| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2017 The Qt Company Ltd. |
| 4 | ** Contact: http://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL3$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
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| 15 | ** information use the contact form at http://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPLv3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or later as published by the Free |
| 28 | ** Software Foundation and appearing in the file LICENSE.GPL included in |
| 29 | ** the packaging of this file. Please review the following information to |
| 30 | ** ensure the GNU General Public License version 2.0 requirements will be |
| 31 | ** met: http://www.gnu.org/licenses/gpl-2.0.html. |
| 32 | ** |
| 33 | ** $QT_END_LICENSE$ |
| 34 | ** |
| 35 | ****************************************************************************/ |
| 36 | |
| 37 | #include "qquickanimatednode_p.h" |
| 38 | |
| 39 | #include <QtQuick/qquickitem.h> |
| 40 | #include <QtQuick/qquickwindow.h> |
| 41 | |
| 42 | // based on qtdeclarative/examples/quick/scenegraph/threadedanimation |
| 43 | |
| 44 | QT_BEGIN_NAMESPACE |
| 45 | |
| 46 | QQuickAnimatedNode::QQuickAnimatedNode(QQuickItem *target) |
| 47 | : m_window(target->window()) |
| 48 | { |
| 49 | } |
| 50 | |
| 51 | bool QQuickAnimatedNode::isRunning() const |
| 52 | { |
| 53 | return m_running; |
| 54 | } |
| 55 | |
| 56 | int QQuickAnimatedNode::currentTime() const |
| 57 | { |
| 58 | int time = m_currentTime; |
| 59 | if (m_running) |
| 60 | time += m_timer.elapsed(); |
| 61 | return time; |
| 62 | } |
| 63 | |
| 64 | void QQuickAnimatedNode::setCurrentTime(int time) |
| 65 | { |
| 66 | m_currentTime = time; |
| 67 | m_timer.restart(); |
| 68 | } |
| 69 | |
| 70 | int QQuickAnimatedNode::duration() const |
| 71 | { |
| 72 | return m_duration; |
| 73 | } |
| 74 | |
| 75 | void QQuickAnimatedNode::setDuration(int duration) |
| 76 | { |
| 77 | m_duration = duration; |
| 78 | } |
| 79 | |
| 80 | int QQuickAnimatedNode::loopCount() const |
| 81 | { |
| 82 | return m_loopCount; |
| 83 | } |
| 84 | |
| 85 | void QQuickAnimatedNode::setLoopCount(int count) |
| 86 | { |
| 87 | m_loopCount = count; |
| 88 | } |
| 89 | |
| 90 | void QQuickAnimatedNode::sync(QQuickItem *target) |
| 91 | { |
| 92 | Q_UNUSED(target); |
| 93 | } |
| 94 | |
| 95 | QQuickWindow *QQuickAnimatedNode::window() const |
| 96 | { |
| 97 | return m_window; |
| 98 | } |
| 99 | |
| 100 | void QQuickAnimatedNode::start(int duration) |
| 101 | { |
| 102 | if (m_running) |
| 103 | return; |
| 104 | |
| 105 | m_running = true; |
| 106 | m_currentLoop = 0; |
| 107 | m_timer.restart(); |
| 108 | if (duration > 0) |
| 109 | m_duration = duration; |
| 110 | |
| 111 | connect(sender: m_window, signal: &QQuickWindow::beforeRendering, receiver: this, slot: &QQuickAnimatedNode::advance, type: Qt::DirectConnection); |
| 112 | connect(sender: m_window, signal: &QQuickWindow::frameSwapped, receiver: this, slot: &QQuickAnimatedNode::update, type: Qt::DirectConnection); |
| 113 | |
| 114 | // If we're inside a QQuickWidget, this call is necessary to ensure the widget |
| 115 | // gets updated for the first time. |
| 116 | m_window->update(); |
| 117 | |
| 118 | emit started(); |
| 119 | } |
| 120 | |
| 121 | void QQuickAnimatedNode::restart() |
| 122 | { |
| 123 | stop(); |
| 124 | start(); |
| 125 | } |
| 126 | |
| 127 | void QQuickAnimatedNode::stop() |
| 128 | { |
| 129 | if (!m_running) |
| 130 | return; |
| 131 | |
| 132 | m_running = false; |
| 133 | disconnect(sender: m_window, signal: &QQuickWindow::beforeRendering, receiver: this, slot: &QQuickAnimatedNode::advance); |
| 134 | disconnect(sender: m_window, signal: &QQuickWindow::frameSwapped, receiver: this, slot: &QQuickAnimatedNode::update); |
| 135 | emit stopped(); |
| 136 | } |
| 137 | |
| 138 | void QQuickAnimatedNode::updateCurrentTime(int time) |
| 139 | { |
| 140 | Q_UNUSED(time); |
| 141 | } |
| 142 | |
| 143 | void QQuickAnimatedNode::advance() |
| 144 | { |
| 145 | int time = currentTime(); |
| 146 | if (time > m_duration) { |
| 147 | time = 0; |
| 148 | setCurrentTime(0); |
| 149 | |
| 150 | if (m_loopCount > 0 && ++m_currentLoop >= m_loopCount) { |
| 151 | time = m_duration; // complete |
| 152 | stop(); |
| 153 | } |
| 154 | } |
| 155 | updateCurrentTime(time); |
| 156 | |
| 157 | // If we're inside a QQuickWidget, this call is necessary to ensure the widget gets updated. |
| 158 | m_window->update(); |
| 159 | } |
| 160 | |
| 161 | void QQuickAnimatedNode::update() |
| 162 | { |
| 163 | if (m_running) |
| 164 | m_window->update(); |
| 165 | } |
| 166 | |
| 167 | QT_END_NAMESPACE |
| 168 | |