| 1 | // Copyright (C) 2017 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qmorphinganimation.h" |
| 5 | #include <private/qmorphinganimation_p.h> |
| 6 | |
| 7 | QT_BEGIN_NAMESPACE |
| 8 | |
| 9 | namespace Qt3DAnimation { |
| 10 | |
| 11 | /*! |
| 12 | \class Qt3DAnimation::QMorphingAnimation |
| 13 | \brief A class implementing blend-shape morphing animation. |
| 14 | \inmodule Qt3DAnimation |
| 15 | \since 5.9 |
| 16 | \inherits Qt3DAnimation::QAbstractAnimation |
| 17 | |
| 18 | A Qt3DAnimation::QMorphingAnimation class implements blend-shape morphing animation |
| 19 | to a target \l {Qt3DRender::QGeometryRenderer}{QGeometryRenderer}. The QMorphingAnimation |
| 20 | sets the correct \l {Qt3DCore::QAttribute}{QAttributes} from the |
| 21 | \l {Qt3DAnimation::QMorphTarget}{morph targets} to the target |
| 22 | \l {Qt3DRender::QGeometryRenderer::geometry} {QGeometryRenderer::geometry} and calculates |
| 23 | interpolator for the current position. The actual blending between the attributes must |
| 24 | be implemented in the material. Qt3DAnimation::QMorphPhongMaterial implements material |
| 25 | with morphing support for phong lighting model. The blending happens between |
| 26 | 2 attributes - 'base' and 'target'. The names for the base and target attributes are taken from |
| 27 | the morph target names, where the base attribute retains the name it already has and the |
| 28 | target attribute name gets 'Target' appended to the name. The interpolator can be |
| 29 | set as a \l {Qt3DRender::QParameter}{QParameter} to the used material. |
| 30 | All morph targets in the animation should contain the attributes with same names as those |
| 31 | in the base geometry. |
| 32 | |
| 33 | */ |
| 34 | /*! |
| 35 | \qmltype MorphingAnimation |
| 36 | \brief A type implementing blend-shape morphing animation. |
| 37 | \inqmlmodule Qt3D.Animation |
| 38 | \since 5.9 |
| 39 | \inherits AbstractAnimation |
| 40 | \nativetype Qt3DAnimation::QMorphingAnimation |
| 41 | |
| 42 | A MorphingAnimation type implements blend-shape morphing animation |
| 43 | to a target \l GeometryRenderer. The MorphingAnimation sets the correct |
| 44 | \l {Attribute}{Attributes} from the morph targets to the target |
| 45 | \l {Qt3D.Render::GeometryRenderer::geometry}{GeometryRenderer::geometry} and calculates |
| 46 | interpolator for the current position. The actual blending between the attributes must |
| 47 | be implemented in the material. MorphPhongMaterial implements material |
| 48 | with morphing support for phong lighting model. The blending happens between |
| 49 | 2 attributes - 'base' and 'target'. The names for the base and target attributes are taken from |
| 50 | the morph target names, where the base attribute retains the name it already has and the |
| 51 | target attribute name gets 'Target' appended to the name. All morph targets in the animation |
| 52 | should contain the attributes with same names as those in the base geometry. |
| 53 | |
| 54 | */ |
| 55 | /*! |
| 56 | \property Qt3DAnimation::QMorphingAnimation::targetPositions |
| 57 | Holds the position values of the morph target. Each position in the list specifies the position |
| 58 | of the corresponding morph target with the same index. The values must be in an ascending order. |
| 59 | Values can be positive or negative and do not have any predefined unit. |
