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| 39 | |
| 40 | #include "qscriptenginedebugger.h" |
| 41 | #include "qscriptdebugger_p.h" |
| 42 | #include "qscriptenginedebuggerfrontend_p.h" |
| 43 | #include "qscriptdebuggerstandardwidgetfactory_p.h" |
| 44 | #include <private/qobject_p.h> |
| 45 | |
| 46 | #include <QtCore/qsettings.h> |
| 47 | #include <QtWidgets/qapplication.h> |
| 48 | #include <QtWidgets/qdockwidget.h> |
| 49 | #include <QtWidgets/qmainwindow.h> |
| 50 | #include <QtWidgets/qmenubar.h> |
| 51 | #include <QtWidgets/qboxlayout.h> |
| 52 | |
| 53 | // this has to be outside the namespace |
| 54 | static void initScriptEngineDebuggerResources() |
| 55 | { |
| 56 | Q_INIT_RESOURCE(scripttools_debugging); |
| 57 | } |
| 58 | |
| 59 | QT_BEGIN_NAMESPACE |
| 60 | |
| 61 | class QtScriptDebuggerResourceInitializer |
| 62 | { |
| 63 | public: |
| 64 | QtScriptDebuggerResourceInitializer() { |
| 65 | // call outside-the-namespace function |
| 66 | initScriptEngineDebuggerResources(); |
| 67 | } |
| 68 | }; |
| 69 | |
| 70 | /*! |
| 71 | \since 4.5 |
| 72 | \class QScriptEngineDebugger |
| 73 | \inmodule QtScriptTools |
| 74 | \brief The QScriptEngineDebugger class provides a QScriptEngine debugger. |
| 75 | |
| 76 | \ingroup script |
| 77 | |
| 78 | |
| 79 | The QScriptEngineDebugger class provides a debugger that can be |
| 80 | embedded into Qt applications that use Qt Script. The debugger |
| 81 | enables the application user to inspect the state of the script |
| 82 | environment and control script execution. |
| 83 | |
| 84 | To attach the debugger to a script engine, call the attachTo() |
| 85 | function. |
| 86 | |
| 87 | \snippet src.scripttools.qscriptenginedebugger.cpp 0 |
| 88 | |
| 89 | Once the debugger has been attached to a script engine, you can |
| 90 | proceed to evaluate scripts as usual, e.g. by calling |
| 91 | QScriptEngine::evaluate(). The debugger will be triggered when an |
| 92 | uncaught exception occurs, or when a \c{debugger} statement is |
| 93 | encountered in a script. It is also possible to interrupt script |
| 94 | evaluation at an arbitrary time by triggering the InterruptAction. |
| 95 | For instance, to start the debugger when script evaluation starts, |
| 96 | you trigger the action before you begin to \l{QScriptEngine::}{evaluate()} |
| 97 | the script. |
| 98 | |
| 99 | \snippet scriptdebugger.cpp 2 |
| 100 | |
| 101 | By default, the \l{standardWindow()}{standard debugger window} is shown when |
| 102 | evaluation is suspended. This can be changed by calling the |
| 103 | setAutoShowStandardWindow() function. |
| 104 | |
| 105 | The debugger defines a set of \l{DebuggerAction}{actions} that are |
| 106 | available, such as stopping execution or printing the contents of a |
| 107 | variable. It also provides a set of widgets (components) that |
| 108 | display the information available from the debugger and that trigger |
| 109 | the actions on request. The actions available are identified by the |
| 110 | DebuggerAction enum, and the widgets are identified by the |
| 111 | DebuggerWidget enum. |
| 112 | |
| 113 | Access to the individual debugger widgets is provided by the |
| 114 | widget() function. This makes it possible to arrange the widgets in |
| 115 | a custom manner. Similarly, the action() function provides access |
| 116 | to the various debugger actions. |
| 117 | |
| 118 | The createStandardToolBar() function creates a standard toolbar, and the |
