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50 | |
51 | #include "dynamicclient.h" |
52 | #include <QMetaMethod> |
53 | |
54 | // constructor |
55 | DynamicClient::DynamicClient(QSharedPointer<QRemoteObjectDynamicReplica> ptr) : |
56 | QObject(nullptr), clientSwitchState(false), reptr(ptr) |
57 | { |
58 | //connect signal for replica valid changed with signal slot initialization |
59 | QObject::connect(sender: reptr.data(), signal: &QRemoteObjectDynamicReplica::initialized, receiver: this, |
60 | slot: &DynamicClient::initConnection_slot); |
61 | } |
62 | |
63 | //destructor |
64 | DynamicClient::~DynamicClient() |
65 | { |
66 | |
67 | } |
68 | |
69 | // Function to initialize connections between slots and signals |
70 | void DynamicClient::initConnection_slot() |
71 | { |
72 | |
73 | // connect source replica signal currStateChanged() with client's recSwitchState() slot to receive source's current state |
74 | QObject::connect(sender: reptr.data(), SIGNAL(currStateChanged(bool)), receiver: this, SLOT(recSwitchState_slot(bool))); |
75 | // connect client's echoSwitchState(..) signal with replica's server_slot(..) to echo back received state |
76 | QObject::connect(sender: this, SIGNAL(echoSwitchState(bool)),receiver: reptr.data(), SLOT(server_slot(bool))); |
77 | } |
78 | |
79 | |
80 | void DynamicClient::recSwitchState_slot(bool value) |
81 | { |
82 | clientSwitchState = reptr->property(name: "currState" ).toBool(); // use replica property to get "currState" from source |
83 | qDebug() << "Received source state " << value << clientSwitchState; |
84 | Q_EMIT echoSwitchState(switchState: clientSwitchState); // Emit signal to echo received state back to server |
85 | } |
86 | |
87 | |