1// dear imgui, v1.91.0
2// (drawing and font code)
3
4/*
5
6Index of this file:
7
8// [SECTION] STB libraries implementation
9// [SECTION] Style functions
10// [SECTION] ImDrawList
11// [SECTION] ImTriangulator, ImDrawList concave polygon fill
12// [SECTION] ImDrawListSplitter
13// [SECTION] ImDrawData
14// [SECTION] Helpers ShadeVertsXXX functions
15// [SECTION] ImFontConfig
16// [SECTION] ImFontAtlas
17// [SECTION] ImFontAtlas glyph ranges helpers
18// [SECTION] ImFontGlyphRangesBuilder
19// [SECTION] ImFont
20// [SECTION] ImGui Internal Render Helpers
21// [SECTION] Decompression code
22// [SECTION] Default font data (ProggyClean.ttf)
23
24*/
25
26#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
27#define _CRT_SECURE_NO_WARNINGS
28#endif
29
30#ifndef IMGUI_DEFINE_MATH_OPERATORS
31#define IMGUI_DEFINE_MATH_OPERATORS
32#endif
33
34#include "imgui.h"
35#ifndef IMGUI_DISABLE
36#include "imgui_internal.h"
37#ifdef IMGUI_ENABLE_FREETYPE
38#include "misc/freetype/imgui_freetype.h"
39#endif
40
41#include <stdio.h> // vsnprintf, sscanf, printf
42
43// Visual Studio warnings
44#ifdef _MSC_VER
45#pragma warning (disable: 4127) // condition expression is constant
46#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
47#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
48#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
49#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
50#endif
51
52// Clang/GCC warnings with -Weverything
53#if defined(__clang__)
54#if __has_warning("-Wunknown-warning-option")
55#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
56#endif
57#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
58#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
59#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
60#pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is.
61#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
62#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
63#pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here
64#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier
65#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
66#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
67#pragma clang diagnostic ignored "-Wreserved-identifier" // warning: identifier '_Xxx' is reserved because it starts with '_' followed by a capital letter
68#pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access
69#elif defined(__GNUC__)
70#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
71#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
72#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
73#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
74#pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
75#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
76#endif
77
78//-------------------------------------------------------------------------
79// [SECTION] STB libraries implementation (for stb_truetype and stb_rect_pack)
80//-------------------------------------------------------------------------
81
82// Compile time options:
83//#define IMGUI_STB_NAMESPACE ImStb
84//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
85//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
86//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
87//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
88
89#ifdef IMGUI_STB_NAMESPACE
90namespace IMGUI_STB_NAMESPACE
91{
92#endif
93
94#ifdef _MSC_VER
95#pragma warning (push)
96#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
97#pragma warning (disable: 6011) // (stb_rectpack) Dereferencing NULL pointer 'cur->next'.
98#pragma warning (disable: 6385) // (stb_truetype) Reading invalid data from 'buffer': the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read.
99#pragma warning (disable: 28182) // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did.
100#endif
101
102#if defined(__clang__)
103#pragma clang diagnostic push
104#pragma clang diagnostic ignored "-Wunused-function"
105#pragma clang diagnostic ignored "-Wmissing-prototypes"
106#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
107#pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
108#endif
109
110#if defined(__GNUC__)
111#pragma GCC diagnostic push
112#pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
113#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
114#endif
115
116#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
117#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
118#define STBRP_STATIC
119#define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
120#define STBRP_SORT ImQsort
121#define STB_RECT_PACK_IMPLEMENTATION
122#endif
123#ifdef IMGUI_STB_RECT_PACK_FILENAME
124#include IMGUI_STB_RECT_PACK_FILENAME
125#else
126#include "imstb_rectpack.h"
127#endif
128#endif
129
130#ifdef IMGUI_ENABLE_STB_TRUETYPE
131#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
132#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
133#define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
134#define STBTT_free(x,u) ((void)(u), IM_FREE(x))
135#define STBTT_assert(x) do { IM_ASSERT(x); } while(0)
136#define STBTT_fmod(x,y) ImFmod(x,y)
137#define STBTT_sqrt(x) ImSqrt(x)
138#define STBTT_pow(x,y) ImPow(x,y)
139#define STBTT_fabs(x) ImFabs(x)
140#define STBTT_ifloor(x) ((int)ImFloor(x))
141#define STBTT_iceil(x) ((int)ImCeil(x))
142#define STBTT_STATIC
143#define STB_TRUETYPE_IMPLEMENTATION
144#else
145#define STBTT_DEF extern
146#endif
147#ifdef IMGUI_STB_TRUETYPE_FILENAME
148#include IMGUI_STB_TRUETYPE_FILENAME
149#else
150#include "imstb_truetype.h"
151#endif
152#endif
153#endif // IMGUI_ENABLE_STB_TRUETYPE
154
155#if defined(__GNUC__)
156#pragma GCC diagnostic pop
157#endif
158
159#if defined(__clang__)
160#pragma clang diagnostic pop
161#endif
162
163#if defined(_MSC_VER)
164#pragma warning (pop)
165#endif
166
167#ifdef IMGUI_STB_NAMESPACE
168} // namespace ImStb
169using namespace IMGUI_STB_NAMESPACE;
170#endif
171
172//-----------------------------------------------------------------------------
173// [SECTION] Style functions
174//-----------------------------------------------------------------------------
175
176void ImGui::StyleColorsDark(ImGuiStyle* dst)
177{
178 ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
179 ImVec4* colors = style->Colors;
180
181 colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
182 colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
183 colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
184 colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
185 colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
186 colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
187 colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
188 colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
189 colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
190 colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
191 colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
192 colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
193 colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
194 colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
195 colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
196 colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
197 colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
198 colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
199 colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
200 colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
201 colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
202 colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
203 colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
204 colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
205 colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
206 colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
207 colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
208 colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
209 colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
210 colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
211 colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.20f);
212 colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
213 colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
214 colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
215 colors[ImGuiCol_Tab] = ImLerp(a: colors[ImGuiCol_Header], b: colors[ImGuiCol_TitleBgActive], t: 0.80f);
216 colors[ImGuiCol_TabSelected] = ImLerp(a: colors[ImGuiCol_HeaderActive], b: colors[ImGuiCol_TitleBgActive], t: 0.60f);
217 colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
218 colors[ImGuiCol_TabDimmed] = ImLerp(a: colors[ImGuiCol_Tab], b: colors[ImGuiCol_TitleBg], t: 0.80f);
219 colors[ImGuiCol_TabDimmedSelected] = ImLerp(a: colors[ImGuiCol_TabSelected], b: colors[ImGuiCol_TitleBg], t: 0.40f);
220 colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
221 colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
222 colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
223 colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
224 colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
225 colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
226 colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); // Prefer using Alpha=1.0 here
227 colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); // Prefer using Alpha=1.0 here
228 colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
229 colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
230 colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
231 colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
232 colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
233 colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
234 colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
235 colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
236 colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
237}
238
239void ImGui::StyleColorsClassic(ImGuiStyle* dst)
240{
241 ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
242 ImVec4* colors = style->Colors;
243
244 colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
245 colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
246 colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.85f);
247 colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
248 colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
249 colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
250 colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
251 colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
252 colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
253 colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
254 colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
255 colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
256 colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
257 colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
258 colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
259 colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
260 colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
261 colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
262 colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
263 colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
264 colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
265 colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
266 colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
267 colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
268 colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
269 colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
270 colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
271 colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
272 colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
273 colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
274 colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
275 colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
276 colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
277 colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
278 colors[ImGuiCol_Tab] = ImLerp(a: colors[ImGuiCol_Header], b: colors[ImGuiCol_TitleBgActive], t: 0.80f);
279 colors[ImGuiCol_TabSelected] = ImLerp(a: colors[ImGuiCol_HeaderActive], b: colors[ImGuiCol_TitleBgActive], t: 0.60f);
280 colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
281 colors[ImGuiCol_TabDimmed] = ImLerp(a: colors[ImGuiCol_Tab], b: colors[ImGuiCol_TitleBg], t: 0.80f);
282 colors[ImGuiCol_TabDimmedSelected] = ImLerp(a: colors[ImGuiCol_TabSelected], b: colors[ImGuiCol_TitleBg], t: 0.40f);
283 colors[ImGuiCol_TabDimmedSelectedOverline] = colors[ImGuiCol_HeaderActive];
284 colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
285 colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
286 colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
287 colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
288 colors[ImGuiCol_TableHeaderBg] = ImVec4(0.27f, 0.27f, 0.38f, 1.00f);
289 colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.45f, 1.00f); // Prefer using Alpha=1.0 here
290 colors[ImGuiCol_TableBorderLight] = ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here
291 colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
292 colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
293 colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
294 colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
295 colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
296 colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
297 colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
298 colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
299 colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
300}
301
302// Those light colors are better suited with a thicker font than the default one + FrameBorder
303void ImGui::StyleColorsLight(ImGuiStyle* dst)
304{
305 ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
306 ImVec4* colors = style->Colors;
307
308 colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
309 colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
310 colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
311 colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
312 colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
313 colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
314 colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
315 colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
316 colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
317 colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
318 colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
319 colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
320 colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
321 colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
322 colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
323 colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
324 colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
325 colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
326 colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
327 colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
328 colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
329 colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
330 colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
331 colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
332 colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
333 colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
334 colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
335 colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
336 colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
337 colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
338 colors[ImGuiCol_ResizeGrip] = ImVec4(0.35f, 0.35f, 0.35f, 0.17f);
339 colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
340 colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
341 colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
342 colors[ImGuiCol_Tab] = ImLerp(a: colors[ImGuiCol_Header], b: colors[ImGuiCol_TitleBgActive], t: 0.90f);
343 colors[ImGuiCol_TabSelected] = ImLerp(a: colors[ImGuiCol_HeaderActive], b: colors[ImGuiCol_TitleBgActive], t: 0.60f);
344 colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
345 colors[ImGuiCol_TabDimmed] = ImLerp(a: colors[ImGuiCol_Tab], b: colors[ImGuiCol_TitleBg], t: 0.80f);
346 colors[ImGuiCol_TabDimmedSelected] = ImLerp(a: colors[ImGuiCol_TabSelected], b: colors[ImGuiCol_TitleBg], t: 0.40f);
347 colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.26f, 0.59f, 1.00f, 1.00f);
348 colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
349 colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
350 colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
351 colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
352 colors[ImGuiCol_TableHeaderBg] = ImVec4(0.78f, 0.87f, 0.98f, 1.00f);
353 colors[ImGuiCol_TableBorderStrong] = ImVec4(0.57f, 0.57f, 0.64f, 1.00f); // Prefer using Alpha=1.0 here
354 colors[ImGuiCol_TableBorderLight] = ImVec4(0.68f, 0.68f, 0.74f, 1.00f); // Prefer using Alpha=1.0 here
355 colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
356 colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.30f, 0.30f, 0.30f, 0.09f);
357 colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
358 colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
359 colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
360 colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
361 colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
362 colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
363 colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
364}
365
366//-----------------------------------------------------------------------------
367// [SECTION] ImDrawList
368//-----------------------------------------------------------------------------
369
370ImDrawListSharedData::ImDrawListSharedData()
371{
372 memset(s: this, c: 0, n: sizeof(*this));
373 for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
374 {
375 const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
376 ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
377 }
378 ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
379}
380
381void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
382{
383 if (CircleSegmentMaxError == max_error)
384 return;
385
386 IM_ASSERT(max_error > 0.0f);
387 CircleSegmentMaxError = max_error;
388 for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
389 {
390 const float radius = (float)i;
391 CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : IM_DRAWLIST_ARCFAST_SAMPLE_MAX);
392 }
393 ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
394}
395
396// Initialize before use in a new frame. We always have a command ready in the buffer.
397// In the majority of cases, you would want to call PushClipRect() and PushTextureID() after this.
398void ImDrawList::_ResetForNewFrame()
399{
400 // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
401 IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == 0);
402 IM_STATIC_ASSERT(offsetof(ImDrawCmd, TextureId) == sizeof(ImVec4));
403 IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
404 if (_Splitter._Count > 1)
405 _Splitter.Merge(draw_list: this);
406
407 CmdBuffer.resize(new_size: 0);
408 IdxBuffer.resize(new_size: 0);
409 VtxBuffer.resize(new_size: 0);
410 Flags = _Data->InitialFlags;
411 memset(s: &_CmdHeader, c: 0, n: sizeof(_CmdHeader));
412 _VtxCurrentIdx = 0;
413 _VtxWritePtr = NULL;
414 _IdxWritePtr = NULL;
415 _ClipRectStack.resize(new_size: 0);
416 _TextureIdStack.resize(new_size: 0);
417 _Path.resize(new_size: 0);
418 _Splitter.Clear();
419 CmdBuffer.push_back(v: ImDrawCmd());
420 _FringeScale = 1.0f;
421}
422
423void ImDrawList::_ClearFreeMemory()
424{
425 CmdBuffer.clear();
426 IdxBuffer.clear();
427 VtxBuffer.clear();
428 Flags = ImDrawListFlags_None;
429 _VtxCurrentIdx = 0;
430 _VtxWritePtr = NULL;
431 _IdxWritePtr = NULL;
432 _ClipRectStack.clear();
433 _TextureIdStack.clear();
434 _Path.clear();
435 _Splitter.ClearFreeMemory();
436}
437
438ImDrawList* ImDrawList::CloneOutput() const
439{
440 ImDrawList* dst = IM_NEW(ImDrawList(_Data));
441 dst->CmdBuffer = CmdBuffer;
442 dst->IdxBuffer = IdxBuffer;
443 dst->VtxBuffer = VtxBuffer;
444 dst->Flags = Flags;
445 return dst;
446}
447
448void ImDrawList::AddDrawCmd()
449{
450 ImDrawCmd draw_cmd;
451 draw_cmd.ClipRect = _CmdHeader.ClipRect; // Same as calling ImDrawCmd_HeaderCopy()
452 draw_cmd.TextureId = _CmdHeader.TextureId;
453 draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
454 draw_cmd.IdxOffset = IdxBuffer.Size;
455
456 IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
457 CmdBuffer.push_back(v: draw_cmd);
458}
459
460// Pop trailing draw command (used before merging or presenting to user)
461// Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
462void ImDrawList::_PopUnusedDrawCmd()
463{
464 while (CmdBuffer.Size > 0)
465 {
466 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
467 if (curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL)
468 return;// break;
469 CmdBuffer.pop_back();
470 }
471}
472
473void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
474{
475 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
476 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
477 IM_ASSERT(curr_cmd->UserCallback == NULL);
478 if (curr_cmd->ElemCount != 0)
479 {
480 AddDrawCmd();
481 curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
482 }
483 curr_cmd->UserCallback = callback;
484 curr_cmd->UserCallbackData = callback_data;
485
486 AddDrawCmd(); // Force a new command after us (see comment below)
487}
488
489// Compare ClipRect, TextureId and VtxOffset with a single memcmp()
490#define ImDrawCmd_HeaderSize (offsetof(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
491#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TextureId, VtxOffset
492#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TextureId, VtxOffset
493#define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1) (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset)
494
495// Try to merge two last draw commands
496void ImDrawList::_TryMergeDrawCmds()
497{
498 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
499 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
500 ImDrawCmd* prev_cmd = curr_cmd - 1;
501 if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL)
502 {
503 prev_cmd->ElemCount += curr_cmd->ElemCount;
504 CmdBuffer.pop_back();
505 }
506}
507
508// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
509// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
510void ImDrawList::_OnChangedClipRect()
511{
512 // If current command is used with different settings we need to add a new command
513 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
514 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
515 if (curr_cmd->ElemCount != 0 && memcmp(s1: &curr_cmd->ClipRect, s2: &_CmdHeader.ClipRect, n: sizeof(ImVec4)) != 0)
516 {
517 AddDrawCmd();
518 return;
519 }
520 IM_ASSERT(curr_cmd->UserCallback == NULL);
521
522 // Try to merge with previous command if it matches, else use current command
523 ImDrawCmd* prev_cmd = curr_cmd - 1;
524 if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
525 {
526 CmdBuffer.pop_back();
527 return;
528 }
529
530 curr_cmd->ClipRect = _CmdHeader.ClipRect;
531}
532
533void ImDrawList::_OnChangedTextureID()
534{
535 // If current command is used with different settings we need to add a new command
536 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
537 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
538 if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId)
539 {
540 AddDrawCmd();
541 return;
542 }
543 IM_ASSERT(curr_cmd->UserCallback == NULL);
544
545 // Try to merge with previous command if it matches, else use current command
546 ImDrawCmd* prev_cmd = curr_cmd - 1;
547 if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
548 {
549 CmdBuffer.pop_back();
550 return;
551 }
552
553 curr_cmd->TextureId = _CmdHeader.TextureId;
554}
555
556void ImDrawList::_OnChangedVtxOffset()
557{
558 // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
559 _VtxCurrentIdx = 0;
560 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
561 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
562 //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
563 if (curr_cmd->ElemCount != 0)
564 {
565 AddDrawCmd();
566 return;
567 }
568 IM_ASSERT(curr_cmd->UserCallback == NULL);
569 curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
570}
571
572int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const
573{
574 // Automatic segment count
575 const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy
576 if (radius_idx >= 0 && radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
577 return _Data->CircleSegmentCounts[radius_idx]; // Use cached value
578 else
579 return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
580}
581
582// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
583void ImDrawList::PushClipRect(const ImVec2& cr_min, const ImVec2& cr_max, bool intersect_with_current_clip_rect)
584{
585 ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
586 if (intersect_with_current_clip_rect)
587 {
588 ImVec4 current = _CmdHeader.ClipRect;
589 if (cr.x < current.x) cr.x = current.x;
590 if (cr.y < current.y) cr.y = current.y;
591 if (cr.z > current.z) cr.z = current.z;
592 if (cr.w > current.w) cr.w = current.w;
593 }
594 cr.z = ImMax(lhs: cr.x, rhs: cr.z);
595 cr.w = ImMax(lhs: cr.y, rhs: cr.w);
596
597 _ClipRectStack.push_back(v: cr);
598 _CmdHeader.ClipRect = cr;
599 _OnChangedClipRect();
600}
601
602void ImDrawList::PushClipRectFullScreen()
603{
604 PushClipRect(cr_min: ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), cr_max: ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
605}
606
607void ImDrawList::PopClipRect()
608{
609 _ClipRectStack.pop_back();
610 _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
611 _OnChangedClipRect();
612}
613
614void ImDrawList::PushTextureID(ImTextureID texture_id)
615{
616 _TextureIdStack.push_back(v: texture_id);
617 _CmdHeader.TextureId = texture_id;
618 _OnChangedTextureID();
619}
620
621void ImDrawList::PopTextureID()
622{
623 _TextureIdStack.pop_back();
624 _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1];
625 _OnChangedTextureID();
626}
627
628// Reserve space for a number of vertices and indices.
629// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
630// submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
631void ImDrawList::PrimReserve(int idx_count, int vtx_count)
632{
633 // Large mesh support (when enabled)
634 IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
635 if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
636 {
637 // FIXME: In theory we should be testing that vtx_count <64k here.
638 // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
639 // to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
640 _CmdHeader.VtxOffset = VtxBuffer.Size;
641 _OnChangedVtxOffset();
642 }
643
644 ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
645 draw_cmd->ElemCount += idx_count;
646
647 int vtx_buffer_old_size = VtxBuffer.Size;
648 VtxBuffer.resize(new_size: vtx_buffer_old_size + vtx_count);
649 _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
650
651 int idx_buffer_old_size = IdxBuffer.Size;
652 IdxBuffer.resize(new_size: idx_buffer_old_size + idx_count);
653 _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
654}
655
656// Release the number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
657void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
658{
659 IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
660
661 ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
662 draw_cmd->ElemCount -= idx_count;
663 VtxBuffer.shrink(new_size: VtxBuffer.Size - vtx_count);
664 IdxBuffer.shrink(new_size: IdxBuffer.Size - idx_count);
665}
666
667// Fully unrolled with inline call to keep our debug builds decently fast.
668void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
669{
670 ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
671 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
672 _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
673 _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
674 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
675 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
676 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
677 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
678 _VtxWritePtr += 4;
679 _VtxCurrentIdx += 4;
680 _IdxWritePtr += 6;
681}
682
683void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
684{
685 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
686 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
687 _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
688 _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
689 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
690 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
691 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
692 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
693 _VtxWritePtr += 4;
694 _VtxCurrentIdx += 4;
695 _IdxWritePtr += 6;
696}
697
698void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
699{
700 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
701 _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
702 _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
703 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
704 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
705 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
706 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
707 _VtxWritePtr += 4;
708 _VtxCurrentIdx += 4;
709 _IdxWritePtr += 6;
710}
711
712// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
713// - Those macros expects l-values and need to be used as their own statement.
714// - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers.
715#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0
716#define IM_FIXNORMAL2F_MAX_INVLEN2 100.0f // 500.0f (see #4053, #3366)
717#define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0
718
719// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
720// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
721void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
722{
723 if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
724 return;
725
726 const bool closed = (flags & ImDrawFlags_Closed) != 0;
727 const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
728 const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
729 const bool thick_line = (thickness > _FringeScale);
730
731 if (Flags & ImDrawListFlags_AntiAliasedLines)
732 {
733 // Anti-aliased stroke
734 const float AA_SIZE = _FringeScale;
735 const ImU32 col_trans = col & ~IM_COL32_A_MASK;
736
737 // Thicknesses <1.0 should behave like thickness 1.0
738 thickness = ImMax(lhs: thickness, rhs: 1.0f);
739 const int integer_thickness = (int)thickness;
740 const float fractional_thickness = thickness - integer_thickness;
741
742 // Do we want to draw this line using a texture?
743 // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
744 // - If AA_SIZE is not 1.0f we cannot use the texture path.
745 const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f);
746
747 // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
748 IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
749
750 const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
751 const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
752 PrimReserve(idx_count, vtx_count);
753
754 // Temporary buffer
755 // The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
756 _Data->TempBuffer.reserve_discard(new_capacity: points_count * ((use_texture || !thick_line) ? 3 : 5));
757 ImVec2* temp_normals = _Data->TempBuffer.Data;
758 ImVec2* temp_points = temp_normals + points_count;
759
760 // Calculate normals (tangents) for each line segment
761 for (int i1 = 0; i1 < count; i1++)
762 {
763 const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
764 float dx = points[i2].x - points[i1].x;
765 float dy = points[i2].y - points[i1].y;
766 IM_NORMALIZE2F_OVER_ZERO(dx, dy);
767 temp_normals[i1].x = dy;
768 temp_normals[i1].y = -dx;
769 }
770 if (!closed)
771 temp_normals[points_count - 1] = temp_normals[points_count - 2];
772
773 // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
774 if (use_texture || !thick_line)
775 {
776 // [PATH 1] Texture-based lines (thick or non-thick)
777 // [PATH 2] Non texture-based lines (non-thick)
778
779 // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
780 // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
781 // (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
782 // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
783 // allow scaling geometry while preserving one-screen-pixel AA fringe).
784 const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
785
786 // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
787 if (!closed)
788 {
789 temp_points[0] = points[0] + temp_normals[0] * half_draw_size;
790 temp_points[1] = points[0] - temp_normals[0] * half_draw_size;
791 temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size;
792 temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size;
793 }
794
795 // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
796 // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
797 // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
798 unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
799 for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
800 {
801 const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
802 const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
803
804 // Average normals
805 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
806 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
807 IM_FIXNORMAL2F(dm_x, dm_y);
808 dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
809 dm_y *= half_draw_size;
810
811 // Add temporary vertexes for the outer edges
812 ImVec2* out_vtx = &temp_points[i2 * 2];
813 out_vtx[0].x = points[i2].x + dm_x;
814 out_vtx[0].y = points[i2].y + dm_y;
815 out_vtx[1].x = points[i2].x - dm_x;
816 out_vtx[1].y = points[i2].y - dm_y;
817
818 if (use_texture)
819 {
820 // Add indices for two triangles
821 _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
822 _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
823 _IdxWritePtr += 6;
824 }
825 else
826 {
827 // Add indexes for four triangles
828 _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
829 _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
830 _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
831 _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
832 _IdxWritePtr += 12;
833 }
834
835 idx1 = idx2;
836 }
837
838 // Add vertexes for each point on the line
839 if (use_texture)
840 {
841 // If we're using textures we only need to emit the left/right edge vertices
842 ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
843 /*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false!
844 {
845 const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
846 tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
847 tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
848 tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
849 tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
850 }*/
851 ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y);
852 ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w);
853 for (int i = 0; i < points_count; i++)
854 {
855 _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
856 _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
857 _VtxWritePtr += 2;
858 }
859 }
860 else
861 {
862 // If we're not using a texture, we need the center vertex as well
863 for (int i = 0; i < points_count; i++)
864 {
865 _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; // Center of line
866 _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
867 _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
868 _VtxWritePtr += 3;
869 }
870 }
871 }
872 else
873 {
874 // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
875 const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
876
877 // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
878 if (!closed)
879 {
880 const int points_last = points_count - 1;
881 temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
882 temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
883 temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
884 temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
885 temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
886 temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
887 temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
888 temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
889 }
890
891 // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
892 // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
893 // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
894 unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
895 for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
896 {
897 const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
898 const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
899
900 // Average normals
901 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
902 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
903 IM_FIXNORMAL2F(dm_x, dm_y);
904 float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
905 float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
906 float dm_in_x = dm_x * half_inner_thickness;
907 float dm_in_y = dm_y * half_inner_thickness;
908
909 // Add temporary vertices
910 ImVec2* out_vtx = &temp_points[i2 * 4];
911 out_vtx[0].x = points[i2].x + dm_out_x;
912 out_vtx[0].y = points[i2].y + dm_out_y;
913 out_vtx[1].x = points[i2].x + dm_in_x;
914 out_vtx[1].y = points[i2].y + dm_in_y;
915 out_vtx[2].x = points[i2].x - dm_in_x;
916 out_vtx[2].y = points[i2].y - dm_in_y;
917 out_vtx[3].x = points[i2].x - dm_out_x;
918 out_vtx[3].y = points[i2].y - dm_out_y;
919
920 // Add indexes
921 _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2);
922 _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1);
923 _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0);
924 _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
925 _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
926 _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
927 _IdxWritePtr += 18;
928
929 idx1 = idx2;
930 }
931
932 // Add vertices
933 for (int i = 0; i < points_count; i++)
934 {
935 _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
936 _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
937 _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
938 _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
939 _VtxWritePtr += 4;
940 }
941 }
942 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
943 }
944 else
945 {
946 // [PATH 4] Non texture-based, Non anti-aliased lines
947 const int idx_count = count * 6;
948 const int vtx_count = count * 4; // FIXME-OPT: Not sharing edges
949 PrimReserve(idx_count, vtx_count);
950
951 for (int i1 = 0; i1 < count; i1++)
952 {
953 const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
954 const ImVec2& p1 = points[i1];
955 const ImVec2& p2 = points[i2];
956
957 float dx = p2.x - p1.x;
958 float dy = p2.y - p1.y;
959 IM_NORMALIZE2F_OVER_ZERO(dx, dy);
960 dx *= (thickness * 0.5f);
961 dy *= (thickness * 0.5f);
962
963 _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
964 _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
965 _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
966 _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
967 _VtxWritePtr += 4;
968
969 _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
970 _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
971 _IdxWritePtr += 6;
972 _VtxCurrentIdx += 4;
973 }
974 }
975}
976
977// - We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
978// - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing.
979void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
980{
981 if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
982 return;
983
984 const ImVec2 uv = _Data->TexUvWhitePixel;
985
986 if (Flags & ImDrawListFlags_AntiAliasedFill)
987 {
988 // Anti-aliased Fill
989 const float AA_SIZE = _FringeScale;
990 const ImU32 col_trans = col & ~IM_COL32_A_MASK;
991 const int idx_count = (points_count - 2)*3 + points_count * 6;
992 const int vtx_count = (points_count * 2);
993 PrimReserve(idx_count, vtx_count);
994
995 // Add indexes for fill
996 unsigned int vtx_inner_idx = _VtxCurrentIdx;
997 unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
998 for (int i = 2; i < points_count; i++)
999 {
1000 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
1001 _IdxWritePtr += 3;
1002 }
1003
1004 // Compute normals
1005 _Data->TempBuffer.reserve_discard(new_capacity: points_count);
1006 ImVec2* temp_normals = _Data->TempBuffer.Data;
1007 for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1008 {
1009 const ImVec2& p0 = points[i0];
1010 const ImVec2& p1 = points[i1];
1011 float dx = p1.x - p0.x;
1012 float dy = p1.y - p0.y;
1013 IM_NORMALIZE2F_OVER_ZERO(dx, dy);
1014 temp_normals[i0].x = dy;
1015 temp_normals[i0].y = -dx;
1016 }
1017
1018 for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1019 {
1020 // Average normals
1021 const ImVec2& n0 = temp_normals[i0];
1022 const ImVec2& n1 = temp_normals[i1];
1023 float dm_x = (n0.x + n1.x) * 0.5f;
1024 float dm_y = (n0.y + n1.y) * 0.5f;
1025 IM_FIXNORMAL2F(dm_x, dm_y);
1026 dm_x *= AA_SIZE * 0.5f;
1027 dm_y *= AA_SIZE * 0.5f;
1028
1029 // Add vertices
1030 _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
1031 _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
1032 _VtxWritePtr += 2;
1033
1034 // Add indexes for fringes
1035 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
1036 _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
1037 _IdxWritePtr += 6;
1038 }
1039 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
1040 }
1041 else
1042 {
1043 // Non Anti-aliased Fill
1044 const int idx_count = (points_count - 2)*3;
1045 const int vtx_count = points_count;
1046 PrimReserve(idx_count, vtx_count);
1047 for (int i = 0; i < vtx_count; i++)
1048 {
1049 _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
1050 _VtxWritePtr++;
1051 }
1052 for (int i = 2; i < points_count; i++)
1053 {
1054 _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
1055 _IdxWritePtr += 3;
1056 }
1057 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
1058 }
1059}
1060
1061void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step)
1062{
1063 if (radius < 0.5f)
1064 {
1065 _Path.push_back(v: center);
1066 return;
1067 }
1068
1069 // Calculate arc auto segment step size
1070 if (a_step <= 0)
1071 a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(radius);
1072
1073 // Make sure we never do steps larger than one quarter of the circle
1074 a_step = ImClamp(v: a_step, mn: 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4);
1075
1076 const int sample_range = ImAbs(x: a_max_sample - a_min_sample);
1077 const int a_next_step = a_step;
1078
1079 int samples = sample_range + 1;
1080 bool extra_max_sample = false;
1081 if (a_step > 1)
1082 {
1083 samples = sample_range / a_step + 1;
1084 const int overstep = sample_range % a_step;
1085
1086 if (overstep > 0)
1087 {
1088 extra_max_sample = true;
1089 samples++;
1090
1091 // When we have overstep to avoid awkwardly looking one long line and one tiny one at the end,
1092 // distribute first step range evenly between them by reducing first step size.
1093 if (sample_range > 0)
1094 a_step -= (a_step - overstep) / 2;
1095 }
1096 }
1097
1098 _Path.resize(new_size: _Path.Size + samples);
1099 ImVec2* out_ptr = _Path.Data + (_Path.Size - samples);
1100
1101 int sample_index = a_min_sample;
1102 if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
1103 {
1104 sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1105 if (sample_index < 0)
1106 sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1107 }
1108
1109 if (a_max_sample >= a_min_sample)
1110 {
1111 for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step)
1112 {
1113 // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
1114 if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
1115 sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1116
1117 const ImVec2 s = _Data->ArcFastVtx[sample_index];
1118 out_ptr->x = center.x + s.x * radius;
1119 out_ptr->y = center.y + s.y * radius;
1120 out_ptr++;
1121 }
1122 }
1123 else
1124 {
1125 for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step)
1126 {
1127 // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
1128 if (sample_index < 0)
1129 sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1130
1131 const ImVec2 s = _Data->ArcFastVtx[sample_index];
1132 out_ptr->x = center.x + s.x * radius;
1133 out_ptr->y = center.y + s.y * radius;
1134 out_ptr++;
1135 }
1136 }
1137
1138 if (extra_max_sample)
1139 {
1140 int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1141 if (normalized_max_sample < 0)
1142 normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1143
1144 const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample];
1145 out_ptr->x = center.x + s.x * radius;
1146 out_ptr->y = center.y + s.y * radius;
1147 out_ptr++;
1148 }
1149
1150 IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr);
1151}
1152
1153void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
1154{
1155 if (radius < 0.5f)
1156 {
1157 _Path.push_back(v: center);
1158 return;
1159 }
1160
1161 // Note that we are adding a point at both a_min and a_max.
1162 // If you are trying to draw a full closed circle you don't want the overlapping points!
1163 _Path.reserve(new_capacity: _Path.Size + (num_segments + 1));
1164 for (int i = 0; i <= num_segments; i++)
1165 {
1166 const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
1167 _Path.push_back(v: ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
1168 }
1169}
1170
1171// 0: East, 3: South, 6: West, 9: North, 12: East
1172void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
1173{
1174 if (radius < 0.5f)
1175 {
1176 _Path.push_back(v: center);
1177 return;
1178 }
1179 _PathArcToFastEx(center, radius, a_min_sample: a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_sample: a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_step: 0);
1180}
1181
1182void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
1183{
1184 if (radius < 0.5f)
1185 {
1186 _Path.push_back(v: center);
1187 return;
1188 }
1189
1190 if (num_segments > 0)
1191 {
1192 _PathArcToN(center, radius, a_min, a_max, num_segments);
1193 return;
1194 }
1195
1196 // Automatic segment count
1197 if (radius <= _Data->ArcFastRadiusCutoff)
1198 {
1199 const bool a_is_reverse = a_max < a_min;
1200
1201 // We are going to use precomputed values for mid samples.
1202 // Determine first and last sample in lookup table that belong to the arc.
1203 const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f);
1204 const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f);
1205
1206 const int a_min_sample = a_is_reverse ? (int)ImFloor(f: a_min_sample_f) : (int)ImCeil(a_min_sample_f);
1207 const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloor(f: a_max_sample_f);
1208 const int a_mid_samples = a_is_reverse ? ImMax(lhs: a_min_sample - a_max_sample, rhs: 0) : ImMax(lhs: a_max_sample - a_min_sample, rhs: 0);
1209
1210 const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1211 const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1212 const bool a_emit_start = ImAbs(x: a_min_segment_angle - a_min) >= 1e-5f;
1213 const bool a_emit_end = ImAbs(x: a_max - a_max_segment_angle) >= 1e-5f;
1214
1215 _Path.reserve(new_capacity: _Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0)));
1216 if (a_emit_start)
1217 _Path.push_back(v: ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius));
1218 if (a_mid_samples > 0)
1219 _PathArcToFastEx(center, radius, a_min_sample, a_max_sample, a_step: 0);
1220 if (a_emit_end)
1221 _Path.push_back(v: ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius));
1222 }
1223 else
1224 {
1225 const float arc_length = ImAbs(x: a_max - a_min);
1226 const int circle_segment_count = _CalcCircleAutoSegmentCount(radius);
1227 const int arc_segment_count = ImMax(lhs: (int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), rhs: (int)(2.0f * IM_PI / arc_length));
1228 _PathArcToN(center, radius, a_min, a_max, num_segments: arc_segment_count);
1229 }
1230}
1231
1232void ImDrawList::PathEllipticalArcTo(const ImVec2& center, const ImVec2& radius, float rot, float a_min, float a_max, int num_segments)
1233{
1234 if (num_segments <= 0)
1235 num_segments = _CalcCircleAutoSegmentCount(radius: ImMax(lhs: radius.x, rhs: radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
1236
1237 _Path.reserve(new_capacity: _Path.Size + (num_segments + 1));
1238
1239 const float cos_rot = ImCos(rot);
1240 const float sin_rot = ImSin(rot);
1241 for (int i = 0; i <= num_segments; i++)
1242 {
1243 const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
1244 ImVec2 point(ImCos(a) * radius.x, ImSin(a) * radius.y);
1245 const ImVec2 rel((point.x * cos_rot) - (point.y * sin_rot), (point.x * sin_rot) + (point.y * cos_rot));
1246 point.x = rel.x + center.x;
1247 point.y = rel.y + center.y;
1248 _Path.push_back(v: point);
1249 }
1250}
1251
1252ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
1253{
1254 float u = 1.0f - t;
1255 float w1 = u * u * u;
1256 float w2 = 3 * u * u * t;
1257 float w3 = 3 * u * t * t;
1258 float w4 = t * t * t;
1259 return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y);
1260}
1261
1262ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t)
1263{
1264 float u = 1.0f - t;
1265 float w1 = u * u;
1266 float w2 = 2 * u * t;
1267 float w3 = t * t;
1268 return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y);
1269}
1270
1271// Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp
1272static void PathBezierCubicCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
1273{
1274 float dx = x4 - x1;
1275 float dy = y4 - y1;
1276 float d2 = (x2 - x4) * dy - (y2 - y4) * dx;
1277 float d3 = (x3 - x4) * dy - (y3 - y4) * dx;
1278 d2 = (d2 >= 0) ? d2 : -d2;
1279 d3 = (d3 >= 0) ? d3 : -d3;
1280 if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
1281 {
1282 path->push_back(v: ImVec2(x4, y4));
1283 }
1284 else if (level < 10)
1285 {
1286 float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
1287 float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
1288 float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f;
1289 float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
1290 float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f;
1291 float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f;
1292 PathBezierCubicCurveToCasteljau(path, x1, y1, x2: x12, y2: y12, x3: x123, y3: y123, x4: x1234, y4: y1234, tess_tol, level: level + 1);
1293 PathBezierCubicCurveToCasteljau(path, x1: x1234, y1: y1234, x2: x234, y2: y234, x3: x34, y3: y34, x4, y4, tess_tol, level: level + 1);
1294 }
1295}
1296
1297static void PathBezierQuadraticCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level)
1298{
1299 float dx = x3 - x1, dy = y3 - y1;
1300 float det = (x2 - x3) * dy - (y2 - y3) * dx;
1301 if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy))
1302 {
1303 path->push_back(v: ImVec2(x3, y3));
1304 }
1305 else if (level < 10)
1306 {
1307 float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
1308 float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
1309 float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
1310 PathBezierQuadraticCurveToCasteljau(path, x1, y1, x2: x12, y2: y12, x3: x123, y3: y123, tess_tol, level: level + 1);
1311 PathBezierQuadraticCurveToCasteljau(path, x1: x123, y1: y123, x2: x23, y2: y23, x3, y3, tess_tol, level: level + 1);
1312 }
1313}
1314
1315void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
1316{
1317 ImVec2 p1 = _Path.back();
1318 if (num_segments == 0)
1319 {
1320 IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
1321 PathBezierCubicCurveToCasteljau(path: &_Path, x1: p1.x, y1: p1.y, x2: p2.x, y2: p2.y, x3: p3.x, y3: p3.y, x4: p4.x, y4: p4.y, tess_tol: _Data->CurveTessellationTol, level: 0); // Auto-tessellated
1322 }
1323 else
1324 {
1325 float t_step = 1.0f / (float)num_segments;
1326 for (int i_step = 1; i_step <= num_segments; i_step++)
1327 _Path.push_back(v: ImBezierCubicCalc(p1, p2, p3, p4, t: t_step * i_step));
1328 }
1329}
1330
1331void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments)
1332{
1333 ImVec2 p1 = _Path.back();
1334 if (num_segments == 0)
1335 {
1336 IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
1337 PathBezierQuadraticCurveToCasteljau(path: &_Path, x1: p1.x, y1: p1.y, x2: p2.x, y2: p2.y, x3: p3.x, y3: p3.y, tess_tol: _Data->CurveTessellationTol, level: 0);// Auto-tessellated
1338 }
1339 else
1340 {
1341 float t_step = 1.0f / (float)num_segments;
1342 for (int i_step = 1; i_step <= num_segments; i_step++)
1343 _Path.push_back(v: ImBezierQuadraticCalc(p1, p2, p3, t: t_step * i_step));
1344 }
1345}
1346
1347static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags)
1348{
1349 /*
1350 IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4));
1351#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
1352 // Obsoleted in 1.82 (from February 2021). This code was stripped/simplified and mostly commented in 1.90 (from September 2023)
1353 // - Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
1354 if (flags == ~0) { return ImDrawFlags_RoundCornersAll; }
1355 // - Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations). Read details in older version of this code.
1356 if (flags >= 0x01 && flags <= 0x0F) { return (flags << 4); }
1357 // We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
1358#endif
1359 */
1360 // If this assert triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
1361 // Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc. anyway.
1362 // See details in 1.82 Changelog as well as 2021/03/12 and 2023/09/08 entries in "API BREAKING CHANGES" section.
