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6** This file is part of the Purchasing module of the Qt Toolkit.
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50
51#ifndef HANGMANGAME_H
52#define HANGMANGAME_H
53
54#include <QObject>
55#include <QStringList>
56#include <QMutex>
57#include <QtPurchasing>
58#include <QSettings>
59#include <QFuture>
60
61class HangmanGame : public QObject
62{
63 Q_OBJECT
64 Q_PROPERTY(QString word READ word NOTIFY wordChanged)
65 Q_PROPERTY(QString lettersOwned READ lettersOwned NOTIFY lettersOwnedChanged)
66 Q_PROPERTY(QString vowels READ vowels CONSTANT)
67 Q_PROPERTY(QString consonants READ consonants CONSTANT)
68 Q_PROPERTY(int errorCount READ errorCount NOTIFY errorCountChanged)
69 Q_PROPERTY(bool vowelsUnlocked READ vowelsUnlocked WRITE setVowelsUnlocked NOTIFY vowelsUnlockedChanged)
70 Q_PROPERTY(int vowelsAvailable READ vowelsAvailable WRITE setVowelsAvailable NOTIFY vowelsAvailableChanged)
71 Q_PROPERTY(int wordsGiven READ wordsGiven WRITE setWordsGiven NOTIFY wordsGivenChanged)
72 Q_PROPERTY(int wordsGuessedCorrectly READ wordsGuessedCorrectly WRITE setWordsGuessedCorrectly NOTIFY wordsGuessedCorrectlyChanged)
73 Q_PROPERTY(int score READ score WRITE setScore NOTIFY scoreChanged)
74
75public:
76 explicit HangmanGame(QObject *parent = 0);
77 ~HangmanGame();
78 Q_INVOKABLE void reset();
79 Q_INVOKABLE void reveal();
80 Q_INVOKABLE void gameOverReveal();
81 Q_INVOKABLE void requestLetter(const QString &letterString);
82 Q_INVOKABLE void guessWord(const QString &word);
83 Q_INVOKABLE bool isVowel(const QString &letter);
84 Q_INVOKABLE void setVowelsAvailable(int count);
85 Q_INVOKABLE void setWordsGiven(int count);
86 Q_INVOKABLE void setWordsGuessedCorrectly(int count);
87 Q_INVOKABLE void setScore(int score);
88
89 QString word() const { return m_word; }
90 QString lettersOwned() const { return m_lettersOwned; }
91 QString vowels() const;
92 QString consonants() const;
93 int errorCount() const;
94 bool vowelsUnlocked() const;
95 void setVowelsUnlocked(bool vowelsUnlocked);
96 int vowelsAvailable() const;
97 int wordsGiven() const;
98 int wordsGuessedCorrectly() const;
99 int score() const;
100
101signals:
102 void wordChanged();
103 void lettersOwnedChanged();
104 void errorCountChanged();
105 void vowelBought(const QChar &vowel);
106 void purchaseWasSuccessful(bool wasSuccessful);
107 void vowelsUnlockedChanged(bool unlocked);
108 void vowelsAvailableChanged(int arg);
109 void wordsGivenChanged(int arg);
110 void wordsGuessedCorrectlyChanged(int arg);
111 void scoreChanged(int arg);
112
113private slots:
114 void registerLetterBought(const QChar &letter);
115
116private:
117 void chooseRandomWord();
118 void initWordList();
119 int calculateEarnedVowels();
120 int calculateEarnedPoints();
121
122 QFuture<void> m_initWordListfuture;
123 QString m_word;
124 QString m_lettersOwned;
125 QStringList m_wordList;
126 QRecursiveMutex m_lock;
127 bool m_vowelsUnlocked;
128 QSettings m_persistentSettings;
129 int m_vowelsAvailable;
130 int m_wordsGiven;
131 int m_wordsGuessedCorrectly;
132 int m_score;
133};
134
135#endif // HANGMANGAME_H
136

source code of qtpurchasing/examples/purchasing/qthangman/hangmangame.h