| 1 | // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qtorusgeometry.h" |
| 5 | #include "qtorusgeometry_p.h" |
| 6 | |
| 7 | #include <Qt3DCore/qbuffer.h> |
| 8 | #include <Qt3DCore/qattribute.h> |
| 9 | #include <QtGui/QVector3D> |
| 10 | #include <QtGui/QVector4D> |
| 11 | |
| 12 | #include <qmath.h> |
| 13 | |
| 14 | QT_BEGIN_NAMESPACE |
| 15 | |
| 16 | |
| 17 | namespace Qt3DExtras { |
| 18 | |
| 19 | using namespace Qt3DCore; |
| 20 | |
| 21 | namespace { |
| 22 | |
| 23 | int (int requestedRings, int requestedSlices) |
| 24 | { |
| 25 | return (requestedRings + 1) * (requestedSlices + 1); |
| 26 | } |
| 27 | |
| 28 | int (int requestedRings, int requestedSlices) |
| 29 | { |
| 30 | return 2 * requestedRings * requestedSlices; |
| 31 | } |
| 32 | |
| 33 | QByteArray (double radius, double minorRadius, |
| 34 | int rings, int slices) |
| 35 | { |
| 36 | // The additional side and ring compared to what the user asked |
| 37 | // for is because we also need to ensure proper texture coordinate |
| 38 | // wrapping at the seams. Without this the last ring and side would |
| 39 | // interpolate the texture coordinates from ~0.9x back down to 0 |
| 40 | // (the starting value at the first ring). So we insert an extra |
| 41 | // ring and side with the same positions as the first ring and side |
| 42 | // but with texture coordinates of 1 (compared to 0). |
| 43 | const int nVerts = vertexCount(requestedRings: rings, requestedSlices: slices); |
| 44 | QByteArray bufferBytes; |
| 45 | // vec3 pos, vec2 texCoord, vec3 normal, vec4 tangent |
| 46 | const quint32 elementSize = 3 + 2 + 3 + 4; |
| 47 | const quint32 stride = elementSize * sizeof(float); |
| 48 | bufferBytes.resize(size: stride * nVerts); |
| 49 | |
| 50 | float* fptr = reinterpret_cast<float*>(bufferBytes.data()); |
| 51 | |
| 52 | const float ringFactor = (M_PI * 2) / static_cast<float>(rings); |
| 53 | const float sliceFactor = (M_PI * 2) / static_cast<float>(slices); |
| 54 | |
| 55 | for (int ring = 0; ring <= rings; ++ring) { |
| 56 | const float u = ring * ringFactor; |
| 57 | const float cu = qCos(v: u); |
| 58 | const float su = qSin(v: u); |
| 59 | |
| 60 | for (int slice = 0; slice <= slices; ++slice) { |
| 61 | const float v = slice * sliceFactor; |
| 62 | const float cv = qCos(v: v + M_PI); |
| 63 | const float sv = qSin(v); |
| 64 | const float r = (radius + minorRadius * cv); |
| 65 | |
| 66 | *fptr++ = r * cu; |
| 67 | *fptr++ = r * su; |
| 68 | *fptr++ = minorRadius * sv; |
| 69 | |
| 70 | *fptr++ = u / (M_PI * 2); |
| 71 | *fptr++ = v / (M_PI * 2); |
| 72 | |
| 73 | QVector3D n(cv * cu, cv * su, sv); |
| 74 | n.normalize(); |
| 75 | *fptr++ = n.x(); |
| 76 | *fptr++ = n.y(); |
| 77 | *fptr++ = n.z(); |
| 78 | |
| 79 | QVector4D t(-su, cu, 0.0f, 1.0f); |
| 80 | t.normalize(); |
| 81 | *fptr++ = t.x(); |
| 82 | *fptr++ = t.y(); |
| 83 | *fptr++ = t.z(); |
| 84 | *fptr++ = t.w(); |
| 85 | } |
| 86 | } |
| 87 | |
| 88 | return bufferBytes; |
| 89 | } |
| 90 | |
| 91 | QByteArray (int requestedRings, int requestedSlices) |
| 92 | { |
| 93 | const int slices = requestedSlices + 1; |
| 94 | int triangles = triangleCount(requestedRings, requestedSlices); |
