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50
51#include "mainwindow.h"
52#include "ui_mainwindow.h"
53
54#include <QScxmlStateMachine>
55#include <QStringListModel>
56
57QT_USE_NAMESPACE
58
59MainWindow::MainWindow(QScxmlStateMachine *machine, QWidget *parent) :
60 QWidget(parent),
61 m_ui(new Ui::MainWindow),
62 m_machine(machine)
63{
64 m_ui->setupUi(this);
65
66 // lights
67 initAndConnect(state: QLatin1String("cLightOn"), widget: m_ui->cLabel);
68 initAndConnect(state: QLatin1String("rLightOn"), widget: m_ui->rLabel);
69 initAndConnect(state: QLatin1String("aLightOn"), widget: m_ui->aLabel);
70 initAndConnect(state: QLatin1String("zLightOn"), widget: m_ui->zLabel);
71 initAndConnect(state: QLatin1String("yLightOn"), widget: m_ui->yLabel);
72 initAndConnect(state: QLatin1String("hurryLightOn"), widget: m_ui->hurryLabel);
73 initAndConnect(state: QLatin1String("jackpotLightOn"), widget: m_ui->jackpotLabel);
74 initAndConnect(state: QLatin1String("gameOverLightOn"), widget: m_ui->gameOverLabel);
75
76 // help labels
77 initAndConnect(state: QLatin1String("offState"), widget: m_ui->offStateLabel);
78 initAndConnect(state: QLatin1String("hurryStateOff"), widget: m_ui->normalStateLabel);
79 initAndConnect(state: QLatin1String("hurryStateOn"), widget: m_ui->hurryStateLabel);
80 initAndConnect(state: QLatin1String("jackpotStateOn"), widget: m_ui->jackpotStateLabel);
81
82 // context enablement
83 initAndConnect(state: QLatin1String("offState"), widget: m_ui->startButton);
84 initAndConnect(state: QLatin1String("onState"), widget: m_ui->cButton);
85 initAndConnect(state: QLatin1String("onState"), widget: m_ui->rButton);
86 initAndConnect(state: QLatin1String("onState"), widget: m_ui->aButton);
87 initAndConnect(state: QLatin1String("onState"), widget: m_ui->zButton);
88 initAndConnect(state: QLatin1String("onState"), widget: m_ui->yButton);
89 initAndConnect(state: QLatin1String("onState"), widget: m_ui->ballOutButton);
90
91 // datamodel update
92 m_machine->connectToEvent(scxmlEventSpec: "updateScore", functor: [this] (const QScxmlEvent &event) {
93 const QVariant data = event.data();
94 const QString highScore = data.toMap().value(akey: "highScore").toString();
95 m_ui->highScoreLabel->setText(highScore);
96 const QString score = data.toMap().value(akey: "score").toString();
97 m_ui->scoreLabel->setText(score);
98 });
99
100 // gui interaction
101 connect(sender: m_ui->cButton, signal: &QAbstractButton::clicked,
102 slot: [this] { m_machine->submitEvent(eventName: "cLetterTriggered");
103 });
104 connect(sender: m_ui->rButton, signal: &QAbstractButton::clicked,
105 slot: [this] { m_machine->submitEvent(eventName: "rLetterTriggered");
106 });
107 connect(sender: m_ui->aButton, signal: &QAbstractButton::clicked,
108 slot: [this] { m_machine->submitEvent(eventName: "aLetterTriggered");
109 });
110 connect(sender: m_ui->zButton, signal: &QAbstractButton::clicked,
111 slot: [this] { m_machine->submitEvent(eventName: "zLetterTriggered");
112 });
113 connect(sender: m_ui->yButton, signal: &QAbstractButton::clicked,
114 slot: [this] { m_machine->submitEvent(eventName: "yLetterTriggered");
115 });
116 connect(sender: m_ui->startButton, signal: &QAbstractButton::clicked,
117 slot: [this] { m_machine->submitEvent(eventName: "startTriggered");
118 });
119 connect(sender: m_ui->ballOutButton, signal: &QAbstractButton::clicked,
120 slot: [this] { m_machine->submitEvent(eventName: "ballOutTriggered");
121 });
122}
123
124MainWindow::~MainWindow()
125{
126 delete m_ui;
127}
128
129void MainWindow::initAndConnect(const QString &state, QWidget *widget)
130{
131 widget->setEnabled(m_machine->isActive(scxmlStateName: state));
132 m_machine->connectToState(scxmlStateName: state, receiver: widget, method: &QWidget::setEnabled);
133}
134

source code of qtscxml/examples/scxml/pinball/mainwindow.cpp