1 | // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #ifndef _USE_MATH_DEFINES |
5 | # define _USE_MATH_DEFINES // For MSVC |
6 | #endif |
7 | |
8 | #include "qcylindergeometry.h" |
9 | #include "qcylindergeometry_p.h" |
10 | |
11 | #include <Qt3DCore/qbuffer.h> |
12 | #include <Qt3DCore/qattribute.h> |
13 | #include <QtGui/QVector3D> |
14 | |
15 | #include <qmath.h> |
16 | |
17 | |
18 | QT_BEGIN_NAMESPACE |
19 | |
20 | using namespace Qt3DCore; |
21 | |
22 | namespace Qt3DExtras { |
23 | |
24 | namespace { |
25 | |
26 | int (int slices, int rings) |
27 | { |
28 | return (slices * 2) * (rings - 1) // two tris per side, for each pair of adjacent rings |
29 | + slices * 2; // two caps |
30 | } |
31 | |
32 | int (int slices, int rings) |
33 | { |
34 | return (slices + 1) * rings + 2 * (slices + 1) + 2; |
35 | } |
36 | |
37 | void (float *&verticesPtr, |
38 | int rings, |
39 | int slices, |
40 | double radius, |
41 | double length) |
42 | { |
43 | const float dY = length / static_cast<float>(rings - 1); |
44 | const float dTheta = (M_PI * 2) / static_cast<float>(slices); |
45 | |
46 | for (int ring = 0; ring < rings; ++ring) { |
47 | const float y = -length / 2.0f + static_cast<float>(ring) * dY; |
48 | |
49 | for (int slice = 0; slice <= slices; ++slice) { |
50 | const float theta = static_cast<float>(slice) * dTheta; |
51 | const float ct = qCos(v: theta); |
52 | const float st = qSin(v: theta); |
53 | |
54 | *verticesPtr++ = radius * ct; |
55 | *verticesPtr++ = y; |
56 | *verticesPtr++ = radius * st; |
57 | |
58 | *verticesPtr++ = (y + length / 2.0) / length; |
59 | *verticesPtr++ = theta / (M_PI * 2); |
60 | |
61 | QVector3D n(ct, 0.0f, st); |
62 | n.normalize(); |
63 | *verticesPtr++ = n.x(); |
64 | *verticesPtr++ = n.y(); |
65 | *verticesPtr++ = n.z(); |
66 | } |
67 | } |
68 | } |
69 | |
70 | void (quint16 *&indicesPtr, int rings, int slices) |
71 | { |
72 | for (int ring = 0; ring < rings - 1; ++ring) { |
73 | const int ringIndexStart = ring * (slices + 1); |
74 | const int nextRingIndexStart = (ring + 1) * (slices + 1); |
75 | |
76 | for (int slice = 0; slice < slices; ++slice) { |
77 | const int nextSlice = slice + 1; |
78 | |
79 | *indicesPtr++ = (ringIndexStart + slice); |
80 | *indicesPtr++ = (nextRingIndexStart + slice); |
81 | *indicesPtr++ = (ringIndexStart + nextSlice); |
82 | *indicesPtr++ = (ringIndexStart + nextSlice); |
83 | *indicesPtr++ = (nextRingIndexStart + slice); |
84 | *indicesPtr++ = (nextRingIndexStart + nextSlice); |
85 | } |
86 | } |
87 | } |
88 | |
89 | void (float *&verticesPtr, |
90 | int slices, |
91 | double radius, |
92 | double yPosition) |
93 | { |
94 | const float dTheta = (M_PI * 2) / static_cast<float>(slices); |
95 | const double yNormal = (yPosition < 0.0f) ? -1.0f : 1.0f; |
96 | |
97 | *verticesPtr++ = 0.0f; |
98 | *verticesPtr++ = yPosition; |
99 | *verticesPtr++ = 0.0f; |
100 | |
101 | *verticesPtr++ = 1.0f; |
102 | *verticesPtr++ = 0.0f; |
103 | |
104 | *verticesPtr++ = 0.0f; |
105 | *verticesPtr++ = yNormal; |
106 | *verticesPtr++ = 0.0f; |
107 | |
108 | for (int slice = 0; slice <= slices; ++slice) { |
109 | const float theta = static_cast<float>(slice) * dTheta; |
110 | const float ct = qCos(v: theta); |