1363 IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!");
1364
1365 if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
1366 flags |= ImDrawFlags_RoundCornersAll;
1367
1368 return flags;
1369}
1370
1371void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags)
1372{
1373 if (rounding >= 0.5f)
1374 {
1375 flags = FixRectCornerFlags(flags);
1376 rounding = ImMin(lhs: rounding, ImFabs(b.x - a.x) * (((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f) - 1.0f);
1377 rounding = ImMin(lhs: rounding, ImFabs(b.y - a.y) * (((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f) - 1.0f);
1378 }
1379 if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1380 {
1381 PathLineTo(pos: a);
1382 PathLineTo(pos: ImVec2(b.x, a.y));
1383 PathLineTo(pos: b);
1384 PathLineTo(pos: ImVec2(a.x, b.y));
1385 }
1386 else
1387 {
1388 const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft) ? rounding : 0.0f;
1389 const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight) ? rounding : 0.0f;
1390 const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f;
1391 const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft) ? rounding : 0.0f;
1392 PathArcToFast(center: ImVec2(a.x + rounding_tl, a.y + rounding_tl), radius: rounding_tl, a_min_of_12: 6, a_max_of_12: 9);
1393 PathArcToFast(center: ImVec2(b.x - rounding_tr, a.y + rounding_tr), radius: rounding_tr, a_min_of_12: 9, a_max_of_12: 12);
1394 PathArcToFast(center: ImVec2(b.x - rounding_br, b.y - rounding_br), radius: rounding_br, a_min_of_12: 0, a_max_of_12: 3);
1395 PathArcToFast(center: ImVec2(a.x + rounding_bl, b.y - rounding_bl), radius: rounding_bl, a_min_of_12: 3, a_max_of_12: 6);
1396 }
1397}
1398
1399void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
1400{
1401 if ((col & IM_COL32_A_MASK) == 0)
1402 return;
1403 PathLineTo(pos: p1 + ImVec2(0.5f, 0.5f));
1404 PathLineTo(pos: p2 + ImVec2(0.5f, 0.5f));
1405 PathStroke(col, flags: 0, thickness);
1406}
1407
1408// p_min = upper-left, p_max = lower-right
1409// Note we don't render 1 pixels sized rectangles properly.
1410void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness)
1411{
1412 if ((col & IM_COL32_A_MASK) == 0)
1413 return;
1414 if (Flags & ImDrawListFlags_AntiAliasedLines)
1415 PathRect(a: p_min + ImVec2(0.50f, 0.50f), b: p_max - ImVec2(0.50f, 0.50f), rounding, flags);
1416 else
1417 PathRect(a: p_min + ImVec2(0.50f, 0.50f), b: p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes.
1418 PathStroke(col, flags: ImDrawFlags_Closed, thickness);
1419}
1420
1421void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags)
1422{
1423 if ((col & IM_COL32_A_MASK) == 0)
1424 return;
1425 if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1426 {
1427 PrimReserve(idx_count: 6, vtx_count: 4);
1428 PrimRect(a: p_min, c: p_max, col);
1429 }
1430 else
1431 {
1432 PathRect(a: p_min, b: p_max, rounding, flags);
1433 PathFillConvex(col);
1434 }
1435}
1436
1437// p_min = upper-left, p_max = lower-right
1438void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
1439{
1440 if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
1441 return;
1442
1443 const ImVec2 uv = _Data->TexUvWhitePixel;
1444 PrimReserve(idx_count: 6, vtx_count: 4);
1445 PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx + 2));
1446 PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx + 3));
1447 PrimWriteVtx(pos: p_min, uv, col: col_upr_left);
1448 PrimWriteVtx(pos: ImVec2(p_max.x, p_min.y), uv, col: col_upr_right);
1449 PrimWriteVtx(pos: p_max, uv, col: col_bot_right);
1450 PrimWriteVtx(pos: ImVec2(p_min.x, p_max.y), uv, col: col_bot_left);
1451}
1452
1453void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
1454{
1455 if ((col & IM_COL32_A_MASK) == 0)
1456 return;
1457
1458 PathLineTo(pos: p1);
1459 PathLineTo(pos: p2);
1460 PathLineTo(pos: p3);
1461 PathLineTo(pos: p4);
1462 PathStroke(col, flags: ImDrawFlags_Closed, thickness);
1463}
1464
1465void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
1466{
1467 if ((col & IM_COL32_A_MASK) == 0)
1468 return;
1469
1470 PathLineTo(pos: p1);
1471 PathLineTo(pos: p2);
1472 PathLineTo(pos: p3);
1473 PathLineTo(pos: p4);
1474 PathFillConvex(col);
1475}
1476
1477void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
1478{
1479 if ((col & IM_COL32_A_MASK) == 0)
1480 return;
1481
1482 PathLineTo(pos: p1);
1483 PathLineTo(pos: p2);
1484 PathLineTo(pos: p3);
1485 PathStroke(col, flags: ImDrawFlags_Closed, thickness);
1486}
1487
1488void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
1489{
1490 if ((col & IM_COL32_A_MASK) == 0)
1491 return;
1492
1493 PathLineTo(pos: p1);
1494 PathLineTo(pos: p2);
1495 PathLineTo(pos: p3);
1496 PathFillConvex(col);
1497}
1498
1499void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1500{
1501 if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
1502 return;
1503
1504 if (num_segments <= 0)
1505 {
1506 // Use arc with automatic segment count
1507 _PathArcToFastEx(center, radius: radius - 0.5f, a_min_sample: 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, a_step: 0);
1508 _Path.Size--;
1509 }
1510 else
1511 {
1512 // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1513 num_segments = ImClamp(v: num_segments, mn: 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1514
1515 // Because we are filling a closed shape we remove 1 from the count of segments/points
1516 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1517 PathArcTo(center, radius: radius - 0.5f, a_min: 0.0f, a_max, num_segments: num_segments - 1);
1518 }
1519
1520 PathStroke(col, flags: ImDrawFlags_Closed, thickness);
1521}
1522
1523void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1524{
1525 if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
1526 return;
1527
1528 if (num_segments <= 0)
1529 {
1530 // Use arc with automatic segment count
1531 _PathArcToFastEx(center, radius, a_min_sample: 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, a_step: 0);
1532 _Path.Size--;
1533 }
1534 else
1535 {
1536 // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1537 num_segments = ImClamp(v: num_segments, mn: 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1538
1539 // Because we are filling a closed shape we remove 1 from the count of segments/points
1540 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1541 PathArcTo(center, radius, a_min: 0.0f, a_max, num_segments: num_segments - 1);
1542 }
1543
1544 PathFillConvex(col);
1545}
1546
1547// Guaranteed to honor 'num_segments'
1548void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1549{
1550 if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1551 return;
1552
1553 // Because we are filling a closed shape we remove 1 from the count of segments/points
1554 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1555 PathArcTo(center, radius: radius - 0.5f, a_min: 0.0f, a_max, num_segments: num_segments - 1);
1556 PathStroke(col, flags: ImDrawFlags_Closed, thickness);
1557}
1558
1559// Guaranteed to honor 'num_segments'
1560void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1561{
1562 if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1563 return;
1564
1565 // Because we are filling a closed shape we remove 1 from the count of segments/points
1566 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1567 PathArcTo(center, radius, a_min: 0.0f, a_max, num_segments: num_segments - 1);
1568 PathFillConvex(col);
1569}
1570
1571// Ellipse
1572void ImDrawList::AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments, float thickness)
1573{
1574 if ((col & IM_COL32_A_MASK) == 0)
1575 return;
1576
1577 if (num_segments <= 0)
1578 num_segments = _CalcCircleAutoSegmentCount(radius: ImMax(lhs: radius.x, rhs: radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
1579
1580 // Because we are filling a closed shape we remove 1 from the count of segments/points
1581 const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1582 PathEllipticalArcTo(center, radius, rot, a_min: 0.0f, a_max, num_segments: num_segments - 1);
1583 PathStroke(col, flags: true, thickness);
1584}
1585
1586void ImDrawList::AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments)
1587{
1588 if ((col & IM_COL32_A_MASK) == 0)
1589 return;
1590
1591 if (num_segments <= 0)
1592 num_segments = _CalcCircleAutoSegmentCount(radius: ImMax(lhs: radius.x, rhs: radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
1593
1594 // Because we are filling a closed shape we remove 1 from the count of segments/points
1595 const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1596 PathEllipticalArcTo(center, radius, rot, a_min: 0.0f, a_max, num_segments: num_segments - 1);
1597 PathFillConvex(col);
1598}
1599
1600// Cubic Bezier takes 4 controls points
1601void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
1602{
1603 if ((col & IM_COL32_A_MASK) == 0)
1604 return;
1605
1606 PathLineTo(pos: p1);
1607 PathBezierCubicCurveTo(p2, p3, p4, num_segments);
1608 PathStroke(col, flags: 0, thickness);
1609}
1610
1611// Quadratic Bezier takes 3 controls points
1612void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments)
1613{
1614 if ((col & IM_COL32_A_MASK) == 0)
1615 return;
1616
1617 PathLineTo(pos: p1);
1618 PathBezierQuadraticCurveTo(p2, p3, num_segments);
1619 PathStroke(col, flags: 0, thickness);
1620}
1621
1622void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
1623{
1624 if ((col & IM_COL32_A_MASK) == 0)
1625 return;
1626
1627 // Accept null ranges
1628 if (text_begin == text_end || text_begin[0] == 0)
1629 return;
1630 if (text_end == NULL)
1631 text_end = text_begin + strlen(s: text_begin);
1632
1633 // Pull default font/size from the shared ImDrawListSharedData instance
1634 if (font == NULL)
1635 font = _Data->Font;
1636 if (font_size == 0.0f)
1637 font_size = _Data->FontSize;
1638
1639 IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
1640
1641 ImVec4 clip_rect = _CmdHeader.ClipRect;
1642 if (cpu_fine_clip_rect)
1643 {
1644 clip_rect.x = ImMax(lhs: clip_rect.x, rhs: cpu_fine_clip_rect->x);
1645 clip_rect.y = ImMax(lhs: clip_rect.y, rhs: cpu_fine_clip_rect->y);
1646 clip_rect.z = ImMin(lhs: clip_rect.z, rhs: cpu_fine_clip_rect->z);
1647 clip_rect.w = ImMin(lhs: clip_rect.w, rhs: cpu_fine_clip_rect->w);
1648 }
1649 font->RenderText(draw_list: this, size: font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip: cpu_fine_clip_rect != NULL);
1650}
1651
1652void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
1653{
1654 AddText(NULL, font_size: 0.0f, pos, col, text_begin, text_end);
1655}
1656
1657void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
1658{
1659 if ((col & IM_COL32_A_MASK) == 0)
1660 return;
1661
1662 const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1663 if (push_texture_id)
1664 PushTextureID(texture_id: user_texture_id);
1665
1666 PrimReserve(idx_count: 6, vtx_count: 4);
1667 PrimRectUV(a: p_min, c: p_max, uv_a: uv_min, uv_c: uv_max, col);
1668
1669 if (push_texture_id)
1670 PopTextureID();
1671}
1672
1673void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
1674{
1675 if ((col & IM_COL32_A_MASK) == 0)
1676 return;
1677
1678 const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1679 if (push_texture_id)
1680 PushTextureID(texture_id: user_texture_id);
1681
1682 PrimReserve(idx_count: 6, vtx_count: 4);
1683 PrimQuadUV(a: p1, b: p2, c: p3, d: p4, uv_a: uv1, uv_b: uv2, uv_c: uv3, uv_d: uv4, col);
1684
1685 if (push_texture_id)
1686 PopTextureID();
1687}
1688
1689void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags)
1690{
1691 if ((col & IM_COL32_A_MASK) == 0)
1692 return;
1693
1694 flags = FixRectCornerFlags(flags);
1695 if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1696 {
1697 AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col);
1698 return;
1699 }
1700
1701 const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1702 if (push_texture_id)
1703 PushTextureID(texture_id: user_texture_id);
1704
1705 int vert_start_idx = VtxBuffer.Size;
1706 PathRect(a: p_min, b: p_max, rounding, flags);
1707 PathFillConvex(col);
1708 int vert_end_idx = VtxBuffer.Size;
1709 ImGui::ShadeVertsLinearUV(draw_list: this, vert_start_idx, vert_end_idx, a: p_min, b: p_max, uv_a: uv_min, uv_b: uv_max, clamp: true);
1710
1711 if (push_texture_id)
1712 PopTextureID();
1713}
1714
1715//-----------------------------------------------------------------------------
1716// [SECTION] ImTriangulator, ImDrawList concave polygon fill
1717//-----------------------------------------------------------------------------
1718// Triangulate concave polygons. Based on "Triangulation by Ear Clipping" paper, O(N^2) complexity.
1719// Reference: https://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf
1720// Provided as a convenience for user but not used by main library.
1721//-----------------------------------------------------------------------------
1722// - ImTriangulator [Internal]
1723// - AddConcavePolyFilled()
1724//-----------------------------------------------------------------------------
1725
1726enum ImTriangulatorNodeType
1727{
1728 ImTriangulatorNodeType_Convex,
1729 ImTriangulatorNodeType_Ear,
1730 ImTriangulatorNodeType_Reflex
1731};
1732
1733struct ImTriangulatorNode
1734{
1735 ImTriangulatorNodeType Type;
1736 int Index;
1737 ImVec2 Pos;
1738 ImTriangulatorNode* Next;
1739 ImTriangulatorNode* Prev;
1740
1741 void Unlink() { Next->Prev = Prev; Prev->Next = Next; }
1742};
1743
1744struct ImTriangulatorNodeSpan
1745{
1746 ImTriangulatorNode** Data = NULL;
1747 int Size = 0;
1748
1749 void push_back(ImTriangulatorNode* node) { Data[Size++] = node; }
1750 void find_erase_unsorted(int idx) { for (int i = Size - 1; i >= 0; i--) if (Data[i]->Index == idx) { Data[i] = Data[Size - 1]; Size--; return; } }
1751};
1752
1753struct ImTriangulator
1754{
1755 static int EstimateTriangleCount(int points_count) { return (points_count < 3) ? 0 : points_count - 2; }
1756 static int EstimateScratchBufferSize(int points_count) { return sizeof(ImTriangulatorNode) * points_count + sizeof(ImTriangulatorNode*) * points_count * 2; }
1757
1758 void Init(const ImVec2* points, int points_count, void* scratch_buffer);
1759 void GetNextTriangle(unsigned int out_triangle[3]); // Return relative indexes for next triangle
1760
1761 // Internal functions
1762 void BuildNodes(const ImVec2* points, int points_count);
1763 void BuildReflexes();
1764 void BuildEars();
1765 void FlipNodeList();
1766 bool IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const;
1767 void ReclassifyNode(ImTriangulatorNode* node);
1768
1769 // Internal members
1770 int _TrianglesLeft = 0;
1771 ImTriangulatorNode* _Nodes = NULL;
1772 ImTriangulatorNodeSpan _Ears;
1773 ImTriangulatorNodeSpan _Reflexes;
1774};
1775
1776// Distribute storage for nodes, ears and reflexes.
1777// FIXME-OPT: if everything is convex, we could report it to caller and let it switch to an convex renderer
1778// (this would require first building reflexes to bail to convex if empty, without even building nodes)
1779void ImTriangulator::Init(const ImVec2* points, int points_count, void* scratch_buffer)
1780{
1781 IM_ASSERT(scratch_buffer != NULL && points_count >= 3);
1782 _TrianglesLeft = EstimateTriangleCount(points_count);
1783 _Nodes = (ImTriangulatorNode*)scratch_buffer; // points_count x Node
1784 _Ears.Data = (ImTriangulatorNode**)(_Nodes + points_count); // points_count x Node*
1785 _Reflexes.Data = (ImTriangulatorNode**)(_Nodes + points_count) + points_count; // points_count x Node*
1786 BuildNodes(points, points_count);
1787 BuildReflexes();
1788 BuildEars();
1789}
1790
1791void ImTriangulator::BuildNodes(const ImVec2* points, int points_count)
1792{
1793 for (int i = 0; i < points_count; i++)
1794 {
1795 _Nodes[i].Type = ImTriangulatorNodeType_Convex;
1796 _Nodes[i].Index = i;
1797 _Nodes[i].Pos = points[i];
1798 _Nodes[i].Next = _Nodes + i + 1;
1799 _Nodes[i].Prev = _Nodes + i - 1;
1800 }
1801 _Nodes[0].Prev = _Nodes + points_count - 1;
1802 _Nodes[points_count - 1].Next = _Nodes;
1803}
1804
1805void ImTriangulator::BuildReflexes()
1806{
1807 ImTriangulatorNode* n1 = _Nodes;
1808 for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
1809 {
1810 if (ImTriangleIsClockwise(a: n1->Prev->Pos, b: n1->Pos, c: n1->Next->Pos))
1811 continue;
1812 n1->Type = ImTriangulatorNodeType_Reflex;
1813 _Reflexes.push_back(node: n1);
1814 }
1815}
1816
1817void ImTriangulator::BuildEars()
1818{
1819 ImTriangulatorNode* n1 = _Nodes;
1820 for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
1821 {
1822 if (n1->Type != ImTriangulatorNodeType_Convex)
1823 continue;
1824 if (!IsEar(i0: n1->Prev->Index, i1: n1->Index, i2: n1->Next->Index, v0: n1->Prev->Pos, v1: n1->Pos, v2: n1->Next->Pos))
1825 continue;
1826 n1->Type = ImTriangulatorNodeType_Ear;
1827 _Ears.push_back(node: n1);
1828 }
1829}
1830
1831void ImTriangulator::GetNextTriangle(unsigned int out_triangle[3])
1832{
1833 if (_Ears.Size == 0)
1834 {
1835 FlipNodeList();
1836
1837 ImTriangulatorNode* node = _Nodes;
1838 for (int i = _TrianglesLeft; i >= 0; i--, node = node->Next)
1839 node->Type = ImTriangulatorNodeType_Convex;
1840 _Reflexes.Size = 0;
1841 BuildReflexes();
1842 BuildEars();
1843
1844 // If we still don't have ears, it means geometry is degenerated.
1845 if (_Ears.Size == 0)
1846 {
1847 // Return first triangle available, mimicking the behavior of convex fill.
1848 IM_ASSERT(_TrianglesLeft > 0); // Geometry is degenerated
1849 _Ears.Data[0] = _Nodes;
1850 _Ears.Size = 1;
1851 }
1852 }
1853
1854 ImTriangulatorNode* ear = _Ears.Data[--_Ears.Size];
1855 out_triangle[0] = ear->Prev->Index;
1856 out_triangle[1] = ear->Index;
1857 out_triangle[2] = ear->Next->Index;
1858
1859 ear->Unlink();
1860 if (ear == _Nodes)
1861 _Nodes = ear->Next;
1862
1863 ReclassifyNode(node: ear->Prev);
1864 ReclassifyNode(node: ear->Next);
1865 _TrianglesLeft--;
1866}
1867
1868void ImTriangulator::FlipNodeList()
1869{
1870 ImTriangulatorNode* prev = _Nodes;
1871 ImTriangulatorNode* temp = _Nodes;
1872 ImTriangulatorNode* current = _Nodes->Next;
1873 prev->Next = prev;
1874 prev->Prev = prev;
1875 while (current != _Nodes)
1876 {
1877 temp = current->Next;
1878
1879 current->Next = prev;
1880 prev->Prev = current;
1881 _Nodes->Next = current;
1882 current->Prev = _Nodes;
1883
1884 prev = current;
1885 current = temp;
1886 }
1887 _Nodes = prev;
1888}
1889
1890// A triangle is an ear is no other vertex is inside it. We can test reflexes vertices only (see reference algorithm)
1891bool ImTriangulator::IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const
1892{
1893 ImTriangulatorNode** p_end = _Reflexes.Data + _Reflexes.Size;
1894 for (ImTriangulatorNode** p = _Reflexes.Data; p < p_end; p++)
1895 {
1896 ImTriangulatorNode* reflex = *p;
1897 if (reflex->Index != i0 && reflex->Index != i1 && reflex->Index != i2)
1898 if (ImTriangleContainsPoint(a: v0, b: v1, c: v2, p: reflex->Pos))
1899 return false;
1900 }
1901 return true;
1902}
1903
1904void ImTriangulator::ReclassifyNode(ImTriangulatorNode* n1)
1905{
1906 // Classify node
1907 ImTriangulatorNodeType type;
1908 const ImTriangulatorNode* n0 = n1->Prev;
1909 const ImTriangulatorNode* n2 = n1->Next;
1910 if (!ImTriangleIsClockwise(a: n0->Pos, b: n1->Pos, c: n2->Pos))
1911 type = ImTriangulatorNodeType_Reflex;
1912 else if (IsEar(i0: n0->Index, i1: n1->Index, i2: n2->Index, v0: n0->Pos, v1: n1->Pos, v2: n2->Pos))
1913 type = ImTriangulatorNodeType_Ear;
1914 else
1915 type = ImTriangulatorNodeType_Convex;
1916
1917 // Update lists when a type changes
1918 if (type == n1->Type)
1919 return;
1920 if (n1->Type == ImTriangulatorNodeType_Reflex)
1921 _Reflexes.find_erase_unsorted(idx: n1->Index);
1922 else if (n1->Type == ImTriangulatorNodeType_Ear)
1923 _Ears.find_erase_unsorted(idx: n1->Index);
1924 if (type == ImTriangulatorNodeType_Reflex)
1925 _Reflexes.push_back(node: n1);
1926 else if (type == ImTriangulatorNodeType_Ear)
1927 _Ears.push_back(node: n1);
1928 n1->Type = type;
1929}
1930
1931// Use ear-clipping algorithm to triangulate a simple polygon (no self-interaction, no holes).
