1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qinputaspect.h" |
5 | #include "qinputaspect_p.h" |
6 | |
7 | #include <Qt3DInput/qabstractphysicaldevice.h> |
8 | #include <Qt3DInput/qaction.h> |
9 | #include <Qt3DInput/qactioninput.h> |
10 | #include <Qt3DInput/qanalogaxisinput.h> |
11 | #include <Qt3DInput/qaxis.h> |
12 | #include <Qt3DInput/qaxisaccumulator.h> |
13 | #include <Qt3DInput/qaxissetting.h> |
14 | #include <Qt3DInput/qbuttonaxisinput.h> |
15 | #include <Qt3DInput/qinputchord.h> |
16 | #include <Qt3DInput/qinputsequence.h> |
17 | #include <Qt3DInput/qinputsettings.h> |
18 | #include <Qt3DInput/qkeyboarddevice.h> |
19 | #include <Qt3DInput/qkeyboardhandler.h> |
20 | #include <Qt3DInput/qlogicaldevice.h> |
21 | #include <Qt3DInput/qmousedevice.h> |
22 | #include <Qt3DInput/qmousehandler.h> |
23 | #include <QtCore/QDir> |
24 | |
25 | #include <QtCore/QLibraryInfo> |
26 | #include <QtCore/QPluginLoader> |
27 | |
28 | #include <Qt3DInput/private/backendnode_p.h> |
29 | #include <Qt3DInput/private/action_p.h> |
30 | #include <Qt3DInput/private/actioninput_p.h> |
31 | #include <Qt3DInput/private/axis_p.h> |
32 | #include <Qt3DInput/private/axisaccumulator_p.h> |
33 | #include <Qt3DInput/private/axisaccumulatorjob_p.h> |
34 | #include <Qt3DInput/private/axissetting_p.h> |
35 | #include <Qt3DInput/private/buttonaxisinput_p.h> |
36 | #include <Qt3DInput/private/genericdevicebackendnode_p.h> |
37 | #include <Qt3DInput/private/inputbackendnodefunctor_p.h> |
38 | #include <Qt3DInput/private/inputchord_p.h> |
39 | #include <Qt3DInput/private/inputhandler_p.h> |
40 | #include <Qt3DInput/private/inputmanagers_p.h> |
41 | #include <Qt3DInput/private/inputsequence_p.h> |
42 | #include <Qt3DInput/private/inputsettings_p.h> |
43 | #include <Qt3DInput/private/keyboarddevice_p.h> |
44 | #include <Qt3DInput/private/keyboardhandler_p.h> |
45 | #include <Qt3DInput/private/keyboardmousegenericdeviceintegration_p.h> |
46 | #include <Qt3DInput/private/loadproxydevicejob_p.h> |
47 | #include <Qt3DInput/private/logicaldevice_p.h> |
48 | #include <Qt3DInput/private/mousedevice_p.h> |
49 | #include <Qt3DInput/private/mousehandler_p.h> |
50 | #include <Qt3DInput/private/qabstractphysicaldeviceproxy_p.h> |
51 | #include <Qt3DInput/private/qgenericinputdevice_p.h> |
52 | #include <Qt3DInput/private/qinputdeviceintegration_p.h> |
53 | #include <Qt3DInput/private/qinputdeviceintegrationfactory_p.h> |
54 | #include <Qt3DInput/private/updateaxisactionjob_p.h> |
55 | #include <Qt3DCore/private/qeventfilterservice_p.h> |
56 | #include <Qt3DCore/private/qservicelocator_p.h> |
57 | #include <Qt3DCore/private/qaspectmanager_p.h> |
58 | #include <Qt3DCore/private/vector_helper_p.h> |
59 | |
60 | #ifdef HAVE_QGAMEPAD |
61 | # include <Qt3DInput/private/qgamepadinput_p.h> |
62 | #endif |
63 | |
64 | QT_BEGIN_NAMESPACE |
65 | |
66 | using namespace Qt3DCore; |
67 | |
68 | namespace Qt3DInput { |
69 | |
70 | QInputAspectPrivate::QInputAspectPrivate() |
71 | : QAbstractAspectPrivate() |
72 | , m_inputHandler(new Input::InputHandler()) |
73 | , m_keyboardMouseIntegration(new Input::KeyboardMouseGenericDeviceIntegration(m_inputHandler.data())) |
74 | , m_time(0) |
75 | { |
76 | } |
77 | |
78 | /*! |
79 | \class Qt3DInput::QInputAspect |
80 | \inherits Qt3DCore::QAbstractAspect |
81 | \inmodule Qt3DInput |
82 | \brief Responsible for creating physical devices and handling associated jobs. |
83 | \since 5.5 |