111 | const float st = qSin(v: theta); |
112 | |
113 | *verticesPtr++ = radius * ct; |
114 | *verticesPtr++ = yPosition; |
115 | *verticesPtr++ = radius * st; |
116 | |
117 | *verticesPtr++ = 1.0f; |
118 | *verticesPtr++ = theta / (M_PI * 2); |
119 | |
120 | *verticesPtr++ = 0.0f; |
121 | *verticesPtr++ = yNormal; |
122 | *verticesPtr++ = 0.0f; |
123 | } |
124 | } |
125 | |
126 | void (quint16 *&indicesPtr, |
127 | int discCenterIndex, |
128 | int slices, |
129 | double yPosition) |
130 | { |
131 | const double yNormal = (yPosition < 0.0f) ? -1.0f : 1.0f; |
132 | |
133 | for (int slice = 0; slice < slices; ++slice) { |
134 | const int nextSlice = slice + 1; |
135 | |
136 | *indicesPtr++ = discCenterIndex; |
137 | *indicesPtr++ = (discCenterIndex + 1 + nextSlice); |
138 | *indicesPtr++ = (discCenterIndex + 1 + slice); |
139 | |
140 | if (yNormal < 0.0f) |
141 | qSwap(value1&: *(indicesPtr -1), value2&: *(indicesPtr - 2)); |
142 | } |
143 | } |
144 | |
145 | } // anonymous |
146 | |
147 | QCylinderGeometryPrivate::() |
148 | : QGeometryPrivate() |
149 | , m_rings(16) |
150 | , m_slices(16) |
151 | , m_radius(1.0f) |
152 | , m_length(1.0f) |
153 | , m_positionAttribute(nullptr) |
154 | , m_normalAttribute(nullptr) |
155 | , m_texCoordAttribute(nullptr) |
156 | , m_indexAttribute(nullptr) |
157 | , m_vertexBuffer(nullptr) |
158 | , m_indexBuffer(nullptr) |
159 | { |
160 | } |
161 | |
162 | void QCylinderGeometryPrivate::() |
163 | { |
164 | Q_Q(QCylinderGeometry); |
165 | m_positionAttribute = new QAttribute(q); |
166 | m_normalAttribute = new QAttribute(q); |
167 | m_texCoordAttribute = new QAttribute(q); |
168 | m_indexAttribute = new QAttribute(q); |
169 | m_vertexBuffer = new Qt3DCore::QBuffer(q); |
170 | m_indexBuffer = new Qt3DCore::QBuffer(q); |
171 | |
172 | // vec3 pos, vec2 tex, vec3 normal |
173 | const quint32 elementSize = 3 + 2 + 3; |
174 | const quint32 stride = elementSize * sizeof(float); |
175 | const int nVerts = vertexCount(slices: m_slices, rings: m_rings); |
176 | const int faces = faceCount(slices: m_slices, rings: m_rings); |
177 | |
178 | m_positionAttribute->setName(QAttribute::defaultPositionAttributeName()); |
179 | m_positionAttribute->setVertexBaseType(QAttribute::Float); |
180 | m_positionAttribute->setVertexSize(3); |
181 | m_positionAttribute->setAttributeType(QAttribute::VertexAttribute); |
182 | m_positionAttribute->setBuffer(m_vertexBuffer); |
183 | m_positionAttribute->setByteStride(stride); |
184 | m_positionAttribute->setCount(nVerts); |
185 | |
186 | m_texCoordAttribute->setName(QAttribute::defaultTextureCoordinateAttributeName()); |
187 | m_texCoordAttribute->setVertexBaseType(QAttribute::Float); |
188 | m_texCoordAttribute->setVertexSize(2); |
189 | m_texCoordAttribute->setAttributeType(QAttribute::VertexAttribute); |
190 | m_texCoordAttribute->setBuffer(m_vertexBuffer); |
191 | m_texCoordAttribute->setByteStride(stride); |
192 | m_texCoordAttribute->setByteOffset(3 * sizeof(float)); |
193 | m_texCoordAttribute->setCount(nVerts); |
194 | |
195 | m_normalAttribute->setName(QAttribute::defaultNormalAttributeName()); |
196 | m_normalAttribute->setVertexBaseType(QAttribute::Float); |
197 | m_normalAttribute->setVertexSize(3); |
