1 | // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "mousedevice_p.h" |
5 | |
6 | #include <Qt3DInput/qmousedevice.h> |
7 | #include <Qt3DCore/qentity.h> |
8 | #include <Qt3DCore/qnode.h> |
9 | |
10 | #include <Qt3DInput/private/inputmanagers_p.h> |
11 | #include <Qt3DInput/private/inputhandler_p.h> |
12 | #include <Qt3DInput/private/qmousedevice_p.h> |
13 | |
14 | QT_BEGIN_NAMESPACE |
15 | |
16 | namespace Qt3DInput { |
17 | namespace Input { |
18 | |
19 | MouseDevice::MouseDevice() |
20 | : QAbstractPhysicalDeviceBackendNode(ReadOnly) |
21 | , m_inputHandler(nullptr) |
22 | , m_wasPressed(false) |
23 | , m_sensitivity(0.1f) |
24 | , m_updateAxesContinuously(false) |
25 | { |
26 | } |
27 | |
28 | MouseDevice::~MouseDevice() |
29 | { |
30 | } |
31 | |
32 | void MouseDevice::setInputHandler(InputHandler *handler) |
33 | { |
34 | m_inputHandler = handler; |
35 | } |
36 | |
37 | InputHandler *MouseDevice::inputHandler() const |
38 | { |
39 | return m_inputHandler; |
40 | } |
41 | |
42 | float MouseDevice::axisValue(int axisIdentifier) const |
43 | { |
44 | switch (axisIdentifier) { |
45 | case QMouseDevice::X: |
46 | return m_mouseState.xAxis; |
47 | case QMouseDevice::Y: |
48 | return m_mouseState.yAxis; |
49 | case QMouseDevice::WheelX: |
50 | return m_mouseState.wXAxis; |
51 | case QMouseDevice::WheelY: |
52 | return m_mouseState.wYAxis; |
53 | default: |
54 | break; |
55 | } |
56 | return 0.0f; |
57 | } |
58 | |
59 | bool MouseDevice::isButtonPressed(int buttonIdentifier) const |
60 | { |
61 | switch (buttonIdentifier) { |
62 | case QMouseEvent::LeftButton: |
63 | return m_mouseState.leftPressed; |
64 | case QMouseEvent::MiddleButton: |
65 | return m_mouseState.centerPressed; |
66 | case QMouseEvent::RightButton: |
67 | return m_mouseState.rightPressed; |
68 | default: |
69 | break; |
70 | } |
71 | return false; |
72 | } |
73 | |
74 | MouseDevice::MouseState MouseDevice::mouseState() const |
75 | { |
76 | return m_mouseState; |
77 | } |
78 | |
79 | QPointF MouseDevice::previousPos() const |
80 | { |
81 | return m_previousPos; |
82 | } |
83 | |
84 | bool MouseDevice::wasPressed() const |
85 | { |
86 | return m_wasPressed; |
87 | } |
88 | |
89 | float MouseDevice::sensitivity() const |
90 | { |
91 | return m_sensitivity; |
92 | } |
93 | |
94 | bool MouseDevice::updateAxesContinuously() const |
95 | { |
96 | return m_updateAxesContinuously; |
97 | } |
98 | |
99 | #if QT_CONFIG(wheelevent) |
100 | void MouseDevice::updateWheelEvent(QT_PREPEND_NAMESPACE(QWheelEvent) *event) |
101 | { |
102 | m_mouseState.wXAxis += m_sensitivity * event->angleDelta().x(); |
103 | m_mouseState.wYAxis += m_sensitivity * event->angleDelta().y(); |
104 | } |
105 | #endif |
106 | |
107 | void MouseDevice::updateMouseEvent(QT_PREPEND_NAMESPACE(QMouseEvent) *event) |
108 | { |
109 | m_mouseState.leftPressed = event->buttons() & (Qt::LeftButton); |
110 | m_mouseState.centerPressed = event->buttons() & (Qt::MiddleButton); |
111 | m_mouseState.rightPressed = event->buttons() & (Qt::RightButton); |
112 | const bool pressed = m_mouseState.leftPressed || m_mouseState.centerPressed || m_mouseState.rightPressed; |
113 | if (m_updateAxesContinuously || (m_wasPressed && pressed)) { |
114 | m_mouseState.xAxis += m_sensitivity * float(event->globalPosition().x() - m_previousPos.x()); |
115 | m_mouseState.yAxis += m_sensitivity * float(m_previousPos.y() - event->globalPosition().y()); |
116 | } |
117 | m_wasPressed = pressed; |
118 | m_previousPos = event->globalPosition(); |
119 | } |
120 | |
121 | void MouseDevice::resetMouseAxisState() |
122 | { |
123 | // Reset axis values before we accumulate new values for this frame |
124 | m_mouseState.xAxis = 0.0f; |
125 | m_mouseState.yAxis = 0.0f; |
126 | #if QT_CONFIG(wheelevent) |
127 | m_mouseState.wXAxis = 0.0f; |
128 | m_mouseState.wYAxis = 0.0f; |
129 | #endif |
130 | } |
131 | |
132 | void MouseDevice::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) |
133 | { |
134 | QAbstractPhysicalDeviceBackendNode::syncFromFrontEnd(frontEnd, firstTime); |
135 | const Qt3DInput::QMouseDevice *node = qobject_cast<const Qt3DInput::QMouseDevice *>(object: frontEnd); |
136 | if (!node) |
137 | return; |
138 | |
139 | m_sensitivity = node->sensitivity(); |
140 | m_updateAxesContinuously = node->updateAxesContinuously(); |
141 | } |
142 | |
143 | MouseDeviceFunctor::MouseDeviceFunctor(QInputAspect *inputAspect, InputHandler *handler) |
144 | : m_inputAspect(inputAspect) |
145 | , m_handler(handler) |
146 | { |
147 | } |
148 | |
149 | Qt3DCore::QBackendNode *MouseDeviceFunctor::create(Qt3DCore::QNodeId id) const |
150 | { |
151 | MouseDevice *controller = m_handler->mouseDeviceManager()->getOrCreateResource(id); |
152 | controller->setInputAspect(m_inputAspect); |
153 | controller->setInputHandler(m_handler); |
154 | m_handler->appendMouseDevice(device: m_handler->mouseDeviceManager()->lookupHandle(id)); |
155 | return controller; |
156 | } |
157 | |
158 | Qt3DCore::QBackendNode *MouseDeviceFunctor::get(Qt3DCore::QNodeId id) const |
159 | { |
160 | return m_handler->mouseDeviceManager()->lookupResource(id); |
161 | } |
162 | |
163 | void MouseDeviceFunctor::destroy(Qt3DCore::QNodeId id) const |
164 | { |
165 | m_handler->removeMouseDevice(device: m_handler->mouseDeviceManager()->lookupHandle(id)); |
166 | m_handler->mouseDeviceManager()->releaseResource(id); |
167 | } |
168 | |
169 | } // namespace Input |
170 | } // namespace Qt3DInput |
171 | |
172 | QT_END_NAMESPACE |
173 |