| 1 | #pragma once |
| 2 | |
| 3 | #include <cstdint> |
| 4 | |
| 5 | namespace mbgl { |
| 6 | |
| 7 | enum class EventSeverity : uint8_t { |
| 8 | Debug, |
| 9 | Info, |
| 10 | Warning, |
| 11 | Error, |
| 12 | }; |
| 13 | |
| 14 | enum class Event : uint8_t { |
| 15 | General, |
| 16 | Setup, |
| 17 | Shader, |
| 18 | ParseStyle, |
| 19 | ParseTile, |
| 20 | Render, |
| 21 | Style, |
| 22 | Database, |
| 23 | HttpRequest, |
| 24 | Sprite, |
| 25 | Image, |
| 26 | OpenGL, |
| 27 | JNI, |
| 28 | Android, |
| 29 | Crash, |
| 30 | Glyph, |
| 31 | Timing |
| 32 | }; |
| 33 | |
| 34 | struct EventPermutation { |
| 35 | const EventSeverity severity; |
| 36 | const Event event; |
| 37 | |
| 38 | constexpr bool operator==(const EventPermutation &rhs) const { |
| 39 | return severity == rhs.severity && event == rhs.event; |
| 40 | } |
| 41 | }; |
| 42 | |
| 43 | constexpr EventSeverity disabledEventSeverities[] = { |
| 44 | #ifndef NDEBUG |
| 45 | EventSeverity(-1) // Avoid zero size array |
| 46 | #else |
| 47 | EventSeverity::Debug |
| 48 | #endif |
| 49 | }; |
| 50 | |
| 51 | constexpr Event disabledEvents[] = { |
| 52 | Event(-1) // Avoid zero size array |
| 53 | }; |
| 54 | |
| 55 | constexpr EventPermutation disabledEventPermutations[] = { |
| 56 | { .severity: EventSeverity::Debug, .event: Event::Shader } |
| 57 | }; |
| 58 | |
| 59 | } // namespace mbgl |
| 60 | |