1 | // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qspheregeometry.h" |
5 | #include "qspheregeometry_p.h" |
6 | |
7 | #include <Qt3DCore/qbuffer.h> |
8 | #include <Qt3DCore/qattribute.h> |
9 | |
10 | #include <qmath.h> |
11 | |
12 | #ifndef _USE_MATH_DEFINES |
13 | # define _USE_MATH_DEFINES // For MSVC |
14 | #endif |
15 | |
16 | |
17 | QT_BEGIN_NAMESPACE |
18 | |
19 | |
20 | namespace Qt3DExtras { |
21 | |
22 | using namespace Qt3DCore; |
23 | |
24 | namespace { |
25 | |
26 | QByteArray (float radius, int rings, int slices) |
27 | { |
28 | QByteArray bufferBytes; |
29 | // vec3 pos, vec2 texCoord, vec3 normal, vec4 tangent |
30 | const quint32 elementSize = 3 + 2 + 3 + 4; |
31 | const quint32 stride = elementSize * sizeof(float); |
32 | const int nVerts = (slices + 1) * (rings + 1); |
33 | bufferBytes.resize(size: stride * nVerts); |
34 | |
35 | float* fptr = reinterpret_cast<float*>(bufferBytes.data()); |
36 | |
37 | const float dTheta = (M_PI * 2) / static_cast<float>( slices ); |
38 | const float dPhi = M_PI / static_cast<float>( rings ); |
39 | const float du = 1.0f / static_cast<float>( slices ); |
40 | const float dv = 1.0f / static_cast<float>( rings ); |
41 | |
42 | // Iterate over latitudes (rings) |
43 | for ( int lat = 0; lat < rings + 1; ++lat ) |
44 | { |
45 | const float phi = M_PI_2 - static_cast<float>( lat ) * dPhi; |
46 | const float cosPhi = qCos( v: phi ); |
47 | const float sinPhi = qSin( v: phi ); |
48 | const float v = 1.0f - static_cast<float>( lat ) * dv; |
49 | |
50 | // Iterate over longitudes (slices) |
51 | for ( int lon = 0; lon < slices + 1; ++lon ) |
52 | { |
53 | const float theta = static_cast<float>( lon ) * dTheta; |
54 | const float cosTheta = qCos( v: theta ); |
55 | const float sinTheta = qSin( v: theta ); |
56 | const float u = static_cast<float>( lon ) * du; |
57 | |
58 | *fptr++ = radius * cosTheta * cosPhi; |
59 | *fptr++ = radius * sinPhi; |
60 | *fptr++ = radius * sinTheta * cosPhi; |
61 | |
62 | *fptr++ = u; |
63 | *fptr++ = v; |
64 | |
65 | *fptr++ = cosTheta * cosPhi; |
66 | *fptr++ = sinPhi; |
67 | *fptr++ = sinTheta * cosPhi; |
68 | |
69 | *fptr++ = sinTheta; |
70 | *fptr++ = 0.0; |
71 | *fptr++ = -cosTheta; |
72 | *fptr++ = 1.0; |
73 | } |
74 | } |
75 | return bufferBytes; |
76 | } |
77 | |
78 | QByteArray (int rings, int slices) |
79 | { |
80 | int faces = (slices * 2) * (rings - 2); // two tris per slice, for all middle rings |
81 | faces += 2 * slices; // tri per slice for both top and bottom |
82 | |
83 | QByteArray indexBytes; |
84 | const qsizetype indices = faces * 3; |
85 | Q_ASSERT(indices < 65536); |
86 | indexBytes.resize(size: indices * sizeof(quint16)); |
87 | quint16 *indexPtr = reinterpret_cast<quint16*>(indexBytes.data()); |
88 | |
89 | // top cap |
90 | { |
91 | const int nextRingStartIndex = slices + 1; |
92 | for ( int j = 0; j < slices; ++j ) |
93 | { |
94 | *indexPtr++ = nextRingStartIndex + j; |
95 | *indexPtr++ = 0; |
96 | *indexPtr++ = nextRingStartIndex + j + 1; |
97 | } |
98 | } |
99 | |
100 | for ( int i = 1; i < (rings - 1); ++i ) |
101 | { |
102 | const int ringStartIndex = i * ( slices + 1 ); |
103 | const int nextRingStartIndex = ( i + 1 ) * ( slices + 1 ); |
