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39 | |
40 | #ifndef QDOUBLEVECTOR3D_P_H |
41 | #define QDOUBLEVECTOR3D_P_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists purely as an |
48 | // implementation detail. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #ifdef QT_BUILD_LOCATION_LIB |
55 | #include <QVector3D> |
56 | #endif |
57 | |
58 | #include "qpositioningglobal_p.h" |
59 | #include "qdoublevector2d_p.h" |
60 | #include <QtCore/qmetatype.h> |
61 | |
62 | QT_BEGIN_NAMESPACE |
63 | |
64 | class Q_POSITIONING_PRIVATE_EXPORT QDoubleVector3D |
65 | { |
66 | public: |
67 | Q_DECL_CONSTEXPR inline QDoubleVector3D(); |
68 | Q_DECL_CONSTEXPR inline QDoubleVector3D(double xpos, double ypos, double zpos); |
69 | Q_DECL_CONSTEXPR inline QDoubleVector3D(const QDoubleVector2D &vector); |
70 | Q_DECL_CONSTEXPR inline QDoubleVector3D(const QDoubleVector2D &vector, double zpos); |
71 | |
72 | inline bool isNull() const; |
73 | |
74 | Q_DECL_CONSTEXPR inline double x() const; |
75 | Q_DECL_CONSTEXPR inline double y() const; |
76 | Q_DECL_CONSTEXPR inline double z() const; |
77 | |
78 | inline void setX(double x); |
79 | inline void setY(double y); |
80 | inline void setZ(double z); |
81 | |
82 | inline double get(int i) const; |
83 | inline void set(int i, double value); |
84 | |
85 | double length() const; |
86 | Q_DECL_CONSTEXPR inline double lengthSquared() const; |
87 | |
88 | QDoubleVector3D normalized() const; |
89 | void normalize(); |
90 | |
91 | inline QDoubleVector3D &operator+=(const QDoubleVector3D &vector); |
92 | inline QDoubleVector3D &operator-=(const QDoubleVector3D &vector); |
93 | inline QDoubleVector3D &operator*=(double factor); |
94 | inline QDoubleVector3D &operator*=(const QDoubleVector3D &vector); |
95 | inline QDoubleVector3D &operator/=(double divisor); |
96 | |
97 | Q_DECL_CONSTEXPR static inline double dotProduct(const QDoubleVector3D &v1, const QDoubleVector3D &v2) |
98 | { return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp; } |
99 | |
100 | Q_DECL_CONSTEXPR static inline QDoubleVector3D crossProduct(const QDoubleVector3D &v1, const QDoubleVector3D &v2) |
101 | { return QDoubleVector3D(v1.yp * v2.zp - v1.zp * v2.yp, |
102 | v1.zp * v2.xp - v1.xp * v2.zp, |
103 | v1.xp * v2.yp - v1.yp * v2.xp); } |
104 | |
105 | static QDoubleVector3D normal(const QDoubleVector3D &v1, const QDoubleVector3D &v2); |
106 | static QDoubleVector3D normal |
107 | (const QDoubleVector3D &v1, const QDoubleVector3D &v2, const QDoubleVector3D &v3); |
108 | |
109 | double distanceToPlane(const QDoubleVector3D &plane, const QDoubleVector3D &normal) const; |
110 | double distanceToPlane(const QDoubleVector3D &plane1, const QDoubleVector3D &plane2, const QDoubleVector3D &plane3) const; |
111 | double distanceToLine(const QDoubleVector3D &point, const QDoubleVector3D &direction) const; |
112 | |
113 | friend Q_DECL_CONSTEXPR inline bool operator==(const QDoubleVector3D &v1, const QDoubleVector3D &v2); |
114 | friend Q_DECL_CONSTEXPR inline bool operator!=(const QDoubleVector3D &v1, const QDoubleVector3D &v2); |
115 | friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator+(const QDoubleVector3D &v1, const QDoubleVector3D &v2); |
