1#pragma once
2
3#include <memory>
4
5namespace mbgl {
6
7class RendererObserver;
8class UpdateParameters;
9
10// The RenderFrontend is the bridge between the Map and
11// platform used to update and observer the Renderer
12//
13// It hides any threading specifics and always replies on
14// the original thread.
15class RendererFrontend {
16public:
17
18 virtual ~RendererFrontend() = default;
19
20 // Must synchronously clean up the Renderer if set
21 virtual void reset() = 0;
22
23 // Implementer must bind the renderer observer to the renderer in a
24 // appropriate manner so that the callbacks occur on the main thread
25 virtual void setObserver(RendererObserver&) = 0;
26
27 // Coalescing updates is up to the implementer
28 virtual void update(std::shared_ptr<UpdateParameters>) = 0;
29};
30
31} // namespace mbgl
32

source code of qtlocation/src/3rdparty/mapbox-gl-native/include/mbgl/renderer/renderer_frontend.hpp