| 1 | // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "findrunningclipanimatorsjob_p.h" |
| 5 | #include <Qt3DAnimation/private/handler_p.h> |
| 6 | #include <Qt3DAnimation/private/managers_p.h> |
| 7 | #include <Qt3DAnimation/private/animationlogging_p.h> |
| 8 | #include <Qt3DAnimation/private/animationutils_p.h> |
| 9 | #include <Qt3DAnimation/private/job_common_p.h> |
| 10 | |
| 11 | QT_BEGIN_NAMESPACE |
| 12 | |
| 13 | namespace Qt3DAnimation { |
| 14 | namespace Animation { |
| 15 | |
| 16 | FindRunningClipAnimatorsJob::FindRunningClipAnimatorsJob() |
| 17 | : Qt3DCore::QAspectJob() |
| 18 | , m_handler(nullptr) |
| 19 | { |
| 20 | SET_JOB_RUN_STAT_TYPE(this, JobTypes::FindRunningClipAnimator, 0) |
| 21 | } |
| 22 | |
| 23 | void FindRunningClipAnimatorsJob::setDirtyClipAnimators(const QVector<HClipAnimator> &clipAnimatorHandles) |
| 24 | { |
| 25 | m_clipAnimatorHandles = clipAnimatorHandles; |
| 26 | } |
| 27 | |
| 28 | void FindRunningClipAnimatorsJob::run() |
| 29 | { |
| 30 | Q_ASSERT(m_handler); |
| 31 | |
| 32 | ClipAnimatorManager *clipAnimatorManager = m_handler->clipAnimatorManager(); |
| 33 | for (const auto &clipAnimatorHandle : std::as_const(t&: m_clipAnimatorHandles)) { |
| 34 | ClipAnimator *clipAnimator = clipAnimatorManager->data(handle: clipAnimatorHandle); |
| 35 | Q_ASSERT(clipAnimator); |
| 36 | if (!clipAnimator->isEnabled()) |
| 37 | continue; |
| 38 | |
| 39 | const bool canRun = clipAnimator->canRun(); |
| 40 | const bool running = clipAnimator->isRunning(); |
| 41 | const bool seeking = clipAnimator->isSeeking(); |
| 42 | m_handler->setClipAnimatorRunning(handle: clipAnimatorHandle, running: canRun && (seeking || running)); |
| 43 | |
| 44 | // TODO: Actually check if this is needed first, currently we re-build this every time |
| 45 | // canRun (or the normalized time) is true. |
| 46 | if (!canRun || !(seeking || running)) |
| 47 | continue; |
| 48 | |
| 49 | // The clip animator needs to know how to map fcurve values through to properties on QNodes. |
| 50 | // Now we know this animator can run, build the mapping table. Even though this could be |
| 51 | // done a little simpler in the non-blended case, we follow the same code path as the |
| 52 | // blended clip animator for consistency and ease of maintenance. |
| 53 | const ChannelMapper *mapper = m_handler->channelMapperManager()->lookupResource(id: clipAnimator->mapperId()); |
| 54 | Q_ASSERT(mapper); |
| 55 | const QVector<ChannelMapping *> channelMappings = mapper->mappings(); |
| 56 | |
| 57 | const QVector<ChannelNameAndType> channelNamesAndTypes |
| 58 | = buildRequiredChannelsAndTypes(handler: m_handler, mapper); |
| 59 | const QVector<ComponentIndices> channelComponentIndices |
| 60 | = assignChannelComponentIndices(namesAndTypes: channelNamesAndTypes); |
| 61 | |
| 62 | const AnimationClip *clip = m_handler->animationClipLoaderManager()->lookupResource(id: clipAnimator->clipId()); |
| 63 | Q_ASSERT(clip); |
| 64 | const ClipFormat format = generateClipFormatIndices(targetChannels: channelNamesAndTypes, |
| 65 | targetIndices: channelComponentIndices, |
| 66 | clip); |
| 67 | clipAnimator->setClipFormat(format); |
| 68 | |
| 69 | const QVector<MappingData> mappingData = buildPropertyMappings(channelMappings, |
| 70 | channelNamesAndTypes, |
| 71 | channelComponentIndices: format.formattedComponentIndices, |
| 72 | sourceClipMask: format.sourceClipMask); |
| 73 | clipAnimator->setMappingData(mappingData); |
| 74 | } |
| 75 | |
| 76 | qCDebug(Jobs) << "Running clip animators =" << m_handler->runningClipAnimators(); |
| 77 | |
| 78 | // Clear the handles to process ready for next frame |
| 79 | m_clipAnimatorHandles.clear(); |
| 80 | } |
| 81 | |
| 82 | } // namespace Animation |
| 83 | } // namespace Qt3DAnimation |
| 84 | |
| 85 | QT_END_NAMESPACE |
| 86 | |