1 | // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "buildblendtreesjob_p.h" |
5 | #include <Qt3DAnimation/private/handler_p.h> |
6 | #include <Qt3DAnimation/private/managers_p.h> |
7 | #include <Qt3DAnimation/private/clipblendnodevisitor_p.h> |
8 | #include <Qt3DAnimation/private/clipblendnode_p.h> |
9 | #include <Qt3DAnimation/private/clipblendvalue_p.h> |
10 | #include <Qt3DAnimation/private/lerpclipblend_p.h> |
11 | #include <Qt3DAnimation/private/job_common_p.h> |
12 | |
13 | QT_BEGIN_NAMESPACE |
14 | |
15 | namespace Qt3DAnimation { |
16 | namespace Animation { |
17 | |
18 | BuildBlendTreesJob::BuildBlendTreesJob() |
19 | : Qt3DCore::QAspectJob() |
20 | , m_handler(nullptr) |
21 | { |
22 | SET_JOB_RUN_STAT_TYPE(this, JobTypes::BuildBlendTree, 0) |
23 | } |
24 | |
25 | void BuildBlendTreesJob::setBlendedClipAnimators(const QVector<HBlendedClipAnimator> &blendedClipAnimatorHandles) |
26 | { |
27 | m_blendedClipAnimatorHandles = blendedClipAnimatorHandles; |
28 | BlendedClipAnimatorManager *blendedClipAnimatorManager = m_handler->blendedClipAnimatorManager(); |
29 | BlendedClipAnimator *blendedClipAnimator = nullptr; |
30 | for (const auto &blendedClipAnimatorHandle : std::as_const(t&: m_blendedClipAnimatorHandles)) { |
31 | blendedClipAnimator = blendedClipAnimatorManager->data(handle: blendedClipAnimatorHandle); |
32 | Q_ASSERT(blendedClipAnimator); |
33 | } |
34 | } |
35 | |
36 | // Note this job is run once for all stopped blended animators that have been marked dirty |
37 | // We assume that the structure of blend node tree does not change once a BlendClipAnimator has been set to running |
38 | void BuildBlendTreesJob::run() |
39 | { |
40 | for (const HBlendedClipAnimator &blendedClipAnimatorHandle : std::as_const(t&: m_blendedClipAnimatorHandles)) { |
41 | // Retrieve BlendTree node |
42 | BlendedClipAnimator *blendClipAnimator = m_handler->blendedClipAnimatorManager()->data(handle: blendedClipAnimatorHandle); |
43 | Q_ASSERT(blendClipAnimator); |
44 | |
45 | |
46 | const bool canRun = blendClipAnimator->canRun(); |
47 | const bool running = blendClipAnimator->isRunning(); |
48 | const bool seeking = blendClipAnimator->isSeeking(); |
49 | m_handler->setBlendedClipAnimatorRunning(handle: blendedClipAnimatorHandle, running: canRun && (seeking || running)); |
50 | |
51 | if (!canRun && !(seeking || running)) |
52 | continue; |
53 | |
54 | // Build the format for clip results that should be used by nodes in the blend |
55 | // tree when used with this animator |
56 | const ChannelMapper *mapper = m_handler->channelMapperManager()->lookupResource(id: blendClipAnimator->mapperId()); |
57 | if (!mapper) |
58 | continue; |
59 | const QVector<ChannelNameAndType> channelNamesAndTypes |
60 | = buildRequiredChannelsAndTypes(handler: m_handler, mapper); |
61 | const QVector<ComponentIndices> channelComponentIndices |
62 | = assignChannelComponentIndices(namesAndTypes: channelNamesAndTypes); |
63 | |
64 | // Find the leaf value nodes of the blend tree and for each of them |
65 | // create a set of format indices that can later be used to map the |
66 | // raw ClipResults resulting from evaluating an animation clip to the |
67 | // layout used by the blend tree for this animator |
68 | QVector<QBitArray> blendTreeChannelMask; |
69 | const QVector<Qt3DCore::QNodeId> valueNodeIds |
70 | = gatherValueNodesToEvaluate(handler: m_handler, blendTreeRootId: blendClipAnimator->blendTreeRootId()); |
71 | |
72 | // Store the clip value nodes to avoid further lookups below. |
73 | // TODO: Refactor this next block into a function in animationutils.cpp that takes |
74 | // a QList<QClipBlendValue*> as input. |
75 | QList<ClipBlendValue *> valueNodes; |
76 | valueNodes.reserve(asize: valueNodeIds.size()); |
77 | for (const auto &valueNodeId : valueNodeIds) { |
78 | ClipBlendValue *valueNode |
79 | = static_cast<ClipBlendValue *>(m_handler->clipBlendNodeManager()->lookupNode(id: valueNodeId)); |
80 | Q_ASSERT(valueNode); |
81 | valueNodes.push_back(t: valueNode); |
82 | |
83 | const Qt3DCore::QNodeId clipId = valueNode->clipId(); |
84 | AnimationClip *clip = m_handler->animationClipLoaderManager()->lookupResource(id: clipId); |
85 | Q_ASSERT(clip); |
86 | |
87 | const ClipFormat format = generateClipFormatIndices(targetChannels: channelNamesAndTypes, |