198 | m_normalAttribute->setAttributeType(QAttribute::VertexAttribute); |
199 | m_normalAttribute->setBuffer(m_vertexBuffer); |
200 | m_normalAttribute->setByteStride(stride); |
201 | m_normalAttribute->setByteOffset(5 * sizeof(float)); |
202 | m_normalAttribute->setCount(nVerts); |
203 | |
204 | m_indexAttribute->setAttributeType(QAttribute::IndexAttribute); |
205 | m_indexAttribute->setVertexBaseType(QAttribute::UnsignedShort); |
206 | m_indexAttribute->setBuffer(m_indexBuffer); |
207 | |
208 | m_indexAttribute->setCount(faces * 3); |
209 | |
210 | m_vertexBuffer->setData(generateVertexData()); |
211 | m_indexBuffer->setData(generateIndexData()); |
212 | |
213 | q->addAttribute(attribute: m_positionAttribute); |
214 | q->addAttribute(attribute: m_texCoordAttribute); |
215 | q->addAttribute(attribute: m_normalAttribute); |
216 | q->addAttribute(attribute: m_indexAttribute); |
217 | } |
218 | |
219 | QByteArray QCylinderGeometryPrivate::() const |
220 | { |
221 | const int verticesCount = vertexCount(slices: m_slices, rings: m_rings); |
222 | // vec3 pos, vec2 texCoord, vec3 normal |
223 | const quint32 vertexSize = (3 + 2 + 3) * sizeof(float); |
224 | |
225 | QByteArray verticesData; |
226 | verticesData.resize(size: vertexSize * verticesCount); |
227 | float *verticesPtr = reinterpret_cast<float*>(verticesData.data()); |
228 | |
229 | createSidesVertices(verticesPtr, rings: m_rings, slices: m_slices, radius: m_radius, length: m_length); |
230 | createDiscVertices(verticesPtr, slices: m_slices, radius: m_radius, yPosition: -m_length * 0.5f); |
231 | createDiscVertices(verticesPtr, slices: m_slices, radius: m_radius, yPosition: m_length * 0.5f); |
232 | |
233 | return verticesData; |
234 | } |
235 | |
236 | QByteArray QCylinderGeometryPrivate::() const |
237 | { |
238 | const int facesCount = faceCount(slices: m_slices, rings: m_rings); |
239 | const int indicesCount = facesCount * 3; |
240 | const int indexSize = sizeof(quint16); |
241 | Q_ASSERT(indicesCount < 65536); |
242 | |
243 | QByteArray indicesBytes; |
244 | indicesBytes.resize(size: indicesCount * indexSize); |
245 | quint16 *indicesPtr = reinterpret_cast<quint16*>(indicesBytes.data()); |
246 | |
247 | createSidesIndices(indicesPtr, rings: m_rings, slices: m_slices); |
248 | createDiscIndices(indicesPtr, discCenterIndex: m_rings * (m_slices + 1), slices: m_slices, yPosition: -m_length * 0.5); |
249 | createDiscIndices(indicesPtr, discCenterIndex: m_rings * (m_slices + 1) + m_slices + 2, slices: m_slices, yPosition: m_length * 0.5); |
250 | Q_ASSERT(indicesPtr == (reinterpret_cast<quint16*>(indicesBytes.data()) + indicesCount)); |
251 | |
252 | return indicesBytes; |
253 | } |
254 | |
255 | /*! |
256 | * \qmltype CylinderGeometry |
257 | * \instantiates Qt3DExtras::QCylinderGeometry |
258 | * \inqmlmodule Qt3D.Extras |
259 | * \brief CylinderGeometry allows creation of a cylinder in 3D space. |
260 | * |
261 | * The CylinderGeometry type is most commonly used internally by the CylinderMesh type |
262 | * but can also be used in custom GeometryRenderer types. |
263 | */ |
264 | |
265 | /*! |
266 | * \qmlproperty int CylinderGeometry::rings |
267 | * |
268 | * Holds the number of rings in the cylinder. |
269 | */ |
270 | |
