1 | // dear imgui, v1.66b |
2 | // (drawing and font code) |
3 | |
4 | /* |
5 | |
6 | Index of this file: |
7 | |
8 | // [SECTION] STB libraries implementation |
9 | // [SECTION] Style functions |
10 | // [SECTION] ImDrawList |
11 | // [SECTION] ImDrawData |
12 | // [SECTION] Helpers ShadeVertsXXX functions |
13 | // [SECTION] ImFontConfig |
14 | // [SECTION] ImFontAtlas |
15 | // [SECTION] ImFontAtlas glyph ranges helpers + GlyphRangesBuilder |
16 | // [SECTION] ImFont |
17 | // [SECTION] Internal Render Helpers |
18 | // [SECTION] Decompression code |
19 | // [SECTION] Default font data (ProggyClean.ttf) |
20 | |
21 | */ |
22 | |
23 | #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) |
24 | #define _CRT_SECURE_NO_WARNINGS |
25 | #endif |
26 | |
27 | #include "imgui.h" |
28 | #ifndef IMGUI_DEFINE_MATH_OPERATORS |
29 | #define IMGUI_DEFINE_MATH_OPERATORS |
30 | #endif |
31 | #include "imgui_internal.h" |
32 | |
33 | #include <stdio.h> // vsnprintf, sscanf, printf |
34 | #if !defined(alloca) |
35 | #if defined(__GLIBC__) || defined(__sun) || defined(__CYGWIN__) || defined(__APPLE__) |
36 | #include <alloca.h> // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here) |
37 | #elif defined(_WIN32) |
38 | #include <malloc.h> // alloca |
39 | #if !defined(alloca) |
40 | #define alloca _alloca // for clang with MS Codegen |
41 | #endif |
42 | #else |
43 | #include <stdlib.h> // alloca |
44 | #endif |
45 | #endif |
46 | |
47 | // Visual Studio warnings |
48 | #ifdef _MSC_VER |
49 | #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) |
50 | #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen |
51 | #endif |
52 | |
53 | // Clang/GCC warnings with -Weverything |
54 | #ifdef __clang__ |
55 | #pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse. |
56 | #pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok. |
57 | #pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference it. |
58 | #pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness // |
59 | #if __has_warning("-Wcomma") |
60 | #pragma clang diagnostic ignored "-Wcomma" // warning : possible misuse of comma operator here // |
61 | #endif |
62 | #if __has_warning("-Wreserved-id-macro") |
63 | #pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier // |
64 | #endif |
65 | #if __has_warning("-Wdouble-promotion") |
66 | #pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function |
67 | #endif |
68 | #elif defined(__GNUC__) |
69 | #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used |
70 | #pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function |
71 | #pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value |
72 | #if __GNUC__ >= 8 |
73 | #pragma GCC diagnostic ignored "-Wclass-memaccess" // warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead |
74 | #endif |
75 | #endif |
76 | |
77 | //------------------------------------------------------------------------- |
78 | // [SECTION] STB libraries implementation |
79 | //------------------------------------------------------------------------- |
80 | |
81 | // Compile time options: |
82 | //#define IMGUI_STB_NAMESPACE ImGuiStb |
83 | //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" |
84 | //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" |
85 | //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION |
86 | //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION |
87 | |
88 | #ifdef IMGUI_STB_NAMESPACE |
89 | namespace IMGUI_STB_NAMESPACE |
90 | { |
91 | #endif |
92 | |
93 | #ifdef _MSC_VER |
94 | #pragma warning (push) |
95 | #pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration |
96 | #endif |
97 | |
98 | #ifdef __clang__ |
99 | #pragma clang diagnostic push |
100 | #pragma clang diagnostic ignored "-Wunused-function" |
101 | #pragma clang diagnostic ignored "-Wmissing-prototypes" |
102 | #pragma clang diagnostic ignored "-Wimplicit-fallthrough" |
103 | #pragma clang diagnostic ignored "-Wcast-qual" // warning : cast from 'const xxxx *' to 'xxx *' drops const qualifier // |
104 | #endif |
105 | |
106 | #ifdef __GNUC__ |
107 | #pragma GCC diagnostic push |
108 | #pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits] |
109 | #pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers |
110 | #endif |
111 | |
112 | #ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) |
113 | #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION |
114 | #define STBRP_STATIC |
115 | #define STBRP_ASSERT(x) IM_ASSERT(x) |
116 | #define STBRP_SORT ImQsort |
117 | #define STB_RECT_PACK_IMPLEMENTATION |
118 | #endif |
119 | #ifdef IMGUI_STB_RECT_PACK_FILENAME |
120 | #include IMGUI_STB_RECT_PACK_FILENAME |
121 | #else |
122 | #include "imstb_rectpack.h" |
123 | #endif |
124 | #endif |
125 | |
126 | #ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) |
127 | #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION |
128 | #define STBTT_malloc(x,u) ((void)(u), ImGui::MemAlloc(x)) |
129 | #define STBTT_free(x,u) ((void)(u), ImGui::MemFree(x)) |
130 | #define STBTT_assert(x) IM_ASSERT(x) |
131 | #define STBTT_fmod(x,y) ImFmod(x,y) |
132 | #define STBTT_sqrt(x) ImSqrt(x) |
133 | #define STBTT_pow(x,y) ImPow(x,y) |
134 | #define STBTT_fabs(x) ImFabs(x) |
135 | #define STBTT_ifloor(x) ((int)ImFloorStd(x)) |
136 | #define STBTT_iceil(x) ((int)ImCeil(x)) |
137 | #define STBTT_STATIC |
138 | #define STB_TRUETYPE_IMPLEMENTATION |
139 | #else |
140 | #define STBTT_DEF extern |
141 | #endif |
142 | #ifdef IMGUI_STB_TRUETYPE_FILENAME |
143 | #include IMGUI_STB_TRUETYPE_FILENAME |
144 | #else |
145 | #include "imstb_truetype.h" |
146 | #endif |
147 | #endif |
148 | |
149 | #ifdef __GNUC__ |
150 | #pragma GCC diagnostic pop |
151 | #endif |
152 | |
153 | #ifdef __clang__ |
154 | #pragma clang diagnostic pop |
155 | #endif |
156 | |
157 | #ifdef _MSC_VER |
158 | #pragma warning (pop) |
159 | #endif |
160 | |
161 | #ifdef IMGUI_STB_NAMESPACE |
162 | } // namespace ImGuiStb |
163 | using namespace IMGUI_STB_NAMESPACE; |
164 | #endif |
165 | |
166 | //----------------------------------------------------------------------------- |
167 | // [SECTION] Style functions |
168 | //----------------------------------------------------------------------------- |
169 | |
170 | void ImGui::StyleColorsDark(ImGuiStyle* dst) |
171 | { |
172 | ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); |
173 | ImVec4* colors = style->Colors; |
174 | |
175 | colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); |
176 | colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); |
177 | colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f); |
178 | colors[ImGuiCol_ChildBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.00f); |
179 | colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f); |
180 | colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f); |
181 | colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); |
182 | colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f); |
183 | colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); |
184 | colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); |
185 | colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); |
186 | colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f); |
187 | colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f); |
188 | colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f); |
189 | colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f); |
190 | colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f); |
191 | colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f); |
192 | colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f); |
193 | colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); |
194 | colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f); |
195 | colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); |
196 | colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); |
197 | colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); |
198 | colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); |
199 | colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); |
200 | colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); |
201 | colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); |
202 | colors[ImGuiCol_Separator] = colors[ImGuiCol_Border]; |
203 | colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f); |
204 | colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f); |
205 | colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f); |
206 | colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); |
207 | colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); |
208 | colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f); |
209 | colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); |
210 | colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); |
211 | colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); |
212 | colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); |
213 | colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); |
214 | colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); |
215 | colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); |
216 | colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); |
217 | colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); |
218 | } |
219 | |
220 | void ImGui::StyleColorsClassic(ImGuiStyle* dst) |
221 | { |
222 | ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); |
223 | ImVec4* colors = style->Colors; |
224 | |
225 | colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); |
226 | colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); |
227 | colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.70f); |
228 | colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); |
229 | colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f); |
230 | colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f); |
231 | colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); |
232 | colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f); |
233 | colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f); |
234 | colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f); |
235 | colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f); |
236 | colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f); |
237 | colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f); |
238 | colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f); |
239 | colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f); |
240 | colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f); |
241 | colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f); |
242 | colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); |
243 | colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f); |
244 | colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f); |
245 | colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); |
246 | colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f); |
247 | colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f); |
248 | colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f); |
249 | colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f); |
250 | colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f); |
251 | colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f); |
252 | colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); |
253 | colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f); |
254 | colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f); |
255 | colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.16f); |
256 | colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f); |
257 | colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f); |
258 | colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); |
259 | colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); |
260 | colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); |
261 | colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); |
262 | colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f); |
263 | colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); |
264 | colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered]; |
265 | colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); |
266 | colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); |
267 | colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); |
268 | } |
269 | |
270 | // Those light colors are better suited with a thicker font than the default one + FrameBorder |
271 | void ImGui::StyleColorsLight(ImGuiStyle* dst) |
272 | { |
273 | ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); |
274 | ImVec4* colors = style->Colors; |
275 | |
276 | colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); |
277 | colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); |
278 | colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f); |
279 | colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); |
280 | colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f); |
281 | colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f); |
282 | colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); |
283 | colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); |
284 | colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); |
285 | colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); |
286 | colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f); |
287 | colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f); |
288 | colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f); |
289 | colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f); |
290 | colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f); |
291 | colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f); |
292 | colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f); |
293 | colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f); |
294 | colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); |
295 | colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f); |
296 | colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f); |
297 | colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); |
298 | colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); |
299 | colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); |
300 | colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); |
301 | colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); |
302 | colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); |
303 | colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); |
304 | colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f); |
305 | colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f); |
306 | colors[ImGuiCol_ResizeGrip] = ImVec4(0.80f, 0.80f, 0.80f, 0.56f); |
307 | colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); |
308 | colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); |
309 | colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); |
310 | colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); |
311 | colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); |
312 | colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f); |
313 | colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); |
314 | colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); |
315 | colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered]; |
316 | colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f); |
317 | colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f); |
318 | colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); |
319 | } |
320 | |
321 | //----------------------------------------------------------------------------- |
322 | // ImDrawList |
323 | //----------------------------------------------------------------------------- |
324 | |
325 | ImDrawListSharedData::ImDrawListSharedData() |
326 | { |
327 | Font = NULL; |
328 | FontSize = 0.0f; |
329 | CurveTessellationTol = 0.0f; |
330 | ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f); |
331 | |
332 | // Const data |
333 | for (int i = 0; i < IM_ARRAYSIZE(CircleVtx12); i++) |
334 | { |
335 | const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(CircleVtx12); |
336 | CircleVtx12[i] = ImVec2(ImCos(x: a), ImSin(x: a)); |
337 | } |
338 | } |
339 | |
340 | void ImDrawList::Clear() |
341 | { |
342 | CmdBuffer.resize(new_size: 0); |
343 | IdxBuffer.resize(new_size: 0); |
344 | VtxBuffer.resize(new_size: 0); |
345 | Flags = ImDrawListFlags_AntiAliasedLines | ImDrawListFlags_AntiAliasedFill; |
346 | _VtxCurrentIdx = 0; |
347 | _VtxWritePtr = NULL; |
348 | _IdxWritePtr = NULL; |
349 | _ClipRectStack.resize(new_size: 0); |
350 | _TextureIdStack.resize(new_size: 0); |
351 | _Path.resize(new_size: 0); |
352 | _ChannelsCurrent = 0; |
353 | _ChannelsCount = 1; |
354 | // NB: Do not clear channels so our allocations are re-used after the first frame. |
355 | } |
356 | |
357 | void ImDrawList::ClearFreeMemory() |
358 | { |
359 | CmdBuffer.clear(); |
360 | IdxBuffer.clear(); |
361 | VtxBuffer.clear(); |
362 | _VtxCurrentIdx = 0; |
363 | _VtxWritePtr = NULL; |
364 | _IdxWritePtr = NULL; |
365 | _ClipRectStack.clear(); |
366 | _TextureIdStack.clear(); |
367 | _Path.clear(); |
368 | _ChannelsCurrent = 0; |
