1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2015 The Qt Company Ltd. |
4 | ** Contact: http://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the Qt Gamepad module |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL3$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see http://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at http://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPLv3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or later as published by the Free |
28 | ** Software Foundation and appearing in the file LICENSE.GPL included in |
29 | ** the packaging of this file. Please review the following information to |
30 | ** ensure the GNU General Public License version 2.0 requirements will be |
31 | ** met: http://www.gnu.org/licenses/gpl-2.0.html. |
32 | ** |
33 | ** $QT_END_LICENSE$ |
34 | ** |
35 | ****************************************************************************/ |
36 | |
37 | #ifndef QGAMEPAD_H |
38 | #define QGAMEPAD_H |
39 | |
40 | #include <QtCore/QObject> |
41 | #include <QtGamepad/qtgamepadglobal.h> |
42 | #include <QtGamepad/QGamepadManager> |
43 | |
44 | QT_BEGIN_NAMESPACE |
45 | |
46 | class QGamepadPrivate; |
47 | |
48 | class Q_GAMEPAD_EXPORT QGamepad : public QObject |
49 | { |
50 | Q_OBJECT |
51 | Q_PROPERTY(int deviceId READ deviceId WRITE setDeviceId NOTIFY deviceIdChanged) |
52 | Q_PROPERTY(bool connected READ isConnected NOTIFY connectedChanged) |
53 | Q_PROPERTY(QString name READ name NOTIFY nameChanged) |
54 | Q_PROPERTY(double axisLeftX READ axisLeftX NOTIFY axisLeftXChanged) |
55 | Q_PROPERTY(double axisLeftY READ axisLeftY NOTIFY axisLeftYChanged) |
56 | Q_PROPERTY(double axisRightX READ axisRightX NOTIFY axisRightXChanged) |
57 | Q_PROPERTY(double axisRightY READ axisRightY NOTIFY axisRightYChanged) |
58 | Q_PROPERTY(bool buttonA READ buttonA NOTIFY buttonAChanged) |
59 | Q_PROPERTY(bool buttonB READ buttonB NOTIFY buttonBChanged) |
60 | Q_PROPERTY(bool buttonX READ buttonX NOTIFY buttonXChanged) |
61 | Q_PROPERTY(bool buttonY READ buttonY NOTIFY buttonYChanged) |
62 | Q_PROPERTY(bool buttonL1 READ buttonL1 NOTIFY buttonL1Changed) |
63 | Q_PROPERTY(bool buttonR1 READ buttonR1 NOTIFY buttonR1Changed) |
64 | Q_PROPERTY(double buttonL2 READ buttonL2 NOTIFY buttonL2Changed) |
65 | Q_PROPERTY(double buttonR2 READ buttonR2 NOTIFY buttonR2Changed) |
66 | Q_PROPERTY(bool buttonSelect READ buttonSelect NOTIFY buttonSelectChanged) |
67 | Q_PROPERTY(bool buttonStart READ buttonStart NOTIFY buttonStartChanged) |
68 | Q_PROPERTY(bool buttonL3 READ buttonL3 NOTIFY buttonL3Changed) |
69 | Q_PROPERTY(bool buttonR3 READ buttonR3 NOTIFY buttonR3Changed) |
70 | Q_PROPERTY(bool buttonUp READ buttonUp NOTIFY buttonUpChanged) |
71 | Q_PROPERTY(bool buttonDown READ buttonDown NOTIFY buttonDownChanged) |
72 | Q_PROPERTY(bool buttonLeft READ buttonLeft NOTIFY buttonLeftChanged) |
73 | Q_PROPERTY(bool buttonRight READ buttonRight NOTIFY buttonRightChanged) |
74 | Q_PROPERTY(bool buttonCenter READ buttonCenter NOTIFY buttonCenterChanged) |
75 | Q_PROPERTY(bool buttonGuide READ buttonGuide NOTIFY buttonGuideChanged) |
76 | public: |
77 | explicit QGamepad(int deviceId = 0, QObject *parent = nullptr); |
78 | ~QGamepad(); |
79 | |
80 | int deviceId() const; |
81 | |
82 | bool isConnected() const; |
83 | |
84 | QString name() const; |
85 | |
86 | double axisLeftX() const; |
87 | double axisLeftY() const; |
88 | double axisRightX() const; |
89 | double axisRightY() const; |
90 | bool buttonA() const; |
91 | bool buttonB() const; |
92 | bool buttonX() const; |
93 | bool buttonY() const; |
94 | bool buttonL1() const; |
95 | bool buttonR1() const; |
96 | double buttonL2() const; |
97 | double buttonR2() const; |
98 | bool buttonSelect() const; |
99 | bool buttonStart() const; |
100 | bool buttonL3() const; |
101 | bool buttonR3() const; |
102 | bool buttonUp() const; |
103 | bool buttonDown() const; |
104 | bool buttonLeft() const; |
105 | bool buttonRight() const; |
106 | bool buttonCenter() const; |
107 | bool buttonGuide() const; |
108 | |
109 | Q_SIGNALS: |
110 | |
111 | void deviceIdChanged(int value); |
112 | void connectedChanged(bool value); |
113 | void nameChanged(QString value); |
114 | void axisLeftXChanged(double value); |
115 | void axisLeftYChanged(double value); |
116 | void axisRightXChanged(double value); |
117 | void axisRightYChanged(double value); |
118 | void buttonAChanged(bool value); |
119 | void buttonBChanged(bool value); |
120 | void buttonXChanged(bool value); |
121 | void buttonYChanged(bool value); |
122 | void buttonL1Changed(bool value); |
123 | void buttonR1Changed(bool value); |
124 | void buttonL2Changed(double value); |
125 | void buttonR2Changed(double value); |
126 | void buttonSelectChanged(bool value); |
127 | void buttonStartChanged(bool value); |
128 | void buttonL3Changed(bool value); |
129 | void buttonR3Changed(bool value); |
130 | void buttonUpChanged(bool value); |
131 | void buttonDownChanged(bool value); |
132 | void buttonLeftChanged(bool value); |
133 | void buttonRightChanged(bool value); |
134 | void buttonCenterChanged(bool value); |
135 | void buttonGuideChanged(bool value); |
136 | |
137 | public Q_SLOTS: |
138 | |
139 | void setDeviceId(int number); |
140 | |
141 | private: |
142 | Q_DECLARE_PRIVATE(QGamepad) |
143 | Q_DISABLE_COPY(QGamepad) |
144 | Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadConnected(int)) |
145 | Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadNameChanged(int, const QString &)) |
146 | Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadDisconnected(int)) |
147 | Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadAxisEvent(int, QGamepadManager::GamepadAxis, double)) |
148 | Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadButtonPressEvent(int, QGamepadManager::GamepadButton, double)) |
149 | Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadButtonReleaseEvent(int, QGamepadManager::GamepadButton)) |
150 | }; |
151 | |
152 | QT_END_NAMESPACE |
153 | |
154 | Q_DECLARE_METATYPE(QGamepad*) |
155 | |
156 | #endif // QGAMEPAD_H |
157 | |