1#ifndef fooscachehfoo
2#define fooscachehfoo
3
4/***
5 This file is part of PulseAudio.
6
7 Copyright 2004-2006 Lennart Poettering
8 Copyright 2006 Pierre Ossman <ossman@cendio.se> for Cendio AB
9
10 PulseAudio is free software; you can redistribute it and/or modify
11 it under the terms of the GNU Lesser General Public License as published
12 by the Free Software Foundation; either version 2.1 of the License,
13 or (at your option) any later version.
14
15 PulseAudio is distributed in the hope that it will be useful, but
16 WITHOUT ANY WARRANTY; without even the implied warranty of
17 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 General Public License for more details.
19
20 You should have received a copy of the GNU Lesser General Public License
21 along with PulseAudio; if not, see <http://www.gnu.org/licenses/>.
22***/
23
24#include <sys/types.h>
25
26#include <pulse/context.h>
27#include <pulse/stream.h>
28#include <pulse/cdecl.h>
29#include <pulse/version.h>
30
31/** \page scache Sample Cache
32 *
33 * \section overv_sec Overview
34 *
35 * The sample cache provides a simple way of overcoming high network latencies
36 * and reducing bandwidth. Instead of streaming a sound precisely when it
37 * should be played, it is stored on the server and only the command to start
38 * playing it needs to be sent.
39 *
40 * \section create_sec Creation
41 *
42 * To create a sample, the normal stream API is used (see \ref streams). The
43 * function pa_stream_connect_upload() will make sure the stream is stored as
44 * a sample on the server.
45 *
46 * To complete the upload, pa_stream_finish_upload() is called and the sample
47 * will receive the same name as the stream. If the upload should be aborted,
48 * simply call pa_stream_disconnect().
49 *
50 * \section play_sec Playing samples
51 *
52 * To play back a sample, simply call pa_context_play_sample():
53 *
54 * \code
55 * pa_operation *o;
56 *
57 * o = pa_context_play_sample(my_context,
58 * "sample2", // Name of my sample
59 * NULL, // Use default sink
60 * PA_VOLUME_NORM, // Full volume
61 * NULL, // Don't need a callback
62 * NULL
63 * );
64 * if (o)
65 * pa_operation_unref(o);
66 * \endcode
67 *
68 * \section rem_sec Removing samples
69 *
70 * When a sample is no longer needed, it should be removed on the server to
71 * save resources. The sample is deleted using pa_context_remove_sample().
72 */
73
74/** \file
75 * All sample cache related routines
76 *
77 * See also \subpage scache
78 */
79
80PA_C_DECL_BEGIN
81
82/** Callback prototype for pa_context_play_sample_with_proplist(). The
83 * idx value is the index of the sink input object, or
84 * PA_INVALID_INDEX on failure. \since 0.9.11 */
85typedef void (*pa_context_play_sample_cb_t)(pa_context *c, uint32_t idx, void *userdata);
86
87/** Make this stream a sample upload stream. Returns zero on success. */
88int pa_stream_connect_upload(pa_stream *s, size_t length);
89
90/** Finish the sample upload, the stream name will become the sample
91 * name. You cancel a sample upload by issuing
92 * pa_stream_disconnect(). Returns zero on success. */
93int pa_stream_finish_upload(pa_stream *s);
94
95/** Remove a sample from the sample cache. Returns an operation object which
96 * may be used to cancel the operation while it is running. */
97pa_operation* pa_context_remove_sample(pa_context *c, const char *name, pa_context_success_cb_t cb, void *userdata);
98
99/** Play a sample from the sample cache to the specified device. If
100 * the latter is NULL use the default sink. Returns an operation
101 * object */
102pa_operation* pa_context_play_sample(
103 pa_context *c /**< Context */,
104 const char *name /**< Name of the sample to play */,
105 const char *dev /**< Sink to play this sample on */,
106 pa_volume_t volume /**< Volume to play this sample with. Starting with 0.9.15 you may pass here PA_VOLUME_INVALID which will leave the decision about the volume to the server side, which is a good idea. */ ,
107 pa_context_success_cb_t cb /**< Call this function after successfully starting playback, or NULL */,
108 void *userdata /**< Userdata to pass to the callback */);
109
110/** Play a sample from the sample cache to the specified device,
111 * allowing specification of a property list for the playback
112 * stream. If the latter is NULL use the default sink. Returns an
113 * operation object. \since 0.9.11 */
114pa_operation* pa_context_play_sample_with_proplist(
115 pa_context *c /**< Context */,
116 const char *name /**< Name of the sample to play */,
117 const char *dev /**< Sink to play this sample on */,
118 pa_volume_t volume /**< Volume to play this sample with. Starting with 0.9.15 you may pass here PA_VOLUME_INVALID which will leave the decision about the volume to the server side, which is a good idea. */ ,
119 const pa_proplist *proplist /**< Property list for this sound. The property list of the cached entry will have this merged into it. */,
120 pa_context_play_sample_cb_t cb /**< Call this function after successfully starting playback, or NULL */,
121 void *userdata /**< Userdata to pass to the callback */);
122
123PA_C_DECL_END
124
125#endif
126

source code of include/pulse/scache.h