369 | _ChannelsCount = 1; |
370 | for (int i = 0; i < _Channels.Size; i++) |
371 | { |
372 | if (i == 0) memset(s: &_Channels[0], c: 0, n: sizeof(_Channels[0])); // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again |
373 | _Channels[i].CmdBuffer.clear(); |
374 | _Channels[i].IdxBuffer.clear(); |
375 | } |
376 | _Channels.clear(); |
377 | } |
378 | |
379 | ImDrawList* ImDrawList::CloneOutput() const |
380 | { |
381 | ImDrawList* dst = IM_NEW(ImDrawList(NULL)); |
382 | dst->CmdBuffer = CmdBuffer; |
383 | dst->IdxBuffer = IdxBuffer; |
384 | dst->VtxBuffer = VtxBuffer; |
385 | dst->Flags = Flags; |
386 | return dst; |
387 | } |
388 | |
389 | // Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds |
390 | #define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : _Data->ClipRectFullscreen) |
391 | #define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : NULL) |
392 | |
393 | void ImDrawList::AddDrawCmd() |
394 | { |
395 | ImDrawCmd draw_cmd; |
396 | draw_cmd.ClipRect = GetCurrentClipRect(); |
397 | draw_cmd.TextureId = GetCurrentTextureId(); |
398 | |
399 | IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w); |
400 | CmdBuffer.push_back(v: draw_cmd); |
401 | } |
402 | |
403 | void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data) |
404 | { |
405 | ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; |
406 | if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL) |
407 | { |
408 | AddDrawCmd(); |
409 | current_cmd = &CmdBuffer.back(); |
410 | } |
411 | current_cmd->UserCallback = callback; |
412 | current_cmd->UserCallbackData = callback_data; |
413 | |
414 | AddDrawCmd(); // Force a new command after us (see comment below) |
415 | } |
416 | |
417 | // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack. |
418 | // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only. |
419 | void ImDrawList::UpdateClipRect() |
420 | { |
421 | // If current command is used with different settings we need to add a new command |
422 | const ImVec4 curr_clip_rect = GetCurrentClipRect(); |
423 | ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL; |
424 | if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(s1: &curr_cmd->ClipRect, s2: &curr_clip_rect, n: sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL) |
425 | { |
426 | AddDrawCmd(); |
427 | return; |
428 | } |
429 | |
430 | // Try to merge with previous command if it matches, else use current command |
431 | ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL; |
432 | if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(s1: &prev_cmd->ClipRect, s2: &curr_clip_rect, n: sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL) |
433 | CmdBuffer.pop_back(); |
434 | else |
435 | curr_cmd->ClipRect = curr_clip_rect; |
436 | } |
437 | |
438 | void ImDrawList::UpdateTextureID() |
439 | { |
440 | // If current command is used with different settings we need to add a new command |
441 | const ImTextureID curr_texture_id = GetCurrentTextureId(); |
442 | ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; |
443 | if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL) |
444 | { |
445 | AddDrawCmd(); |
446 | return; |
447 | } |
448 | |
449 | // Try to merge with previous command if it matches, else use current command |
450 | ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL; |
451 | if (curr_cmd->ElemCount == 0 && prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(s1: &prev_cmd->ClipRect, s2: &GetCurrentClipRect(), n: sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL) |
452 | CmdBuffer.pop_back(); |
453 | else |
454 | curr_cmd->TextureId = curr_texture_id; |
455 | } |
456 | |
457 | #undef GetCurrentClipRect |
458 | #undef GetCurrentTextureId |
459 | |
460 | // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) |
461 | void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect) |
462 | { |
463 | ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y); |
464 | if (intersect_with_current_clip_rect && _ClipRectStack.Size) |
465 | { |
466 | ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1]; |
467 | if (cr.x < current.x) cr.x = current.x; |
468 | if (cr.y < current.y) cr.y = current.y; |
469 | if (cr.z > current.z) cr.z = current.z; |
470 | if (cr.w > current.w) cr.w = current.w; |
471 | } |
472 | cr.z = ImMax(lhs: cr.x, rhs: cr.z); |
473 | cr.w = ImMax(lhs: cr.y, rhs: cr.w); |
474 | |
475 | _ClipRectStack.push_back(v: cr); |
476 | UpdateClipRect(); |
477 | } |
478 | |
479 | void ImDrawList::PushClipRectFullScreen() |
480 | { |
481 | PushClipRect(cr_min: ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), cr_max: ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w)); |
482 | } |
483 | |
484 | void ImDrawList::PopClipRect() |
485 | { |
486 | IM_ASSERT(_ClipRectStack.Size > 0); |
487 | _ClipRectStack.pop_back(); |
488 | UpdateClipRect(); |
489 | } |
490 | |
491 | void ImDrawList::PushTextureID(ImTextureID texture_id) |
492 | { |
493 | _TextureIdStack.push_back(v: texture_id); |
494 | UpdateTextureID(); |
495 | } |
496 | |
497 | void ImDrawList::PopTextureID() |
498 | { |
499 | IM_ASSERT(_TextureIdStack.Size > 0); |
500 | _TextureIdStack.pop_back(); |
501 | UpdateTextureID(); |
502 | } |
503 | |
504 | void ImDrawList::ChannelsSplit(int channels_count) |
505 | { |
506 | IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1); |
507 | int old_channels_count = _Channels.Size; |
508 | if (old_channels_count < channels_count) |
509 | _Channels.resize(new_size: channels_count); |
510 | _ChannelsCount = channels_count; |
511 | |
512 | // _Channels[] (24/32 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer |
513 | // The content of _Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to. |
514 | // When we switch to the next channel, we'll copy _CmdBuffer/_IdxBuffer into _Channels[0] and then _Channels[1] into _CmdBuffer/_IdxBuffer |
515 | memset(s: &_Channels[0], c: 0, n: sizeof(ImDrawChannel)); |
516 | for (int i = 1; i < channels_count; i++) |
517 | { |
518 | if (i >= old_channels_count) |
519 | { |
520 | IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel(); |
521 | } |
522 | else |
523 | { |
524 | _Channels[i].CmdBuffer.resize(new_size: 0); |
525 | _Channels[i].IdxBuffer.resize(new_size: 0); |
526 | } |
527 | if (_Channels[i].CmdBuffer.Size == 0) |
528 | { |
529 | ImDrawCmd draw_cmd; |
530 | draw_cmd.ClipRect = _ClipRectStack.back(); |
531 | draw_cmd.TextureId = _TextureIdStack.back(); |
532 | _Channels[i].CmdBuffer.push_back(v: draw_cmd); |
533 | } |
534 | } |
535 | } |
536 | |
537 | void ImDrawList::ChannelsMerge() |
538 | { |
539 | // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use. |
540 | if (_ChannelsCount <= 1) |
541 | return; |
542 | |
543 | ChannelsSetCurrent(channel_index: 0); |
544 | if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0) |
545 | CmdBuffer.pop_back(); |
546 | |
547 | int new_cmd_buffer_count = 0, new_idx_buffer_count = 0; |
548 | for (int i = 1; i < _ChannelsCount; i++) |
549 | { |
550 | ImDrawChannel& ch = _Channels[i]; |
551 | if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0) |
552 | ch.CmdBuffer.pop_back(); |
553 | new_cmd_buffer_count += ch.CmdBuffer.Size; |
554 | new_idx_buffer_count += ch.IdxBuffer.Size; |
555 | } |
556 | CmdBuffer.resize(new_size: CmdBuffer.Size + new_cmd_buffer_count); |
557 | IdxBuffer.resize(new_size: IdxBuffer.Size + new_idx_buffer_count); |
558 | |
559 | ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count; |
560 | _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count; |
561 | for (int i = 1; i < _ChannelsCount; i++) |
562 | { |
563 | ImDrawChannel& ch = _Channels[i]; |
564 | if (int sz = ch.CmdBuffer.Size) { memcpy(dest: cmd_write, src: ch.CmdBuffer.Data, n: sz * sizeof(ImDrawCmd)); cmd_write += sz; } |
565 | if (int sz = ch.IdxBuffer.Size) { memcpy(dest: _IdxWritePtr, src: ch.IdxBuffer.Data, n: sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; } |
566 | } |
567 | UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call. |
568 | _ChannelsCount = 1; |
569 | } |
570 | |
571 | void ImDrawList::ChannelsSetCurrent(int idx) |
572 | { |
573 | IM_ASSERT(idx < _ChannelsCount); |
574 | if (_ChannelsCurrent == idx) return; |
575 | memcpy(dest: &_Channels.Data[_ChannelsCurrent].CmdBuffer, src: &CmdBuffer, n: sizeof(CmdBuffer)); // copy 12 bytes, four times |
576 | memcpy(dest: &_Channels.Data[_ChannelsCurrent].IdxBuffer, src: &IdxBuffer, n: sizeof(IdxBuffer)); |
577 | _ChannelsCurrent = idx; |
578 | memcpy(dest: &CmdBuffer, src: &_Channels.Data[_ChannelsCurrent].CmdBuffer, n: sizeof(CmdBuffer)); |
579 | memcpy(dest: &IdxBuffer, src: &_Channels.Data[_ChannelsCurrent].IdxBuffer, n: sizeof(IdxBuffer)); |
580 | _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size; |
581 | } |
582 | |
583 | // NB: this can be called with negative count for removing primitives (as long as the result does not underflow) |
584 | void ImDrawList::PrimReserve(int idx_count, int vtx_count) |
585 | { |
586 | ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1]; |
587 | draw_cmd.ElemCount += idx_count; |
588 | |
589 | int vtx_buffer_old_size = VtxBuffer.Size; |
590 | VtxBuffer.resize(new_size: vtx_buffer_old_size + vtx_count); |
591 | _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size; |
592 | |
593 | int idx_buffer_old_size = IdxBuffer.Size; |
594 | IdxBuffer.resize(new_size: idx_buffer_old_size + idx_count); |
595 | _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size; |
596 | } |
597 | |
598 | // Fully unrolled with inline call to keep our debug builds decently fast. |
599 | void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col) |
600 | { |
601 | ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel); |
602 | ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; |
603 | _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); |
604 | _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); |
605 | _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; |
606 | _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; |
607 | _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; |
608 | _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; |
609 | _VtxWritePtr += 4; |
610 | _VtxCurrentIdx += 4; |
611 | _IdxWritePtr += 6; |
612 | } |
613 | |
614 | void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col) |
615 | { |
616 | ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); |
617 | ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; |
618 | _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); |
619 | _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); |
620 | _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; |
621 | _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; |
622 | _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; |
623 | _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; |
624 | _VtxWritePtr += 4; |
625 | _VtxCurrentIdx += 4; |
626 | _IdxWritePtr += 6; |
627 | } |
628 | |
629 | void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col) |
630 | { |
631 | ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; |
632 | _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); |
633 | _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); |
634 | _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; |
635 | _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; |
636 | _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; |
637 | _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; |
638 | _VtxWritePtr += 4; |
639 | _VtxCurrentIdx += 4; |
640 | _IdxWritePtr += 6; |
641 | } |
642 | |
643 | // TODO: Thickness anti-aliased lines cap are missing their AA fringe. |
644 | void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness) |
645 | { |
646 | if (points_count < 2) |
647 | return; |
648 | |
649 | const ImVec2 uv = _Data->TexUvWhitePixel; |
650 | |
651 | int count = points_count; |
652 | if (!closed) |
653 | count = points_count-1; |
654 | |
655 | const bool thick_line = thickness > 1.0f; |
656 | if (Flags & ImDrawListFlags_AntiAliasedLines) |
657 | { |
658 | // Anti-aliased stroke |
659 | const float AA_SIZE = 1.0f; |
660 | const ImU32 col_trans = col & ~IM_COL32_A_MASK; |
661 | |
662 | const int idx_count = thick_line ? count*18 : count*12; |
663 | const int vtx_count = thick_line ? points_count*4 : points_count*3; |
664 | PrimReserve(idx_count, vtx_count); |
665 | |
666 | // Temporary buffer |
667 | ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2)); |
668 | ImVec2* temp_points = temp_normals + points_count; |
669 | |
670 | for (int i1 = 0; i1 < count; i1++) |
671 | { |
672 | const int i2 = (i1+1) == points_count ? 0 : i1+1; |
673 | ImVec2 diff = points[i2] - points[i1]; |
674 | diff *= ImInvLength(lhs: diff, fail_value: 1.0f); |
675 | temp_normals[i1].x = diff.y; |
676 | temp_normals[i1].y = -diff.x; |
677 | } |
678 | if (!closed) |
679 | temp_normals[points_count-1] = temp_normals[points_count-2]; |
680 | |
681 | if (!thick_line) |
682 | { |
683 | if (!closed) |
684 | { |
685 | temp_points[0] = points[0] + temp_normals[0] * AA_SIZE; |
686 | temp_points[1] = points[0] - temp_normals[0] * AA_SIZE; |
687 | temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE; |
688 | temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE; |
689 | } |
690 | |
691 | // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. |
692 | unsigned int idx1 = _VtxCurrentIdx; |
693 | for (int i1 = 0; i1 < count; i1++) |
694 | { |
695 | const int i2 = (i1+1) == points_count ? 0 : i1+1; |
696 | unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3; |
697 | |
698 | // Average normals |
699 | ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f; |
700 | float dmr2 = dm.x*dm.x + dm.y*dm.y; |
701 | if (dmr2 > 0.000001f) |
702 | { |
703 | float scale = 1.0f / dmr2; |
704 | if (scale > 100.0f) scale = 100.0f; |
705 | dm *= scale; |
706 | } |
707 | dm *= AA_SIZE; |
708 | temp_points[i2*2+0] = points[i2] + dm; |
709 | temp_points[i2*2+1] = points[i2] - dm; |
710 | |
711 | // Add indexes |
712 | _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2); |
713 | _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0); |
714 | _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0); |
715 | _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1); |
716 | _IdxWritePtr += 12; |
717 | |
718 | idx1 = idx2; |
719 | } |
720 | |
721 | // Add vertexes |
722 | for (int i = 0; i < points_count; i++) |
723 | { |
724 | _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; |
725 | _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; |
726 | _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans; |
727 | _VtxWritePtr += 3; |
728 | } |
729 | } |
730 | else |
731 | { |
732 | const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f; |
733 | if (!closed) |
734 | { |
735 | temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE); |
736 | temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness); |
737 | temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness); |
738 | temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE); |
739 | temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE); |
740 | temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness); |
741 | temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness); |
742 | temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE); |
743 | } |
744 | |
745 | // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. |
746 | unsigned int idx1 = _VtxCurrentIdx; |
747 | for (int i1 = 0; i1 < count; i1++) |
748 | { |
749 | const int i2 = (i1+1) == points_count ? 0 : i1+1; |
750 | unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4; |
751 | |
752 | // Average normals |
753 | ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f; |
754 | float dmr2 = dm.x*dm.x + dm.y*dm.y; |
755 | if (dmr2 > 0.000001f) |
756 | { |
757 | float scale = 1.0f / dmr2; |
758 | if (scale > 100.0f) scale = 100.0f; |
759 | dm *= scale; |
760 | } |
761 | ImVec2 dm_out = dm * (half_inner_thickness + AA_SIZE); |
762 | ImVec2 dm_in = dm * half_inner_thickness; |
763 | temp_points[i2*4+0] = points[i2] + dm_out; |
764 | temp_points[i2*4+1] = points[i2] + dm_in; |
765 | temp_points[i2*4+2] = points[i2] - dm_in; |
766 | temp_points[i2*4+3] = points[i2] - dm_out; |
767 | |
768 | // Add indexes |
769 | _IdxWritePtr[0] = (ImDrawIdx)(idx2+1); _IdxWritePtr[1] = (ImDrawIdx)(idx1+1); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2); |
770 | _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+1); |
771 | _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0); |
772 | _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1); |
773 | _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3); |
774 | _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2); |
775 | _IdxWritePtr += 18; |
776 | |
777 | idx1 = idx2; |
778 | } |
779 | |
780 | // Add vertexes |
781 | for (int i = 0; i < points_count; i++) |
782 | { |
783 | _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans; |
784 | _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; |
785 | _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; |
786 | _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans; |
787 | _VtxWritePtr += 4; |
788 | } |
789 | } |
790 | _VtxCurrentIdx += (ImDrawIdx)vtx_count; |
791 | } |
792 | else |
793 | { |
