| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include <QtMultimedia/private/qtmultimediaglobal_p.h> |
| 41 | #include "qsoundeffect.h" |
| 42 | |
| 43 | #if QT_CONFIG(pulseaudio) |
| 44 | #include "qsoundeffect_pulse_p.h" |
| 45 | #else |
| 46 | #include "qsoundeffect_qaudio_p.h" |
| 47 | #endif |
| 48 | |
| 49 | QT_BEGIN_NAMESPACE |
| 50 | |
| 51 | /*! |
| 52 | \class QSoundEffect |
| 53 | \brief The QSoundEffect class provides a way to play low latency sound effects. |
| 54 | |
| 55 | \ingroup multimedia |
| 56 | \ingroup multimedia_audio |
| 57 | \inmodule QtMultimedia |
| 58 | |
| 59 | This class allows you to play uncompressed audio files (typically WAV files) in |
| 60 | a generally lower latency way, and is suitable for "feedback" type sounds in |
| 61 | response to user actions (e.g. virtual keyboard sounds, positive or negative |
| 62 | feedback for popup dialogs, or game sounds). If low latency is not important, |
| 63 | consider using the QMediaPlayer class instead, since it supports a wider |
| 64 | variety of media formats and is less resource intensive. |
| 65 | |
| 66 | This example shows how a looping, somewhat quiet sound effect |
| 67 | can be played: |
| 68 | |
| 69 | \snippet multimedia-snippets/qsound.cpp 2 |
| 70 | |
| 71 | Typically the sound effect should be reused, which allows all the |
| 72 | parsing and preparation to be done ahead of time, and only triggered |
| 73 | when necessary. This assists with lower latency audio playback. |
| 74 | |
| 75 | \snippet multimedia-snippets/qsound.cpp 3 |
| 76 | |
| 77 | Since QSoundEffect requires slightly more resources to achieve lower |
| 78 | latency playback, the platform may limit the number of simultaneously playing |
| 79 | sound effects. |
| 80 | */ |
| 81 | |
| 82 | |
| 83 | /*! |
| 84 | \qmltype SoundEffect |
| 85 | \instantiates QSoundEffect |
| 86 | \brief The SoundEffect type provides a way to play sound effects in QML. |
| 87 | |
| 88 | \inmodule QtMultimedia |
| 89 | \ingroup multimedia_qml |
| 90 | \ingroup multimedia_audio_qml |
| 91 | \inqmlmodule QtMultimedia |
| 92 | |
| 93 | This type allows you to play uncompressed audio files (typically WAV files) in |
| 94 | a generally lower latency way, and is suitable for "feedback" type sounds in |
| 95 | response to user actions (e.g. virtual keyboard sounds, positive or negative |
| 96 | feedback for popup dialogs, or game sounds). If low latency is not important, |
| 97 | consider using the MediaPlayer or Audio types instead, since they support a wider |
| 98 | variety of media formats and are less resource intensive. |
| 99 | |
| 100 | Typically the sound effect should be reused, which allows all the |
| 101 | parsing and preparation to be done ahead of time, and only triggered |
| 102 | when necessary. This is easy to achieve with QML, since you can declare your |
| 103 | SoundEffect instance and refer to it elsewhere. |
| 104 | |
| 105 | The following example plays a WAV file on mouse click. |
| 106 | |
| 107 | \snippet multimedia-snippets/soundeffect.qml complete snippet |
| 108 | |
| 109 | Since SoundEffect requires slightly more resources to achieve lower |
| 110 | latency playback, the platform may limit the number of simultaneously playing |
| 111 | sound effects. |
| 112 | */ |
| 113 | |
| 114 | static QSoundEffectPrivate *initPrivate(QSoundEffect *self, QSoundEffectPrivate *d) |
| 115 | { |
| 116 | QObject::connect(sender: d, signal: &QSoundEffectPrivate::loopsRemainingChanged, receiver: self, slot: &QSoundEffect::loopsRemainingChanged); |
| 117 | QObject::connect(sender: d, signal: &QSoundEffectPrivate::volumeChanged, receiver: self, slot: &QSoundEffect::volumeChanged); |
| 118 | QObject::connect(sender: d, signal: &QSoundEffectPrivate::mutedChanged, receiver: self, slot: &QSoundEffect::mutedChanged); |
