| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qinputaspect.h" |
| 5 | #include "qinputaspect_p.h" |
| 6 | |
| 7 | #include <Qt3DInput/qabstractphysicaldevice.h> |
| 8 | #include <Qt3DInput/qaction.h> |
| 9 | #include <Qt3DInput/qactioninput.h> |
| 10 | #include <Qt3DInput/qanalogaxisinput.h> |
| 11 | #include <Qt3DInput/qaxis.h> |
| 12 | #include <Qt3DInput/qaxisaccumulator.h> |
| 13 | #include <Qt3DInput/qaxissetting.h> |
| 14 | #include <Qt3DInput/qbuttonaxisinput.h> |
| 15 | #include <Qt3DInput/qinputchord.h> |
| 16 | #include <Qt3DInput/qinputsequence.h> |
| 17 | #include <Qt3DInput/qinputsettings.h> |
| 18 | #include <Qt3DInput/qkeyboarddevice.h> |
| 19 | #include <Qt3DInput/qkeyboardhandler.h> |
| 20 | #include <Qt3DInput/qlogicaldevice.h> |
| 21 | #include <Qt3DInput/qmousedevice.h> |
| 22 | #include <Qt3DInput/qmousehandler.h> |
| 23 | #include <QtCore/QDir> |
| 24 | |
| 25 | #include <QtCore/QLibraryInfo> |
| 26 | #include <QtCore/QPluginLoader> |
| 27 | |
| 28 | #include <Qt3DInput/private/backendnode_p.h> |
| 29 | #include <Qt3DInput/private/action_p.h> |
| 30 | #include <Qt3DInput/private/actioninput_p.h> |
| 31 | #include <Qt3DInput/private/axis_p.h> |
| 32 | #include <Qt3DInput/private/axisaccumulator_p.h> |
| 33 | #include <Qt3DInput/private/axisaccumulatorjob_p.h> |
| 34 | #include <Qt3DInput/private/axissetting_p.h> |
| 35 | #include <Qt3DInput/private/buttonaxisinput_p.h> |
| 36 | #include <Qt3DInput/private/genericdevicebackendnode_p.h> |
| 37 | #include <Qt3DInput/private/inputbackendnodefunctor_p.h> |
| 38 | #include <Qt3DInput/private/inputchord_p.h> |
| 39 | #include <Qt3DInput/private/inputhandler_p.h> |
| 40 | #include <Qt3DInput/private/inputmanagers_p.h> |
| 41 | #include <Qt3DInput/private/inputsequence_p.h> |
| 42 | #include <Qt3DInput/private/inputsettings_p.h> |
| 43 | #include <Qt3DInput/private/keyboarddevice_p.h> |
| 44 | #include <Qt3DInput/private/keyboardhandler_p.h> |
| 45 | #include <Qt3DInput/private/keyboardmousegenericdeviceintegration_p.h> |
| 46 | #include <Qt3DInput/private/loadproxydevicejob_p.h> |
| 47 | #include <Qt3DInput/private/logicaldevice_p.h> |
| 48 | #include <Qt3DInput/private/mousedevice_p.h> |
| 49 | #include <Qt3DInput/private/mousehandler_p.h> |
| 50 | #include <Qt3DInput/private/qabstractphysicaldeviceproxy_p.h> |
| 51 | #include <Qt3DInput/private/qgenericinputdevice_p.h> |
| 52 | #include <Qt3DInput/private/qinputdeviceintegration_p.h> |
| 53 | #include <Qt3DInput/private/qinputdeviceintegrationfactory_p.h> |
| 54 | #include <Qt3DInput/private/updateaxisactionjob_p.h> |
| 55 | #include <Qt3DCore/private/qeventfilterservice_p.h> |
| 56 | #include <Qt3DCore/private/qservicelocator_p.h> |
| 57 | #include <Qt3DCore/private/qaspectmanager_p.h> |
| 58 | #include <Qt3DCore/private/vector_helper_p.h> |
| 59 | |
| 60 | #ifdef HAVE_QGAMEPAD |
| 61 | # include <Qt3DInput/private/qgamepadinput_p.h> |
| 62 | #endif |
| 63 | |
| 64 | QT_BEGIN_NAMESPACE |
| 65 | |
| 66 | |
| 67 | namespace Qt3DInput { |
| 68 | |
| 69 | using namespace Qt3DCore; |
| 70 | |
| 71 | QInputAspectPrivate::QInputAspectPrivate() |
| 72 | : QAbstractAspectPrivate() |
| 73 | , m_inputHandler(new Input::InputHandler()) |
| 74 | , m_keyboardMouseIntegration(new Input::KeyboardMouseGenericDeviceIntegration(m_inputHandler.data())) |
| 75 | , m_time(0) |
| 76 | { |
| 77 | } |
| 78 | |
| 79 | /*! |
| 80 | \class Qt3DInput::QInputAspect |
| 81 | \inherits Qt3DCore::QAbstractAspect |
| 82 | \inmodule Qt3DInput |
| 83 | \brief Responsible for creating physical devices and handling associated jobs. |
| 84 | \since 5.5 |
