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39 | |
40 | #include "qvideooutputorientationhandler_p.h" |
41 | |
42 | #include <QGuiApplication> |
43 | #include <QScreen> |
44 | |
45 | QT_BEGIN_NAMESPACE |
46 | |
47 | QVideoOutputOrientationHandler::QVideoOutputOrientationHandler(QObject *parent) |
48 | : QObject(parent) |
49 | , m_currentOrientation(0) |
50 | { |
51 | QScreen *screen = QGuiApplication::primaryScreen(); |
52 | |
53 | // we want to be informed about all orientation changes |
54 | screen->setOrientationUpdateMask(Qt::PortraitOrientation|Qt::LandscapeOrientation |
55 | |Qt::InvertedPortraitOrientation|Qt::InvertedLandscapeOrientation); |
56 | |
57 | connect(sender: screen, SIGNAL(orientationChanged(Qt::ScreenOrientation)), |
58 | receiver: this, SLOT(screenOrientationChanged(Qt::ScreenOrientation))); |
59 | |
60 | screenOrientationChanged(orientation: screen->orientation()); |
61 | } |
62 | |
63 | int QVideoOutputOrientationHandler::currentOrientation() const |
64 | { |
65 | return m_currentOrientation; |
66 | } |
67 | |
68 | void QVideoOutputOrientationHandler::screenOrientationChanged(Qt::ScreenOrientation orientation) |
69 | { |
70 | const QScreen *screen = QGuiApplication::primaryScreen(); |
71 | |
72 | const int angle = (360 - screen->angleBetween(a: screen->nativeOrientation(), b: orientation)) % 360; |
73 | |
74 | if (angle == m_currentOrientation) |
75 | return; |
76 | |
77 | m_currentOrientation = angle; |
78 | emit orientationChanged(angle: m_currentOrientation); |
79 | } |
80 | |
81 | QT_END_NAMESPACE |
82 |