| 119 | QObject::connect(sender: d, signal: &QSoundEffectPrivate::loadedChanged, receiver: self, slot: &QSoundEffect::loadedChanged); |
| 120 | QObject::connect(sender: d, signal: &QSoundEffectPrivate::playingChanged, receiver: self, slot: &QSoundEffect::playingChanged); |
| 121 | QObject::connect(sender: d, signal: &QSoundEffectPrivate::statusChanged, receiver: self, slot: &QSoundEffect::statusChanged); |
| 122 | QObject::connect(sender: d, signal: &QSoundEffectPrivate::categoryChanged, receiver: self, slot: &QSoundEffect::categoryChanged); |
| 123 | |
| 124 | return d; |
| 125 | } |
| 126 | /*! |
| 127 | Creates a QSoundEffect with the given \a parent. |
| 128 | */ |
| 129 | QSoundEffect::QSoundEffect(QObject *parent) |
| 130 | : QObject(parent) |
| 131 | , d(initPrivate(self: this, d: new QSoundEffectPrivate(this))) |
| 132 | { |
| 133 | } |
| 134 | |
| 135 | /*! |
| 136 | Creates a QSoundEffect with the given \a audioDevice and \a parent. |
| 137 | */ |
| 138 | QSoundEffect::QSoundEffect(const QAudioDeviceInfo &audioDevice, QObject *parent) |
| 139 | : QObject(parent) |
| 140 | , d(initPrivate(self: this, d: new QSoundEffectPrivate(audioDevice, this))) |
| 141 | { |
| 142 | } |
| 143 | |
| 144 | /*! |
| 145 | Destroys this sound effect. |
| 146 | */ |
| 147 | QSoundEffect::~QSoundEffect() |
| 148 | { |
| 149 | d->release(); |
| 150 | } |
| 151 | |
| 152 | /*! |
| 153 | \fn QSoundEffect::supportedMimeTypes() |
| 154 | |
| 155 | Returns a list of the supported mime types for this platform. |
| 156 | */ |
| 157 | QStringList QSoundEffect::supportedMimeTypes() |
| 158 | { |
| 159 | return QSoundEffectPrivate::supportedMimeTypes(); |
| 160 | } |
| 161 | |
| 162 | /*! |
| 163 | \qmlproperty url QtMultimedia::SoundEffect::source |
| 164 | |
| 165 | This property holds the url for the sound to play. For the SoundEffect |
| 166 | to attempt to load the source, the URL must exist and the application must have read permission |
| 167 | in the specified directory. If the desired source is a local file the URL may be specified |
| 168 | using either absolute or relative (to the file that declared the SoundEffect) pathing. |
| 169 | */ |
| 170 | /*! |
| 171 | \property QSoundEffect::source |
| 172 | |
| 173 | This property holds the url for the sound to play. For the SoundEffect |
| 174 | to attempt to load the source, the URL must exist and the application must have read permission |
| 175 | in the specified directory. |
| 176 | */ |
| 177 | |
| 178 | /*! Returns the URL of the current source to play */ |
| 179 | QUrl QSoundEffect::source() const |
| 180 | { |
| 181 | return d->source(); |
| 182 | } |
| 183 | |
| 184 | /*! Set the current URL to play to \a url. */ |
| 185 | void QSoundEffect::setSource(const QUrl &url) |
| 186 | { |
| 187 | if (d->source() == url) |
| 188 | return; |
| 189 | |
| 190 | d->setSource(url); |
| 191 | |
| 192 | emit sourceChanged(); |
| 193 | } |
| 194 | |
| 195 | /*! |
| 196 | \qmlproperty int QtMultimedia::SoundEffect::loops |
| 197 | |
| 198 | This property holds the number of times the sound is played. A value of 0 or 1 means |
| 199 | the sound will be played only once; set to SoundEffect.Infinite to enable infinite looping. |
| 200 | |
| 201 | The value can be changed while the sound effect is playing, in which case it will update |
| 202 | the remaining loops to the new value. |
| 203 | */ |
| 204 | |
| 205 | /*! |
| 206 | \property QSoundEffect::loops |
| 207 | This property holds the number of times the sound is played. A value of 0 or 1 means |
| 208 | the sound will be played only once; set to SoundEffect.Infinite to enable infinite looping. |
| 209 | |
| 210 | The value can be changed while the sound effect is playing, in which case it will update |
| 211 | the remaining loops to the new value. |