1932// (Reminder: we don't perform any coarse clipping/culling in ImDrawList layer!
1933// It is up to caller to ensure not making costly calls that will be outside of visible area.
1934// As concave fill is noticeably more expensive than other primitives, be mindful of this...
1935// Caller can build AABB of points, and avoid filling if 'draw_list->_CmdHeader.ClipRect.Overlays(points_bb) == false')
1936void ImDrawList::AddConcavePolyFilled(const ImVec2* points, const int points_count, ImU32 col)
1937{
1938 if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
1939 return;
1940
1941 const ImVec2 uv = _Data->TexUvWhitePixel;
1942 ImTriangulator triangulator;
1943 unsigned int triangle[3];
1944 if (Flags & ImDrawListFlags_AntiAliasedFill)
1945 {
1946 // Anti-aliased Fill
1947 const float AA_SIZE = _FringeScale;
1948 const ImU32 col_trans = col & ~IM_COL32_A_MASK;
1949 const int idx_count = (points_count - 2) * 3 + points_count * 6;
1950 const int vtx_count = (points_count * 2);
1951 PrimReserve(idx_count, vtx_count);
1952
1953 // Add indexes for fill
1954 unsigned int vtx_inner_idx = _VtxCurrentIdx;
1955 unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
1956
1957 _Data->TempBuffer.reserve_discard(new_capacity: (ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
1958 triangulator.Init(points, points_count, scratch_buffer: _Data->TempBuffer.Data);
1959 while (triangulator._TrianglesLeft > 0)
1960 {
1961 triangulator.GetNextTriangle(out_triangle: triangle);
1962 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (triangle[0] << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (triangle[1] << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (triangle[2] << 1));
1963 _IdxWritePtr += 3;
1964 }
1965
1966 // Compute normals
1967 _Data->TempBuffer.reserve_discard(new_capacity: points_count);
1968 ImVec2* temp_normals = _Data->TempBuffer.Data;
1969 for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1970 {
1971 const ImVec2& p0 = points[i0];
1972 const ImVec2& p1 = points[i1];
1973 float dx = p1.x - p0.x;
1974 float dy = p1.y - p0.y;
1975 IM_NORMALIZE2F_OVER_ZERO(dx, dy);
1976 temp_normals[i0].x = dy;
1977 temp_normals[i0].y = -dx;
1978 }
1979
1980 for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1981 {
1982 // Average normals
1983 const ImVec2& n0 = temp_normals[i0];
1984 const ImVec2& n1 = temp_normals[i1];
1985 float dm_x = (n0.x + n1.x) * 0.5f;
1986 float dm_y = (n0.y + n1.y) * 0.5f;
1987 IM_FIXNORMAL2F(dm_x, dm_y);
1988 dm_x *= AA_SIZE * 0.5f;
1989 dm_y *= AA_SIZE * 0.5f;
1990
1991 // Add vertices
1992 _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
1993 _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
1994 _VtxWritePtr += 2;
1995
1996 // Add indexes for fringes
1997 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
1998 _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
1999 _IdxWritePtr += 6;
2000 }
2001 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
2002 }
2003 else
2004 {
2005 // Non Anti-aliased Fill
2006 const int idx_count = (points_count - 2) * 3;
2007 const int vtx_count = points_count;
2008 PrimReserve(idx_count, vtx_count);
2009 for (int i = 0; i < vtx_count; i++)
2010 {
2011 _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
2012 _VtxWritePtr++;
2013 }
2014 _Data->TempBuffer.reserve_discard(new_capacity: (ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
2015 triangulator.Init(points, points_count, scratch_buffer: _Data->TempBuffer.Data);
2016 while (triangulator._TrianglesLeft > 0)
2017 {
2018 triangulator.GetNextTriangle(out_triangle: triangle);
2019 _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx + triangle[0]); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + triangle[1]); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + triangle[2]);
2020 _IdxWritePtr += 3;
2021 }
2022 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
2023 }
2024}
2025
2026//-----------------------------------------------------------------------------
2027// [SECTION] ImDrawListSplitter
2028//-----------------------------------------------------------------------------
2029// FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
2030//-----------------------------------------------------------------------------
2031
2032void ImDrawListSplitter::ClearFreeMemory()
2033{
2034 for (int i = 0; i < _Channels.Size; i++)
2035 {
2036 if (i == _Current)
2037 memset(s: &_Channels[i], c: 0, n: sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
2038 _Channels[i]._CmdBuffer.clear();
2039 _Channels[i]._IdxBuffer.clear();
2040 }
2041 _Current = 0;
2042 _Count = 1;
2043 _Channels.clear();
2044}
2045
2046void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
2047{
2048 IM_UNUSED(draw_list);
2049 IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
2050 int old_channels_count = _Channels.Size;
2051 if (old_channels_count < channels_count)
2052 {
2053 _Channels.reserve(new_capacity: channels_count); // Avoid over reserving since this is likely to stay stable
2054 _Channels.resize(new_size: channels_count);
2055 }
2056 _Count = channels_count;
2057
2058 // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
2059 // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
2060 // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
2061 memset(s: &_Channels[0], c: 0, n: sizeof(ImDrawChannel));
2062 for (int i = 1; i < channels_count; i++)
2063 {
2064 if (i >= old_channels_count)
2065 {
2066 IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
2067 }
2068 else
2069 {
2070 _Channels[i]._CmdBuffer.resize(new_size: 0);
2071 _Channels[i]._IdxBuffer.resize(new_size: 0);
2072 }
2073 }
2074}
2075
2076void ImDrawListSplitter::Merge(ImDrawList* draw_list)
2077{
2078 // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
2079 if (_Count <= 1)
2080 return;
2081
2082 SetCurrentChannel(draw_list, channel_idx: 0);
2083 draw_list->_PopUnusedDrawCmd();
2084
2085 // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
2086 int new_cmd_buffer_count = 0;
2087 int new_idx_buffer_count = 0;
2088 ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
2089 int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
2090 for (int i = 1; i < _Count; i++)
2091 {
2092 ImDrawChannel& ch = _Channels[i];
2093 if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0 && ch._CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd()
2094 ch._CmdBuffer.pop_back();
2095
2096 if (ch._CmdBuffer.Size > 0 && last_cmd != NULL)
2097 {
2098 // Do not include ImDrawCmd_AreSequentialIdxOffset() in the compare as we rebuild IdxOffset values ourselves.
2099 // Manipulating IdxOffset (e.g. by reordering draw commands like done by RenderDimmedBackgroundBehindWindow()) is not supported within a splitter.
2100 ImDrawCmd* next_cmd = &ch._CmdBuffer[0];
2101 if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL)
2102 {
2103 // Merge previous channel last draw command with current channel first draw command if matching.
2104 last_cmd->ElemCount += next_cmd->ElemCount;
2105 idx_offset += next_cmd->ElemCount;
2106 ch._CmdBuffer.erase(it: ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
2107 }
2108 }
2109 if (ch._CmdBuffer.Size > 0)
2110 last_cmd = &ch._CmdBuffer.back();
2111 new_cmd_buffer_count += ch._CmdBuffer.Size;
2112 new_idx_buffer_count += ch._IdxBuffer.Size;
2113 for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
2114 {
2115 ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
2116 idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
2117 }
2118 }
2119 draw_list->CmdBuffer.resize(new_size: draw_list->CmdBuffer.Size + new_cmd_buffer_count);
2120 draw_list->IdxBuffer.resize(new_size: draw_list->IdxBuffer.Size + new_idx_buffer_count);
2121
2122 // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
2123 ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
2124 ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
2125 for (int i = 1; i < _Count; i++)
2126 {
2127 ImDrawChannel& ch = _Channels[i];
2128 if (int sz = ch._CmdBuffer.Size) { memcpy(dest: cmd_write, src: ch._CmdBuffer.Data, n: sz * sizeof(ImDrawCmd)); cmd_write += sz; }
2129 if (int sz = ch._IdxBuffer.Size) { memcpy(dest: idx_write, src: ch._IdxBuffer.Data, n: sz * sizeof(ImDrawIdx)); idx_write += sz; }
2130 }
2131 draw_list->_IdxWritePtr = idx_write;
2132
2133 // Ensure there's always a non-callback draw command trailing the command-buffer
2134 if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
2135 draw_list->AddDrawCmd();
2136
2137 // If current command is used with different settings we need to add a new command
2138 ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
2139 if (curr_cmd->ElemCount == 0)
2140 ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
2141 else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
2142 draw_list->AddDrawCmd();
2143
2144 _Count = 1;
2145}
2146
2147void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
2148{
2149 IM_ASSERT(idx >= 0 && idx < _Count);
2150 if (_Current == idx)
2151 return;
2152
2153 // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
2154 memcpy(dest: &_Channels.Data[_Current]._CmdBuffer, src: &draw_list->CmdBuffer, n: sizeof(draw_list->CmdBuffer));
2155 memcpy(dest: &_Channels.Data[_Current]._IdxBuffer, src: &draw_list->IdxBuffer, n: sizeof(draw_list->IdxBuffer));
2156 _Current = idx;
2157 memcpy(dest: &draw_list->CmdBuffer, src: &_Channels.Data[idx]._CmdBuffer, n: sizeof(draw_list->CmdBuffer));
2158 memcpy(dest: &draw_list->IdxBuffer, src: &_Channels.Data[idx]._IdxBuffer, n: sizeof(draw_list->IdxBuffer));
2159 draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
2160
2161 // If current command is used with different settings we need to add a new command
2162 ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
2163 if (curr_cmd == NULL)
2164 draw_list->AddDrawCmd();
2165 else if (curr_cmd->ElemCount == 0)
2166 ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
2167 else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
2168 draw_list->AddDrawCmd();
2169}
2170
2171//-----------------------------------------------------------------------------
2172// [SECTION] ImDrawData
2173//-----------------------------------------------------------------------------
2174
2175void ImDrawData::Clear()
2176{
2177 Valid = false;
2178 CmdListsCount = TotalIdxCount = TotalVtxCount = 0;
2179 CmdLists.resize(new_size: 0); // The ImDrawList are NOT owned by ImDrawData but e.g. by ImGuiContext, so we don't clear them.
2180 DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.0f, 0.0f);
2181 OwnerViewport = NULL;
2182}
2183
2184// Important: 'out_list' is generally going to be draw_data->CmdLists, but may be another temporary list
2185// as long at it is expected that the result will be later merged into draw_data->CmdLists[].
2186void ImGui::AddDrawListToDrawDataEx(ImDrawData* draw_data, ImVector<ImDrawList*>* out_list, ImDrawList* draw_list)
2187{
2188 if (draw_list->CmdBuffer.Size == 0)
2189 return;
2190 if (draw_list->CmdBuffer.Size == 1 && draw_list->CmdBuffer[0].ElemCount == 0 && draw_list->CmdBuffer[0].UserCallback == NULL)
2191 return;
2192
2193 // Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc.
2194 // May trigger for you if you are using PrimXXX functions incorrectly.
2195 IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size);
2196 IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size);
2197 if (!(draw_list->Flags & ImDrawListFlags_AllowVtxOffset))
2198 IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size);
2199
2200 // Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window)
2201 // If this assert triggers because you are drawing lots of stuff manually:
2202 // - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds.
2203 // Be mindful that the lower-level ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents.
2204 // - If you want large meshes with more than 64K vertices, you can either:
2205 // (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'.
2206 // Most example backends already support this from 1.71. Pre-1.71 backends won't.
2207 // Some graphics API such as GL ES 1/2 don't have a way to offset the starting vertex so it is not supported for them.
2208 // (B) Or handle 32-bit indices in your renderer backend, and uncomment '#define ImDrawIdx unsigned int' line in imconfig.h.
2209 // Most example backends already support this. For example, the OpenGL example code detect index size at compile-time:
2210 // glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
2211 // Your own engine or render API may use different parameters or function calls to specify index sizes.
2212 // 2 and 4 bytes indices are generally supported by most graphics API.
2213 // - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching
2214 // the 64K limit to split your draw commands in multiple draw lists.
2215 if (sizeof(ImDrawIdx) == 2)
2216 IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above");
2217
2218 // Add to output list + records state in ImDrawData
2219 out_list->push_back(v: draw_list);
2220 draw_data->CmdListsCount++;
2221 draw_data->TotalVtxCount += draw_list->VtxBuffer.Size;
2222 draw_data->TotalIdxCount += draw_list->IdxBuffer.Size;
2223}
2224
2225void ImDrawData::AddDrawList(ImDrawList* draw_list)
2226{
2227 IM_ASSERT(CmdLists.Size == CmdListsCount);
2228 draw_list->_PopUnusedDrawCmd();
2229 ImGui::AddDrawListToDrawDataEx(draw_data: this, out_list: &CmdLists, draw_list);
2230}
2231
2232// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
2233void ImDrawData::DeIndexAllBuffers()
2234{
2235 ImVector<ImDrawVert> new_vtx_buffer;
2236 TotalVtxCount = TotalIdxCount = 0;
2237 for (int i = 0; i < CmdListsCount; i++)
2238 {
2239 ImDrawList* cmd_list = CmdLists[i];
2240 if (cmd_list->IdxBuffer.empty())
2241 continue;
2242 new_vtx_buffer.resize(new_size: cmd_list->IdxBuffer.Size);
2243 for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
2244 new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
2245 cmd_list->VtxBuffer.swap(rhs&: new_vtx_buffer);
2246 cmd_list->IdxBuffer.resize(new_size: 0);
2247 TotalVtxCount += cmd_list->VtxBuffer.Size;
2248 }
2249}
2250
2251// Helper to scale the ClipRect field of each ImDrawCmd.
2252// Use if your final output buffer is at a different scale than draw_data->DisplaySize,
2253// or if there is a difference between your window resolution and framebuffer resolution.
2254void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
2255{
2256 for (ImDrawList* draw_list : CmdLists)
2257 for (ImDrawCmd& cmd : draw_list->CmdBuffer)
2258 cmd.ClipRect = ImVec4(cmd.ClipRect.x * fb_scale.x, cmd.ClipRect.y * fb_scale.y, cmd.ClipRect.z * fb_scale.x, cmd.ClipRect.w * fb_scale.y);
2259}
2260
2261//-----------------------------------------------------------------------------
2262// [SECTION] Helpers ShadeVertsXXX functions
2263//-----------------------------------------------------------------------------
2264
2265// Generic linear color gradient, write to RGB fields, leave A untouched.
2266void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
2267{
2268 ImVec2 gradient_extent = gradient_p1 - gradient_p0;
2269 float gradient_inv_length2 = 1.0f / ImLengthSqr(lhs: gradient_extent);
2270 ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2271 ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2272 const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF;
2273 const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF;
2274 const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF;
2275 const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r;
2276 const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g;
2277 const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b;
2278 for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
2279 {
2280 float d = ImDot(a: vert->pos - gradient_p0, b: gradient_extent);
2281 float t = ImClamp(v: d * gradient_inv_length2, mn: 0.0f, mx: 1.0f);
2282 int r = (int)(col0_r + col_delta_r * t);
2283 int g = (int)(col0_g + col_delta_g * t);
2284 int b = (int)(col0_b + col_delta_b * t);
2285 vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
2286 }
2287}
2288
2289// Distribute UV over (a, b) rectangle
2290void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
2291{
2292 const ImVec2 size = b - a;
2293 const ImVec2 uv_size = uv_b - uv_a;
2294 const ImVec2 scale = ImVec2(
2295 size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
2296 size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
2297
2298 ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2299 ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2300 if (clamp)
2301 {
2302 const ImVec2 min = ImMin(lhs: uv_a, rhs: uv_b);
2303 const ImVec2 max = ImMax(lhs: uv_a, rhs: uv_b);
2304 for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2305 vertex->uv = ImClamp(v: uv_a + ImMul(lhs: ImVec2(vertex->pos.x, vertex->pos.y) - a, rhs: scale), mn: min, mx: max);
2306 }
2307 else
2308 {
2309 for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2310 vertex->uv = uv_a + ImMul(lhs: ImVec2(vertex->pos.x, vertex->pos.y) - a, rhs: scale);
2311 }
2312}
2313
2314void ImGui::ShadeVertsTransformPos(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& pivot_in, float cos_a, float sin_a, const ImVec2& pivot_out)
2315{
2316 ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2317 ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2318 for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2319 vertex->pos = ImRotate(v: vertex->pos- pivot_in, cos_a, sin_a) + pivot_out;
2320}
2321
2322//-----------------------------------------------------------------------------
2323// [SECTION] ImFontConfig
2324//-----------------------------------------------------------------------------
2325
2326ImFontConfig::ImFontConfig()
2327{
2328 memset(s: this, c: 0, n: sizeof(*this));
2329 FontDataOwnedByAtlas = true;
2330 OversampleH = 2;
2331 OversampleV = 1;
2332 GlyphMaxAdvanceX = FLT_MAX;
2333 RasterizerMultiply = 1.0f;
2334 RasterizerDensity = 1.0f;
2335 EllipsisChar = (ImWchar)-1;
2336}
2337
2338//-----------------------------------------------------------------------------
2339// [SECTION] ImFontAtlas
2340//-----------------------------------------------------------------------------
2341
2342// A work of art lies ahead! (. = white layer, X = black layer, others are blank)
2343// The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
2344// (This is used when io.MouseDrawCursor = true)
2345const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 122; // Actual texture will be 2 times that + 1 spacing.
2346const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
2347static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
2348{
2349 "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX - XX XX "
2350 "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X -X..X X..X"
2351 "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X -X...X X...X"
2352 "X - X.X - X.....X - X.....X -X...X - X...X- X..X - X...X X...X "
2353 "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X - X...X...X "
2354 "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX - X.....X "
2355 "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX - X...X "
2356 "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX - X.X "
2357 "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X - X...X "
2358 "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X- X.....X "
2359 "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X- X...X...X "
2360 "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X- X...X X...X "
2361 "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X-X...X X...X"
2362 "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X-X..X X..X"
2363 "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X- XX XX "
2364 "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X--------------"
2365 "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X - "
2366 "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X - "
2367 "X.X X..X - -X.......X- X.......X - XX XX - - X..........X - "
2368 "XX X..X - - X.....X - X.....X - X.X X.X - - X........X - "
2369 " X..X - - X...X - X...X - X..X X..X - - X........X - "
2370 " XX - - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX - "
2371 "------------- - X - X -X.....................X- ------------------- "
2372 " ----------------------------------- X...XXXXXXXXXXXXX...X - "
2373 " - X..X X..X - "
2374 " - X.X X.X - "
2375 " - XX XX - "
2376};
2377
2378static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
2379{
2380 // Pos ........ Size ......... Offset ......
2381 { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
2382 { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
2383 { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
2384 { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
2385 { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
2386 { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
2387 { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
2388 { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
2389 { ImVec2(109,0),ImVec2(13,15), ImVec2( 6, 7) }, // ImGuiMouseCursor_NotAllowed
2390};
2391
2392ImFontAtlas::ImFontAtlas()
2393{
2394 memset(s: this, c: 0, n: sizeof(*this));
2395 TexGlyphPadding = 1;
2396 PackIdMouseCursors = PackIdLines = -1;
2397}
2398
2399ImFontAtlas::~ImFontAtlas()
2400{
2401 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2402 Clear();
2403}
2404
2405void ImFontAtlas::ClearInputData()
2406{
2407 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2408 for (ImFontConfig& font_cfg : ConfigData)
2409 if (font_cfg.FontData && font_cfg.FontDataOwnedByAtlas)
2410 {
2411 IM_FREE(font_cfg.FontData);
2412 font_cfg.FontData = NULL;
2413 }
2414
2415 // When clearing this we lose access to the font name and other information used to build the font.
