1 | // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "findrunningclipanimatorsjob_p.h" |
5 | #include <Qt3DAnimation/private/handler_p.h> |
6 | #include <Qt3DAnimation/private/managers_p.h> |
7 | #include <Qt3DAnimation/private/animationlogging_p.h> |
8 | #include <Qt3DAnimation/private/animationutils_p.h> |
9 | #include <Qt3DAnimation/private/job_common_p.h> |
10 | |
11 | QT_BEGIN_NAMESPACE |
12 | |
13 | namespace Qt3DAnimation { |
14 | namespace Animation { |
15 | |
16 | FindRunningClipAnimatorsJob::FindRunningClipAnimatorsJob() |
17 | : Qt3DCore::QAspectJob() |
18 | , m_handler(nullptr) |
19 | { |
20 | SET_JOB_RUN_STAT_TYPE(this, JobTypes::FindRunningClipAnimator, 0) |
21 | } |
22 | |
23 | void FindRunningClipAnimatorsJob::setDirtyClipAnimators(const QVector<HClipAnimator> &clipAnimatorHandles) |
24 | { |
25 | m_clipAnimatorHandles = clipAnimatorHandles; |
26 | } |
27 | |
28 | void FindRunningClipAnimatorsJob::run() |
29 | { |
30 | Q_ASSERT(m_handler); |
31 | |
32 | ClipAnimatorManager *clipAnimatorManager = m_handler->clipAnimatorManager(); |
33 | for (const auto &clipAnimatorHandle : std::as_const(t&: m_clipAnimatorHandles)) { |
34 | ClipAnimator *clipAnimator = clipAnimatorManager->data(handle: clipAnimatorHandle); |
35 | Q_ASSERT(clipAnimator); |
36 | if (!clipAnimator->isEnabled()) |
37 | continue; |
38 | |
39 | const bool canRun = clipAnimator->canRun(); |
40 | const bool running = clipAnimator->isRunning(); |
41 | const bool seeking = clipAnimator->isSeeking(); |
42 | m_handler->setClipAnimatorRunning(handle: clipAnimatorHandle, running: canRun && (seeking || running)); |
43 | |
44 | // TODO: Actually check if this is needed first, currently we re-build this every time |
45 | // canRun (or the normalized time) is true. |
46 | if (!canRun || !(seeking || running)) |
47 | continue; |
48 | |
49 | // The clip animator needs to know how to map fcurve values through to properties on QNodes. |
50 | // Now we know this animator can run, build the mapping table. Even though this could be |
51 | // done a little simpler in the non-blended case, we follow the same code path as the |
52 | // blended clip animator for consistency and ease of maintenance. |
53 | const ChannelMapper *mapper = m_handler->channelMapperManager()->lookupResource(id: clipAnimator->mapperId()); |
54 | Q_ASSERT(mapper); |
55 | const QVector<ChannelMapping *> channelMappings = mapper->mappings(); |
56 | |
57 | const QVector<ChannelNameAndType> channelNamesAndTypes |
58 | = buildRequiredChannelsAndTypes(handler: m_handler, mapper); |
59 | const QVector<ComponentIndices> channelComponentIndices |
60 | = assignChannelComponentIndices(namesAndTypes: channelNamesAndTypes); |
61 | |
62 | const AnimationClip *clip = m_handler->animationClipLoaderManager()->lookupResource(id: clipAnimator->clipId()); |
63 | Q_ASSERT(clip); |
64 | const ClipFormat format = generateClipFormatIndices(targetChannels: channelNamesAndTypes, |
65 | targetIndices: channelComponentIndices, |
66 | clip); |
67 | clipAnimator->setClipFormat(format); |
68 | |
69 | const QVector<MappingData> mappingData = buildPropertyMappings(channelMappings, |
70 | channelNamesAndTypes, |
71 | channelComponentIndices: format.formattedComponentIndices, |
72 | sourceClipMask: format.sourceClipMask); |
73 | clipAnimator->setMappingData(mappingData); |
74 | } |
75 | |
76 | qCDebug(Jobs) << "Running clip animators =" << m_handler->runningClipAnimators(); |
77 | |
78 | // Clear the handles to process ready for next frame |
79 | m_clipAnimatorHandles.clear(); |
80 | } |
81 | |
82 | } // namespace Animation |
83 | } // namespace Qt3DAnimation |
84 | |
85 | QT_END_NAMESPACE |
86 | |