| 60 | */ |
| 61 | /*! |
| 62 | \property Qt3DAnimation::QMorphingAnimation::interpolator |
| 63 | Holds the interpolator between base and target attributes. |
| 64 | \readonly |
| 65 | */ |
| 66 | /*! |
| 67 | \property Qt3DAnimation::QMorphingAnimation::target |
| 68 | Holds the target QGeometryRenderer the morphing animation is applied to. |
| 69 | */ |
| 70 | /*! |
| 71 | \property Qt3DAnimation::QMorphingAnimation::targetName |
| 72 | Holds the name of the target geometry. This is a convenience property making it |
| 73 | easier to match the target geometry to the morphing animation. The name |
| 74 | is usually same as the name of the parent entity of the target QGeometryRenderer, but |
| 75 | does not have to be. |
| 76 | */ |
| 77 | /*! |
| 78 | \property Qt3DAnimation::QMorphingAnimation::method |
| 79 | Holds the morphing method. The default is Relative. |
| 80 | */ |
| 81 | /*! |
| 82 | \property Qt3DAnimation::QMorphingAnimation::easing |
| 83 | Holds the easing curve of the interpolator between morph targets. |
| 84 | */ |
| 85 | /*! |
| 86 | \enum Qt3DAnimation::QMorphingAnimation::Method |
| 87 | |
| 88 | This enumeration specifies the morphing method. |
| 89 | \value Normalized The blending should use the normalized formula; |
| 90 | V' = Vbase * (1.0 - sum(Wi)) + sum[Vi * Wi] |
| 91 | \value Relative The blending should use the relative formula; |
| 92 | V' = Vbase + sum[Vi * Wi] |
| 93 | */ |
| 94 | |
| 95 | /*! |
| 96 | \qmlproperty list<real> MorphingAnimation::targetPositions |
| 97 | Holds the position values of the morph target. Each position in the list specifies the position |
| 98 | of the corresponding morph target with the same index. The values must be in an ascending order. |
| 99 | Values can be positive or negative and do not have any predefined unit. |
| 100 | */ |
| 101 | /*! |
| 102 | \qmlproperty real MorphingAnimation::interpolator |
| 103 | Holds the interpolator between base and target attributes. |
| 104 | \readonly |
| 105 | */ |
| 106 | /*! |
| 107 | \qmlproperty GeometryRenderer MorphingAnimation::target |
| 108 | Holds the target GeometryRenderer the morphing animation is applied to. |
| 109 | */ |
| 110 | /*! |
| 111 | \qmlproperty string MorphingAnimation::targetName |
| 112 | Holds the name of the target geometry. This is a convenience property making it |
| 113 | easier to match the target geometry to the morphing animation. The name |
| 114 | is usually same as the name of the parent entity of the target GeometryRenderer, but |
| 115 | does not have to be. |
| 116 | */ |
| 117 | /*! |
| 118 | \qmlproperty enumeration MorphingAnimation::method |
| 119 | Holds the morphing method. The default is Relative. |
| 120 | \list |
| 121 | \li Normalized |
| 122 | \li Relative |
| 123 | \endlist |
| 124 | */ |
| 125 | /*! |
| 126 | \qmlproperty EasingCurve MorphingAnimation::easing |
| 127 | Holds the easing curve of the interpolator between morph targets. |
| 128 | */ |
| 129 | /*! |
| 130 | \qmlproperty list<MorphTarget> MorphingAnimation::morphTargets |
| 131 | Holds the list of morph targets in the morphing animation. |
| 132 | */ |
| 133 | |
| 134 | QMorphingAnimationPrivate::QMorphingAnimationPrivate() |
| 135 | : QAbstractAnimationPrivate(QAbstractAnimation::MorphingAnimation) |
| 136 | , m_minposition(0.0f) |
| 137 | , m_maxposition(0.0f) |
