| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtPositioning module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
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| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
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| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
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| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #ifndef QDOUBLEVECTOR3D_P_H |
| 41 | #define QDOUBLEVECTOR3D_P_H |
| 42 | |
| 43 | // |
| 44 | // W A R N I N G |
| 45 | // ------------- |
| 46 | // |
| 47 | // This file is not part of the Qt API. It exists purely as an |
| 48 | // implementation detail. This header file may change from version to |
| 49 | // version without notice, or even be removed. |
| 50 | // |
| 51 | // We mean it. |
| 52 | // |
| 53 | |
| 54 | #ifdef QT_BUILD_LOCATION_LIB |
| 55 | #include <QVector3D> |
| 56 | #endif |
| 57 | |
| 58 | #include "qpositioningglobal_p.h" |
| 59 | #include "qdoublevector2d_p.h" |
| 60 | #include <QtCore/qmetatype.h> |
| 61 | |
| 62 | QT_BEGIN_NAMESPACE |
| 63 | |
| 64 | class Q_POSITIONING_PRIVATE_EXPORT QDoubleVector3D |
| 65 | { |
| 66 | public: |
| 67 | Q_DECL_CONSTEXPR inline QDoubleVector3D(); |
| 68 | Q_DECL_CONSTEXPR inline QDoubleVector3D(double xpos, double ypos, double zpos); |
| 69 | Q_DECL_CONSTEXPR inline QDoubleVector3D(const QDoubleVector2D &vector); |
| 70 | Q_DECL_CONSTEXPR inline QDoubleVector3D(const QDoubleVector2D &vector, double zpos); |
| 71 | |
| 72 | inline bool isNull() const; |
| 73 | |
| 74 | Q_DECL_CONSTEXPR inline double x() const; |
| 75 | Q_DECL_CONSTEXPR inline double y() const; |
| 76 | Q_DECL_CONSTEXPR inline double z() const; |
| 77 | |
| 78 | inline void setX(double x); |
| 79 | inline void setY(double y); |
| 80 | inline void setZ(double z); |
| 81 | |
| 82 | inline double get(int i) const; |
| 83 | inline void set(int i, double value); |
| 84 | |
| 85 | double length() const; |
| 86 | Q_DECL_CONSTEXPR inline double lengthSquared() const; |
| 87 | |
| 88 | QDoubleVector3D normalized() const; |
| 89 | void normalize(); |
| 90 | |
| 91 | inline QDoubleVector3D &operator+=(const QDoubleVector3D &vector); |
| 92 | inline QDoubleVector3D &operator-=(const QDoubleVector3D &vector); |
| 93 | inline QDoubleVector3D &operator*=(double factor); |
| 94 | inline QDoubleVector3D &operator*=(const QDoubleVector3D &vector); |
| 95 | inline QDoubleVector3D &operator/=(double divisor); |
| 96 | |
| 97 | Q_DECL_CONSTEXPR static inline double dotProduct(const QDoubleVector3D &v1, const QDoubleVector3D &v2) |
| 98 | { return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp; } |
| 99 | |
| 100 | Q_DECL_CONSTEXPR static inline QDoubleVector3D crossProduct(const QDoubleVector3D &v1, const QDoubleVector3D &v2) |
| 101 | { return QDoubleVector3D(v1.yp * v2.zp - v1.zp * v2.yp, |
| 102 | v1.zp * v2.xp - v1.xp * v2.zp, |
| 103 | v1.xp * v2.yp - v1.yp * v2.xp); } |
| 104 | |
| 105 | static QDoubleVector3D normal(const QDoubleVector3D &v1, const QDoubleVector3D &v2); |
| 106 | static QDoubleVector3D normal |
| 107 | (const QDoubleVector3D &v1, const QDoubleVector3D &v2, const QDoubleVector3D &v3); |
| 108 | |
| 109 | double distanceToPlane(const QDoubleVector3D &plane, const QDoubleVector3D &normal) const; |
| 110 | double distanceToPlane(const QDoubleVector3D &plane1, const QDoubleVector3D &plane2, const QDoubleVector3D &plane3) const; |
| 111 | double distanceToLine(const QDoubleVector3D &point, const QDoubleVector3D &direction) const; |
| 112 | |
