1 | // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qorbitcameracontroller.h" |
5 | #include "qorbitcameracontroller_p.h" |
6 | |
7 | #include <Qt3DRender/QCamera> |
8 | |
9 | QT_BEGIN_NAMESPACE |
10 | |
11 | namespace Qt3DExtras { |
12 | |
13 | QOrbitCameraControllerPrivate::() |
14 | : m_zoomInLimit(2.0f) |
15 | {} |
16 | |
17 | /*! |
18 | \class Qt3DExtras::QOrbitCameraController |
19 | \ingroup qt3d-extras-cameracontrollers |
20 | \brief The QOrbitCameraController class allows controlling the scene camera along orbital path. |
21 | \inmodule Qt3DExtras |
22 | \since 5.7 |
23 | \inherits Qt3DCore::QEntity |
24 | |
25 | The controls are: |
26 | \table |
27 | \header |
28 | \li Input |
29 | \li Action |
30 | \row |
31 | \li Left mouse button |
32 | \li While the left mouse button is pressed, mouse movement along x-axis moves the camera |
33 | left and right and movement along y-axis moves it up and down. |
34 | \row |
35 | \li Right mouse button |
36 | \li While the right mouse button is pressed, mouse movement along x-axis pans the camera |
37 | around the camera view center and movement along y-axis tilts it around the camera |
38 | view center. |
39 | \row |
40 | \li Both left and right mouse button |
41 | \li While both the left and the right mouse button are pressed, mouse movement along y-axis |
42 | zooms the camera in and out without changing the view center. |
43 | \row |
44 | \li Mouse scroll wheel |
45 | \li Zooms the camera in and out without changing the view center. |
46 | \row |
47 | \li Arrow keys |
48 | \li Move the camera vertically and horizontally relative to camera viewport. |
49 | \row |
50 | \li Page up and page down keys |
51 | \li Move the camera forwards and backwards. |
52 | \row |
53 | \li Shift key |
54 | \li Changes the behavior of the up and down arrow keys to zoom the camera in and out |
55 | without changing the view center. The other movement keys are disabled. |
56 | \row |
57 | \li Alt key |
58 | \li Changes the behovior of the arrow keys to pan and tilt the camera around the view |
59 | center. Disables the page up and page down keys. |
60 | \row |
61 | \li Escape |
62 | \li Moves the camera so that entire scene is visible in the camera viewport. |
63 | \endtable |
64 | */ |
65 | |
66 | QOrbitCameraController::(Qt3DCore::QNode *parent) |
67 | : QOrbitCameraController(*new QOrbitCameraControllerPrivate, parent) |
68 | { |
69 | } |
70 | |
71 | /*! \internal |
72 | */ |
73 | QOrbitCameraController::(QOrbitCameraControllerPrivate &dd, Qt3DCore::QNode *parent) |
74 | : QAbstractCameraController(dd, parent) |
75 | { |
76 | } |
77 | |
78 | QOrbitCameraController::() |
79 | { |
80 | } |
81 | |
82 | /*! |
83 | \property QOrbitCameraController::zoomInLimit |
84 | |
85 | Holds the current zoom-in limit. The zoom-in limit determines how close to the view center |
86 | the camera can be zoomed. |
87 | */ |
88 | float QOrbitCameraController::() const |
89 | { |
90 | Q_D(const QOrbitCameraController); |
91 | return d->m_zoomInLimit; |
92 | } |
93 | |
94 | void QOrbitCameraController::(float zoomInLimit) |
95 | { |
96 | Q_D(QOrbitCameraController); |
97 | if (d->m_zoomInLimit != zoomInLimit) { |
98 | d->m_zoomInLimit = zoomInLimit; |
99 | emit zoomInLimitChanged(); |
100 | } |
101 | } |
102 | |
103 | inline float (float input1, float input2) |
104 | { |
105 | float axisValue = input1 + input2; |
106 | return (axisValue < -1) ? -1 : (axisValue > 1) ? 1 : axisValue; |
107 | } |
108 | |
109 | inline float (QVector3D firstPoint, QVector3D secondPoint) |
110 | { |
111 | return (secondPoint - firstPoint).lengthSquared(); |
112 | } |
113 | |
114 | void QOrbitCameraController::(const QAbstractCameraController::InputState &state, float dt) |
115 | { |
116 | Q_D(QOrbitCameraController); |
117 | |
118 | Qt3DRender::QCamera *theCamera = camera(); |
119 | |
120 | if (theCamera == nullptr) |
121 | return; |
122 | |
123 | const QVector3D upVector(0.0f, 1.0f, 0.0f); |
124 | |
125 | // Mouse input |
126 | if (state.leftMouseButtonActive) { |
127 | if (state.rightMouseButtonActive) { |
128 | if ( zoomDistance(firstPoint: camera()->position(), secondPoint: theCamera->viewCenter()) > d->m_zoomInLimit * d->m_zoomInLimit) { |
129 | // Dolly up to limit |
130 | theCamera->translate(vLocal: QVector3D(0, 0, state.ryAxisValue), option: theCamera->DontTranslateViewCenter); |
131 | } else { |
132 | theCamera->translate(vLocal: QVector3D(0, 0, -0.5), option: theCamera->DontTranslateViewCenter); |
133 | } |
134 | } else { |
135 | // Translate |
136 | theCamera->translate(vLocal: QVector3D(clampInputs(input1: state.rxAxisValue, input2: state.txAxisValue) * linearSpeed(), |
137 | clampInputs(input1: state.ryAxisValue, input2: state.tyAxisValue) * linearSpeed(), |
138 | 0) * dt); |
139 | } |
140 | return; |
141 | } |
142 | else if (state.rightMouseButtonActive) { |
143 | // Orbit |
144 | theCamera->panAboutViewCenter(angle: (state.rxAxisValue * lookSpeed()) * dt, axis: upVector); |
145 | theCamera->tiltAboutViewCenter(angle: (state.ryAxisValue * lookSpeed()) * dt); |
146 | } |
147 | |
148 | // Keyboard Input |
149 | if (state.altKeyActive) { |
150 | // Orbit |
151 | theCamera->panAboutViewCenter(angle: (state.txAxisValue * lookSpeed()) * dt, axis: upVector); |
152 | theCamera->tiltAboutViewCenter(angle: (state.tyAxisValue * lookSpeed()) * dt); |
153 | } else if (state.shiftKeyActive) { |
154 | if (zoomDistance(firstPoint: camera()->position(), secondPoint: theCamera->viewCenter()) > d->m_zoomInLimit * d->m_zoomInLimit) { |
155 | // Dolly |
156 | theCamera->translate(vLocal: QVector3D(0, 0, state.tzAxisValue * linearSpeed() * dt), option: theCamera->DontTranslateViewCenter); |
157 | } else { |
158 | theCamera->translate(vLocal: QVector3D(0, 0, -0.5), option: theCamera->DontTranslateViewCenter); |
159 | } |
160 | } else { |
161 | // Translate |
162 | theCamera->translate(vLocal: QVector3D(clampInputs(input1: state.leftMouseButtonActive ? state.rxAxisValue : 0, input2: state.txAxisValue) * linearSpeed(), |
163 | clampInputs(input1: state.leftMouseButtonActive ? state.ryAxisValue : 0, input2: state.tyAxisValue) * linearSpeed(), |
164 | state.tzAxisValue * linearSpeed()) * dt); |
165 | } |
166 | } |
167 | |
168 | } // Qt3DExtras |
169 | |
170 | QT_END_NAMESPACE |
171 | |
172 | #include "moc_qorbitcameracontroller.cpp" |
173 | |