794 | // Non Anti-aliased Stroke |
795 | const int idx_count = count*6; |
796 | const int vtx_count = count*4; // FIXME-OPT: Not sharing edges |
797 | PrimReserve(idx_count, vtx_count); |
798 | |
799 | for (int i1 = 0; i1 < count; i1++) |
800 | { |
801 | const int i2 = (i1+1) == points_count ? 0 : i1+1; |
802 | const ImVec2& p1 = points[i1]; |
803 | const ImVec2& p2 = points[i2]; |
804 | ImVec2 diff = p2 - p1; |
805 | diff *= ImInvLength(lhs: diff, fail_value: 1.0f); |
806 | |
807 | const float dx = diff.x * (thickness * 0.5f); |
808 | const float dy = diff.y * (thickness * 0.5f); |
809 | _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; |
810 | _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; |
811 | _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; |
812 | _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; |
813 | _VtxWritePtr += 4; |
814 | |
815 | _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2); |
816 | _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3); |
817 | _IdxWritePtr += 6; |
818 | _VtxCurrentIdx += 4; |
819 | } |
820 | } |
821 | } |
822 | |
823 | void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col) |
824 | { |
825 | if (points_count < 3) |
826 | return; |
827 | |
828 | const ImVec2 uv = _Data->TexUvWhitePixel; |
829 | |
830 | if (Flags & ImDrawListFlags_AntiAliasedFill) |
831 | { |
832 | // Anti-aliased Fill |
833 | const float AA_SIZE = 1.0f; |
834 | const ImU32 col_trans = col & ~IM_COL32_A_MASK; |
835 | const int idx_count = (points_count-2)*3 + points_count*6; |
836 | const int vtx_count = (points_count*2); |
837 | PrimReserve(idx_count, vtx_count); |
838 | |
839 | // Add indexes for fill |
840 | unsigned int vtx_inner_idx = _VtxCurrentIdx; |
841 | unsigned int vtx_outer_idx = _VtxCurrentIdx+1; |
842 | for (int i = 2; i < points_count; i++) |
843 | { |
844 | _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1)); |
845 | _IdxWritePtr += 3; |
846 | } |
847 | |
848 | // Compute normals |
849 | ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); |
850 | for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) |
851 | { |
852 | const ImVec2& p0 = points[i0]; |
853 | const ImVec2& p1 = points[i1]; |
854 | ImVec2 diff = p1 - p0; |
855 | diff *= ImInvLength(lhs: diff, fail_value: 1.0f); |
856 | temp_normals[i0].x = diff.y; |
857 | temp_normals[i0].y = -diff.x; |
858 | } |
859 | |
860 | for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) |
861 | { |
862 | // Average normals |
863 | const ImVec2& n0 = temp_normals[i0]; |
864 | const ImVec2& n1 = temp_normals[i1]; |
865 | ImVec2 dm = (n0 + n1) * 0.5f; |
866 | float dmr2 = dm.x*dm.x + dm.y*dm.y; |
867 | if (dmr2 > 0.000001f) |
868 | { |
869 | float scale = 1.0f / dmr2; |
870 | if (scale > 100.0f) scale = 100.0f; |
871 | dm *= scale; |
872 | } |
873 | dm *= AA_SIZE * 0.5f; |
874 | |
875 | // Add vertices |
876 | _VtxWritePtr[0].pos = (points[i1] - dm); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner |
877 | _VtxWritePtr[1].pos = (points[i1] + dm); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer |
878 | _VtxWritePtr += 2; |
879 | |
880 | // Add indexes for fringes |
881 | _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); |
882 | _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); |
883 | _IdxWritePtr += 6; |
884 | } |
885 | _VtxCurrentIdx += (ImDrawIdx)vtx_count; |
886 | } |
887 | else |
888 | { |
889 | // Non Anti-aliased Fill |
890 | const int idx_count = (points_count-2)*3; |
891 | const int vtx_count = points_count; |
892 | PrimReserve(idx_count, vtx_count); |
893 | for (int i = 0; i < vtx_count; i++) |
894 | { |
895 | _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; |
896 | _VtxWritePtr++; |
897 | } |
898 | for (int i = 2; i < points_count; i++) |
899 | { |
900 | _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i); |
901 | _IdxWritePtr += 3; |
902 | } |
903 | _VtxCurrentIdx += (ImDrawIdx)vtx_count; |
904 | } |
905 | } |
906 | |
907 | void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12) |
908 | { |
909 | if (radius == 0.0f || a_min_of_12 > a_max_of_12) |
910 | { |
911 | _Path.push_back(v: centre); |
912 | return; |
913 | } |
914 | _Path.reserve(new_capacity: _Path.Size + (a_max_of_12 - a_min_of_12 + 1)); |
915 | for (int a = a_min_of_12; a <= a_max_of_12; a++) |
916 | { |
917 | const ImVec2& c = _Data->CircleVtx12[a % IM_ARRAYSIZE(_Data->CircleVtx12)]; |
918 | _Path.push_back(v: ImVec2(centre.x + c.x * radius, centre.y + c.y * radius)); |
919 | } |
920 | } |
921 | |
922 | void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments) |
923 | { |
924 | if (radius == 0.0f) |
925 | { |
926 | _Path.push_back(v: centre); |
927 | return; |
928 | } |
929 | _Path.reserve(new_capacity: _Path.Size + (num_segments + 1)); |
930 | for (int i = 0; i <= num_segments; i++) |
931 | { |
932 | const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min); |
933 | _Path.push_back(v: ImVec2(centre.x + ImCos(x: a) * radius, centre.y + ImSin(x: a) * radius)); |
934 | } |
935 | } |
936 | |
937 | static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) |
938 | { |
939 | float dx = x4 - x1; |
940 | float dy = y4 - y1; |
941 | float d2 = ((x2 - x4) * dy - (y2 - y4) * dx); |
942 | float d3 = ((x3 - x4) * dy - (y3 - y4) * dx); |
943 | d2 = (d2 >= 0) ? d2 : -d2; |
944 | d3 = (d3 >= 0) ? d3 : -d3; |
945 | if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy)) |
946 | { |
947 | path->push_back(v: ImVec2(x4, y4)); |
948 | } |
949 | else if (level < 10) |
950 | { |
951 | float x12 = (x1+x2)*0.5f, y12 = (y1+y2)*0.5f; |
952 | float x23 = (x2+x3)*0.5f, y23 = (y2+y3)*0.5f; |
953 | float x34 = (x3+x4)*0.5f, y34 = (y3+y4)*0.5f; |
954 | float x123 = (x12+x23)*0.5f, y123 = (y12+y23)*0.5f; |
955 | float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f; |
956 | float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f; |
957 | |
958 | PathBezierToCasteljau(path, x1,y1, x2: x12,y2: y12, x3: x123,y3: y123, x4: x1234,y4: y1234, tess_tol, level: level+1); |
959 | PathBezierToCasteljau(path, x1: x1234,y1: y1234, x2: x234,y2: y234, x3: x34,y3: y34, x4,y4, tess_tol, level: level+1); |
960 | } |
961 | } |
962 | |
963 | void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments) |
964 | { |
965 | ImVec2 p1 = _Path.back(); |
966 | if (num_segments == 0) |
967 | { |
968 | // Auto-tessellated |
969 | PathBezierToCasteljau(path: &_Path, x1: p1.x, y1: p1.y, x2: p2.x, y2: p2.y, x3: p3.x, y3: p3.y, x4: p4.x, y4: p4.y, tess_tol: _Data->CurveTessellationTol, level: 0); |
970 | } |
971 | else |
972 | { |
973 | float t_step = 1.0f / (float)num_segments; |
974 | for (int i_step = 1; i_step <= num_segments; i_step++) |
975 | { |
976 | float t = t_step * i_step; |
977 | float u = 1.0f - t; |
978 | float w1 = u*u*u; |
979 | float w2 = 3*u*u*t; |
980 | float w3 = 3*u*t*t; |
981 | float w4 = t*t*t; |
982 | _Path.push_back(v: ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y)); |
983 | } |
984 | } |
985 | } |
986 | |
987 | void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners) |
988 | { |
989 | rounding = ImMin(lhs: rounding, rhs: ImFabs(x: b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f ) - 1.0f); |
990 | rounding = ImMin(lhs: rounding, rhs: ImFabs(x: b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f); |
991 | |
992 | if (rounding <= 0.0f || rounding_corners == 0) |
993 | { |
994 | PathLineTo(pos: a); |
995 | PathLineTo(pos: ImVec2(b.x, a.y)); |
996 | PathLineTo(pos: b); |
997 | PathLineTo(pos: ImVec2(a.x, b.y)); |
998 | } |
999 | else |
1000 | { |
1001 | const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f; |
1002 | const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f; |
1003 | const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f; |
1004 | const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f; |
1005 | PathArcToFast(centre: ImVec2(a.x + rounding_tl, a.y + rounding_tl), radius: rounding_tl, a_min_of_12: 6, a_max_of_12: 9); |
1006 | PathArcToFast(centre: ImVec2(b.x - rounding_tr, a.y + rounding_tr), radius: rounding_tr, a_min_of_12: 9, a_max_of_12: 12); |
1007 | PathArcToFast(centre: ImVec2(b.x - rounding_br, b.y - rounding_br), radius: rounding_br, a_min_of_12: 0, a_max_of_12: 3); |
1008 | PathArcToFast(centre: ImVec2(a.x + rounding_bl, b.y - rounding_bl), radius: rounding_bl, a_min_of_12: 3, a_max_of_12: 6); |
1009 | } |
1010 | } |
1011 | |
1012 | void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness) |
1013 | { |
1014 | if ((col & IM_COL32_A_MASK) == 0) |
1015 | return; |
1016 | PathLineTo(pos: a + ImVec2(0.5f,0.5f)); |
1017 | PathLineTo(pos: b + ImVec2(0.5f,0.5f)); |
1018 | PathStroke(col, closed: false, thickness); |
1019 | } |
1020 | |
1021 | // a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly. |
1022 | void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness) |
1023 | { |
1024 | if ((col & IM_COL32_A_MASK) == 0) |
1025 | return; |
1026 | if (Flags & ImDrawListFlags_AntiAliasedLines) |
1027 | PathRect(a: a + ImVec2(0.5f,0.5f), b: b - ImVec2(0.50f,0.50f), rounding, rounding_corners: rounding_corners_flags); |
1028 | else |
1029 | PathRect(a: a + ImVec2(0.5f,0.5f), b: b - ImVec2(0.49f,0.49f), rounding, rounding_corners: rounding_corners_flags); // Better looking lower-right corner and rounded non-AA shapes. |
1030 | PathStroke(col, closed: true, thickness); |
1031 | } |
1032 | |
1033 | void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags) |
1034 | { |
1035 | if ((col & IM_COL32_A_MASK) == 0) |
1036 | return; |
1037 | if (rounding > 0.0f) |
1038 | { |
1039 | PathRect(a, b, rounding, rounding_corners: rounding_corners_flags); |
1040 | PathFillConvex(col); |
1041 | } |
1042 | else |
1043 | { |
1044 | PrimReserve(idx_count: 6, vtx_count: 4); |
1045 | PrimRect(a, c: b, col); |
1046 | } |
1047 | } |
1048 | |
1049 | void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) |
1050 | { |
1051 | if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0) |
1052 | return; |
1053 | |
1054 | const ImVec2 uv = _Data->TexUvWhitePixel; |
1055 | PrimReserve(idx_count: 6, vtx_count: 4); |
1056 | PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx+2)); |
1057 | PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx+3)); |
1058 | PrimWriteVtx(pos: a, uv, col: col_upr_left); |
1059 | PrimWriteVtx(pos: ImVec2(c.x, a.y), uv, col: col_upr_right); |
1060 | PrimWriteVtx(pos: c, uv, col: col_bot_right); |
1061 | PrimWriteVtx(pos: ImVec2(a.x, c.y), uv, col: col_bot_left); |
1062 | } |
1063 | |
1064 | void ImDrawList::AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness) |
1065 | { |
1066 | if ((col & IM_COL32_A_MASK) == 0) |
1067 | return; |
1068 | |
1069 | PathLineTo(pos: a); |
1070 | PathLineTo(pos: b); |
1071 | PathLineTo(pos: c); |
1072 | PathLineTo(pos: d); |
1073 | PathStroke(col, closed: true, thickness); |
1074 | } |
1075 | |
1076 | void ImDrawList::AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col) |
1077 | { |
1078 | if ((col & IM_COL32_A_MASK) == 0) |
1079 | return; |
1080 | |
1081 | PathLineTo(pos: a); |
1082 | PathLineTo(pos: b); |
1083 | PathLineTo(pos: c); |
1084 | PathLineTo(pos: d); |
1085 | PathFillConvex(col); |
1086 | } |
1087 | |
1088 | void ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness) |
1089 | { |
1090 | if ((col & IM_COL32_A_MASK) == 0) |
1091 | return; |
1092 | |
1093 | PathLineTo(pos: a); |
1094 | PathLineTo(pos: b); |
1095 | PathLineTo(pos: c); |
1096 | PathStroke(col, closed: true, thickness); |
1097 | } |
1098 | |
1099 | void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col) |
1100 | { |
1101 | if ((col & IM_COL32_A_MASK) == 0) |
1102 | return; |
1103 | |
1104 | PathLineTo(pos: a); |
1105 | PathLineTo(pos: b); |
1106 | PathLineTo(pos: c); |
1107 | PathFillConvex(col); |
1108 | } |
1109 | |
1110 | void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness) |
1111 | { |
1112 | if ((col & IM_COL32_A_MASK) == 0) |
1113 | return; |
1114 | |
1115 | const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; |
1116 | PathArcTo(centre, radius: radius-0.5f, a_min: 0.0f, a_max, num_segments); |
1117 | PathStroke(col, closed: true, thickness); |
1118 | } |
1119 | |
1120 | void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments) |
1121 | { |
1122 | if ((col & IM_COL32_A_MASK) == 0) |
1123 | return; |
1124 | |
1125 | const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; |
1126 | PathArcTo(centre, radius, a_min: 0.0f, a_max, num_segments); |
1127 | PathFillConvex(col); |
1128 | } |
1129 | |
1130 | void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments) |
1131 | { |
1132 | if ((col & IM_COL32_A_MASK) == 0) |
1133 | return; |
1134 | |
1135 | PathLineTo(pos: pos0); |
1136 | PathBezierCurveTo(p2: cp0, p3: cp1, p4: pos1, num_segments); |
1137 | PathStroke(col, closed: false, thickness); |
1138 | } |
1139 | |
1140 | void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect) |
1141 | { |
1142 | if ((col & IM_COL32_A_MASK) == 0) |
1143 | return; |
1144 | |
1145 | if (text_end == NULL) |
1146 | text_end = text_begin + strlen(s: text_begin); |
1147 | if (text_begin == text_end) |
1148 | return; |
1149 | |
1150 | // Pull default font/size from the shared ImDrawListSharedData instance |
1151 | if (font == NULL) |
1152 | font = _Data->Font; |
1153 | if (font_size == 0.0f) |
1154 | font_size = _Data->FontSize; |
1155 | |
1156 | IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font. |
1157 | |
1158 | ImVec4 clip_rect = _ClipRectStack.back(); |
1159 | if (cpu_fine_clip_rect) |
1160 | { |
1161 | clip_rect.x = ImMax(lhs: clip_rect.x, rhs: cpu_fine_clip_rect->x); |
1162 | clip_rect.y = ImMax(lhs: clip_rect.y, rhs: cpu_fine_clip_rect->y); |
1163 | clip_rect.z = ImMin(lhs: clip_rect.z, rhs: cpu_fine_clip_rect->z); |
1164 | clip_rect.w = ImMin(lhs: clip_rect.w, rhs: cpu_fine_clip_rect->w); |
1165 | } |
1166 | font->RenderText(draw_list: this, size: font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip: cpu_fine_clip_rect != NULL); |
1167 | } |
1168 | |
1169 | void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) |
1170 | { |
1171 | AddText(NULL, font_size: 0.0f, pos, col, text_begin, text_end); |
1172 | } |
1173 | |
1174 | void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col) |
1175 | { |
1176 | if ((col & IM_COL32_A_MASK) == 0) |
1177 | return; |
1178 | |
1179 | const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); |
1180 | if (push_texture_id) |
1181 | PushTextureID(texture_id: user_texture_id); |
1182 | |
1183 | PrimReserve(idx_count: 6, vtx_count: 4); |
1184 | PrimRectUV(a, c: b, uv_a, uv_c: uv_b, col); |
1185 | |
1186 | if (push_texture_id) |
1187 | PopTextureID(); |
1188 | } |
1189 | |
1190 | void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col) |
1191 | { |
1192 | if ((col & IM_COL32_A_MASK) == 0) |
1193 | return; |
1194 | |
1195 | const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); |
1196 | if (push_texture_id) |
1197 | PushTextureID(texture_id: user_texture_id); |
1198 | |
1199 | PrimReserve(idx_count: 6, vtx_count: 4); |
1200 | PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); |
1201 | |
1202 | if (push_texture_id) |
1203 | PopTextureID(); |
1204 | } |
1205 | |
1206 | void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners) |
1207 | { |
1208 | if ((col & IM_COL32_A_MASK) == 0) |
1209 | return; |
1210 | |
1211 | if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0) |
1212 | { |
1213 | AddImage(user_texture_id, a, b, uv_a, uv_b, col); |
1214 | return; |
1215 | } |
1216 | |
1217 | const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); |
1218 | if (push_texture_id) |
1219 | PushTextureID(texture_id: user_texture_id); |
1220 | |
1221 | int vert_start_idx = VtxBuffer.Size; |
1222 | PathRect(a, b, rounding, rounding_corners); |
1223 | PathFillConvex(col); |
1224 | int vert_end_idx = VtxBuffer.Size; |
1225 | ImGui::ShadeVertsLinearUV(draw_list: this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, clamp: true); |
1226 | |
1227 | if (push_texture_id) |
1228 | PopTextureID(); |
1229 | } |
1230 | |
1231 | //----------------------------------------------------------------------------- |
1232 | // [SECTION] ImDrawData |
1233 | //----------------------------------------------------------------------------- |
1234 | |
1235 | // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! |
1236 | void ImDrawData::DeIndexAllBuffers() |
1237 | { |
1238 | ImVector<ImDrawVert> new_vtx_buffer; |
1239 | TotalVtxCount = TotalIdxCount = 0; |
1240 | for (int i = 0; i < CmdListsCount; i++) |
1241 | { |
1242 | ImDrawList* cmd_list = CmdLists[i]; |
1243 | if (cmd_list->IdxBuffer.empty()) |
1244 | continue; |
1245 | new_vtx_buffer.resize(new_size: cmd_list->IdxBuffer.Size); |
1246 | for (int j = 0; j < cmd_list->IdxBuffer.Size; j++) |
1247 | new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]]; |
1248 | cmd_list->VtxBuffer.swap(rhs&: new_vtx_buffer); |
1249 | cmd_list->IdxBuffer.resize(new_size: 0); |
1250 | TotalVtxCount += cmd_list->VtxBuffer.Size; |
1251 | } |
1252 | } |
1253 | |
1254 | // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution. |
1255 | void ImDrawData::ScaleClipRects(const ImVec2& scale) |
1256 | { |
1257 | for (int i = 0; i < CmdListsCount; i++) |
1258 | { |
1259 | ImDrawList* cmd_list = CmdLists[i]; |
1260 | for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) |
