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3 | ** Copyright (C) 2017 The Qt Company Ltd. |
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5 | ** |
6 | ** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit. |
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35 | ****************************************************************************/ |
36 | |
37 | #include "qquickanimatednode_p.h" |
38 | |
39 | #include <QtQuick/qquickitem.h> |
40 | #include <QtQuick/qquickwindow.h> |
41 | |
42 | // based on qtdeclarative/examples/quick/scenegraph/threadedanimation |
43 | |
44 | QT_BEGIN_NAMESPACE |
45 | |
46 | QQuickAnimatedNode::QQuickAnimatedNode(QQuickItem *target) |
47 | : m_window(target->window()) |
48 | { |
49 | } |
50 | |
51 | bool QQuickAnimatedNode::isRunning() const |
52 | { |
53 | return m_running; |
54 | } |
55 | |
56 | int QQuickAnimatedNode::currentTime() const |
57 | { |
58 | int time = m_currentTime; |
59 | if (m_running) |
60 | time += m_timer.elapsed(); |
61 | return time; |
62 | } |
63 | |
64 | void QQuickAnimatedNode::setCurrentTime(int time) |
65 | { |
66 | m_currentTime = time; |
67 | m_timer.restart(); |
68 | } |
69 | |
70 | int QQuickAnimatedNode::duration() const |
71 | { |
72 | return m_duration; |
73 | } |
74 | |
75 | void QQuickAnimatedNode::setDuration(int duration) |
76 | { |
77 | m_duration = duration; |
78 | } |
79 | |
80 | int QQuickAnimatedNode::loopCount() const |
81 | { |
82 | return m_loopCount; |
83 | } |
84 | |
85 | void QQuickAnimatedNode::setLoopCount(int count) |
86 | { |
87 | m_loopCount = count; |
88 | } |
89 | |
90 | void QQuickAnimatedNode::sync(QQuickItem *target) |
91 | { |
92 | Q_UNUSED(target); |
93 | } |
94 | |
95 | QQuickWindow *QQuickAnimatedNode::window() const |
96 | { |
97 | return m_window; |
98 | } |
99 | |
100 | void QQuickAnimatedNode::start(int duration) |
101 | { |
102 | if (m_running) |
103 | return; |
104 | |
105 | m_running = true; |
106 | m_currentLoop = 0; |
107 | m_timer.restart(); |
108 | if (duration > 0) |
109 | m_duration = duration; |
110 | |
111 | connect(sender: m_window, signal: &QQuickWindow::beforeRendering, receiver: this, slot: &QQuickAnimatedNode::advance, type: Qt::DirectConnection); |
112 | connect(sender: m_window, signal: &QQuickWindow::frameSwapped, receiver: this, slot: &QQuickAnimatedNode::update, type: Qt::DirectConnection); |
113 | |
114 | // If we're inside a QQuickWidget, this call is necessary to ensure the widget |
115 | // gets updated for the first time. |
116 | m_window->update(); |
117 | |
118 | emit started(); |
119 | } |
120 | |
121 | void QQuickAnimatedNode::restart() |
122 | { |
123 | stop(); |
124 | start(); |
125 | } |
126 | |
127 | void QQuickAnimatedNode::stop() |
128 | { |
129 | if (!m_running) |
130 | return; |
131 | |
132 | m_running = false; |
133 | disconnect(sender: m_window, signal: &QQuickWindow::beforeRendering, receiver: this, slot: &QQuickAnimatedNode::advance); |
134 | disconnect(sender: m_window, signal: &QQuickWindow::frameSwapped, receiver: this, slot: &QQuickAnimatedNode::update); |
135 | emit stopped(); |
136 | } |
137 | |
138 | void QQuickAnimatedNode::updateCurrentTime(int time) |
139 | { |
140 | Q_UNUSED(time); |
141 | } |
142 | |
143 | void QQuickAnimatedNode::advance() |
144 | { |
145 | int time = currentTime(); |
146 | if (time > m_duration) { |
147 | time = 0; |
148 | setCurrentTime(0); |
149 | |
150 | if (m_loopCount > 0 && ++m_currentLoop >= m_loopCount) { |
151 | time = m_duration; // complete |
152 | stop(); |
153 | } |
154 | } |
155 | updateCurrentTime(time); |
156 | |
157 | // If we're inside a QQuickWidget, this call is necessary to ensure the widget gets updated. |
158 | m_window->update(); |
159 | } |
160 | |
161 | void QQuickAnimatedNode::update() |
162 | { |
163 | if (m_running) |
164 | m_window->update(); |
165 | } |
166 | |
167 | QT_END_NAMESPACE |
168 | |