1 | #pragma once |
2 | |
3 | #include <mbgl/actor/aspiring_actor.hpp> |
4 | #include <mbgl/actor/established_actor.hpp> |
5 | #include <mbgl/actor/mailbox.hpp> |
6 | #include <mbgl/actor/message.hpp> |
7 | #include <mbgl/actor/actor_ref.hpp> |
8 | #include <mbgl/util/noncopyable.hpp> |
9 | |
10 | #include <memory> |
11 | #include <future> |
12 | #include <type_traits> |
13 | #include <cassert> |
14 | |
15 | namespace mbgl { |
16 | |
17 | /* |
18 | An `Actor<O>` is an owning reference to an asynchronous object of type `O`: an "actor". |
19 | Communication with an actor happens via message passing: you send a message to the object |
20 | (using `invoke`), passing a pointer to the member function to call and arguments which |
21 | are then forwarded to the actor. |
22 | |
23 | The actor receives messages sent to it asynchronously, in a manner defined its `Scheduler`. |
24 | To store incoming messages before their receipt, each actor has a `Mailbox`, which acts as |
25 | a FIFO queue. Messages sent from actor S to actor R are guaranteed to be processed in the |
26 | order sent. However, relative order of messages sent by two *different* actors S1 and S2 |
27 | to R is *not* guaranteed (and can't be: S1 and S2 may be acting asynchronously with respect |
28 | to each other). |
29 | |
30 | An `Actor<O>` can be converted to an `ActorRef<O>`, a non-owning value object representing |
31 | a (weak) reference to the actor. Messages can be sent via the `Ref` as well. |
32 | |
33 | It's safe -- and encouraged -- to pass `Ref`s between actors via messages. This is how two-way |
34 | communication and other forms of collaboration between multiple actors is accomplished. |
35 | |
36 | It's safe for a `Ref` to outlive its `Actor` -- the reference is "weak", and does not extend |
37 | the lifetime of the owning Actor, and sending a message to a `Ref` whose `Actor` has died is |
38 | a no-op. (In the future, a dead-letters queue or log may be implemented.) |
39 | |
40 | Construction and destruction of an Actor is synchronous: the corresponding `O` |
41 | object is constructed synchronously by the `Actor` constructor, and destructed synchronously |
42 | by the `~Actor` destructor, after ensuring that the `O` is not currently receiving an |
43 | asynchronous message. The constructor of `O` is passed an `ActorRef<O>` referring to itself |
44 | (which it can use to self-send messages), followed by the forwarded arguments passed to |
45 | `Actor<O>`. Asynchronous object construction can be accomplished by directly using the |
46 | lower-level types, `AspiringActor<O>` and `EstablishedActor<O>`. |
47 | |
48 | Please don't send messages that contain shared pointers or references. That subverts the |
49 | purpose of the actor model: prohibiting direct concurrent access to shared state. |
50 | */ |
51 | template <class Object> |
52 | class Actor { |
53 | public: |
54 | template <class... Args> |
55 | Actor(Scheduler& scheduler, Args&&... args) |
56 | : target(scheduler, parent, std::forward<Args>(args)...) {} |
57 | |
58 | Actor(const Actor&) = delete; |
59 | |
60 | ActorRef<std::decay_t<Object>> self() { |
61 | return parent.self(); |
62 | } |
63 | |
64 | private: |
65 | AspiringActor<Object> parent; |
66 | EstablishedActor<Object> target; |
67 | }; |
68 | |
69 | } // namespace mbgl |
70 | |