| 113 | friend Q_DECL_CONSTEXPR inline bool operator==(const QDoubleVector3D &v1, const QDoubleVector3D &v2); |
| 114 | friend Q_DECL_CONSTEXPR inline bool operator!=(const QDoubleVector3D &v1, const QDoubleVector3D &v2); |
| 115 | friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator+(const QDoubleVector3D &v1, const QDoubleVector3D &v2); |
| 116 | friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &v1, const QDoubleVector3D &v2); |
| 117 | friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(double factor, const QDoubleVector3D &vector); |
| 118 | friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &vector, double factor); |
| 119 | friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &v1, const QDoubleVector3D &v2); |
| 120 | friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &vector); |
| 121 | friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator/(const QDoubleVector3D &vector, double divisor); |
| 122 | |
| 123 | friend Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QDoubleVector3D &v1, const QDoubleVector3D &v2); |
| 124 | |
| 125 | Q_DECL_CONSTEXPR inline QDoubleVector2D toVector2D() const; |
| 126 | |
| 127 | private: |
| 128 | double xp, yp, zp; |
| 129 | |
| 130 | friend class QDoubleVector2D; |
| 131 | }; |
| 132 | |
| 133 | Q_DECLARE_TYPEINFO(QDoubleVector3D, Q_MOVABLE_TYPE); |
| 134 | |
| 135 | Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D() : xp(0.0), yp(0.0), zp(0.0) {} |
| 136 | |
| 137 | Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D(double xpos, double ypos, double zpos) : xp(xpos), yp(ypos), zp(zpos) {} |
| 138 | |
| 139 | Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D(const QDoubleVector2D &v) |
| 140 | : xp(v.xp), yp(v.yp), zp(0.0) {} |
| 141 | |
| 142 | Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D(const QDoubleVector2D &v, double zpos) |
| 143 | : xp(v.xp), yp(v.yp), zp(zpos) {} |
| 144 | |
| 145 | inline bool QDoubleVector3D::isNull() const |
| 146 | { |
| 147 | return qIsNull(d: xp) && qIsNull(d: yp) && qIsNull(d: zp); |
| 148 | } |
| 149 | |
| 150 | Q_DECL_CONSTEXPR inline double QDoubleVector3D::x() const { return xp; } |
| 151 | Q_DECL_CONSTEXPR inline double QDoubleVector3D::y() const { return yp; } |
| 152 | Q_DECL_CONSTEXPR inline double QDoubleVector3D::z() const { return zp; } |
| 153 | |
| 154 | Q_DECL_CONSTEXPR inline double QDoubleVector3D::lengthSquared() const |
| 155 | { return xp * xp + yp * yp + zp * zp; } |
| 156 | |
| 157 | |
| 158 | inline void QDoubleVector3D::setX(double aX) { xp = aX; } |
| 159 | inline void QDoubleVector3D::setY(double aY) { yp = aY; } |
| 160 | inline void QDoubleVector3D::setZ(double aZ) { zp = aZ; } |
| 161 | |
| 162 | inline double QDoubleVector3D::get(int i) const |
| 163 | { |
| 164 | switch (i) { |
| 165 | case 0: |
| 166 | return xp; |
| 167 | case 1: |
| 168 | return yp; |
| 169 | case 2: |
| 170 | return zp; |
| 171 | default: |
| 172 | return 0.0; |
| 173 | } |
| 174 | } |
| 175 | |
| 176 | inline void QDoubleVector3D::set(int i, double value) |
| 177 | { |
| 178 | switch (i) { |
| 179 | case 0: |
| 180 | xp = value; |
| 181 | break; |
| 182 | case 1: |
| 183 | yp = value; |
| 184 | break; |
| 185 | case 2: |
| 186 | zp = value; |
| 187 | break; |
| 188 | default: |
| 189 | break; |
| 190 | } |
| 191 | } |
| 192 | |
| 193 | inline QDoubleVector3D &QDoubleVector3D::operator+=(const QDoubleVector3D &vector) |
| 194 | { |
| 195 | xp += vector.xp; |
| 196 | yp += vector.yp; |
| 197 | zp += vector.zp; |
| 198 | return *this; |
| 199 | } |
| 200 | |
| 201 | inline QDoubleVector3D &QDoubleVector3D::operator-=(const QDoubleVector3D &vector) |
| 202 | { |