84 | \brief Handles mapping between front and backend nodes |
85 | |
86 | QInputAspect is responsible for creating physical devices. |
87 | It is also the object responsible establishing the jobs to run at a particular time from the current input setup. |
88 | */ |
89 | |
90 | /*! |
91 | * Constructs a new QInputAspect with \a parent. |
92 | */ |
93 | QInputAspect::QInputAspect(QObject *parent) |
94 | : QInputAspect(*new QInputAspectPrivate, parent) |
95 | { |
96 | } |
97 | |
98 | /*! \internal */ |
99 | QInputAspect::QInputAspect(QInputAspectPrivate &dd, QObject *parent) |
100 | : QAbstractAspect(dd, parent) |
101 | { |
102 | setObjectName(QStringLiteral("Input Aspect" )); |
103 | |
104 | qRegisterMetaType<Qt3DInput::QAbstractPhysicalDevice*>(); |
105 | |
106 | registerBackendType<QKeyboardDevice>(functor: QBackendNodeMapperPtr(new Input::KeyboardDeviceFunctor(this, d_func()->m_inputHandler.data()))); |
107 | registerBackendType<QKeyboardHandler>(functor: QBackendNodeMapperPtr(new Input::KeyboardHandlerFunctor(d_func()->m_inputHandler.data()))); |
108 | registerBackendType<QMouseDevice>(functor: QBackendNodeMapperPtr(new Input::MouseDeviceFunctor(this, d_func()->m_inputHandler.data()))); |
109 | registerBackendType<QMouseHandler>(functor: QBackendNodeMapperPtr(new Input::MouseHandlerFunctor(d_func()->m_inputHandler.data()))); |
110 | registerBackendType<QAxis>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Axis, Input::AxisManager>(d_func()->m_inputHandler->axisManager()))); |
111 | registerBackendType<QAxisAccumulator>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisAccumulator, Input::AxisAccumulatorManager>(d_func()->m_inputHandler->axisAccumulatorManager()))); |
112 | registerBackendType<QAnalogAxisInput>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AnalogAxisInput, Input::AnalogAxisInputManager>(d_func()->m_inputHandler->analogAxisInputManager()))); |
113 | registerBackendType<QButtonAxisInput>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ButtonAxisInput, Input::ButtonAxisInputManager>(d_func()->m_inputHandler->buttonAxisInputManager()))); |
114 | registerBackendType<QAxisSetting>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisSetting, Input::AxisSettingManager>(d_func()->m_inputHandler->axisSettingManager()))); |
115 | registerBackendType<Qt3DInput::QAction>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Action, Input::ActionManager>(d_func()->m_inputHandler->actionManager()))); |
116 | registerBackendType<QActionInput>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ActionInput, Input::ActionInputManager>(d_func()->m_inputHandler->actionInputManager()))); |
117 | registerBackendType<QInputChord>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputChord, Input::InputChordManager>(d_func()->m_inputHandler->inputChordManager()))); |
118 | registerBackendType<QInputSequence>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputSequence, Input::InputSequenceManager>(d_func()->m_inputHandler->inputSequenceManager()))); |
119 | registerBackendType<QLogicalDevice>(functor: QBackendNodeMapperPtr(new Input::LogicalDeviceNodeFunctor(d_func()->m_inputHandler->logicalDeviceManager()))); |
120 | registerBackendType<QGenericInputDevice>(functor: QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data()))); |
121 | registerBackendType<QInputSettings>(functor: QBackendNodeMapperPtr(new Input::InputSettingsFunctor(d_func()->m_inputHandler.data()))); |