1261 | { |
1262 | ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i]; |
1263 | cmd->ClipRect = ImVec4(cmd->ClipRect.x * scale.x, cmd->ClipRect.y * scale.y, cmd->ClipRect.z * scale.x, cmd->ClipRect.w * scale.y); |
1264 | } |
1265 | } |
1266 | } |
1267 | |
1268 | //----------------------------------------------------------------------------- |
1269 | // [SECTION] Helpers ShadeVertsXXX functions |
1270 | //----------------------------------------------------------------------------- |
1271 | |
1272 | // Generic linear color gradient, write to RGB fields, leave A untouched. |
1273 | void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1) |
1274 | { |
1275 | ImVec2 gradient_extent = gradient_p1 - gradient_p0; |
1276 | float gradient_inv_length2 = 1.0f / ImLengthSqr(lhs: gradient_extent); |
1277 | ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; |
1278 | ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; |
1279 | for (ImDrawVert* vert = vert_start; vert < vert_end; vert++) |
1280 | { |
1281 | float d = ImDot(a: vert->pos - gradient_p0, b: gradient_extent); |
1282 | float t = ImClamp(v: d * gradient_inv_length2, mn: 0.0f, mx: 1.0f); |
1283 | int r = ImLerp(a: (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, b: (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t); |
1284 | int g = ImLerp(a: (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, b: (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t); |
1285 | int b = ImLerp(a: (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, b: (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t); |
1286 | vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK); |
1287 | } |
1288 | } |
1289 | |
1290 | // Distribute UV over (a, b) rectangle |
1291 | void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp) |
1292 | { |
1293 | const ImVec2 size = b - a; |
1294 | const ImVec2 uv_size = uv_b - uv_a; |
1295 | const ImVec2 scale = ImVec2( |
1296 | size.x != 0.0f ? (uv_size.x / size.x) : 0.0f, |
1297 | size.y != 0.0f ? (uv_size.y / size.y) : 0.0f); |
1298 | |
1299 | ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; |
1300 | ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; |
1301 | if (clamp) |
1302 | { |
1303 | const ImVec2 min = ImMin(lhs: uv_a, rhs: uv_b); |
1304 | const ImVec2 max = ImMax(lhs: uv_a, rhs: uv_b); |
1305 | for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) |
1306 | vertex->uv = ImClamp(v: uv_a + ImMul(lhs: ImVec2(vertex->pos.x, vertex->pos.y) - a, rhs: scale), mn: min, mx: max); |
1307 | } |
1308 | else |
1309 | { |
1310 | for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) |
1311 | vertex->uv = uv_a + ImMul(lhs: ImVec2(vertex->pos.x, vertex->pos.y) - a, rhs: scale); |
1312 | } |
1313 | } |
1314 | |
1315 | //----------------------------------------------------------------------------- |
1316 | // [SECTION] ImFontConfig |
1317 | //----------------------------------------------------------------------------- |
1318 | |
1319 | ImFontConfig::ImFontConfig() |
1320 | { |
1321 | FontData = NULL; |
1322 | FontDataSize = 0; |
1323 | FontDataOwnedByAtlas = true; |
1324 | FontNo = 0; |
1325 | SizePixels = 0.0f; |
1326 | OversampleH = 3; |
1327 | OversampleV = 1; |
1328 | PixelSnapH = false; |
1329 | GlyphExtraSpacing = ImVec2(0.0f, 0.0f); |
1330 | GlyphOffset = ImVec2(0.0f, 0.0f); |
1331 | GlyphRanges = NULL; |
1332 | GlyphMinAdvanceX = 0.0f; |
1333 | GlyphMaxAdvanceX = FLT_MAX; |
1334 | MergeMode = false; |
1335 | RasterizerFlags = 0x00; |
1336 | RasterizerMultiply = 1.0f; |
1337 | memset(s: Name, c: 0, n: sizeof(Name)); |
1338 | DstFont = NULL; |
1339 | } |
1340 | |
1341 | //----------------------------------------------------------------------------- |
1342 | // [SECTION] ImFontAtlas |
1343 | //----------------------------------------------------------------------------- |
1344 | |
1345 | // A work of art lies ahead! (. = white layer, X = black layer, others are blank) |
1346 | // The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes. |
1347 | const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 108; |
1348 | const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27; |
1349 | const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000; |
1350 | static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] = |
1351 | { |
1352 | "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX " |
1353 | "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X " |
1354 | "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X " |
1355 | "X - X.X - X.....X - X.....X -X...X - X...X- X..X " |
1356 | "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X " |
1357 | "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX " |
1358 | "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX " |
1359 | "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX " |
1360 | "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X " |
1361 | "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X" |
1362 | "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X" |
1363 | "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X" |
1364 | "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X" |
1365 | "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X" |
1366 | "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X" |
1367 | "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X" |
1368 | "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X " |
1369 | "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X " |
1370 | "X.X X..X - -X.......X- X.......X - XX XX - - X..........X " |
1371 | "XX X..X - - X.....X - X.....X - X.X X.X - - X........X " |
1372 | " X..X - X...X - X...X - X..X X..X - - X........X " |
1373 | " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX " |
1374 | "------------ - X - X -X.....................X- ------------------" |
1375 | " ----------------------------------- X...XXXXXXXXXXXXX...X - " |
1376 | " - X..X X..X - " |
1377 | " - X.X X.X - " |
1378 | " - XX XX - " |
1379 | }; |
1380 | |
1381 | static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] = |
1382 | { |
1383 | // Pos ........ Size ......... Offset ...... |
1384 | { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow |
1385 | { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput |
1386 | { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll |
1387 | { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS |
1388 | { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW |
1389 | { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW |
1390 | { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE |
1391 | { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand |
1392 | }; |
1393 | |
1394 | ImFontAtlas::ImFontAtlas() |
1395 | { |
1396 | Locked = false; |
1397 | Flags = ImFontAtlasFlags_None; |
1398 | TexID = (ImTextureID)NULL; |
1399 | TexDesiredWidth = 0; |
1400 | TexGlyphPadding = 1; |
1401 | |
1402 | TexPixelsAlpha8 = NULL; |
1403 | TexPixelsRGBA32 = NULL; |
1404 | TexWidth = TexHeight = 0; |
1405 | TexUvScale = ImVec2(0.0f, 0.0f); |
1406 | TexUvWhitePixel = ImVec2(0.0f, 0.0f); |
1407 | for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++) |
1408 | CustomRectIds[n] = -1; |
1409 | } |
1410 | |
1411 | ImFontAtlas::~ImFontAtlas() |
1412 | { |
1413 | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" ); |
1414 | Clear(); |
1415 | } |
1416 | |
1417 | void ImFontAtlas::ClearInputData() |
1418 | { |
1419 | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" ); |
1420 | for (int i = 0; i < ConfigData.Size; i++) |
1421 | if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas) |
1422 | { |
1423 | ImGui::MemFree(ptr: ConfigData[i].FontData); |
1424 | ConfigData[i].FontData = NULL; |
1425 | } |
1426 | |
1427 | // When clearing this we lose access to the font name and other information used to build the font. |
1428 | for (int i = 0; i < Fonts.Size; i++) |
1429 | if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size) |
1430 | { |
1431 | Fonts[i]->ConfigData = NULL; |
1432 | Fonts[i]->ConfigDataCount = 0; |
1433 | } |
1434 | ConfigData.clear(); |
1435 | CustomRects.clear(); |
1436 | for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++) |
1437 | CustomRectIds[n] = -1; |
1438 | } |
1439 | |
1440 | void ImFontAtlas::ClearTexData() |
1441 | { |
1442 | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" ); |
1443 | if (TexPixelsAlpha8) |
1444 | ImGui::MemFree(ptr: TexPixelsAlpha8); |
1445 | if (TexPixelsRGBA32) |
1446 | ImGui::MemFree(ptr: TexPixelsRGBA32); |
1447 | TexPixelsAlpha8 = NULL; |
1448 | TexPixelsRGBA32 = NULL; |
1449 | } |
1450 | |
1451 | void ImFontAtlas::ClearFonts() |
1452 | { |
1453 | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" ); |
1454 | for (int i = 0; i < Fonts.Size; i++) |
1455 | IM_DELETE(p: Fonts[i]); |
1456 | Fonts.clear(); |
1457 | } |
1458 | |
1459 | void ImFontAtlas::Clear() |
1460 | { |
1461 | ClearInputData(); |
1462 | ClearTexData(); |
1463 | ClearFonts(); |
1464 | } |
1465 | |
1466 | void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) |
1467 | { |
1468 | // Build atlas on demand |
1469 | if (TexPixelsAlpha8 == NULL) |
1470 | { |
1471 | if (ConfigData.empty()) |
1472 | AddFontDefault(); |
1473 | Build(); |
1474 | } |
1475 | |
1476 | *out_pixels = TexPixelsAlpha8; |
1477 | if (out_width) *out_width = TexWidth; |
1478 | if (out_height) *out_height = TexHeight; |
1479 | if (out_bytes_per_pixel) *out_bytes_per_pixel = 1; |
1480 | } |
1481 | |
1482 | void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) |
1483 | { |
1484 | // Convert to RGBA32 format on demand |
1485 | // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp |
1486 | if (!TexPixelsRGBA32) |
1487 | { |
1488 | unsigned char* pixels = NULL; |
1489 | GetTexDataAsAlpha8(out_pixels: &pixels, NULL, NULL); |
1490 | if (pixels) |
1491 | { |
1492 | TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc(size: (size_t)(TexWidth * TexHeight * 4)); |
1493 | const unsigned char* src = pixels; |
1494 | unsigned int* dst = TexPixelsRGBA32; |
1495 | for (int n = TexWidth * TexHeight; n > 0; n--) |
1496 | *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++)); |
1497 | } |
1498 | } |
1499 | |
1500 | *out_pixels = (unsigned char*)TexPixelsRGBA32; |
1501 | if (out_width) *out_width = TexWidth; |
1502 | if (out_height) *out_height = TexHeight; |
1503 | if (out_bytes_per_pixel) *out_bytes_per_pixel = 4; |
1504 | } |
1505 | |
1506 | ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg) |
1507 | { |
1508 | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" ); |
1509 | IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0); |
1510 | IM_ASSERT(font_cfg->SizePixels > 0.0f); |
1511 | |
1512 | // Create new font |
1513 | if (!font_cfg->MergeMode) |
1514 | Fonts.push_back(IM_NEW(ImFont)); |
1515 | else |
1516 | IM_ASSERT(!Fonts.empty()); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font. |
1517 | |
1518 | ConfigData.push_back(v: *font_cfg); |
1519 | ImFontConfig& new_font_cfg = ConfigData.back(); |
1520 | if (!new_font_cfg.DstFont) |
1521 | new_font_cfg.DstFont = Fonts.back(); |
1522 | if (!new_font_cfg.FontDataOwnedByAtlas) |
1523 | { |
1524 | new_font_cfg.FontData = ImGui::MemAlloc(size: new_font_cfg.FontDataSize); |
1525 | new_font_cfg.FontDataOwnedByAtlas = true; |
1526 | memcpy(dest: new_font_cfg.FontData, src: font_cfg->FontData, n: (size_t)new_font_cfg.FontDataSize); |
1527 | } |
1528 | |
1529 | // Invalidate texture |
1530 | ClearTexData(); |
1531 | return new_font_cfg.DstFont; |
1532 | } |
1533 | |
1534 | // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder) |
1535 | static unsigned int stb_decompress_length(const unsigned char *input); |
1536 | static unsigned int stb_decompress(unsigned char *output, const unsigned char *input, unsigned int length); |
1537 | static const char* GetDefaultCompressedFontDataTTFBase85(); |
1538 | static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; } |
1539 | static void Decode85(const unsigned char* src, unsigned char* dst) |
1540 | { |
1541 | while (*src) |
1542 | { |
1543 | unsigned int tmp = Decode85Byte(c: src[0]) + 85*(Decode85Byte(c: src[1]) + 85*(Decode85Byte(c: src[2]) + 85*(Decode85Byte(c: src[3]) + 85*Decode85Byte(c: src[4])))); |
1544 | dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness. |
1545 | src += 5; |
1546 | dst += 4; |
1547 | } |
1548 | } |
1549 | |
1550 | // Load embedded ProggyClean.ttf at size 13, disable oversampling |
1551 | ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template) |
1552 | { |
1553 | ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); |
1554 | if (!font_cfg_template) |
1555 | { |
1556 | font_cfg.OversampleH = font_cfg.OversampleV = 1; |
1557 | font_cfg.PixelSnapH = true; |
1558 | } |
1559 | if (font_cfg.Name[0] == '\0') strcpy(dest: font_cfg.Name, src: "ProggyClean.ttf, 13px" ); |
1560 | if (font_cfg.SizePixels <= 0.0f) font_cfg.SizePixels = 13.0f; |
1561 | |
1562 | const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85(); |
1563 | const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault(); |
1564 | ImFont* font = AddFontFromMemoryCompressedBase85TTF(compressed_font_data_base85: ttf_compressed_base85, size_pixels: font_cfg.SizePixels, font_cfg: &font_cfg, glyph_ranges); |
1565 | font->DisplayOffset.y = 1.0f; |
1566 | return font; |
1567 | } |
1568 | |
1569 | ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) |
1570 | { |
1571 | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" ); |
1572 | size_t data_size = 0; |
1573 | void* data = ImFileLoadToMemory(filename, file_open_mode: "rb" , out_file_size: &data_size, padding_bytes: 0); |
1574 | if (!data) |
1575 | { |
1576 | IM_ASSERT(0); // Could not load file. |
1577 | return NULL; |
1578 | } |
1579 | ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); |
1580 | if (font_cfg.Name[0] == '\0') |
1581 | { |
1582 | // Store a short copy of filename into into the font name for convenience |
1583 | const char* p; |
1584 | for (p = filename + strlen(s: filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {} |
1585 | ImFormatString(buf: font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), fmt: "%s, %.0fpx" , p, size_pixels); |
1586 | } |
1587 | return AddFontFromMemoryTTF(font_data: data, font_size: (int)data_size, size_pixels, font_cfg: &font_cfg, glyph_ranges); |
1588 | } |
1589 | |
1590 | // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build(). |
1591 | ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) |
1592 | { |
1593 | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" ); |
1594 | ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); |
1595 | IM_ASSERT(font_cfg.FontData == NULL); |
1596 | font_cfg.FontData = ttf_data; |
1597 | font_cfg.FontDataSize = ttf_size; |
1598 | font_cfg.SizePixels = size_pixels; |
1599 | if (glyph_ranges) |
1600 | font_cfg.GlyphRanges = glyph_ranges; |
1601 | return AddFont(font_cfg: &font_cfg); |
1602 | } |
1603 | |
1604 | ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) |
1605 | { |
1606 | const unsigned int buf_decompressed_size = stb_decompress_length(input: (const unsigned char*)compressed_ttf_data); |
1607 | unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(size: buf_decompressed_size); |
1608 | stb_decompress(output: buf_decompressed_data, input: (const unsigned char*)compressed_ttf_data, length: (unsigned int)compressed_ttf_size); |
1609 | |
1610 | ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); |
1611 | IM_ASSERT(font_cfg.FontData == NULL); |
1612 | font_cfg.FontDataOwnedByAtlas = true; |
1613 | return AddFontFromMemoryTTF(ttf_data: buf_decompressed_data, ttf_size: (int)buf_decompressed_size, size_pixels, font_cfg_template: &font_cfg, glyph_ranges); |
1614 | } |
1615 | |
1616 | ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges) |
1617 | { |
1618 | int compressed_ttf_size = (((int)strlen(s: compressed_ttf_data_base85) + 4) / 5) * 4; |
1619 | void* compressed_ttf = ImGui::MemAlloc(size: (size_t)compressed_ttf_size); |
1620 | Decode85(src: (const unsigned char*)compressed_ttf_data_base85, dst: (unsigned char*)compressed_ttf); |
1621 | ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf_data: compressed_ttf, compressed_ttf_size, size_pixels, font_cfg_template: font_cfg, glyph_ranges); |
1622 | ImGui::MemFree(ptr: compressed_ttf); |
1623 | return font; |
1624 | } |
1625 | |
1626 | int ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height) |
1627 | { |
1628 | IM_ASSERT(id >= 0x10000); |
1629 | IM_ASSERT(width > 0 && width <= 0xFFFF); |
1630 | IM_ASSERT(height > 0 && height <= 0xFFFF); |
1631 | CustomRect r; |
1632 | r.ID = id; |
1633 | r.Width = (unsigned short)width; |
1634 | r.Height = (unsigned short)height; |
1635 | CustomRects.push_back(v: r); |
1636 | return CustomRects.Size - 1; // Return index |
1637 | } |
1638 | |
1639 | int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset) |
1640 | { |
1641 | IM_ASSERT(font != NULL); |
1642 | IM_ASSERT(width > 0 && width <= 0xFFFF); |
1643 | IM_ASSERT(height > 0 && height <= 0xFFFF); |
1644 | CustomRect r; |
1645 | r.ID = id; |
1646 | r.Width = (unsigned short)width; |
1647 | r.Height = (unsigned short)height; |
1648 | r.GlyphAdvanceX = advance_x; |
1649 | r.GlyphOffset = offset; |
1650 | r.Font = font; |
1651 | CustomRects.push_back(v: r); |
