1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2016 The Qt Company Ltd. |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the QtGui module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at https://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or (at your option) the GNU General |
28 | ** Public license version 3 or any later version approved by the KDE Free |
29 | ** Qt Foundation. The licenses are as published by the Free Software |
30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
31 | ** included in the packaging of this file. Please review the following |
32 | ** information to ensure the GNU General Public License requirements will |
33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
35 | ** |
36 | ** $QT_END_LICENSE$ |
37 | ** |
38 | ****************************************************************************/ |
39 | |
40 | #include "qsound.h" |
41 | #include "qsoundeffect.h" |
42 | #include "qcoreapplication.h" |
43 | |
44 | |
45 | /*! |
46 | \class QSound |
47 | \brief The QSound class provides a method to play .wav sound files. |
48 | \inmodule QtMultimedia |
49 | \ingroup multimedia |
50 | \ingroup multimedia_audio |
51 | |
52 | Qt provides the most commonly required audio operation in GUI |
53 | applications: asynchronously playing a sound file. This is most |
54 | easily accomplished using the static play() function: |
55 | |
56 | \snippet multimedia-snippets/qsound.cpp 0 |
57 | |
58 | Alternatively, create a QSound object from the sound file first |
59 | and then call the play() slot: |
60 | |
61 | \snippet multimedia-snippets/qsound.cpp 1 |
62 | |
63 | In both cases, the file may either be a local file or in a |
64 | \l{The Qt Resource System}{resource}. |
65 | |
66 | Once created a QSound object can be queried for its fileName() and |
67 | total number of loops() (i.e. the number of times the sound will |
68 | play). The number of repetitions can be altered using the |
69 | setLoops() function. While playing the sound, the loopsRemaining() |
70 | function returns the remaining number of repetitions. Use the |
71 | isFinished() function to determine whether the sound has finished |
72 | playing. |
73 | |
74 | Sounds played using a QSound object may use more memory than the |
75 | static play() function, but it may also play more immediately |
76 | (depending on the underlying platform audio facilities). |
77 | |
78 | If you require finer control over playing sounds, consider the |
79 | \l QSoundEffect or \l QAudioOutput classes. |
80 | |
81 | \sa QSoundEffect |
82 | */ |
83 | |
84 | /*! |
85 | \enum QSound::Loop |
86 | |
87 | \value Infinite Can be used as a parameter to \l setLoops() to loop infinitely. |
88 | */ |
89 | |
90 | |
91 | /*! |
92 | Plays the sound stored in the file specified by the given \a filename. |
93 | |
94 | The file can either be a local file or in a \l{The Qt Resource System}{resource}. |
95 | |
96 | \sa stop(), loopsRemaining(), isFinished() |
97 | */ |
98 | void QSound::play(const QString &filename) |
99 | { |
100 | // Object destruction is generally handled via deleteOnComplete |
101 | // Unexpected cases will be handled via parenting of QSound objects to qApp |
102 | QSound *sound = new QSound(filename, qApp); |
103 | sound->connect(sender: sound->m_soundEffect, signal: &QSoundEffect::playingChanged, |
104 | receiver: sound, slot: &QSound::deleteOnComplete); |
105 | sound->play(); |
106 | } |
107 | |
108 | /*! |
109 | Constructs a QSound object from the file specified by the given \a |
110 | filename and with the given \a parent. |
111 | |
112 | The file can either be a local file or in a \l{The Qt Resource System}{resource}. |
113 | |
114 | \sa play() |
115 | */ |
116 | QSound::QSound(const QString &filename, QObject *parent) |
117 | : QObject(parent) |
118 | { |
119 | m_soundEffect = new QSoundEffect(this); |
120 | const bool isQrc = filename.startsWith(s: QLatin1String("qrc:" ), cs: Qt::CaseInsensitive); |
121 | const QUrl url = isQrc ? QUrl(filename) : QUrl::fromLocalFile(localfile: filename); |
122 | m_soundEffect->setSource(url); |
123 | } |
124 | |
125 | /*! |
126 | Destroys this sound object. If the sound is not finished playing, |
127 | the stop() function is called before the sound object is |
128 | destroyed. |
129 | |
130 | \sa stop(), isFinished() |
131 | */ |
132 | QSound::~QSound() |
133 | { |
134 | if (!isFinished()) |
135 | stop(); |
136 | } |
137 | |
138 | /*! |
139 | Returns true if the sound has finished playing; otherwise returns false. |
140 | */ |
141 | bool QSound::isFinished() const |
142 | { |
143 | return !m_soundEffect->isPlaying(); |
144 | } |
145 | |
146 | /*! |
147 | \overload |
148 | |
149 | Starts playing the sound specified by this QSound object. |
150 | |
151 | The function returns immediately. Depending on the platform audio |
152 | facilities, other sounds may stop or be mixed with the new |
153 | sound. The sound can be played again at any time, possibly mixing |
154 | or replacing previous plays of the sound. |
155 | |
156 | \sa fileName() |
157 | */ |
158 | void QSound::play() |
159 | { |
160 | m_soundEffect->play(); |
161 | } |
162 | |
163 | /*! |
164 | Returns the number of times the sound will play. |
165 | Return value of \c QSound::Infinite indicates infinite number of loops |
166 | |
167 | \sa loopsRemaining(), setLoops() |
168 | */ |
169 | int QSound::loops() const |
170 | { |
171 | // retain old API value for infinite loops |
172 | int loopCount = m_soundEffect->loopCount(); |
173 | if (loopCount == QSoundEffect::Infinite) |
174 | loopCount = Infinite; |
175 | |
176 | return loopCount; |
177 | } |
178 | |
179 | /*! |
180 | Returns the remaining number of times the sound will loop (for all |
181 | positive values this value decreases each time the sound is played). |
182 | Return value of \c QSound::Infinite indicates infinite number of loops |
183 | |
184 | \sa loops(), isFinished() |
185 | */ |
186 | int QSound::loopsRemaining() const |
187 | { |
188 | // retain old API value for infinite loops |
189 | int loopsRemaining = m_soundEffect->loopsRemaining(); |
190 | if (loopsRemaining == QSoundEffect::Infinite) |
191 | loopsRemaining = Infinite; |
192 | |
193 | return loopsRemaining; |
194 | } |
195 | |
196 | /*! |
197 | \fn void QSound::setLoops(int number) |
198 | |
199 | Sets the sound to repeat the given \a number of times when it is |
200 | played. |
201 | |
202 | Note that passing the value \c QSound::Infinite will cause the sound to loop |
203 | indefinitely. |
204 | |
205 | \sa loops() |
206 | */ |
207 | void QSound::setLoops(int n) |
208 | { |
209 | if (n == Infinite) |
210 | n = QSoundEffect::Infinite; |
211 | |
212 | m_soundEffect->setLoopCount(n); |
213 | } |
214 | |
215 | /*! |
216 | Returns the filename associated with this QSound object. |
217 | |
218 | \sa QSound() |
219 | */ |
220 | QString QSound::fileName() const |
221 | { |
222 | return m_soundEffect->source().toLocalFile(); |
223 | } |
224 | |
225 | /*! |
226 | Stops the sound playing. |
227 | |
228 | \sa play() |
229 | */ |
230 | void QSound::stop() |
231 | { |
232 | m_soundEffect->stop(); |
233 | } |
234 | |
235 | /*! |
236 | \internal |
237 | */ |
238 | void QSound::deleteOnComplete() |
239 | { |
240 | if (!m_soundEffect->isPlaying()) |
241 | deleteLater(); |
242 | } |
243 | |
244 | #include "moc_qsound.cpp" |
245 | |