2416 for (ImFont* font : Fonts)
2417 if (font->ConfigData >= ConfigData.Data && font->ConfigData < ConfigData.Data + ConfigData.Size)
2418 {
2419 font->ConfigData = NULL;
2420 font->ConfigDataCount = 0;
2421 }
2422 ConfigData.clear();
2423 CustomRects.clear();
2424 PackIdMouseCursors = PackIdLines = -1;
2425 // Important: we leave TexReady untouched
2426}
2427
2428void ImFontAtlas::ClearTexData()
2429{
2430 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2431 if (TexPixelsAlpha8)
2432 IM_FREE(TexPixelsAlpha8);
2433 if (TexPixelsRGBA32)
2434 IM_FREE(TexPixelsRGBA32);
2435 TexPixelsAlpha8 = NULL;
2436 TexPixelsRGBA32 = NULL;
2437 TexPixelsUseColors = false;
2438 // Important: we leave TexReady untouched
2439}
2440
2441void ImFontAtlas::ClearFonts()
2442{
2443 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2444 Fonts.clear_delete();
2445 TexReady = false;
2446}
2447
2448void ImFontAtlas::Clear()
2449{
2450 ClearInputData();
2451 ClearTexData();
2452 ClearFonts();
2453}
2454
2455void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
2456{
2457 // Build atlas on demand
2458 if (TexPixelsAlpha8 == NULL)
2459 Build();
2460
2461 *out_pixels = TexPixelsAlpha8;
2462 if (out_width) *out_width = TexWidth;
2463 if (out_height) *out_height = TexHeight;
2464 if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
2465}
2466
2467void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
2468{
2469 // Convert to RGBA32 format on demand
2470 // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
2471 if (!TexPixelsRGBA32)
2472 {
2473 unsigned char* pixels = NULL;
2474 GetTexDataAsAlpha8(out_pixels: &pixels, NULL, NULL);
2475 if (pixels)
2476 {
2477 TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
2478 const unsigned char* src = pixels;
2479 unsigned int* dst = TexPixelsRGBA32;
2480 for (int n = TexWidth * TexHeight; n > 0; n--)
2481 *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
2482 }
2483 }
2484
2485 *out_pixels = (unsigned char*)TexPixelsRGBA32;
2486 if (out_width) *out_width = TexWidth;
2487 if (out_height) *out_height = TexHeight;
2488 if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
2489}
2490
2491ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
2492{
2493 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2494 IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
2495 IM_ASSERT(font_cfg->SizePixels > 0.0f);
2496
2497 // Create new font
2498 if (!font_cfg->MergeMode)
2499 Fonts.push_back(IM_NEW(ImFont));
2500 else
2501 IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
2502
2503 ConfigData.push_back(v: *font_cfg);
2504 ImFontConfig& new_font_cfg = ConfigData.back();
2505 if (new_font_cfg.DstFont == NULL)
2506 new_font_cfg.DstFont = Fonts.back();
2507 if (!new_font_cfg.FontDataOwnedByAtlas)
2508 {
2509 new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
2510 new_font_cfg.FontDataOwnedByAtlas = true;
2511 memcpy(dest: new_font_cfg.FontData, src: font_cfg->FontData, n: (size_t)new_font_cfg.FontDataSize);
2512 }
2513
2514 if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
2515 new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
2516
2517 ImFontAtlasUpdateConfigDataPointers(atlas: this);
2518
2519 // Invalidate texture
2520 TexReady = false;
2521 ClearTexData();
2522 return new_font_cfg.DstFont;
2523}
2524
2525// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
2526static unsigned int stb_decompress_length(const unsigned char* input);
2527static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
2528static const char* GetDefaultCompressedFontDataTTFBase85();
2529static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
2530static void Decode85(const unsigned char* src, unsigned char* dst)
2531{
2532 while (*src)
2533 {
2534 unsigned int tmp = Decode85Byte(c: src[0]) + 85 * (Decode85Byte(c: src[1]) + 85 * (Decode85Byte(c: src[2]) + 85 * (Decode85Byte(c: src[3]) + 85 * Decode85Byte(c: src[4]))));
2535 dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
2536 src += 5;
2537 dst += 4;
2538 }
2539}
2540
2541// Load embedded ProggyClean.ttf at size 13, disable oversampling
2542ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
2543{
2544 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2545 if (!font_cfg_template)
2546 {
2547 font_cfg.OversampleH = font_cfg.OversampleV = 1;
2548 font_cfg.PixelSnapH = true;
2549 }
2550 if (font_cfg.SizePixels <= 0.0f)
2551 font_cfg.SizePixels = 13.0f * 1.0f;
2552 if (font_cfg.Name[0] == '\0')
2553 ImFormatString(buf: font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), fmt: "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
2554 font_cfg.EllipsisChar = (ImWchar)0x0085;
2555 font_cfg.GlyphOffset.y = 1.0f * IM_TRUNC(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units
2556
2557 const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
2558 const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
2559 ImFont* font = AddFontFromMemoryCompressedBase85TTF(compressed_font_data_base85: ttf_compressed_base85, size_pixels: font_cfg.SizePixels, font_cfg: &font_cfg, glyph_ranges);
2560 return font;
2561}
2562
2563ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
2564{
2565 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2566 size_t data_size = 0;
2567 void* data = ImFileLoadToMemory(filename, mode: "rb", out_file_size: &data_size, padding_bytes: 0);
2568 if (!data)
2569 {
2570 IM_ASSERT_USER_ERROR(0, "Could not load font file!");
2571 return NULL;
2572 }
2573 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2574 if (font_cfg.Name[0] == '\0')
2575 {
2576 // Store a short copy of filename into into the font name for convenience
2577 const char* p;
2578 for (p = filename + strlen(s: filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
2579 ImFormatString(buf: font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), fmt: "%s, %.0fpx", p, size_pixels);
2580 }
2581 return AddFontFromMemoryTTF(font_data: data, font_data_size: (int)data_size, size_pixels, font_cfg: &font_cfg, glyph_ranges);
2582}
2583
2584// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
2585ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
2586{
2587 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2588 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2589 IM_ASSERT(font_cfg.FontData == NULL);
2590 IM_ASSERT(font_data_size > 100 && "Incorrect value for font_data_size!"); // Heuristic to prevent accidentally passing a wrong value to font_data_size.
2591 font_cfg.FontData = font_data;
2592 font_cfg.FontDataSize = font_data_size;
2593 font_cfg.SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg.SizePixels;
2594 if (glyph_ranges)
2595 font_cfg.GlyphRanges = glyph_ranges;
2596 return AddFont(font_cfg: &font_cfg);
2597}
2598
2599ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
2600{
2601 const unsigned int buf_decompressed_size = stb_decompress_length(input: (const unsigned char*)compressed_ttf_data);
2602 unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
2603 stb_decompress(output: buf_decompressed_data, input: (const unsigned char*)compressed_ttf_data, length: (unsigned int)compressed_ttf_size);
2604
2605 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2606 IM_ASSERT(font_cfg.FontData == NULL);
2607 font_cfg.FontDataOwnedByAtlas = true;
2608 return AddFontFromMemoryTTF(font_data: buf_decompressed_data, font_data_size: (int)buf_decompressed_size, size_pixels, font_cfg_template: &font_cfg, glyph_ranges);
2609}
2610
2611ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
2612{
2613 int compressed_ttf_size = (((int)strlen(s: compressed_ttf_data_base85) + 4) / 5) * 4;
2614 void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
2615 Decode85(src: (const unsigned char*)compressed_ttf_data_base85, dst: (unsigned char*)compressed_ttf);
2616 ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf_data: compressed_ttf, compressed_ttf_size, size_pixels, font_cfg_template: font_cfg, glyph_ranges);
2617 IM_FREE(compressed_ttf);
2618 return font;
2619}
2620
2621int ImFontAtlas::AddCustomRectRegular(int width, int height)
2622{
2623 IM_ASSERT(width > 0 && width <= 0xFFFF);
2624 IM_ASSERT(height > 0 && height <= 0xFFFF);
2625 ImFontAtlasCustomRect r;
2626 r.Width = (unsigned short)width;
2627 r.Height = (unsigned short)height;
2628 CustomRects.push_back(v: r);
2629 return CustomRects.Size - 1; // Return index
2630}
2631
2632int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
2633{
2634#ifdef IMGUI_USE_WCHAR32
2635 IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX);
2636#endif
2637 IM_ASSERT(font != NULL);
2638 IM_ASSERT(width > 0 && width <= 0xFFFF);
2639 IM_ASSERT(height > 0 && height <= 0xFFFF);
2640 ImFontAtlasCustomRect r;
2641 r.Width = (unsigned short)width;
2642 r.Height = (unsigned short)height;
2643 r.GlyphID = id;
2644 r.GlyphAdvanceX = advance_x;
2645 r.GlyphOffset = offset;
2646 r.Font = font;
2647 CustomRects.push_back(v: r);
2648 return CustomRects.Size - 1; // Return index
2649}
2650
2651void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
2652{
2653 IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates
2654 IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed
2655 *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
2656 *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
2657}
2658
2659bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
2660{
2661 if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
2662 return false;
2663 if (Flags & ImFontAtlasFlags_NoMouseCursors)
2664 return false;
2665
2666 IM_ASSERT(PackIdMouseCursors != -1);
2667 ImFontAtlasCustomRect* r = GetCustomRectByIndex(index: PackIdMouseCursors);
2668 ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y);
2669 ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
2670 *out_size = size;
2671 *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
2672 out_uv_border[0] = (pos) * TexUvScale;
2673 out_uv_border[1] = (pos + size) * TexUvScale;
2674 pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
2675 out_uv_fill[0] = (pos) * TexUvScale;
2676 out_uv_fill[1] = (pos + size) * TexUvScale;
2677 return true;
2678}
2679
2680bool ImFontAtlas::Build()
2681{
2682 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2683
2684 // Default font is none are specified
2685 if (ConfigData.Size == 0)
2686 AddFontDefault();
2687
2688 // Select builder
2689 // - Note that we do not reassign to atlas->FontBuilderIO, since it is likely to point to static data which
2690 // may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
2691 // using a hot-reloading scheme that messes up static data, store your own instance of ImFontBuilderIO somewhere
2692 // and point to it instead of pointing directly to return value of the GetBuilderXXX functions.
2693 const ImFontBuilderIO* builder_io = FontBuilderIO;
2694 if (builder_io == NULL)
2695 {
2696#ifdef IMGUI_ENABLE_FREETYPE
2697 builder_io = ImGuiFreeType::GetBuilderForFreeType();
2698#elif defined(IMGUI_ENABLE_STB_TRUETYPE)
2699 builder_io = ImFontAtlasGetBuilderForStbTruetype();
2700#else
2701 IM_ASSERT(0); // Invalid Build function
2702#endif
2703 }
2704
2705 // Build
2706 return builder_io->FontBuilder_Build(this);
2707}
2708
2709void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
2710{
2711 for (unsigned int i = 0; i < 256; i++)
2712 {
2713 unsigned int value = (unsigned int)(i * in_brighten_factor);
2714 out_table[i] = value > 255 ? 255 : (value & 0xFF);
2715 }
2716}
2717
2718void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
2719{
2720 IM_ASSERT_PARANOID(w <= stride);
2721 unsigned char* data = pixels + x + y * stride;
2722 for (int j = h; j > 0; j--, data += stride - w)
2723 for (int i = w; i > 0; i--, data++)
2724 *data = table[*data];
2725}
2726
2727#ifdef IMGUI_ENABLE_STB_TRUETYPE
2728// Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
2729// (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
2730struct ImFontBuildSrcData
2731{
2732 stbtt_fontinfo FontInfo;
2733 stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
2734 stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position.
2735 stbtt_packedchar* PackedChars; // Output glyphs
2736 const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
2737 int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
2738 int GlyphsHighest; // Highest requested codepoint
2739 int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
2740 ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
2741 ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsSet)
2742};
2743
2744// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
2745struct ImFontBuildDstData
2746{
2747 int SrcCount; // Number of source fonts targeting this destination font.
2748 int GlyphsHighest;
2749 int GlyphsCount;
2750 ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
2751};
2752
2753static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
2754{
2755 IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
2756 const ImU32* it_begin = in->Storage.begin();
2757 const ImU32* it_end = in->Storage.end();
2758 for (const ImU32* it = it_begin; it < it_end; it++)
2759 if (ImU32 entries_32 = *it)
2760 for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
2761 if (entries_32 & ((ImU32)1 << bit_n))
2762 out->push_back(v: (int)(((it - it_begin) << 5) + bit_n));
2763}
2764
2765static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
2766{
2767 IM_ASSERT(atlas->ConfigData.Size > 0);
2768
2769 ImFontAtlasBuildInit(atlas);
2770
2771 // Clear atlas
2772 atlas->TexID = (ImTextureID)NULL;
2773 atlas->TexWidth = atlas->TexHeight = 0;
2774 atlas->TexUvScale = ImVec2(0.0f, 0.0f);
2775 atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
2776 atlas->ClearTexData();
2777
2778 // Temporary storage for building
2779 ImVector<ImFontBuildSrcData> src_tmp_array;
2780 ImVector<ImFontBuildDstData> dst_tmp_array;
2781 src_tmp_array.resize(new_size: atlas->ConfigData.Size);
2782 dst_tmp_array.resize(new_size: atlas->Fonts.Size);
2783 memset(s: src_tmp_array.Data, c: 0, n: (size_t)src_tmp_array.size_in_bytes());
2784 memset(s: dst_tmp_array.Data, c: 0, n: (size_t)dst_tmp_array.size_in_bytes());
2785
2786 // 1. Initialize font loading structure, check font data validity
2787 for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
2788 {
2789 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2790 ImFontConfig& cfg = atlas->ConfigData[src_i];
2791 IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
2792
2793 // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
2794 src_tmp.DstIndex = -1;
2795 for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
2796 if (cfg.DstFont == atlas->Fonts[output_i])
2797 src_tmp.DstIndex = output_i;
2798 if (src_tmp.DstIndex == -1)
2799 {
2800 IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
2801 return false;
2802 }
2803 // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
2804 const int font_offset = stbtt_GetFontOffsetForIndex(data: (unsigned char*)cfg.FontData, index: cfg.FontNo);
2805 IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
2806 if (!stbtt_InitFont(info: &src_tmp.FontInfo, data: (unsigned char*)cfg.FontData, offset: font_offset))
2807 {
2808 IM_ASSERT(0 && "stbtt_InitFont(): failed to parse FontData. It is correct and complete? Check FontDataSize.");
2809 return false;
2810 }
2811
2812 // Measure highest codepoints
2813 ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
2814 src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
2815 for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
2816 {
2817 // Check for valid range. This may also help detect *some* dangling pointers, because a common
2818 // user error is to setup ImFontConfig::GlyphRanges with a pointer to data that isn't persistent.
2819 IM_ASSERT(src_range[0] <= src_range[1]);
2820 src_tmp.GlyphsHighest = ImMax(lhs: src_tmp.GlyphsHighest, rhs: (int)src_range[1]);
2821 }
2822 dst_tmp.SrcCount++;
2823 dst_tmp.GlyphsHighest = ImMax(lhs: dst_tmp.GlyphsHighest, rhs: src_tmp.GlyphsHighest);
2824 }
2825
2826 // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
2827 int total_glyphs_count = 0;
2828 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2829 {
2830 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2831 ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
2832 src_tmp.GlyphsSet.Create(sz: src_tmp.GlyphsHighest + 1);
2833 if (dst_tmp.GlyphsSet.Storage.empty())
2834 dst_tmp.GlyphsSet.Create(sz: dst_tmp.GlyphsHighest + 1);
2835
2836 for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
2837 for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
2838 {
2839 if (dst_tmp.GlyphsSet.TestBit(n: codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
2840 continue;
2841 if (!stbtt_FindGlyphIndex(info: &src_tmp.FontInfo, unicode_codepoint: codepoint)) // It is actually in the font?
2842 continue;
2843
2844 // Add to avail set/counters
2845 src_tmp.GlyphsCount++;
2846 dst_tmp.GlyphsCount++;
2847 src_tmp.GlyphsSet.SetBit(codepoint);
2848 dst_tmp.GlyphsSet.SetBit(codepoint);
2849 total_glyphs_count++;
2850 }
2851 }
2852
2853 // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
2854 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2855 {
2856 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2857 src_tmp.GlyphsList.reserve(new_capacity: src_tmp.GlyphsCount);
2858 UnpackBitVectorToFlatIndexList(in: &src_tmp.GlyphsSet, out: &src_tmp.GlyphsList);
2859 src_tmp.GlyphsSet.Clear();
2860 IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
2861 }
2862 for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
2863 dst_tmp_array[dst_i].GlyphsSet.Clear();
2864 dst_tmp_array.clear();
2865
2866 // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
2867 // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
2868 ImVector<stbrp_rect> buf_rects;
2869 ImVector<stbtt_packedchar> buf_packedchars;
2870 buf_rects.resize(new_size: total_glyphs_count);
2871 buf_packedchars.resize(new_size: total_glyphs_count);
2872 memset(s: buf_rects.Data, c: 0, n: (size_t)buf_rects.size_in_bytes());
2873 memset(s: buf_packedchars.Data, c: 0, n: (size_t)buf_packedchars.size_in_bytes());
2874
2875 // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
2876 int total_surface = 0;
2877 int buf_rects_out_n = 0;
2878 int buf_packedchars_out_n = 0;
2879 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2880 {
2881 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2882 if (src_tmp.GlyphsCount == 0)
2883 continue;
2884
2885 src_tmp.Rects = &buf_rects[buf_rects_out_n];
2886 src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
2887 buf_rects_out_n += src_tmp.GlyphsCount;
2888 buf_packedchars_out_n += src_tmp.GlyphsCount;
2889
2890 // Convert our ranges in the format stb_truetype wants
2891 ImFontConfig& cfg = atlas->ConfigData[src_i];
2892 src_tmp.PackRange.font_size = cfg.SizePixels * cfg.RasterizerDensity;
2893 src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
2894 src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
2895 src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
2896 src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
2897 src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
2898 src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
2899
2900 // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
2901 const float scale = (cfg.SizePixels > 0.0f) ? stbtt_ScaleForPixelHeight(info: &src_tmp.FontInfo, height: cfg.SizePixels * cfg.RasterizerDensity) : stbtt_ScaleForMappingEmToPixels(info: &src_tmp.FontInfo, pixels: -cfg.SizePixels * cfg.RasterizerDensity);
2902 const int padding = atlas->TexGlyphPadding;
2903 for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
2904 {
2905 int x0, y0, x1, y1;
2906 const int glyph_index_in_font = stbtt_FindGlyphIndex(info: &src_tmp.FontInfo, unicode_codepoint: src_tmp.GlyphsList[glyph_i]);
2907 IM_ASSERT(glyph_index_in_font != 0);
2908 stbtt_GetGlyphBitmapBoxSubpixel(font: &src_tmp.FontInfo, glyph: glyph_index_in_font, scale_x: scale * cfg.OversampleH, scale_y: scale * cfg.OversampleV, shift_x: 0, shift_y: 0, ix0: &x0, iy0: &y0, ix1: &x1, iy1: &y1);
2909 src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1);
2910 src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1);
2911 total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
2912 }
2913 }
2914
2915 // We need a width for the skyline algorithm, any width!
2916 // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
2917 // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
2918 const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
2919 atlas->TexHeight = 0;
2920 if (atlas->TexDesiredWidth > 0)
2921 atlas->TexWidth = atlas->TexDesiredWidth;
2922 else
2923 atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
2924
2925 // 5. Start packing
2926 // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
2927 const int TEX_HEIGHT_MAX = 1024 * 32;
2928 stbtt_pack_context spc = {};
2929 stbtt_PackBegin(spc: &spc, NULL, pw: atlas->TexWidth, ph: TEX_HEIGHT_MAX, stride_in_bytes: 0, padding: atlas->TexGlyphPadding, NULL);
2930 ImFontAtlasBuildPackCustomRects(atlas, stbrp_context_opaque: spc.pack_info);
2931
2932 // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
2933 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2934 {
2935 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2936 if (src_tmp.GlyphsCount == 0)
2937 continue;
2938
2939 stbrp_pack_rects(context: (stbrp_context*)spc.pack_info, rects: src_tmp.Rects, num_rects: src_tmp.GlyphsCount);
2940
2941 // Extend texture height and mark missing glyphs as non-packed so we won't render them.
