| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include <QtMultimedia/private/qtmultimediaglobal_p.h> | 
| 41 | #include "qsoundeffect.h" | 
| 42 |  | 
| 43 | #if QT_CONFIG(pulseaudio) | 
| 44 | #include "qsoundeffect_pulse_p.h" | 
| 45 | #else | 
| 46 | #include "qsoundeffect_qaudio_p.h" | 
| 47 | #endif | 
| 48 |  | 
| 49 | QT_BEGIN_NAMESPACE | 
| 50 |  | 
| 51 | /*! | 
| 52 |     \class QSoundEffect | 
| 53 |     \brief The QSoundEffect class provides a way to play low latency sound effects. | 
| 54 |  | 
| 55 |     \ingroup multimedia | 
| 56 |     \ingroup multimedia_audio | 
| 57 |     \inmodule QtMultimedia | 
| 58 |  | 
| 59 |     This class allows you to play uncompressed audio files (typically WAV files) in | 
| 60 |     a generally lower latency way, and is suitable for "feedback" type sounds in | 
| 61 |     response to user actions (e.g. virtual keyboard sounds, positive or negative | 
| 62 |     feedback for popup dialogs, or game sounds).  If low latency is not important, | 
| 63 |     consider using the QMediaPlayer class instead, since it supports a wider | 
| 64 |     variety of media formats and is less resource intensive. | 
| 65 |  | 
| 66 |     This example shows how a looping, somewhat quiet sound effect | 
| 67 |     can be played: | 
| 68 |  | 
| 69 |     \snippet multimedia-snippets/qsound.cpp 2 | 
| 70 |  | 
| 71 |     Typically the sound effect should be reused, which allows all the | 
| 72 |     parsing and preparation to be done ahead of time, and only triggered | 
| 73 |     when necessary.  This assists with lower latency audio playback. | 
| 74 |  | 
| 75 |     \snippet multimedia-snippets/qsound.cpp 3 | 
| 76 |  | 
| 77 |     Since QSoundEffect requires slightly more resources to achieve lower | 
| 78 |     latency playback, the platform may limit the number of simultaneously playing | 
| 79 |     sound effects. | 
| 80 | */ | 
| 81 |  | 
| 82 |  | 
| 83 | /*! | 
| 84 |     \qmltype SoundEffect | 
| 85 |     \instantiates QSoundEffect | 
| 86 |     \brief The SoundEffect type provides a way to play sound effects in QML. | 
| 87 |  | 
| 88 |     \inmodule QtMultimedia | 
| 89 |     \ingroup multimedia_qml | 
| 90 |     \ingroup multimedia_audio_qml | 
| 91 |     \inqmlmodule QtMultimedia | 
| 92 |  | 
| 93 |     This type allows you to play uncompressed audio files (typically WAV files) in | 
| 94 |     a generally lower latency way, and is suitable for "feedback" type sounds in | 
| 95 |     response to user actions (e.g. virtual keyboard sounds, positive or negative | 
| 96 |     feedback for popup dialogs, or game sounds).  If low latency is not important, | 
| 97 |     consider using the MediaPlayer or Audio types instead, since they support a wider | 
| 98 |     variety of media formats and are less resource intensive. | 
| 99 |  | 
| 100 |     Typically the sound effect should be reused, which allows all the | 
| 101 |     parsing and preparation to be done ahead of time, and only triggered | 
| 102 |     when necessary.  This is easy to achieve with QML, since you can declare your | 
| 103 |     SoundEffect instance and refer to it elsewhere. | 
| 104 |  | 
| 105 |     The following example plays a WAV file on mouse click. | 
| 106 |  | 
| 107 |     \snippet multimedia-snippets/soundeffect.qml complete snippet | 
| 108 |  | 
| 109 |     Since SoundEffect requires slightly more resources to achieve lower | 
| 110 |     latency playback, the platform may limit the number of simultaneously playing | 
| 111 |     sound effects. | 
