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50
51#include "dynamicclient.h"
52 #include <QMetaMethod>
53
54// constructor
55DynamicClient::DynamicClient(QSharedPointer<QRemoteObjectDynamicReplica> ptr) :
56 QObject(nullptr), clientSwitchState(false), reptr(ptr)
57{
58 //connect signal for replica valid changed with signal slot initialization
59 QObject::connect(sender: reptr.data(), signal: &QRemoteObjectDynamicReplica::initialized, receiver: this,
60 slot: &DynamicClient::initConnection_slot);
61}
62
63//destructor
64DynamicClient::~DynamicClient()
65{
66
67}
68
69// Function to initialize connections between slots and signals
70void DynamicClient::initConnection_slot()
71{
72
73 // connect source replica signal currStateChanged() with client's recSwitchState() slot to receive source's current state
74 QObject::connect(sender: reptr.data(), SIGNAL(currStateChanged(bool)), receiver: this, SLOT(recSwitchState_slot(bool)));
75 // connect client's echoSwitchState(..) signal with replica's server_slot(..) to echo back received state
76 QObject::connect(sender: this, SIGNAL(echoSwitchState(bool)),receiver: reptr.data(), SLOT(server_slot(bool)));
77}
78
79
80void DynamicClient::recSwitchState_slot(bool value)
81{
82 clientSwitchState = reptr->property(name: "currState").toBool(); // use replica property to get "currState" from source
83 qDebug() << "Received source state " << value << clientSwitchState;
84 Q_EMIT echoSwitchState(switchState: clientSwitchState); // Emit signal to echo received state back to server
85}
86
87

source code of qtremoteobjects/examples/remoteobjects/simpleswitch/directconnectdynamicclient/dynamicclient.cpp