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// This file is generated. Do not edit.
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#pragma once
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#include
<mbgl/style/layer.hpp>
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#include
<mbgl/style/filter.hpp>
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#include
<mbgl/style/property_value.hpp>
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#include
<mbgl/style/data_driven_property_value.hpp>
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#include
<mbgl/util/color.hpp>
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namespace
mbgl
{
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namespace
style
{
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class
TransitionOptions
;
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class
RasterLayer
:
public
Layer
{
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public
:
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RasterLayer
(
const
std::
string
&
layerID
,
const
std::
string
&
sourceID
);
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~RasterLayer
() final;
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// Source
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const
std::
string
&
getSourceID
()
const
;
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// Visibility
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void
setVisibility
(
VisibilityType
) final;
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// Zoom range
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void
setMinZoom
(
float
) final;
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void
setMaxZoom
(
float
) final;
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// Paint properties
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static
PropertyValue
<
float
>
getDefaultRasterOpacity
();
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PropertyValue
<
float
>
getRasterOpacity
()
const
;
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void
setRasterOpacity
(
PropertyValue
<
float
>);
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void
setRasterOpacityTransition
(
const
TransitionOptions
&);
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TransitionOptions
getRasterOpacityTransition
()
const
;
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static
PropertyValue
<
float
>
getDefaultRasterHueRotate
();
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PropertyValue
<
float
>
getRasterHueRotate
()
const
;
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void
setRasterHueRotate
(
PropertyValue
<
float
>);
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void
setRasterHueRotateTransition
(
const
TransitionOptions
&);
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TransitionOptions
getRasterHueRotateTransition
()
const
;
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static
PropertyValue
<
float
>
getDefaultRasterBrightnessMin
();
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PropertyValue
<
float
>
getRasterBrightnessMin
()
const
;
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void
setRasterBrightnessMin
(
PropertyValue
<
float
>);
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void
setRasterBrightnessMinTransition
(
const
TransitionOptions
&);
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TransitionOptions
getRasterBrightnessMinTransition
()
const
;
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static
PropertyValue
<
float
>
getDefaultRasterBrightnessMax
();
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PropertyValue
<
float
>
getRasterBrightnessMax
()
const
;
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void
setRasterBrightnessMax
(
PropertyValue
<
float
>);
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void
setRasterBrightnessMaxTransition
(
const
TransitionOptions
&);
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TransitionOptions
getRasterBrightnessMaxTransition
()
const
;
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static
PropertyValue
<
float
>
getDefaultRasterSaturation
();
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PropertyValue
<
float
>
getRasterSaturation
()
const
;
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void
setRasterSaturation
(
PropertyValue
<
float
>);
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void
setRasterSaturationTransition
(
const
TransitionOptions
&);
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TransitionOptions
getRasterSaturationTransition
()
const
;
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static
PropertyValue
<
float
>
getDefaultRasterContrast
();
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PropertyValue
<
float
>
getRasterContrast
()
const
;
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void
setRasterContrast
(
PropertyValue
<
float
>);
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void
setRasterContrastTransition
(
const
TransitionOptions
&);
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TransitionOptions
getRasterContrastTransition
()
const
;
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static
PropertyValue
<
RasterResamplingType
>
getDefaultRasterResampling
();
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PropertyValue
<
RasterResamplingType
>
getRasterResampling
()
const
;
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void
setRasterResampling
(
PropertyValue
<
RasterResamplingType
>);
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void
setRasterResamplingTransition
(
const
TransitionOptions
&);
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TransitionOptions
getRasterResamplingTransition
()
const
;
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static
PropertyValue
<
float
>
getDefaultRasterFadeDuration
();
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PropertyValue
<
float
>
getRasterFadeDuration
()
const
;
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void
setRasterFadeDuration
(
PropertyValue
<
float
>);
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void
setRasterFadeDurationTransition
(
const
TransitionOptions
&);
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TransitionOptions
getRasterFadeDurationTransition
()
const
;
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// Private implementation
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class
Impl
;
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const
Impl
&
impl
()
const
;
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Mutable
<
Impl
>
mutableImpl
()
const
;
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RasterLayer
(
Immutable
<
Impl
>);
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std::
unique_ptr
<
Layer
>
cloneRef
(
const
std::
string
&
id
)
const
final;
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};
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template
<>
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inline
bool
Layer
::
is
<
RasterLayer
>()
const
{
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return
getType
() ==
LayerType
::
Raster
;
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}
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}
// namespace style
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}
// namespace mbgl
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