1652 | return CustomRects.Size - 1; // Return index |
1653 | } |
1654 | |
1655 | void ImFontAtlas::CalcCustomRectUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) |
1656 | { |
1657 | IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates |
1658 | IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed |
1659 | *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y); |
1660 | *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y); |
1661 | } |
1662 | |
1663 | bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2]) |
1664 | { |
1665 | if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT) |
1666 | return false; |
1667 | if (Flags & ImFontAtlasFlags_NoMouseCursors) |
1668 | return false; |
1669 | |
1670 | IM_ASSERT(CustomRectIds[0] != -1); |
1671 | ImFontAtlas::CustomRect& r = CustomRects[CustomRectIds[0]]; |
1672 | IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID); |
1673 | ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r.X, (float)r.Y); |
1674 | ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1]; |
1675 | *out_size = size; |
1676 | *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2]; |
1677 | out_uv_border[0] = (pos) * TexUvScale; |
1678 | out_uv_border[1] = (pos + size) * TexUvScale; |
1679 | pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1; |
1680 | out_uv_fill[0] = (pos) * TexUvScale; |
1681 | out_uv_fill[1] = (pos + size) * TexUvScale; |
1682 | return true; |
1683 | } |
1684 | |
1685 | bool ImFontAtlas::Build() |
1686 | { |
1687 | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" ); |
1688 | return ImFontAtlasBuildWithStbTruetype(atlas: this); |
1689 | } |
1690 | |
1691 | void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor) |
1692 | { |
1693 | for (unsigned int i = 0; i < 256; i++) |
1694 | { |
1695 | unsigned int value = (unsigned int)(i * in_brighten_factor); |
1696 | out_table[i] = value > 255 ? 255 : (value & 0xFF); |
1697 | } |
1698 | } |
1699 | |
1700 | void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride) |
1701 | { |
1702 | unsigned char* data = pixels + x + y * stride; |
1703 | for (int j = h; j > 0; j--, data += stride) |
1704 | for (int i = 0; i < w; i++) |
1705 | data[i] = table[data[i]]; |
1706 | } |
1707 | |
1708 | bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas) |
1709 | { |
1710 | IM_ASSERT(atlas->ConfigData.Size > 0); |
1711 | |
1712 | ImFontAtlasBuildRegisterDefaultCustomRects(atlas); |
1713 | |
1714 | atlas->TexID = (ImTextureID)NULL; |
1715 | atlas->TexWidth = atlas->TexHeight = 0; |
1716 | atlas->TexUvScale = ImVec2(0.0f, 0.0f); |
1717 | atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f); |
1718 | atlas->ClearTexData(); |
1719 | |
1720 | // Count glyphs/ranges |
1721 | int total_glyphs_count = 0; |
1722 | int total_ranges_count = 0; |
1723 | for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++) |
1724 | { |
1725 | ImFontConfig& cfg = atlas->ConfigData[input_i]; |
1726 | if (!cfg.GlyphRanges) |
1727 | cfg.GlyphRanges = atlas->GetGlyphRangesDefault(); |
1728 | for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2, total_ranges_count++) |
1729 | total_glyphs_count += (in_range[1] - in_range[0]) + 1; |
1730 | } |
1731 | |
1732 | // We need a width for the skyline algorithm. Using a dumb heuristic here to decide of width. User can override TexDesiredWidth and TexGlyphPadding if they wish. |
1733 | // Width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height. |
1734 | atlas->TexWidth = (atlas->TexDesiredWidth > 0) ? atlas->TexDesiredWidth : (total_glyphs_count > 4000) ? 4096 : (total_glyphs_count > 2000) ? 2048 : (total_glyphs_count > 1000) ? 1024 : 512; |
1735 | atlas->TexHeight = 0; |
1736 | |
1737 | // Start packing |
1738 | const int max_tex_height = 1024*32; |
1739 | stbtt_pack_context spc = {}; |
1740 | if (!stbtt_PackBegin(spc: &spc, NULL, pw: atlas->TexWidth, ph: max_tex_height, stride_in_bytes: 0, padding: atlas->TexGlyphPadding, NULL)) |
1741 | return false; |
1742 | stbtt_PackSetOversampling(spc: &spc, h_oversample: 1, v_oversample: 1); |
1743 | |
1744 | // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values). |
1745 | ImFontAtlasBuildPackCustomRects(atlas, spc: spc.pack_info); |
1746 | |
1747 | // Initialize font information (so we can error without any cleanup) |
1748 | struct ImFontTempBuildData |
1749 | { |
1750 | stbtt_fontinfo FontInfo; |
1751 | stbrp_rect* Rects; |
1752 | int RectsCount; |
1753 | stbtt_pack_range* Ranges; |
1754 | int RangesCount; |
1755 | }; |
1756 | ImFontTempBuildData* tmp_array = (ImFontTempBuildData*)ImGui::MemAlloc(size: (size_t)atlas->ConfigData.Size * sizeof(ImFontTempBuildData)); |
1757 | for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++) |
1758 | { |
1759 | ImFontConfig& cfg = atlas->ConfigData[input_i]; |
1760 | ImFontTempBuildData& tmp = tmp_array[input_i]; |
1761 | IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas)); |
1762 | |
1763 | const int font_offset = stbtt_GetFontOffsetForIndex(data: (unsigned char*)cfg.FontData, index: cfg.FontNo); |
1764 | IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found." ); |
1765 | if (!stbtt_InitFont(info: &tmp.FontInfo, data: (unsigned char*)cfg.FontData, offset: font_offset)) |
1766 | { |
1767 | atlas->TexWidth = atlas->TexHeight = 0; // Reset output on failure |
1768 | ImGui::MemFree(ptr: tmp_array); |
1769 | return false; |
1770 | } |
1771 | } |
1772 | |
1773 | // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0) |
1774 | int buf_packedchars_n = 0, buf_rects_n = 0, buf_ranges_n = 0; |
1775 | stbtt_packedchar* buf_packedchars = (stbtt_packedchar*)ImGui::MemAlloc(size: total_glyphs_count * sizeof(stbtt_packedchar)); |
1776 | stbrp_rect* buf_rects = (stbrp_rect*)ImGui::MemAlloc(size: total_glyphs_count * sizeof(stbrp_rect)); |
1777 | stbtt_pack_range* buf_ranges = (stbtt_pack_range*)ImGui::MemAlloc(size: total_ranges_count * sizeof(stbtt_pack_range)); |
1778 | memset(s: buf_packedchars, c: 0, n: total_glyphs_count * sizeof(stbtt_packedchar)); |
1779 | memset(s: buf_rects, c: 0, n: total_glyphs_count * sizeof(stbrp_rect)); // Unnecessary but let's clear this for the sake of sanity. |
1780 | memset(s: buf_ranges, c: 0, n: total_ranges_count * sizeof(stbtt_pack_range)); |
1781 | |
1782 | // First font pass: pack all glyphs (no rendering at this point, we are working with rectangles in an infinitely tall texture at this point) |
1783 | for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++) |
1784 | { |
1785 | ImFontConfig& cfg = atlas->ConfigData[input_i]; |
1786 | ImFontTempBuildData& tmp = tmp_array[input_i]; |
1787 | |
1788 | // Setup ranges |
1789 | int font_glyphs_count = 0; |
1790 | int font_ranges_count = 0; |
1791 | for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2, font_ranges_count++) |
1792 | font_glyphs_count += (in_range[1] - in_range[0]) + 1; |
1793 | tmp.Ranges = buf_ranges + buf_ranges_n; |
1794 | tmp.RangesCount = font_ranges_count; |
1795 | buf_ranges_n += font_ranges_count; |
1796 | for (int i = 0; i < font_ranges_count; i++) |
1797 | { |
1798 | const ImWchar* in_range = &cfg.GlyphRanges[i * 2]; |
1799 | stbtt_pack_range& range = tmp.Ranges[i]; |
1800 | range.font_size = cfg.SizePixels; |
1801 | range.first_unicode_codepoint_in_range = in_range[0]; |
1802 | range.num_chars = (in_range[1] - in_range[0]) + 1; |
1803 | range.chardata_for_range = buf_packedchars + buf_packedchars_n; |
1804 | buf_packedchars_n += range.num_chars; |
1805 | } |
1806 | |
1807 | // Gather the sizes of all rectangle we need |
1808 | tmp.Rects = buf_rects + buf_rects_n; |
1809 | tmp.RectsCount = font_glyphs_count; |
1810 | buf_rects_n += font_glyphs_count; |
1811 | stbtt_PackSetOversampling(spc: &spc, h_oversample: cfg.OversampleH, v_oversample: cfg.OversampleV); |
1812 | int n = stbtt_PackFontRangesGatherRects(spc: &spc, info: &tmp.FontInfo, ranges: tmp.Ranges, num_ranges: tmp.RangesCount, rects: tmp.Rects); |
1813 | IM_ASSERT(n == font_glyphs_count); |
1814 | |
1815 | // Detect missing glyphs and replace them with a zero-sized box instead of relying on the default glyphs |
1816 | // This allows us merging overlapping icon fonts more easily. |
1817 | int rect_i = 0; |
1818 | for (int range_i = 0; range_i < tmp.RangesCount; range_i++) |
1819 | for (int char_i = 0; char_i < tmp.Ranges[range_i].num_chars; char_i++, rect_i++) |
1820 | if (stbtt_FindGlyphIndex(info: &tmp.FontInfo, unicode_codepoint: tmp.Ranges[range_i].first_unicode_codepoint_in_range + char_i) == 0) |
1821 | tmp.Rects[rect_i].w = tmp.Rects[rect_i].h = 0; |
1822 | |
1823 | // Pack |
1824 | stbrp_pack_rects(context: (stbrp_context*)spc.pack_info, rects: tmp.Rects, num_rects: n); |
1825 | |
1826 | // Extend texture height |
1827 | // Also mark missing glyphs as non-packed so we don't attempt to render into them |
1828 | for (int i = 0; i < n; i++) |
1829 | { |
1830 | if (tmp.Rects[i].w == 0 && tmp.Rects[i].h == 0) |
1831 | tmp.Rects[i].was_packed = 0; |
1832 | if (tmp.Rects[i].was_packed) |
1833 | atlas->TexHeight = ImMax(lhs: atlas->TexHeight, rhs: tmp.Rects[i].y + tmp.Rects[i].h); |
1834 | } |
1835 | } |
1836 | IM_ASSERT(buf_rects_n == total_glyphs_count); |
1837 | IM_ASSERT(buf_packedchars_n == total_glyphs_count); |
1838 | IM_ASSERT(buf_ranges_n == total_ranges_count); |
1839 | |
1840 | // Create texture |
1841 | atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(v: atlas->TexHeight); |
1842 | atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight); |
1843 | atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(size: atlas->TexWidth * atlas->TexHeight); |
1844 | memset(s: atlas->TexPixelsAlpha8, c: 0, n: atlas->TexWidth * atlas->TexHeight); |
1845 | spc.pixels = atlas->TexPixelsAlpha8; |
1846 | spc.height = atlas->TexHeight; |
1847 | |
1848 | // Second pass: render font characters |
1849 | for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++) |
1850 | { |
1851 | ImFontConfig& cfg = atlas->ConfigData[input_i]; |
1852 | ImFontTempBuildData& tmp = tmp_array[input_i]; |
1853 | stbtt_PackSetOversampling(spc: &spc, h_oversample: cfg.OversampleH, v_oversample: cfg.OversampleV); |
1854 | stbtt_PackFontRangesRenderIntoRects(spc: &spc, info: &tmp.FontInfo, ranges: tmp.Ranges, num_ranges: tmp.RangesCount, rects: tmp.Rects); |
1855 | if (cfg.RasterizerMultiply != 1.0f) |
1856 | { |
1857 | unsigned char multiply_table[256]; |
1858 | ImFontAtlasBuildMultiplyCalcLookupTable(out_table: multiply_table, in_brighten_factor: cfg.RasterizerMultiply); |
1859 | for (const stbrp_rect* r = tmp.Rects; r != tmp.Rects + tmp.RectsCount; r++) |
1860 | if (r->was_packed) |
1861 | ImFontAtlasBuildMultiplyRectAlpha8(table: multiply_table, pixels: spc.pixels, x: r->x, y: r->y, w: r->w, h: r->h, stride: spc.stride_in_bytes); |
1862 | } |
1863 | tmp.Rects = NULL; |
1864 | } |
1865 | |
1866 | // End packing |
1867 | stbtt_PackEnd(spc: &spc); |
1868 | ImGui::MemFree(ptr: buf_rects); |
1869 | buf_rects = NULL; |
1870 | |
1871 | // Third pass: setup ImFont and glyphs for runtime |
1872 | for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++) |
1873 | { |
1874 | ImFontConfig& cfg = atlas->ConfigData[input_i]; |
1875 | ImFontTempBuildData& tmp = tmp_array[input_i]; |
1876 | ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true) |
1877 | if (cfg.MergeMode) |
1878 | dst_font->BuildLookupTable(); |
1879 | |
1880 | const float font_scale = stbtt_ScaleForPixelHeight(info: &tmp.FontInfo, height: cfg.SizePixels); |
1881 | int unscaled_ascent, unscaled_descent, unscaled_line_gap; |
1882 | stbtt_GetFontVMetrics(info: &tmp.FontInfo, ascent: &unscaled_ascent, descent: &unscaled_descent, lineGap: &unscaled_line_gap); |
1883 | |
1884 | const float ascent = ImFloor(f: unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1)); |
1885 | const float descent = ImFloor(f: unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1)); |
1886 | ImFontAtlasBuildSetupFont(atlas, font: dst_font, font_config: &cfg, ascent, descent); |
1887 | const float font_off_x = cfg.GlyphOffset.x; |
1888 | const float font_off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f); |
1889 | |
1890 | for (int i = 0; i < tmp.RangesCount; i++) |
1891 | { |
1892 | stbtt_pack_range& range = tmp.Ranges[i]; |
1893 | for (int char_idx = 0; char_idx < range.num_chars; char_idx += 1) |
1894 | { |
1895 | const stbtt_packedchar& pc = range.chardata_for_range[char_idx]; |
1896 | if (!pc.x0 && !pc.x1 && !pc.y0 && !pc.y1) |
1897 | continue; |
1898 | |
1899 | const int codepoint = range.first_unicode_codepoint_in_range + char_idx; |
1900 | if (cfg.MergeMode && dst_font->FindGlyphNoFallback(c: (ImWchar)codepoint)) |
1901 | continue; |
1902 | |
1903 | float char_advance_x_org = pc.xadvance; |
1904 | float char_advance_x_mod = ImClamp(v: char_advance_x_org, mn: cfg.GlyphMinAdvanceX, mx: cfg.GlyphMaxAdvanceX); |
1905 | float char_off_x = font_off_x; |
1906 | if (char_advance_x_org != char_advance_x_mod) |
1907 | char_off_x += cfg.PixelSnapH ? (float)(int)((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f; |
1908 | |
1909 | stbtt_aligned_quad q; |
1910 | float dummy_x = 0.0f, dummy_y = 0.0f; |
1911 | stbtt_GetPackedQuad(chardata: range.chardata_for_range, pw: atlas->TexWidth, ph: atlas->TexHeight, char_index: char_idx, xpos: &dummy_x, ypos: &dummy_y, q: &q, align_to_integer: 0); |
1912 | dst_font->AddGlyph(c: (ImWchar)codepoint, x0: q.x0 + char_off_x, y0: q.y0 + font_off_y, x1: q.x1 + char_off_x, y1: q.y1 + font_off_y, u0: q.s0, v0: q.t0, u1: q.s1, v1: q.t1, advance_x: char_advance_x_mod); |
1913 | } |
1914 | } |
1915 | } |
1916 | |
1917 | // Cleanup temporaries |
1918 | ImGui::MemFree(ptr: buf_packedchars); |
1919 | ImGui::MemFree(ptr: buf_ranges); |
1920 | ImGui::MemFree(ptr: tmp_array); |
1921 | |
1922 | ImFontAtlasBuildFinish(atlas); |
1923 | |
1924 | return true; |
1925 | } |
1926 | |
1927 | void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas) |
1928 | { |
1929 | if (atlas->CustomRectIds[0] >= 0) |
1930 | return; |
1931 | if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) |
1932 | atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(id: FONT_ATLAS_DEFAULT_TEX_DATA_ID, width: FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1, height: FONT_ATLAS_DEFAULT_TEX_DATA_H); |
1933 | else |
1934 | atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(id: FONT_ATLAS_DEFAULT_TEX_DATA_ID, width: 2, height: 2); |
1935 | } |
1936 | |
1937 | void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent) |
1938 | { |
1939 | if (!font_config->MergeMode) |
1940 | { |
1941 | font->ClearOutputData(); |
1942 | font->FontSize = font_config->SizePixels; |
1943 | font->ConfigData = font_config; |
1944 | font->ContainerAtlas = atlas; |
1945 | font->Ascent = ascent; |
1946 | font->Descent = descent; |
1947 | } |
1948 | font->ConfigDataCount++; |
1949 | } |
1950 | |
1951 | void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* pack_context_opaque) |
1952 | { |
1953 | stbrp_context* pack_context = (stbrp_context*)pack_context_opaque; |
1954 | |
1955 | ImVector<ImFontAtlas::CustomRect>& user_rects = atlas->CustomRects; |
1956 | IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong. |
1957 | |
1958 | ImVector<stbrp_rect> pack_rects; |
1959 | pack_rects.resize(new_size: user_rects.Size); |
1960 | memset(s: pack_rects.Data, c: 0, n: sizeof(stbrp_rect) * user_rects.Size); |
1961 | for (int i = 0; i < user_rects.Size; i++) |
1962 | { |
1963 | pack_rects[i].w = user_rects[i].Width; |
1964 | pack_rects[i].h = user_rects[i].Height; |
1965 | } |
1966 | stbrp_pack_rects(context: pack_context, rects: &pack_rects[0], num_rects: pack_rects.Size); |
1967 | for (int i = 0; i < pack_rects.Size; i++) |
1968 | if (pack_rects[i].was_packed) |
1969 | { |
1970 | user_rects[i].X = pack_rects[i].x; |
1971 | user_rects[i].Y = pack_rects[i].y; |
1972 | IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height); |
1973 | atlas->TexHeight = ImMax(lhs: atlas->TexHeight, rhs: pack_rects[i].y + pack_rects[i].h); |
1974 | } |
1975 | } |
1976 | |
1977 | static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas) |
1978 | { |
1979 | IM_ASSERT(atlas->CustomRectIds[0] >= 0); |
1980 | IM_ASSERT(atlas->TexPixelsAlpha8 != NULL); |
1981 | ImFontAtlas::CustomRect& r = atlas->CustomRects[atlas->CustomRectIds[0]]; |
1982 | IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID); |
1983 | IM_ASSERT(r.IsPacked()); |
1984 | |
1985 | const int w = atlas->TexWidth; |
1986 | if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) |
1987 | { |
1988 | // Render/copy pixels |
1989 | IM_ASSERT(r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1 && r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H); |
1990 | for (int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++) |
1991 | for (int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++) |
1992 | { |
1993 | const int offset0 = (int)(r.X + x) + (int)(r.Y + y) * w; |
1994 | const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1; |
1995 | atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00; |
1996 | atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00; |
1997 | } |
1998 | } |
1999 | else |
2000 | { |
2001 | IM_ASSERT(r.Width == 2 && r.Height == 2); |
2002 | const int offset = (int)(r.X) + (int)(r.Y) * w; |
2003 | atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF; |
2004 | } |