| 95 | qsizetype indices = triangles * 3; |
| 96 | Q_ASSERT(indices < 65536); |
| 97 | QByteArray indexBytes; |
| 98 | indexBytes.resize(size: indices * sizeof(quint16)); |
| 99 | quint16* indexPtr = reinterpret_cast<quint16*>(indexBytes.data()); |
| 100 | |
| 101 | for (int ring = 0; ring < requestedRings; ++ring) { |
| 102 | const int ringStart = ring * slices; |
| 103 | const int nextRingStart = (ring + 1) * slices; |
| 104 | for (int slice = 0; slice < requestedSlices; ++slice) { |
| 105 | const int nextSlice = (slice + 1) % slices; |
| 106 | *indexPtr++ = ringStart + slice; |
| 107 | *indexPtr++ = ringStart + nextSlice; |
| 108 | *indexPtr++ = nextRingStart + slice; |
| 109 | *indexPtr++ = ringStart + nextSlice; |
| 110 | *indexPtr++ = nextRingStart + nextSlice; |
| 111 | *indexPtr++ = nextRingStart + slice; |
| 112 | } |
| 113 | } |
| 114 | |
| 115 | return indexBytes; |
| 116 | } |
| 117 | |
| 118 | } // anonymous |
| 119 | |
| 120 | QTorusGeometryPrivate::() |
| 121 | : QGeometryPrivate() |
| 122 | , m_rings(16) |
| 123 | , m_slices(16) |
| 124 | , m_radius(1.0f) |
| 125 | , m_minorRadius(1.0f) |
| 126 | , m_positionAttribute(nullptr) |
| 127 | , m_normalAttribute(nullptr) |
| 128 | , m_texCoordAttribute(nullptr) |
| 129 | , m_tangentAttribute(nullptr) |
| 130 | , m_indexAttribute(nullptr) |
| 131 | , m_vertexBuffer(nullptr) |
| 132 | , m_indexBuffer(nullptr) |
| 133 | { |
| 134 | } |
| 135 | |
| 136 | void QTorusGeometryPrivate::() |
| 137 | { |
| 138 | Q_Q(QTorusGeometry); |
| 139 | m_positionAttribute = new QAttribute(q); |
| 140 | m_normalAttribute = new QAttribute(q); |
| 141 | m_texCoordAttribute = new QAttribute(q); |
| 142 | m_tangentAttribute = new QAttribute(q); |
| 143 | m_indexAttribute = new QAttribute(q); |
| 144 | m_vertexBuffer = new Qt3DCore::QBuffer(q); |
| 145 | m_indexBuffer = new Qt3DCore::QBuffer(q); |
| 146 | // vec3 pos, vec2 tex, vec3 normal, vec4 tangent |
| 147 | const quint32 elementSize = 3 + 2 + 3 + 4; |
| 148 | const quint32 stride = elementSize * sizeof(float); |
| 149 | const int nVerts = vertexCount(requestedRings: m_rings, requestedSlices: m_slices); |
| 150 | const int triangles = triangleCount(requestedRings: m_rings, requestedSlices: m_slices); |
| 151 | |
| 152 | m_positionAttribute->setName(QAttribute::defaultPositionAttributeName()); |
| 153 | m_positionAttribute->setVertexBaseType(QAttribute::Float); |
| 154 | m_positionAttribute->setVertexSize(3); |
| 155 | m_positionAttribute->setAttributeType(QAttribute::VertexAttribute); |
| 156 | m_positionAttribute->setBuffer(m_vertexBuffer); |
| 157 | m_positionAttribute->setByteStride(stride); |
| 158 | m_positionAttribute->setCount(nVerts); |
| 159 | |
| 160 | m_texCoordAttribute->setName(QAttribute::defaultTextureCoordinateAttributeName()); |
| 161 | m_texCoordAttribute->setVertexBaseType(QAttribute::Float); |
| 162 | m_texCoordAttribute->setVertexSize(2); |
| 163 | m_texCoordAttribute->setAttributeType(QAttribute::VertexAttribute); |
| 164 | m_texCoordAttribute->setBuffer(m_vertexBuffer); |
| 165 | m_texCoordAttribute->setByteStride(stride); |
| 166 | m_texCoordAttribute->setByteOffset(3 * sizeof(float)); |
| 167 | m_texCoordAttribute->setCount(nVerts); |
