1 | // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qspheregeometry.h" |
5 | #include "qspheregeometry_p.h" |
6 | |
7 | #include <Qt3DCore/qbuffer.h> |
8 | #include <Qt3DCore/qattribute.h> |
9 | |
10 | #include <qmath.h> |
11 | |
12 | #ifndef _USE_MATH_DEFINES |
13 | # define _USE_MATH_DEFINES // For MSVC |
14 | #endif |
15 | |
16 | |
17 | QT_BEGIN_NAMESPACE |
18 | |
19 | using namespace Qt3DCore; |
20 | |
21 | namespace Qt3DExtras { |
22 | |
23 | namespace { |
24 | |
25 | QByteArray (float radius, int rings, int slices) |
26 | { |
27 | QByteArray bufferBytes; |
28 | // vec3 pos, vec2 texCoord, vec3 normal, vec4 tangent |
29 | const quint32 elementSize = 3 + 2 + 3 + 4; |
30 | const quint32 stride = elementSize * sizeof(float); |
31 | const int nVerts = (slices + 1) * (rings + 1); |
32 | bufferBytes.resize(size: stride * nVerts); |
33 | |
34 | float* fptr = reinterpret_cast<float*>(bufferBytes.data()); |
35 | |
36 | const float dTheta = (M_PI * 2) / static_cast<float>( slices ); |
37 | const float dPhi = M_PI / static_cast<float>( rings ); |
38 | const float du = 1.0f / static_cast<float>( slices ); |
39 | const float dv = 1.0f / static_cast<float>( rings ); |
40 | |
41 | // Iterate over latitudes (rings) |
42 | for ( int lat = 0; lat < rings + 1; ++lat ) |
43 | { |
44 | const float phi = M_PI_2 - static_cast<float>( lat ) * dPhi; |
45 | const float cosPhi = qCos( v: phi ); |
46 | const float sinPhi = qSin( v: phi ); |
47 | const float v = 1.0f - static_cast<float>( lat ) * dv; |
48 | |
49 | // Iterate over longitudes (slices) |
50 | for ( int lon = 0; lon < slices + 1; ++lon ) |
51 | { |
52 | const float theta = static_cast<float>( lon ) * dTheta; |
53 | const float cosTheta = qCos( v: theta ); |
54 | const float sinTheta = qSin( v: theta ); |
55 | const float u = static_cast<float>( lon ) * du; |
56 | |
57 | *fptr++ = radius * cosTheta * cosPhi; |
58 | *fptr++ = radius * sinPhi; |
59 | *fptr++ = radius * sinTheta * cosPhi; |
60 | |
61 | *fptr++ = u; |
62 | *fptr++ = v; |
63 | |
64 | *fptr++ = cosTheta * cosPhi; |
65 | *fptr++ = sinPhi; |
66 | *fptr++ = sinTheta * cosPhi; |
67 | |
68 | *fptr++ = sinTheta; |
69 | *fptr++ = 0.0; |
70 | *fptr++ = -cosTheta; |
71 | *fptr++ = 1.0; |
72 | } |
73 | } |
74 | return bufferBytes; |
75 | } |
76 | |
77 | QByteArray (int rings, int slices) |
78 | { |
79 | int faces = (slices * 2) * (rings - 2); // two tris per slice, for all middle rings |
80 | faces += 2 * slices; // tri per slice for both top and bottom |
81 | |
82 | QByteArray indexBytes; |
83 | const qsizetype indices = faces * 3; |
84 | Q_ASSERT(indices < 65536); |
85 | indexBytes.resize(size: indices * sizeof(quint16)); |
86 | quint16 *indexPtr = reinterpret_cast<quint16*>(indexBytes.data()); |
87 | |
88 | // top cap |
89 | { |
90 | const int nextRingStartIndex = slices + 1; |
91 | for ( int j = 0; j < slices; ++j ) |
92 | { |
93 | *indexPtr++ = nextRingStartIndex + j; |
94 | *indexPtr++ = 0; |
95 | *indexPtr++ = nextRingStartIndex + j + 1; |
96 | } |
97 | } |
98 | |
99 | for ( int i = 1; i < (rings - 1); ++i ) |
100 | { |
101 | const int ringStartIndex = i * ( slices + 1 ); |
102 | const int nextRingStartIndex = ( i + 1 ) * ( slices + 1 ); |