| 112 | */ | 
| 113 |  | 
| 114 | static QSoundEffectPrivate *initPrivate(QSoundEffect *self, QSoundEffectPrivate *d) | 
| 115 | { | 
| 116 |     QObject::connect(sender: d, signal: &QSoundEffectPrivate::loopsRemainingChanged, receiver: self, slot: &QSoundEffect::loopsRemainingChanged); | 
| 117 |     QObject::connect(sender: d, signal: &QSoundEffectPrivate::volumeChanged, receiver: self, slot: &QSoundEffect::volumeChanged); | 
| 118 |     QObject::connect(sender: d, signal: &QSoundEffectPrivate::mutedChanged, receiver: self, slot: &QSoundEffect::mutedChanged); | 
| 119 |     QObject::connect(sender: d, signal: &QSoundEffectPrivate::loadedChanged, receiver: self, slot: &QSoundEffect::loadedChanged); | 
| 120 |     QObject::connect(sender: d, signal: &QSoundEffectPrivate::playingChanged, receiver: self, slot: &QSoundEffect::playingChanged); | 
| 121 |     QObject::connect(sender: d, signal: &QSoundEffectPrivate::statusChanged, receiver: self, slot: &QSoundEffect::statusChanged); | 
| 122 |     QObject::connect(sender: d, signal: &QSoundEffectPrivate::categoryChanged, receiver: self, slot: &QSoundEffect::categoryChanged); | 
| 123 |  | 
| 124 |     return d; | 
| 125 | } | 
| 126 | /*! | 
| 127 |     Creates a QSoundEffect with the given \a parent. | 
| 128 | */ | 
| 129 | QSoundEffect::QSoundEffect(QObject *parent) | 
| 130 |     : QObject(parent) | 
| 131 |     , d(initPrivate(self: this, d: new QSoundEffectPrivate(this))) | 
| 132 | { | 
| 133 | } | 
| 134 |  | 
| 135 | /*! | 
| 136 |     Creates a QSoundEffect with the given \a audioDevice and \a parent. | 
| 137 | */ | 
| 138 | QSoundEffect::QSoundEffect(const QAudioDeviceInfo &audioDevice, QObject *parent) | 
| 139 |     : QObject(parent) | 
| 140 |     , d(initPrivate(self: this, d: new QSoundEffectPrivate(audioDevice, this))) | 
| 141 | { | 
| 142 | } | 
| 143 |  | 
| 144 | /*! | 
| 145 |     Destroys this sound effect. | 
| 146 |  */ | 
| 147 | QSoundEffect::~QSoundEffect() | 
| 148 | { | 
| 149 |     d->release(); | 
| 150 | } | 
| 151 |  | 
| 152 | /*! | 
| 153 |     \fn QSoundEffect::supportedMimeTypes() | 
| 154 |  | 
| 155 |     Returns a list of the supported mime types for this platform. | 
| 156 | */ | 
| 157 | QStringList QSoundEffect::supportedMimeTypes() | 
| 158 | { | 
| 159 |     return QSoundEffectPrivate::supportedMimeTypes(); | 
| 160 | } | 
| 161 |  | 
| 162 | /*! | 
| 163 |     \qmlproperty url QtMultimedia::SoundEffect::source | 
| 164 |  | 
| 165 |     This property holds the url for the sound to play. For the SoundEffect | 
| 166 |     to attempt to load the source, the URL must exist and the application must have read permission | 
| 167 |     in the specified directory. If the desired source is a local file the URL may be specified | 
| 168 |     using either absolute or relative (to the file that declared the SoundEffect) pathing. | 
| 169 | */ | 
| 170 | /*! | 
| 171 |     \property QSoundEffect::source | 
| 172 |  | 
| 173 |     This property holds the url for the sound to play. For the SoundEffect | 
| 174 |     to attempt to load the source, the URL must exist and the application must have read permission | 
| 175 |     in the specified directory. | 
| 176 | */ | 
| 177 |  | 
| 178 | /*! Returns the URL of the current source to play */ | 
| 179 | QUrl QSoundEffect::source() const | 
| 180 | { | 
| 181 |     return d->source(); | 
| 182 | } | 
| 183 |  | 
| 184 | /*! Set the current URL to play to \a url. */ | 
| 185 | void QSoundEffect::setSource(const QUrl &url) | 
| 186 | { | 