| 168 | |
| 169 | m_normalAttribute->setName(QAttribute::defaultNormalAttributeName()); |
| 170 | m_normalAttribute->setVertexBaseType(QAttribute::Float); |
| 171 | m_normalAttribute->setVertexSize(3); |
| 172 | m_normalAttribute->setAttributeType(QAttribute::VertexAttribute); |
| 173 | m_normalAttribute->setBuffer(m_vertexBuffer); |
| 174 | m_normalAttribute->setByteStride(stride); |
| 175 | m_normalAttribute->setByteOffset(5 * sizeof(float)); |
| 176 | m_normalAttribute->setCount(nVerts); |
| 177 | |
| 178 | m_tangentAttribute->setName(QAttribute::defaultTangentAttributeName()); |
| 179 | m_tangentAttribute->setVertexBaseType(QAttribute::Float); |
| 180 | m_tangentAttribute->setVertexSize(4); |
| 181 | m_tangentAttribute->setAttributeType(QAttribute::VertexAttribute); |
| 182 | m_tangentAttribute->setBuffer(m_vertexBuffer); |
| 183 | m_tangentAttribute->setByteStride(stride); |
| 184 | m_tangentAttribute->setByteOffset(8 * sizeof(float)); |
| 185 | m_tangentAttribute->setCount(nVerts); |
| 186 | |
| 187 | m_indexAttribute->setAttributeType(QAttribute::IndexAttribute); |
| 188 | m_indexAttribute->setVertexBaseType(QAttribute::UnsignedShort); |
| 189 | m_indexAttribute->setBuffer(m_indexBuffer); |
| 190 | |
| 191 | m_indexAttribute->setCount(triangles * 3); |
| 192 | |
| 193 | m_vertexBuffer->setData(generateVertexData()); |
| 194 | m_indexBuffer->setData(generateIndexData()); |
| 195 | |
| 196 | q->addAttribute(attribute: m_positionAttribute); |
| 197 | q->addAttribute(attribute: m_texCoordAttribute); |
| 198 | q->addAttribute(attribute: m_normalAttribute); |
| 199 | q->addAttribute(attribute: m_tangentAttribute); |
| 200 | q->addAttribute(attribute: m_indexAttribute); |
| 201 | } |
| 202 | |
| 203 | QByteArray QTorusGeometryPrivate::() const |
| 204 | { |
| 205 | return createTorusVertexData(radius: m_radius, minorRadius: m_minorRadius, rings: m_rings, slices: m_slices); |
| 206 | } |
| 207 | |
| 208 | QByteArray QTorusGeometryPrivate::() const |
| 209 | { |
| 210 | return createTorusIndexData(requestedRings: m_rings, requestedSlices: m_slices); |
| 211 | } |
| 212 | |
| 213 | /*! |
| 214 | * \qmltype TorusGeometry |
| 215 | * \nativetype Qt3DExtras::QTorusGeometry |
| 216 | * \inqmlmodule Qt3D.Extras |
| 217 | * \brief TorusGeometry allows creation of a torus in 3D space. |
| 218 | * |
| 219 | * The TorusGeometry type is most commonly used internally by the TorusMesh type |
| 220 | * but can also be used in custom GeometryRenderer types. |
| 221 | */ |
| 222 | |
| 223 | /*! |
| 224 | * \qmlproperty int TorusGeometry::rings |
| 225 | * |
| 226 | * Holds the number of rings in the torus. |
| 227 | */ |
| 228 | |
| 229 | /*! |
| 230 | * \qmlproperty int TorusGeometry::slices |
| 231 | * |
| 232 | * Holds the number of slices in the torus. |
| 233 | */ |
| 234 | |
| 235 | /*! |
| 236 | * \qmlproperty real TorusGeometry::radius |
| 237 | * |
| 238 | * Holds the outer radius of the torus. |
| 239 | */ |
| 240 | |
| 241 | /*! |
| 242 | * \qmlproperty real TorusGeometry::minorRadius |
| 243 | * |
| 244 | * Holds the inner radius of the torus. |
| 245 | */ |
| 246 | |
| 247 | /*! |
| 248 | * \qmlproperty Attribute TorusGeometry::positionAttribute |
