1/*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#ifndef JSZombie_h
27#define JSZombie_h
28
29#include "JSCell.h"
30
31#if ENABLE(JSC_ZOMBIES)
32namespace JSC {
33
34class JSZombie : public JSCell {
35public:
36 JSZombie(const ClassInfo* oldInfo, Structure* structure)
37 : JSCell(structure)
38 , m_oldInfo(oldInfo)
39 {
40 }
41 virtual bool isZombie() const { return true; }
42 virtual const ClassInfo* classInfo() const { return &s_info; }
43 static Structure* leakedZombieStructure();
44
45 virtual bool isGetterSetter() const { ASSERT_NOT_REACHED(); return false; }
46 virtual bool isAPIValueWrapper() const { ASSERT_NOT_REACHED(); return false; }
47 virtual bool isPropertyNameIterator() const { ASSERT_NOT_REACHED(); return false; }
48 virtual CallType getCallData(CallData&) { ASSERT_NOT_REACHED(); return CallTypeNone; }
49 virtual ConstructType getConstructData(ConstructData&) { ASSERT_NOT_REACHED(); return ConstructTypeNone; }
50 virtual bool getUInt32(uint32_t&) const { ASSERT_NOT_REACHED(); return false; }
51 virtual JSValue toPrimitive(ExecState*, PreferredPrimitiveType) const { ASSERT_NOT_REACHED(); return jsNull(); }
52 virtual bool getPrimitiveNumber(ExecState*, double&, JSValue&) { ASSERT_NOT_REACHED(); return false; }
53 virtual bool toBoolean(ExecState*) const { ASSERT_NOT_REACHED(); return false; }
54 virtual double toNumber(ExecState*) const { ASSERT_NOT_REACHED(); return 0.0; }
55 virtual UString toString(ExecState*) const { ASSERT_NOT_REACHED(); return ""; }
56 virtual JSObject* toObject(ExecState*) const { ASSERT_NOT_REACHED(); return 0; }
57 virtual void markChildren(MarkStack&) { ASSERT_NOT_REACHED(); }
58 virtual void put(ExecState*, const Identifier&, JSValue, PutPropertySlot&) { ASSERT_NOT_REACHED(); }
59 virtual void put(ExecState*, unsigned, JSValue) { ASSERT_NOT_REACHED(); }
60 virtual bool deleteProperty(ExecState*, const Identifier&) { ASSERT_NOT_REACHED(); return false; }
61 virtual bool deleteProperty(ExecState*, unsigned) { ASSERT_NOT_REACHED(); return false; }
62 virtual JSObject* toThisObject(ExecState*) const { ASSERT_NOT_REACHED(); return 0; }
63 virtual UString toThisString(ExecState*) const { ASSERT_NOT_REACHED(); return ""; }
64 virtual JSString* toThisJSString(ExecState*) { ASSERT_NOT_REACHED(); return 0; }
65 virtual JSValue getJSNumber() { ASSERT_NOT_REACHED(); return jsNull(); }
66 virtual bool getOwnPropertySlot(ExecState*, const Identifier&, PropertySlot&) { ASSERT_NOT_REACHED(); return false; }
67 virtual bool getOwnPropertySlot(ExecState*, unsigned, PropertySlot&) { ASSERT_NOT_REACHED(); return false; }
68
69 static const ClassInfo s_info;
70private:
71 const ClassInfo* m_oldInfo;
72};
73
74}
75
76#endif // ENABLE(JSC_ZOMBIES)
77
78#endif // JSZombie_h
79

source code of qtscript/src/3rdparty/javascriptcore/JavaScriptCore/runtime/JSZombie.h