| 212 | */ |
| 213 | |
| 214 | /*! |
| 215 | Returns the total number of times that this sound effect will be played before stopping. |
| 216 | |
| 217 | See the \l loopsRemaining() method for the number of loops currently remaining. |
| 218 | */ |
| 219 | int QSoundEffect::loopCount() const |
| 220 | { |
| 221 | return d->loopCount(); |
| 222 | } |
| 223 | |
| 224 | /*! |
| 225 | \enum QSoundEffect::Loop |
| 226 | |
| 227 | \value Infinite Used as a parameter to \l setLoopCount() for infinite looping |
| 228 | */ |
| 229 | |
| 230 | /*! |
| 231 | Set the total number of times to play this sound effect to \a loopCount. |
| 232 | |
| 233 | Setting the loop count to 0 or 1 means the sound effect will be played only once; |
| 234 | pass \c QSoundEffect::Infinite to repeat indefinitely. The loop count can be changed while |
| 235 | the sound effect is playing, in which case it will update the remaining loops to |
| 236 | the new \a loopCount. |
| 237 | |
| 238 | \sa loopsRemaining() |
| 239 | */ |
| 240 | void QSoundEffect::setLoopCount(int loopCount) |
| 241 | { |
| 242 | if (loopCount < 0 && loopCount != Infinite) { |
| 243 | qWarning(msg: "SoundEffect: loops should be SoundEffect.Infinite, 0 or positive integer" ); |
| 244 | return; |
| 245 | } |
| 246 | if (loopCount == 0) |
| 247 | loopCount = 1; |
| 248 | if (d->loopCount() == loopCount) |
| 249 | return; |
| 250 | |
| 251 | d->setLoopCount(loopCount); |
| 252 | emit loopCountChanged(); |
| 253 | } |
| 254 | |
| 255 | /*! |
| 256 | \qmlproperty int QtMultimedia::SoundEffect::loopsRemaining |
| 257 | |
| 258 | This property contains the number of loops remaining before the sound effect |
| 259 | stops by itself, or SoundEffect.Infinite if that's what has been set in \l loops. |
| 260 | */ |
| 261 | /*! |
| 262 | \property QSoundEffect::loopsRemaining |
| 263 | |
| 264 | This property contains the number of loops remaining before the sound effect |
| 265 | stops by itself, or QSoundEffect::Infinite if that's what has been set in \l loops. |
| 266 | */ |
| 267 | int QSoundEffect::loopsRemaining() const |
| 268 | { |
| 269 | return d->loopsRemaining(); |
| 270 | } |
| 271 | |
| 272 | |
| 273 | /*! |
| 274 | \qmlproperty qreal QtMultimedia::SoundEffect::volume |
| 275 | |
| 276 | This property holds the volume of the sound effect playback. |
| 277 | |
| 278 | The volume is scaled linearly from \c 0.0 (silence) to \c 1.0 (full volume). Values outside this |
| 279 | range will be clamped. |
| 280 | |
| 281 | The default volume is \c 1.0. |
| 282 | |
| 283 | UI volume controls should usually be scaled nonlinearly. For example, using a logarithmic scale |
| 284 | will produce linear changes in perceived loudness, which is what a user would normally expect |
| 285 | from a volume control. See \l {QtMultimedia::QtMultimedia::convertVolume()}{QtMultimedia.convertVolume()} |
| 286 | for more details. |
| 287 | */ |
| 288 | /*! |
| 289 | \property QSoundEffect::volume |
| 290 | |
| 291 | This property holds the volume of the sound effect playback, from 0.0 (silence) to 1.0 (full volume). |
| 292 | */ |
| 293 | |
| 294 | /*! |
| 295 | Returns the current volume of this sound effect, from 0.0 (silent) to 1.0 (maximum volume). |
| 296 | */ |
| 297 | qreal QSoundEffect::volume() const |
| 298 | { |
| 299 | return d->volume(); |
| 300 | } |
| 301 | |
| 302 | /*! |
| 303 | Sets the sound effect volume to \a volume. |
| 304 | |
| 305 | The volume is scaled linearly from \c 0.0 (silence) to \c 1.0 (full volume). Values outside this |
| 306 | range will be clamped. |
| 307 | |
| 308 | The default volume is \c 1.0. |
| 309 | |
| 310 | UI volume controls should usually be scaled nonlinearly. For example, using a logarithmic scale |
| 311 | will produce linear changes in perceived loudness, which is what a user would normally expect |
