| 1 | #pragma once |
| 2 | |
| 3 | namespace mbgl { |
| 4 | |
| 5 | class RendererBackend; |
| 6 | |
| 7 | class BackendScope { |
| 8 | public: |
| 9 | // There are two types of scopes: Creating an "Implicit" scope tells Mapbox GL that the |
| 10 | // supporting windowing system has already activated the GL Backend and that no further actions |
| 11 | // are required. Creating an "Explicit" scope actually enables the GL Backend, and disables it |
| 12 | // when the BackendScope is destroyed. |
| 13 | enum class ScopeType : bool { |
| 14 | Implicit, |
| 15 | Explicit, |
| 16 | }; |
| 17 | |
| 18 | BackendScope(RendererBackend&, ScopeType = ScopeType::Explicit); |
| 19 | ~BackendScope(); |
| 20 | |
| 21 | // Returns true when there is currently a BackendScope active in this thread. |
| 22 | static bool exists(); |
| 23 | |
| 24 | private: |
| 25 | void activate(); |
| 26 | void deactivate(); |
| 27 | |
| 28 | BackendScope* priorScope; |
| 29 | BackendScope* nextScope; |
| 30 | RendererBackend& backend; |
| 31 | const ScopeType scopeType; |
| 32 | bool activated = false; |
| 33 | }; |
| 34 | |
| 35 | } // namespace mbgl |
| 36 | |