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50 | |
51 | #include "tictactoe.h" |
52 | |
53 | #include <QMouseEvent> |
54 | #include <QPainter> |
55 | |
56 | static inline QString defaultState() { return QStringLiteral("---------" ); } |
57 | |
58 | TicTacToe::TicTacToe(QWidget *parent) |
59 | : QWidget(parent) |
60 | { |
61 | } |
62 | |
63 | QSize TicTacToe::minimumSizeHint() const |
64 | { |
65 | return QSize(200, 200); |
66 | } |
67 | |
68 | QSize TicTacToe::sizeHint() const |
69 | { |
70 | return QSize(200, 200); |
71 | } |
72 | |
73 | void TicTacToe::setState(const QString &newState) |
74 | { |
75 | turnNumber = 0; |
76 | myState = defaultState(); |
77 | int position = 0; |
78 | while (position < 9 && position < newState.length()) { |
79 | QChar mark = newState.at(i: position); |
80 | if (mark == Cross || mark == Nought) { |
81 | ++turnNumber; |
82 | myState.replace(i: position, len: 1, after: mark); |
83 | } |
84 | position++; |
85 | } |
86 | update(); |
87 | } |
88 | |
89 | QString TicTacToe::state() const |
90 | { |
91 | return myState; |
92 | } |
93 | |
94 | void TicTacToe::clearBoard() |
95 | { |
96 | myState = defaultState(); |
97 | turnNumber = 0; |
98 | update(); |
99 | } |
100 | |
101 | void TicTacToe::mousePressEvent(QMouseEvent *event) |
102 | { |
103 | if (turnNumber == 9) { |
104 | clearBoard(); |
105 | update(); |
106 | } else { |
107 | for (int position = 0; position < 9; ++position) { |
108 | QRect cell = cellRect(row: position / 3, col: position % 3); |
109 | if (cell.contains(p: event->pos())) { |
110 | if (myState.at(i: position) == Empty) { |
111 | if (turnNumber % 2 == 0) |
112 | myState.replace(i: position, len: 1, after: Cross); |
113 | else |
114 | myState.replace(i: position, len: 1, after: Nought); |
115 | ++turnNumber; |
116 | update(); |
117 | } |
118 | } |
119 | } |
120 | } |
121 | } |
122 | |
123 | void TicTacToe::paintEvent(QPaintEvent * /* event */) |
124 | { |
125 | QPainter painter(this); |
126 | painter.setRenderHint(hint: QPainter::Antialiasing); |
127 | |
128 | painter.setPen(QPen(Qt::darkGreen, 1)); |
129 | painter.drawLine(x1: cellWidth(), y1: 0, x2: cellWidth(), y2: height()); |
130 | painter.drawLine(x1: 2 * cellWidth(), y1: 0, x2: 2 * cellWidth(), y2: height()); |
131 | painter.drawLine(x1: 0, y1: cellHeight(), x2: width(), y2: cellHeight()); |
132 | painter.drawLine(x1: 0, y1: 2 * cellHeight(), x2: width(), y2: 2 * cellHeight()); |
133 | |
134 | painter.setPen(QPen(Qt::darkBlue, 2)); |
135 | |
136 | for (int position = 0; position < 9; ++position) { |
137 | QRect cell = cellRect(row: position / 3, col: position % 3); |
138 | |
139 | if (myState.at(i: position) == Cross) { |
140 | painter.drawLine(p1: cell.topLeft(), p2: cell.bottomRight()); |
141 | painter.drawLine(p1: cell.topRight(), p2: cell.bottomLeft()); |
142 | } else if (myState.at(i: position) == Nought) { |
143 | painter.drawEllipse(r: cell); |
144 | } |
145 | } |
146 | |
147 | painter.setPen(QPen(Qt::yellow, 3)); |
148 | |
149 | for (int position = 0; position < 9; position = position + 3) { |
150 | if (myState.at(i: position) != Empty |
151 | && myState.at(i: position + 1) == myState.at(i: position) |
152 | && myState.at(i: position + 2) == myState.at(i: position)) { |
153 | int y = cellRect(row: (position / 3), col: 0).center().y(); |
154 | painter.drawLine(x1: 0, y1: y, x2: width(), y2: y); |
155 | turnNumber = 9; |
156 | } |
157 | } |
158 | |
159 | for (int position = 0; position < 3; ++position) { |
160 | if (myState.at(i: position) != Empty |
161 | && myState.at(i: position + 3) == myState.at(i: position) |
162 | && myState.at(i: position + 6) == myState.at(i: position)) { |
163 | int x = cellRect(row: 0, col: position).center().x(); |
164 | painter.drawLine(x1: x, y1: 0, x2: x, y2: height()); |
165 | turnNumber = 9; |
166 | } |
167 | } |
168 | if (myState.at(i: 0) != Empty && myState.at(i: 4) == myState.at(i: 0) |
169 | && myState.at(i: 8) == myState.at(i: 0)) { |
170 | painter.drawLine(x1: 0, y1: 0, x2: width(), y2: height()); |
171 | turnNumber = 9; |
172 | } |
173 | if (myState.at(i: 2) != Empty && myState.at(i: 4) == myState.at(i: 2) |
174 | && myState.at(i: 6) == myState.at(i: 2)) { |
175 | painter.drawLine(x1: 0, y1: height(), x2: width(), y2: 0); |
176 | turnNumber = 9; |
177 | } |
178 | } |
179 | |
180 | QRect TicTacToe::cellRect(int row, int column) const |
181 | { |
182 | const int HMargin = width() / 30; |
183 | const int VMargin = height() / 30; |
184 | return QRect(column * cellWidth() + HMargin, |
185 | row * cellHeight() + VMargin, |
186 | cellWidth() - 2 * HMargin, |
187 | cellHeight() - 2 * VMargin); |
188 | } |
189 | |