| 1 | // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qspheregeometry.h" |
| 5 | #include "qspheregeometry_p.h" |
| 6 | |
| 7 | #include <Qt3DCore/qbuffer.h> |
| 8 | #include <Qt3DCore/qattribute.h> |
| 9 | |
| 10 | #include <qmath.h> |
| 11 | |
| 12 | #ifndef _USE_MATH_DEFINES |
| 13 | # define _USE_MATH_DEFINES // For MSVC |
| 14 | #endif |
| 15 | |
| 16 | |
| 17 | QT_BEGIN_NAMESPACE |
| 18 | |
| 19 | |
| 20 | namespace Qt3DExtras { |
| 21 | |
| 22 | using namespace Qt3DCore; |
| 23 | |
| 24 | namespace { |
| 25 | |
| 26 | QByteArray (float radius, int rings, int slices) |
| 27 | { |
| 28 | QByteArray bufferBytes; |
| 29 | // vec3 pos, vec2 texCoord, vec3 normal, vec4 tangent |
| 30 | const quint32 elementSize = 3 + 2 + 3 + 4; |
| 31 | const quint32 stride = elementSize * sizeof(float); |
| 32 | const int nVerts = (slices + 1) * (rings + 1); |
| 33 | bufferBytes.resize(size: stride * nVerts); |
| 34 | |
| 35 | float* fptr = reinterpret_cast<float*>(bufferBytes.data()); |
| 36 | |
| 37 | const float dTheta = (M_PI * 2) / static_cast<float>( slices ); |
| 38 | const float dPhi = M_PI / static_cast<float>( rings ); |
| 39 | const float du = 1.0f / static_cast<float>( slices ); |
| 40 | const float dv = 1.0f / static_cast<float>( rings ); |
| 41 | |
| 42 | // Iterate over latitudes (rings) |
| 43 | for ( int lat = 0; lat < rings + 1; ++lat ) |
| 44 | { |
| 45 | const float phi = M_PI_2 - static_cast<float>( lat ) * dPhi; |
| 46 | const float cosPhi = qCos( v: phi ); |
| 47 | const float sinPhi = qSin( v: phi ); |
| 48 | const float v = 1.0f - static_cast<float>( lat ) * dv; |
| 49 | |
| 50 | // Iterate over longitudes (slices) |
| 51 | for ( int lon = 0; lon < slices + 1; ++lon ) |
| 52 | { |
| 53 | const float theta = static_cast<float>( lon ) * dTheta; |
| 54 | const float cosTheta = qCos( v: theta ); |
| 55 | const float sinTheta = qSin( v: theta ); |
| 56 | const float u = static_cast<float>( lon ) * du; |
| 57 | |
| 58 | *fptr++ = radius * cosTheta * cosPhi; |
| 59 | *fptr++ = radius * sinPhi; |
| 60 | *fptr++ = radius * sinTheta * cosPhi; |
| 61 | |
| 62 | *fptr++ = u; |
| 63 | *fptr++ = v; |
| 64 | |
| 65 | *fptr++ = cosTheta * cosPhi; |
| 66 | *fptr++ = sinPhi; |
| 67 | *fptr++ = sinTheta * cosPhi; |
| 68 | |
| 69 | *fptr++ = sinTheta; |
| 70 | *fptr++ = 0.0; |
| 71 | *fptr++ = -cosTheta; |
| 72 | *fptr++ = 1.0; |
| 73 | } |
| 74 | } |
| 75 | return bufferBytes; |
| 76 | } |
| 77 | |
| 78 | QByteArray (int rings, int slices) |
| 79 | { |
| 80 | int faces = (slices * 2) * (rings - 2); // two tris per slice, for all middle rings |
| 81 | faces += 2 * slices; // tri per slice for both top and bottom |
| 82 | |
| 83 | QByteArray indexBytes; |
| 84 | const qsizetype indices = faces * 3; |
| 85 | Q_ASSERT(indices < 65536); |
| 86 | indexBytes.resize(size: indices * sizeof(quint16)); |