103 | |
104 | for ( int j = 0; j < slices; ++j ) |
105 | { |
106 | // Split the quad into two triangles |
107 | *indexPtr++ = ringStartIndex + j; |
108 | *indexPtr++ = ringStartIndex + j + 1; |
109 | *indexPtr++ = nextRingStartIndex + j; |
110 | *indexPtr++ = nextRingStartIndex + j; |
111 | *indexPtr++ = ringStartIndex + j + 1; |
112 | *indexPtr++ = nextRingStartIndex + j + 1; |
113 | } |
114 | } |
115 | |
116 | // bottom cap |
117 | { |
118 | const int ringStartIndex = (rings - 1) * ( slices + 1); |
119 | const int nextRingStartIndex = (rings) * ( slices + 1); |
120 | for ( int j = 0; j < slices; ++j ) |
121 | { |
122 | *indexPtr++ = ringStartIndex + j + 1; |
123 | *indexPtr++ = nextRingStartIndex; |
124 | *indexPtr++ = ringStartIndex + j; |
125 | } |
126 | } |
127 | |
128 | return indexBytes; |
129 | } |
130 | |
131 | } // anonymous |
132 | |
133 | QSphereGeometryPrivate::() |
134 | : QGeometryPrivate() |
135 | , m_generateTangents(false) |
136 | , m_rings(16) |
137 | , m_slices(16) |
138 | , m_radius(1.0f) |
139 | , m_positionAttribute(nullptr) |
140 | , m_normalAttribute(nullptr) |
141 | , m_texCoordAttribute(nullptr) |
142 | , m_tangentAttribute(nullptr) |
143 | , m_indexAttribute(nullptr) |
144 | , m_vertexBuffer(nullptr) |
145 | , m_indexBuffer(nullptr) |
146 | { |
147 | } |
148 | |
149 | void QSphereGeometryPrivate::() |
150 | { |
151 | Q_Q(QSphereGeometry); |
152 | m_positionAttribute = new QAttribute(q); |
153 | m_normalAttribute = new QAttribute(q); |
154 | m_texCoordAttribute = new QAttribute(q); |
155 | m_tangentAttribute = new QAttribute(q); |
156 | m_indexAttribute = new QAttribute(q); |
157 | m_vertexBuffer = new Qt3DCore::QBuffer(q); |
158 | m_indexBuffer = new Qt3DCore::QBuffer(q); |
159 | |
160 | // vec3 pos, vec2 tex, vec3 normal, vec4 tangent |
161 | const quint32 elementSize = 3 + 2 + 3 + 4; |
162 | const quint32 stride = elementSize * sizeof(float); |
163 | const int nVerts = (m_slices + 1) * (m_rings + 1); |
164 | const int faces = (m_slices * 2) * (m_rings - 2) + (2 * m_slices); |
165 | |
166 | m_positionAttribute->setName(QAttribute::defaultPositionAttributeName()); |
167 | m_positionAttribute->setVertexBaseType(QAttribute::Float); |
168 | m_positionAttribute->setVertexSize(3); |
169 | m_positionAttribute->setAttributeType(QAttribute::VertexAttribute); |
170 | m_positionAttribute->setBuffer(m_vertexBuffer); |
171 | m_positionAttribute->setByteStride(stride); |
172 | m_positionAttribute->setCount(nVerts); |
173 | |
174 | m_texCoordAttribute->setName(QAttribute::defaultTextureCoordinateAttributeName()); |
175 | m_texCoordAttribute->setVertexBaseType(QAttribute::Float); |
176 | m_texCoordAttribute->setVertexSize(2); |
177 | m_texCoordAttribute->setAttributeType(QAttribute::VertexAttribute); |
178 | m_texCoordAttribute->setBuffer(m_vertexBuffer); |
179 | m_texCoordAttribute->setByteStride(stride); |
180 | m_texCoordAttribute->setByteOffset(3 * sizeof(float)); |
181 | m_texCoordAttribute->setCount(nVerts); |
182 | |
183 | m_normalAttribute->setName(QAttribute::defaultNormalAttributeName()); |
184 | m_normalAttribute->setVertexBaseType(QAttribute::Float); |
185 | m_normalAttribute->setVertexSize(3); |