271 | /*! |
272 | * \qmlproperty int CylinderGeometry::slices |
273 | * |
274 | * Holds the number of slices in the cylinder. |
275 | */ |
276 | |
277 | /*! |
278 | * \qmlproperty real CylinderGeometry::radius |
279 | * |
280 | * Holds the radius of the cylinder. |
281 | */ |
282 | |
283 | /*! |
284 | * \qmlproperty real CylinderGeometry::length |
285 | * |
286 | * Holds the length of the cylinder. |
287 | */ |
288 | |
289 | /*! |
290 | * \qmlproperty Attribute CylinderGeometry::positionAttribute |
291 | * |
292 | * Holds the geometry position attribute. |
293 | */ |
294 | |
295 | /*! |
296 | * \qmlproperty Attribute CylinderGeometry::normalAttribute |
297 | * |
298 | * Holds the geometry normal attribute. |
299 | */ |
300 | |
301 | /*! |
302 | * \qmlproperty Attribute CylinderGeometry::texCoordAttribute |
303 | * |
304 | * Holds the geometry texture coordinate attribute. |
305 | */ |
306 | |
307 | /*! |
308 | * \qmlproperty Attribute CylinderGeometry::indexAttribute |
309 | * |
310 | * Holds the geometry index attribute. |
311 | */ |
312 | |
313 | /*! |
314 | * \class Qt3DExtras::QCylinderGeometry |
315 | * \ingroup qt3d-extras-geometries |
316 | * \inheaderfile Qt3DExtras/QCylinderGeometry |
317 | * \inmodule Qt3DExtras |
318 | * \brief The QCylinderGeometry class allows creation of a cylinder in 3D space. |
319 | * \since 5.7 |
320 | * \ingroup geometries |
321 | * \inherits Qt3DCore::QGeometry |
322 | * |
323 | * The QCylinderGeometry class is most commonly used internally by the QCylinderMesh |
324 | * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses. |
325 | */ |
326 | |
327 | /*! |
328 | * Constructs a new QCylinderMesh with \a parent. |
329 | */ |
330 | QCylinderGeometry::(QNode *parent) |
331 | : QGeometry(*new QCylinderGeometryPrivate, parent) |
332 | { |
333 | Q_D(QCylinderGeometry); |
334 | d->init(); |
335 | } |
336 | |
337 | /*! |
338 | * \internal |
339 | */ |
340 | QCylinderGeometry::(QCylinderGeometryPrivate &dd, QNode *parent) |
341 | :QGeometry(dd, parent) |
342 | { |
343 | Q_D(QCylinderGeometry); |
344 | d->init(); |
345 | } |
346 | |
347 | /*! |
348 | * \internal |
349 | */ |
350 | QCylinderGeometry::() |
351 | { |
352 | } |
353 | |
354 | /*! |
355 | * Updates the vertices based on rings, slices, and length properties. |
356 | */ |
357 | void QCylinderGeometry::() |
358 | { |
359 | Q_D(QCylinderGeometry); |
360 | const int nVerts = vertexCount(slices: d->m_slices, rings: d->m_rings); |
361 | d->m_positionAttribute->setCount(nVerts); |
362 | d->m_texCoordAttribute->setCount(nVerts); |
363 | d->m_normalAttribute->setCount(nVerts); |
364 | |
365 | d->m_vertexBuffer->setData(d->generateVertexData()); |
366 | } |
367 | |
368 | /*! |
369 | * Updates the indices based on rings, slices, and length properties. |
370 | */ |
371 | void QCylinderGeometry::() |
372 | { |
373 | Q_D(QCylinderGeometry); |
374 | const int faces = faceCount(slices: d->m_slices, rings: d->m_rings); |
375 | d->m_indexAttribute->setCount(faces * 3); |
376 | d->m_indexBuffer->setData(d->generateIndexData()); |
377 | } |
378 | |
379 | void QCylinderGeometry::(int rings) |
380 | { |
381 | Q_D(QCylinderGeometry); |
382 | if (rings != d->m_rings) { |
383 | d->m_rings = rings; |