| 87 | quint16 *indexPtr = reinterpret_cast<quint16*>(indexBytes.data()); |
| 88 | |
| 89 | // top cap |
| 90 | { |
| 91 | const int nextRingStartIndex = slices + 1; |
| 92 | for ( int j = 0; j < slices; ++j ) |
| 93 | { |
| 94 | *indexPtr++ = nextRingStartIndex + j; |
| 95 | *indexPtr++ = 0; |
| 96 | *indexPtr++ = nextRingStartIndex + j + 1; |
| 97 | } |
| 98 | } |
| 99 | |
| 100 | for ( int i = 1; i < (rings - 1); ++i ) |
| 101 | { |
| 102 | const int ringStartIndex = i * ( slices + 1 ); |
| 103 | const int nextRingStartIndex = ( i + 1 ) * ( slices + 1 ); |
| 104 | |
| 105 | for ( int j = 0; j < slices; ++j ) |
| 106 | { |
| 107 | // Split the quad into two triangles |
| 108 | *indexPtr++ = ringStartIndex + j; |
| 109 | *indexPtr++ = ringStartIndex + j + 1; |
| 110 | *indexPtr++ = nextRingStartIndex + j; |
| 111 | *indexPtr++ = nextRingStartIndex + j; |
| 112 | *indexPtr++ = ringStartIndex + j + 1; |
| 113 | *indexPtr++ = nextRingStartIndex + j + 1; |
| 114 | } |
| 115 | } |
| 116 | |
| 117 | // bottom cap |
| 118 | { |
| 119 | const int ringStartIndex = (rings - 1) * ( slices + 1); |
| 120 | const int nextRingStartIndex = (rings) * ( slices + 1); |
| 121 | for ( int j = 0; j < slices; ++j ) |
| 122 | { |
| 123 | *indexPtr++ = ringStartIndex + j + 1; |
| 124 | *indexPtr++ = nextRingStartIndex; |
| 125 | *indexPtr++ = ringStartIndex + j; |
| 126 | } |
| 127 | } |
| 128 | |
| 129 | return indexBytes; |
| 130 | } |
| 131 | |
| 132 | } // anonymous |
| 133 | |
| 134 | QSphereGeometryPrivate::() |
| 135 | : QGeometryPrivate() |
| 136 | , m_generateTangents(false) |
| 137 | , m_rings(16) |
| 138 | , m_slices(16) |
| 139 | , m_radius(1.0f) |
| 140 | , m_positionAttribute(nullptr) |
| 141 | , m_normalAttribute(nullptr) |
| 142 | , m_texCoordAttribute(nullptr) |
| 143 | , m_tangentAttribute(nullptr) |
| 144 | , m_indexAttribute(nullptr) |
| 145 | , m_vertexBuffer(nullptr) |
| 146 | , m_indexBuffer(nullptr) |
| 147 | { |
| 148 | } |
| 149 | |
| 150 | void QSphereGeometryPrivate::() |
| 151 | { |
| 152 | Q_Q(QSphereGeometry); |
| 153 | m_positionAttribute = new QAttribute(q); |
| 154 | m_normalAttribute = new QAttribute(q); |
| 155 | m_texCoordAttribute = new QAttribute(q); |
| 156 | m_tangentAttribute = new QAttribute(q); |
| 157 | m_indexAttribute = new QAttribute(q); |
| 158 | m_vertexBuffer = new Qt3DCore::QBuffer(q); |
| 159 | m_indexBuffer = new Qt3DCore::QBuffer(q); |
| 160 | |
| 161 | // vec3 pos, vec2 tex, vec3 normal, vec4 tangent |
| 162 | const quint32 elementSize = 3 + 2 + 3 + 4; |
| 163 | const quint32 stride = elementSize * sizeof(float); |
| 164 | const int nVerts = (m_slices + 1) * (m_rings + 1); |
| 165 | const int faces = (m_slices * 2) * (m_rings - 2) + (2 * m_slices); |
| 166 | |
| 167 | m_positionAttribute->setName(QAttribute::defaultPositionAttributeName()); |