| 312 | from a volume control. See QAudio::convertVolume() for more details. |
| 313 | */ |
| 314 | void QSoundEffect::setVolume(qreal volume) |
| 315 | { |
| 316 | volume = qBound(min: qreal(0.0), val: volume, max: qreal(1.0)); |
| 317 | if (qFuzzyCompare(p1: d->volume(), p2: volume)) |
| 318 | return; |
| 319 | |
| 320 | d->setVolume(volume); |
| 321 | } |
| 322 | |
| 323 | /*! |
| 324 | \qmlproperty bool QtMultimedia::SoundEffect::muted |
| 325 | |
| 326 | This property provides a way to control muting. A value of \c true will mute this effect. |
| 327 | Otherwise, playback will occur with the currently specified \l volume. |
| 328 | */ |
| 329 | /*! |
| 330 | \property QSoundEffect::muted |
| 331 | |
| 332 | This property provides a way to control muting. A value of \c true will mute this effect. |
| 333 | */ |
| 334 | |
| 335 | /*! Returns whether this sound effect is muted */ |
| 336 | bool QSoundEffect::isMuted() const |
| 337 | { |
| 338 | return d->isMuted(); |
| 339 | } |
| 340 | |
| 341 | /*! |
| 342 | Sets whether to mute this sound effect's playback. |
| 343 | |
| 344 | If \a muted is true, playback will be muted (silenced), |
| 345 | and otherwise playback will occur with the currently |
| 346 | specified volume(). |
| 347 | */ |
| 348 | void QSoundEffect::setMuted(bool muted) |
| 349 | { |
| 350 | if (d->isMuted() == muted) |
| 351 | return; |
| 352 | |
| 353 | d->setMuted(muted); |
| 354 | } |
| 355 | |
| 356 | /*! |
| 357 | \fn QSoundEffect::isLoaded() const |
| 358 | |
| 359 | Returns whether the sound effect has finished loading the \l source(). |
| 360 | */ |
| 361 | /*! |
| 362 | \qmlmethod bool QtMultimedia::SoundEffect::isLoaded() |
| 363 | |
| 364 | Returns whether the sound effect has finished loading the \l source. |
| 365 | */ |
| 366 | bool QSoundEffect::isLoaded() const |
| 367 | { |
| 368 | return d->isLoaded(); |
| 369 | } |
| 370 | |
| 371 | /*! |
| 372 | \qmlmethod QtMultimedia::SoundEffect::play() |
| 373 | |
| 374 | Start playback of the sound effect, looping the effect for the number of |
| 375 | times as specified in the loops property. |
| 376 | |
| 377 | This is the default method for SoundEffect. |
| 378 | |
| 379 | \snippet multimedia-snippets/soundeffect.qml play sound on click |
| 380 | */ |
| 381 | /*! |
| 382 | \fn QSoundEffect::play() |
| 383 | |
| 384 | Start playback of the sound effect, looping the effect for the number of |
| 385 | times as specified in the loops property. |
| 386 | */ |
| 387 | void QSoundEffect::play() |
| 388 | { |
| 389 | d->play(); |
| 390 | } |
| 391 | |
| 392 | /*! |
| 393 | \qmlproperty bool QtMultimedia::SoundEffect::playing |
| 394 | |
| 395 | This property indicates whether the sound effect is playing or not. |
| 396 | */ |
| 397 | /*! |
| 398 | \property QSoundEffect::playing |
| 399 | |
| 400 | This property indicates whether the sound effect is playing or not. |
| 401 | */ |
| 402 | |
| 403 | /*! Returns true if the sound effect is currently playing, or false otherwise */ |
| 404 | bool QSoundEffect::isPlaying() const |
| 405 | { |
| 406 | return d->isPlaying(); |
| 407 | } |
| 408 | |
| 409 | /*! |
| 410 | \enum QSoundEffect::Status |
| 411 | |
| 412 | \value Null No source has been set or the source is null. |
| 413 | \value Loading The SoundEffect is trying to load the source. |
| 414 | \value Ready The source is loaded and ready for play. |
| 415 | \value Error An error occurred during operation, such as failure of loading the source. |
| 416 | |
| 417 | */ |
| 418 | |
| 419 | /*! |
| 420 | \qmlproperty enumeration QtMultimedia::SoundEffect::status |
| 421 | |
| 422 | This property indicates the current status of the SoundEffect |
| 423 | as enumerated within SoundEffect. |
| 424 | Possible statuses are listed below. |
| 425 | |