| 187 |     if (d->source() == url) | 
| 188 |         return; | 
| 189 |  | 
| 190 |     d->setSource(url); | 
| 191 |  | 
| 192 |     emit sourceChanged(); | 
| 193 | } | 
| 194 |  | 
| 195 | /*! | 
| 196 |     \qmlproperty int QtMultimedia::SoundEffect::loops | 
| 197 |  | 
| 198 |     This property holds the number of times the sound is played. A value of 0 or 1 means | 
| 199 |     the sound will be played only once; set to SoundEffect.Infinite to enable infinite looping. | 
| 200 |  | 
| 201 |     The value can be changed while the sound effect is playing, in which case it will update | 
| 202 |     the remaining loops to the new value. | 
| 203 | */ | 
| 204 |  | 
| 205 | /*! | 
| 206 |     \property QSoundEffect::loops | 
| 207 |     This property holds the number of times the sound is played. A value of 0 or 1 means | 
| 208 |     the sound will be played only once; set to SoundEffect.Infinite to enable infinite looping. | 
| 209 |  | 
| 210 |     The value can be changed while the sound effect is playing, in which case it will update | 
| 211 |     the remaining loops to the new value. | 
| 212 | */ | 
| 213 |  | 
| 214 | /*! | 
| 215 |     Returns the total number of times that this sound effect will be played before stopping. | 
| 216 |  | 
| 217 |     See the \l loopsRemaining() method for the number of loops currently remaining. | 
| 218 |  */ | 
| 219 | int QSoundEffect::loopCount() const | 
| 220 | { | 
| 221 |     return d->loopCount(); | 
| 222 | } | 
| 223 |  | 
| 224 | /*! | 
| 225 |     \enum QSoundEffect::Loop | 
| 226 |  | 
| 227 |     \value Infinite  Used as a parameter to \l setLoopCount() for infinite looping | 
| 228 | */ | 
| 229 |  | 
| 230 | /*! | 
| 231 |     Set the total number of times to play this sound effect to \a loopCount. | 
| 232 |  | 
| 233 |     Setting the loop count to 0 or 1 means the sound effect will be played only once; | 
| 234 |     pass \c QSoundEffect::Infinite to repeat indefinitely. The loop count can be changed while | 
| 235 |     the sound effect is playing, in which case it will update the remaining loops to | 
| 236 |     the new \a loopCount. | 
| 237 |  | 
| 238 |     \sa loopsRemaining() | 
| 239 | */ | 
| 240 | void QSoundEffect::setLoopCount(int loopCount) | 
| 241 | { | 
| 242 |     if (loopCount < 0 && loopCount != Infinite) { | 
| 243 |         qWarning(msg: "SoundEffect: loops should be SoundEffect.Infinite, 0 or positive integer" ); | 
| 244 |         return; | 
| 245 |     } | 
| 246 |     if (loopCount == 0) | 
| 247 |         loopCount = 1; | 
| 248 |     if (d->loopCount() == loopCount) | 
| 249 |         return; | 
| 250 |  | 
| 251 |     d->setLoopCount(loopCount); | 
| 252 |     emit loopCountChanged(); | 
| 253 | } | 
| 254 |  | 
| 255 | /*! | 
| 256 |     \qmlproperty int QtMultimedia::SoundEffect::loopsRemaining | 
| 257 |  | 
| 258 |     This property contains the number of loops remaining before the sound effect | 
| 259 |     stops by itself, or SoundEffect.Infinite if that's what has been set in \l loops. | 
| 260 | */ | 
| 261 | /*! | 
| 262 |     \property QSoundEffect::loopsRemaining | 
| 263 |  | 
| 264 |     This property contains the number of loops remaining before the sound effect | 
| 265 |     stops by itself, or QSoundEffect::Infinite if that's what has been set in \l loops. | 
| 266 | */ | 
| 267 | int QSoundEffect::loopsRemaining() const | 
| 268 | { | 
| 269 |     return d->loopsRemaining(); | 
| 270 | } | 
| 271 |  | 
| 272 |  | 
| 273 | /*! | 
| 274 |     \qmlproperty qreal QtMultimedia::SoundEffect::volume | 
