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// This file is generated. Do not edit.
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#pragma once
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#include
<mbgl/style/layer.hpp>
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#include
<mbgl/style/filter.hpp>
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#include
<mbgl/style/property_value.hpp>
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#include
<mbgl/style/data_driven_property_value.hpp>
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#include
<mbgl/util/color.hpp>
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namespace
mbgl
{
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namespace
style
{
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class
TransitionOptions
;
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class
HillshadeLayer
:
public
Layer
{
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public
:
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HillshadeLayer
(
const
std::
string
&
layerID
,
const
std::
string
&
sourceID
);
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~HillshadeLayer
() final;
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// Source
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const
std::
string
&
getSourceID
()
const
;
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// Visibility
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void
setVisibility
(
VisibilityType
) final;
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// Zoom range
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void
setMinZoom
(
float
) final;
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void
setMaxZoom
(
float
) final;
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// Paint properties
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static
PropertyValue
<
float
>
getDefaultHillshadeIlluminationDirection
();
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PropertyValue
<
float
>
getHillshadeIlluminationDirection
()
const
;
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void
setHillshadeIlluminationDirection
(
PropertyValue
<
float
>);
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void
setHillshadeIlluminationDirectionTransition
(
const
TransitionOptions
&);
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TransitionOptions
getHillshadeIlluminationDirectionTransition
()
const
;
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static
PropertyValue
<
HillshadeIlluminationAnchorType
>
getDefaultHillshadeIlluminationAnchor
();
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PropertyValue
<
HillshadeIlluminationAnchorType
>
getHillshadeIlluminationAnchor
()
const
;
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void
setHillshadeIlluminationAnchor
(
PropertyValue
<
HillshadeIlluminationAnchorType
>);
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void
setHillshadeIlluminationAnchorTransition
(
const
TransitionOptions
&);
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TransitionOptions
getHillshadeIlluminationAnchorTransition
()
const
;
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static
PropertyValue
<
float
>
getDefaultHillshadeExaggeration
();
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PropertyValue
<
float
>
getHillshadeExaggeration
()
const
;
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void
setHillshadeExaggeration
(
PropertyValue
<
float
>);
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void
setHillshadeExaggerationTransition
(
const
TransitionOptions
&);
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TransitionOptions
getHillshadeExaggerationTransition
()
const
;
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static
PropertyValue
<
Color
>
getDefaultHillshadeShadowColor
();
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PropertyValue
<
Color
>
getHillshadeShadowColor
()
const
;
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void
setHillshadeShadowColor
(
PropertyValue
<
Color
>);
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void
setHillshadeShadowColorTransition
(
const
TransitionOptions
&);
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TransitionOptions
getHillshadeShadowColorTransition
()
const
;
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static
PropertyValue
<
Color
>
getDefaultHillshadeHighlightColor
();
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PropertyValue
<
Color
>
getHillshadeHighlightColor
()
const
;
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void
setHillshadeHighlightColor
(
PropertyValue
<
Color
>);
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void
setHillshadeHighlightColorTransition
(
const
TransitionOptions
&);
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TransitionOptions
getHillshadeHighlightColorTransition
()
const
;
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static
PropertyValue
<
Color
>
getDefaultHillshadeAccentColor
();
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PropertyValue
<
Color
>
getHillshadeAccentColor
()
const
;
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void
setHillshadeAccentColor
(
PropertyValue
<
Color
>);
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void
setHillshadeAccentColorTransition
(
const
TransitionOptions
&);
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TransitionOptions
getHillshadeAccentColorTransition
()
const
;
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// Private implementation
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class
Impl
;
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const
Impl
&
impl
()
const
;
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Mutable
<
Impl
>
mutableImpl
()
const
;
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HillshadeLayer
(
Immutable
<
Impl
>);
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std::
unique_ptr
<
Layer
>
cloneRef
(
const
std::
string
&
id
)
const
final;
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};
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template
<>
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inline
bool
Layer
::
is
<
HillshadeLayer
>()
const
{
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return
getType
() ==
LayerType
::
Hillshade
;
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}
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}
// namespace style
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}
// namespace mbgl
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