88 | targetIndices: channelComponentIndices, |
89 | clip); |
90 | valueNode->setClipFormat(animatorId: blendClipAnimator->peerId(), formatIndices: format); |
91 | |
92 | // this BlendClipAnimator needs to be notified when the clip has been loaded |
93 | clip->addDependingBlendedClipAnimator(id: blendClipAnimator->peerId()); |
94 | |
95 | // Combine the masks from each source clip to see which channels should be |
96 | // evaluated and result in a mappingData being created. If any contributing clip |
97 | // supports a channel, that will produce a channel mapping. Clips with those channels |
98 | // missing will use default values when blending: |
99 | // |
100 | // Default scale = (1, 1, 1) |
101 | // Default rotation = (1, 0, 0, 0) |
102 | // Default translation = (0, 0, 0) |
103 | // Default joint transforms should be taken from the skeleton initial pose |
104 | // |
105 | // Everything else has all components set to 0. If user wants something else, they |
106 | // should provide a clip with a single keyframe at the desired default value. |
107 | if (blendTreeChannelMask.isEmpty()) { |
108 | // Initialize the blend tree mask from the mask of the first clip |
109 | blendTreeChannelMask = format.sourceClipMask; |
110 | } else { |
111 | // We allow through a channel if any source clip in the tree has |
112 | // data for that channel. Clips without data for a channel will |
113 | // have default values substituted when evaluating the blend tree. |
114 | int channelIndex = 0; |
115 | for (const auto &channelMask : std::as_const(t: format.sourceClipMask)) |
116 | blendTreeChannelMask[channelIndex++] |= channelMask; |
117 | } |
118 | } |
119 | |
120 | // Now that we know the overall blend tree mask, go back and compare this to |
121 | // the masks from each of the value nodes. If the overall mask requires a |
122 | // channel but the value node does not provide it, we need to store default |
123 | // values to use for that channel so that the blending evaluation works as |
124 | // expected. |
125 | for (const auto valueNode : valueNodes) { |
126 | ClipFormat &f = valueNode->clipFormat(animatorId: blendClipAnimator->peerId()); |
127 | |
128 | const qsizetype channelCount = blendTreeChannelMask.size(); |
129 | for (qsizetype i = 0; i < channelCount; ++i) { |
130 | if (blendTreeChannelMask[i] == f.sourceClipMask[i]) |
131 | continue; // Masks match, nothing to do |
132 | |
133 | // If we get to here then we need to obtain a default value |
134 | // for this channel and store it for later application to any |
135 | // missing components of this channel. |
136 | const QVector<float> defaultValue = defaultValueForChannel(handler: m_handler, |
137 | channelDescription: f.namesAndTypes[i]); |
138 | |
139 | // Find the indices where we later need to inject these default |
140 | // values and store them in the format. |
141 | const ComponentIndices &componentIndices = f.formattedComponentIndices[i]; |
142 | Q_ASSERT(componentIndices.size() == defaultValue.size()); |
143 | for (qsizetype j = 0; j < defaultValue.size(); ++j) |
144 | f.defaultComponentValues.push_back(t: {.componentIndex: componentIndices[j], .value: defaultValue[j]}); |
145 | } |
146 | } |
147 | |
148 | // Finally, build the mapping data vector for this blended clip animator. This |
149 | // gets used during the final stage of evaluation when sending the property changes |
150 | // out to the targets of the animation. We do the costly work once up front. |
151 | const Qt3DCore::QNodeIdVector channelMappingIds = mapper->mappingIds(); |
152 | QVector<ChannelMapping *> channelMappings; |
153 | channelMappings.reserve(asize: channelMappingIds.size()); |
154 | for (const auto &mappingId : channelMappingIds) { |
155 | ChannelMapping *mapping = m_handler->channelMappingManager()->lookupResource(id: mappingId); |
156 | Q_ASSERT(mapping); |
157 | channelMappings.push_back(t: mapping); |
158 | } |
159 | |
160 | const QVector<MappingData> mappingDataVec = buildPropertyMappings(channelMappings, |
161 | channelNamesAndTypes, |
162 | channelComponentIndices, |
163 | sourceClipMask: blendTreeChannelMask); |
164 | blendClipAnimator->setMappingData(mappingDataVec); |
165 | } |
166 | } |
167 | |
168 | } // Animation |
169 | } // Qt3DAnimation |
170 | |
171 | QT_END_NAMESPACE |
172 | |