| 85 | \brief Handles mapping between front and backend nodes |
| 86 | |
| 87 | QInputAspect is responsible for creating physical devices. |
| 88 | It is also the object responsible establishing the jobs to run at a particular time from the current input setup. |
| 89 | */ |
| 90 | |
| 91 | /*! |
| 92 | * Constructs a new QInputAspect with \a parent. |
| 93 | */ |
| 94 | QInputAspect::QInputAspect(QObject *parent) |
| 95 | : QInputAspect(*new QInputAspectPrivate, parent) |
| 96 | { |
| 97 | } |
| 98 | |
| 99 | /*! \internal */ |
| 100 | QInputAspect::QInputAspect(QInputAspectPrivate &dd, QObject *parent) |
| 101 | : QAbstractAspect(dd, parent) |
| 102 | { |
| 103 | setObjectName(QStringLiteral("Input Aspect" )); |
| 104 | |
| 105 | qRegisterMetaType<Qt3DInput::QAbstractPhysicalDevice*>(); |
| 106 | |
| 107 | registerBackendType<QKeyboardDevice>(functor: QBackendNodeMapperPtr(new Input::KeyboardDeviceFunctor(this, d_func()->m_inputHandler.data()))); |
| 108 | registerBackendType<QKeyboardHandler>(functor: QBackendNodeMapperPtr(new Input::KeyboardHandlerFunctor(d_func()->m_inputHandler.data()))); |
| 109 | registerBackendType<QMouseDevice>(functor: QBackendNodeMapperPtr(new Input::MouseDeviceFunctor(this, d_func()->m_inputHandler.data()))); |
| 110 | registerBackendType<QMouseHandler>(functor: QBackendNodeMapperPtr(new Input::MouseHandlerFunctor(d_func()->m_inputHandler.data()))); |
| 111 | registerBackendType<QAxis>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Axis, Input::AxisManager>(d_func()->m_inputHandler->axisManager()))); |
| 112 | registerBackendType<QAxisAccumulator>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisAccumulator, Input::AxisAccumulatorManager>(d_func()->m_inputHandler->axisAccumulatorManager()))); |
| 113 | registerBackendType<QAnalogAxisInput>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AnalogAxisInput, Input::AnalogAxisInputManager>(d_func()->m_inputHandler->analogAxisInputManager()))); |
| 114 | registerBackendType<QButtonAxisInput>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ButtonAxisInput, Input::ButtonAxisInputManager>(d_func()->m_inputHandler->buttonAxisInputManager()))); |
| 115 | registerBackendType<QAxisSetting>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisSetting, Input::AxisSettingManager>(d_func()->m_inputHandler->axisSettingManager()))); |
| 116 | registerBackendType<Qt3DInput::QAction>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Action, Input::ActionManager>(d_func()->m_inputHandler->actionManager()))); |
| 117 | registerBackendType<QActionInput>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ActionInput, Input::ActionInputManager>(d_func()->m_inputHandler->actionInputManager()))); |
| 118 | registerBackendType<QInputChord>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputChord, Input::InputChordManager>(d_func()->m_inputHandler->inputChordManager()))); |
| 119 | registerBackendType<QInputSequence>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputSequence, Input::InputSequenceManager>(d_func()->m_inputHandler->inputSequenceManager()))); |
| 120 | registerBackendType<QLogicalDevice>(functor: QBackendNodeMapperPtr(new Input::LogicalDeviceNodeFunctor(d_func()->m_inputHandler->logicalDeviceManager()))); |
| 121 | registerBackendType<QGenericInputDevice>(functor: QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data()))); |
| 122 | registerBackendType<QInputSettings>(functor: QBackendNodeMapperPtr(new Input::InputSettingsFunctor(d_func()->m_inputHandler.data()))); |
