1 | #pragma once |
2 | |
3 | namespace mbgl { |
4 | |
5 | class RendererBackend; |
6 | |
7 | class BackendScope { |
8 | public: |
9 | // There are two types of scopes: Creating an "Implicit" scope tells Mapbox GL that the |
10 | // supporting windowing system has already activated the GL Backend and that no further actions |
11 | // are required. Creating an "Explicit" scope actually enables the GL Backend, and disables it |
12 | // when the BackendScope is destroyed. |
13 | enum class ScopeType : bool { |
14 | Implicit, |
15 | Explicit, |
16 | }; |
17 | |
18 | BackendScope(RendererBackend&, ScopeType = ScopeType::Explicit); |
19 | ~BackendScope(); |
20 | |
21 | // Returns true when there is currently a BackendScope active in this thread. |
22 | static bool exists(); |
23 | |
24 | private: |
25 | void activate(); |
26 | void deactivate(); |
27 | |
28 | BackendScope* priorScope; |
29 | BackendScope* nextScope; |
30 | RendererBackend& backend; |
31 | const ScopeType scopeType; |
32 | bool activated = false; |
33 | }; |
34 | |
35 | } // namespace mbgl |
36 | |