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| 39 | |
| 40 | #include "qdeclarativemultimediaglobal_p.h" |
| 41 | |
| 42 | #include <qcamerainfo.h> |
| 43 | #include <qjsengine.h> |
| 44 | |
| 45 | QT_BEGIN_NAMESPACE |
| 46 | |
| 47 | /*! |
| 48 | \qmltype QtMultimedia |
| 49 | \inqmlmodule QtMultimedia |
| 50 | \ingroup multimedia_qml |
| 51 | \since 5.4 |
| 52 | \brief Provides a global object with useful functions from Qt Multimedia. |
| 53 | |
| 54 | The \c QtMultimedia object is a global object with utility functions and properties. |
| 55 | |
| 56 | It is not instantiable; to use it, call the members of the global \c QtMultimedia object directly. |
| 57 | For example: |
| 58 | |
| 59 | \qml |
| 60 | Camera { |
| 61 | deviceId: QtMultimedia.defaultCamera.deviceId |
| 62 | } |
| 63 | \endqml |
| 64 | |
| 65 | */ |
| 66 | |
| 67 | /*! |
| 68 | \qmlproperty object QtMultimedia::QtMultimedia::defaultCamera |
| 69 | \readonly |
| 70 | |
| 71 | The \c defaultCamera object provides information about the default camera on the system. |
| 72 | |
| 73 | Its properties are \c deviceId, \c displayName, \c position and \c orientation. See |
| 74 | \l{QtMultimedia::QtMultimedia::availableCameras}{availableCameras} for a description of each |
| 75 | of them. |
| 76 | |
| 77 | If there is no default camera, \c defaultCamera.deviceId will contain an empty string. |
| 78 | |
| 79 | \note This property is static; it is not updated if the system's default camera changes after the |
| 80 | application started. |
| 81 | */ |
| 82 | |
| 83 | /*! |
| 84 | \qmlproperty list<object> QtMultimedia::QtMultimedia::availableCameras |
| 85 | \readonly |
| 86 | |
| 87 | This property provides information about the cameras available on the system. |
| 88 | |
| 89 | Each object in the list has the following properties: |
| 90 | |
| 91 | \table |
| 92 | \row |
| 93 | \li \c deviceId |
| 94 | \li |
| 95 | This read-only property holds the unique identifier of the camera. |
| 96 | |
| 97 | You can choose which device to use with a \l Camera object by setting its |
| 98 | \l{Camera::deviceId}{deviceId} property to this value. |
| 99 | |
| 100 | \row |
| 101 | \li \c displayName |
| 102 | \li |
| 103 | This read-only property holds the human-readable name of the camera. |
| 104 | You can use this property to display the name of the camera in a user interface. |
| 105 | |
| 106 | \row |
| 107 | \li \c position |
| 108 | \li |
| 109 | This read-only property holds the physical position of the camera on the hardware system. |
| 110 | Please see \l{Camera::position}{Camera.position} for more information. |
| 111 | |
| 112 | \row |
| 113 | \li \c orientation |
| 114 | \li |
| 115 | This read-only property holds the physical orientation of the camera sensor. |
| 116 | Please see \l{Camera::orientation}{Camera.orientation} for more information. |
| 117 | |
| 118 | \endtable |
| 119 | |
| 120 | \note This property is static; it is not updated when cameras are added or removed from |
| 121 | the system, like USB cameras on a desktop platform. |
| 122 | |
| 123 | The following example shows how to display a list of available cameras. The user can change |
| 124 | the active camera by selecting one of the items in the list. |
| 125 | |
| 126 | \qml |
| 127 | Item { |
| 128 | |
| 129 | Camera { |
| 130 | id: camera |
| 131 | } |
| 132 | |
| 133 | VideoOutput { |
| 134 | anchors.fill: parent |
| 135 | source: camera |
| 136 | } |
| 137 | |
| 138 | ListView { |
| 139 | anchors.fill: parent |
| 140 | |
| 141 | model: QtMultimedia.availableCameras |
| 142 | delegate: Text { |
| 143 | text: modelData.displayName |
| 144 | |
| 145 | MouseArea { |
| 146 | anchors.fill: parent |
| 147 | onClicked: camera.deviceId = modelData.deviceId |
| 148 | } |
| 149 | } |
| 150 | } |
| 151 | } |
| 152 | |
| 153 | \endqml |
| 154 | */ |
| 155 | |
| 156 | static QJSValue cameraInfoToJSValue(QJSEngine *jsEngine, const QCameraInfo &camera) |
| 157 | { |
| 158 | QJSValue o = jsEngine->newObject(); |
| 159 | o.setProperty(QStringLiteral("deviceId" ), value: camera.deviceName()); |