2005 | atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * atlas->TexUvScale.x, (r.Y + 0.5f) * atlas->TexUvScale.y); |
2006 | } |
2007 | |
2008 | void ImFontAtlasBuildFinish(ImFontAtlas* atlas) |
2009 | { |
2010 | // Render into our custom data block |
2011 | ImFontAtlasBuildRenderDefaultTexData(atlas); |
2012 | |
2013 | // Register custom rectangle glyphs |
2014 | for (int i = 0; i < atlas->CustomRects.Size; i++) |
2015 | { |
2016 | const ImFontAtlas::CustomRect& r = atlas->CustomRects[i]; |
2017 | if (r.Font == NULL || r.ID > 0x10000) |
2018 | continue; |
2019 | |
2020 | IM_ASSERT(r.Font->ContainerAtlas == atlas); |
2021 | ImVec2 uv0, uv1; |
2022 | atlas->CalcCustomRectUV(rect: &r, out_uv_min: &uv0, out_uv_max: &uv1); |
2023 | r.Font->AddGlyph(c: (ImWchar)r.ID, x0: r.GlyphOffset.x, y0: r.GlyphOffset.y, x1: r.GlyphOffset.x + r.Width, y1: r.GlyphOffset.y + r.Height, u0: uv0.x, v0: uv0.y, u1: uv1.x, v1: uv1.y, advance_x: r.GlyphAdvanceX); |
2024 | } |
2025 | |
2026 | // Build all fonts lookup tables |
2027 | for (int i = 0; i < atlas->Fonts.Size; i++) |
2028 | if (atlas->Fonts[i]->DirtyLookupTables) |
2029 | atlas->Fonts[i]->BuildLookupTable(); |
2030 | } |
2031 | |
2032 | // Retrieve list of range (2 int per range, values are inclusive) |
2033 | const ImWchar* ImFontAtlas::GetGlyphRangesDefault() |
2034 | { |
2035 | static const ImWchar ranges[] = |
2036 | { |
2037 | 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
2038 | 0, |
2039 | }; |
2040 | return &ranges[0]; |
2041 | } |
2042 | |
2043 | const ImWchar* ImFontAtlas::GetGlyphRangesKorean() |
2044 | { |
2045 | static const ImWchar ranges[] = |
2046 | { |
2047 | 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
2048 | 0x3131, 0x3163, // Korean alphabets |
2049 | 0xAC00, 0xD79D, // Korean characters |
2050 | 0, |
2051 | }; |
2052 | return &ranges[0]; |
2053 | } |
2054 | |
2055 | const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull() |
2056 | { |
2057 | static const ImWchar ranges[] = |
2058 | { |
2059 | 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
2060 | 0x3000, 0x30FF, // Punctuations, Hiragana, Katakana |
2061 | 0x31F0, 0x31FF, // Katakana Phonetic Extensions |
2062 | 0xFF00, 0xFFEF, // Half-width characters |
2063 | 0x4e00, 0x9FAF, // CJK Ideograms |
2064 | 0, |
2065 | }; |
2066 | return &ranges[0]; |
2067 | } |
2068 | |
2069 | static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges) |
2070 | { |
2071 | for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2) |
2072 | { |
2073 | out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]); |
2074 | base_codepoint += accumulative_offsets[n]; |
2075 | } |
2076 | out_ranges[0] = 0; |
2077 | } |
2078 | |
2079 | //------------------------------------------------------------------------- |
2080 | // [SECTION] ImFontAtlas glyph ranges helpers + GlyphRangesBuilder |
2081 | //------------------------------------------------------------------------- |
2082 | |
2083 | const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon() |
2084 | { |
2085 | // Store 2500 regularly used characters for Simplified Chinese. |
2086 | // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8 |
2087 | // This table covers 97.97% of all characters used during the month in July, 1987. |
2088 | // You can use ImFontAtlas::GlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters. |
2089 | // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.) |
2090 | static const short accumulative_offsets_from_0x4E00[] = |
2091 | { |
2092 | 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2, |
2093 | 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4, |
2094 | 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1, |
2095 | 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2, |
2096 | 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6, |
2097 | 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1, |
2098 | 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3, |
2099 | 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4, |
2100 | 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12, |
2101 | 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1, |
2102 | 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23, |
2103 | 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6, |
2104 | 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6, |
2105 | 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1, |
2106 | 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5, |
2107 | 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15, |
2108 | 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6, |
2109 | 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4, |
2110 | 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5, |
2111 | 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2, |
2112 | 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16, |
2113 | 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31, |
2114 | 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7, |
2115 | 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2, |
2116 | 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13, |
2117 | 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3, |
2118 | 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4, |
2119 | 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1, |
2120 | 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3, |
2121 | 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11, |
2122 | 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9, |
2123 | 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2, |
2124 | 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3, |
2125 | 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12, |
2126 | 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8, |
2127 | 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5, |
2128 | 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1, |
2129 | 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5, |
2130 | 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6, |
2131 | 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6 |
2132 | }; |
2133 | static ImWchar base_ranges[] = // not zero-terminated |
2134 | { |
2135 | 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
2136 | 0x3000, 0x30FF, // Punctuations, Hiragana, Katakana |
2137 | 0x31F0, 0x31FF, // Katakana Phonetic Extensions |
2138 | 0xFF00, 0xFFEF, // Half-width characters |
2139 | }; |
2140 | static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 }; |
2141 | if (!full_ranges[0]) |
2142 | { |
2143 | memcpy(dest: full_ranges, src: base_ranges, n: sizeof(base_ranges)); |
2144 | UnpackAccumulativeOffsetsIntoRanges(base_codepoint: 0x4E00, accumulative_offsets: accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), out_ranges: full_ranges + IM_ARRAYSIZE(base_ranges)); |
2145 | } |
2146 | return &full_ranges[0]; |
2147 | } |
2148 | |
2149 | const ImWchar* ImFontAtlas::GetGlyphRangesJapanese() |
2150 | { |
2151 | // 1946 common ideograms code points for Japanese |
2152 | // Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering |
2153 | // FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this. |
2154 | // You can use ImFontAtlas::GlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters. |
2155 | // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.) |
2156 | static const short accumulative_offsets_from_0x4E00[] = |
2157 | { |
2158 | 0,1,2,4,1,1,1,1,2,1,6,2,2,1,8,5,7,11,1,2,10,10,8,2,4,20,2,11,8,2,1,2,1,6,2,1,7,5,3,7,1,1,13,7,9,1,4,6,1,2,1,10,1,1,9,2,2,4,5,6,14,1,1,9,3,18, |
2159 | 5,4,2,2,10,7,1,1,1,3,2,4,3,23,2,10,12,2,14,2,4,13,1,6,10,3,1,7,13,6,4,13,5,2,3,17,2,2,5,7,6,4,1,7,14,16,6,13,9,15,1,1,7,16,4,7,1,19,9,2,7,15, |
2160 | 2,6,5,13,25,4,14,13,11,25,1,1,1,2,1,2,2,3,10,11,3,3,1,1,4,4,2,1,4,9,1,4,3,5,5,2,7,12,11,15,7,16,4,5,16,2,1,1,6,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1, |
2161 | 2,1,12,3,3,9,5,8,1,11,1,2,3,18,20,4,1,3,6,1,7,3,5,5,7,2,2,12,3,1,4,2,3,2,3,11,8,7,4,17,1,9,25,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,6,16,1,2,1,1,3,12, |
2162 | 20,2,5,20,8,7,6,2,1,1,1,1,6,2,1,2,10,1,1,6,1,3,1,2,1,4,1,12,4,1,3,1,1,1,1,1,10,4,7,5,13,1,15,1,1,30,11,9,1,15,38,14,1,32,17,20,1,9,31,2,21,9, |
2163 | 4,49,22,2,1,13,1,11,45,35,43,55,12,19,83,1,3,2,3,13,2,1,7,3,18,3,13,8,1,8,18,5,3,7,25,24,9,24,40,3,17,24,2,1,6,2,3,16,15,6,7,3,12,1,9,7,3,3, |
2164 | 3,15,21,5,16,4,5,12,11,11,3,6,3,2,31,3,2,1,1,23,6,6,1,4,2,6,5,2,1,1,3,3,22,2,6,2,3,17,3,2,4,5,1,9,5,1,1,6,15,12,3,17,2,14,2,8,1,23,16,4,2,23, |
2165 | 8,15,23,20,12,25,19,47,11,21,65,46,4,3,1,5,6,1,2,5,26,2,1,1,3,11,1,1,1,2,1,2,3,1,1,10,2,3,1,1,1,3,6,3,2,2,6,6,9,2,2,2,6,2,5,10,2,4,1,2,1,2,2, |
2166 | 3,1,1,3,1,2,9,23,9,2,1,1,1,1,5,3,2,1,10,9,6,1,10,2,31,25,3,7,5,40,1,15,6,17,7,27,180,1,3,2,2,1,1,1,6,3,10,7,1,3,6,17,8,6,2,2,1,3,5,5,8,16,14, |
2167 | 15,1,1,4,1,2,1,1,1,3,2,7,5,6,2,5,10,1,4,2,9,1,1,11,6,1,44,1,3,7,9,5,1,3,1,1,10,7,1,10,4,2,7,21,15,7,2,5,1,8,3,4,1,3,1,6,1,4,2,1,4,10,8,1,4,5, |
2168 | 1,5,10,2,7,1,10,1,1,3,4,11,10,29,4,7,3,5,2,3,33,5,2,19,3,1,4,2,6,31,11,1,3,3,3,1,8,10,9,12,11,12,8,3,14,8,6,11,1,4,41,3,1,2,7,13,1,5,6,2,6,12, |
2169 | 12,22,5,9,4,8,9,9,34,6,24,1,1,20,9,9,3,4,1,7,2,2,2,6,2,28,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,8,8,3,2,1,5,1,2,2,3,1,11,11,7,3,6,10,8,6,16,16, |
2170 | 22,7,12,6,21,5,4,6,6,3,6,1,3,2,1,2,8,29,1,10,1,6,13,6,6,19,31,1,13,4,4,22,17,26,33,10,4,15,12,25,6,67,10,2,3,1,6,10,2,6,2,9,1,9,4,4,1,2,16,2, |
2171 | 5,9,2,3,8,1,8,3,9,4,8,6,4,8,11,3,2,1,1,3,26,1,7,5,1,11,1,5,3,5,2,13,6,39,5,1,5,2,11,6,10,5,1,15,5,3,6,19,21,22,2,4,1,6,1,8,1,4,8,2,4,2,2,9,2, |
2172 | 1,1,1,4,3,6,3,12,7,1,14,2,4,10,2,13,1,17,7,3,2,1,3,2,13,7,14,12,3,1,29,2,8,9,15,14,9,14,1,3,1,6,5,9,11,3,38,43,20,7,7,8,5,15,12,19,15,81,8,7, |
2173 | 1,5,73,13,37,28,8,8,1,15,18,20,165,28,1,6,11,8,4,14,7,15,1,3,3,6,4,1,7,14,1,1,11,30,1,5,1,4,14,1,4,2,7,52,2,6,29,3,1,9,1,21,3,5,1,26,3,11,14, |
2174 | 11,1,17,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,7,7,5,17,3,3,3,1,23,10,4,4,6,3,1,16,17,22,3,10,21,16,16,6,4,10,2,1,1,2,8,8,6,5,3,3,3,39,25, |
2175 | 15,1,1,16,6,7,25,15,6,6,12,1,22,13,1,4,9,5,12,2,9,1,12,28,8,3,5,10,22,60,1,2,40,4,61,63,4,1,13,12,1,4,31,12,1,14,89,5,16,6,29,14,2,5,49,18,18, |
2176 | 5,29,33,47,1,17,1,19,12,2,9,7,39,12,3,7,12,39,3,1,46,4,12,3,8,9,5,31,15,18,3,2,2,66,19,13,17,5,3,46,124,13,57,34,2,5,4,5,8,1,1,1,4,3,1,17,5, |
2177 | 3,5,3,1,8,5,6,3,27,3,26,7,12,7,2,17,3,7,18,78,16,4,36,1,2,1,6,2,1,39,17,7,4,13,4,4,4,1,10,4,2,4,6,3,10,1,19,1,26,2,4,33,2,73,47,7,3,8,2,4,15, |
2178 | 18,1,29,2,41,14,1,21,16,41,7,39,25,13,44,2,2,10,1,13,7,1,7,3,5,20,4,8,2,49,1,10,6,1,6,7,10,7,11,16,3,12,20,4,10,3,1,2,11,2,28,9,2,4,7,2,15,1, |
2179 | 27,1,28,17,4,5,10,7,3,24,10,11,6,26,3,2,7,2,2,49,16,10,16,15,4,5,27,61,30,14,38,22,2,7,5,1,3,12,23,24,17,17,3,3,2,4,1,6,2,7,5,1,1,5,1,1,9,4, |
2180 | 1,3,6,1,8,2,8,4,14,3,5,11,4,1,3,32,1,19,4,1,13,11,5,2,1,8,6,8,1,6,5,13,3,23,11,5,3,16,3,9,10,1,24,3,198,52,4,2,2,5,14,5,4,22,5,20,4,11,6,41, |
2181 | 1,5,2,2,11,5,2,28,35,8,22,3,18,3,10,7,5,3,4,1,5,3,8,9,3,6,2,16,22,4,5,5,3,3,18,23,2,6,23,5,27,8,1,33,2,12,43,16,5,2,3,6,1,20,4,2,9,7,1,11,2, |
2182 | 10,3,14,31,9,3,25,18,20,2,5,5,26,14,1,11,17,12,40,19,9,6,31,83,2,7,9,19,78,12,14,21,76,12,113,79,34,4,1,1,61,18,85,10,2,2,13,31,11,50,6,33,159, |
2183 | 179,6,6,7,4,4,2,4,2,5,8,7,20,32,22,1,3,10,6,7,28,5,10,9,2,77,19,13,2,5,1,4,4,7,4,13,3,9,31,17,3,26,2,6,6,5,4,1,7,11,3,4,2,1,6,2,20,4,1,9,2,6, |
2184 | 3,7,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,5,13,8,4,11,23,1,10,6,2,1,3,21,2,2,4,24,31,4,10,10,2,5,192,15,4,16,7,9,51,1,2,1,1,5,1,1,2,1,3,5,3,1,3,4,1, |
2185 | 3,1,3,3,9,8,1,2,2,2,4,4,18,12,92,2,10,4,3,14,5,25,16,42,4,14,4,2,21,5,126,30,31,2,1,5,13,3,22,5,6,6,20,12,1,14,12,87,3,19,1,8,2,9,9,3,3,23,2, |
2186 | 3,7,6,3,1,2,3,9,1,3,1,6,3,2,1,3,11,3,1,6,10,3,2,3,1,2,1,5,1,1,11,3,6,4,1,7,2,1,2,5,5,34,4,14,18,4,19,7,5,8,2,6,79,1,5,2,14,8,2,9,2,1,36,28,16, |
2187 | 4,1,1,1,2,12,6,42,39,16,23,7,15,15,3,2,12,7,21,64,6,9,28,8,12,3,3,41,59,24,51,55,57,294,9,9,2,6,2,15,1,2,13,38,90,9,9,9,3,11,7,1,1,1,5,6,3,2, |
2188 | 1,2,2,3,8,1,4,4,1,5,7,1,4,3,20,4,9,1,1,1,5,5,17,1,5,2,6,2,4,1,4,5,7,3,18,11,11,32,7,5,4,7,11,127,8,4,3,3,1,10,1,1,6,21,14,1,16,1,7,1,3,6,9,65, |
2189 | 51,4,3,13,3,10,1,1,12,9,21,110,3,19,24,1,1,10,62,4,1,29,42,78,28,20,18,82,6,3,15,6,84,58,253,15,155,264,15,21,9,14,7,58,40,39, |
2190 | }; |
2191 | static ImWchar base_ranges[] = // not zero-terminated |
2192 | { |
2193 | 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
2194 | 0x3000, 0x30FF, // Punctuations, Hiragana, Katakana |
2195 | 0x31F0, 0x31FF, // Katakana Phonetic Extensions |
2196 | 0xFF00, 0xFFEF, // Half-width characters |
2197 | }; |
2198 | static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 }; |
2199 | if (!full_ranges[0]) |
2200 | { |
2201 | memcpy(dest: full_ranges, src: base_ranges, n: sizeof(base_ranges)); |
2202 | UnpackAccumulativeOffsetsIntoRanges(base_codepoint: 0x4E00, accumulative_offsets: accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), out_ranges: full_ranges + IM_ARRAYSIZE(base_ranges)); |
2203 | } |
2204 | return &full_ranges[0]; |
2205 | } |
2206 | |
2207 | const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic() |
2208 | { |
2209 | static const ImWchar ranges[] = |
2210 | { |
2211 | 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
2212 | 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement |
2213 | 0x2DE0, 0x2DFF, // Cyrillic Extended-A |
2214 | 0xA640, 0xA69F, // Cyrillic Extended-B |
2215 | 0, |
2216 | }; |
2217 | return &ranges[0]; |
2218 | } |
2219 | |
2220 | const ImWchar* ImFontAtlas::GetGlyphRangesThai() |
2221 | { |
2222 | static const ImWchar ranges[] = |
2223 | { |
2224 | 0x0020, 0x00FF, // Basic Latin |
2225 | 0x2010, 0x205E, // Punctuations |
2226 | 0x0E00, 0x0E7F, // Thai |
2227 | 0, |
2228 | }; |
2229 | return &ranges[0]; |
2230 | } |
2231 | |
2232 | void ImFontAtlas::GlyphRangesBuilder::AddText(const char* text, const char* text_end) |
2233 | { |
2234 | while (text_end ? (text < text_end) : *text) |
2235 | { |
2236 | unsigned int c = 0; |
2237 | int c_len = ImTextCharFromUtf8(out_char: &c, in_text: text, in_text_end: text_end); |
2238 | text += c_len; |
2239 | if (c_len == 0) |
2240 | break; |
2241 | if (c < 0x10000) |
2242 | AddChar(c: (ImWchar)c); |
2243 | } |
2244 | } |
2245 | |
2246 | void ImFontAtlas::GlyphRangesBuilder::AddRanges(const ImWchar* ranges) |
2247 | { |
2248 | for (; ranges[0]; ranges += 2) |
2249 | for (ImWchar c = ranges[0]; c <= ranges[1]; c++) |
2250 | AddChar(c); |
2251 | } |
2252 | |
2253 | void ImFontAtlas::GlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges) |
2254 | { |
2255 | for (int n = 0; n < 0x10000; n++) |
2256 | if (GetBit(n)) |
2257 | { |
2258 | out_ranges->push_back(v: (ImWchar)n); |
2259 | while (n < 0x10000 && GetBit(n: n + 1)) |
2260 | n++; |
2261 | out_ranges->push_back(v: (ImWchar)n); |
2262 | } |
2263 | out_ranges->push_back(v: 0); |
2264 | } |
2265 | |
2266 | //----------------------------------------------------------------------------- |
2267 | // [SECTION] ImFont |
2268 | //----------------------------------------------------------------------------- |
2269 | |
2270 | ImFont::ImFont() |
2271 | { |
2272 | Scale = 1.0f; |
2273 | FallbackChar = (ImWchar)'?'; |
2274 | DisplayOffset = ImVec2(0.0f, 0.0f); |
2275 | ClearOutputData(); |
2276 | } |
2277 | |
2278 | ImFont::~ImFont() |
2279 | { |
2280 | // Invalidate active font so that the user gets a clear crash instead of a dangling pointer. |
2281 | // If you want to delete fonts you need to do it between Render() and NewFrame(). |
2282 | // FIXME-CLEANUP |
2283 | /* |
2284 | ImGuiContext& g = *GImGui; |
2285 | if (g.Font == this) |
2286 | g.Font = NULL; |
2287 | */ |
2288 | ClearOutputData(); |
2289 | } |
2290 | |
2291 | void ImFont::ClearOutputData() |
2292 | { |
2293 | FontSize = 0.0f; |
2294 | Glyphs.clear(); |
2295 | IndexAdvanceX.clear(); |
2296 | IndexLookup.clear(); |
2297 | FallbackGlyph = NULL; |
2298 | FallbackAdvanceX = 0.0f; |
2299 | ConfigDataCount = 0; |
2300 | ConfigData = NULL; |
2301 | ContainerAtlas = NULL; |
2302 | Ascent = Descent = 0.0f; |
2303 | DirtyLookupTables = true; |
2304 | MetricsTotalSurface = 0; |
2305 | } |
2306 | |
2307 | void ImFont::BuildLookupTable() |
2308 | { |
2309 | int max_codepoint = 0; |
2310 | for (int i = 0; i != Glyphs.Size; i++) |
2311 | max_codepoint = ImMax(lhs: max_codepoint, rhs: (int)Glyphs[i].Codepoint); |
2312 | |
2313 | IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved |
2314 | IndexAdvanceX.clear(); |
2315 | IndexLookup.clear(); |
2316 | DirtyLookupTables = false; |
2317 | GrowIndex(new_size: max_codepoint + 1); |
2318 | for (int i = 0; i < Glyphs.Size; i++) |
2319 | { |
2320 | int codepoint = (int)Glyphs[i].Codepoint; |
2321 | IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX; |
2322 | IndexLookup[codepoint] = (ImWchar)i; |
2323 | } |
2324 | |
2325 | // Create a glyph to handle TAB |
2326 | // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?) |
2327 | if (FindGlyph(c: (ImWchar)' ')) |
2328 | { |
2329 | if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times |
2330 | Glyphs.resize(new_size: Glyphs.Size + 1); |
2331 | ImFontGlyph& tab_glyph = Glyphs.back(); |
2332 | tab_glyph = *FindGlyph(c: (ImWchar)' '); |
2333 | tab_glyph.Codepoint = '\t'; |
2334 | tab_glyph.AdvanceX *= 4; |