| 119 | createStandardMenu() function creates a standard menu; these functions can |
| 120 | be useful if you are creating a custom debugger configuration. |
| 121 | |
| 122 | The evaluationSuspended() signal is emitted when the debugger has |
| 123 | suspended script evaluation and entered interactive mode, i.e., the |
| 124 | mode in which it accepts input from the user. The |
| 125 | evaluationResumed() signal is emitted when script evaluation is |
| 126 | resumed, i.e, when execution control is given back to the script |
| 127 | engine. The state() function returns the debugger's current state. |
| 128 | |
| 129 | When calling QScriptEngine::evaluate() it is useful to pass a |
| 130 | descriptive script name (file name) as second argument, as this is |
| 131 | the name that will be displayed by the debugger in the |
| 132 | ScriptsWidget; if a name is not passed, the script will be labelled |
| 133 | "anonymous". |
| 134 | |
| 135 | When evaluation is suspended, the debugger will also suspend the |
| 136 | event loop of the script. In the following snippet, the call to |
| 137 | QScriptEngine::evaluate() causes the debugger to be triggered, and |
| 138 | the function call does not return until the user has finished |
| 139 | interacting with the debugger. |
| 140 | |
| 141 | \snippet src.scripttools.qscriptenginedebugger.cpp 1 |
| 142 | |
| 143 | When the Qt Script debugger is running, the C++ application itself |
| 144 | is not "frozen". This means that it is possible that more scripts |
| 145 | are evaluated, even though the debugger has suspended evaluation of |
| 146 | the \b{current} script evaluation. For example, a C++ timer might |
| 147 | trigger that causes a script function to be called, or the user |
| 148 | might click on a button in the main application user interface whose |
| 149 | clicked() signal is connected to a script function. This kind of |
| 150 | nested evaluation is permitted. The debugger will enter interactive |
| 151 | mode for the new script if an exception is thrown or a breakpoint is |
| 152 | reached. Note that it will not stop when encountering \c{debugger} |
| 153 | statements. \omit The effects are similar to those achieved by |
| 154 | typing a program into the debugger's console and evaluating |
| 155 | it. \endomit |
| 156 | |
| 157 | Nested evaluation requires some thought when deciding |
| 158 | how the debugger is presented to the user; for example, whether a |
| 159 | modal dialog is suitable, or whether some parts of the main |
| 160 | application user interface should be disabled while the debugger is |
| 161 | running. \omit Seems unfinished somehow \endomit |
| 162 | |
| 163 | Debugging inside of a \l{QWidget::paintEvent()}{paintEvent}() is |
| 164 | currently not supported. If you need to debug painting-related |
| 165 | script code, that code should be evaluated outside of the C++ |
| 166 | paintEvent(), e.g. by rendering to an image, like the Context2D and |
| 167 | Tetrix Qt Script examples do. This will make the code safe for |
| 168 | debugging. |
| 169 | |
| 170 | The debugger adds some special properties to the script engine: |
| 171 | \c{__FILE__} holds the name of the script in which the current |
| 172 | evaluation occurs, and \c{__LINE__} holds the current line |
| 173 | number. These are useful when doing print()-style debugging (the |
| 174 | messages appear in the debugger's debug output widget). |
| 175 | |
