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| 39 | |
| 40 | |
| 41 | #include "qaudiosystemplugin.h" |
| 42 | #include "qaudiosystempluginext_p.h" |
| 43 | |
| 44 | QT_BEGIN_NAMESPACE |
| 45 | |
| 46 | QAudioSystemFactoryInterface::~QAudioSystemFactoryInterface() |
| 47 | { |
| 48 | } |
| 49 | |
| 50 | QAudioSystemPluginExtension::~QAudioSystemPluginExtension() |
| 51 | { |
| 52 | } |
| 53 | |
| 54 | /*! |
| 55 | \class QAudioSystemPlugin |
| 56 | \brief The QAudioSystemPlugin class provides an abstract base for audio plugins. |
| 57 | |
| 58 | \ingroup multimedia |
| 59 | \ingroup multimedia_audio |
| 60 | \inmodule QtMultimedia |
| 61 | |
| 62 | Writing a audio plugin is achieved by subclassing this base class, |
| 63 | reimplementing the pure virtual functions availableDevices(), |
| 64 | createInput(), createOutput() and createDeviceInfo() then exporting |
| 65 | the class with the Q_PLUGIN_METADATA() macro. |
| 66 | |
| 67 | The json file containing the meta data should contain a list of keys |
| 68 | matching the plugin. Add "default" to your list of keys available |
| 69 | to override the default audio device to be provided by your plugin. |
| 70 | |
| 71 | \code |
| 72 | { "Keys": [ "default" ] } |
| 73 | \endcode |
| 74 | |
| 75 | Unit tests are available to help in debugging new plugins. |
| 76 | |
| 77 | \sa QAbstractAudioDeviceInfo, QAbstractAudioOutput, QAbstractAudioInput |
| 78 | |
| 79 | Qt comes with plugins for Windows (WinMM and WASAPI), Linux (ALSA and PulseAudio), \macos / iOS |
| 80 | (CoreAudio), Android (OpenSL ES) and QNX. |
| 81 | |
| 82 | If no audio plugins are available, a fallback dummy backend will be used. |
| 83 | This should print out warnings if this is the case when you try and use QAudioInput |
| 84 | or QAudioOutput. To fix this problem, make sure the dependencies for the Qt plugins are |
| 85 | installed on the system and reconfigure Qt (e.g. alsa-devel package on Linux), or create your |
| 86 | own plugin with a default key to always override the dummy fallback. The easiest way to |
| 87 | determine if you have only a dummy backend is to get a list of available audio devices. |
| 88 | |
| 89 | QAudioDeviceInfo::availableDevices(QAudio::AudioOutput).size() = 0 (dummy backend) |
| 90 | */ |
| 91 | |
| 92 | /*! |
| 93 | \fn QAudioSystemPlugin::QAudioSystemPlugin(QObject* parent) |
| 94 | |
| 95 | Constructs a new audio plugin with \a parent. |
| 96 | This is invoked automatically by the Q_PLUGIN_METADATA() macro. |
| 97 | */ |
| 98 | |
| 99 | QAudioSystemPlugin::QAudioSystemPlugin(QObject* parent) : |
| 100 | QObject(parent) |
| 101 | {} |
| 102 | |
| 103 | /*! |
| 104 | \fn QAudioSystemPlugin::~QAudioSystemPlugin() |
| 105 | |
| 106 | Destroys the audio plugin. |
| 107 | You never have to call this explicitly. Qt destroys a plugin automatically when it is no longer used. |
| 108 | */ |
| 109 | |
| 110 | QAudioSystemPlugin::~QAudioSystemPlugin() |
| 111 | {} |
| 112 | |
| 113 | /*! |
| 114 | \fn QList<QByteArray> QAudioSystemPlugin::availableDevices(QAudio::Mode mode) const |
| 115 | Returns a list of available audio devices for \a mode |
| 116 | */ |
| 117 | |
| 118 | /*! |
| 119 | \fn QAbstractAudioInput* QAudioSystemPlugin::createInput(const QByteArray& device) |
| 120 | Returns a pointer to a QAbstractAudioInput created using \a device identifier |
| 121 | */ |
| 122 | |
| 123 | /*! |
| 124 | \fn QAbstractAudioOutput* QAudioSystemPlugin::createOutput(const QByteArray& device) |
| 125 | Returns a pointer to a QAbstractAudioOutput created using \a device identifier |
| 126 | |
| 127 | */ |
| 128 | |
| 129 | /*! |
| 130 | \fn QAbstractAudioDeviceInfo* QAudioSystemPlugin::createDeviceInfo(const QByteArray& device, QAudio::Mode mode) |
| 131 | Returns a pointer to a QAbstractAudioDeviceInfo created using \a device and \a mode |
| 132 | |
| 133 | */ |
| 134 | |
| 135 | |
| 136 | QT_END_NAMESPACE |
| 137 | |
| 138 | #include "moc_qaudiosystemplugin.cpp" |
| 139 | |