2942 // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
2943 for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
2944 if (src_tmp.Rects[glyph_i].was_packed)
2945 atlas->TexHeight = ImMax(lhs: atlas->TexHeight, rhs: src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
2946 }
2947
2948 // 7. Allocate texture
2949 atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(v: atlas->TexHeight);
2950 atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
2951 atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
2952 memset(s: atlas->TexPixelsAlpha8, c: 0, n: atlas->TexWidth * atlas->TexHeight);
2953 spc.pixels = atlas->TexPixelsAlpha8;
2954 spc.height = atlas->TexHeight;
2955
2956 // 8. Render/rasterize font characters into the texture
2957 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2958 {
2959 ImFontConfig& cfg = atlas->ConfigData[src_i];
2960 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2961 if (src_tmp.GlyphsCount == 0)
2962 continue;
2963
2964 stbtt_PackFontRangesRenderIntoRects(spc: &spc, info: &src_tmp.FontInfo, ranges: &src_tmp.PackRange, num_ranges: 1, rects: src_tmp.Rects);
2965
2966 // Apply multiply operator
2967 if (cfg.RasterizerMultiply != 1.0f)
2968 {
2969 unsigned char multiply_table[256];
2970 ImFontAtlasBuildMultiplyCalcLookupTable(out_table: multiply_table, in_brighten_factor: cfg.RasterizerMultiply);
2971 stbrp_rect* r = &src_tmp.Rects[0];
2972 for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
2973 if (r->was_packed)
2974 ImFontAtlasBuildMultiplyRectAlpha8(table: multiply_table, pixels: atlas->TexPixelsAlpha8, x: r->x, y: r->y, w: r->w, h: r->h, stride: atlas->TexWidth * 1);
2975 }
2976 src_tmp.Rects = NULL;
2977 }
2978
2979 // End packing
2980 stbtt_PackEnd(spc: &spc);
2981 buf_rects.clear();
2982
2983 // 9. Setup ImFont and glyphs for runtime
2984 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2985 {
2986 // When merging fonts with MergeMode=true:
2987 // - We can have multiple input fonts writing into a same destination font.
2988 // - dst_font->ConfigData is != from cfg which is our source configuration.
2989 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2990 ImFontConfig& cfg = atlas->ConfigData[src_i];
2991 ImFont* dst_font = cfg.DstFont;
2992
2993 const float font_scale = stbtt_ScaleForPixelHeight(info: &src_tmp.FontInfo, height: cfg.SizePixels);
2994 int unscaled_ascent, unscaled_descent, unscaled_line_gap;
2995 stbtt_GetFontVMetrics(info: &src_tmp.FontInfo, ascent: &unscaled_ascent, descent: &unscaled_descent, lineGap: &unscaled_line_gap);
2996
2997 const float ascent = ImCeil(unscaled_ascent * font_scale);
2998 const float descent = ImFloor(f: unscaled_descent * font_scale);
2999 ImFontAtlasBuildSetupFont(atlas, font: dst_font, font_config: &cfg, ascent, descent);
3000 const float font_off_x = cfg.GlyphOffset.x;
3001 const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
3002
3003 const float inv_rasterization_scale = 1.0f / cfg.RasterizerDensity;
3004
3005 for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
3006 {
3007 // Register glyph
3008 const int codepoint = src_tmp.GlyphsList[glyph_i];
3009 const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
3010 stbtt_aligned_quad q;
3011 float unused_x = 0.0f, unused_y = 0.0f;
3012 stbtt_GetPackedQuad(chardata: src_tmp.PackedChars, pw: atlas->TexWidth, ph: atlas->TexHeight, char_index: glyph_i, xpos: &unused_x, ypos: &unused_y, q: &q, align_to_integer: 0);
3013 float x0 = q.x0 * inv_rasterization_scale + font_off_x;
3014 float y0 = q.y0 * inv_rasterization_scale + font_off_y;
3015 float x1 = q.x1 * inv_rasterization_scale + font_off_x;
3016 float y1 = q.y1 * inv_rasterization_scale + font_off_y;
3017 dst_font->AddGlyph(src_cfg: &cfg, c: (ImWchar)codepoint, x0, y0, x1, y1, u0: q.s0, v0: q.t0, u1: q.s1, v1: q.t1, advance_x: pc.xadvance * inv_rasterization_scale);
3018 }
3019 }
3020
3021 // Cleanup
3022 src_tmp_array.clear_destruct();
3023
3024 ImFontAtlasBuildFinish(atlas);
3025 return true;
3026}
3027
3028const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype()
3029{
3030 static ImFontBuilderIO io;
3031 io.FontBuilder_Build = ImFontAtlasBuildWithStbTruetype;
3032 return &io;
3033}
3034
3035#endif // IMGUI_ENABLE_STB_TRUETYPE
3036
3037void ImFontAtlasUpdateConfigDataPointers(ImFontAtlas* atlas)
3038{
3039 for (ImFontConfig& font_cfg : atlas->ConfigData)
3040 {
3041 ImFont* font = font_cfg.DstFont;
3042 if (!font_cfg.MergeMode)
3043 {
3044 font->ConfigData = &font_cfg;
3045 font->ConfigDataCount = 0;
3046 }
3047 font->ConfigDataCount++;
3048 }
3049}
3050
3051void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
3052{
3053 if (!font_config->MergeMode)
3054 {
3055 font->ClearOutputData();
3056 font->FontSize = font_config->SizePixels;
3057 IM_ASSERT(font->ConfigData == font_config);
3058 font->ContainerAtlas = atlas;
3059 font->Ascent = ascent;
3060 font->Descent = descent;
3061 }
3062}
3063
3064void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
3065{
3066 stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
3067 IM_ASSERT(pack_context != NULL);
3068
3069 ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
3070 IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
3071#ifdef __GNUC__
3072 if (user_rects.Size < 1) { __builtin_unreachable(); } // Workaround for GCC bug if IM_ASSERT() is defined to conditionally throw (see #5343)
3073#endif
3074
3075 ImVector<stbrp_rect> pack_rects;
3076 pack_rects.resize(new_size: user_rects.Size);
3077 memset(s: pack_rects.Data, c: 0, n: (size_t)pack_rects.size_in_bytes());
3078 for (int i = 0; i < user_rects.Size; i++)
3079 {
3080 pack_rects[i].w = user_rects[i].Width;
3081 pack_rects[i].h = user_rects[i].Height;
3082 }
3083 stbrp_pack_rects(context: pack_context, rects: &pack_rects[0], num_rects: pack_rects.Size);
3084 for (int i = 0; i < pack_rects.Size; i++)
3085 if (pack_rects[i].was_packed)
3086 {
3087 user_rects[i].X = (unsigned short)pack_rects[i].x;
3088 user_rects[i].Y = (unsigned short)pack_rects[i].y;
3089 IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
3090 atlas->TexHeight = ImMax(lhs: atlas->TexHeight, rhs: pack_rects[i].y + pack_rects[i].h);
3091 }
3092}
3093
3094void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value)
3095{
3096 IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
3097 IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
3098 unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth);
3099 for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
3100 for (int off_x = 0; off_x < w; off_x++)
3101 out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00;
3102}
3103
3104void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value)
3105{
3106 IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
3107 IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
3108 unsigned int* out_pixel = atlas->TexPixelsRGBA32 + x + (y * atlas->TexWidth);
3109 for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
3110 for (int off_x = 0; off_x < w; off_x++)
3111 out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : IM_COL32_BLACK_TRANS;
3112}
3113
3114static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
3115{
3116 ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(index: atlas->PackIdMouseCursors);
3117 IM_ASSERT(r->IsPacked());
3118
3119 const int w = atlas->TexWidth;
3120 if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
3121 {
3122 // Render/copy pixels
3123 IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
3124 const int x_for_white = r->X;
3125 const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
3126 if (atlas->TexPixelsAlpha8 != NULL)
3127 {
3128 ImFontAtlasBuildRender8bppRectFromString(atlas, x: x_for_white, y: r->Y, w: FONT_ATLAS_DEFAULT_TEX_DATA_W, h: FONT_ATLAS_DEFAULT_TEX_DATA_H, in_str: FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, in_marker_char: '.', in_marker_pixel_value: 0xFF);
3129 ImFontAtlasBuildRender8bppRectFromString(atlas, x: x_for_black, y: r->Y, w: FONT_ATLAS_DEFAULT_TEX_DATA_W, h: FONT_ATLAS_DEFAULT_TEX_DATA_H, in_str: FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, in_marker_char: 'X', in_marker_pixel_value: 0xFF);
3130 }
3131 else
3132 {
3133 ImFontAtlasBuildRender32bppRectFromString(atlas, x: x_for_white, y: r->Y, w: FONT_ATLAS_DEFAULT_TEX_DATA_W, h: FONT_ATLAS_DEFAULT_TEX_DATA_H, in_str: FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, in_marker_char: '.', IM_COL32_WHITE);
3134 ImFontAtlasBuildRender32bppRectFromString(atlas, x: x_for_black, y: r->Y, w: FONT_ATLAS_DEFAULT_TEX_DATA_W, h: FONT_ATLAS_DEFAULT_TEX_DATA_H, in_str: FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, in_marker_char: 'X', IM_COL32_WHITE);
3135 }
3136 }
3137 else
3138 {
3139 // Render 4 white pixels
3140 IM_ASSERT(r->Width == 2 && r->Height == 2);
3141 const int offset = (int)r->X + (int)r->Y * w;
3142 if (atlas->TexPixelsAlpha8 != NULL)
3143 {
3144 atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
3145 }
3146 else
3147 {
3148 atlas->TexPixelsRGBA32[offset] = atlas->TexPixelsRGBA32[offset + 1] = atlas->TexPixelsRGBA32[offset + w] = atlas->TexPixelsRGBA32[offset + w + 1] = IM_COL32_WHITE;
3149 }
3150 }
3151 atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y);
3152}
3153
3154static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
3155{
3156 if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
3157 return;
3158
3159 // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
3160 ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(index: atlas->PackIdLines);
3161 IM_ASSERT(r->IsPacked());
3162 for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
3163 {
3164 // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
3165 unsigned int y = n;
3166 unsigned int line_width = n;
3167 unsigned int pad_left = (r->Width - line_width) / 2;
3168 unsigned int pad_right = r->Width - (pad_left + line_width);
3169
3170 // Write each slice
3171 IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
3172 if (atlas->TexPixelsAlpha8 != NULL)
3173 {
3174 unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
3175 for (unsigned int i = 0; i < pad_left; i++)
3176 *(write_ptr + i) = 0x00;
3177
3178 for (unsigned int i = 0; i < line_width; i++)
3179 *(write_ptr + pad_left + i) = 0xFF;
3180
3181 for (unsigned int i = 0; i < pad_right; i++)
3182 *(write_ptr + pad_left + line_width + i) = 0x00;
3183 }
3184 else
3185 {
3186 unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)];
3187 for (unsigned int i = 0; i < pad_left; i++)
3188 *(write_ptr + i) = IM_COL32(255, 255, 255, 0);
3189
3190 for (unsigned int i = 0; i < line_width; i++)
3191 *(write_ptr + pad_left + i) = IM_COL32_WHITE;
3192
3193 for (unsigned int i = 0; i < pad_right; i++)
3194 *(write_ptr + pad_left + line_width + i) = IM_COL32(255, 255, 255, 0);
3195 }
3196
3197 // Calculate UVs for this line
3198 ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale;
3199 ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale;
3200 float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
3201 atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
3202 }
3203}
3204
3205// Note: this is called / shared by both the stb_truetype and the FreeType builder
3206void ImFontAtlasBuildInit(ImFontAtlas* atlas)
3207{
3208 // Round font size
3209 // - We started rounding in 1.90 WIP (18991) as our layout system currently doesn't support non-rounded font size well yet.
3210 // - Note that using io.FontGlobalScale or SetWindowFontScale(), with are legacy-ish, partially supported features, can still lead to unrounded sizes.
3211 // - We may support it better later and remove this rounding.
3212 for (ImFontConfig& cfg : atlas->ConfigData)
3213 cfg.SizePixels = ImTrunc(f: cfg.SizePixels);
3214
3215 // Register texture region for mouse cursors or standard white pixels
3216 if (atlas->PackIdMouseCursors < 0)
3217 {
3218 if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
3219 atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(width: FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, height: FONT_ATLAS_DEFAULT_TEX_DATA_H);
3220 else
3221 atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(width: 2, height: 2);
3222 }
3223
3224 // Register texture region for thick lines
3225 // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
3226 if (atlas->PackIdLines < 0)
3227 {
3228 if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines))
3229 atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
3230 }
3231}
3232
3233// This is called/shared by both the stb_truetype and the FreeType builder.
3234void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
3235{
3236 // Render into our custom data blocks
3237 IM_ASSERT(atlas->TexPixelsAlpha8 != NULL || atlas->TexPixelsRGBA32 != NULL);
3238 ImFontAtlasBuildRenderDefaultTexData(atlas);
3239 ImFontAtlasBuildRenderLinesTexData(atlas);
3240
3241 // Register custom rectangle glyphs
3242 for (int i = 0; i < atlas->CustomRects.Size; i++)
3243 {
3244 const ImFontAtlasCustomRect* r = &atlas->CustomRects[i];
3245 if (r->Font == NULL || r->GlyphID == 0)
3246 continue;
3247
3248 // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH
3249 IM_ASSERT(r->Font->ContainerAtlas == atlas);
3250 ImVec2 uv0, uv1;
3251 atlas->CalcCustomRectUV(rect: r, out_uv_min: &uv0, out_uv_max: &uv1);
3252 r->Font->AddGlyph(NULL, c: (ImWchar)r->GlyphID, x0: r->GlyphOffset.x, y0: r->GlyphOffset.y, x1: r->GlyphOffset.x + r->Width, y1: r->GlyphOffset.y + r->Height, u0: uv0.x, v0: uv0.y, u1: uv1.x, v1: uv1.y, advance_x: r->GlyphAdvanceX);
3253 }
3254
3255 // Build all fonts lookup tables
3256 for (ImFont* font : atlas->Fonts)
3257 if (font->DirtyLookupTables)
3258 font->BuildLookupTable();
3259
3260 atlas->TexReady = true;
3261}
3262
3263// Retrieve list of range (2 int per range, values are inclusive)
3264const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
3265{
3266 static const ImWchar ranges[] =
3267 {
3268 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3269 0,
3270 };
3271 return &ranges[0];
3272}
3273
3274const ImWchar* ImFontAtlas::GetGlyphRangesGreek()
3275{
3276 static const ImWchar ranges[] =
3277 {
3278 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3279 0x0370, 0x03FF, // Greek and Coptic
3280 0,
3281 };
3282 return &ranges[0];
3283}
3284
3285const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
3286{
3287 static const ImWchar ranges[] =
3288 {
3289 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3290 0x3131, 0x3163, // Korean alphabets
3291 0xAC00, 0xD7A3, // Korean characters
3292 0xFFFD, 0xFFFD, // Invalid
3293 0,
3294 };
3295 return &ranges[0];
3296}
3297
3298const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull()
3299{
3300 static const ImWchar ranges[] =
3301 {
3302 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3303 0x2000, 0x206F, // General Punctuation
3304 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
3305 0x31F0, 0x31FF, // Katakana Phonetic Extensions
3306 0xFF00, 0xFFEF, // Half-width characters
3307 0xFFFD, 0xFFFD, // Invalid
3308 0x4e00, 0x9FAF, // CJK Ideograms
3309 0,
3310 };
3311 return &ranges[0];
3312}
3313
3314static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
3315{
3316 for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
3317 {
3318 out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
3319 base_codepoint += accumulative_offsets[n];
3320 }
3321 out_ranges[0] = 0;
3322}
3323
3324//-------------------------------------------------------------------------
3325// [SECTION] ImFontAtlas glyph ranges helpers
3326//-------------------------------------------------------------------------
3327
3328const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
3329{
3330 // Store 2500 regularly used characters for Simplified Chinese.
3331 // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
3332 // This table covers 97.97% of all characters used during the month in July, 1987.
3333 // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
3334 // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
3335 static const short accumulative_offsets_from_0x4E00[] =
3336 {
3337 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
3338 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
3339 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
3340 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
3341 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
3342 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
3343 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
3344 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
3345 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
3346 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
3347 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
3348 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
3349 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
3350 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
3351 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
3352 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
3353 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
3354 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
3355 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
3356 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
3357 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
3358 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
3359 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
3360 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
3361 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
3362 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
3363 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
3364 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
3365 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
3366 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
3367 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
3368 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
3369 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
3370 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
3371 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
3372 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
3373 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
3374 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
3375 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
3376 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
3377 };
3378 static ImWchar base_ranges[] = // not zero-terminated
3379 {
3380 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3381 0x2000, 0x206F, // General Punctuation
3382 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
3383 0x31F0, 0x31FF, // Katakana Phonetic Extensions
3384 0xFF00, 0xFFEF, // Half-width characters
3385 0xFFFD, 0xFFFD // Invalid
3386 };
3387 static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
3388 if (!full_ranges[0])
3389 {
3390 memcpy(dest: full_ranges, src: base_ranges, n: sizeof(base_ranges));
3391 UnpackAccumulativeOffsetsIntoRanges(base_codepoint: 0x4E00, accumulative_offsets: accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), out_ranges: full_ranges + IM_ARRAYSIZE(base_ranges));
3392 }
3393 return &full_ranges[0];
3394}
3395
3396const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
3397{
3398 // 2999 ideograms code points for Japanese
3399 // - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points
3400 // - 863 Jinmeiyo (meaning "for personal name") Kanji code points
3401 // - Sourced from official information provided by the government agencies of Japan:
3402 // - List of Joyo Kanji by the Agency for Cultural Affairs
3403 // - https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kijun/naikaku/kanji/
3404 // - List of Jinmeiyo Kanji by the Ministry of Justice
3405 // - http://www.moj.go.jp/MINJI/minji86.html
3406 // - Available under the terms of the Creative Commons Attribution 4.0 International (CC BY 4.0).
3407 // - https://creativecommons.org/licenses/by/4.0/legalcode
3408 // - You can generate this code by the script at:
3409 // - https://github.com/vaiorabbit/everyday_use_kanji
3410 // - References:
3411 // - List of Joyo Kanji
3412 // - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji
3413 // - List of Jinmeiyo Kanji
3414 // - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji
3415 // - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details.