104 | |
105 | for ( int j = 0; j < slices; ++j ) |
106 | { |
107 | // Split the quad into two triangles |
108 | *indexPtr++ = ringStartIndex + j; |
109 | *indexPtr++ = ringStartIndex + j + 1; |
110 | *indexPtr++ = nextRingStartIndex + j; |
111 | *indexPtr++ = nextRingStartIndex + j; |
112 | *indexPtr++ = ringStartIndex + j + 1; |
113 | *indexPtr++ = nextRingStartIndex + j + 1; |
114 | } |
115 | } |
116 | |
117 | // bottom cap |
118 | { |
119 | const int ringStartIndex = (rings - 1) * ( slices + 1); |
120 | const int nextRingStartIndex = (rings) * ( slices + 1); |
121 | for ( int j = 0; j < slices; ++j ) |
122 | { |
123 | *indexPtr++ = ringStartIndex + j + 1; |
124 | *indexPtr++ = nextRingStartIndex; |
125 | *indexPtr++ = ringStartIndex + j; |
126 | } |
127 | } |
128 | |
129 | return indexBytes; |
130 | } |
131 | |
132 | } // anonymous |
133 | |
134 | QSphereGeometryPrivate::() |
135 | : QGeometryPrivate() |
136 | , m_generateTangents(false) |
137 | , m_rings(16) |
138 | , m_slices(16) |
139 | , m_radius(1.0f) |
140 | , m_positionAttribute(nullptr) |
141 | , m_normalAttribute(nullptr) |
142 | , m_texCoordAttribute(nullptr) |
143 | , m_tangentAttribute(nullptr) |
144 | , m_indexAttribute(nullptr) |
145 | , m_vertexBuffer(nullptr) |
146 | , m_indexBuffer(nullptr) |
147 | { |
148 | } |
149 | |
150 | void QSphereGeometryPrivate::() |
151 | { |
152 | Q_Q(QSphereGeometry); |
153 | m_positionAttribute = new QAttribute(q); |
154 | m_normalAttribute = new QAttribute(q); |
155 | m_texCoordAttribute = new QAttribute(q); |
156 | m_tangentAttribute = new QAttribute(q); |
157 | m_indexAttribute = new QAttribute(q); |
158 | m_vertexBuffer = new Qt3DCore::QBuffer(q); |
159 | m_indexBuffer = new Qt3DCore::QBuffer(q); |
160 | |
161 | // vec3 pos, vec2 tex, vec3 normal, vec4 tangent |
162 | const quint32 elementSize = 3 + 2 + 3 + 4; |
163 | const quint32 stride = elementSize * sizeof(float); |
164 | const int nVerts = (m_slices + 1) * (m_rings + 1); |
165 | const int faces = (m_slices * 2) * (m_rings - 2) + (2 * m_slices); |
166 | |
167 | m_positionAttribute->setName(QAttribute::defaultPositionAttributeName()); |
168 | m_positionAttribute->setVertexBaseType(QAttribute::Float); |
169 | m_positionAttribute->setVertexSize(3); |
170 | m_positionAttribute->setAttributeType(QAttribute::VertexAttribute); |
171 | m_positionAttribute->setBuffer(m_vertexBuffer); |
172 | m_positionAttribute->setByteStride(stride); |
173 | m_positionAttribute->setCount(nVerts); |
174 | |
175 | m_texCoordAttribute->setName(QAttribute::defaultTextureCoordinateAttributeName()); |
176 | m_texCoordAttribute->setVertexBaseType(QAttribute::Float); |
177 | m_texCoordAttribute->setVertexSize(2); |
178 | m_texCoordAttribute->setAttributeType(QAttribute::VertexAttribute); |
179 | m_texCoordAttribute->setBuffer(m_vertexBuffer); |
180 | m_texCoordAttribute->setByteStride(stride); |
181 | m_texCoordAttribute->setByteOffset(3 * sizeof(float)); |
182 | m_texCoordAttribute->setCount(nVerts); |
183 | |
184 | m_normalAttribute->setName(QAttribute::defaultNormalAttributeName()); |
185 | m_normalAttribute->setVertexBaseType(QAttribute::Float); |
186 | m_normalAttribute->setVertexSize(3); |