| 168 | m_positionAttribute->setVertexBaseType(QAttribute::Float); |
| 169 | m_positionAttribute->setVertexSize(3); |
| 170 | m_positionAttribute->setAttributeType(QAttribute::VertexAttribute); |
| 171 | m_positionAttribute->setBuffer(m_vertexBuffer); |
| 172 | m_positionAttribute->setByteStride(stride); |
| 173 | m_positionAttribute->setCount(nVerts); |
| 174 | |
| 175 | m_texCoordAttribute->setName(QAttribute::defaultTextureCoordinateAttributeName()); |
| 176 | m_texCoordAttribute->setVertexBaseType(QAttribute::Float); |
| 177 | m_texCoordAttribute->setVertexSize(2); |
| 178 | m_texCoordAttribute->setAttributeType(QAttribute::VertexAttribute); |
| 179 | m_texCoordAttribute->setBuffer(m_vertexBuffer); |
| 180 | m_texCoordAttribute->setByteStride(stride); |
| 181 | m_texCoordAttribute->setByteOffset(3 * sizeof(float)); |
| 182 | m_texCoordAttribute->setCount(nVerts); |
| 183 | |
| 184 | m_normalAttribute->setName(QAttribute::defaultNormalAttributeName()); |
| 185 | m_normalAttribute->setVertexBaseType(QAttribute::Float); |
| 186 | m_normalAttribute->setVertexSize(3); |
| 187 | m_normalAttribute->setAttributeType(QAttribute::VertexAttribute); |
| 188 | m_normalAttribute->setBuffer(m_vertexBuffer); |
| 189 | m_normalAttribute->setByteStride(stride); |
| 190 | m_normalAttribute->setByteOffset(5 * sizeof(float)); |
| 191 | m_normalAttribute->setCount(nVerts); |
| 192 | |
| 193 | m_tangentAttribute->setName(QAttribute::defaultTangentAttributeName()); |
| 194 | m_tangentAttribute->setVertexBaseType(QAttribute::Float); |
| 195 | m_tangentAttribute->setVertexSize(4); |
| 196 | m_tangentAttribute->setAttributeType(QAttribute::VertexAttribute); |
| 197 | m_tangentAttribute->setBuffer(m_vertexBuffer); |
| 198 | m_tangentAttribute->setByteStride(stride); |
| 199 | m_tangentAttribute->setByteOffset(8 * sizeof(float)); |
| 200 | m_tangentAttribute->setCount(nVerts); |
| 201 | |
| 202 | m_indexAttribute->setAttributeType(QAttribute::IndexAttribute); |
| 203 | m_indexAttribute->setVertexBaseType(QAttribute::UnsignedShort); |
| 204 | m_indexAttribute->setBuffer(m_indexBuffer); |
| 205 | |
| 206 | m_indexAttribute->setCount(faces * 3); |
| 207 | |
| 208 | m_vertexBuffer->setData(generateVertexData()); |
| 209 | m_indexBuffer->setData(generateIndexData()); |
| 210 | |
| 211 | q->addAttribute(attribute: m_positionAttribute); |
| 212 | q->addAttribute(attribute: m_texCoordAttribute); |
| 213 | q->addAttribute(attribute: m_normalAttribute); |
| 214 | if (m_generateTangents) |
| 215 | q->addAttribute(attribute: m_tangentAttribute); |
| 216 | q->addAttribute(attribute: m_indexAttribute); |
| 217 | } |
| 218 | |
| 219 | QByteArray QSphereGeometryPrivate::() const |
| 220 | { |
| 221 | return createSphereMeshVertexData(radius: m_radius, rings: m_rings, slices: m_slices); |
| 222 | } |
| 223 | |
| 224 | QByteArray QSphereGeometryPrivate::() const |
