1 | #pragma once |
2 | |
3 | #include <mbgl/style/layer.hpp> |
4 | |
5 | #include <array> |
6 | |
7 | namespace mbgl { |
8 | namespace style { |
9 | |
10 | /** |
11 | * Parameters that define the current camera position for a `CustomLayerHost::render()` function. |
12 | */ |
13 | struct CustomLayerRenderParameters { |
14 | double width; |
15 | double height; |
16 | double latitude; |
17 | double longitude; |
18 | double zoom; |
19 | double bearing; |
20 | double pitch; |
21 | double fieldOfView; |
22 | std::array<double, 16> projectionMatrix; |
23 | }; |
24 | |
25 | class CustomLayerHost { |
26 | public: |
27 | virtual ~CustomLayerHost() = default; |
28 | /** |
29 | * Initialize any GL state needed by the custom layer. This method is called once, from the |
30 | * main thread, at a point when the GL context is active but before rendering for the first |
31 | * time. |
32 | * |
33 | * Resources that are acquired in this method must be released in the `deinitialize` function. |
34 | */ |
35 | virtual void initialize() = 0; |
36 | |
37 | /** |
38 | * Render the layer. This method is called once per frame. The implementation should not make |
39 | * any assumptions about the GL state (other than that the correct context is active). It may |
40 | * make changes to the state, and is not required to reset values such as the depth mask, stencil |
41 | * mask, and corresponding test flags to their original values. |
42 | * Make sure that you are drawing your fragments with a z value of 1 to take advantage of the |
43 | * opaque fragment culling in case there are opaque layers above your custom layer. |
44 | */ |
45 | virtual void render(const CustomLayerRenderParameters&) = 0; |
46 | |
47 | /** |
48 | * Called when the system has destroyed the underlying GL context. The |
49 | * `deinitialize` function will not be called in this case, however |
50 | * `initialize` will be called instead to prepare for a new render. |
51 | * |
52 | */ |
53 | virtual void contextLost() = 0; |
54 | |
55 | /** |
56 | * Destroy any GL state needed by the custom layer, and deallocate context, if necessary. This |
57 | * method is called once, from the main thread, at a point when the GL context is active. |
58 | * |
59 | * Note that it may be called even when the `initialize` function has not been called. |
60 | */ |
61 | virtual void deinitialize() = 0; |
62 | }; |
63 | |
64 | class CustomLayer : public Layer { |
65 | public: |
66 | CustomLayer(const std::string& id, |
67 | std::unique_ptr<CustomLayerHost> host); |
68 | |
69 | ~CustomLayer() final; |
70 | |
71 | // Visibility |
72 | void setVisibility(VisibilityType) final; |
73 | |
74 | // Zoom range |
75 | void setMinZoom(float) final; |
76 | void setMaxZoom(float) final; |
77 | |
78 | // Private implementation |
79 | |
80 | class Impl; |
81 | const Impl& impl() const; |
82 | |
83 | Mutable<Impl> mutableImpl() const; |
84 | std::unique_ptr<Layer> cloneRef(const std::string& id) const final; |
85 | |
86 | CustomLayer(const CustomLayer&) = delete; |
87 | }; |
88 | |
89 | template <> |
90 | bool Layer::is<CustomLayer>() const; |
91 | |
92 | } // namespace style |
93 | } // namespace mbgl |
94 | |