187 | m_normalAttribute->setAttributeType(QAttribute::VertexAttribute); |
188 | m_normalAttribute->setBuffer(m_vertexBuffer); |
189 | m_normalAttribute->setByteStride(stride); |
190 | m_normalAttribute->setByteOffset(5 * sizeof(float)); |
191 | m_normalAttribute->setCount(nVerts); |
192 | |
193 | m_tangentAttribute->setName(QAttribute::defaultTangentAttributeName()); |
194 | m_tangentAttribute->setVertexBaseType(QAttribute::Float); |
195 | m_tangentAttribute->setVertexSize(4); |
196 | m_tangentAttribute->setAttributeType(QAttribute::VertexAttribute); |
197 | m_tangentAttribute->setBuffer(m_vertexBuffer); |
198 | m_tangentAttribute->setByteStride(stride); |
199 | m_tangentAttribute->setByteOffset(8 * sizeof(float)); |
200 | m_tangentAttribute->setCount(nVerts); |
201 | |
202 | m_indexAttribute->setAttributeType(QAttribute::IndexAttribute); |
203 | m_indexAttribute->setVertexBaseType(QAttribute::UnsignedShort); |
204 | m_indexAttribute->setBuffer(m_indexBuffer); |
205 | |
206 | m_indexAttribute->setCount(faces * 3); |
207 | |
208 | m_vertexBuffer->setData(generateVertexData()); |
209 | m_indexBuffer->setData(generateIndexData()); |
210 | |
211 | q->addAttribute(attribute: m_positionAttribute); |
212 | q->addAttribute(attribute: m_texCoordAttribute); |
213 | q->addAttribute(attribute: m_normalAttribute); |
214 | if (m_generateTangents) |
215 | q->addAttribute(attribute: m_tangentAttribute); |
216 | q->addAttribute(attribute: m_indexAttribute); |
217 | } |
218 | |
219 | QByteArray QSphereGeometryPrivate::() const |
220 | { |
221 | return createSphereMeshVertexData(radius: m_radius, rings: m_rings, slices: m_slices); |
222 | } |
223 | |
224 | QByteArray QSphereGeometryPrivate::() const |
225 | { |
226 | return createSphereMeshIndexData(rings: m_rings, slices: m_slices); |
227 | } |
228 | |
229 | /*! |
230 | * \qmltype SphereGeometry |
231 | * \nativetype Qt3DExtras::QSphereGeometry |
232 | * \inqmlmodule Qt3D.Extras |
233 | * \brief SphereGeometry allows creation of a sphere in 3D space. |
234 | * |
235 | * The SphereGeometry type is most commonly used internally by the SphereMesh type |
236 | * but can also be used in custom GeometryRenderer types. |
237 | */ |
238 | |
239 | /*! |
240 | * \qmlproperty int SphereGeometry::rings |
241 | * |
242 | * Holds the number of rings in the sphere. |
243 | */ |
244 | |
245 | /*! |
246 | * \qmlproperty int SphereGeometry::slices |
247 | * |
248 | * Holds the number of slices in the sphere. |
249 | */ |
250 | |
251 | /*! |
252 | * \qmlproperty real SphereGeometry::radius |
253 | * |
254 | * Holds the radius of the sphere. |
255 | */ |
256 | |
257 | /*! |
258 | * \qmlproperty bool SphereGeometry::generateTangents |
259 | * |
260 | * Holds the value of the automatic tangent vectors generation flag. |
261 | * Tangent vectors are orthogonal to normal vectors. |
262 | */ |
263 | |
264 | /*! |
265 | * \qmlproperty Attribute SphereGeometry::positionAttribute |
266 | * |
267 | * Holds the geometry position attribute. |
268 | */ |
269 | |
270 | /*! |
271 | * \qmlproperty Attribute SphereGeometry::normalAttribute |
272 | * |
273 | * Holds the geometry normal attribute. |
274 | */ |
275 | |
276 | /*! |
277 | * \qmlproperty Attribute SphereGeometry::texCoordAttribute |