| 249 | * |
| 250 | * Holds the geometry position attribute. |
| 251 | */ |
| 252 | |
| 253 | /*! |
| 254 | * \qmlproperty Attribute TorusGeometry::normalAttribute |
| 255 | * |
| 256 | * Holds the geometry normal attribute. |
| 257 | */ |
| 258 | |
| 259 | /*! |
| 260 | * \qmlproperty Attribute TorusGeometry::texCoordAttribute |
| 261 | * |
| 262 | * Holds the geometry texture coordinate attribute. |
| 263 | */ |
| 264 | |
| 265 | /*! |
| 266 | * \qmlproperty Attribute TorusGeometry::indexAttribute |
| 267 | * |
| 268 | * Holds the geometry index attribute. |
| 269 | */ |
| 270 | |
| 271 | /*! |
| 272 | * \class Qt3DExtras::QTorusGeometry |
| 273 | * \ingroup qt3d-extras-geometries |
| 274 | * \inheaderfile Qt3DExtras/QTorusGeometry |
| 275 | * \inmodule Qt3DExtras |
| 276 | * \brief The QTorusGeometry class allows creation of a torus in 3D space. |
| 277 | * \since 5.7 |
| 278 | * \ingroup geometries |
| 279 | * \inherits Qt3DCore::QGeometry |
| 280 | * |
| 281 | * The QTorusGeometry class is most commonly used internally by the QTorusMesh |
| 282 | * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses. |
| 283 | */ |
| 284 | |
| 285 | /*! |
| 286 | * Constructs a new QTorusGeometry with \a parent. |
| 287 | */ |
| 288 | QTorusGeometry::(QNode *parent) |
| 289 | : QGeometry(*new QTorusGeometryPrivate(), parent) |
| 290 | { |
| 291 | Q_D(QTorusGeometry); |
| 292 | d->init(); |
| 293 | } |
| 294 | |
| 295 | /*! |
| 296 | * \internal |
| 297 | */ |
| 298 | QTorusGeometry::(QTorusGeometryPrivate &dd, QNode *parent) |
| 299 | : QGeometry(dd, parent) |
| 300 | { |
| 301 | Q_D(QTorusGeometry); |
| 302 | d->init(); |
| 303 | } |
| 304 | |
| 305 | /*! |
| 306 | * \internal |
| 307 | */ |
| 308 | QTorusGeometry::() |
| 309 | { |
| 310 | } |
| 311 | |
| 312 | /*! |
| 313 | * Updates vertices based on rings, slices, and radius properties. |
| 314 | */ |
| 315 | void QTorusGeometry::() |
| 316 | { |
| 317 | Q_D(QTorusGeometry); |
| 318 | const int nVerts = vertexCount(requestedRings: d->m_rings, requestedSlices: d->m_slices); |
| 319 | d->m_positionAttribute->setCount(nVerts); |
| 320 | d->m_texCoordAttribute->setCount(nVerts); |
| 321 | d->m_normalAttribute->setCount(nVerts); |
| 322 | d->m_vertexBuffer->setData(d->generateVertexData()); |
| 323 | } |
| 324 | |
| 325 | /*! |
| 326 | * Updates indices based on rings and slices properties. |
| 327 | */ |
| 328 | void QTorusGeometry::() |
| 329 | { |
| 330 | Q_D(QTorusGeometry); |
| 331 | const int triangles = triangleCount(requestedRings: d->m_rings, requestedSlices: d->m_slices); |
| 332 | d->m_indexAttribute->setCount(triangles * 3); |
| 333 | d->m_indexBuffer->setData(d->generateIndexData()); |
| 334 | } |
| 335 | |
| 336 | void QTorusGeometry::(int rings) |
| 337 | { |
| 338 | Q_D(QTorusGeometry); |
| 339 | if (rings != d->m_rings) { |
| 340 | d->m_rings = rings; |
| 341 | updateVertices(); |
| 342 | updateIndices(); |
| 343 | emit ringsChanged(rings); |
| 344 | } |
| 345 | } |
| 346 | |
| 347 | void QTorusGeometry::(int slices) |
| 348 | { |
| 349 | Q_D(QTorusGeometry); |
| 350 | if (slices != d->m_slices) { |
| 351 | d->m_slices = slices; |
| 352 | updateVertices(); |
