1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qinputaspect.h" |
5 | #include "qinputaspect_p.h" |
6 | |
7 | #include <Qt3DInput/qabstractphysicaldevice.h> |
8 | #include <Qt3DInput/qaction.h> |
9 | #include <Qt3DInput/qactioninput.h> |
10 | #include <Qt3DInput/qanalogaxisinput.h> |
11 | #include <Qt3DInput/qaxis.h> |
12 | #include <Qt3DInput/qaxisaccumulator.h> |
13 | #include <Qt3DInput/qaxissetting.h> |
14 | #include <Qt3DInput/qbuttonaxisinput.h> |
15 | #include <Qt3DInput/qinputchord.h> |
16 | #include <Qt3DInput/qinputsequence.h> |
17 | #include <Qt3DInput/qinputsettings.h> |
18 | #include <Qt3DInput/qkeyboarddevice.h> |
19 | #include <Qt3DInput/qkeyboardhandler.h> |
20 | #include <Qt3DInput/qlogicaldevice.h> |
21 | #include <Qt3DInput/qmousedevice.h> |
22 | #include <Qt3DInput/qmousehandler.h> |
23 | #include <QtCore/QDir> |
24 | |
25 | #include <QtCore/QLibraryInfo> |
26 | #include <QtCore/QPluginLoader> |
27 | |
28 | #include <Qt3DInput/private/backendnode_p.h> |
29 | #include <Qt3DInput/private/action_p.h> |
30 | #include <Qt3DInput/private/actioninput_p.h> |
31 | #include <Qt3DInput/private/axis_p.h> |
32 | #include <Qt3DInput/private/axisaccumulator_p.h> |
33 | #include <Qt3DInput/private/axisaccumulatorjob_p.h> |
34 | #include <Qt3DInput/private/axissetting_p.h> |
35 | #include <Qt3DInput/private/buttonaxisinput_p.h> |
36 | #include <Qt3DInput/private/genericdevicebackendnode_p.h> |
37 | #include <Qt3DInput/private/inputbackendnodefunctor_p.h> |
38 | #include <Qt3DInput/private/inputchord_p.h> |
39 | #include <Qt3DInput/private/inputhandler_p.h> |
40 | #include <Qt3DInput/private/inputmanagers_p.h> |
41 | #include <Qt3DInput/private/inputsequence_p.h> |
42 | #include <Qt3DInput/private/inputsettings_p.h> |
43 | #include <Qt3DInput/private/keyboarddevice_p.h> |
44 | #include <Qt3DInput/private/keyboardhandler_p.h> |
45 | #include <Qt3DInput/private/keyboardmousegenericdeviceintegration_p.h> |
46 | #include <Qt3DInput/private/loadproxydevicejob_p.h> |
47 | #include <Qt3DInput/private/logicaldevice_p.h> |
48 | #include <Qt3DInput/private/mousedevice_p.h> |
49 | #include <Qt3DInput/private/mousehandler_p.h> |
50 | #include <Qt3DInput/private/qabstractphysicaldeviceproxy_p.h> |
51 | #include <Qt3DInput/private/qgenericinputdevice_p.h> |
52 | #include <Qt3DInput/private/qinputdeviceintegration_p.h> |
53 | #include <Qt3DInput/private/qinputdeviceintegrationfactory_p.h> |
54 | #include <Qt3DInput/private/updateaxisactionjob_p.h> |
55 | #include <Qt3DCore/private/qeventfilterservice_p.h> |
56 | #include <Qt3DCore/private/qservicelocator_p.h> |
57 | #include <Qt3DCore/private/qaspectmanager_p.h> |
58 | #include <Qt3DCore/private/vector_helper_p.h> |
59 | |
60 | #ifdef HAVE_QGAMEPAD |
61 | # include <Qt3DInput/private/qgamepadinput_p.h> |
62 | #endif |
63 | |
64 | QT_BEGIN_NAMESPACE |
65 | |
66 | |
67 | namespace Qt3DInput { |
68 | |
69 | using namespace Qt3DCore; |
70 | |
71 | QInputAspectPrivate::QInputAspectPrivate() |
72 | : QAbstractAspectPrivate() |
73 | , m_inputHandler(new Input::InputHandler()) |
74 | , m_keyboardMouseIntegration(new Input::KeyboardMouseGenericDeviceIntegration(m_inputHandler.data())) |
75 | , m_time(0) |
76 | { |
77 | } |
78 | |
79 | /*! |
80 | \class Qt3DInput::QInputAspect |
81 | \inherits Qt3DCore::QAbstractAspect |
82 | \inmodule Qt3DInput |
83 | \brief Responsible for creating physical devices and handling associated jobs. |
84 | \since 5.5 |