| 426 | \table |
| 427 | \header \li Value \li Description |
| 428 | \row \li SoundEffect.Null \li No source has been set or the source is null. |
| 429 | \row \li SoundEffect.Loading \li The SoundEffect is trying to load the source. |
| 430 | \row \li SoundEffect.Ready \li The source is loaded and ready for play. |
| 431 | \row \li SoundEffect.Error \li An error occurred during operation, such as failure of loading the source. |
| 432 | \endtable |
| 433 | */ |
| 434 | /*! |
| 435 | \property QSoundEffect::status |
| 436 | |
| 437 | This property indicates the current status of the sound effect |
| 438 | from the \l QSoundEffect::Status enumeration. |
| 439 | */ |
| 440 | |
| 441 | /*! |
| 442 | Returns the current status of this sound effect. |
| 443 | */ |
| 444 | QSoundEffect::Status QSoundEffect::status() const |
| 445 | { |
| 446 | return d->status(); |
| 447 | } |
| 448 | |
| 449 | /*! |
| 450 | \qmlproperty string QtMultimedia::SoundEffect::category |
| 451 | |
| 452 | This property contains the \e category of this sound effect. |
| 453 | |
| 454 | Some platforms can perform different audio routing |
| 455 | for different categories, or may allow the user to |
| 456 | set different volume levels for different categories. |
| 457 | |
| 458 | This setting will be ignored on platforms that do not |
| 459 | support audio categories. |
| 460 | */ |
| 461 | /*! |
| 462 | \property QSoundEffect::category |
| 463 | |
| 464 | This property contains the \e category of this sound effect. |
| 465 | |
| 466 | Some platforms can perform different audio routing |
| 467 | for different categories, or may allow the user to |
| 468 | set different volume levels for different categories. |
| 469 | |
| 470 | This setting will be ignored on platforms that do not |
| 471 | support audio categories. |
| 472 | */ |
| 473 | /*! |
| 474 | Returns the current \e category for this sound effect. |
| 475 | |
| 476 | Some platforms can perform different audio routing |
| 477 | for different categories, or may allow the user to |
| 478 | set different volume levels for different categories. |
| 479 | |
| 480 | This setting will be ignored on platforms that do not |
| 481 | support audio categories. |
| 482 | |
| 483 | \sa setCategory() |
| 484 | */ |
| 485 | QString QSoundEffect::category() const |
| 486 | { |
| 487 | return d->category(); |
| 488 | } |
| 489 | |
| 490 | /*! |
| 491 | Sets the \e category of this sound effect to \a category. |
| 492 | |
| 493 | Some platforms can perform different audio routing |
| 494 | for different categories, or may allow the user to |
| 495 | set different volume levels for different categories. |
| 496 | |
| 497 | This setting will be ignored on platforms that do not |
| 498 | support audio categories. |
| 499 | |
| 500 | If this setting is changed while a sound effect is playing |
| 501 | it will only take effect when the sound effect has stopped |
| 502 | playing. |
| 503 | |
| 504 | \sa category() |
| 505 | */ |
| 506 | void QSoundEffect::setCategory(const QString &category) |
| 507 | { |
| 508 | d->setCategory(category); |
| 509 | } |
| 510 | |
| 511 | |
| 512 | /*! |
| 513 | \qmlmethod QtMultimedia::SoundEffect::stop() |
| 514 | |
| 515 | Stop current playback. |
| 516 | |
| 517 | */ |
| 518 | /*! |
| 519 | \fn QSoundEffect::stop() |
| 520 | |
| 521 | Stop current playback. |
| 522 | |
| 523 | */ |
| 524 | void QSoundEffect::stop() |
| 525 | { |
| 526 | d->stop(); |
| 527 | } |
| 528 | |
| 529 | /* Signals */ |
| 530 | |
| 531 | /*! |
| 532 | \fn void QSoundEffect::sourceChanged() |
| 533 | |
| 534 | The \c sourceChanged signal is emitted when the source has been changed. |
| 535 | */ |
| 536 | /*! |
| 537 | \qmlsignal QtMultimedia::SoundEffect::sourceChanged() |
| 538 | |
| 539 | The \c sourceChanged signal is emitted when the source has been changed. |