| 176 | The \l{Qt Script Debugger Manual} describes how to use the debugger. |
| 177 | The \l{Context2D Example}{Context2D example} shows how to integrate |
| 178 | the debugger in applications. |
| 179 | |
| 180 | \sa QScriptEngine, {Context2D Example} |
| 181 | */ |
| 182 | |
| 183 | /*! |
| 184 | \enum QScriptEngineDebugger::DebuggerWidget |
| 185 | |
| 186 | This enum decides the widget that the widget() function should |
| 187 | retrieve. We treat these widgets in more detail in the \l{Qt |
| 188 | Script Debugger Manual}. |
| 189 | |
| 190 | \value ConsoleWidget Provides a command-line interface to the debugger. |
| 191 | \value StackWidget Shows a backtrace of the script's execution state. |
| 192 | \value ScriptsWidget Displays a list of currently loaded scripts. |
| 193 | \value LocalsWidget Shows the local variables of the current stack frame. |
| 194 | \value CodeWidget Displays the code of the current script. |
| 195 | \value CodeFinderWidget Provides a widget that can search for text in the script shown in the |
| 196 | CodeWidget. |
| 197 | \value BreakpointsWidget Shows breakpoints that have been set. |
| 198 | \value DebugOutputWidget Contains output from the \c print() script function. |
| 199 | \value ErrorLogWidget Shows error messages that have been generated. |
| 200 | */ |
| 201 | |
| 202 | /*! |
| 203 | \enum QScriptEngineDebugger::DebuggerAction |
| 204 | |
| 205 | This enum specifies the action that the action() function should |
| 206 | retrieve. The actions retrieved can be connected to any slot and |
| 207 | connected to any widget. Please see the \l{Qt Script Debugger Manual}'s |
| 208 | \l{Console Command Reference} for a detailed description of these actions. |
| 209 | |
| 210 | \value InterruptAction Suspends script execution as soon as the next script statement is reached. |
| 211 | \value ContinueAction Gives the execution control back to the script engine. |
| 212 | \value StepIntoAction Performs a step action. |
| 213 | \value StepOverAction Performs a next action. |
| 214 | \value StepOutAction Executes the script until the current function returns. |
| 215 | \value RunToCursorAction Continues execution to the selected line (which contains the cursor) in the CodeWidget. |
| 216 | \value RunToNewScriptAction Returns control to the script engine until a new script is executed. |
| 217 | \value ToggleBreakpointAction Toggles a breakpoint at the selected line in the CodeWidget. |
| 218 | \value ClearDebugOutputAction Clears the contents of the DebugOutputWidget. |
| 219 | \value ClearErrorLogAction Clears the contents of the ErrorLogWidget. |
| 220 | \value ClearConsoleAction Clears the contents of the ConsoleWidget. |
| 221 | \value FindInScriptAction Displays the CodeFinderWidget. |
| 222 | \value FindNextInScriptAction Finds next occurrence in the CodeWidget. |
| 223 | \value FindPreviousInScriptAction Finds previous occurrence in the CodeWidget. |
| 224 | \value GoToLineAction Shows the "Go to Line" dialog. |
| 225 | */ |
| 226 | |
| 227 | /*! |
| 228 | \enum QScriptEngineDebugger::DebuggerState |
| 229 | \since 4.6 |
| 230 | |
| 231 | This enum specifies the current state of the debugger. |
| 232 | |
| 233 | \value RunningState The debugger is running. (Script evaluation is allowed.) |
| 234 | \value SuspendedState The debugger has suspended script evaluation. |
| 235 | */ |
| 236 | |
| 237 | class QScriptEngineDebuggerPrivate |
| 238 | : public QObjectPrivate |
| 239 | { |
| 240 | Q_DECLARE_PUBLIC(QScriptEngineDebugger) |