116 | friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &v1, const QDoubleVector3D &v2); |
117 | friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(double factor, const QDoubleVector3D &vector); |
118 | friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &vector, double factor); |
119 | friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &v1, const QDoubleVector3D &v2); |
120 | friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &vector); |
121 | friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator/(const QDoubleVector3D &vector, double divisor); |
122 | |
123 | friend Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QDoubleVector3D &v1, const QDoubleVector3D &v2); |
124 | |
125 | Q_DECL_CONSTEXPR inline QDoubleVector2D toVector2D() const; |
126 | |
127 | private: |
128 | double xp, yp, zp; |
129 | |
130 | friend class QDoubleVector2D; |
131 | }; |
132 | |
133 | Q_DECLARE_TYPEINFO(QDoubleVector3D, Q_MOVABLE_TYPE); |
134 | |
135 | Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D() : xp(0.0), yp(0.0), zp(0.0) {} |
136 | |
137 | Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D(double xpos, double ypos, double zpos) : xp(xpos), yp(ypos), zp(zpos) {} |
138 | |
139 | Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D(const QDoubleVector2D &v) |
140 | : xp(v.xp), yp(v.yp), zp(0.0) {} |
141 | |
142 | Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D(const QDoubleVector2D &v, double zpos) |
143 | : xp(v.xp), yp(v.yp), zp(zpos) {} |
144 | |
145 | inline bool QDoubleVector3D::isNull() const |
146 | { |
147 | return qIsNull(d: xp) && qIsNull(d: yp) && qIsNull(d: zp); |
148 | } |
149 | |
150 | Q_DECL_CONSTEXPR inline double QDoubleVector3D::x() const { return xp; } |
151 | Q_DECL_CONSTEXPR inline double QDoubleVector3D::y() const { return yp; } |
152 | Q_DECL_CONSTEXPR inline double QDoubleVector3D::z() const { return zp; } |
153 | |
154 | Q_DECL_CONSTEXPR inline double QDoubleVector3D::lengthSquared() const |
155 | { return xp * xp + yp * yp + zp * zp; } |
156 | |
157 | |
158 | inline void QDoubleVector3D::setX(double aX) { xp = aX; } |
159 | inline void QDoubleVector3D::setY(double aY) { yp = aY; } |
160 | inline void QDoubleVector3D::setZ(double aZ) { zp = aZ; } |
161 | |
162 | inline double QDoubleVector3D::get(int i) const |
163 | { |
164 | switch (i) { |
165 | case 0: |
166 | return xp; |
167 | case 1: |
168 | return yp; |
169 | case 2: |
170 | return zp; |
171 | default: |
172 | return 0.0; |
173 | } |
174 | } |
175 | |
176 | inline void QDoubleVector3D::set(int i, double value) |
177 | { |
178 | switch (i) { |
179 | case 0: |
180 | xp = value; |
181 | break; |
182 | case 1: |
183 | yp = value; |
184 | break; |
185 | case 2: |
186 | zp = value; |
187 | break; |
188 | default: |
189 | break; |
190 | } |
191 | } |
192 | |
193 | inline QDoubleVector3D &QDoubleVector3D::operator+=(const QDoubleVector3D &vector) |
194 | { |
195 | xp += vector.xp; |
196 | yp += vector.yp; |
197 | zp += vector.zp; |
198 | return *this; |
199 | } |
200 | |
201 | inline QDoubleVector3D &QDoubleVector3D::operator-=(const QDoubleVector3D &vector) |
202 | { |
203 | xp -= vector.xp; |
204 | yp -= vector.yp; |
205 | zp -= vector.zp; |
206 | return *this; |
207 | } |
208 | |
209 | inline QDoubleVector3D &QDoubleVector3D::operator*=(double factor) |