85 | \brief Handles mapping between front and backend nodes |
86 | |
87 | QInputAspect is responsible for creating physical devices. |
88 | It is also the object responsible establishing the jobs to run at a particular time from the current input setup. |
89 | */ |
90 | |
91 | /*! |
92 | * Constructs a new QInputAspect with \a parent. |
93 | */ |
94 | QInputAspect::QInputAspect(QObject *parent) |
95 | : QInputAspect(*new QInputAspectPrivate, parent) |
96 | { |
97 | } |
98 | |
99 | /*! \internal */ |
100 | QInputAspect::QInputAspect(QInputAspectPrivate &dd, QObject *parent) |
101 | : QAbstractAspect(dd, parent) |
102 | { |
103 | setObjectName(QStringLiteral("Input Aspect" )); |
104 | |
105 | qRegisterMetaType<Qt3DInput::QAbstractPhysicalDevice*>(); |
106 | |
107 | registerBackendType<QKeyboardDevice>(functor: QBackendNodeMapperPtr(new Input::KeyboardDeviceFunctor(this, d_func()->m_inputHandler.data()))); |
108 | registerBackendType<QKeyboardHandler>(functor: QBackendNodeMapperPtr(new Input::KeyboardHandlerFunctor(d_func()->m_inputHandler.data()))); |
109 | registerBackendType<QMouseDevice>(functor: QBackendNodeMapperPtr(new Input::MouseDeviceFunctor(this, d_func()->m_inputHandler.data()))); |
110 | registerBackendType<QMouseHandler>(functor: QBackendNodeMapperPtr(new Input::MouseHandlerFunctor(d_func()->m_inputHandler.data()))); |
111 | registerBackendType<QAxis>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Axis, Input::AxisManager>(d_func()->m_inputHandler->axisManager()))); |
112 | registerBackendType<QAxisAccumulator>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisAccumulator, Input::AxisAccumulatorManager>(d_func()->m_inputHandler->axisAccumulatorManager()))); |
113 | registerBackendType<QAnalogAxisInput>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AnalogAxisInput, Input::AnalogAxisInputManager>(d_func()->m_inputHandler->analogAxisInputManager()))); |
114 | registerBackendType<QButtonAxisInput>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ButtonAxisInput, Input::ButtonAxisInputManager>(d_func()->m_inputHandler->buttonAxisInputManager()))); |
115 | registerBackendType<QAxisSetting>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisSetting, Input::AxisSettingManager>(d_func()->m_inputHandler->axisSettingManager()))); |
116 | registerBackendType<Qt3DInput::QAction>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Action, Input::ActionManager>(d_func()->m_inputHandler->actionManager()))); |
117 | registerBackendType<QActionInput>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ActionInput, Input::ActionInputManager>(d_func()->m_inputHandler->actionInputManager()))); |
118 | registerBackendType<QInputChord>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputChord, Input::InputChordManager>(d_func()->m_inputHandler->inputChordManager()))); |
119 | registerBackendType<QInputSequence>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputSequence, Input::InputSequenceManager>(d_func()->m_inputHandler->inputSequenceManager()))); |
120 | registerBackendType<QLogicalDevice>(functor: QBackendNodeMapperPtr(new Input::LogicalDeviceNodeFunctor(d_func()->m_inputHandler->logicalDeviceManager()))); |
121 | registerBackendType<QGenericInputDevice>(functor: QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data()))); |
122 | registerBackendType<QInputSettings>(functor: QBackendNodeMapperPtr(new Input::InputSettingsFunctor(d_func()->m_inputHandler.data()))); |