| 241 | public: |
| 242 | QScriptEngineDebuggerPrivate(); |
| 243 | ~QScriptEngineDebuggerPrivate(); |
| 244 | |
| 245 | // private slots |
| 246 | void _q_showStandardWindow(); |
| 247 | |
| 248 | void createDebugger(); |
| 249 | |
| 250 | QScriptDebugger *debugger; |
| 251 | QScriptEngineDebuggerFrontend *frontend; |
| 252 | #ifndef QT_NO_MAINWINDOW |
| 253 | QMainWindow *standardWindow; |
| 254 | #endif |
| 255 | bool autoShow; |
| 256 | |
| 257 | static QtScriptDebuggerResourceInitializer resourceInitializer; |
| 258 | }; |
| 259 | |
| 260 | namespace { |
| 261 | |
| 262 | class WidgetClosedNotifier : public QObject |
| 263 | { |
| 264 | Q_OBJECT |
| 265 | public: |
| 266 | WidgetClosedNotifier(QWidget *w, QObject *parent = 0) |
| 267 | : QObject(parent), widget(w) |
| 268 | { |
| 269 | w->installEventFilter(filterObj: this); |
| 270 | } |
| 271 | |
| 272 | bool eventFilter(QObject *watched, QEvent *e) |
| 273 | { |
| 274 | if (watched != widget) |
| 275 | return false; |
| 276 | if (e->type() != QEvent::Close) |
| 277 | return false; |
| 278 | emit widgetClosed(); |
| 279 | return true; |
| 280 | } |
| 281 | |
| 282 | Q_SIGNALS: |
| 283 | void widgetClosed(); |
| 284 | |
| 285 | private: |
| 286 | QWidget *widget; |
| 287 | }; |
| 288 | |
| 289 | } // namespace |
| 290 | |
| 291 | QtScriptDebuggerResourceInitializer QScriptEngineDebuggerPrivate::resourceInitializer; |
| 292 | |
| 293 | QScriptEngineDebuggerPrivate::QScriptEngineDebuggerPrivate() |
| 294 | { |
| 295 | debugger = 0; |
| 296 | frontend = 0; |
| 297 | #ifndef QT_NO_MAINWINDOW |
| 298 | standardWindow = 0; |
| 299 | #endif |
| 300 | autoShow = true; |
| 301 | } |
| 302 | |
| 303 | QScriptEngineDebuggerPrivate::~QScriptEngineDebuggerPrivate() |
| 304 | { |
| 305 | delete debugger; |
| 306 | delete frontend; |
| 307 | #ifndef QT_NO_MAINWINDOW |
| 308 | if (standardWindow) { |
| 309 | QSettings settings(QSettings::UserScope, QLatin1String("Trolltech" )); |
| 310 | QByteArray geometry = standardWindow->saveGeometry(); |
| 311 | settings.setValue(key: QLatin1String("Qt/scripttools/debugging/mainWindowGeometry" ), value: geometry); |
| 312 | QByteArray state = standardWindow->saveState(); |
| 313 | settings.setValue(key: QLatin1String("Qt/scripttools/debugging/mainWindowState" ), value: state); |
| 314 | if (standardWindow->parent() == 0) |
| 315 | delete standardWindow; |
| 316 | } |
| 317 | #endif |
| 318 | } |
| 319 | |
| 320 | #ifndef QT_NO_MAINWINDOW |
| 321 | void QScriptEngineDebuggerPrivate::_q_showStandardWindow() |
| 322 | { |
| 323 | Q_Q(QScriptEngineDebugger); |
| 324 | (void)q->standardWindow(); // ensure it's created |
| 325 | standardWindow->show(); |
| 326 | } |
| 327 | #endif |
| 328 | |
| 329 | void QScriptEngineDebuggerPrivate::createDebugger() |
| 330 | { |
| 331 | Q_Q(QScriptEngineDebugger); |
| 332 | if (!debugger) { |
| 333 | debugger = new QScriptDebugger(); |
| 334 | debugger->setWidgetFactory(new QScriptDebuggerStandardWidgetFactory(q)); |
| 335 | QObject::connect(sender: debugger, SIGNAL(started()), |
| 336 | receiver: q, SIGNAL(evaluationResumed())); |
| 337 | QObject::connect(sender: debugger, SIGNAL(stopped()), |
| 338 | receiver: q, SIGNAL(evaluationSuspended())); |
| 339 | if (autoShow) { |
| 340 | QObject::connect(sender: q, SIGNAL(evaluationSuspended()), |
| 341 | receiver: q, SLOT(_q_showStandardWindow())); |
| 342 | } |
| 343 | } |
| 344 | } |
| 345 | |
| 346 | /*! |