186 | m_normalAttribute->setAttributeType(QAttribute::VertexAttribute); |
187 | m_normalAttribute->setBuffer(m_vertexBuffer); |
188 | m_normalAttribute->setByteStride(stride); |
189 | m_normalAttribute->setByteOffset(5 * sizeof(float)); |
190 | m_normalAttribute->setCount(nVerts); |
191 | |
192 | m_tangentAttribute->setName(QAttribute::defaultTangentAttributeName()); |
193 | m_tangentAttribute->setVertexBaseType(QAttribute::Float); |
194 | m_tangentAttribute->setVertexSize(4); |
195 | m_tangentAttribute->setAttributeType(QAttribute::VertexAttribute); |
196 | m_tangentAttribute->setBuffer(m_vertexBuffer); |
197 | m_tangentAttribute->setByteStride(stride); |
198 | m_tangentAttribute->setByteOffset(8 * sizeof(float)); |
199 | m_tangentAttribute->setCount(nVerts); |
200 | |
201 | m_indexAttribute->setAttributeType(QAttribute::IndexAttribute); |
202 | m_indexAttribute->setVertexBaseType(QAttribute::UnsignedShort); |
203 | m_indexAttribute->setBuffer(m_indexBuffer); |
204 | |
205 | m_indexAttribute->setCount(faces * 3); |
206 | |
207 | m_vertexBuffer->setData(generateVertexData()); |
208 | m_indexBuffer->setData(generateIndexData()); |
209 | |
210 | q->addAttribute(attribute: m_positionAttribute); |
211 | q->addAttribute(attribute: m_texCoordAttribute); |
212 | q->addAttribute(attribute: m_normalAttribute); |
213 | if (m_generateTangents) |
214 | q->addAttribute(attribute: m_tangentAttribute); |
215 | q->addAttribute(attribute: m_indexAttribute); |
216 | } |
217 | |
218 | QByteArray QSphereGeometryPrivate::() const |
219 | { |
220 | return createSphereMeshVertexData(radius: m_radius, rings: m_rings, slices: m_slices); |
221 | } |
222 | |
223 | QByteArray QSphereGeometryPrivate::() const |
224 | { |
225 | return createSphereMeshIndexData(rings: m_rings, slices: m_slices); |
226 | } |
227 | |
228 | /*! |
229 | * \qmltype SphereGeometry |
230 | * \instantiates Qt3DExtras::QSphereGeometry |
231 | * \inqmlmodule Qt3D.Extras |
232 | * \brief SphereGeometry allows creation of a sphere in 3D space. |
233 | * |
234 | * The SphereGeometry type is most commonly used internally by the SphereMesh type |
235 | * but can also be used in custom GeometryRenderer types. |
236 | */ |
237 | |
238 | /*! |
239 | * \qmlproperty int SphereGeometry::rings |
240 | * |
241 | * Holds the number of rings in the sphere. |
242 | */ |
243 | |
244 | /*! |
245 | * \qmlproperty int SphereGeometry::slices |
246 | * |
247 | * Holds the number of slices in the sphere. |
248 | */ |
249 | |
250 | /*! |
251 | * \qmlproperty real SphereGeometry::radius |
252 | * |
253 | * Holds the radius of the sphere. |
254 | */ |
255 | |
256 | /*! |
257 | * \qmlproperty bool SphereGeometry::generateTangents |
258 | * |
259 | * Holds the value of the automatic tangent vectors generation flag. |
260 | * Tangent vectors are orthogonal to normal vectors. |
261 | */ |
262 | |
263 | /*! |
264 | * \qmlproperty Attribute SphereGeometry::positionAttribute |
265 | * |
266 | * Holds the geometry position attribute. |
267 | */ |
268 | |
269 | /*! |
270 | * \qmlproperty Attribute SphereGeometry::normalAttribute |
271 | * |
272 | * Holds the geometry normal attribute. |
273 | */ |