278 | * |
279 | * Holds the geometry texture coordinate attribute. |
280 | */ |
281 | |
282 | /*! |
283 | * \qmlproperty Attribute SphereGeometry::tangentAttribute |
284 | * |
285 | * Holds the geometry tangent attribute. |
286 | */ |
287 | |
288 | /*! |
289 | * \qmlproperty Attribute SphereGeometry::indexAttribute |
290 | * |
291 | * Holds the geometry index attribute. |
292 | */ |
293 | |
294 | /*! |
295 | * \class Qt3DExtras::QSphereGeometry |
296 | * \ingroup qt3d-extras-geometries |
297 | * \inheaderfile Qt3DExtras/QSphereGeometry |
298 | * \inmodule Qt3DExtras |
299 | * \brief The QSphereGeometry class allows creation of a sphere in 3D space. |
300 | * \since 5.7 |
301 | * \ingroup geometries |
302 | * \inherits Qt3DCore::QGeometry |
303 | * |
304 | * The QSphereGeometry class is most commonly used internally by the QSphereMesh |
305 | * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses. |
306 | */ |
307 | |
308 | /*! |
309 | * Constructs a new QSphereGeometry with \a parent. |
310 | */ |
311 | QSphereGeometry::(QNode *parent) |
312 | : QGeometry(*new QSphereGeometryPrivate(), parent) |
313 | { |
314 | Q_D(QSphereGeometry); |
315 | d->init(); |
316 | } |
317 | |
318 | /*! |
319 | * \internal |
320 | */ |
321 | QSphereGeometry::(QSphereGeometryPrivate &dd, QNode *parent) |
322 | : QGeometry(dd, parent) |
323 | { |
324 | Q_D(QSphereGeometry); |
325 | d->init(); |
326 | } |
327 | |
328 | /*! |
329 | * \internal |
330 | */ |
331 | QSphereGeometry::() |
332 | { |
333 | } |
334 | |
335 | /*! |
336 | * Updates vertices based on rings, slices, and radius properties |
337 | */ |
338 | void QSphereGeometry::() |
339 | { |
340 | Q_D(QSphereGeometry); |
341 | const int nVerts = (d->m_slices + 1) * (d->m_rings + 1); |
342 | d->m_positionAttribute->setCount(nVerts); |
343 | d->m_texCoordAttribute->setCount(nVerts); |
344 | d->m_normalAttribute->setCount(nVerts); |
345 | d->m_tangentAttribute->setCount(nVerts); |
346 | d->m_vertexBuffer->setData(d->generateVertexData()); |
347 | } |
348 | |
349 | /*! |
350 | * Updates indices based on rings and slices properties. |
351 | */ |
352 | void QSphereGeometry::() |
353 | { |
354 | Q_D(QSphereGeometry); |
355 | const int faces = (d->m_slices * 2) * (d->m_rings - 2) + (2 * d->m_slices); |
356 | d->m_indexAttribute->setCount(faces * 3); |
357 | d->m_indexBuffer->setData(d->generateIndexData()); |
358 | } |
359 | |
360 | void QSphereGeometry::(int rings) |
361 | { |
362 | Q_D(QSphereGeometry); |
363 | if (rings != d->m_rings) { |
364 | d->m_rings = rings; |
365 | updateVertices(); |
366 | updateIndices(); |
367 | emit ringsChanged(rings); |
368 | } |
369 | } |
370 | |
371 | void QSphereGeometry::(int slices) |
372 | { |
373 | Q_D(QSphereGeometry); |
374 | if (slices != d->m_slices) { |
375 | d->m_slices = slices; |
376 | updateVertices(); |
377 | updateIndices(); |
378 | emit slicesChanged(slices); |
379 | } |
380 | } |
381 | |
382 | void QSphereGeometry::(float radius) |
383 | { |
384 | Q_D(QSphereGeometry); |
385 | if (radius != d->m_radius) { |
386 | d->m_radius = radius; |
387 | updateVertices(); |
388 | emit radiusChanged(radius); |
389 | } |
390 | } |
391 | |