384 | updateVertices(); |
385 | updateIndices(); |
386 | emit ringsChanged(rings); |
387 | } |
388 | } |
389 | |
390 | void QCylinderGeometry::(int slices) |
391 | { |
392 | Q_D(QCylinderGeometry); |
393 | if (slices != d->m_slices) { |
394 | d->m_slices = slices; |
395 | updateVertices(); |
396 | updateIndices(); |
397 | emit slicesChanged(slices); |
398 | } |
399 | } |
400 | |
401 | void QCylinderGeometry::(float radius) |
402 | { |
403 | Q_D(QCylinderGeometry); |
404 | if (radius != d->m_radius) { |
405 | d->m_radius = radius; |
406 | updateVertices(); |
407 | emit radiusChanged(radius); |
408 | } |
409 | } |
410 | |
411 | void QCylinderGeometry::(float length) |
412 | { |
413 | Q_D(QCylinderGeometry); |
414 | if (length != d->m_length) { |
415 | d->m_length = length; |
416 | updateVertices(); |
417 | updateIndices(); |
418 | emit lengthChanged(length); |
419 | } |
420 | } |
421 | |
422 | /*! |
423 | * \property QCylinderGeometry::rings |
424 | * |
425 | * Holds the number of rings in the cylinder. |
426 | */ |
427 | int QCylinderGeometry::() const |
428 | { |
429 | Q_D(const QCylinderGeometry); |
430 | return d->m_rings; |
431 | } |
432 | |
433 | /*! |
434 | * \property QCylinderGeometry::slices |
435 | * |
436 | * Holds the number of slices in the cylinder. |
437 | */ |
438 | int QCylinderGeometry::() const |
439 | { |
440 | Q_D(const QCylinderGeometry); |
441 | return d->m_slices; |
442 | } |
443 | |
444 | /*! |
445 | * \property QCylinderGeometry::radius |
446 | * |
447 | * Holds the radius of the cylinder. |
448 | */ |
449 | float QCylinderGeometry::() const |
450 | { |
451 | Q_D(const QCylinderGeometry); |
452 | return d->m_radius; |
453 | } |
454 | |
455 | /*! |
456 | * \property QCylinderGeometry::length |
457 | * |
458 | * Holds the length of the cylinder. |
459 | */ |
460 | float QCylinderGeometry::() const |
461 | { |
462 | Q_D(const QCylinderGeometry); |
463 | return d->m_length; |
464 | } |
465 | |
466 | /*! |
467 | * \property QCylinderGeometry::positionAttribute |
468 | * |
469 | * Holds the geometry position attribute. |
470 | */ |
471 | QAttribute *QCylinderGeometry::() const |
472 | { |
473 | Q_D(const QCylinderGeometry); |
474 | return d->m_positionAttribute; |
475 | } |
476 | |
477 | /*! |
478 | * \property QCylinderGeometry::normalAttribute |
479 | * |
480 | * Holds the geometry normal attribute. |
481 | */ |
482 | QAttribute *QCylinderGeometry::() const |
483 | { |
484 | Q_D(const QCylinderGeometry); |
485 | return d->m_normalAttribute; |
486 | } |
487 | |
488 | /*! |
489 | * \property QCylinderGeometry::texCoordAttribute |
490 | * |
491 | * Holds the geometry texture coordinate attribute. |
492 | */ |
493 | QAttribute *QCylinderGeometry::() const |
494 | { |
495 | Q_D(const QCylinderGeometry); |
496 | return d->m_texCoordAttribute; |
497 | } |
498 | |
499 | /*! |
500 | * \property QCylinderGeometry::indexAttribute |
501 | * |
502 | * Holds the geometry index attribute. |
503 | */ |
504 | QAttribute *QCylinderGeometry::() const |
505 | { |
506 | Q_D(const QCylinderGeometry); |
507 | return d->m_indexAttribute; |
508 | } |
509 | |
510 | } // namespace Qt3DExtras |
511 | |
512 | QT_END_NAMESPACE |
513 | |
514 | #include "moc_qcylindergeometry.cpp" |
515 | |