| 1 | // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qbuttonaxisinput.h" |
| 5 | #include "qbuttonaxisinput_p.h" |
| 6 | |
| 7 | #include <Qt3DInput/qabstractphysicaldevice.h> |
| 8 | |
| 9 | QT_BEGIN_NAMESPACE |
| 10 | |
| 11 | namespace Qt3DInput { |
| 12 | |
| 13 | /*! |
| 14 | * \qmltype ButtonAxisInput |
| 15 | * \nativetype Qt3DInput::QButtonAxisInput |
| 16 | * \inqmlmodule Qt3D.Input |
| 17 | * \brief QML frontend for QButtonAxisInput C++ class. |
| 18 | * \since 5.7 |
| 19 | * The axis value is controlled by buttons rather than a traditional analog input such as a joystick. |
| 20 | * |
| 21 | */ |
| 22 | |
| 23 | /*! |
| 24 | * \class Qt3DInput::QButtonAxisInput |
| 25 | * \inheaderfile Qt3DInput/QButtonAxisInput |
| 26 | * \inmodule Qt3DInput |
| 27 | * \brief An axis input controlled by buttons |
| 28 | * \since 5.7 |
| 29 | * The axis value is controlled by buttons rather than a traditional analog input such as a joystick. |
| 30 | * |
| 31 | */ |
| 32 | /*! |
| 33 | \qmlproperty real ButtonAxisInput::scale |
| 34 | Specifies how the axis output value is scaled. No scaling is applied by default |
| 35 | so it defaults to 1. |
| 36 | */ |
| 37 | |
| 38 | /*! |
| 39 | \qmlproperty list<var> ButtonAxisInput::buttons |
| 40 | Specifies the buttons which control the axis |
| 41 | */ |
| 42 | |
| 43 | /*! |
| 44 | \qmlproperty real ButtonAxisInput::acceleration |
| 45 | Specifies the rate at which the axis value changes when a button is held |
| 46 | */ |
| 47 | |
| 48 | /*! |
| 49 | \qmlproperty list<var> ButtonAxisInput::deceleration |
| 50 | Specifies the rate at which the axis value returns to normal when a button is released |
| 51 | */ |
| 52 | |
| 53 | /*! |
| 54 | Constructs a new QButtonAxisInput instance with \a parent. |
| 55 | */ |
| 56 | QButtonAxisInput::QButtonAxisInput(Qt3DCore::QNode *parent) |
| 57 | : QAbstractAxisInput(*new QButtonAxisInputPrivate, parent) |
| 58 | { |
| 59 | } |
| 60 | |
| 61 | /*! \internal */ |
| 62 | QButtonAxisInput::~QButtonAxisInput() |
| 63 | { |
| 64 | } |
| 65 | |
| 66 | /*! |
| 67 | \property Qt3DInput::QButtonAxisInput::scale |
| 68 | Specifies how the axis output value is scaled. No scaling is applied by default |
| 69 | so it defaults to 1. |
| 70 | */ |
| 71 | void QButtonAxisInput::setScale(float scale) |
| 72 | { |
| 73 | Q_D(QButtonAxisInput); |
| 74 | if (d->m_scale != scale) { |
| 75 | d->m_scale = scale; |
| 76 | emit scaleChanged(scale); |
| 77 | } |
| 78 | } |
| 79 | |
| 80 | float QButtonAxisInput::scale() const |
| 81 | { |
| 82 | Q_D(const QButtonAxisInput); |
| 83 | return d->m_scale; |
| 84 | } |
| 85 | |
| 86 | /*! |
| 87 | \property Qt3DInput::QButtonAxisInput::buttons |
| 88 | Specifies the buttons which control the axis |
| 89 | */ |
| 90 | void QButtonAxisInput::setButtons(const QList<int> &buttons) |
| 91 | { |
| 92 | Q_D(QButtonAxisInput); |
| 93 | if (buttons != d->m_buttons) { |
| 94 | d->m_buttons = buttons; |
| 95 | emit buttonsChanged(buttons); |
| 96 | } |
| 97 | } |
| 98 | |
| 99 | QList<int> QButtonAxisInput::buttons() const |
| 100 | { |
| 101 | Q_D(const QButtonAxisInput); |
| 102 | return d->m_buttons; |
| 103 | } |
| 104 | |
| 105 | /*! |
| 106 | \property Qt3DInput::QButtonAxisInput::acceleration |
| 107 | Specifies the rate at which the axis value changes when a button is held |
| 108 | */ |
| 109 | float QButtonAxisInput::acceleration() const |
| 110 | { |
| 111 | Q_D(const QButtonAxisInput); |
| 112 | return d->m_acceleration; |
| 113 | } |
| 114 | |
| 115 | void QButtonAxisInput::setAcceleration(float acceleration) |
| 116 | { |
| 117 | Q_D(QButtonAxisInput); |
| 118 | if (d->m_acceleration != acceleration) { |
| 119 | d->m_acceleration = acceleration; |
| 120 | emit accelerationChanged(acceleration); |
| 121 | } |
| 122 | } |
| 123 | |
| 124 | /*! |
| 125 | \property Qt3DInput::QButtonAxisInput::deceleration |
| 126 | Specifies the rate at which the axis value returns to normal when a button is released |
| 127 | */ |
| 128 | float QButtonAxisInput::deceleration() const |
| 129 | { |
| 130 | Q_D(const QButtonAxisInput); |
| 131 | return d->m_deceleration; |
| 132 | } |
| 133 | |
| 134 | void QButtonAxisInput::setDeceleration(float deceleration) |
| 135 | { |
| 136 | Q_D(QButtonAxisInput); |
| 137 | if (d->m_deceleration != deceleration) { |
| 138 | d->m_deceleration = deceleration; |
| 139 | emit decelerationChanged(deceleration); |
| 140 | } |
| 141 | } |
| 142 | |
| 143 | } // Qt3DInput |
| 144 | |
| 145 | QT_END_NAMESPACE |
| 146 | |
| 147 | #include "moc_qbuttonaxisinput.cpp" |
| 148 | |