| 138 | , m_flattened(nullptr) |
| 139 | , m_method(QMorphingAnimation::Relative) |
| 140 | , m_interpolator(0.0f) |
| 141 | , m_target(nullptr) |
| 142 | , m_currentTarget(nullptr) |
| 143 | { |
| 144 | |
| 145 | } |
| 146 | |
| 147 | QMorphingAnimationPrivate::~QMorphingAnimationPrivate() |
| 148 | { |
| 149 | for (QVector<float> *weights : std::as_const(t&: m_weights)) |
| 150 | delete weights; |
| 151 | } |
| 152 | |
| 153 | void QMorphingAnimationPrivate::updateAnimation(float position) |
| 154 | { |
| 155 | Q_Q(QMorphingAnimation); |
| 156 | if (!m_target || !m_target->geometry()) |
| 157 | return; |
| 158 | |
| 159 | QVector<int> relevantValues; |
| 160 | float sum = 0.0f; |
| 161 | float interpolator = 0.0f; |
| 162 | m_morphKey.resize(size: m_morphTargets.size()); |
| 163 | |
| 164 | // calculate morph key |
| 165 | if (position < m_minposition) { |
| 166 | m_morphKey = *m_weights.first(); |
| 167 | } else if (position >= m_maxposition) { |
| 168 | m_morphKey = *m_weights.last(); |
| 169 | } else { |
| 170 | for (int i = 0; i < m_targetPositions.size() - 1; ++i) { |
| 171 | if (position >= m_targetPositions.at(i) && position < m_targetPositions.at(i: i + 1)) { |
| 172 | interpolator = (position - m_targetPositions.at(i)) |
| 173 | / (m_targetPositions.at(i: i + 1) - m_targetPositions.at(i)); |
| 174 | interpolator = m_easing.valueForProgress(progress: interpolator); |
| 175 | float iip = 1.0f - interpolator; |
| 176 | |
| 177 | for (int j = 0; j < m_morphTargets.size(); ++j) { |
| 178 | m_morphKey[j] = interpolator * m_weights.at(i: i + 1)->at(i: j) |
| 179 | + iip * m_weights.at(i)->at(i: j); |
| 180 | } |
| 181 | } |
| 182 | } |
| 183 | } |
| 184 | |
| 185 | // check relevant values |
| 186 | for (int j = 0; j < m_morphKey.size(); ++j) { |
| 187 | sum += m_morphKey[j]; |
| 188 | if (!qFuzzyIsNull(f: m_morphKey[j])) |
| 189 | relevantValues.push_back(t: j); |
| 190 | } |
| 191 | |
| 192 | if (relevantValues.size() == 0 || qFuzzyIsNull(f: sum)) { |
| 193 | // only base is used |
| 194 | interpolator = 0.0f; |
| 195 | } else if (relevantValues.size() == 1) { |
| 196 | // one morph target has non-zero weight |
| 197 | setTargetInterpolated(relevantValues[0]); |
| 198 | interpolator = sum; |
| 199 | } else { |
| 200 | // more than one morph target has non-zero weight |
| 201 | // flatten morph targets to one |
| 202 | qWarning() << Q_FUNC_INFO << "Flattening required" ; |
| 203 | } |
| 204 | |
| 205 | // Relative method uses negative interpolator, normalized uses positive |
| 206 | if (m_method == QMorphingAnimation::Relative) |
| 207 | interpolator = -interpolator; |
| 208 | |
| 209 | if (!qFuzzyCompare(p1: interpolator, p2: m_interpolator)) { |
| 210 | m_interpolator = interpolator; |
| 211 | emit q->interpolatorChanged(interpolator: m_interpolator); |
| 212 | } |
| 213 | } |
| 214 | |
| 215 | void QMorphingAnimationPrivate::setTargetInterpolated(int morphTarget) |
| 216 | { |
| 217 | QMorphTarget *target = m_morphTargets[morphTarget]; |
| 218 | Qt3DCore::QGeometry *geometry = m_target->geometry(); |
| 219 | |
| 220 | // remove attributes from previous frame |
| 221 | if (m_currentTarget && (target != m_currentTarget)) { |
| 222 | const QList<Qt3DCore::QAttribute *> targetAttributes = m_currentTarget->attributeList(); |
| 223 | for (int i = 0; i < targetAttributes.size(); ++i) |