| 123 | registerBackendType<QAbstractPhysicalDeviceProxy>(functor: QBackendNodeMapperPtr(new Input::PhysicalDeviceProxyNodeFunctor(d_func()->m_inputHandler->physicalDeviceProxyManager()))); |
| 124 | |
| 125 | #ifdef HAVE_QGAMEPAD |
| 126 | registerBackendType<QGamepadInput>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data()))); |
| 127 | #endif |
| 128 | |
| 129 | Q_D(QInputAspect); |
| 130 | // Plugins are QInputDeviceIntegration instances |
| 131 | d->loadInputDevicePlugins(); |
| 132 | |
| 133 | // KeyboardDevice and MouseDevice also provide their own QInputDeviceIntegration |
| 134 | d->m_inputHandler->addInputDeviceIntegration(inputIntegration: d->m_keyboardMouseIntegration.data()); |
| 135 | } |
| 136 | |
| 137 | /*! \internal */ |
| 138 | QInputAspect::~QInputAspect() |
| 139 | { |
| 140 | } |
| 141 | |
| 142 | /* |
| 143 | Create each of the detected input device integrations through the Integration Factory |
| 144 | */ |
| 145 | void QInputAspectPrivate::loadInputDevicePlugins() |
| 146 | { |
| 147 | const QStringList keys = QInputDeviceIntegrationFactory::keys(); |
| 148 | for (const QString &key : keys) { |
| 149 | Qt3DInput::QInputDeviceIntegration *integration = QInputDeviceIntegrationFactory::create(name: key, args: QStringList()); |
| 150 | if (integration != nullptr) { |
| 151 | m_inputHandler->addInputDeviceIntegration(inputIntegration: integration); |
| 152 | // Initialize will allow the InputDeviceIntegration to |
| 153 | // register their frontend / backend types, |
| 154 | // create their managers |
| 155 | // launch a thread to listen to the actual physical device.... |
| 156 | integration->initialize(aspect: q_func()); |
| 157 | } |
| 158 | } |
| 159 | } |
| 160 | |
| 161 | /*! |
| 162 | Create a physical device identified by \a name using the input device integrations present |
| 163 | returns a \c nullptr if it is not found. |
| 164 | |
| 165 | \note Caller is responsible for ownership. |
| 166 | */ |
| 167 | QAbstractPhysicalDevice *QInputAspect::createPhysicalDevice(const QString &name) |
| 168 | { |
| 169 | Q_D(QInputAspect); |
| 170 | return d->m_inputHandler->createPhysicalDevice(name); |
| 171 | } |
| 172 | |
| 173 | /*! |
| 174 | Returns a list of all available physical devices. |
| 175 | */ |
| 176 | QStringList QInputAspect::availablePhysicalDevices() const |
| 177 | { |
| 178 | Q_D(const QInputAspect); |
| 179 | QStringList deviceNamesList; |
| 180 | const auto deviceIntegrations = d->m_inputHandler->inputDeviceIntegrations(); |
| 181 | for (const QInputDeviceIntegration *integration : deviceIntegrations) |
| 182 | deviceNamesList += integration->deviceNames(); |
| 183 | return deviceNamesList; |
| 184 | } |
| 185 | |
| 186 | /*! |
| 187 | \internal |
| 188 | */ |
| 189 | std::vector<QAspectJobPtr> QInputAspect::jobsToExecute(qint64 time) |
| 190 | { |
| 191 | Q_D(QInputAspect); |
| 192 | const qint64 deltaTime = time - d->m_time; |
| 193 | const float dt = static_cast<float>(deltaTime) / 1.0e9f; |
| 194 | d->m_time = time; |
| 195 | |
| 196 | std::vector<QAspectJobPtr> jobs; |
| 197 | |
| 198 | d->m_inputHandler->updateEventSource(); |
| 199 | |
| 200 | // Mouse and keyboard handlers will have seen the events already. |
| 201 | // All we need now is to update the axis and the accumulators since |
| 202 | // they depend on time, and other bookkeeping. |
| 203 | |
| 204 | const auto integrations = d->m_inputHandler->inputDeviceIntegrations(); |
| 205 | for (QInputDeviceIntegration *integration : integrations) { |
| 206 | std::vector<QAspectJobPtr> integrationJobs = integration->jobsToExecute(time); |
| 207 | Qt3DCore::moveAtEnd(destination&: jobs, source: std::move(integrationJobs)); |