| 275 |  | 
| 276 |     This property holds the volume of the sound effect playback. | 
| 277 |  | 
| 278 |     The volume is scaled linearly from \c 0.0 (silence) to \c 1.0 (full volume). Values outside this | 
| 279 |     range will be clamped. | 
| 280 |  | 
| 281 |     The default volume is \c 1.0. | 
| 282 |  | 
| 283 |     UI volume controls should usually be scaled nonlinearly. For example, using a logarithmic scale | 
| 284 |     will produce linear changes in perceived loudness, which is what a user would normally expect | 
| 285 |     from a volume control. See \l {QtMultimedia::QtMultimedia::convertVolume()}{QtMultimedia.convertVolume()} | 
| 286 |     for more details. | 
| 287 | */ | 
| 288 | /*! | 
| 289 |     \property QSoundEffect::volume | 
| 290 |  | 
| 291 |     This property holds the volume of the sound effect playback, from 0.0 (silence) to 1.0 (full volume). | 
| 292 | */ | 
| 293 |  | 
| 294 | /*! | 
| 295 |     Returns the current volume of this sound effect, from 0.0 (silent) to 1.0 (maximum volume). | 
| 296 |  */ | 
| 297 | qreal QSoundEffect::volume() const | 
| 298 | { | 
| 299 |     return d->volume(); | 
| 300 | } | 
| 301 |  | 
| 302 | /*! | 
| 303 |     Sets the sound effect volume to \a volume. | 
| 304 |  | 
| 305 |     The volume is scaled linearly from \c 0.0 (silence) to \c 1.0 (full volume). Values outside this | 
| 306 |     range will be clamped. | 
| 307 |  | 
| 308 |     The default volume is \c 1.0. | 
| 309 |  | 
| 310 |     UI volume controls should usually be scaled nonlinearly. For example, using a logarithmic scale | 
| 311 |     will produce linear changes in perceived loudness, which is what a user would normally expect | 
| 312 |     from a volume control. See QAudio::convertVolume() for more details. | 
| 313 |  */ | 
| 314 | void QSoundEffect::setVolume(qreal volume) | 
| 315 | { | 
| 316 |     volume = qBound(min: qreal(0.0), val: volume, max: qreal(1.0)); | 
| 317 |     if (qFuzzyCompare(p1: d->volume(), p2: volume)) | 
| 318 |         return; | 
| 319 |  | 
| 320 |     d->setVolume(volume); | 
| 321 | } | 
| 322 |  | 
| 323 | /*! | 
| 324 |     \qmlproperty bool QtMultimedia::SoundEffect::muted | 
| 325 |  | 
| 326 |     This property provides a way to control muting. A value of \c true will mute this effect. | 
| 327 |     Otherwise, playback will occur with the currently specified \l volume. | 
| 328 | */ | 
| 329 | /*! | 
| 330 |     \property QSoundEffect::muted | 
| 331 |  | 
| 332 |     This property provides a way to control muting. A value of \c true will mute this effect. | 
| 333 | */ | 
| 334 |  | 
| 335 | /*! Returns whether this sound effect is muted */ | 
| 336 | bool QSoundEffect::isMuted() const | 
| 337 | { | 
| 338 |     return d->isMuted(); | 
| 339 | } | 
| 340 |  | 
| 341 | /*! | 
| 342 |     Sets whether to mute this sound effect's playback. | 
| 343 |  | 
| 344 |     If \a muted is true, playback will be muted (silenced), | 
| 345 |     and otherwise playback will occur with the currently | 
| 346 |     specified volume(). | 
| 347 | */ | 
| 348 | void QSoundEffect::setMuted(bool muted) | 
| 349 | { | 
| 350 |     if (d->isMuted() == muted) | 
| 351 |         return; | 
| 352 |  | 
| 353 |     d->setMuted(muted); | 
| 354 | } | 
| 355 |  | 
| 356 | /*! | 
| 357 |     \fn QSoundEffect::isLoaded() const | 
| 358 |  | 
| 359 |     Returns whether the sound effect has finished loading the \l source(). | 
| 360 | */ | 
| 361 | /*! | 