| 224 | geometry->removeAttribute(attribute: targetAttributes.at(i)); |
| 225 | } |
| 226 | |
| 227 | const QList<Qt3DCore::QAttribute *> targetAttributes = target->attributeList(); |
| 228 | |
| 229 | // add attributes from current frame to the geometry |
| 230 | if (target != m_currentTarget) { |
| 231 | for (int i = 0; i < m_attributeNames.size(); ++i) { |
| 232 | QString targetName = m_attributeNames.at(i); |
| 233 | targetName.append(s: QLatin1String("Target" )); |
| 234 | targetAttributes[i]->setName(targetName); |
| 235 | geometry->addAttribute(attribute: targetAttributes.at(i)); |
| 236 | } |
| 237 | } |
| 238 | m_currentTarget = target; |
| 239 | } |
| 240 | |
| 241 | /*! |
| 242 | Construct a new QMorphingAnimation with \a parent. |
| 243 | */ |
| 244 | QMorphingAnimation::QMorphingAnimation(QObject *parent) |
| 245 | : QAbstractAnimation(*new QMorphingAnimationPrivate, parent) |
| 246 | { |
| 247 | Q_D(QMorphingAnimation); |
| 248 | d->m_positionConnection = QObject::connect(sender: this, signal: &QAbstractAnimation::positionChanged, |
| 249 | context: this, slot: &QMorphingAnimation::updateAnimation); |
| 250 | } |
| 251 | |
| 252 | QVector<float> QMorphingAnimation::targetPositions() const |
| 253 | { |
| 254 | Q_D(const QMorphingAnimation); |
| 255 | return d->m_targetPositions; |
| 256 | } |
| 257 | |
| 258 | float QMorphingAnimation::interpolator() const |
| 259 | { |
| 260 | Q_D(const QMorphingAnimation); |
| 261 | return d->m_interpolator; |
| 262 | } |
| 263 | |
| 264 | Qt3DRender::QGeometryRenderer *QMorphingAnimation::target() const |
| 265 | { |
| 266 | Q_D(const QMorphingAnimation); |
| 267 | return d->m_target; |
| 268 | } |
| 269 | |
| 270 | QString QMorphingAnimation::targetName() const |
| 271 | { |
| 272 | Q_D(const QMorphingAnimation); |
| 273 | return d->m_targetName; |
| 274 | } |
| 275 | |
| 276 | QMorphingAnimation::Method QMorphingAnimation::method() const |
| 277 | { |
| 278 | Q_D(const QMorphingAnimation); |
| 279 | return d->m_method; |
| 280 | } |
| 281 | |
| 282 | QEasingCurve QMorphingAnimation::easing() const |
| 283 | { |
| 284 | Q_D(const QMorphingAnimation); |
| 285 | return d->m_easing; |
| 286 | } |
| 287 | |
| 288 | /*! |
| 289 | Set morph \a targets to animation. Old targets are cleared. |
| 290 | */ |
| 291 | void QMorphingAnimation::setMorphTargets(const QVector<Qt3DAnimation::QMorphTarget *> &targets) |
| 292 | { |
| 293 | Q_D(QMorphingAnimation); |
| 294 | d->m_morphTargets = targets; |
| 295 | d->m_attributeNames = targets[0]->attributeNames(); |
| 296 | d->m_position = -1.0f; |
| 297 | } |
| 298 | |
| 299 | /*! |
| 300 | Add new morph \a target at the end of the animation. |
| 301 | */ |
| 302 | void QMorphingAnimation::addMorphTarget(Qt3DAnimation::QMorphTarget *target) |
| 303 | { |
| 304 | Q_D(QMorphingAnimation); |
| 305 | if (!d->m_morphTargets.contains(t: target)) { |
| 306 | d->m_morphTargets.push_back(t: target); |
| 307 | d->m_position = -1.0f; |
| 308 | if (d->m_attributeNames.empty()) |
| 309 | d->m_attributeNames = target->attributeNames(); |
| 310 | } |
| 311 | } |
| 312 | |
| 313 | /*! |
| 314 | Remove morph \a target from the animation. |
| 315 | */ |
| 316 | void QMorphingAnimation::removeMorphTarget(Qt3DAnimation::QMorphTarget *target) |
| 317 | { |
| 318 | Q_D(QMorphingAnimation); |
| 319 | d->m_morphTargets.removeAll(t: target); |