392 | void QSphereGeometry::(bool gen) |
393 | { |
394 | Q_D(QSphereGeometry); |
395 | if (d->m_generateTangents != gen) { |
396 | if (d->m_generateTangents) |
397 | removeAttribute(attribute: d->m_tangentAttribute); |
398 | d->m_generateTangents = gen; |
399 | if (d->m_generateTangents) |
400 | addAttribute(attribute: d->m_tangentAttribute); |
401 | emit generateTangentsChanged(generateTangents: gen); |
402 | } |
403 | } |
404 | |
405 | /*! |
406 | * \property Qt3DExtras::QSphereGeometry::generateTangents |
407 | * |
408 | * Holds the value of the automatic tangent vectors generation flag. |
409 | * Tangent vectors are orthogonal to normal vectors. |
410 | */ |
411 | bool QSphereGeometry::() const |
412 | { |
413 | Q_D(const QSphereGeometry); |
414 | return d->m_generateTangents; |
415 | } |
416 | |
417 | /*! |
418 | * \property Qt3DExtras::QSphereGeometry::rings |
419 | * |
420 | * Holds the number of rings in the sphere. |
421 | */ |
422 | int QSphereGeometry::() const |
423 | { |
424 | Q_D(const QSphereGeometry); |
425 | return d->m_rings; |
426 | } |
427 | |
428 | /*! |
429 | * \property Qt3DExtras::QSphereGeometry::slices |
430 | * |
431 | * Holds the number of slices in the sphere. |
432 | */ |
433 | int QSphereGeometry::() const |
434 | { |
435 | Q_D(const QSphereGeometry); |
436 | return d->m_slices; |
437 | } |
438 | |
439 | /*! |
440 | * \property Qt3DExtras::QSphereGeometry::radius |
441 | * |
442 | * Holds the radius of the sphere. |
443 | */ |
444 | float QSphereGeometry::() const |
445 | { |
446 | Q_D(const QSphereGeometry); |
447 | return d->m_radius; |
448 | } |
449 | |
450 | /*! |
451 | * \property Qt3DExtras::QSphereGeometry::positionAttribute |
452 | * |
453 | * Holds the geometry position attribute. |
454 | */ |
455 | QAttribute *QSphereGeometry::() const |
456 | { |
457 | Q_D(const QSphereGeometry); |
458 | return d->m_positionAttribute; |
459 | } |
460 | |
461 | /*! |
462 | * \property Qt3DExtras::QSphereGeometry::normalAttribute |
463 | * |
464 | * Holds the geometry normal attribute. |
465 | */ |
466 | QAttribute *QSphereGeometry::() const |
467 | { |
468 | Q_D(const QSphereGeometry); |
469 | return d->m_normalAttribute; |
470 | } |
471 | |
472 | /*! |
473 | * \property Qt3DExtras::QSphereGeometry::texCoordAttribute |
474 | * |
475 | * Holds the geometry texture coordinate attribute. |
476 | */ |
477 | QAttribute *QSphereGeometry::() const |
478 | { |
479 | Q_D(const QSphereGeometry); |
480 | return d->m_texCoordAttribute; |
481 | } |
482 | |
483 | /*! |
484 | * \property Qt3DExtras::QSphereGeometry::tangentAttribute |
485 | * |
486 | * Holds the geometry tangent attribute. |
487 | */ |
488 | QAttribute *QSphereGeometry::() const |
489 | { |
490 | Q_D(const QSphereGeometry); |
491 | return d->m_tangentAttribute; |
492 | } |
493 | |
494 | /*! |
495 | * \property Qt3DExtras::QSphereGeometry::indexAttribute |
496 | * |
497 | * Holds the geometry index attribute. |
498 | */ |
499 | QAttribute *QSphereGeometry::() const |
500 | { |
501 | Q_D(const QSphereGeometry); |
502 | return d->m_indexAttribute; |
503 | } |
504 | |
505 | } // Qt3DExtras |
506 | |
507 | QT_END_NAMESPACE |
508 | |
509 | #include "moc_qspheregeometry.cpp" |
510 | |
511 | |