| 347 | Constructs a new QScriptEngineDebugger object with the given \a |
| 348 | parent. |
| 349 | |
| 350 | To attach a QScriptEngine to the debugger, use attachTo() |
| 351 | function. |
| 352 | |
| 353 | */ |
| 354 | QScriptEngineDebugger::QScriptEngineDebugger(QObject *parent) |
| 355 | : QObject(*new QScriptEngineDebuggerPrivate, parent) |
| 356 | { |
| 357 | } |
| 358 | |
| 359 | /*! |
| 360 | Destroys this QScriptEngineDebugger. |
| 361 | */ |
| 362 | QScriptEngineDebugger::~QScriptEngineDebugger() |
| 363 | { |
| 364 | } |
| 365 | |
| 366 | /*! |
| 367 | Attaches to the given \a engine. |
| 368 | |
| 369 | The debugger will install a custom agent (using |
| 370 | QScriptEngine::setAgent()) to monitor the engine. While the debugger |
| 371 | is attached, you should not change the agent; however, if you do |
| 372 | have to perform additional monitoring, you must set a proxy agent |
| 373 | that forwards all events to the debugger's agent. |
| 374 | |
| 375 | \sa detach() |
| 376 | */ |
| 377 | void QScriptEngineDebugger::attachTo(QScriptEngine *engine) |
| 378 | { |
| 379 | Q_D(QScriptEngineDebugger); |
| 380 | if (!engine) { |
| 381 | detach(); |
| 382 | return; |
| 383 | } |
| 384 | d->createDebugger(); |
| 385 | if (!d->frontend) |
| 386 | d->frontend = new QScriptEngineDebuggerFrontend(); |
| 387 | d->frontend->attachTo(engine); |
| 388 | d->debugger->setFrontend(d->frontend); |
| 389 | } |
| 390 | |
| 391 | /*! |
| 392 | Detaches from the current script engine, if any. |
| 393 | |
| 394 | \sa attachTo() |
| 395 | */ |
| 396 | void QScriptEngineDebugger::detach() |
| 397 | { |
| 398 | Q_D(QScriptEngineDebugger); |
| 399 | if (d->frontend) |
| 400 | d->frontend->detach(); |
| 401 | if (d->debugger) |
| 402 | d->debugger->setFrontend(0); |
| 403 | } |
| 404 | |
| 405 | /*! |
| 406 | \since 4.6 |
| 407 | |
| 408 | Returns the current state of the debugger. |
| 409 | |
| 410 | \sa evaluationResumed() |
| 411 | \sa evaluationSuspended() |
| 412 | */ |
| 413 | QScriptEngineDebugger::DebuggerState QScriptEngineDebugger::state() const |
| 414 | { |
| 415 | Q_D(const QScriptEngineDebugger); |
| 416 | return !d->debugger || !d->debugger->isInteractive() ? SuspendedState : RunningState; |
| 417 | } |
| 418 | |
| 419 | /*! |
| 420 | |
| 421 | Returns a pointer to the instance of the specified standard \a |
| 422 | widget. The widgets available are defined by the DebuggerWidget |
| 423 | enum. |
| 424 | |
| 425 | A main window containing all widgets is returned by |
| 426 | standardWindow(). If you do not want to use this window, you can |
| 427 | fetch the individual widgets with this function. For instance, the |
| 428 | code example below shows how to set up a layout containing a |
| 429 | \l{QScriptEngineDebugger::CodeWidget}{code window} and a |
| 430 | \l{QScriptEngineDebugger::StackWidget}{stack widget}. |
| 431 | |
| 432 | \snippet scriptdebugger.cpp 0 |
| 433 | |
| 434 | Note that you need to set setAutoShowStandardWindow() to false; if |
| 435 | not, the standard window will be shown regardless. |
| 436 | |
| 437 | \sa action(), standardWindow(), setAutoShowStandardWindow() |
| 438 | */ |
| 439 | QWidget *QScriptEngineDebugger::widget(DebuggerWidget widget) const |
| 440 | { |
| 441 | Q_D(const QScriptEngineDebugger); |
| 442 | const_cast<QScriptEngineDebuggerPrivate*>(d)->createDebugger(); |
| 443 | return d->debugger->widget(widget: static_cast<QScriptDebugger::DebuggerWidget>(static_cast<int>(widget))); |
| 444 | } |
| 445 | |
| 446 | /*! |