123 | registerBackendType<QAbstractPhysicalDeviceProxy>(functor: QBackendNodeMapperPtr(new Input::PhysicalDeviceProxyNodeFunctor(d_func()->m_inputHandler->physicalDeviceProxyManager()))); |
124 | |
125 | #ifdef HAVE_QGAMEPAD |
126 | registerBackendType<QGamepadInput>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data()))); |
127 | #endif |
128 | |
129 | Q_D(QInputAspect); |
130 | // Plugins are QInputDeviceIntegration instances |
131 | d->loadInputDevicePlugins(); |
132 | |
133 | // KeyboardDevice and MouseDevice also provide their own QInputDeviceIntegration |
134 | d->m_inputHandler->addInputDeviceIntegration(inputIntegration: d->m_keyboardMouseIntegration.data()); |
135 | } |
136 | |
137 | /*! \internal */ |
138 | QInputAspect::~QInputAspect() |
139 | { |
140 | } |
141 | |
142 | /* |
143 | Create each of the detected input device integrations through the Integration Factory |
144 | */ |
145 | void QInputAspectPrivate::loadInputDevicePlugins() |
146 | { |
147 | const QStringList keys = QInputDeviceIntegrationFactory::keys(); |
148 | for (const QString &key : keys) { |
149 | Qt3DInput::QInputDeviceIntegration *integration = QInputDeviceIntegrationFactory::create(name: key, args: QStringList()); |
150 | if (integration != nullptr) { |
151 | m_inputHandler->addInputDeviceIntegration(inputIntegration: integration); |
152 | // Initialize will allow the InputDeviceIntegration to |
153 | // register their frontend / backend types, |
154 | // create their managers |
155 | // launch a thread to listen to the actual physical device.... |
156 | integration->initialize(aspect: q_func()); |
157 | } |
158 | } |
159 | } |
160 | |
161 | /*! |
162 | Create a physical device identified by \a name using the input device integrations present |
163 | returns a \c nullptr if it is not found. |
164 | |
165 | \note Caller is responsible for ownership. |
166 | */ |
167 | QAbstractPhysicalDevice *QInputAspect::createPhysicalDevice(const QString &name) |
168 | { |
169 | Q_D(QInputAspect); |
170 | return d->m_inputHandler->createPhysicalDevice(name); |
171 | } |
172 | |
173 | /*! |
174 | Returns a list of all available physical devices. |
175 | */ |
176 | QStringList QInputAspect::availablePhysicalDevices() const |
177 | { |
178 | Q_D(const QInputAspect); |
179 | QStringList deviceNamesList; |
180 | const auto deviceIntegrations = d->m_inputHandler->inputDeviceIntegrations(); |
181 | for (const QInputDeviceIntegration *integration : deviceIntegrations) |
182 | deviceNamesList += integration->deviceNames(); |
183 | return deviceNamesList; |
184 | } |
185 | |
186 | /*! |
187 | \internal |
188 | */ |
189 | std::vector<QAspectJobPtr> QInputAspect::jobsToExecute(qint64 time) |
190 | { |
191 | Q_D(QInputAspect); |
192 | const qint64 deltaTime = time - d->m_time; |
193 | const float dt = static_cast<float>(deltaTime) / 1.0e9f; |
194 | d->m_time = time; |
195 | |
196 | std::vector<QAspectJobPtr> jobs; |
197 | |
198 | d->m_inputHandler->updateEventSource(); |
199 | |
200 | // Mouse and keyboard handlers will have seen the events already. |
201 | // All we need now is to update the axis and the accumulators since |
202 | // they depend on time, and other bookkeeping. |
203 | |
204 | const auto integrations = d->m_inputHandler->inputDeviceIntegrations(); |
205 | for (QInputDeviceIntegration *integration : integrations) { |
206 | std::vector<QAspectJobPtr> integrationJobs = integration->jobsToExecute(time); |
207 | Qt3DCore::moveAtEnd(destination&: jobs, source: std::move(integrationJobs)); |