122 | registerBackendType<QAbstractPhysicalDeviceProxy>(functor: QBackendNodeMapperPtr(new Input::PhysicalDeviceProxyNodeFunctor(d_func()->m_inputHandler->physicalDeviceProxyManager()))); |
123 | |
124 | #ifdef HAVE_QGAMEPAD |
125 | registerBackendType<QGamepadInput>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data()))); |
126 | #endif |
127 | |
128 | Q_D(QInputAspect); |
129 | // Plugins are QInputDeviceIntegration instances |
130 | d->loadInputDevicePlugins(); |
131 | |
132 | // KeyboardDevice and MouseDevice also provide their own QInputDeviceIntegration |
133 | d->m_inputHandler->addInputDeviceIntegration(inputIntegration: d->m_keyboardMouseIntegration.data()); |
134 | } |
135 | |
136 | /*! \internal */ |
137 | QInputAspect::~QInputAspect() |
138 | { |
139 | } |
140 | |
141 | /* |
142 | Create each of the detected input device integrations through the Integration Factory |
143 | */ |
144 | void QInputAspectPrivate::loadInputDevicePlugins() |
145 | { |
146 | const QStringList keys = QInputDeviceIntegrationFactory::keys(); |
147 | for (const QString &key : keys) { |
148 | Qt3DInput::QInputDeviceIntegration *integration = QInputDeviceIntegrationFactory::create(name: key, args: QStringList()); |
149 | if (integration != nullptr) { |
150 | m_inputHandler->addInputDeviceIntegration(inputIntegration: integration); |
151 | // Initialize will allow the InputDeviceIntegration to |
152 | // register their frontend / backend types, |
153 | // create their managers |
154 | // launch a thread to listen to the actual physical device.... |
155 | integration->initialize(aspect: q_func()); |
156 | } |
157 | } |
158 | } |
159 | |
160 | /*! |
161 | Create a physical device identified by \a name using the input device integrations present |
162 | returns a \c nullptr if it is not found. |
163 | |
164 | \note Caller is responsible for ownership. |
165 | */ |
166 | QAbstractPhysicalDevice *QInputAspect::createPhysicalDevice(const QString &name) |
167 | { |
168 | Q_D(QInputAspect); |
169 | return d->m_inputHandler->createPhysicalDevice(name); |
170 | } |
171 | |
172 | /*! |
173 | Returns a list of all available physical devices. |
174 | */ |
175 | QStringList QInputAspect::availablePhysicalDevices() const |
176 | { |
177 | Q_D(const QInputAspect); |
178 | QStringList deviceNamesList; |
179 | const auto deviceIntegrations = d->m_inputHandler->inputDeviceIntegrations(); |
180 | for (const QInputDeviceIntegration *integration : deviceIntegrations) |
181 | deviceNamesList += integration->deviceNames(); |
182 | return deviceNamesList; |
183 | } |
184 | |
185 | /*! |
186 | \internal |
187 | */ |
188 | std::vector<QAspectJobPtr> QInputAspect::jobsToExecute(qint64 time) |
189 | { |
190 | Q_D(QInputAspect); |
191 | const qint64 deltaTime = time - d->m_time; |
192 | const float dt = static_cast<float>(deltaTime) / 1.0e9f; |
193 | d->m_time = time; |
194 | |
195 | std::vector<QAspectJobPtr> jobs; |
196 | |
197 | d->m_inputHandler->updateEventSource(); |
198 | |
199 | // Mouse and keyboard handlers will have seen the events already. |
200 | // All we need now is to update the axis and the accumulators since |
201 | // they depend on time, and other bookkeeping. |
202 | |
203 | const auto integrations = d->m_inputHandler->inputDeviceIntegrations(); |
204 | for (QInputDeviceIntegration *integration : integrations) { |
205 | std::vector<QAspectJobPtr> integrationJobs = integration->jobsToExecute(time); |
206 | Qt3DCore::moveAtEnd(destination&: jobs, source: std::move(integrationJobs)); |
