1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2016 The Qt Company Ltd. |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the Qt Quick Extras module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at https://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or (at your option) the GNU General |
28 | ** Public license version 3 or any later version approved by the KDE Free |
29 | ** Qt Foundation. The licenses are as published by the Free Software |
30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
31 | ** included in the packaging of this file. Please review the following |
32 | ** information to ensure the GNU General Public License requirements will |
33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
35 | ** |
36 | ** $QT_END_LICENSE$ |
37 | ** |
38 | ****************************************************************************/ |
39 | |
40 | #include "qquickmousethief_p.h" |
41 | |
42 | #include <QtCore/QMetaObject> |
43 | #include <QtQuick/QQuickWindow> |
44 | |
45 | QQuickMouseThief::QQuickMouseThief(QObject *parent) : |
46 | QObject(parent), |
47 | mItem(0), |
48 | mReceivedPressEvent(false), |
49 | mAcceptCurrentEvent(false) |
50 | { |
51 | } |
52 | |
53 | bool QQuickMouseThief::receivedPressEvent() const |
54 | { |
55 | return mReceivedPressEvent; |
56 | } |
57 | |
58 | void QQuickMouseThief::setReceivedPressEvent(bool receivedPressEvent) |
59 | { |
60 | if (receivedPressEvent != mReceivedPressEvent) { |
61 | mReceivedPressEvent = receivedPressEvent; |
62 | emit receivedPressEventChanged(); |
63 | } |
64 | } |
65 | |
66 | void QQuickMouseThief::grabMouse(QQuickItem *item) |
67 | { |
68 | if (item) { |
69 | mItem = item; |
70 | |
71 | // Handle the case where someone makes the PieMenu an orphan. E.g.: |
72 | // property PieMenu pieMenu: PieMenu {} |
73 | // They have to set the parent explicitly if they want that to work. |
74 | // This can also be null if the menu is visible when constructed. |
75 | if (mItem->window()) { |
76 | // We install an event filter so that we can track release events. |
77 | // This is because the MouseArea that we steal the mouse from stores the |
78 | // pressed flag (before item is visible) and we don't, so we don't know |
79 | // that it's a release. |
80 | mItem->grabMouse(); |
81 | mItem->window()->installEventFilter(filterObj: this); |
82 | } else { |
83 | // The menu was visible when constructed (visible: true), so install the |
84 | // event filter later on. |
85 | connect(sender: mItem, SIGNAL(windowChanged(QQuickWindow*)), |
86 | receiver: this, SLOT(itemWindowChanged(QQuickWindow*))); |
87 | } |
88 | } |
89 | } |
90 | |
91 | void QQuickMouseThief::ungrabMouse() |
92 | { |
93 | if (mItem) { |
94 | // This can be null if someone does the following: |
95 | // PieMenu { Component.onCompleted: { visible = true; visible = false; } |
96 | if (mItem->window()) { |
97 | if (mItem->window()->mouseGrabberItem() == mItem) { |
98 | mItem->ungrabMouse(); |
99 | } |
100 | mItem->window()->removeEventFilter(obj: this); |
101 | } |
102 | mItem = 0; |
103 | } |
104 | } |
105 | |
106 | void QQuickMouseThief::acceptCurrentEvent() |
107 | { |
108 | mAcceptCurrentEvent = true; |
109 | } |
110 | |
111 | void QQuickMouseThief::itemWindowChanged(QQuickWindow *window) |
112 | { |
113 | // The window will be null when the application is closing. |
114 | if (window) { |
115 | // This can be null if someone does the following: |
116 | // PieMenu { Component.onCompleted: { visible = true; visible = false; } |
117 | if (mItem) { |
118 | mItem->grabMouse(); |
119 | window->installEventFilter(filterObj: this); |
120 | } |
121 | } |
122 | } |
123 | |
124 | bool QQuickMouseThief::eventFilter(QObject *, QEvent *event) |
125 | { |
126 | if (!mItem) |
127 | return false; |
128 | |
129 | // The PieMenu QML code dictates which events are accepted by |