| 225 | { |
| 226 | return createSphereMeshIndexData(rings: m_rings, slices: m_slices); |
| 227 | } |
| 228 | |
| 229 | /*! |
| 230 | * \qmltype SphereGeometry |
| 231 | * \nativetype Qt3DExtras::QSphereGeometry |
| 232 | * \inqmlmodule Qt3D.Extras |
| 233 | * \brief SphereGeometry allows creation of a sphere in 3D space. |
| 234 | * |
| 235 | * The SphereGeometry type is most commonly used internally by the SphereMesh type |
| 236 | * but can also be used in custom GeometryRenderer types. |
| 237 | */ |
| 238 | |
| 239 | /*! |
| 240 | * \qmlproperty int SphereGeometry::rings |
| 241 | * |
| 242 | * Holds the number of rings in the sphere. |
| 243 | */ |
| 244 | |
| 245 | /*! |
| 246 | * \qmlproperty int SphereGeometry::slices |
| 247 | * |
| 248 | * Holds the number of slices in the sphere. |
| 249 | */ |
| 250 | |
| 251 | /*! |
| 252 | * \qmlproperty real SphereGeometry::radius |
| 253 | * |
| 254 | * Holds the radius of the sphere. |
| 255 | */ |
| 256 | |
| 257 | /*! |
| 258 | * \qmlproperty bool SphereGeometry::generateTangents |
| 259 | * |
| 260 | * Holds the value of the automatic tangent vectors generation flag. |
| 261 | * Tangent vectors are orthogonal to normal vectors. |
| 262 | */ |
| 263 | |
| 264 | /*! |
| 265 | * \qmlproperty Attribute SphereGeometry::positionAttribute |
| 266 | * |
| 267 | * Holds the geometry position attribute. |
| 268 | */ |
| 269 | |
| 270 | /*! |
| 271 | * \qmlproperty Attribute SphereGeometry::normalAttribute |
| 272 | * |
| 273 | * Holds the geometry normal attribute. |
| 274 | */ |
| 275 | |
| 276 | /*! |
| 277 | * \qmlproperty Attribute SphereGeometry::texCoordAttribute |
| 278 | * |
| 279 | * Holds the geometry texture coordinate attribute. |
| 280 | */ |
| 281 | |
| 282 | /*! |
| 283 | * \qmlproperty Attribute SphereGeometry::tangentAttribute |
| 284 | * |
| 285 | * Holds the geometry tangent attribute. |
| 286 | */ |
| 287 | |
| 288 | /*! |
| 289 | * \qmlproperty Attribute SphereGeometry::indexAttribute |
| 290 | * |
| 291 | * Holds the geometry index attribute. |
| 292 | */ |
| 293 | |
| 294 | /*! |
| 295 | * \class Qt3DExtras::QSphereGeometry |
| 296 | * \ingroup qt3d-extras-geometries |
| 297 | * \inheaderfile Qt3DExtras/QSphereGeometry |
| 298 | * \inmodule Qt3DExtras |
| 299 | * \brief The QSphereGeometry class allows creation of a sphere in 3D space. |
| 300 | * \since 5.7 |
| 301 | * \ingroup geometries |
| 302 | * \inherits Qt3DCore::QGeometry |
| 303 | * |
| 304 | * The QSphereGeometry class is most commonly used internally by the QSphereMesh |
| 305 | * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses. |
| 306 | */ |
| 307 | |
| 308 | /*! |
| 309 | * Constructs a new QSphereGeometry with \a parent. |
| 310 | */ |
| 311 | QSphereGeometry::(QNode *parent) |
| 312 | : QGeometry(*new QSphereGeometryPrivate(), parent) |