207 | } |
208 | |
209 | const QList<Qt3DCore::QNodeId> proxiesToLoad = d->m_inputHandler->physicalDeviceProxyManager()->takePendingProxiesToLoad(); |
210 | if (!proxiesToLoad.isEmpty()) { |
211 | // Since loading wrappers occurs quite rarely, no point in keeping the job in a |
212 | // member variable |
213 | auto loadWrappersJob = Input::LoadProxyDeviceJobPtr::create(); |
214 | loadWrappersJob->setProxiesToLoad(std::move(proxiesToLoad)); |
215 | loadWrappersJob->setInputHandler(d->m_inputHandler.data()); |
216 | jobs.push_back(x: loadWrappersJob); |
217 | } |
218 | |
219 | // All the jobs added up until this point are independents |
220 | // but the axis action jobs will be dependent on these |
221 | const std::vector<QAspectJobPtr> dependsOnJobs = jobs; |
222 | |
223 | // Jobs that update Axis/Action (store combined axis/action value) |
224 | const auto devHandles = d->m_inputHandler->logicalDeviceManager()->activeDevices(); |
225 | std::vector<QAspectJobPtr> axisActionJobs; |
226 | axisActionJobs.reserve(n: devHandles.size()); |
227 | for (const Input::HLogicalDevice &devHandle : devHandles) { |
228 | const auto device = d->m_inputHandler->logicalDeviceManager()->data(handle: devHandle); |
229 | if (!device->isEnabled()) |
230 | continue; |
231 | |
232 | QAspectJobPtr updateAxisActionJob(new Input::UpdateAxisActionJob(time, d->m_inputHandler.data(), devHandle)); |
233 | jobs.push_back(x: updateAxisActionJob); |
234 | axisActionJobs.push_back(x: updateAxisActionJob); |
235 | for (const QAspectJobPtr &job : dependsOnJobs) |
236 | updateAxisActionJob->addDependency(dependency: job); |
237 | } |
238 | |
239 | // Once all the axes have been updated we can step the integrations on |
240 | // the AxisAccumulators |
241 | auto accumulateJob = Input::AxisAccumulatorJobPtr::create(arguments: d->m_inputHandler->axisAccumulatorManager(), |
242 | arguments: d->m_inputHandler->axisManager()); |
243 | accumulateJob->setDeltaTime(dt); |
244 | for (const QAspectJobPtr &job : std::as_const(t&: axisActionJobs)) |
245 | accumulateJob->addDependency(dependency: job); |
246 | jobs.push_back(x: accumulateJob); |
247 | |
248 | return jobs; |
249 | } |
250 | |
251 | /*! |
252 | \internal |
253 | */ |
254 | void QInputAspect::onRegistered() |
255 | { |
256 | Q_D(QInputAspect); |
257 | Qt3DCore::QEventFilterService *eventService = d->services()->eventFilterService(); |
258 | Q_ASSERT(eventService); |
259 | |
260 | // Set it on the input handler which will also handle its lifetime |
261 | d->m_inputHandler->setEventFilterService(eventService); |
262 | } |
263 | |
264 | /*! |
265 | \internal |
266 | */ |
267 | void QInputAspect::onUnregistered() |
268 | { |
269 | Q_D(QInputAspect); |
270 | // At this point it is too late to call removeEventFilter as the eventSource (Window) |
271 | // may already be destroyed |
272 | d->m_inputHandler.reset(other: nullptr); |
273 | } |
274 | |
275 | void QInputAspect::onEngineStartup() |
276 | { |
277 | Q_D(QInputAspect); |
278 | d->m_inputHandler->setScene(d->m_aspectManager->scene()); |
279 | } |
280 | |
281 | void QInputAspect::jobsDone() |
282 | { |
283 | Q_D(QInputAspect); |
284 | d->m_inputHandler->resetMouseAxisState(); |
285 | } |
286 | |
287 | } // namespace Qt3DInput |
288 | |
289 | QT_END_NAMESPACE |
290 | |
291 | QT3D_REGISTER_NAMESPACED_ASPECT("input" , QT_PREPEND_NAMESPACE(Qt3DInput), QInputAspect) |
292 | |
293 | #include "moc_qinputaspect.cpp" |
294 | |