| 362 |     \qmlmethod bool QtMultimedia::SoundEffect::isLoaded() | 
| 363 |  | 
| 364 |     Returns whether the sound effect has finished loading the \l source. | 
| 365 | */ | 
| 366 | bool QSoundEffect::isLoaded() const | 
| 367 | { | 
| 368 |     return d->isLoaded(); | 
| 369 | } | 
| 370 |  | 
| 371 | /*! | 
| 372 |     \qmlmethod QtMultimedia::SoundEffect::play() | 
| 373 |  | 
| 374 |     Start playback of the sound effect, looping the effect for the number of | 
| 375 |     times as specified in the loops property. | 
| 376 |  | 
| 377 |     This is the default method for SoundEffect. | 
| 378 |  | 
| 379 |     \snippet multimedia-snippets/soundeffect.qml play sound on click | 
| 380 | */ | 
| 381 | /*! | 
| 382 |     \fn QSoundEffect::play() | 
| 383 |  | 
| 384 |     Start playback of the sound effect, looping the effect for the number of | 
| 385 |     times as specified in the loops property. | 
| 386 | */ | 
| 387 | void QSoundEffect::play() | 
| 388 | { | 
| 389 |     d->play(); | 
| 390 | } | 
| 391 |  | 
| 392 | /*! | 
| 393 |     \qmlproperty bool QtMultimedia::SoundEffect::playing | 
| 394 |  | 
| 395 |     This property indicates whether the sound effect is playing or not. | 
| 396 | */ | 
| 397 | /*! | 
| 398 |     \property QSoundEffect::playing | 
| 399 |  | 
| 400 |     This property indicates whether the sound effect is playing or not. | 
| 401 | */ | 
| 402 |  | 
| 403 | /*! Returns true if the sound effect is currently playing, or false otherwise */ | 
| 404 | bool QSoundEffect::isPlaying() const | 
| 405 | { | 
| 406 |     return d->isPlaying(); | 
| 407 | } | 
| 408 |  | 
| 409 | /*! | 
| 410 |     \enum QSoundEffect::Status | 
| 411 |  | 
| 412 |     \value Null  No source has been set or the source is null. | 
| 413 |     \value Loading  The SoundEffect is trying to load the source. | 
| 414 |     \value Ready  The source is loaded and ready for play. | 
| 415 |     \value Error  An error occurred during operation, such as failure of loading the source. | 
| 416 |  | 
| 417 | */ | 
| 418 |  | 
| 419 | /*! | 
| 420 |     \qmlproperty enumeration QtMultimedia::SoundEffect::status | 
| 421 |  | 
| 422 |     This property indicates the current status of the SoundEffect | 
| 423 |     as enumerated within SoundEffect. | 
| 424 |     Possible statuses are listed below. | 
| 425 |  | 
| 426 |     \table | 
| 427 |     \header \li Value \li Description | 
| 428 |     \row \li SoundEffect.Null    \li No source has been set or the source is null. | 
| 429 |     \row \li SoundEffect.Loading \li The SoundEffect is trying to load the source. | 
| 430 |     \row \li SoundEffect.Ready   \li The source is loaded and ready for play. | 
| 431 |     \row \li SoundEffect.Error   \li An error occurred during operation, such as failure of loading the source. | 
| 432 |     \endtable | 
| 433 | */ | 
| 434 | /*! | 
| 435 |     \property QSoundEffect::status | 
| 436 |  | 
| 437 |     This property indicates the current status of the sound effect | 
| 438 |     from the \l QSoundEffect::Status enumeration. | 
| 439 | */ | 
| 440 |  | 
| 441 | /*! | 
| 442 |     Returns the current status of this sound effect. | 
| 443 |  */ | 
| 444 | QSoundEffect::Status QSoundEffect::status() const | 
| 445 | { | 
| 446 |     return d->status(); | 
| 447 | } | 
| 448 |  | 
| 449 | /*! | 
| 450 |     \qmlproperty string QtMultimedia::SoundEffect::category | 
| 451 |  | 
| 452 |     This property contains the \e category of this sound effect. | 
| 453 |  | 
| 454 |     Some platforms can perform different audio routing | 