| 160 | o.setProperty(QStringLiteral("displayName" ), value: camera.description()); |
| 161 | o.setProperty(QStringLiteral("position" ), value: int(camera.position())); |
| 162 | o.setProperty(QStringLiteral("orientation" ), value: camera.orientation()); |
| 163 | return o; |
| 164 | } |
| 165 | |
| 166 | QDeclarativeMultimediaGlobal::QDeclarativeMultimediaGlobal(QJSEngine *engine, QObject *parent) |
| 167 | : QObject(parent) |
| 168 | , m_engine(engine) |
| 169 | { |
| 170 | } |
| 171 | |
| 172 | QJSValue QDeclarativeMultimediaGlobal::defaultCamera() const |
| 173 | { |
| 174 | return cameraInfoToJSValue(jsEngine: m_engine, camera: QCameraInfo::defaultCamera()); |
| 175 | } |
| 176 | |
| 177 | QJSValue QDeclarativeMultimediaGlobal::availableCameras() const |
| 178 | { |
| 179 | QList<QCameraInfo> cameras = QCameraInfo::availableCameras(); |
| 180 | QJSValue availableCameras = m_engine->newArray(length: cameras.count()); |
| 181 | for (int i = 0; i < cameras.count(); ++i) |
| 182 | availableCameras.setProperty(arrayIndex: i, value: cameraInfoToJSValue(jsEngine: m_engine, camera: cameras.at(i))); |
| 183 | return availableCameras; |
| 184 | } |
| 185 | |
| 186 | /*! |
| 187 | \qmlmethod real QtMultimedia::QtMultimedia::convertVolume(real volume, VolumeScale from, VolumeScale to) |
| 188 | |
| 189 | Converts an audio \a volume \a from a volume scale \a to another, and returns the result. |
| 190 | |
| 191 | Depending on the context, different scales are used to represent audio volume. All Qt Multimedia |
| 192 | classes that have an audio volume use a linear scale, the reason is that the loudness of a |
| 193 | speaker is controlled by modulating its voltage on a linear scale. The human ear on the other |
| 194 | hand, perceives loudness in a logarithmic way. Using a logarithmic scale for volume controls |
| 195 | is therefore appropriate in most applications. The decibel scale is logarithmic by nature and |
| 196 | is commonly used to define sound levels, it is usually used for UI volume controls in |
| 197 | professional audio applications. The cubic scale is a computationally cheap approximation of a |
| 198 | logarithmic scale, it provides more control over lower volume levels. |
| 199 | |
| 200 | Valid values for \a from and \a to are: |
| 201 | \list |
| 202 | \li QtMultimedia.LinearVolumeScale - Linear scale. \c 0.0 (0%) is silence and \c 1.0 (100%) is |
| 203 | full volume. All Qt Multimedia types that have an audio volume use a linear scale. |
| 204 | \li QtMultimedia.CubicVolumeScale - Cubic scale. \c 0.0 (0%) is silence and \c 1.0 (100%) is full |
| 205 | volume. |
| 206 | \li QtMultimedia.LogarithmicVolumeScale - Logarithmic scale. \c 0.0 (0%) is silence and \c 1.0 |
| 207 | (100%) is full volume. UI volume controls should usually use a logarithmic scale. |
| 208 | \li QtMultimedia.DecibelVolumeScale - Decibel (dB, amplitude) logarithmic scale. \c -200 is |
| 209 | silence and \c 0 is full volume. |
| 210 | \endlist |
| 211 | |
| 212 | The following example shows how the volume value from a UI volume control can be converted so |
| 213 | that the perceived increase in loudness is the same when increasing the volume control from 0.2 |
| 214 | to 0.3 as it is from 0.5 to 0.6: |
| 215 | |
| 216 | \code |
| 217 | Slider { |
| 218 | id: volumeSlider |
| 219 | |
| 220 | property real volume: QtMultimedia.convertVolume(volumeSlider.value, |
| 221 | QtMultimedia.LogarithmicVolumeScale, |
| 222 | QtMultimedia.LinearVolumeScale) |
| 223 | } |
| 224 | |
| 225 | MediaPlayer { |
| 226 | volume: volumeSlider.volume |
| 227 | } |
| 228 | \endcode |
| 229 | |
| 230 | \since 5.8 |
| 231 | */ |
| 232 | qreal QDeclarativeMultimediaGlobal::convertVolume(qreal volume, |
| 233 | QDeclarativeMultimediaGlobal::VolumeScale from, |
| 234 | QDeclarativeMultimediaGlobal::VolumeScale to) const |
| 235 | { |
| 236 | return QAudio::convertVolume(volume, from: QAudio::VolumeScale(from), to: QAudio::VolumeScale(to)); |
| 237 | } |
| 238 | |
| 239 | QT_END_NAMESPACE |
| 240 | |