| 313 | { |
| 314 | Q_D(QSphereGeometry); |
| 315 | d->init(); |
| 316 | } |
| 317 | |
| 318 | /*! |
| 319 | * \internal |
| 320 | */ |
| 321 | QSphereGeometry::(QSphereGeometryPrivate &dd, QNode *parent) |
| 322 | : QGeometry(dd, parent) |
| 323 | { |
| 324 | Q_D(QSphereGeometry); |
| 325 | d->init(); |
| 326 | } |
| 327 | |
| 328 | /*! |
| 329 | * \internal |
| 330 | */ |
| 331 | QSphereGeometry::() |
| 332 | { |
| 333 | } |
| 334 | |
| 335 | /*! |
| 336 | * Updates vertices based on rings, slices, and radius properties |
| 337 | */ |
| 338 | void QSphereGeometry::() |
| 339 | { |
| 340 | Q_D(QSphereGeometry); |
| 341 | const int nVerts = (d->m_slices + 1) * (d->m_rings + 1); |
| 342 | d->m_positionAttribute->setCount(nVerts); |
| 343 | d->m_texCoordAttribute->setCount(nVerts); |
| 344 | d->m_normalAttribute->setCount(nVerts); |
| 345 | d->m_tangentAttribute->setCount(nVerts); |
| 346 | d->m_vertexBuffer->setData(d->generateVertexData()); |
| 347 | } |
| 348 | |
| 349 | /*! |
| 350 | * Updates indices based on rings and slices properties. |
| 351 | */ |
| 352 | void QSphereGeometry::() |
| 353 | { |
| 354 | Q_D(QSphereGeometry); |
| 355 | const int faces = (d->m_slices * 2) * (d->m_rings - 2) + (2 * d->m_slices); |
| 356 | d->m_indexAttribute->setCount(faces * 3); |
| 357 | d->m_indexBuffer->setData(d->generateIndexData()); |
| 358 | } |
| 359 | |
| 360 | void QSphereGeometry::(int rings) |
| 361 | { |
| 362 | Q_D(QSphereGeometry); |
| 363 | if (rings != d->m_rings) { |
| 364 | d->m_rings = rings; |
| 365 | updateVertices(); |
| 366 | updateIndices(); |
| 367 | emit ringsChanged(rings); |
| 368 | } |
| 369 | } |
| 370 | |
| 371 | void QSphereGeometry::(int slices) |
| 372 | { |
| 373 | Q_D(QSphereGeometry); |
| 374 | if (slices != d->m_slices) { |
| 375 | d->m_slices = slices; |
| 376 | updateVertices(); |
| 377 | updateIndices(); |
| 378 | emit slicesChanged(slices); |
| 379 | } |
| 380 | } |
| 381 | |
| 382 | void QSphereGeometry::(float radius) |
| 383 | { |
| 384 | Q_D(QSphereGeometry); |
| 385 | if (radius != d->m_radius) { |
| 386 | d->m_radius = radius; |
| 387 | updateVertices(); |
| 388 | emit radiusChanged(radius); |
| 389 | } |
| 390 | } |
| 391 | |
| 392 | void QSphereGeometry::(bool gen) |
| 393 | { |
| 394 | Q_D(QSphereGeometry); |
| 395 | if (d->m_generateTangents != gen) { |
| 396 | if (d->m_generateTangents) |
| 397 | removeAttribute(attribute: d->m_tangentAttribute); |
| 398 | d->m_generateTangents = gen; |
| 399 | if (d->m_generateTangents) |
| 400 | addAttribute(attribute: d->m_tangentAttribute); |
| 401 | emit generateTangentsChanged(generateTangents: gen); |
| 402 | } |
| 403 | } |
| 404 | |
| 405 | /*! |
| 406 | * \property Qt3DExtras::QSphereGeometry::generateTangents |
| 407 | * |
| 408 | * Holds the value of the automatic tangent vectors generation flag. |
