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39 | |
40 | #include "genericrotationsensor.h" |
41 | #include <QDebug> |
42 | #include <qmath.h> |
43 | |
44 | char const * const genericrotationsensor::id("generic.rotation"); |
45 | |
46 | genericrotationsensor::genericrotationsensor(QSensor *sensor) |
47 | : QSensorBackend(sensor) |
48 | { |
49 | accelerometer = new QAccelerometer(this); |
50 | accelerometer->addFilter(filter: this); |
51 | accelerometer->connectToBackend(); |
52 | |
53 | setReading<QRotationReading>(&m_reading); |
54 | setDataRates(accelerometer); |
55 | |
56 | QRotationSensor * const rotationSensor = qobject_cast<QRotationSensor *>(object: sensor); |
57 | if (rotationSensor) |
58 | rotationSensor->setHasZ(false); |
59 | } |
60 | |
61 | void genericrotationsensor::start() |
62 | { |
63 | accelerometer->setDataRate(sensor()->dataRate()); |
64 | accelerometer->setAlwaysOn(sensor()->isAlwaysOn()); |
65 | accelerometer->start(); |
66 | if (!accelerometer->isActive()) |
67 | sensorStopped(); |
68 | if (accelerometer->isBusy()) |
69 | sensorBusy(); |
70 | } |
71 | |
72 | void genericrotationsensor::stop() |
73 | { |
74 | accelerometer->stop(); |
75 | } |
76 | |
77 | bool genericrotationsensor::filter(QSensorReading *reading) |
78 | { |
79 | QAccelerometerReading *ar = qobject_cast<QAccelerometerReading*>(object: reading); |
80 | qreal pitch = 0; |
81 | qreal roll = 0; |
82 | |
83 | qreal x = ar->x(); |
84 | qreal y = ar->y(); |
85 | qreal z = ar->z(); |
86 | |
87 | // Note that the formula used come from this document: |
88 | // http://www.freescale.com/files/sensors/doc/app_note/AN3461.pdf |
89 | pitch = qRadiansToDegrees(radians: qAtan(v: y / qSqrt(v: x * x + z * z))); |
90 | roll = qRadiansToDegrees(radians: qAtan(v: x / qSqrt(v: y * y + z * z))); |
91 | // Roll is a left-handed rotation but we need right-handed rotation |
92 | roll = -roll; |
93 | |
94 | // We need to fix up roll to the (-180,180] range required. |
95 | // Check for negative theta values and apply an offset as required. |
96 | // Note that theta is defined as the angle of the Z axis relative |
97 | // to gravity (see referenced document). It's negative when the |
98 | // face of the device points downward. |
99 | qreal theta = qRadiansToDegrees(radians: qAtan(v: qSqrt(v: x * x + y * y) / z)); |
100 | if (theta < 0) { |
101 | if (roll > 0) |
102 | roll = 180 - roll; |
103 | else |
104 | roll = -180 - roll; |
105 | } |
106 | |
107 | m_reading.setTimestamp(ar->timestamp()); |
108 | m_reading.setFromEuler(x: pitch, y: roll, z: 0); |
109 | newReadingAvailable(); |
110 | return false; |
111 | } |
112 | |
113 |