| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <cstdint> |
| 4 | |
| 5 | namespace mbgl { |
| 6 | |
| 7 | using EnumType = uint32_t; |
| 8 | |
| 9 | // We can avoid redundant GL calls when it is known that the GL context is not |
| 10 | // being shared. In a shared GL context case, we need to make sure that the |
| 11 | // correct GL configurations are in use - they might have changed between render |
| 12 | // calls. |
| 13 | enum class GLContextMode : EnumType { |
| 14 | Unique, |
| 15 | Shared, |
| 16 | }; |
| 17 | |
| 18 | } // namespace mbgl |
| 19 |