2335 | IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX; |
2336 | IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size-1); |
2337 | } |
2338 | |
2339 | FallbackGlyph = FindGlyphNoFallback(c: FallbackChar); |
2340 | FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f; |
2341 | for (int i = 0; i < max_codepoint + 1; i++) |
2342 | if (IndexAdvanceX[i] < 0.0f) |
2343 | IndexAdvanceX[i] = FallbackAdvanceX; |
2344 | } |
2345 | |
2346 | void ImFont::SetFallbackChar(ImWchar c) |
2347 | { |
2348 | FallbackChar = c; |
2349 | BuildLookupTable(); |
2350 | } |
2351 | |
2352 | void ImFont::GrowIndex(int new_size) |
2353 | { |
2354 | IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size); |
2355 | if (new_size <= IndexLookup.Size) |
2356 | return; |
2357 | IndexAdvanceX.resize(new_size, v: -1.0f); |
2358 | IndexLookup.resize(new_size, v: (ImWchar)-1); |
2359 | } |
2360 | |
2361 | // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero. |
2362 | // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis). |
2363 | void ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x) |
2364 | { |
2365 | Glyphs.resize(new_size: Glyphs.Size + 1); |
2366 | ImFontGlyph& glyph = Glyphs.back(); |
2367 | glyph.Codepoint = (ImWchar)codepoint; |
2368 | glyph.X0 = x0; |
2369 | glyph.Y0 = y0; |
2370 | glyph.X1 = x1; |
2371 | glyph.Y1 = y1; |
2372 | glyph.U0 = u0; |
2373 | glyph.V0 = v0; |
2374 | glyph.U1 = u1; |
2375 | glyph.V1 = v1; |
2376 | glyph.AdvanceX = advance_x + ConfigData->GlyphExtraSpacing.x; // Bake spacing into AdvanceX |
2377 | |
2378 | if (ConfigData->PixelSnapH) |
2379 | glyph.AdvanceX = (float)(int)(glyph.AdvanceX + 0.5f); |
2380 | |
2381 | // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round) |
2382 | DirtyLookupTables = true; |
2383 | MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + 1.99f); |
2384 | } |
2385 | |
2386 | void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst) |
2387 | { |
2388 | IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function. |
2389 | int index_size = IndexLookup.Size; |
2390 | |
2391 | if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists |
2392 | return; |
2393 | if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op |
2394 | return; |
2395 | |
2396 | GrowIndex(new_size: dst + 1); |
2397 | IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1; |
2398 | IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f; |
2399 | } |
2400 | |
2401 | const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const |
2402 | { |
2403 | if (c >= IndexLookup.Size) |
2404 | return FallbackGlyph; |
2405 | const ImWchar i = IndexLookup[c]; |
2406 | if (i == (ImWchar)-1) |
2407 | return FallbackGlyph; |
2408 | return &Glyphs.Data[i]; |
2409 | } |
2410 | |
2411 | const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const |
2412 | { |
2413 | if (c >= IndexLookup.Size) |
2414 | return NULL; |
2415 | const ImWchar i = IndexLookup[c]; |
2416 | if (i == (ImWchar)-1) |
2417 | return NULL; |
2418 | return &Glyphs.Data[i]; |
2419 | } |
2420 | |
2421 | const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const |
2422 | { |
2423 | // Simple word-wrapping for English, not full-featured. Please submit failing cases! |
2424 | // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.) |
2425 | |
2426 | // For references, possible wrap point marked with ^ |
2427 | // "aaa bbb, ccc,ddd. eee fff. ggg!" |
2428 | // ^ ^ ^ ^ ^__ ^ ^ |
2429 | |
2430 | // List of hardcoded separators: .,;!?'" |
2431 | |
2432 | // Skip extra blanks after a line returns (that includes not counting them in width computation) |
2433 | // e.g. "Hello world" --> "Hello" "World" |
2434 | |
2435 | // Cut words that cannot possibly fit within one line. |
2436 | // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish" |
2437 | |
2438 | float line_width = 0.0f; |
2439 | float word_width = 0.0f; |
2440 | float blank_width = 0.0f; |
2441 | wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters |
2442 | |
2443 | const char* word_end = text; |
2444 | const char* prev_word_end = NULL; |
2445 | bool inside_word = true; |
2446 | |
2447 | const char* s = text; |
2448 | while (s < text_end) |
2449 | { |
2450 | unsigned int c = (unsigned int)*s; |
2451 | const char* next_s; |
2452 | if (c < 0x80) |
2453 | next_s = s + 1; |
2454 | else |
2455 | next_s = s + ImTextCharFromUtf8(out_char: &c, in_text: s, in_text_end: text_end); |
2456 | if (c == 0) |
2457 | break; |
2458 | |
2459 | if (c < 32) |
2460 | { |
2461 | if (c == '\n') |
2462 | { |
2463 | line_width = word_width = blank_width = 0.0f; |
2464 | inside_word = true; |
2465 | s = next_s; |
2466 | continue; |
2467 | } |
2468 | if (c == '\r') |
2469 | { |
2470 | s = next_s; |
2471 | continue; |
2472 | } |
2473 | } |
2474 | |
2475 | const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX[(int)c] : FallbackAdvanceX); |
2476 | if (ImCharIsBlankW(c)) |
2477 | { |
2478 | if (inside_word) |
2479 | { |
2480 | line_width += blank_width; |
2481 | blank_width = 0.0f; |
2482 | word_end = s; |
2483 | } |
2484 | blank_width += char_width; |
2485 | inside_word = false; |
2486 | } |
2487 | else |
2488 | { |
2489 | word_width += char_width; |
2490 | if (inside_word) |
2491 | { |
2492 | word_end = next_s; |
2493 | } |
2494 | else |
2495 | { |
2496 | prev_word_end = word_end; |
2497 | line_width += word_width + blank_width; |
2498 | word_width = blank_width = 0.0f; |
2499 | } |
2500 | |
2501 | // Allow wrapping after punctuation. |
2502 | inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"'); |
2503 | } |
2504 | |
2505 | // We ignore blank width at the end of the line (they can be skipped) |
2506 | if (line_width + word_width >= wrap_width) |
2507 | { |
2508 | // Words that cannot possibly fit within an entire line will be cut anywhere. |
2509 | if (word_width < wrap_width) |
2510 | s = prev_word_end ? prev_word_end : word_end; |
2511 | break; |
2512 | } |
2513 | |
2514 | s = next_s; |
2515 | } |
2516 | |
2517 | return s; |
2518 | } |
2519 | |
2520 | ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const |
2521 | { |
2522 | if (!text_end) |
2523 | text_end = text_begin + strlen(s: text_begin); // FIXME-OPT: Need to avoid this. |
2524 | |
2525 | const float line_height = size; |
2526 | const float scale = size / FontSize; |
2527 | |
2528 | ImVec2 text_size = ImVec2(0,0); |
2529 | float line_width = 0.0f; |
2530 | |
2531 | const bool word_wrap_enabled = (wrap_width > 0.0f); |
2532 | const char* word_wrap_eol = NULL; |
2533 | |
2534 | const char* s = text_begin; |
2535 | while (s < text_end) |
2536 | { |
2537 | if (word_wrap_enabled) |
2538 | { |
2539 | // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. |
2540 | if (!word_wrap_eol) |
2541 | { |
2542 | word_wrap_eol = CalcWordWrapPositionA(scale, text: s, text_end, wrap_width: wrap_width - line_width); |
2543 | if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. |
2544 | word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below |
2545 | } |
2546 | |
2547 | if (s >= word_wrap_eol) |
2548 | { |
2549 | if (text_size.x < line_width) |
2550 | text_size.x = line_width; |
2551 | text_size.y += line_height; |
2552 | line_width = 0.0f; |
2553 | word_wrap_eol = NULL; |
2554 | |
2555 | // Wrapping skips upcoming blanks |
2556 | while (s < text_end) |
2557 | { |
2558 | const char c = *s; |
2559 | if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } |
2560 | } |
2561 | continue; |
2562 | } |
2563 | } |
2564 | |
2565 | // Decode and advance source |
2566 | const char* prev_s = s; |
2567 | unsigned int c = (unsigned int)*s; |
2568 | if (c < 0x80) |
2569 | { |
2570 | s += 1; |
2571 | } |
2572 | else |
2573 | { |
2574 | s += ImTextCharFromUtf8(out_char: &c, in_text: s, in_text_end: text_end); |
2575 | if (c == 0) // Malformed UTF-8? |
2576 | break; |
2577 | } |
2578 | |
2579 | if (c < 32) |
2580 | { |
2581 | if (c == '\n') |
2582 | { |
2583 | text_size.x = ImMax(lhs: text_size.x, rhs: line_width); |
2584 | text_size.y += line_height; |
2585 | line_width = 0.0f; |
2586 | continue; |
2587 | } |
2588 | if (c == '\r') |
2589 | continue; |
2590 | } |
2591 | |
2592 | const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX[(int)c] : FallbackAdvanceX) * scale; |
2593 | if (line_width + char_width >= max_width) |
2594 | { |
2595 | s = prev_s; |
2596 | break; |
2597 | } |
2598 | |
2599 | line_width += char_width; |
2600 | } |
2601 | |
2602 | if (text_size.x < line_width) |
2603 | text_size.x = line_width; |
2604 | |
2605 | if (line_width > 0 || text_size.y == 0.0f) |
2606 | text_size.y += line_height; |
2607 | |
2608 | if (remaining) |
2609 | *remaining = s; |
2610 | |
2611 | return text_size; |
2612 | } |
2613 | |
2614 | void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const |
2615 | { |
2616 | if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded. |
2617 | return; |
2618 | if (const ImFontGlyph* glyph = FindGlyph(c)) |
2619 | { |
2620 | float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f; |
2621 | pos.x = (float)(int)pos.x + DisplayOffset.x; |
2622 | pos.y = (float)(int)pos.y + DisplayOffset.y; |
2623 | draw_list->PrimReserve(idx_count: 6, vtx_count: 4); |
2624 | draw_list->PrimRectUV(a: ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), c: ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), uv_a: ImVec2(glyph->U0, glyph->V0), uv_c: ImVec2(glyph->U1, glyph->V1), col); |
2625 | } |
2626 | } |
2627 | |
2628 | void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const |
2629 | { |
2630 | if (!text_end) |
2631 | text_end = text_begin + strlen(s: text_begin); // ImGui functions generally already provides a valid text_end, so this is merely to handle direct calls. |
2632 | |
2633 | // Align to be pixel perfect |
2634 | pos.x = (float)(int)pos.x + DisplayOffset.x; |
2635 | pos.y = (float)(int)pos.y + DisplayOffset.y; |
2636 | float x = pos.x; |
2637 | float y = pos.y; |
2638 | if (y > clip_rect.w) |
2639 | return; |
2640 | |
2641 | const float scale = size / FontSize; |
2642 | const float line_height = FontSize * scale; |
2643 | const bool word_wrap_enabled = (wrap_width > 0.0f); |
2644 | const char* word_wrap_eol = NULL; |
2645 | |
2646 | // Fast-forward to first visible line |
2647 | const char* s = text_begin; |
2648 | if (y + line_height < clip_rect.y && !word_wrap_enabled) |
2649 | while (y + line_height < clip_rect.y && s < text_end) |
2650 | { |
2651 | s = (const char*)memchr(s: s, c: '\n', n: text_end - s); |
2652 | s = s ? s + 1 : text_end; |
2653 | y += line_height; |
2654 | } |
2655 | |
2656 | // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve() |
2657 | // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm) |
2658 | if (text_end - s > 10000 && !word_wrap_enabled) |
2659 | { |
2660 | const char* s_end = s; |
2661 | float y_end = y; |
2662 | while (y_end < clip_rect.w && s_end < text_end) |
2663 | { |
2664 | s_end = (const char*)memchr(s: s_end, c: '\n', n: text_end - s_end); |
2665 | s_end = s_end ? s_end + 1 : text_end; |
2666 | y_end += line_height; |
2667 | } |
2668 | text_end = s_end; |
2669 | } |
2670 | if (s == text_end) |
2671 | return; |
2672 | |
2673 | // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized) |
2674 | const int vtx_count_max = (int)(text_end - s) * 4; |
2675 | const int idx_count_max = (int)(text_end - s) * 6; |
2676 | const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max; |
2677 | draw_list->PrimReserve(idx_count: idx_count_max, vtx_count: vtx_count_max); |
2678 | |
2679 | ImDrawVert* vtx_write = draw_list->_VtxWritePtr; |
2680 | ImDrawIdx* idx_write = draw_list->_IdxWritePtr; |
2681 | unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx; |
2682 | |
2683 | while (s < text_end) |
2684 | { |
2685 | if (word_wrap_enabled) |
2686 | { |
2687 | // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. |
2688 | if (!word_wrap_eol) |
2689 | { |
2690 | word_wrap_eol = CalcWordWrapPositionA(scale, text: s, text_end, wrap_width: wrap_width - (x - pos.x)); |
2691 | if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. |
2692 | word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below |
2693 | } |
2694 | |
2695 | if (s >= word_wrap_eol) |
2696 | { |
2697 | x = pos.x; |
2698 | y += line_height; |
2699 | word_wrap_eol = NULL; |
2700 | |
2701 | // Wrapping skips upcoming blanks |
2702 | while (s < text_end) |
2703 | { |
2704 | const char c = *s; |
2705 | if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } |
2706 | } |
2707 | continue; |
2708 | } |
2709 | } |
2710 | |
2711 | // Decode and advance source |
2712 | unsigned int c = (unsigned int)*s; |
2713 | if (c < 0x80) |
2714 | { |
2715 | s += 1; |
2716 | } |
2717 | else |
2718 | { |
2719 | s += ImTextCharFromUtf8(out_char: &c, in_text: s, in_text_end: text_end); |
2720 | if (c == 0) // Malformed UTF-8? |
2721 | break; |
2722 | } |
2723 | |
2724 | if (c < 32) |
2725 | { |
2726 | if (c == '\n') |
2727 | { |
2728 | x = pos.x; |
2729 | y += line_height; |
2730 | if (y > clip_rect.w) |
2731 | break; // break out of main loop |
2732 | continue; |
2733 | } |
2734 | if (c == '\r') |
2735 | continue; |
2736 | } |
2737 | |
2738 | float char_width = 0.0f; |
2739 | if (const ImFontGlyph* glyph = FindGlyph(c: (ImWchar)c)) |
2740 | { |
2741 | char_width = glyph->AdvanceX * scale; |
2742 | |
2743 | // Arbitrarily assume that both space and tabs are empty glyphs as an optimization |
2744 | if (c != ' ' && c != '\t') |
2745 | { |
2746 | // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w |
2747 | float x1 = x + glyph->X0 * scale; |
2748 | float x2 = x + glyph->X1 * scale; |
2749 | float y1 = y + glyph->Y0 * scale; |
2750 | float y2 = y + glyph->Y1 * scale; |
2751 | if (x1 <= clip_rect.z && x2 >= clip_rect.x) |
2752 | { |
2753 | // Render a character |
2754 | float u1 = glyph->U0; |
2755 | float v1 = glyph->V0; |
2756 | float u2 = glyph->U1; |
2757 | float v2 = glyph->V1; |
2758 | |
2759 | // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads. |
2760 | if (cpu_fine_clip) |
2761 | { |
2762 | if (x1 < clip_rect.x) |
2763 | { |
2764 | u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1); |
2765 | x1 = clip_rect.x; |
2766 | } |
2767 | if (y1 < clip_rect.y) |
2768 | { |
2769 | v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1); |
2770 | y1 = clip_rect.y; |
2771 | } |
2772 | if (x2 > clip_rect.z) |
2773 | { |
2774 | u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1); |
2775 | x2 = clip_rect.z; |
2776 | } |
2777 | if (y2 > clip_rect.w) |
2778 | { |
2779 | v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1); |
2780 | y2 = clip_rect.w; |
2781 | } |
2782 | if (y1 >= y2) |
2783 | { |
2784 | x += char_width; |
2785 | continue; |
2786 | } |
2787 | } |
2788 | |
2789 | // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here: |
2790 | { |
2791 | idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2); |
2792 | idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3); |
2793 | vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1; |
2794 | vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1; |
2795 | vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2; |
2796 | vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2; |
2797 | vtx_write += 4; |
2798 | vtx_current_idx += 4; |
2799 | idx_write += 6; |
2800 | } |
2801 | } |
2802 | } |
2803 | } |
2804 | |
2805 | x += char_width; |
2806 | } |
2807 | |
2808 | // Give back unused vertices |
2809 | draw_list->VtxBuffer.resize(new_size: (int)(vtx_write - draw_list->VtxBuffer.Data)); |
2810 | draw_list->IdxBuffer.resize(new_size: (int)(idx_write - draw_list->IdxBuffer.Data)); |
2811 | draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size); |
2812 | draw_list->_VtxWritePtr = vtx_write; |
2813 | draw_list->_IdxWritePtr = idx_write; |
2814 | draw_list->_VtxCurrentIdx = (unsigned int)draw_list->VtxBuffer.Size; |
2815 | } |
2816 | |
2817 | //----------------------------------------------------------------------------- |
2818 | // [SECTION] Internal Render Helpers |
2819 | // (progressively moved from imgui.cpp to here when they are redesigned to stop accessing ImGui global state) |
2820 | //----------------------------------------------------------------------------- |
2821 | // - RenderMouseCursor() |
2822 | // - RenderArrowPointingAt() |
2823 | // - RenderRectFilledRangeH() |
2824 | //----------------------------------------------------------------------------- |
2825 | |
2826 | void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor) |
2827 | { |
2828 | if (mouse_cursor == ImGuiMouseCursor_None) |
2829 | return; |
2830 | IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT); |
2831 | |
2832 | const ImU32 col_shadow = IM_COL32(0, 0, 0, 48); |
2833 | const ImU32 col_border = IM_COL32(0, 0, 0, 255); // Black |
2834 | const ImU32 col_fill = IM_COL32(255, 255, 255, 255); // White |
2835 | |
2836 | ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas; |
2837 | ImVec2 offset, size, uv[4]; |
2838 | if (font_atlas->GetMouseCursorTexData(cursor_type: mouse_cursor, out_offset: &offset, out_size: &size, out_uv_border: &uv[0], out_uv_fill: &uv[2])) |
2839 | { |
2840 | pos -= offset; |
2841 | const ImTextureID tex_id = font_atlas->TexID; |
2842 | draw_list->PushTextureID(texture_id: tex_id); |
2843 | draw_list->AddImage(user_texture_id: tex_id, a: pos + ImVec2(1,0)*scale, b: pos + ImVec2(1,0)*scale + size*scale, uv_a: uv[2], uv_b: uv[3], col: col_shadow); |