| 540 | |
| 541 | The corresponding handler is \c onSourceChanged. |
| 542 | */ |
| 543 | /*! |
| 544 | \fn void QSoundEffect::loadedChanged() |
| 545 | |
| 546 | The \c loadedChanged signal is emitted when the loading state has changed. |
| 547 | */ |
| 548 | /*! |
| 549 | \qmlsignal QtMultimedia::SoundEffect::loadedChanged() |
| 550 | |
| 551 | The \c loadedChanged signal is emitted when the loading state has changed. |
| 552 | |
| 553 | The corresponding handler is \c onLoadedChanged. |
| 554 | */ |
| 555 | |
| 556 | /*! |
| 557 | \fn void QSoundEffect::loopCountChanged() |
| 558 | |
| 559 | The \c loopCountChanged signal is emitted when the initial number of loops has changed. |
| 560 | */ |
| 561 | /*! |
| 562 | \qmlsignal QtMultimedia::SoundEffect::loopCountChanged() |
| 563 | |
| 564 | The \c loopCountChanged signal is emitted when the initial number of loops has changed. |
| 565 | |
| 566 | The corresponding handler is \c onLoopCountChanged. |
| 567 | */ |
| 568 | |
| 569 | /*! |
| 570 | \fn void QSoundEffect::loopsRemainingChanged() |
| 571 | |
| 572 | The \c loopsRemainingChanged signal is emitted when the remaining number of loops has changed. |
| 573 | */ |
| 574 | /*! |
| 575 | \qmlsignal QtMultimedia::SoundEffect::loopsRemainingChanged() |
| 576 | |
| 577 | The \c loopsRemainingChanged signal is emitted when the remaining number of loops has changed. |
| 578 | |
| 579 | The corresponding handler is \c onLoopsRemainingChanged. |
| 580 | */ |
| 581 | |
| 582 | /*! |
| 583 | \fn void QSoundEffect::volumeChanged() |
| 584 | |
| 585 | The \c volumeChanged signal is emitted when the volume has changed. |
| 586 | */ |
| 587 | /*! |
| 588 | \qmlsignal QtMultimedia::SoundEffect::volumeChanged() |
| 589 | |
| 590 | The \c volumeChanged signal is emitted when the volume has changed. |
| 591 | |
| 592 | The corresponding handler is \c onVolumeChanged. |
| 593 | */ |
| 594 | |
| 595 | /*! |
| 596 | \fn void QSoundEffect::mutedChanged() |
| 597 | |
| 598 | The \c mutedChanged signal is emitted when the mute state has changed. |
| 599 | */ |
| 600 | /*! |
| 601 | \qmlsignal QtMultimedia::SoundEffect::mutedChanged() |
| 602 | |
| 603 | The \c mutedChanged signal is emitted when the mute state has changed. |
| 604 | |
| 605 | The corresponding handler is \c onMutedChanged. |
| 606 | */ |
| 607 | |
| 608 | /*! |
| 609 | \fn void QSoundEffect::playingChanged() |
| 610 | |
| 611 | The \c playingChanged signal is emitted when the playing property has changed. |
| 612 | */ |
| 613 | /*! |
| 614 | \qmlsignal QtMultimedia::SoundEffect::playingChanged() |
| 615 | |
| 616 | The \c playingChanged signal is emitted when the playing property has changed. |
| 617 | |
| 618 | The corresponding handler is \c onPlayingChanged. |
| 619 | */ |
| 620 | |
| 621 | /*! |
| 622 | \fn void QSoundEffect::statusChanged() |
| 623 | |
| 624 | The \c statusChanged signal is emitted when the status property has changed. |
| 625 | */ |
| 626 | /*! |
| 627 | \qmlsignal QtMultimedia::SoundEffect::statusChanged() |
| 628 | |
| 629 | The \c statusChanged signal is emitted when the status property has changed. |
| 630 | |
| 631 | The corresponding handler is \c onStatusChanged. |
| 632 | */ |
| 633 | |
| 634 | /*! |
| 635 | \fn void QSoundEffect::categoryChanged() |
| 636 | |
| 637 | The \c categoryChanged signal is emitted when the category property has changed. |
| 638 | */ |
| 639 | /*! |
| 640 | \qmlsignal QtMultimedia::SoundEffect::categoryChanged() |
| 641 | |
| 642 | The \c categoryChanged signal is emitted when the category property has changed. |
| 643 | |
| 644 | The corresponding handler is \c onCategoryChanged. |
| 645 | */ |
| 646 | |
| 647 | |
| 648 | QT_END_NAMESPACE |
| 649 | |
| 650 | #include "moc_qsoundeffect.cpp" |
| 651 | |