| 409 | * Tangent vectors are orthogonal to normal vectors. |
| 410 | */ |
| 411 | bool QSphereGeometry::() const |
| 412 | { |
| 413 | Q_D(const QSphereGeometry); |
| 414 | return d->m_generateTangents; |
| 415 | } |
| 416 | |
| 417 | /*! |
| 418 | * \property Qt3DExtras::QSphereGeometry::rings |
| 419 | * |
| 420 | * Holds the number of rings in the sphere. |
| 421 | */ |
| 422 | int QSphereGeometry::() const |
| 423 | { |
| 424 | Q_D(const QSphereGeometry); |
| 425 | return d->m_rings; |
| 426 | } |
| 427 | |
| 428 | /*! |
| 429 | * \property Qt3DExtras::QSphereGeometry::slices |
| 430 | * |
| 431 | * Holds the number of slices in the sphere. |
| 432 | */ |
| 433 | int QSphereGeometry::() const |
| 434 | { |
| 435 | Q_D(const QSphereGeometry); |
| 436 | return d->m_slices; |
| 437 | } |
| 438 | |
| 439 | /*! |
| 440 | * \property Qt3DExtras::QSphereGeometry::radius |
| 441 | * |
| 442 | * Holds the radius of the sphere. |
| 443 | */ |
| 444 | float QSphereGeometry::() const |
| 445 | { |
| 446 | Q_D(const QSphereGeometry); |
| 447 | return d->m_radius; |
| 448 | } |
| 449 | |
| 450 | /*! |
| 451 | * \property Qt3DExtras::QSphereGeometry::positionAttribute |
| 452 | * |
| 453 | * Holds the geometry position attribute. |
| 454 | */ |
| 455 | QAttribute *QSphereGeometry::() const |
| 456 | { |
| 457 | Q_D(const QSphereGeometry); |
| 458 | return d->m_positionAttribute; |
| 459 | } |
| 460 | |
| 461 | /*! |
| 462 | * \property Qt3DExtras::QSphereGeometry::normalAttribute |
| 463 | * |
| 464 | * Holds the geometry normal attribute. |
| 465 | */ |
| 466 | QAttribute *QSphereGeometry::() const |
| 467 | { |
| 468 | Q_D(const QSphereGeometry); |
| 469 | return d->m_normalAttribute; |
| 470 | } |
| 471 | |
| 472 | /*! |
| 473 | * \property Qt3DExtras::QSphereGeometry::texCoordAttribute |
| 474 | * |
| 475 | * Holds the geometry texture coordinate attribute. |
| 476 | */ |
| 477 | QAttribute *QSphereGeometry::() const |
| 478 | { |
| 479 | Q_D(const QSphereGeometry); |
| 480 | return d->m_texCoordAttribute; |
| 481 | } |
| 482 | |
| 483 | /*! |
| 484 | * \property Qt3DExtras::QSphereGeometry::tangentAttribute |
| 485 | * |
| 486 | * Holds the geometry tangent attribute. |
| 487 | */ |
| 488 | QAttribute *QSphereGeometry::() const |
| 489 | { |
| 490 | Q_D(const QSphereGeometry); |
| 491 | return d->m_tangentAttribute; |
| 492 | } |
| 493 | |
| 494 | /*! |
| 495 | * \property Qt3DExtras::QSphereGeometry::indexAttribute |
| 496 | * |
| 497 | * Holds the geometry index attribute. |
| 498 | */ |
| 499 | QAttribute *QSphereGeometry::() const |
| 500 | { |
| 501 | Q_D(const QSphereGeometry); |
| 502 | return d->m_indexAttribute; |
| 503 | } |
| 504 | |
| 505 | } // Qt3DExtras |
| 506 | |
| 507 | QT_END_NAMESPACE |
| 508 | |
| 509 | #include "moc_qspheregeometry.cpp" |
| 510 | |
| 511 | |