| 455 |     for different categories, or may allow the user to | 
| 456 |     set different volume levels for different categories. | 
| 457 |  | 
| 458 |     This setting will be ignored on platforms that do not | 
| 459 |     support audio categories. | 
| 460 | */ | 
| 461 | /*! | 
| 462 |     \property QSoundEffect::category | 
| 463 |  | 
| 464 |     This property contains the \e category of this sound effect. | 
| 465 |  | 
| 466 |     Some platforms can perform different audio routing | 
| 467 |     for different categories, or may allow the user to | 
| 468 |     set different volume levels for different categories. | 
| 469 |  | 
| 470 |     This setting will be ignored on platforms that do not | 
| 471 |     support audio categories. | 
| 472 | */ | 
| 473 | /*! | 
| 474 |     Returns the current \e category for this sound effect. | 
| 475 |  | 
| 476 |     Some platforms can perform different audio routing | 
| 477 |     for different categories, or may allow the user to | 
| 478 |     set different volume levels for different categories. | 
| 479 |  | 
| 480 |     This setting will be ignored on platforms that do not | 
| 481 |     support audio categories. | 
| 482 |  | 
| 483 |     \sa setCategory() | 
| 484 | */ | 
| 485 | QString QSoundEffect::category() const | 
| 486 | { | 
| 487 |     return d->category(); | 
| 488 | } | 
| 489 |  | 
| 490 | /*! | 
| 491 |     Sets the \e category of this sound effect to \a category. | 
| 492 |  | 
| 493 |     Some platforms can perform different audio routing | 
| 494 |     for different categories, or may allow the user to | 
| 495 |     set different volume levels for different categories. | 
| 496 |  | 
| 497 |     This setting will be ignored on platforms that do not | 
| 498 |     support audio categories. | 
| 499 |  | 
| 500 |     If this setting is changed while a sound effect is playing | 
| 501 |     it will only take effect when the sound effect has stopped | 
| 502 |     playing. | 
| 503 |  | 
| 504 |     \sa category() | 
| 505 |  */ | 
| 506 | void QSoundEffect::setCategory(const QString &category) | 
| 507 | { | 
| 508 |     d->setCategory(category); | 
| 509 | } | 
| 510 |  | 
| 511 |  | 
| 512 | /*! | 
| 513 |   \qmlmethod QtMultimedia::SoundEffect::stop() | 
| 514 |  | 
| 515 |   Stop current playback. | 
| 516 |  | 
| 517 |  */ | 
| 518 | /*! | 
| 519 |   \fn QSoundEffect::stop() | 
| 520 |  | 
| 521 |   Stop current playback. | 
| 522 |  | 
| 523 |  */ | 
| 524 | void QSoundEffect::stop() | 
| 525 | { | 
| 526 |     d->stop(); | 
| 527 | } | 
| 528 |  | 
| 529 | /* Signals */ | 
| 530 |  | 
| 531 | /*! | 
| 532 |     \fn void QSoundEffect::sourceChanged() | 
| 533 |  | 
| 534 |     The \c sourceChanged signal is emitted when the source has been changed. | 
| 535 | */ | 
| 536 | /*! | 
| 537 |     \qmlsignal QtMultimedia::SoundEffect::sourceChanged() | 
| 538 |  | 
| 539 |     The \c sourceChanged signal is emitted when the source has been changed. | 
| 540 |  | 
| 541 |     The corresponding handler is \c onSourceChanged. | 
| 542 | */ | 
| 543 | /*! | 
| 544 |     \fn void QSoundEffect::loadedChanged() | 
| 545 |  | 
| 546 |     The \c loadedChanged signal is emitted when the loading state has changed. | 
| 547 | */ | 
| 548 | /*! | 
| 549 |     \qmlsignal QtMultimedia::SoundEffect::loadedChanged() | 
| 550 |  | 
| 551 |     The \c loadedChanged signal is emitted when the loading state has changed. | 
| 552 |  | 
| 553 |     The corresponding handler is \c onLoadedChanged. | 
| 554 | */ | 