| 447 | Returns a pointer to the specified \a action. The actions available |
| 448 | are given by the DebuggerAction enum. |
| 449 | |
| 450 | With this function, you can add the actions to your own widgets, |
| 451 | toolbars, and menus. It is also convenient if you, for example, |
| 452 | wish to spice things up with your own groovy icons. The code |
| 453 | example below shows how to add actions to a QToolBar. |
| 454 | |
| 455 | \snippet scriptdebugger.cpp 1 |
| 456 | |
| 457 | Note that QScriptEngineDebugger has already added the actions to |
| 458 | its \l{DebuggerWidget}{standard widgets} and \l{standardWindow()}{standard window}. |
| 459 | |
| 460 | \sa widget(), createStandardMenu(), createStandardToolBar(), standardWindow() |
| 461 | */ |
| 462 | QAction *QScriptEngineDebugger::action(DebuggerAction action) const |
| 463 | { |
| 464 | Q_D(const QScriptEngineDebugger); |
| 465 | QScriptEngineDebugger *that = const_cast<QScriptEngineDebugger*>(this); |
| 466 | that->d_func()->createDebugger(); |
| 467 | return d->debugger->action(action: static_cast<QScriptDebugger::DebuggerAction>(static_cast<int>(action)), parent: that); |
| 468 | } |
| 469 | |
| 470 | /*! |
| 471 | Returns whether the standard debugger window is automatically shown when |
| 472 | evaluation is suspended. |
| 473 | |
| 474 | The default is true. |
| 475 | */ |
| 476 | bool QScriptEngineDebugger::autoShowStandardWindow() const |
| 477 | { |
| 478 | Q_D(const QScriptEngineDebugger); |
| 479 | return d->autoShow; |
| 480 | } |
| 481 | |
| 482 | /*! |
| 483 | Sets whether the standard debugger window is automatically shown when |
| 484 | evaluation is suspended. If \a autoShow is true, the window will be |
| 485 | automatically shown, otherwise it will not. |
| 486 | */ |
| 487 | void QScriptEngineDebugger::setAutoShowStandardWindow(bool autoShow) |
| 488 | { |
| 489 | Q_D(QScriptEngineDebugger); |
| 490 | if (autoShow == d->autoShow) |
| 491 | return; |
| 492 | if (autoShow) { |
| 493 | QObject::connect(sender: this, SIGNAL(evaluationSuspended()), |
| 494 | receiver: this, SLOT(_q_showStandardWindow())); |
| 495 | } else { |
| 496 | QObject::disconnect(sender: this, SIGNAL(evaluationSuspended()), |
| 497 | receiver: this, SLOT(_q_showStandardWindow())); |
| 498 | } |
| 499 | d->autoShow = autoShow; |
| 500 | } |
| 501 | |
| 502 | /*! |
| 503 | Returns a main window with a standard configuration of the debugger's |
| 504 | components. |
| 505 | |
| 506 | \sa createStandardMenu(), createStandardToolBar() |
| 507 | */ |
| 508 | #ifndef QT_NO_MAINWINDOW |
| 509 | QMainWindow *QScriptEngineDebugger::standardWindow() const |
| 510 | { |
| 511 | Q_D(const QScriptEngineDebugger); |
| 512 | if (d->standardWindow) |
| 513 | return d->standardWindow; |
| 514 | if (!QApplication::instance()) |
| 515 | return 0; |
| 516 | QScriptEngineDebugger *that = const_cast<QScriptEngineDebugger*>(this); |
| 517 | |
| 518 | QMainWindow *win = new QMainWindow(); |
| 519 | #ifndef QT_NO_DOCKWIDGET |
| 520 | QDockWidget *scriptsDock = new QDockWidget(win); |
| 521 | scriptsDock->setObjectName(QLatin1String("qtscriptdebugger_scriptsDockWidget" )); |
| 522 | scriptsDock->setWindowTitle(tr(s: "Loaded Scripts" )); |
| 523 | scriptsDock->setWidget(widget(widget: ScriptsWidget)); |
| 524 | win->addDockWidget(area: Qt::LeftDockWidgetArea, dockwidget: scriptsDock); |
| 525 | |
| 526 | QDockWidget *breakpointsDock = new QDockWidget(win); |