3416 // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
3417 // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
3418 static const short accumulative_offsets_from_0x4E00[] =
3419 {
3420 0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1,
3421 1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3,
3422 2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8,
3423 2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5,
3424 2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1,
3425 1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30,
3426 2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3,
3427 13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4,
3428 5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14,
3429 2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1,
3430 1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1,
3431 7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1,
3432 1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1,
3433 6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2,
3434 10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7,
3435 2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5,
3436 3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1,
3437 6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7,
3438 4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2,
3439 4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5,
3440 1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6,
3441 12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2,
3442 1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16,
3443 22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11,
3444 2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18,
3445 18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9,
3446 14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3,
3447 1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6,
3448 40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1,
3449 12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8,
3450 2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1,
3451 1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10,
3452 1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5,
3453 3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2,
3454 14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5,
3455 12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1,
3456 2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5,
3457 1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4,
3458 3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7,
3459 2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5,
3460 13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13,
3461 18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21,
3462 37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1,
3463 5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38,
3464 32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4,
3465 1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4,
3466 4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,
3467 3,2,1,1,1,1,2,1,1,
3468 };
3469 static ImWchar base_ranges[] = // not zero-terminated
3470 {
3471 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3472 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
3473 0x31F0, 0x31FF, // Katakana Phonetic Extensions
3474 0xFF00, 0xFFEF, // Half-width characters
3475 0xFFFD, 0xFFFD // Invalid
3476 };
3477 static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
3478 if (!full_ranges[0])
3479 {
3480 memcpy(dest: full_ranges, src: base_ranges, n: sizeof(base_ranges));
3481 UnpackAccumulativeOffsetsIntoRanges(base_codepoint: 0x4E00, accumulative_offsets: accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), out_ranges: full_ranges + IM_ARRAYSIZE(base_ranges));
3482 }
3483 return &full_ranges[0];
3484}
3485
3486const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
3487{
3488 static const ImWchar ranges[] =
3489 {
3490 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3491 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
3492 0x2DE0, 0x2DFF, // Cyrillic Extended-A
3493 0xA640, 0xA69F, // Cyrillic Extended-B
3494 0,
3495 };
3496 return &ranges[0];
3497}
3498
3499const ImWchar* ImFontAtlas::GetGlyphRangesThai()
3500{
3501 static const ImWchar ranges[] =
3502 {
3503 0x0020, 0x00FF, // Basic Latin
3504 0x2010, 0x205E, // Punctuations
3505 0x0E00, 0x0E7F, // Thai
3506 0,
3507 };
3508 return &ranges[0];
3509}
3510
3511const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese()
3512{
3513 static const ImWchar ranges[] =
3514 {
3515 0x0020, 0x00FF, // Basic Latin
3516 0x0102, 0x0103,
3517 0x0110, 0x0111,
3518 0x0128, 0x0129,
3519 0x0168, 0x0169,
3520 0x01A0, 0x01A1,
3521 0x01AF, 0x01B0,
3522 0x1EA0, 0x1EF9,
3523 0,
3524 };
3525 return &ranges[0];
3526}
3527
3528//-----------------------------------------------------------------------------
3529// [SECTION] ImFontGlyphRangesBuilder
3530//-----------------------------------------------------------------------------
3531
3532void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
3533{
3534 while (text_end ? (text < text_end) : *text)
3535 {
3536 unsigned int c = 0;
3537 int c_len = ImTextCharFromUtf8(out_char: &c, in_text: text, in_text_end: text_end);
3538 text += c_len;
3539 if (c_len == 0)
3540 break;
3541 AddChar(c: (ImWchar)c);
3542 }
3543}
3544
3545void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
3546{
3547 for (; ranges[0]; ranges += 2)
3548 for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
3549 AddChar(c: (ImWchar)c);
3550}
3551
3552void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
3553{
3554 const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
3555 for (int n = 0; n <= max_codepoint; n++)
3556 if (GetBit(n))
3557 {
3558 out_ranges->push_back(v: (ImWchar)n);
3559 while (n < max_codepoint && GetBit(n: n + 1))
3560 n++;
3561 out_ranges->push_back(v: (ImWchar)n);
3562 }
3563 out_ranges->push_back(v: 0);
3564}
3565
3566//-----------------------------------------------------------------------------
3567// [SECTION] ImFont
3568//-----------------------------------------------------------------------------
3569
3570ImFont::ImFont()
3571{
3572 FontSize = 0.0f;
3573 FallbackAdvanceX = 0.0f;
3574 FallbackChar = (ImWchar)-1;
3575 EllipsisChar = (ImWchar)-1;
3576 EllipsisWidth = EllipsisCharStep = 0.0f;
3577 EllipsisCharCount = 0;
3578 FallbackGlyph = NULL;
3579 ContainerAtlas = NULL;
3580 ConfigData = NULL;
3581 ConfigDataCount = 0;
3582 DirtyLookupTables = false;
3583 Scale = 1.0f;
3584 Ascent = Descent = 0.0f;
3585 MetricsTotalSurface = 0;
3586 memset(s: Used4kPagesMap, c: 0, n: sizeof(Used4kPagesMap));
3587}
3588
3589ImFont::~ImFont()
3590{
3591 ClearOutputData();
3592}
3593
3594void ImFont::ClearOutputData()
3595{
3596 FontSize = 0.0f;
3597 FallbackAdvanceX = 0.0f;
3598 Glyphs.clear();
3599 IndexAdvanceX.clear();
3600 IndexLookup.clear();
3601 FallbackGlyph = NULL;
3602 ContainerAtlas = NULL;
3603 DirtyLookupTables = true;
3604 Ascent = Descent = 0.0f;
3605 MetricsTotalSurface = 0;
3606}
3607
3608static ImWchar FindFirstExistingGlyph(ImFont* font, const ImWchar* candidate_chars, int candidate_chars_count)
3609{
3610 for (int n = 0; n < candidate_chars_count; n++)
3611 if (font->FindGlyphNoFallback(c: candidate_chars[n]) != NULL)
3612 return candidate_chars[n];
3613 return (ImWchar)-1;
3614}
3615
3616void ImFont::BuildLookupTable()
3617{
3618 int max_codepoint = 0;
3619 for (int i = 0; i != Glyphs.Size; i++)
3620 max_codepoint = ImMax(lhs: max_codepoint, rhs: (int)Glyphs[i].Codepoint);
3621
3622 // Build lookup table
3623 IM_ASSERT(Glyphs.Size > 0 && "Font has not loaded glyph!");
3624 IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
3625 IndexAdvanceX.clear();
3626 IndexLookup.clear();
3627 DirtyLookupTables = false;
3628 memset(s: Used4kPagesMap, c: 0, n: sizeof(Used4kPagesMap));
3629 GrowIndex(new_size: max_codepoint + 1);
3630 for (int i = 0; i < Glyphs.Size; i++)
3631 {
3632 int codepoint = (int)Glyphs[i].Codepoint;
3633 IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
3634 IndexLookup[codepoint] = (ImWchar)i;
3635
3636 // Mark 4K page as used
3637 const int page_n = codepoint / 4096;
3638 Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
3639 }
3640
3641 // Create a glyph to handle TAB
3642 // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
3643 if (FindGlyph(c: (ImWchar)' '))
3644 {
3645 if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times (FIXME: Flaky)
3646 Glyphs.resize(new_size: Glyphs.Size + 1);
3647 ImFontGlyph& tab_glyph = Glyphs.back();
3648 tab_glyph = *FindGlyph(c: (ImWchar)' ');
3649 tab_glyph.Codepoint = '\t';
3650 tab_glyph.AdvanceX *= IM_TABSIZE;
3651 IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
3652 IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1);
3653 }
3654
3655 // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
3656 SetGlyphVisible(c: (ImWchar)' ', visible: false);
3657 SetGlyphVisible(c: (ImWchar)'\t', visible: false);
3658
3659 // Setup Fallback character
3660 const ImWchar fallback_chars[] = { (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' };
3661 FallbackGlyph = FindGlyphNoFallback(c: FallbackChar);
3662 if (FallbackGlyph == NULL)
3663 {
3664 FallbackChar = FindFirstExistingGlyph(font: this, candidate_chars: fallback_chars, IM_ARRAYSIZE(fallback_chars));
3665 FallbackGlyph = FindGlyphNoFallback(c: FallbackChar);
3666 if (FallbackGlyph == NULL)
3667 {
3668 FallbackGlyph = &Glyphs.back();
3669 FallbackChar = (ImWchar)FallbackGlyph->Codepoint;
3670 }
3671 }
3672 FallbackAdvanceX = FallbackGlyph->AdvanceX;
3673 for (int i = 0; i < max_codepoint + 1; i++)
3674 if (IndexAdvanceX[i] < 0.0f)
3675 IndexAdvanceX[i] = FallbackAdvanceX;
3676
3677 // Setup Ellipsis character. It is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
3678 // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
3679 // FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
3680 const ImWchar ellipsis_chars[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
3681 const ImWchar dots_chars[] = { (ImWchar)'.', (ImWchar)0xFF0E };
3682 if (EllipsisChar == (ImWchar)-1)
3683 EllipsisChar = FindFirstExistingGlyph(font: this, candidate_chars: ellipsis_chars, IM_ARRAYSIZE(ellipsis_chars));
3684 const ImWchar dot_char = FindFirstExistingGlyph(font: this, candidate_chars: dots_chars, IM_ARRAYSIZE(dots_chars));
3685 if (EllipsisChar != (ImWchar)-1)
3686 {
3687 EllipsisCharCount = 1;
3688 EllipsisWidth = EllipsisCharStep = FindGlyph(c: EllipsisChar)->X1;
3689 }
3690 else if (dot_char != (ImWchar)-1)
3691 {
3692 const ImFontGlyph* glyph = FindGlyph(c: dot_char);
3693 EllipsisChar = dot_char;
3694 EllipsisCharCount = 3;
3695 EllipsisCharStep = (glyph->X1 - glyph->X0) + 1.0f;
3696 EllipsisWidth = EllipsisCharStep * 3.0f - 1.0f;
3697 }
3698}
3699
3700// API is designed this way to avoid exposing the 4K page size
3701// e.g. use with IsGlyphRangeUnused(0, 255)
3702bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
3703{
3704 unsigned int page_begin = (c_begin / 4096);
3705 unsigned int page_last = (c_last / 4096);
3706 for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
3707 if ((page_n >> 3) < sizeof(Used4kPagesMap))
3708 if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
3709 return false;
3710 return true;
3711}
3712
3713void ImFont::SetGlyphVisible(ImWchar c, bool visible)
3714{
3715 if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph(c: (ImWchar)c))
3716 glyph->Visible = visible ? 1 : 0;
3717}
3718
3719void ImFont::GrowIndex(int new_size)
3720{
3721 IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
3722 if (new_size <= IndexLookup.Size)
3723 return;
3724 IndexAdvanceX.resize(new_size, v: -1.0f);
3725 IndexLookup.resize(new_size, v: (ImWchar)-1);
3726}
3727
3728// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
3729// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
3730// 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font.
3731void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
3732{
3733 if (cfg != NULL)
3734 {
3735 // Clamp & recenter if needed
3736 const float advance_x_original = advance_x;
3737 advance_x = ImClamp(v: advance_x, mn: cfg->GlyphMinAdvanceX, mx: cfg->GlyphMaxAdvanceX);
3738 if (advance_x != advance_x_original)
3739 {
3740 float char_off_x = cfg->PixelSnapH ? ImTrunc(f: (advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
3741 x0 += char_off_x;
3742 x1 += char_off_x;
3743 }
3744
3745 // Snap to pixel
3746 if (cfg->PixelSnapH)
3747 advance_x = IM_ROUND(advance_x);
3748
3749 // Bake spacing
3750 advance_x += cfg->GlyphExtraSpacing.x;
3751 }
3752
3753 Glyphs.resize(new_size: Glyphs.Size + 1);
3754 ImFontGlyph& glyph = Glyphs.back();
3755 glyph.Codepoint = (unsigned int)codepoint;
3756 glyph.Visible = (x0 != x1) && (y0 != y1);
3757 glyph.Colored = false;
3758 glyph.X0 = x0;
3759 glyph.Y0 = y0;
3760 glyph.X1 = x1;
3761 glyph.Y1 = y1;
3762 glyph.U0 = u0;
3763 glyph.V0 = v0;
3764 glyph.U1 = u1;
3765 glyph.V1 = v1;
3766 glyph.AdvanceX = advance_x;
3767
3768 // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
3769 // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling.
3770 float pad = ContainerAtlas->TexGlyphPadding + 0.99f;
3771 DirtyLookupTables = true;
3772 MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad);
3773}
3774
3775void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
3776{
3777 IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
3778 unsigned int index_size = (unsigned int)IndexLookup.Size;
3779
3780 if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
3781 return;
3782 if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
3783 return;
3784
3785 GrowIndex(new_size: dst + 1);
3786 IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
3787 IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
3788}
3789
3790const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
3791{
3792 if (c >= (size_t)IndexLookup.Size)
3793 return FallbackGlyph;
3794 const ImWchar i = IndexLookup.Data[c];
3795 if (i == (ImWchar)-1)
3796 return FallbackGlyph;
3797 return &Glyphs.Data[i];
3798}
3799
3800const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
3801{
3802 if (c >= (size_t)IndexLookup.Size)
3803 return NULL;
3804 const ImWchar i = IndexLookup.Data[c];
3805 if (i == (ImWchar)-1)
3806 return NULL;
3807 return &Glyphs.Data[i];
3808}
3809
3810// Wrapping skips upcoming blanks
3811static inline const char* CalcWordWrapNextLineStartA(const char* text, const char* text_end)
3812{
3813 while (text < text_end && ImCharIsBlankA(c: *text))
3814 text++;
3815 if (*text == '\n')
3816 text++;
3817 return text;
3818}
3819
3820// Simple word-wrapping for English, not full-featured. Please submit failing cases!
3821// This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
3822// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
3823const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
3824{
3825 // For references, possible wrap point marked with ^
3826 // "aaa bbb, ccc,ddd. eee fff. ggg!"
3827 // ^ ^ ^ ^ ^__ ^ ^
3828
3829 // List of hardcoded separators: .,;!?'"
3830
3831 // Skip extra blanks after a line returns (that includes not counting them in width computation)
3832 // e.g. "Hello world" --> "Hello" "World"
3833
3834 // Cut words that cannot possibly fit within one line.
3835 // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
3836 float line_width = 0.0f;
3837 float word_width = 0.0f;
3838 float blank_width = 0.0f;
3839 wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
3840
3841 const char* word_end = text;
3842 const char* prev_word_end = NULL;
3843 bool inside_word = true;
3844
3845 const char* s = text;
3846 IM_ASSERT(text_end != NULL);
3847 while (s < text_end)
3848 {
3849 unsigned int c = (unsigned int)*s;
3850 const char* next_s;
3851 if (c < 0x80)
3852 next_s = s + 1;
3853 else
3854 next_s = s + ImTextCharFromUtf8(out_char: &c, in_text: s, in_text_end: text_end);
3855
3856 if (c < 32)
3857 {
3858 if (c == '\n')
3859 {
3860 line_width = word_width = blank_width = 0.0f;
3861 inside_word = true;
3862 s = next_s;
3863 continue;
3864 }
3865 if (c == '\r')
3866 {
3867 s = next_s;
3868 continue;
3869 }
3870 }
3871
3872 const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
3873 if (ImCharIsBlankW(c))
3874 {
3875 if (inside_word)
3876 {
3877 line_width += blank_width;
3878 blank_width = 0.0f;
3879 word_end = s;
3880 }
3881 blank_width += char_width;
3882 inside_word = false;
3883 }
3884 else
3885 {
3886 word_width += char_width;
3887 if (inside_word)
3888 {
3889 word_end = next_s;
3890 }
3891 else
3892 {
3893 prev_word_end = word_end;
3894 line_width += word_width + blank_width;
3895 word_width = blank_width = 0.0f;
3896 }
3897
3898 // Allow wrapping after punctuation.
3899 inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"');
3900 }
3901
3902 // We ignore blank width at the end of the line (they can be skipped)
3903 if (line_width + word_width > wrap_width)
3904 {
3905 // Words that cannot possibly fit within an entire line will be cut anywhere.
3906 if (word_width < wrap_width)
3907 s = prev_word_end ? prev_word_end : word_end;
3908 break;
3909 }
3910
3911 s = next_s;
3912 }
3913
3914 // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
3915 // +1 may not be a character start point in UTF-8 but it's ok because caller loops use (text >= word_wrap_eol).
3916 if (s == text && text < text_end)
3917 return s + 1;
3918 return s;
3919}
3920
3921ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
3922{
3923 if (!text_end)
3924 text_end = text_begin + strlen(s: text_begin); // FIXME-OPT: Need to avoid this.
3925
3926 const float line_height = size;
3927 const float scale = size / FontSize;
3928
3929 ImVec2 text_size = ImVec2(0, 0);
3930 float line_width = 0.0f;
3931
3932 const bool word_wrap_enabled = (wrap_width > 0.0f);
3933 const char* word_wrap_eol = NULL;
3934
3935 const char* s = text_begin;
3936 while (s < text_end)
3937 {
3938 if (word_wrap_enabled)
3939 {
3940 // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
3941 if (!word_wrap_eol)
3942 word_wrap_eol = CalcWordWrapPositionA(scale, text: s, text_end, wrap_width: wrap_width - line_width);
3943
3944 if (s >= word_wrap_eol)
3945 {
3946 if (text_size.x < line_width)
3947 text_size.x = line_width;
3948 text_size.y += line_height;
3949 line_width = 0.0f;
3950 word_wrap_eol = NULL;
3951 s = CalcWordWrapNextLineStartA(text: s, text_end); // Wrapping skips upcoming blanks
3952 continue;
3953 }
3954 }
3955
3956 // Decode and advance source
3957 const char* prev_s = s;
3958 unsigned int c = (unsigned int)*s;
3959 if (c < 0x80)
3960 s += 1;
3961 else
3962 s += ImTextCharFromUtf8(out_char: &c, in_text: s, in_text_end: text_end);
3963
3964 if (c < 32)
3965 {
3966 if (c == '\n')
3967 {
3968 text_size.x = ImMax(lhs: text_size.x, rhs: line_width);
3969 text_size.y += line_height;
3970 line_width = 0.0f;
3971 continue;
3972 }
3973 if (c == '\r')
3974 continue;
3975 }
3976
3977 const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
3978 if (line_width + char_width >= max_width)
3979 {
3980 s = prev_s;
3981 break;
3982 }
3983
3984 line_width += char_width;
3985 }
3986
3987 if (text_size.x < line_width)
3988 text_size.x = line_width;
3989
3990 if (line_width > 0 || text_size.y == 0.0f)
3991 text_size.y += line_height;
3992
3993 if (remaining)
3994 *remaining = s;
3995
3996 return text_size;
3997}
3998
3999// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
4000void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c) const
4001{
4002 const ImFontGlyph* glyph = FindGlyph(c);
4003 if (!glyph || !glyph->Visible)
4004 return;
4005 if (glyph->Colored)
4006 col |= ~IM_COL32_A_MASK;
4007 float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
4008 float x = IM_TRUNC(pos.x);
4009 float y = IM_TRUNC(pos.y);
4010 draw_list->PrimReserve(idx_count: 6, vtx_count: 4);
4011 draw_list->PrimRectUV(a: ImVec2(x + glyph->X0 * scale, y + glyph->Y0 * scale), c: ImVec2(x + glyph->X1 * scale, y + glyph->Y1 * scale), uv_a: ImVec2(glyph->U0, glyph->V0), uv_c: ImVec2(glyph->U1, glyph->V1), col);
4012}
4013
4014// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
4015void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
4016{
4017 if (!text_end)
4018 text_end = text_begin + strlen(s: text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
4019
4020 // Align to be pixel perfect
4021 float x = IM_TRUNC(pos.x);
4022 float y = IM_TRUNC(pos.y);
4023 if (y > clip_rect.w)
4024 return;
4025
4026 const float start_x = x;
4027 const float scale = size / FontSize;
4028 const float line_height = FontSize * scale;
4029 const bool word_wrap_enabled = (wrap_width > 0.0f);
4030
4031 // Fast-forward to first visible line
4032 const char* s = text_begin;
4033 if (y + line_height < clip_rect.y)
4034 while (y + line_height < clip_rect.y && s < text_end)
4035 {
4036 const char* line_end = (const char*)memchr(s: s, c: '\n', n: text_end - s);
4037 if (word_wrap_enabled)
4038 {
4039 // FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPositionA().
4040 // If the specs for CalcWordWrapPositionA() were reworked to optionally return on \n we could combine both.
4041 // However it is still better than nothing performing the fast-forward!
