| 1 | #pragma once |
| 2 | |
| 3 | #include <mbgl/style/layer.hpp> |
| 4 | |
| 5 | #include <array> |
| 6 | |
| 7 | namespace mbgl { |
| 8 | namespace style { |
| 9 | |
| 10 | /** |
| 11 | * Parameters that define the current camera position for a `CustomLayerHost::render()` function. |
| 12 | */ |
| 13 | struct CustomLayerRenderParameters { |
| 14 | double width; |
| 15 | double height; |
| 16 | double latitude; |
| 17 | double longitude; |
| 18 | double zoom; |
| 19 | double bearing; |
| 20 | double pitch; |
| 21 | double fieldOfView; |
| 22 | std::array<double, 16> projectionMatrix; |
| 23 | }; |
| 24 | |
| 25 | class CustomLayerHost { |
| 26 | public: |
| 27 | virtual ~CustomLayerHost() = default; |
| 28 | /** |
| 29 | * Initialize any GL state needed by the custom layer. This method is called once, from the |
| 30 | * main thread, at a point when the GL context is active but before rendering for the first |
| 31 | * time. |
| 32 | * |
| 33 | * Resources that are acquired in this method must be released in the `deinitialize` function. |
| 34 | */ |
| 35 | virtual void initialize() = 0; |
| 36 | |
| 37 | /** |
| 38 | * Render the layer. This method is called once per frame. The implementation should not make |
| 39 | * any assumptions about the GL state (other than that the correct context is active). It may |
| 40 | * make changes to the state, and is not required to reset values such as the depth mask, stencil |
| 41 | * mask, and corresponding test flags to their original values. |
| 42 | * Make sure that you are drawing your fragments with a z value of 1 to take advantage of the |
| 43 | * opaque fragment culling in case there are opaque layers above your custom layer. |
| 44 | */ |
| 45 | virtual void render(const CustomLayerRenderParameters&) = 0; |
| 46 | |
| 47 | /** |
| 48 | * Called when the system has destroyed the underlying GL context. The |
| 49 | * `deinitialize` function will not be called in this case, however |
| 50 | * `initialize` will be called instead to prepare for a new render. |
| 51 | * |
| 52 | */ |
| 53 | virtual void contextLost() = 0; |
| 54 | |
| 55 | /** |
| 56 | * Destroy any GL state needed by the custom layer, and deallocate context, if necessary. This |
| 57 | * method is called once, from the main thread, at a point when the GL context is active. |
| 58 | * |
| 59 | * Note that it may be called even when the `initialize` function has not been called. |
| 60 | */ |
| 61 | virtual void deinitialize() = 0; |
| 62 | }; |
| 63 | |
| 64 | class CustomLayer : public Layer { |
| 65 | public: |
| 66 | CustomLayer(const std::string& id, |
| 67 | std::unique_ptr<CustomLayerHost> host); |
| 68 | |
| 69 | ~CustomLayer() final; |
| 70 | |
| 71 | // Visibility |
| 72 | void setVisibility(VisibilityType) final; |
| 73 | |
| 74 | // Zoom range |
| 75 | void setMinZoom(float) final; |
| 76 | void setMaxZoom(float) final; |
| 77 | |
| 78 | // Private implementation |
| 79 | |
| 80 | class Impl; |
| 81 | const Impl& impl() const; |
| 82 | |
| 83 | Mutable<Impl> mutableImpl() const; |
| 84 | std::unique_ptr<Layer> cloneRef(const std::string& id) const final; |
| 85 | |
| 86 | CustomLayer(const CustomLayer&) = delete; |
| 87 | }; |
| 88 | |
| 89 | template <> |
| 90 | bool Layer::is<CustomLayer>() const; |
| 91 | |
| 92 | } // namespace style |
| 93 | } // namespace mbgl |
| 94 | |