| 527 | breakpointsDock->setObjectName(QLatin1String("qtscriptdebugger_breakpointsDockWidget" )); |
| 528 | breakpointsDock->setWindowTitle(tr(s: "Breakpoints" )); |
| 529 | breakpointsDock->setWidget(widget(widget: BreakpointsWidget)); |
| 530 | win->addDockWidget(area: Qt::LeftDockWidgetArea, dockwidget: breakpointsDock); |
| 531 | |
| 532 | QDockWidget *stackDock = new QDockWidget(win); |
| 533 | stackDock->setObjectName(QLatin1String("qtscriptdebugger_stackDockWidget" )); |
| 534 | stackDock->setWindowTitle(tr(s: "Stack" )); |
| 535 | stackDock->setWidget(widget(widget: StackWidget)); |
| 536 | win->addDockWidget(area: Qt::RightDockWidgetArea, dockwidget: stackDock); |
| 537 | |
| 538 | QDockWidget *localsDock = new QDockWidget(win); |
| 539 | localsDock->setObjectName(QLatin1String("qtscriptdebugger_localsDockWidget" )); |
| 540 | localsDock->setWindowTitle(tr(s: "Locals" )); |
| 541 | localsDock->setWidget(widget(widget: LocalsWidget)); |
| 542 | win->addDockWidget(area: Qt::RightDockWidgetArea, dockwidget: localsDock); |
| 543 | |
| 544 | QDockWidget *consoleDock = new QDockWidget(win); |
| 545 | consoleDock->setObjectName(QLatin1String("qtscriptdebugger_consoleDockWidget" )); |
| 546 | consoleDock->setWindowTitle(tr(s: "Console" )); |
| 547 | consoleDock->setWidget(widget(widget: ConsoleWidget)); |
| 548 | win->addDockWidget(area: Qt::BottomDockWidgetArea, dockwidget: consoleDock); |
| 549 | |
| 550 | QDockWidget *debugOutputDock = new QDockWidget(win); |
| 551 | debugOutputDock->setObjectName(QLatin1String("qtscriptdebugger_debugOutputDockWidget" )); |
| 552 | debugOutputDock->setWindowTitle(tr(s: "Debug Output" )); |
| 553 | debugOutputDock->setWidget(widget(widget: DebugOutputWidget)); |
| 554 | win->addDockWidget(area: Qt::BottomDockWidgetArea, dockwidget: debugOutputDock); |
| 555 | |
| 556 | QDockWidget *errorLogDock = new QDockWidget(win); |
| 557 | errorLogDock->setObjectName(QLatin1String("qtscriptdebugger_errorLogDockWidget" )); |
| 558 | errorLogDock->setWindowTitle(tr(s: "Error Log" )); |
| 559 | errorLogDock->setWidget(widget(widget: ErrorLogWidget)); |
| 560 | win->addDockWidget(area: Qt::BottomDockWidgetArea, dockwidget: errorLogDock); |
| 561 | |
| 562 | win->tabifyDockWidget(first: errorLogDock, second: debugOutputDock); |
| 563 | win->tabifyDockWidget(first: debugOutputDock, second: consoleDock); |
| 564 | #endif |
| 565 | |
| 566 | #ifndef QT_NO_TOOLBAR |
| 567 | win->addToolBar(area: Qt::TopToolBarArea, toolbar: that->createStandardToolBar()); |
| 568 | #endif |
| 569 | |
| 570 | #ifndef QT_NO_MENUBAR |
| 571 | win->menuBar()->addMenu(menu: that->createStandardMenu(parent: win)); |
| 572 | |
| 573 | QMenu * = win->menuBar()->addMenu(title: tr(s: "Search" )); |
| 574 | editMenu->addAction(action: action(action: FindInScriptAction)); |
| 575 | editMenu->addAction(action: action(action: FindNextInScriptAction)); |
| 576 | editMenu->addAction(action: action(action: FindPreviousInScriptAction)); |
| 577 | editMenu->addSeparator(); |
| 578 | editMenu->addAction(action: action(action: GoToLineAction)); |
| 579 | |
| 580 | #ifndef QT_NO_DOCKWIDGET |
| 581 | QMenu * = win->menuBar()->addMenu(title: tr(s: "View" )); |
| 582 | viewMenu->addAction(action: scriptsDock->toggleViewAction()); |
| 583 | viewMenu->addAction(action: breakpointsDock->toggleViewAction()); |
| 584 | viewMenu->addAction(action: stackDock->toggleViewAction()); |
| 585 | viewMenu->addAction(action: localsDock->toggleViewAction()); |