274 | |
275 | /*! |
276 | * \qmlproperty Attribute SphereGeometry::texCoordAttribute |
277 | * |
278 | * Holds the geometry texture coordinate attribute. |
279 | */ |
280 | |
281 | /*! |
282 | * \qmlproperty Attribute SphereGeometry::tangentAttribute |
283 | * |
284 | * Holds the geometry tangent attribute. |
285 | */ |
286 | |
287 | /*! |
288 | * \qmlproperty Attribute SphereGeometry::indexAttribute |
289 | * |
290 | * Holds the geometry index attribute. |
291 | */ |
292 | |
293 | /*! |
294 | * \class Qt3DExtras::QSphereGeometry |
295 | * \ingroup qt3d-extras-geometries |
296 | * \inheaderfile Qt3DExtras/QSphereGeometry |
297 | * \inmodule Qt3DExtras |
298 | * \brief The QSphereGeometry class allows creation of a sphere in 3D space. |
299 | * \since 5.7 |
300 | * \ingroup geometries |
301 | * \inherits Qt3DCore::QGeometry |
302 | * |
303 | * The QSphereGeometry class is most commonly used internally by the QSphereMesh |
304 | * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses. |
305 | */ |
306 | |
307 | /*! |
308 | * Constructs a new QSphereGeometry with \a parent. |
309 | */ |
310 | QSphereGeometry::(QNode *parent) |
311 | : QGeometry(*new QSphereGeometryPrivate(), parent) |
312 | { |
313 | Q_D(QSphereGeometry); |
314 | d->init(); |
315 | } |
316 | |
317 | /*! |
318 | * \internal |
319 | */ |
320 | QSphereGeometry::(QSphereGeometryPrivate &dd, QNode *parent) |
321 | : QGeometry(dd, parent) |
322 | { |
323 | Q_D(QSphereGeometry); |
324 | d->init(); |
325 | } |
326 | |
327 | /*! |
328 | * \internal |
329 | */ |
330 | QSphereGeometry::() |
331 | { |
332 | } |
333 | |
334 | /*! |
335 | * Updates vertices based on rings, slices, and radius properties |
336 | */ |
337 | void QSphereGeometry::() |
338 | { |
339 | Q_D(QSphereGeometry); |
340 | const int nVerts = (d->m_slices + 1) * (d->m_rings + 1); |
341 | d->m_positionAttribute->setCount(nVerts); |
342 | d->m_texCoordAttribute->setCount(nVerts); |
343 | d->m_normalAttribute->setCount(nVerts); |
344 | d->m_tangentAttribute->setCount(nVerts); |
345 | d->m_vertexBuffer->setData(d->generateVertexData()); |
346 | } |
347 | |
348 | /*! |
349 | * Updates indices based on rings and slices properties. |
350 | */ |
351 | void QSphereGeometry::() |
352 | { |
353 | Q_D(QSphereGeometry); |
354 | const int faces = (d->m_slices * 2) * (d->m_rings - 2) + (2 * d->m_slices); |
355 | d->m_indexAttribute->setCount(faces * 3); |
356 | d->m_indexBuffer->setData(d->generateIndexData()); |
357 | } |
358 | |
359 | void QSphereGeometry::(int rings) |
360 | { |
361 | Q_D(QSphereGeometry); |
362 | if (rings != d->m_rings) { |
363 | d->m_rings = rings; |
364 | updateVertices(); |
365 | updateIndices(); |
366 | emit ringsChanged(rings); |
367 | } |
368 | } |
369 | |
370 | void QSphereGeometry::(int slices) |
371 | { |
372 | Q_D(QSphereGeometry); |
373 | if (slices != d->m_slices) { |
374 | d->m_slices = slices; |
375 | updateVertices(); |
376 | updateIndices(); |
377 | emit slicesChanged(slices); |
378 | } |
379 | } |
380 | |
381 | void QSphereGeometry::(float radius) |
382 | { |
383 | Q_D(QSphereGeometry); |
384 | if (radius != d->m_radius) { |
385 | d->m_radius = radius; |
386 | updateVertices(); |