| 203 | xp -= vector.xp; |
| 204 | yp -= vector.yp; |
| 205 | zp -= vector.zp; |
| 206 | return *this; |
| 207 | } |
| 208 | |
| 209 | inline QDoubleVector3D &QDoubleVector3D::operator*=(double factor) |
| 210 | { |
| 211 | xp *= factor; |
| 212 | yp *= factor; |
| 213 | zp *= factor; |
| 214 | return *this; |
| 215 | } |
| 216 | |
| 217 | inline QDoubleVector3D &QDoubleVector3D::operator*=(const QDoubleVector3D &vector) |
| 218 | { |
| 219 | xp *= vector.xp; |
| 220 | yp *= vector.yp; |
| 221 | zp *= vector.zp; |
| 222 | return *this; |
| 223 | } |
| 224 | |
| 225 | inline QDoubleVector3D &QDoubleVector3D::operator/=(double divisor) |
| 226 | { |
| 227 | xp /= divisor; |
| 228 | yp /= divisor; |
| 229 | zp /= divisor; |
| 230 | return *this; |
| 231 | } |
| 232 | |
| 233 | Q_DECL_CONSTEXPR inline bool operator==(const QDoubleVector3D &v1, const QDoubleVector3D &v2) |
| 234 | { |
| 235 | return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp; |
| 236 | } |
| 237 | |
| 238 | Q_DECL_CONSTEXPR inline bool operator!=(const QDoubleVector3D &v1, const QDoubleVector3D &v2) |
| 239 | { |
| 240 | return v1.xp != v2.xp || v1.yp != v2.yp || v1.zp != v2.zp; |
| 241 | } |
| 242 | |
| 243 | Q_DECL_CONSTEXPR inline const QDoubleVector3D operator+(const QDoubleVector3D &v1, const QDoubleVector3D &v2) |
| 244 | { |
| 245 | return QDoubleVector3D(v1.xp + v2.xp, v1.yp + v2.yp, v1.zp + v2.zp); |
| 246 | } |
| 247 | |
| 248 | Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &v1, const QDoubleVector3D &v2) |
| 249 | { |
| 250 | return QDoubleVector3D(v1.xp - v2.xp, v1.yp - v2.yp, v1.zp - v2.zp); |
| 251 | } |
| 252 | |
| 253 | Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(double factor, const QDoubleVector3D &vector) |
| 254 | { |
| 255 | return QDoubleVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor); |
| 256 | } |
| 257 | |
| 258 | Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &vector, double factor) |
| 259 | { |
| 260 | return QDoubleVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor); |
| 261 | } |
| 262 | |
| 263 | Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &v1, const QDoubleVector3D &v2) |
| 264 | { |
| 265 | return QDoubleVector3D(v1.xp * v2.xp, v1.yp * v2.yp, v1.zp * v2.zp); |
| 266 | } |
| 267 | |
| 268 | Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &vector) |
| 269 | { |
| 270 | return QDoubleVector3D(-vector.xp, -vector.yp, -vector.zp); |
| 271 | } |
| 272 | |
| 273 | Q_DECL_CONSTEXPR inline const QDoubleVector3D operator/(const QDoubleVector3D &vector, double divisor) |
| 274 | { |
| 275 | return QDoubleVector3D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor); |
| 276 | } |
| 277 | |
| 278 | Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QDoubleVector3D &v1, const QDoubleVector3D &v2) |
| 279 | { |
| 280 | return qFuzzyCompare(p1: v1.xp, p2: v2.xp) && |
| 281 | qFuzzyCompare(p1: v1.yp, p2: v2.yp) && |
| 282 | qFuzzyCompare(p1: v1.zp, p2: v2.zp); |
| 283 | } |
| 284 | |
| 285 | Q_DECL_CONSTEXPR inline QDoubleVector2D QDoubleVector3D::toVector2D() const |
| 286 | { |
| 287 | return QDoubleVector2D(xp, yp); |
| 288 | } |
| 289 | |
| 290 | |
| 291 | #ifndef QT_NO_DEBUG_STREAM |
| 292 | Q_POSITIONING_EXPORT QDebug operator<<(QDebug dbg, const QDoubleVector3D &vector); |
| 293 | #endif |
| 294 | |
| 295 | #ifndef QT_NO_DATASTREAM |
| 296 | Q_POSITIONING_EXPORT QDataStream &operator<<(QDataStream &, const QDoubleVector3D &); |
| 297 | Q_POSITIONING_EXPORT QDataStream &operator>>(QDataStream &, QDoubleVector3D &); |
| 298 | #endif |
| 299 | |
| 300 | QT_END_NAMESPACE |
| 301 | |
| 302 | #endif |
| 303 | |