130 | // setting this property when it responds to our signals. |
131 | mAcceptCurrentEvent = false; |
132 | |
133 | if (event->type() == QEvent::MouseButtonRelease) { |
134 | const QPointF mouseWindowPos = static_cast<QMouseEvent *>(event)->windowPos(); |
135 | emitReleased(pos: mouseWindowPos); |
136 | // Even if the release should close the menu, we should emit |
137 | // clicked to be consistent since we have to do it ourselves. |
138 | bool releaseAccepted = mAcceptCurrentEvent; |
139 | mAcceptCurrentEvent = false; |
140 | |
141 | emitClicked(pos: mouseWindowPos); |
142 | if (!mAcceptCurrentEvent) { |
143 | // We might not have accepted click, but we may have accepted release. |
144 | mAcceptCurrentEvent = releaseAccepted; |
145 | } |
146 | } else if (event->type() == QEvent::MouseButtonPress) { |
147 | emitPressed(pos: static_cast<QMouseEvent *>(event)->windowPos()); |
148 | } else if (event->type() == QEvent::TouchEnd) { |
149 | // The finger(s) were lifted off the screen. We don't get this as a release event since |
150 | // we're doing our own custom handling, so we handle it here. |
151 | QTouchEvent *touchEvent = static_cast<QTouchEvent*>(event); |
152 | const QList<QTouchEvent::TouchPoint> points = touchEvent->touchPoints(); |
153 | // We only care about one finger. If there's more than one, ignore them. |
154 | if (!points.isEmpty()) { |
155 | const QPointF pos = points.first().pos(); |
156 | emitReleased(pos); |
157 | // Even if the release should close the menu, we should emit |
158 | // clicked to be consistent since we have to do it ourselves. |
159 | bool releaseAccepted = mAcceptCurrentEvent; |
160 | mAcceptCurrentEvent = false; |
161 | |
162 | emitClicked(pos); |
163 | if (!mAcceptCurrentEvent) { |
164 | // We might not have accepted click, but we may have accepted release. |
165 | mAcceptCurrentEvent = releaseAccepted; |
166 | } |
167 | } |
168 | } else if (event->type() == QEvent::TouchBegin) { |
169 | QTouchEvent *touchEvent = static_cast<QTouchEvent*>(event); |
170 | const QList<QTouchEvent::TouchPoint> points = touchEvent->touchPoints(); |
171 | if (!points.isEmpty()) { |
172 | emitPressed(pos: points.first().pos()); |
173 | } |
174 | } else if (event->type() == QEvent::TouchUpdate) { |
175 | QTouchEvent *touchEvent = static_cast<QTouchEvent*>(event); |
176 | const QList<QTouchEvent::TouchPoint> points = touchEvent->touchPoints(); |
177 | if (!points.isEmpty()) { |
178 | const QPointF mappedPos = mItem->mapFromScene(point: points.first().pos()); |
179 | emit touchUpdate(mouseX: mappedPos.x(), mouseY: mappedPos.y()); |
180 | } |
181 | } |
182 | return mAcceptCurrentEvent; |
183 | } |
184 | |
185 | void QQuickMouseThief::emitPressed(const QPointF &pos) |
186 | { |
187 | setReceivedPressEvent(true); |
188 | |
189 | // PieMenu can't detect presses outside its own MouseArea, |
190 | // so we need to provide these as well. |
191 | QPointF mappedPos = mItem->mapFromScene(point: pos); |
192 | emit pressed(mouseX: mappedPos.x(), mouseY: mappedPos.y()); |
193 | } |
194 | |
195 | void QQuickMouseThief::emitReleased(const QPointF &pos) |
196 | { |
197 | QPointF mappedPos = mItem->mapFromScene(point: pos); |
198 | emit released(mouseX: mappedPos.x(), mouseY: mappedPos.y()); |
199 | } |
200 | |
201 | void QQuickMouseThief::emitClicked(const QPointF &pos) |
202 | { |
203 | // mItem can be destroyed if the slots connected to released() caused it to be hidden. |
204 | // That's fine for us, since PieMenu doesn't need to handle anything if released() |
205 | // is emitted when the triggerMode is PieMenu.TriggerOnRelease. |
206 | if (mItem) { |
207 | QPointF mappedPos = mItem->mapFromScene(point: pos); |
208 | // Since we are creating the release events, we must also handle clicks. |
209 | emit clicked(mouseX: mappedPos.x(), mouseY: mappedPos.y()); |
210 | } |
211 | } |
212 | |