387 | emit radiusChanged(radius); |
388 | } |
389 | } |
390 | |
391 | void QSphereGeometry::(bool gen) |
392 | { |
393 | Q_D(QSphereGeometry); |
394 | if (d->m_generateTangents != gen) { |
395 | if (d->m_generateTangents) |
396 | removeAttribute(attribute: d->m_tangentAttribute); |
397 | d->m_generateTangents = gen; |
398 | if (d->m_generateTangents) |
399 | addAttribute(attribute: d->m_tangentAttribute); |
400 | emit generateTangentsChanged(generateTangents: gen); |
401 | } |
402 | } |
403 | |
404 | /*! |
405 | * \property QSphereGeometry::generateTangents |
406 | * |
407 | * Holds the value of the automatic tangent vectors generation flag. |
408 | * Tangent vectors are orthogonal to normal vectors. |
409 | */ |
410 | bool QSphereGeometry::() const |
411 | { |
412 | Q_D(const QSphereGeometry); |
413 | return d->m_generateTangents; |
414 | } |
415 | |
416 | /*! |
417 | * \property QSphereGeometry::rings |
418 | * |
419 | * Holds the number of rings in the sphere. |
420 | */ |
421 | int QSphereGeometry::() const |
422 | { |
423 | Q_D(const QSphereGeometry); |
424 | return d->m_rings; |
425 | } |
426 | |
427 | /*! |
428 | * \property QSphereGeometry::slices |
429 | * |
430 | * Holds the number of slices in the sphere. |
431 | */ |
432 | int QSphereGeometry::() const |
433 | { |
434 | Q_D(const QSphereGeometry); |
435 | return d->m_slices; |
436 | } |
437 | |
438 | /*! |
439 | * \property QSphereGeometry::radius |
440 | * |
441 | * Holds the radius of the sphere. |
442 | */ |
443 | float QSphereGeometry::() const |
444 | { |
445 | Q_D(const QSphereGeometry); |
446 | return d->m_radius; |
447 | } |
448 | |
449 | /*! |
450 | * \property QSphereGeometry::positionAttribute |
451 | * |
452 | * Holds the geometry position attribute. |
453 | */ |
454 | QAttribute *QSphereGeometry::() const |
455 | { |
456 | Q_D(const QSphereGeometry); |
457 | return d->m_positionAttribute; |
458 | } |
459 | |
460 | /*! |
461 | * \property QSphereGeometry::normalAttribute |
462 | * |
463 | * Holds the geometry normal attribute. |
464 | */ |
465 | QAttribute *QSphereGeometry::() const |
466 | { |
467 | Q_D(const QSphereGeometry); |
468 | return d->m_normalAttribute; |
469 | } |
470 | |
471 | /*! |
472 | * \property QSphereGeometry::texCoordAttribute |
473 | * |
474 | * Holds the geometry texture coordinate attribute. |
475 | */ |
476 | QAttribute *QSphereGeometry::() const |
477 | { |
478 | Q_D(const QSphereGeometry); |
479 | return d->m_texCoordAttribute; |
480 | } |
481 | |
482 | /*! |
483 | * \property QSphereGeometry::tangentAttribute |
484 | * |
485 | * Holds the geometry tangent attribute. |
486 | */ |
487 | QAttribute *QSphereGeometry::() const |
488 | { |
489 | Q_D(const QSphereGeometry); |
490 | return d->m_tangentAttribute; |
491 | } |
492 | |
493 | /*! |
494 | * \property QSphereGeometry::indexAttribute |
495 | * |
496 | * Holds the geometry index attribute. |
497 | */ |
498 | QAttribute *QSphereGeometry::() const |
499 | { |
500 | Q_D(const QSphereGeometry); |
501 | return d->m_indexAttribute; |
502 | } |
503 | |
504 | } // Qt3DExtras |
505 | |
506 | QT_END_NAMESPACE |
507 | |
508 | #include "moc_qspheregeometry.cpp" |
509 | |
510 | |