| 208 | } |
| 209 | |
| 210 | const QList<Qt3DCore::QNodeId> proxiesToLoad = d->m_inputHandler->physicalDeviceProxyManager()->takePendingProxiesToLoad(); |
| 211 | if (!proxiesToLoad.isEmpty()) { |
| 212 | // Since loading wrappers occurs quite rarely, no point in keeping the job in a |
| 213 | // member variable |
| 214 | auto loadWrappersJob = Input::LoadProxyDeviceJobPtr::create(); |
| 215 | loadWrappersJob->setProxiesToLoad(std::move(proxiesToLoad)); |
| 216 | loadWrappersJob->setInputHandler(d->m_inputHandler.data()); |
| 217 | jobs.push_back(x: loadWrappersJob); |
| 218 | } |
| 219 | |
| 220 | // All the jobs added up until this point are independents |
| 221 | // but the axis action jobs will be dependent on these |
| 222 | const std::vector<QAspectJobPtr> dependsOnJobs = jobs; |
| 223 | |
| 224 | // Jobs that update Axis/Action (store combined axis/action value) |
| 225 | const auto devHandles = d->m_inputHandler->logicalDeviceManager()->activeDevices(); |
| 226 | std::vector<QAspectJobPtr> axisActionJobs; |
| 227 | axisActionJobs.reserve(n: devHandles.size()); |
| 228 | for (const Input::HLogicalDevice &devHandle : devHandles) { |
| 229 | const auto device = d->m_inputHandler->logicalDeviceManager()->data(handle: devHandle); |
| 230 | if (!device->isEnabled()) |
| 231 | continue; |
| 232 | |
| 233 | QAspectJobPtr updateAxisActionJob(new Input::UpdateAxisActionJob(time, d->m_inputHandler.data(), devHandle)); |
| 234 | jobs.push_back(x: updateAxisActionJob); |
| 235 | axisActionJobs.push_back(x: updateAxisActionJob); |
| 236 | for (const QAspectJobPtr &job : dependsOnJobs) |
| 237 | updateAxisActionJob->addDependency(dependency: job); |
| 238 | } |
| 239 | |
| 240 | // Once all the axes have been updated we can step the integrations on |
| 241 | // the AxisAccumulators |
| 242 | auto accumulateJob = Input::AxisAccumulatorJobPtr::create(arguments: d->m_inputHandler->axisAccumulatorManager(), |
| 243 | arguments: d->m_inputHandler->axisManager()); |
| 244 | accumulateJob->setDeltaTime(dt); |
| 245 | for (const QAspectJobPtr &job : std::as_const(t&: axisActionJobs)) |
| 246 | accumulateJob->addDependency(dependency: job); |
| 247 | jobs.push_back(x: accumulateJob); |
| 248 | |
| 249 | return jobs; |
| 250 | } |
| 251 | |
| 252 | /*! |
| 253 | \internal |
| 254 | */ |
| 255 | void QInputAspect::onRegistered() |
| 256 | { |
| 257 | Q_D(QInputAspect); |
| 258 | Qt3DCore::QEventFilterService *eventService = d->services()->eventFilterService(); |
| 259 | Q_ASSERT(eventService); |
| 260 | |
| 261 | // Set it on the input handler which will also handle its lifetime |
| 262 | d->m_inputHandler->setEventFilterService(eventService); |
| 263 | } |
| 264 | |
| 265 | /*! |
| 266 | \internal |
| 267 | */ |
| 268 | void QInputAspect::onUnregistered() |
| 269 | { |
| 270 | Q_D(QInputAspect); |
| 271 | // At this point it is too late to call removeEventFilter as the eventSource (Window) |
| 272 | // may already be destroyed |
| 273 | d->m_inputHandler.reset(other: nullptr); |
| 274 | } |
| 275 | |
| 276 | void QInputAspect::onEngineStartup() |
| 277 | { |
| 278 | Q_D(QInputAspect); |
| 279 | d->m_inputHandler->setScene(d->m_aspectManager->scene()); |
| 280 | } |
| 281 | |
| 282 | void QInputAspect::jobsDone() |
| 283 | { |
| 284 | Q_D(QInputAspect); |
| 285 | d->m_inputHandler->resetMouseAxisState(); |
| 286 | } |
| 287 | |
| 288 | } // namespace Qt3DInput |
| 289 | |
| 290 | QT_END_NAMESPACE |
| 291 | |
| 292 | QT3D_REGISTER_NAMESPACED_ASPECT("input" , QT_PREPEND_NAMESPACE(Qt3DInput), QInputAspect) |
| 293 | |
| 294 | #include "moc_qinputaspect.cpp" |
| 295 | |