| 320 | d->m_position = -1.0f; |
| 321 | } |
| 322 | |
| 323 | void QMorphingAnimation::setTargetPositions(const QVector<float> &targetPositions) |
| 324 | { |
| 325 | Q_D(QMorphingAnimation); |
| 326 | d->m_targetPositions = targetPositions; |
| 327 | emit targetPositionsChanged(targetPositions); |
| 328 | d->m_minposition = targetPositions.first(); |
| 329 | d->m_maxposition = targetPositions.last(); |
| 330 | setDuration(d->m_targetPositions.last()); |
| 331 | if (d->m_weights.size() < targetPositions.size()) { |
| 332 | d->m_weights.resize(size: targetPositions.size()); |
| 333 | for (int i = 0; i < d->m_weights.size(); ++i) { |
| 334 | if (d->m_weights[i] == nullptr) |
| 335 | d->m_weights[i] = new QVector<float>(); |
| 336 | } |
| 337 | } |
| 338 | d->m_position = -1.0f; |
| 339 | } |
| 340 | |
| 341 | void QMorphingAnimation::setTarget(Qt3DRender::QGeometryRenderer *target) |
| 342 | { |
| 343 | Q_D(QMorphingAnimation); |
| 344 | if (d->m_target != target) { |
| 345 | d->m_position = -1.0f; |
| 346 | d->m_target = target; |
| 347 | emit targetChanged(target); |
| 348 | } |
| 349 | } |
| 350 | |
| 351 | /*! |
| 352 | Sets morph \a weights at \a positionIndex. |
| 353 | */ |
| 354 | void QMorphingAnimation::setWeights(int positionIndex, const QVector<float> &weights) |
| 355 | { |
| 356 | Q_D(QMorphingAnimation); |
| 357 | if (d->m_weights.size() < positionIndex) |
| 358 | d->m_weights.resize(size: positionIndex + 1); |
| 359 | if (d->m_weights[positionIndex] == nullptr) |
| 360 | d->m_weights[positionIndex] = new QVector<float>(); |
| 361 | *d->m_weights[positionIndex] = weights; |
| 362 | d->m_position = -1.0f; |
| 363 | } |
| 364 | |
| 365 | /*! |
| 366 | Return morph weights at \a positionIndex. |
| 367 | */ |
| 368 | QVector<float> QMorphingAnimation::getWeights(int positionIndex) |
| 369 | { |
| 370 | Q_D(QMorphingAnimation); |
| 371 | return *d->m_weights[positionIndex]; |
| 372 | } |
| 373 | |
| 374 | /*! |
| 375 | Return morph target list. |
| 376 | */ |
| 377 | QVector<QMorphTarget *> QMorphingAnimation::morphTargetList() |
| 378 | { |
| 379 | Q_D(QMorphingAnimation); |
| 380 | return d->m_morphTargets; |
| 381 | } |
| 382 | |
| 383 | void QMorphingAnimation::setTargetName(const QString name) |
| 384 | { |
| 385 | Q_D(QMorphingAnimation); |
| 386 | if (d->m_targetName != name) { |
| 387 | d->m_targetName = name; |
| 388 | emit targetNameChanged(name); |
| 389 | } |
| 390 | } |
| 391 | |
| 392 | void QMorphingAnimation::setMethod(QMorphingAnimation::Method method) |
| 393 | { |
| 394 | Q_D(QMorphingAnimation); |
| 395 | if (d->m_method != method) { |
| 396 | d->m_method = method; |
| 397 | d->m_position = -1.0f; |
| 398 | emit methodChanged(method); |
| 399 | } |
| 400 | } |
| 401 | |
| 402 | void QMorphingAnimation::setEasing(const QEasingCurve &easing) |
| 403 | { |
| 404 | Q_D(QMorphingAnimation); |
| 405 | if (d->m_easing != easing) { |
| 406 | d->m_easing = easing; |
| 407 | d->m_position = -1.0f; |
| 408 | emit easingChanged(easing); |
| 409 | } |
| 410 | } |
| 411 | |
| 412 | void QMorphingAnimation::updateAnimation(float position) |
| 413 | { |
| 414 | Q_D(QMorphingAnimation); |
| 415 | d->updateAnimation(position); |
| 416 | } |
| 417 | |
| 418 | } // Qt3DAnimation |
| 419 | |
| 420 | QT_END_NAMESPACE |
| 421 | |
| 422 | #include "moc_qmorphinganimation.cpp" |
| 423 | |