| 555 |  | 
| 556 | /*! | 
| 557 |     \fn void QSoundEffect::loopCountChanged() | 
| 558 |  | 
| 559 |     The \c loopCountChanged signal is emitted when the initial number of loops has changed. | 
| 560 | */ | 
| 561 | /*! | 
| 562 |     \qmlsignal QtMultimedia::SoundEffect::loopCountChanged() | 
| 563 |  | 
| 564 |     The \c loopCountChanged signal is emitted when the initial number of loops has changed. | 
| 565 |  | 
| 566 |     The corresponding handler is \c onLoopCountChanged. | 
| 567 | */ | 
| 568 |  | 
| 569 | /*! | 
| 570 |     \fn void QSoundEffect::loopsRemainingChanged() | 
| 571 |  | 
| 572 |     The \c loopsRemainingChanged signal is emitted when the remaining number of loops has changed. | 
| 573 | */ | 
| 574 | /*! | 
| 575 |     \qmlsignal QtMultimedia::SoundEffect::loopsRemainingChanged() | 
| 576 |  | 
| 577 |     The \c loopsRemainingChanged signal is emitted when the remaining number of loops has changed. | 
| 578 |  | 
| 579 |     The corresponding handler is \c onLoopsRemainingChanged. | 
| 580 | */ | 
| 581 |  | 
| 582 | /*! | 
| 583 |     \fn void QSoundEffect::volumeChanged() | 
| 584 |  | 
| 585 |     The \c volumeChanged signal is emitted when the volume has changed. | 
| 586 | */ | 
| 587 | /*! | 
| 588 |     \qmlsignal QtMultimedia::SoundEffect::volumeChanged() | 
| 589 |  | 
| 590 |     The \c volumeChanged signal is emitted when the volume has changed. | 
| 591 |  | 
| 592 |     The corresponding handler is \c onVolumeChanged. | 
| 593 | */ | 
| 594 |  | 
| 595 | /*! | 
| 596 |     \fn void QSoundEffect::mutedChanged() | 
| 597 |  | 
| 598 |     The \c mutedChanged signal is emitted when the mute state has changed. | 
| 599 | */ | 
| 600 | /*! | 
| 601 |     \qmlsignal QtMultimedia::SoundEffect::mutedChanged() | 
| 602 |  | 
| 603 |     The \c mutedChanged signal is emitted when the mute state has changed. | 
| 604 |  | 
| 605 |     The corresponding handler is \c onMutedChanged. | 
| 606 | */ | 
| 607 |  | 
| 608 | /*! | 
| 609 |     \fn void QSoundEffect::playingChanged() | 
| 610 |  | 
| 611 |     The \c playingChanged signal is emitted when the playing property has changed. | 
| 612 | */ | 
| 613 | /*! | 
| 614 |     \qmlsignal QtMultimedia::SoundEffect::playingChanged() | 
| 615 |  | 
| 616 |     The \c playingChanged signal is emitted when the playing property has changed. | 
| 617 |  | 
| 618 |     The corresponding handler is \c onPlayingChanged. | 
| 619 | */ | 
| 620 |  | 
| 621 | /*! | 
| 622 |     \fn void QSoundEffect::statusChanged() | 
| 623 |  | 
| 624 |     The \c statusChanged signal is emitted when the status property has changed. | 
| 625 | */ | 
| 626 | /*! | 
| 627 |     \qmlsignal QtMultimedia::SoundEffect::statusChanged() | 
| 628 |  | 
| 629 |     The \c statusChanged signal is emitted when the status property has changed. | 
| 630 |  | 
| 631 |     The corresponding handler is \c onStatusChanged. | 
| 632 | */ | 
| 633 |  | 
| 634 | /*! | 
| 635 |     \fn void QSoundEffect::categoryChanged() | 
| 636 |  | 
| 637 |     The \c categoryChanged signal is emitted when the category property has changed. | 
| 638 | */ | 
| 639 | /*! | 
| 640 |     \qmlsignal QtMultimedia::SoundEffect::categoryChanged() | 
| 641 |  | 
| 642 |     The \c categoryChanged signal is emitted when the category property has changed. | 
| 643 |  | 
| 644 |     The corresponding handler is \c onCategoryChanged. | 
| 645 | */ | 
| 646 |  | 
| 647 |  | 
| 648 | QT_END_NAMESPACE | 
| 649 |  | 
| 650 | #include "moc_qsoundeffect.cpp" | 
| 651 |  |