208 | } |
209 | |
210 | const QList<Qt3DCore::QNodeId> proxiesToLoad = d->m_inputHandler->physicalDeviceProxyManager()->takePendingProxiesToLoad(); |
211 | if (!proxiesToLoad.isEmpty()) { |
212 | // Since loading wrappers occurs quite rarely, no point in keeping the job in a |
213 | // member variable |
214 | auto loadWrappersJob = Input::LoadProxyDeviceJobPtr::create(); |
215 | loadWrappersJob->setProxiesToLoad(std::move(proxiesToLoad)); |
216 | loadWrappersJob->setInputHandler(d->m_inputHandler.data()); |
217 | jobs.push_back(x: loadWrappersJob); |
218 | } |
219 | |
220 | // All the jobs added up until this point are independents |
221 | // but the axis action jobs will be dependent on these |
222 | const std::vector<QAspectJobPtr> dependsOnJobs = jobs; |
223 | |
224 | // Jobs that update Axis/Action (store combined axis/action value) |
225 | const auto devHandles = d->m_inputHandler->logicalDeviceManager()->activeDevices(); |
226 | std::vector<QAspectJobPtr> axisActionJobs; |
227 | axisActionJobs.reserve(n: devHandles.size()); |
228 | for (const Input::HLogicalDevice &devHandle : devHandles) { |
229 | const auto device = d->m_inputHandler->logicalDeviceManager()->data(handle: devHandle); |
230 | if (!device->isEnabled()) |
231 | continue; |
232 | |
233 | QAspectJobPtr updateAxisActionJob(new Input::UpdateAxisActionJob(time, d->m_inputHandler.data(), devHandle)); |
234 | jobs.push_back(x: updateAxisActionJob); |
235 | axisActionJobs.push_back(x: updateAxisActionJob); |
236 | for (const QAspectJobPtr &job : dependsOnJobs) |
237 | updateAxisActionJob->addDependency(dependency: job); |
238 | } |
239 | |
240 | // Once all the axes have been updated we can step the integrations on |
241 | // the AxisAccumulators |
242 | auto accumulateJob = Input::AxisAccumulatorJobPtr::create(arguments: d->m_inputHandler->axisAccumulatorManager(), |
243 | arguments: d->m_inputHandler->axisManager()); |
244 | accumulateJob->setDeltaTime(dt); |
245 | for (const QAspectJobPtr &job : std::as_const(t&: axisActionJobs)) |
246 | accumulateJob->addDependency(dependency: job); |
247 | jobs.push_back(x: accumulateJob); |
248 | |
249 | return jobs; |
250 | } |
251 | |
252 | /*! |
253 | \internal |
254 | */ |
255 | void QInputAspect::onRegistered() |
256 | { |
257 | Q_D(QInputAspect); |
258 | Qt3DCore::QEventFilterService *eventService = d->services()->eventFilterService(); |
259 | Q_ASSERT(eventService); |
260 | |
261 | // Set it on the input handler which will also handle its lifetime |
262 | d->m_inputHandler->setEventFilterService(eventService); |
263 | } |
264 | |
265 | /*! |
266 | \internal |
267 | */ |
268 | void QInputAspect::onUnregistered() |
269 | { |
270 | Q_D(QInputAspect); |
271 | // At this point it is too late to call removeEventFilter as the eventSource (Window) |
272 | // may already be destroyed |
273 | d->m_inputHandler.reset(other: nullptr); |
274 | } |
275 | |
276 | void QInputAspect::onEngineStartup() |
277 | { |
278 | Q_D(QInputAspect); |
279 | d->m_inputHandler->setScene(d->m_aspectManager->scene()); |
280 | } |
281 | |
282 | void QInputAspect::jobsDone() |
283 | { |
284 | Q_D(QInputAspect); |
285 | d->m_inputHandler->resetMouseAxisState(); |
286 | } |
287 | |
288 | } // namespace Qt3DInput |
289 | |
290 | QT_END_NAMESPACE |
291 | |
292 | QT3D_REGISTER_NAMESPACED_ASPECT("input" , QT_PREPEND_NAMESPACE(Qt3DInput), QInputAspect) |
293 | |
294 | #include "moc_qinputaspect.cpp" |
295 | |