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39 | |
40 | #include "qdeclarativemultimediaglobal_p.h" |
41 | |
42 | #include <qcamerainfo.h> |
43 | #include <qjsengine.h> |
44 | |
45 | QT_BEGIN_NAMESPACE |
46 | |
47 | /*! |
48 | \qmltype QtMultimedia |
49 | \inqmlmodule QtMultimedia |
50 | \ingroup multimedia_qml |
51 | \since 5.4 |
52 | \brief Provides a global object with useful functions from Qt Multimedia. |
53 | |
54 | The \c QtMultimedia object is a global object with utility functions and properties. |
55 | |
56 | It is not instantiable; to use it, call the members of the global \c QtMultimedia object directly. |
57 | For example: |
58 | |
59 | \qml |
60 | Camera { |
61 | deviceId: QtMultimedia.defaultCamera.deviceId |
62 | } |
63 | \endqml |
64 | |
65 | */ |
66 | |
67 | /*! |
68 | \qmlproperty object QtMultimedia::QtMultimedia::defaultCamera |
69 | \readonly |
70 | |
71 | The \c defaultCamera object provides information about the default camera on the system. |
72 | |
73 | Its properties are \c deviceId, \c displayName, \c position and \c orientation. See |
74 | \l{QtMultimedia::QtMultimedia::availableCameras}{availableCameras} for a description of each |
75 | of them. |
76 | |
77 | If there is no default camera, \c defaultCamera.deviceId will contain an empty string. |
78 | |
79 | \note This property is static; it is not updated if the system's default camera changes after the |
80 | application started. |
81 | */ |
82 | |
83 | /*! |
84 | \qmlproperty list<object> QtMultimedia::QtMultimedia::availableCameras |
85 | \readonly |
86 | |
87 | This property provides information about the cameras available on the system. |
88 | |
89 | Each object in the list has the following properties: |
90 | |
91 | \table |
92 | \row |
93 | \li \c deviceId |
94 | \li |
95 | This read-only property holds the unique identifier of the camera. |
96 | |
97 | You can choose which device to use with a \l Camera object by setting its |
98 | \l{Camera::deviceId}{deviceId} property to this value. |
99 | |
100 | \row |
101 | \li \c displayName |
102 | \li |
103 | This read-only property holds the human-readable name of the camera. |
104 | You can use this property to display the name of the camera in a user interface. |
105 | |
106 | \row |
107 | \li \c position |
108 | \li |
109 | This read-only property holds the physical position of the camera on the hardware system. |
110 | Please see \l{Camera::position}{Camera.position} for more information. |
111 | |
112 | \row |
113 | \li \c orientation |
114 | \li |
115 | This read-only property holds the physical orientation of the camera sensor. |
116 | Please see \l{Camera::orientation}{Camera.orientation} for more information. |
117 | |
118 | \endtable |
119 | |
120 | \note This property is static; it is not updated when cameras are added or removed from |
121 | the system, like USB cameras on a desktop platform. |
122 | |
123 | The following example shows how to display a list of available cameras. The user can change |
124 | the active camera by selecting one of the items in the list. |
125 | |
126 | \qml |
127 | Item { |
128 | |
129 | Camera { |
130 | id: camera |
131 | } |
132 | |
133 | VideoOutput { |
134 | anchors.fill: parent |
135 | source: camera |
136 | } |
137 | |
138 | ListView { |
139 | anchors.fill: parent |
140 | |
141 | model: QtMultimedia.availableCameras |
142 | delegate: Text { |
143 | text: modelData.displayName |
144 | |
145 | MouseArea { |
146 | anchors.fill: parent |
147 | onClicked: camera.deviceId = modelData.deviceId |
148 | } |
149 | } |
150 | } |
151 | } |
152 | |
153 | \endqml |
154 | */ |
155 | |
156 | static QJSValue cameraInfoToJSValue(QJSEngine *jsEngine, const QCameraInfo &camera) |
157 | { |
158 | QJSValue o = jsEngine->newObject(); |
159 | o.setProperty(QStringLiteral("deviceId" ), value: camera.deviceName()); |