| 586 | viewMenu->addAction(action: consoleDock->toggleViewAction()); |
| 587 | viewMenu->addAction(action: debugOutputDock->toggleViewAction()); |
| 588 | viewMenu->addAction(action: errorLogDock->toggleViewAction()); |
| 589 | #endif |
| 590 | #endif |
| 591 | |
| 592 | QWidget *central = new QWidget(); |
| 593 | QVBoxLayout *vbox = new QVBoxLayout(central); |
| 594 | vbox->setContentsMargins(left: 0, top: 0, right: 0, bottom: 0); |
| 595 | vbox->addWidget(widget(widget: CodeWidget)); |
| 596 | vbox->addWidget(widget(widget: CodeFinderWidget)); |
| 597 | widget(widget: CodeFinderWidget)->hide(); |
| 598 | win->setCentralWidget(central); |
| 599 | |
| 600 | win->setWindowTitle(tr(s: "Qt Script Debugger" )); |
| 601 | #ifndef QT_NO_TOOLBAR |
| 602 | win->setUnifiedTitleAndToolBarOnMac(true); |
| 603 | #endif |
| 604 | |
| 605 | QSettings settings(QSettings::UserScope, QLatin1String("Trolltech" )); |
| 606 | QVariant geometry = settings.value(key: QLatin1String("Qt/scripttools/debugging/mainWindowGeometry" )); |
| 607 | if (geometry.isValid()) |
| 608 | win->restoreGeometry(geometry: geometry.toByteArray()); |
| 609 | QVariant state = settings.value(key: QLatin1String("Qt/scripttools/debugging/mainWindowState" )); |
| 610 | if (state.isValid()) |
| 611 | win->restoreState(state: state.toByteArray()); |
| 612 | |
| 613 | WidgetClosedNotifier *closedNotifier = new WidgetClosedNotifier(win, that); |
| 614 | QObject::connect(sender: closedNotifier, SIGNAL(widgetClosed()), |
| 615 | receiver: action(action: ContinueAction), SLOT(trigger())); |
| 616 | |
| 617 | const_cast<QScriptEngineDebuggerPrivate*>(d)->standardWindow = win; |
| 618 | return win; |
| 619 | } |
| 620 | #endif // QT_NO_MAINWINDOW |
| 621 | |
| 622 | /*! |
| 623 | Creates a standard debugger menu with the given \a parent. |
| 624 | Returns the new menu object. |
| 625 | |
| 626 | \sa createStandardToolBar() |
| 627 | */ |
| 628 | QMenu *QScriptEngineDebugger::createStandardMenu(QWidget *parent) |
| 629 | { |
| 630 | Q_D(QScriptEngineDebugger); |
| 631 | d->createDebugger(); |
| 632 | return d->debugger->createStandardMenu(widgetParent: parent, actionParent: this); |
| 633 | } |
| 634 | |
| 635 | /*! |
| 636 | Creates a standard debugger toolbar with the given \a parent. |
| 637 | Returns the new toolbar object. |
| 638 | |
| 639 | \sa createStandardMenu() |
| 640 | */ |
| 641 | #ifndef QT_NO_TOOLBAR |
| 642 | QToolBar *QScriptEngineDebugger::createStandardToolBar(QWidget *parent) |
| 643 | { |
| 644 | Q_D(QScriptEngineDebugger); |
| 645 | d->createDebugger(); |
| 646 | return d->debugger->createStandardToolBar(widgetParent: parent, actionParent: this); |
| 647 | } |
| 648 | #endif |
| 649 | |
| 650 | /*! |
| 651 | \fn QScriptEngineDebugger::evaluationSuspended() |
| 652 | |
| 653 | This signal is emitted when the debugger has suspended script |
| 654 | evaluation for whatever reason (e.g. due to an uncaught script |
| 655 | exception, or due to a breakpoint being triggered). |
| 656 | |
| 657 | \sa evaluationResumed() |
| 658 | */ |
| 659 | |
| 660 | /*! |
| 661 | \fn QScriptEngineDebugger::evaluationResumed() |
| 662 | |
| 663 | This signal is emitted when the debugger has resumed script |
| 664 | evaluation (e.g. the user gave the "continue" command). |
| 665 | |
| 666 | \sa evaluationSuspended() |
| 667 | */ |
| 668 | |
| 669 | QT_END_NAMESPACE |
| 670 | |
| 671 | #include "qscriptenginedebugger.moc" |
| 672 | |
| 673 | #include "moc_qscriptenginedebugger.cpp" |
| 674 | |