210 | { |
211 | xp *= factor; |
212 | yp *= factor; |
213 | zp *= factor; |
214 | return *this; |
215 | } |
216 | |
217 | inline QDoubleVector3D &QDoubleVector3D::operator*=(const QDoubleVector3D &vector) |
218 | { |
219 | xp *= vector.xp; |
220 | yp *= vector.yp; |
221 | zp *= vector.zp; |
222 | return *this; |
223 | } |
224 | |
225 | inline QDoubleVector3D &QDoubleVector3D::operator/=(double divisor) |
226 | { |
227 | xp /= divisor; |
228 | yp /= divisor; |
229 | zp /= divisor; |
230 | return *this; |
231 | } |
232 | |
233 | Q_DECL_CONSTEXPR inline bool operator==(const QDoubleVector3D &v1, const QDoubleVector3D &v2) |
234 | { |
235 | return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp; |
236 | } |
237 | |
238 | Q_DECL_CONSTEXPR inline bool operator!=(const QDoubleVector3D &v1, const QDoubleVector3D &v2) |
239 | { |
240 | return v1.xp != v2.xp || v1.yp != v2.yp || v1.zp != v2.zp; |
241 | } |
242 | |
243 | Q_DECL_CONSTEXPR inline const QDoubleVector3D operator+(const QDoubleVector3D &v1, const QDoubleVector3D &v2) |
244 | { |
245 | return QDoubleVector3D(v1.xp + v2.xp, v1.yp + v2.yp, v1.zp + v2.zp); |
246 | } |
247 | |
248 | Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &v1, const QDoubleVector3D &v2) |
249 | { |
250 | return QDoubleVector3D(v1.xp - v2.xp, v1.yp - v2.yp, v1.zp - v2.zp); |
251 | } |
252 | |
253 | Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(double factor, const QDoubleVector3D &vector) |
254 | { |
255 | return QDoubleVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor); |
256 | } |
257 | |
258 | Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &vector, double factor) |
259 | { |
260 | return QDoubleVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor); |
261 | } |
262 | |
263 | Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &v1, const QDoubleVector3D &v2) |
264 | { |
265 | return QDoubleVector3D(v1.xp * v2.xp, v1.yp * v2.yp, v1.zp * v2.zp); |
266 | } |
267 | |
268 | Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &vector) |
269 | { |
270 | return QDoubleVector3D(-vector.xp, -vector.yp, -vector.zp); |
271 | } |
272 | |
273 | Q_DECL_CONSTEXPR inline const QDoubleVector3D operator/(const QDoubleVector3D &vector, double divisor) |
274 | { |
275 | return QDoubleVector3D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor); |
276 | } |
277 | |
278 | Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QDoubleVector3D &v1, const QDoubleVector3D &v2) |
279 | { |
280 | return qFuzzyCompare(p1: v1.xp, p2: v2.xp) && |
281 | qFuzzyCompare(p1: v1.yp, p2: v2.yp) && |
282 | qFuzzyCompare(p1: v1.zp, p2: v2.zp); |
283 | } |
284 | |
285 | Q_DECL_CONSTEXPR inline QDoubleVector2D QDoubleVector3D::toVector2D() const |
286 | { |
287 | return QDoubleVector2D(xp, yp); |
288 | } |
289 | |
290 | |
291 | #ifndef QT_NO_DEBUG_STREAM |
292 | Q_POSITIONING_EXPORT QDebug operator<<(QDebug dbg, const QDoubleVector3D &vector); |
293 | #endif |
294 | |
295 | #ifndef QT_NO_DATASTREAM |
296 | Q_POSITIONING_EXPORT QDataStream &operator<<(QDataStream &, const QDoubleVector3D &); |
297 | Q_POSITIONING_EXPORT QDataStream &operator>>(QDataStream &, QDoubleVector3D &); |
298 | #endif |
299 | |
300 | QT_END_NAMESPACE |
301 | |
302 | #endif |
303 | |