| 353 | updateIndices(); |
| 354 | emit slicesChanged(slices); |
| 355 | } |
| 356 | } |
| 357 | |
| 358 | void QTorusGeometry::(float radius) |
| 359 | { |
| 360 | Q_D(QTorusGeometry); |
| 361 | if (radius != d->m_radius) { |
| 362 | d->m_radius = radius; |
| 363 | updateVertices(); |
| 364 | emit radiusChanged(radius); |
| 365 | } |
| 366 | } |
| 367 | |
| 368 | void QTorusGeometry::(float minorRadius) |
| 369 | { |
| 370 | Q_D(QTorusGeometry); |
| 371 | if (minorRadius != d->m_minorRadius) { |
| 372 | d->m_minorRadius = minorRadius; |
| 373 | updateVertices(); |
| 374 | emit minorRadiusChanged(minorRadius); |
| 375 | } |
| 376 | } |
| 377 | |
| 378 | /*! |
| 379 | * \property Qt3DExtras::QTorusGeometry::rings |
| 380 | * |
| 381 | * Holds the number of rings in the torus. |
| 382 | */ |
| 383 | int QTorusGeometry::() const |
| 384 | { |
| 385 | Q_D(const QTorusGeometry); |
| 386 | return d->m_rings; |
| 387 | } |
| 388 | |
| 389 | /*! |
| 390 | * \property Qt3DExtras::QTorusGeometry::slices |
| 391 | * |
| 392 | * Holds the number of slices in the torus. |
| 393 | */ |
| 394 | int QTorusGeometry::() const |
| 395 | { |
| 396 | Q_D(const QTorusGeometry); |
| 397 | return d->m_slices; |
| 398 | } |
| 399 | |
| 400 | /*! |
| 401 | * \property Qt3DExtras::QTorusGeometry::radius |
| 402 | * |
| 403 | * Holds the outer radius of the torus. |
| 404 | */ |
| 405 | float QTorusGeometry::() const |
| 406 | { |
| 407 | Q_D(const QTorusGeometry); |
| 408 | return d->m_radius; |
| 409 | } |
| 410 | |
| 411 | /*! |
| 412 | * \property Qt3DExtras::QTorusGeometry::minorRadius |
| 413 | * |
| 414 | * Holds the inner radius of the torus. |
| 415 | */ |
| 416 | float QTorusGeometry::() const |
| 417 | { |
| 418 | Q_D(const QTorusGeometry); |
| 419 | return d->m_minorRadius; |
| 420 | } |
| 421 | |
| 422 | /*! |
| 423 | * \property Qt3DExtras::QTorusGeometry::positionAttribute |
| 424 | * |
| 425 | * Holds the geometry position attribute. |
| 426 | */ |
| 427 | QAttribute *QTorusGeometry::() const |
| 428 | { |
| 429 | Q_D(const QTorusGeometry); |
| 430 | return d->m_positionAttribute; |
| 431 | } |
| 432 | |
| 433 | /*! |
| 434 | * \property Qt3DExtras::QTorusGeometry::normalAttribute |
| 435 | * |
| 436 | * Holds the geometry normal attribute. |
| 437 | */ |
| 438 | QAttribute *QTorusGeometry::() const |
| 439 | { |
| 440 | Q_D(const QTorusGeometry); |
| 441 | return d->m_normalAttribute; |
| 442 | } |
| 443 | |
| 444 | /*! |
| 445 | * \property Qt3DExtras::QTorusGeometry::texCoordAttribute |
| 446 | * |
| 447 | * Holds the geometry texture coordinate attribute. |
| 448 | */ |
| 449 | QAttribute *QTorusGeometry::() const |
| 450 | { |
| 451 | Q_D(const QTorusGeometry); |
| 452 | return d->m_texCoordAttribute; |
| 453 | } |
| 454 | |
| 455 | /*! |
| 456 | * \property Qt3DExtras::QTorusGeometry::indexAttribute |
| 457 | * |
| 458 | * Holds the geometry index attribute. |
| 459 | */ |
| 460 | QAttribute *QTorusGeometry::() const |
| 461 | { |
| 462 | Q_D(const QTorusGeometry); |
| 463 | return d->m_indexAttribute; |
| 464 | } |
| 465 | |
| 466 | } // Qt3DExtras |
| 467 | |
| 468 | QT_END_NAMESPACE |
| 469 | |
| 470 | #include "moc_qtorusgeometry.cpp" |
| 471 | |