1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2021 The Qt Company Ltd. |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the Purchasing module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:BSD$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at https://www.qt.io/contact-us. |
16 | ** |
17 | ** BSD License Usage |
18 | ** Alternatively, you may use this file under the terms of the BSD license |
19 | ** as follows: |
20 | ** |
21 | ** "Redistribution and use in source and binary forms, with or without |
22 | ** modification, are permitted provided that the following conditions are |
23 | ** met: |
24 | ** * Redistributions of source code must retain the above copyright |
25 | ** notice, this list of conditions and the following disclaimer. |
26 | ** * Redistributions in binary form must reproduce the above copyright |
27 | ** notice, this list of conditions and the following disclaimer in |
28 | ** the documentation and/or other materials provided with the |
29 | ** distribution. |
30 | ** * Neither the name of The Qt Company Ltd nor the names of its |
31 | ** contributors may be used to endorse or promote products derived |
32 | ** from this software without specific prior written permission. |
33 | ** |
34 | ** |
35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
36 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
37 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
38 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
39 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
40 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
41 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
42 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
43 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
44 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
45 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." |
46 | ** |
47 | ** $QT_END_LICENSE$ |
48 | ** |
49 | ****************************************************************************/ |
50 | |
51 | #ifndef HANGMANGAME_H |
52 | #define HANGMANGAME_H |
53 | |
54 | #include <QObject> |
55 | #include <QStringList> |
56 | #include <QMutex> |
57 | #include <QtPurchasing> |
58 | #include <QSettings> |
59 | #include <QFuture> |
60 | |
61 | class HangmanGame : public QObject |
62 | { |
63 | Q_OBJECT |
64 | Q_PROPERTY(QString word READ word NOTIFY wordChanged) |
65 | Q_PROPERTY(QString lettersOwned READ lettersOwned NOTIFY lettersOwnedChanged) |
66 | Q_PROPERTY(QString vowels READ vowels CONSTANT) |
67 | Q_PROPERTY(QString consonants READ consonants CONSTANT) |
68 | Q_PROPERTY(int errorCount READ errorCount NOTIFY errorCountChanged) |
69 | Q_PROPERTY(bool vowelsUnlocked READ vowelsUnlocked WRITE setVowelsUnlocked NOTIFY vowelsUnlockedChanged) |
70 | Q_PROPERTY(int vowelsAvailable READ vowelsAvailable WRITE setVowelsAvailable NOTIFY vowelsAvailableChanged) |
71 | Q_PROPERTY(int wordsGiven READ wordsGiven WRITE setWordsGiven NOTIFY wordsGivenChanged) |
72 | Q_PROPERTY(int wordsGuessedCorrectly READ wordsGuessedCorrectly WRITE setWordsGuessedCorrectly NOTIFY wordsGuessedCorrectlyChanged) |
73 | Q_PROPERTY(int score READ score WRITE setScore NOTIFY scoreChanged) |
74 | |
75 | public: |
76 | explicit HangmanGame(QObject *parent = 0); |
77 | ~HangmanGame(); |
78 | Q_INVOKABLE void reset(); |
79 | Q_INVOKABLE void reveal(); |
80 | Q_INVOKABLE void gameOverReveal(); |
81 | Q_INVOKABLE void requestLetter(const QString &letterString); |
82 | Q_INVOKABLE void guessWord(const QString &word); |
83 | Q_INVOKABLE bool isVowel(const QString &letter); |
84 | Q_INVOKABLE void setVowelsAvailable(int count); |
85 | Q_INVOKABLE void setWordsGiven(int count); |
86 | Q_INVOKABLE void setWordsGuessedCorrectly(int count); |
87 | Q_INVOKABLE void setScore(int score); |
88 | |
89 | QString word() const { return m_word; } |
90 | QString lettersOwned() const { return m_lettersOwned; } |
91 | QString vowels() const; |
92 | QString consonants() const; |
93 | int errorCount() const; |
94 | bool vowelsUnlocked() const; |
95 | void setVowelsUnlocked(bool vowelsUnlocked); |
96 | int vowelsAvailable() const; |
97 | int wordsGiven() const; |
98 | int wordsGuessedCorrectly() const; |
99 | int score() const; |
100 | |
101 | signals: |
102 | void wordChanged(); |
103 | void lettersOwnedChanged(); |
104 | void errorCountChanged(); |
105 | void vowelBought(const QChar &vowel); |
106 | void purchaseWasSuccessful(bool wasSuccessful); |
107 | void vowelsUnlockedChanged(bool unlocked); |
108 | void vowelsAvailableChanged(int arg); |
109 | void wordsGivenChanged(int arg); |
110 | void wordsGuessedCorrectlyChanged(int arg); |
111 | void scoreChanged(int arg); |
112 | |
113 | private slots: |
114 | void registerLetterBought(const QChar &letter); |
115 | |
116 | private: |
117 | void chooseRandomWord(); |
118 | void initWordList(); |
119 | int calculateEarnedVowels(); |
120 | int calculateEarnedPoints(); |
121 | |
122 | QFuture<void> m_initWordListfuture; |
123 | QString m_word; |
124 | QString m_lettersOwned; |
125 | QStringList m_wordList; |
126 | QRecursiveMutex m_lock; |
127 | bool m_vowelsUnlocked; |
128 | QSettings m_persistentSettings; |
129 | int m_vowelsAvailable; |
130 | int m_wordsGiven; |
131 | int m_wordsGuessedCorrectly; |
132 | int m_score; |
133 | }; |
134 | |
135 | #endif // HANGMANGAME_H |
136 | |