4042 s = CalcWordWrapPositionA(scale, text: s, text_end: line_end ? line_end : text_end, wrap_width);
4043 s = CalcWordWrapNextLineStartA(text: s, text_end);
4044 }
4045 else
4046 {
4047 s = line_end ? line_end + 1 : text_end;
4048 }
4049 y += line_height;
4050 }
4051
4052 // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
4053 // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
4054 if (text_end - s > 10000 && !word_wrap_enabled)
4055 {
4056 const char* s_end = s;
4057 float y_end = y;
4058 while (y_end < clip_rect.w && s_end < text_end)
4059 {
4060 s_end = (const char*)memchr(s: s_end, c: '\n', n: text_end - s_end);
4061 s_end = s_end ? s_end + 1 : text_end;
4062 y_end += line_height;
4063 }
4064 text_end = s_end;
4065 }
4066 if (s == text_end)
4067 return;
4068
4069 // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
4070 const int vtx_count_max = (int)(text_end - s) * 4;
4071 const int idx_count_max = (int)(text_end - s) * 6;
4072 const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
4073 draw_list->PrimReserve(idx_count: idx_count_max, vtx_count: vtx_count_max);
4074 ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
4075 ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
4076 unsigned int vtx_index = draw_list->_VtxCurrentIdx;
4077
4078 const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
4079 const char* word_wrap_eol = NULL;
4080
4081 while (s < text_end)
4082 {
4083 if (word_wrap_enabled)
4084 {
4085 // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
4086 if (!word_wrap_eol)
4087 word_wrap_eol = CalcWordWrapPositionA(scale, text: s, text_end, wrap_width: wrap_width - (x - start_x));
4088
4089 if (s >= word_wrap_eol)
4090 {
4091 x = start_x;
4092 y += line_height;
4093 if (y > clip_rect.w)
4094 break; // break out of main loop
4095 word_wrap_eol = NULL;
4096 s = CalcWordWrapNextLineStartA(text: s, text_end); // Wrapping skips upcoming blanks
4097 continue;
4098 }
4099 }
4100
4101 // Decode and advance source
4102 unsigned int c = (unsigned int)*s;
4103 if (c < 0x80)
4104 s += 1;
4105 else
4106 s += ImTextCharFromUtf8(out_char: &c, in_text: s, in_text_end: text_end);
4107
4108 if (c < 32)
4109 {
4110 if (c == '\n')
4111 {
4112 x = start_x;
4113 y += line_height;
4114 if (y > clip_rect.w)
4115 break; // break out of main loop
4116 continue;
4117 }
4118 if (c == '\r')
4119 continue;
4120 }
4121
4122 const ImFontGlyph* glyph = FindGlyph(c: (ImWchar)c);
4123 if (glyph == NULL)
4124 continue;
4125
4126 float char_width = glyph->AdvanceX * scale;
4127 if (glyph->Visible)
4128 {
4129 // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
4130 float x1 = x + glyph->X0 * scale;
4131 float x2 = x + glyph->X1 * scale;
4132 float y1 = y + glyph->Y0 * scale;
4133 float y2 = y + glyph->Y1 * scale;
4134 if (x1 <= clip_rect.z && x2 >= clip_rect.x)
4135 {
4136 // Render a character
4137 float u1 = glyph->U0;
4138 float v1 = glyph->V0;
4139 float u2 = glyph->U1;
4140 float v2 = glyph->V1;
4141
4142 // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
4143 if (cpu_fine_clip)
4144 {
4145 if (x1 < clip_rect.x)
4146 {
4147 u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
4148 x1 = clip_rect.x;
4149 }
4150 if (y1 < clip_rect.y)
4151 {
4152 v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
4153 y1 = clip_rect.y;
4154 }
4155 if (x2 > clip_rect.z)
4156 {
4157 u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
4158 x2 = clip_rect.z;
4159 }
4160 if (y2 > clip_rect.w)
4161 {
4162 v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
4163 y2 = clip_rect.w;
4164 }
4165 if (y1 >= y2)
4166 {
4167 x += char_width;
4168 continue;
4169 }
4170 }
4171
4172 // Support for untinted glyphs
4173 ImU32 glyph_col = glyph->Colored ? col_untinted : col;
4174
4175 // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
4176 {
4177 vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
4178 vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
4179 vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
4180 vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
4181 idx_write[0] = (ImDrawIdx)(vtx_index); idx_write[1] = (ImDrawIdx)(vtx_index + 1); idx_write[2] = (ImDrawIdx)(vtx_index + 2);
4182 idx_write[3] = (ImDrawIdx)(vtx_index); idx_write[4] = (ImDrawIdx)(vtx_index + 2); idx_write[5] = (ImDrawIdx)(vtx_index + 3);
4183 vtx_write += 4;
4184 vtx_index += 4;
4185 idx_write += 6;
4186 }
4187 }
4188 }
4189 x += char_width;
4190 }
4191
4192 // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
4193 draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
4194 draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
4195 draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
4196 draw_list->_VtxWritePtr = vtx_write;
4197 draw_list->_IdxWritePtr = idx_write;
4198 draw_list->_VtxCurrentIdx = vtx_index;
4199}
4200
4201//-----------------------------------------------------------------------------
4202// [SECTION] ImGui Internal Render Helpers
4203//-----------------------------------------------------------------------------
4204// Vaguely redesigned to stop accessing ImGui global state:
4205// - RenderArrow()
4206// - RenderBullet()
4207// - RenderCheckMark()
4208// - RenderArrowPointingAt()
4209// - RenderRectFilledRangeH()
4210// - RenderRectFilledWithHole()
4211//-----------------------------------------------------------------------------
4212// Function in need of a redesign (legacy mess)
4213// - RenderColorRectWithAlphaCheckerboard()
4214//-----------------------------------------------------------------------------
4215
4216// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
4217void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
4218{
4219 const float h = draw_list->_Data->FontSize * 1.00f;
4220 float r = h * 0.40f * scale;
4221 ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
4222
4223 ImVec2 a, b, c;
4224 switch (dir)
4225 {
4226 case ImGuiDir_Up:
4227 case ImGuiDir_Down:
4228 if (dir == ImGuiDir_Up) r = -r;
4229 a = ImVec2(+0.000f, +0.750f) * r;
4230 b = ImVec2(-0.866f, -0.750f) * r;
4231 c = ImVec2(+0.866f, -0.750f) * r;
4232 break;
4233 case ImGuiDir_Left:
4234 case ImGuiDir_Right:
4235 if (dir == ImGuiDir_Left) r = -r;
4236 a = ImVec2(+0.750f, +0.000f) * r;
4237 b = ImVec2(-0.750f, +0.866f) * r;
4238 c = ImVec2(-0.750f, -0.866f) * r;
4239 break;
4240 case ImGuiDir_None:
4241 case ImGuiDir_COUNT:
4242 IM_ASSERT(0);
4243 break;
4244 }
4245 draw_list->AddTriangleFilled(p1: center + a, p2: center + b, p3: center + c, col);
4246}
4247
4248void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
4249{
4250 // FIXME-OPT: This should be baked in font.
4251 draw_list->AddCircleFilled(center: pos, radius: draw_list->_Data->FontSize * 0.20f, col, num_segments: 8);
4252}
4253
4254void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
4255{
4256 float thickness = ImMax(lhs: sz / 5.0f, rhs: 1.0f);
4257 sz -= thickness * 0.5f;
4258 pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
4259
4260 float third = sz / 3.0f;
4261 float bx = pos.x + third;
4262 float by = pos.y + sz - third * 0.5f;
4263 draw_list->PathLineTo(pos: ImVec2(bx - third, by - third));
4264 draw_list->PathLineTo(pos: ImVec2(bx, by));
4265 draw_list->PathLineTo(pos: ImVec2(bx + third * 2.0f, by - third * 2.0f));
4266 draw_list->PathStroke(col, flags: 0, thickness);
4267}
4268
4269// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
4270void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
4271{
4272 switch (direction)
4273 {
4274 case ImGuiDir_Left: draw_list->AddTriangleFilled(p1: ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), p2: ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), p3: pos, col); return;
4275 case ImGuiDir_Right: draw_list->AddTriangleFilled(p1: ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), p2: ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), p3: pos, col); return;
4276 case ImGuiDir_Up: draw_list->AddTriangleFilled(p1: ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), p2: ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), p3: pos, col); return;
4277 case ImGuiDir_Down: draw_list->AddTriangleFilled(p1: ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), p2: ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), p3: pos, col); return;
4278 case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
4279 }
4280}
4281
4282static inline float ImAcos01(float x)
4283{
4284 if (x <= 0.0f) return IM_PI * 0.5f;
4285 if (x >= 1.0f) return 0.0f;
4286 return ImAcos(x);
4287 //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
4288}
4289
4290// FIXME: Cleanup and move code to ImDrawList.
4291void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
4292{
4293 if (x_end_norm == x_start_norm)
4294 return;
4295 if (x_start_norm > x_end_norm)
4296 ImSwap(a&: x_start_norm, b&: x_end_norm);
4297
4298 ImVec2 p0 = ImVec2(ImLerp(a: rect.Min.x, b: rect.Max.x, t: x_start_norm), rect.Min.y);
4299 ImVec2 p1 = ImVec2(ImLerp(a: rect.Min.x, b: rect.Max.x, t: x_end_norm), rect.Max.y);
4300 if (rounding == 0.0f)
4301 {
4302 draw_list->AddRectFilled(p_min: p0, p_max: p1, col, rounding: 0.0f);
4303 return;
4304 }
4305
4306 rounding = ImClamp(v: ImMin(lhs: (rect.Max.x - rect.Min.x) * 0.5f, rhs: (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, mn: 0.0f, mx: rounding);
4307 const float inv_rounding = 1.0f / rounding;
4308 const float arc0_b = ImAcos01(x: 1.0f - (p0.x - rect.Min.x) * inv_rounding);
4309 const float arc0_e = ImAcos01(x: 1.0f - (p1.x - rect.Min.x) * inv_rounding);
4310 const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
4311 const float x0 = ImMax(lhs: p0.x, rhs: rect.Min.x + rounding);
4312 if (arc0_b == arc0_e)
4313 {
4314 draw_list->PathLineTo(pos: ImVec2(x0, p1.y));
4315 draw_list->PathLineTo(pos: ImVec2(x0, p0.y));
4316 }
4317 else if (arc0_b == 0.0f && arc0_e == half_pi)
4318 {
4319 draw_list->PathArcToFast(center: ImVec2(x0, p1.y - rounding), radius: rounding, a_min_of_12: 3, a_max_of_12: 6); // BL
4320 draw_list->PathArcToFast(center: ImVec2(x0, p0.y + rounding), radius: rounding, a_min_of_12: 6, a_max_of_12: 9); // TR
4321 }
4322 else
4323 {
4324 draw_list->PathArcTo(center: ImVec2(x0, p1.y - rounding), radius: rounding, IM_PI - arc0_e, IM_PI - arc0_b); // BL
4325 draw_list->PathArcTo(center: ImVec2(x0, p0.y + rounding), radius: rounding, IM_PI + arc0_b, IM_PI + arc0_e); // TR
4326 }
4327 if (p1.x > rect.Min.x + rounding)
4328 {
4329 const float arc1_b = ImAcos01(x: 1.0f - (rect.Max.x - p1.x) * inv_rounding);
4330 const float arc1_e = ImAcos01(x: 1.0f - (rect.Max.x - p0.x) * inv_rounding);
4331 const float x1 = ImMin(lhs: p1.x, rhs: rect.Max.x - rounding);
4332 if (arc1_b == arc1_e)
4333 {
4334 draw_list->PathLineTo(pos: ImVec2(x1, p0.y));
4335 draw_list->PathLineTo(pos: ImVec2(x1, p1.y));
4336 }
4337 else if (arc1_b == 0.0f && arc1_e == half_pi)
4338 {
4339 draw_list->PathArcToFast(center: ImVec2(x1, p0.y + rounding), radius: rounding, a_min_of_12: 9, a_max_of_12: 12); // TR
4340 draw_list->PathArcToFast(center: ImVec2(x1, p1.y - rounding), radius: rounding, a_min_of_12: 0, a_max_of_12: 3); // BR
4341 }
4342 else
4343 {
4344 draw_list->PathArcTo(center: ImVec2(x1, p0.y + rounding), radius: rounding, a_min: -arc1_e, a_max: -arc1_b); // TR
4345 draw_list->PathArcTo(center: ImVec2(x1, p1.y - rounding), radius: rounding, a_min: +arc1_b, a_max: +arc1_e); // BR
4346 }
4347 }
4348 draw_list->PathFillConvex(col);
4349}
4350
4351void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding)
4352{
4353 const bool fill_L = (inner.Min.x > outer.Min.x);
4354 const bool fill_R = (inner.Max.x < outer.Max.x);
4355 const bool fill_U = (inner.Min.y > outer.Min.y);
4356 const bool fill_D = (inner.Max.y < outer.Max.y);
4357 if (fill_L) draw_list->AddRectFilled(p_min: ImVec2(outer.Min.x, inner.Min.y), p_max: ImVec2(inner.Min.x, inner.Max.y), col, rounding, flags: ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft));
4358 if (fill_R) draw_list->AddRectFilled(p_min: ImVec2(inner.Max.x, inner.Min.y), p_max: ImVec2(outer.Max.x, inner.Max.y), col, rounding, flags: ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight));
4359 if (fill_U) draw_list->AddRectFilled(p_min: ImVec2(inner.Min.x, outer.Min.y), p_max: ImVec2(inner.Max.x, inner.Min.y), col, rounding, flags: ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight));
4360 if (fill_D) draw_list->AddRectFilled(p_min: ImVec2(inner.Min.x, inner.Max.y), p_max: ImVec2(inner.Max.x, outer.Max.y), col, rounding, flags: ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight));
4361 if (fill_L && fill_U) draw_list->AddRectFilled(p_min: ImVec2(outer.Min.x, outer.Min.y), p_max: ImVec2(inner.Min.x, inner.Min.y), col, rounding, flags: ImDrawFlags_RoundCornersTopLeft);
4362 if (fill_R && fill_U) draw_list->AddRectFilled(p_min: ImVec2(inner.Max.x, outer.Min.y), p_max: ImVec2(outer.Max.x, inner.Min.y), col, rounding, flags: ImDrawFlags_RoundCornersTopRight);
4363 if (fill_L && fill_D) draw_list->AddRectFilled(p_min: ImVec2(outer.Min.x, inner.Max.y), p_max: ImVec2(inner.Min.x, outer.Max.y), col, rounding, flags: ImDrawFlags_RoundCornersBottomLeft);
4364 if (fill_R && fill_D) draw_list->AddRectFilled(p_min: ImVec2(inner.Max.x, inner.Max.y), p_max: ImVec2(outer.Max.x, outer.Max.y), col, rounding, flags: ImDrawFlags_RoundCornersBottomRight);
4365}
4366
4367// Helper for ColorPicker4()
4368// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
4369// Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
4370// FIXME: uses ImGui::GetColorU32
4371void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags)
4372{
4373 if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
4374 flags = ImDrawFlags_RoundCornersDefault_;
4375 if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
4376 {
4377 ImU32 col_bg1 = GetColorU32(col: ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col_b: col));
4378 ImU32 col_bg2 = GetColorU32(col: ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col_b: col));
4379 draw_list->AddRectFilled(p_min, p_max, col: col_bg1, rounding, flags);
4380
4381 int yi = 0;
4382 for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
4383 {
4384 float y1 = ImClamp(v: y, mn: p_min.y, mx: p_max.y), y2 = ImMin(lhs: y + grid_step, rhs: p_max.y);
4385 if (y2 <= y1)
4386 continue;
4387 for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
4388 {
4389 float x1 = ImClamp(v: x, mn: p_min.x, mx: p_max.x), x2 = ImMin(lhs: x + grid_step, rhs: p_max.x);
4390 if (x2 <= x1)
4391 continue;
4392 ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone;
4393 if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; }
4394 if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; }
4395
4396 // Combine flags
4397 cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags);
4398 draw_list->AddRectFilled(p_min: ImVec2(x1, y1), p_max: ImVec2(x2, y2), col: col_bg2, rounding, flags: cell_flags);
4399 }
4400 }
4401 }
4402 else
4403 {
4404 draw_list->AddRectFilled(p_min, p_max, col, rounding, flags);
4405 }
4406}
4407
4408//-----------------------------------------------------------------------------
4409// [SECTION] Decompression code
4410//-----------------------------------------------------------------------------
4411// Compressed with stb_compress() then converted to a C array and encoded as base85.
4412// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
4413// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
4414// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
4415//-----------------------------------------------------------------------------
4416
4417static unsigned int stb_decompress_length(const unsigned char *input)
4418{
4419 return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
4420}
4421
4422static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
4423static const unsigned char *stb__barrier_in_b;
4424static unsigned char *stb__dout;
4425static void stb__match(const unsigned char *data, unsigned int length)
4426{
4427 // INVERSE of memmove... write each byte before copying the next...
4428 IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
4429 if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
4430 if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
4431 while (length--) *stb__dout++ = *data++;
4432}
4433
4434static void stb__lit(const unsigned char *data, unsigned int length)
4435{
4436 IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
4437 if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
4438 if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
4439 memcpy(dest: stb__dout, src: data, n: length);
4440 stb__dout += length;
4441}
4442
4443#define stb__in2(x) ((i[x] << 8) + i[(x)+1])
4444#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
4445#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
4446
4447static const unsigned char *stb_decompress_token(const unsigned char *i)
4448{
4449 if (*i >= 0x20) { // use fewer if's for cases that expand small
4450 if (*i >= 0x80) stb__match(data: stb__dout-i[1]-1, length: i[0] - 0x80 + 1), i += 2;
4451 else if (*i >= 0x40) stb__match(data: stb__dout-(stb__in2(0) - 0x4000 + 1), length: i[2]+1), i += 3;
4452 else /* *i >= 0x20 */ stb__lit(data: i+1, length: i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
4453 } else { // more ifs for cases that expand large, since overhead is amortized
4454 if (*i >= 0x18) stb__match(data: stb__dout-(stb__in3(0) - 0x180000 + 1), length: i[3]+1), i += 4;
4455 else if (*i >= 0x10) stb__match(data: stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
4456 else if (*i >= 0x08) stb__lit(data: i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
4457 else if (*i == 0x07) stb__lit(data: i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
4458 else if (*i == 0x06) stb__match(data: stb__dout-(stb__in3(1)+1), length: i[4]+1), i += 5;
4459 else if (*i == 0x04) stb__match(data: stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
4460 }
4461 return i;
4462}
4463
4464static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
4465{
4466 const unsigned long ADLER_MOD = 65521;
4467 unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
4468 unsigned long blocklen = buflen % 5552;
4469
4470 unsigned long i;
4471 while (buflen) {
4472 for (i=0; i + 7 < blocklen; i += 8) {
4473 s1 += buffer[0], s2 += s1;
4474 s1 += buffer[1], s2 += s1;
4475 s1 += buffer[2], s2 += s1;
4476 s1 += buffer[3], s2 += s1;
4477 s1 += buffer[4], s2 += s1;
4478 s1 += buffer[5], s2 += s1;
4479 s1 += buffer[6], s2 += s1;
4480 s1 += buffer[7], s2 += s1;
4481
4482 buffer += 8;
4483 }
4484
4485 for (; i < blocklen; ++i)
4486 s1 += *buffer++, s2 += s1;
4487
4488 s1 %= ADLER_MOD, s2 %= ADLER_MOD;
4489 buflen -= blocklen;
4490 blocklen = 5552;
4491 }
4492 return (unsigned int)(s2 << 16) + (unsigned int)s1;
4493}
4494
4495static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
4496{
4497 if (stb__in4(0) != 0x57bC0000) return 0;
4498 if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
4499 const unsigned int olen = stb_decompress_length(input: i);
4500 stb__barrier_in_b = i;
4501 stb__barrier_out_e = output + olen;
4502 stb__barrier_out_b = output;
4503 i += 16;
4504
4505 stb__dout = output;
4506 for (;;) {
4507 const unsigned char *old_i = i;
4508 i = stb_decompress_token(i);
4509 if (i == old_i) {
4510 if (*i == 0x05 && i[1] == 0xfa) {
4511 IM_ASSERT(stb__dout == output + olen);
4512 if (stb__dout != output + olen) return 0;
4513 if (stb_adler32(adler32: 1, buffer: output, buflen: olen) != (unsigned int) stb__in4(2))
4514 return 0;
4515 return olen;
4516 } else {
4517 IM_ASSERT(0); /* NOTREACHED */
4518 return 0;
4519 }
4520 }
4521 IM_ASSERT(stb__dout <= output + olen);
4522 if (stb__dout > output + olen)
4523 return 0;
4524 }
4525}
4526
4527//-----------------------------------------------------------------------------
4528// [SECTION] Default font data (ProggyClean.ttf)
4529//-----------------------------------------------------------------------------
4530// ProggyClean.ttf
4531// Copyright (c) 2004, 2005 Tristan Grimmer
4532// MIT license (see License.txt in http://www.proggyfonts.net/index.php?menu=download)
4533// Download and more information at http://www.proggyfonts.net or http://upperboundsinteractive.com/fonts.php
4534//-----------------------------------------------------------------------------
4535// File: 'ProggyClean.ttf' (41208 bytes)
4536// Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
4537// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
4538//-----------------------------------------------------------------------------
4539static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] =
4540 "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
4541 "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
4542 "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
4543 "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
4544 "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
4545 "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
4546 "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
4547 "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
4548 "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
4549 "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
4550 "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
4551 "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
4552 "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
4553 "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
4554 "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
4555 "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
4556 "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
4557 "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
4558 "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
4559 "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
4560 "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
4561 "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
4562 "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
4563 "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
4564 "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
4565 "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
4566 "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
4567 "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
4568 "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
4569 "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
4570 ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
4571 "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
4572 "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
4573 "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
4574 "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
4575 "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i"
4576 "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
4577 ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
4578 "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
4579 "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
4580 "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
4581 "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
4582 "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
4583 "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
4584 "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
4585 "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
4586 ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
4587 "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
4588 "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
4589 ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
4590 "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
4591 "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
4592 "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
4593 ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
4594 "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
4595 "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
4596 "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
4597 "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
4598 "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
4599 "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
4600 "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
4601 "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
4602 "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
4603 "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
4604 "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
4605 "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
4606 "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
4607 "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
4608 ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
4609 "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
4610 "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
4611 "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
4612 "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
4613 "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
4614 "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
4615 "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
4616 "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
4617 ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
4618 "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
4619 "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
4620 "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
4621 "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
4622 "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
4623 "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
4624 "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
4625 "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
4626
4627static const char* GetDefaultCompressedFontDataTTFBase85()
4628{
4629 return proggy_clean_ttf_compressed_data_base85;
4630}
4631
4632#endif // #ifndef IMGUI_DISABLE
4633

source code of qt3d/src/3rdparty/imgui/imgui_draw.cpp