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39 | |
40 | #include "qquickmathutils_p.h" |
41 | |
42 | #include <qmath.h> |
43 | |
44 | QQuickMathUtils::QQuickMathUtils(QObject *parent) : |
45 | QObject(parent) |
46 | { |
47 | } |
48 | |
49 | qreal QQuickMathUtils::pi2() const |
50 | { |
51 | return M_PI * 2; |
52 | } |
53 | |
54 | /*! |
55 | Converts the angle \a degrees to radians. |
56 | */ |
57 | qreal QQuickMathUtils::degToRad(qreal degrees) const { |
58 | return qDegreesToRadians(degrees); |
59 | } |
60 | |
61 | /*! |
62 | Converts the angle \a degrees to radians. |
63 | |
64 | This function assumes that the angle origin (0) is north, as this |
65 | is the origin used by all of the Extras. The angle |
66 | returned will have its angle origin (0) pointing east, in order to be |
67 | consistent with standard angles used by \l {QtQuick::Canvas}{Canvas}, |
68 | for example. |
69 | */ |
70 | qreal QQuickMathUtils::degToRadOffset(qreal degrees) const { |
71 | return qDegreesToRadians(degrees: degrees - 90); |
72 | } |
73 | |
74 | /*! |
75 | Converts the angle \a radians to degrees. |
76 | */ |
77 | qreal QQuickMathUtils::radToDeg(qreal radians) const { |
78 | return qRadiansToDegrees(radians); |
79 | } |
80 | |
81 | /*! |
82 | Converts the angle \a radians to degrees. |
83 | |
84 | This function assumes that the angle origin (0) is east; as is standard for |
85 | mathematical operations using radians (this origin is used by |
86 | \l {QtQuick::Canvas}{Canvas}, for example). The angle returned in degrees |
87 | will have its angle origin (0) pointing north, which is what the extras |
88 | expect. |
89 | */ |
90 | qreal QQuickMathUtils::radToDegOffset(qreal radians) const { |
91 | return qRadiansToDegrees(radians) + 90; |
92 | } |
93 | |
94 | /*! |
95 | Returns the top left position of the item if it were centered along |
96 | a circle according to \a angleOnCircle and \a distanceAlongRadius. |
97 | |
98 | \a angleOnCircle is from 0.0 - M_PI2. |
99 | \a distanceAlongRadius is the distance along the radius in M_PIxels. |
100 | */ |
101 | QPointF QQuickMathUtils::centerAlongCircle(qreal xCenter, qreal yCenter, |
102 | qreal width, qreal height, qreal angleOnCircle, qreal distanceAlongRadius) const { |
103 | return QPointF( |
104 | (xCenter - width / 2) + (distanceAlongRadius * qCos(v: angleOnCircle)), |
105 | (yCenter - height / 2) + (distanceAlongRadius * qSin(v: angleOnCircle))); |
106 | } |
107 | |
108 | /*! |
109 | Returns \a number rounded to the nearest even integer. |
110 | */ |
111 | qreal QQuickMathUtils::roundEven(qreal number) const { |
112 | int rounded = qRound(d: number); |
113 | return rounded % 2 == 0 ? rounded : rounded + 1; |
114 | } |
115 | |