2844 | draw_list->AddImage(user_texture_id: tex_id, a: pos + ImVec2(2,0)*scale, b: pos + ImVec2(2,0)*scale + size*scale, uv_a: uv[2], uv_b: uv[3], col: col_shadow); |
2845 | draw_list->AddImage(user_texture_id: tex_id, a: pos, b: pos + size*scale, uv_a: uv[2], uv_b: uv[3], col: col_border); |
2846 | draw_list->AddImage(user_texture_id: tex_id, a: pos, b: pos + size*scale, uv_a: uv[0], uv_b: uv[1], col: col_fill); |
2847 | draw_list->PopTextureID(); |
2848 | } |
2849 | } |
2850 | |
2851 | // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side. |
2852 | void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col) |
2853 | { |
2854 | switch (direction) |
2855 | { |
2856 | case ImGuiDir_Left: draw_list->AddTriangleFilled(a: ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), b: ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), c: pos, col); return; |
2857 | case ImGuiDir_Right: draw_list->AddTriangleFilled(a: ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), b: ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), c: pos, col); return; |
2858 | case ImGuiDir_Up: draw_list->AddTriangleFilled(a: ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), b: ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), c: pos, col); return; |
2859 | case ImGuiDir_Down: draw_list->AddTriangleFilled(a: ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), b: ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), c: pos, col); return; |
2860 | case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings |
2861 | } |
2862 | } |
2863 | |
2864 | static inline float ImAcos01(float x) |
2865 | { |
2866 | if (x <= 0.0f) return IM_PI * 0.5f; |
2867 | if (x >= 1.0f) return 0.0f; |
2868 | return ImAcos(x); |
2869 | //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do. |
2870 | } |
2871 | |
2872 | // FIXME: Cleanup and move code to ImDrawList. |
2873 | void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding) |
2874 | { |
2875 | if (x_end_norm == x_start_norm) |
2876 | return; |
2877 | if (x_start_norm > x_end_norm) |
2878 | ImSwap(a&: x_start_norm, b&: x_end_norm); |
2879 | |
2880 | ImVec2 p0 = ImVec2(ImLerp(a: rect.Min.x, b: rect.Max.x, t: x_start_norm), rect.Min.y); |
2881 | ImVec2 p1 = ImVec2(ImLerp(a: rect.Min.x, b: rect.Max.x, t: x_end_norm), rect.Max.y); |
2882 | if (rounding == 0.0f) |
2883 | { |
2884 | draw_list->AddRectFilled(a: p0, b: p1, col, rounding: 0.0f); |
2885 | return; |
2886 | } |
2887 | |
2888 | rounding = ImClamp(v: ImMin(lhs: (rect.Max.x - rect.Min.x) * 0.5f, rhs: (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, mn: 0.0f, mx: rounding); |
2889 | const float inv_rounding = 1.0f / rounding; |
2890 | const float arc0_b = ImAcos01(x: 1.0f - (p0.x - rect.Min.x) * inv_rounding); |
2891 | const float arc0_e = ImAcos01(x: 1.0f - (p1.x - rect.Min.x) * inv_rounding); |
2892 | const float x0 = ImMax(lhs: p0.x, rhs: rect.Min.x + rounding); |
2893 | if (arc0_b == arc0_e) |
2894 | { |
2895 | draw_list->PathLineTo(pos: ImVec2(x0, p1.y)); |
2896 | draw_list->PathLineTo(pos: ImVec2(x0, p0.y)); |
2897 | } |
2898 | else if (arc0_b == 0.0f && arc0_e == IM_PI*0.5f) |
2899 | { |
2900 | draw_list->PathArcToFast(centre: ImVec2(x0, p1.y - rounding), radius: rounding, a_min_of_12: 3, a_max_of_12: 6); // BL |
2901 | draw_list->PathArcToFast(centre: ImVec2(x0, p0.y + rounding), radius: rounding, a_min_of_12: 6, a_max_of_12: 9); // TR |
2902 | } |
2903 | else |
2904 | { |
2905 | draw_list->PathArcTo(centre: ImVec2(x0, p1.y - rounding), radius: rounding, IM_PI - arc0_e, IM_PI - arc0_b, num_segments: 3); // BL |
2906 | draw_list->PathArcTo(centre: ImVec2(x0, p0.y + rounding), radius: rounding, IM_PI + arc0_b, IM_PI + arc0_e, num_segments: 3); // TR |
2907 | } |
2908 | if (p1.x > rect.Min.x + rounding) |
2909 | { |
2910 | const float arc1_b = ImAcos01(x: 1.0f - (rect.Max.x - p1.x) * inv_rounding); |
2911 | const float arc1_e = ImAcos01(x: 1.0f - (rect.Max.x - p0.x) * inv_rounding); |
2912 | const float x1 = ImMin(lhs: p1.x, rhs: rect.Max.x - rounding); |
2913 | if (arc1_b == arc1_e) |
2914 | { |
2915 | draw_list->PathLineTo(pos: ImVec2(x1, p0.y)); |
2916 | draw_list->PathLineTo(pos: ImVec2(x1, p1.y)); |
2917 | } |
2918 | else if (arc1_b == 0.0f && arc1_e == IM_PI*0.5f) |
2919 | { |
2920 | draw_list->PathArcToFast(centre: ImVec2(x1, p0.y + rounding), radius: rounding, a_min_of_12: 9, a_max_of_12: 12); // TR |
2921 | draw_list->PathArcToFast(centre: ImVec2(x1, p1.y - rounding), radius: rounding, a_min_of_12: 0, a_max_of_12: 3); // BR |
2922 | } |
2923 | else |
2924 | { |
2925 | draw_list->PathArcTo(centre: ImVec2(x1, p0.y + rounding), radius: rounding, a_min: -arc1_e, a_max: -arc1_b, num_segments: 3); // TR |
2926 | draw_list->PathArcTo(centre: ImVec2(x1, p1.y - rounding), radius: rounding, a_min: +arc1_b, a_max: +arc1_e, num_segments: 3); // BR |
2927 | } |
2928 | } |
2929 | draw_list->PathFillConvex(col); |
2930 | } |
2931 | |
2932 | |
2933 | //----------------------------------------------------------------------------- |
2934 | // [SECTION] Decompression code |
2935 | //----------------------------------------------------------------------------- |
2936 | // Compressed with stb_compress() then converted to a C array and encoded as base85. |
2937 | // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file. |
2938 | // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size. |
2939 | // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h |
2940 | //----------------------------------------------------------------------------- |
2941 | |
2942 | static unsigned int stb_decompress_length(const unsigned char *input) |
2943 | { |
2944 | return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11]; |
2945 | } |
2946 | |
2947 | static unsigned char *stb__barrier_out_e, *stb__barrier_out_b; |
2948 | static const unsigned char *stb__barrier_in_b; |
2949 | static unsigned char *stb__dout; |
2950 | static void stb__match(const unsigned char *data, unsigned int length) |
2951 | { |
2952 | // INVERSE of memmove... write each byte before copying the next... |
2953 | IM_ASSERT(stb__dout + length <= stb__barrier_out_e); |
2954 | if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } |
2955 | if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; } |
2956 | while (length--) *stb__dout++ = *data++; |
2957 | } |
2958 | |
2959 | static void stb__lit(const unsigned char *data, unsigned int length) |
2960 | { |
2961 | IM_ASSERT(stb__dout + length <= stb__barrier_out_e); |
2962 | if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } |
2963 | if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; } |
2964 | memcpy(dest: stb__dout, src: data, n: length); |
2965 | stb__dout += length; |
2966 | } |
2967 | |
2968 | #define stb__in2(x) ((i[x] << 8) + i[(x)+1]) |
2969 | #define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1)) |
2970 | #define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1)) |
2971 | |
2972 | static const unsigned char *stb_decompress_token(const unsigned char *i) |
2973 | { |
2974 | if (*i >= 0x20) { // use fewer if's for cases that expand small |
2975 | if (*i >= 0x80) stb__match(data: stb__dout-i[1]-1, length: i[0] - 0x80 + 1), i += 2; |
2976 | else if (*i >= 0x40) stb__match(data: stb__dout-(stb__in2(0) - 0x4000 + 1), length: i[2]+1), i += 3; |
2977 | else /* *i >= 0x20 */ stb__lit(data: i+1, length: i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1); |
2978 | } else { // more ifs for cases that expand large, since overhead is amortized |
2979 | if (*i >= 0x18) stb__match(data: stb__dout-(stb__in3(0) - 0x180000 + 1), length: i[3]+1), i += 4; |
2980 | else if (*i >= 0x10) stb__match(data: stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5; |
2981 | else if (*i >= 0x08) stb__lit(data: i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1); |
2982 | else if (*i == 0x07) stb__lit(data: i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1); |
2983 | else if (*i == 0x06) stb__match(data: stb__dout-(stb__in3(1)+1), length: i[4]+1), i += 5; |
2984 | else if (*i == 0x04) stb__match(data: stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6; |
2985 | } |
2986 | return i; |
2987 | } |
2988 | |
2989 | static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen) |
2990 | { |
2991 | const unsigned long ADLER_MOD = 65521; |
2992 | unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; |
2993 | unsigned long blocklen, i; |
2994 | |
2995 | blocklen = buflen % 5552; |
2996 | while (buflen) { |
2997 | for (i=0; i + 7 < blocklen; i += 8) { |
2998 | s1 += buffer[0], s2 += s1; |
2999 | s1 += buffer[1], s2 += s1; |
3000 | s1 += buffer[2], s2 += s1; |
3001 | s1 += buffer[3], s2 += s1; |
3002 | s1 += buffer[4], s2 += s1; |
3003 | s1 += buffer[5], s2 += s1; |
3004 | s1 += buffer[6], s2 += s1; |
3005 | s1 += buffer[7], s2 += s1; |
3006 | |
3007 | buffer += 8; |
3008 | } |
3009 | |
3010 | for (; i < blocklen; ++i) |
3011 | s1 += *buffer++, s2 += s1; |
3012 | |
3013 | s1 %= ADLER_MOD, s2 %= ADLER_MOD; |
3014 | buflen -= blocklen; |
3015 | blocklen = 5552; |
3016 | } |
3017 | return (unsigned int)(s2 << 16) + (unsigned int)s1; |
3018 | } |
3019 | |
3020 | static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/) |
3021 | { |
3022 | unsigned int olen; |
3023 | if (stb__in4(0) != 0x57bC0000) return 0; |
3024 | if (stb__in4(4) != 0) return 0; // error! stream is > 4GB |
3025 | olen = stb_decompress_length(input: i); |
3026 | stb__barrier_in_b = i; |
3027 | stb__barrier_out_e = output + olen; |
3028 | stb__barrier_out_b = output; |
3029 | i += 16; |
3030 | |
3031 | stb__dout = output; |
3032 | for (;;) { |
3033 | const unsigned char *old_i = i; |
3034 | i = stb_decompress_token(i); |
3035 | if (i == old_i) { |
3036 | if (*i == 0x05 && i[1] == 0xfa) { |
3037 | IM_ASSERT(stb__dout == output + olen); |
3038 | if (stb__dout != output + olen) return 0; |
3039 | if (stb_adler32(adler32: 1, buffer: output, buflen: olen) != (unsigned int) stb__in4(2)) |
3040 | return 0; |
3041 | return olen; |
3042 | } else { |
3043 | IM_ASSERT(0); /* NOTREACHED */ |
3044 | return 0; |
3045 | } |
3046 | } |
3047 | IM_ASSERT(stb__dout <= output + olen); |
3048 | if (stb__dout > output + olen) |
3049 | return 0; |
3050 | } |
3051 | } |
3052 | |
3053 | //----------------------------------------------------------------------------- |
3054 | // [SECTION] Default font data (ProggyClean.ttf) |
3055 | //----------------------------------------------------------------------------- |
3056 | // ProggyClean.ttf |
3057 | // Copyright (c) 2004, 2005 Tristan Grimmer |
3058 | // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip) |
3059 | // Download and more information at http://upperbounds.net |
3060 | //----------------------------------------------------------------------------- |
3061 | // File: 'ProggyClean.ttf' (41208 bytes) |
3062 | // Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding). |
3063 | // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size. |
3064 | //----------------------------------------------------------------------------- |
3065 | static const char proggy_clean_ttf_compressed_data_base85[11980+1] = |
3066 | "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/" |
3067 | "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#" |
3068 | "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL" |
3069 | "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N" |
3070 | "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`�j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N" |
3071 | "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cXm#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)" |
3072 | "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX" |
3073 | "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc." |
3074 | "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G" |
3075 | "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)" |
3076 | "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#" |
3077 | "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM" |
3078 | "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu" |
3079 | "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/" |
3080 | "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L" |
3081 | "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#" |
3082 | "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)(" |
3083 | "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h" |
3084 | "o;#2:;%d	v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO" |
3085 | "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-" |
3086 | "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-" |
3087 | "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO" |
3088 | "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%" |
3089 | "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]" |
3090 | "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et" |
3091 | "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:" |
3092 | "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL(" |
3093 | "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<" |
3094 | "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?" |
3095 | "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;" |
3096 | ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M" |
3097 | "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX(" |
3098 | "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs" |
3099 | "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTGT5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q" |
3100 | "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-" |
3101 | "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i" |
3102 | "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P	r+$%CE=68>K8r0=dSC%%(@p7" |
3103 | ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@" |
3104 | "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*" |
3105 | "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u" |
3106 | "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#" |
3107 | "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#" |
3108 | "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0" |
3109 | "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoFDoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8" |
3110 | "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#" |
3111 | "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD" |
3112 | ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+" |
3113 | "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*" |
3114 | "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7" |
3115 | ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A" |
3116 | "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7" |
3117 | "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT" |
3118 | "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M" |
3119 | ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>" |
3120 | "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%" |
3121 | "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;" |
3122 | "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:" |
3123 | "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%" |
3124 | "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-" |
3125 | "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*" |
3126 | "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY" |
3127 | "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-" |
3128 | "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`" |
3129 | "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/" |
3130 | "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj" |
3131 | "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V" |
3132 | "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK" |
3133 | "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa" |
3134 | ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>" |
3135 | "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I" |
3136 | "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#" |
3137 | "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$" |
3138 | "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)" |
3139 | "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo" |
3140 | "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P" |
3141 | "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO" |
3142 | "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#" |
3143 | ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>" |
3144 | "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#" |
3145 | "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4" |
3146 | "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#" |
3147 | "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#" |
3148 | "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#" |
3149 | "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP" |
3150 | "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp" |
3151 | "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#" ; |
3152 | |
3153 | static const char* GetDefaultCompressedFontDataTTFBase85() |
3154 | { |
3155 | return proggy_clean_ttf_compressed_data_base85; |
3156 | } |
3157 | |