160 | o.setProperty(QStringLiteral("displayName" ), value: camera.description()); |
161 | o.setProperty(QStringLiteral("position" ), value: int(camera.position())); |
162 | o.setProperty(QStringLiteral("orientation" ), value: camera.orientation()); |
163 | return o; |
164 | } |
165 | |
166 | QDeclarativeMultimediaGlobal::QDeclarativeMultimediaGlobal(QJSEngine *engine, QObject *parent) |
167 | : QObject(parent) |
168 | , m_engine(engine) |
169 | { |
170 | } |
171 | |
172 | QJSValue QDeclarativeMultimediaGlobal::defaultCamera() const |
173 | { |
174 | return cameraInfoToJSValue(jsEngine: m_engine, camera: QCameraInfo::defaultCamera()); |
175 | } |
176 | |
177 | QJSValue QDeclarativeMultimediaGlobal::availableCameras() const |
178 | { |
179 | QList<QCameraInfo> cameras = QCameraInfo::availableCameras(); |
180 | QJSValue availableCameras = m_engine->newArray(length: cameras.count()); |
181 | for (int i = 0; i < cameras.count(); ++i) |
182 | availableCameras.setProperty(arrayIndex: i, value: cameraInfoToJSValue(jsEngine: m_engine, camera: cameras.at(i))); |
183 | return availableCameras; |
184 | } |
185 | |
186 | /*! |
187 | \qmlmethod real QtMultimedia::QtMultimedia::convertVolume(real volume, VolumeScale from, VolumeScale to) |
188 | |
189 | Converts an audio \a volume \a from a volume scale \a to another, and returns the result. |
190 | |
191 | Depending on the context, different scales are used to represent audio volume. All Qt Multimedia |
192 | classes that have an audio volume use a linear scale, the reason is that the loudness of a |
193 | speaker is controlled by modulating its voltage on a linear scale. The human ear on the other |
194 | hand, perceives loudness in a logarithmic way. Using a logarithmic scale for volume controls |
195 | is therefore appropriate in most applications. The decibel scale is logarithmic by nature and |
196 | is commonly used to define sound levels, it is usually used for UI volume controls in |
197 | professional audio applications. The cubic scale is a computationally cheap approximation of a |
198 | logarithmic scale, it provides more control over lower volume levels. |
199 | |
200 | Valid values for \a from and \a to are: |
201 | \list |
202 | \li QtMultimedia.LinearVolumeScale - Linear scale. \c 0.0 (0%) is silence and \c 1.0 (100%) is |
203 | full volume. All Qt Multimedia types that have an audio volume use a linear scale. |
204 | \li QtMultimedia.CubicVolumeScale - Cubic scale. \c 0.0 (0%) is silence and \c 1.0 (100%) is full |
205 | volume. |
206 | \li QtMultimedia.LogarithmicVolumeScale - Logarithmic scale. \c 0.0 (0%) is silence and \c 1.0 |
207 | (100%) is full volume. UI volume controls should usually use a logarithmic scale. |
208 | \li QtMultimedia.DecibelVolumeScale - Decibel (dB, amplitude) logarithmic scale. \c -200 is |
209 | silence and \c 0 is full volume. |
210 | \endlist |
211 | |
212 | The following example shows how the volume value from a UI volume control can be converted so |
213 | that the perceived increase in loudness is the same when increasing the volume control from 0.2 |
214 | to 0.3 as it is from 0.5 to 0.6: |
215 | |
216 | \code |
217 | Slider { |
218 | id: volumeSlider |
219 | |
220 | property real volume: QtMultimedia.convertVolume(volumeSlider.value, |
221 | QtMultimedia.LogarithmicVolumeScale, |
222 | QtMultimedia.LinearVolumeScale) |
223 | } |
224 | |
225 | MediaPlayer { |
226 | volume: volumeSlider.volume |
227 | } |
228 | \endcode |
229 | |
230 | \since 5.8 |
231 | */ |
232 | qreal QDeclarativeMultimediaGlobal::convertVolume(qreal volume, |
233 | QDeclarativeMultimediaGlobal::VolumeScale from, |
234 | QDeclarativeMultimediaGlobal::VolumeScale to) const |
235 | { |
236 | return QAudio::convertVolume(volume, from: QAudio::VolumeScale(from), to: QAudio::VolumeScale(to)); |
237 | } |
238 | |
239 | QT_END_NAMESPACE |
240 | |