1 | // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qinputdeviceintegration_p.h" |
5 | #include "qinputdeviceintegration_p_p.h" |
6 | |
7 | #include <Qt3DInput/QInputAspect> |
8 | |
9 | QT_BEGIN_NAMESPACE |
10 | |
11 | namespace Qt3DInput { |
12 | |
13 | QInputDeviceIntegrationPrivate::QInputDeviceIntegrationPrivate() |
14 | : QObjectPrivate() |
15 | , m_aspect(nullptr) |
16 | { |
17 | } |
18 | |
19 | /*! |
20 | \class Qt3DInput::QInputDeviceIntegration |
21 | \inmodule Qt3DInput |
22 | \since 5.5 |
23 | \brief Abstract base class used to define new input methods such as game controllers. |
24 | |
25 | */ |
26 | |
27 | /*! |
28 | Creates a new QInputDeviceIntegration with \a parent. |
29 | */ |
30 | QInputDeviceIntegration::QInputDeviceIntegration(QObject *parent) |
31 | : QObject(*new QInputDeviceIntegrationPrivate, parent) |
32 | { |
33 | } |
34 | |
35 | /*! \internal */ |
36 | QInputDeviceIntegration::QInputDeviceIntegration(QInputDeviceIntegrationPrivate &dd, QObject *parent) |
37 | : QObject(dd, parent) |
38 | { |
39 | } |
40 | |
41 | /*! |
42 | Registers a corresponding backend class for this front end implementation |
43 | with \a metaObject and \a functor. |
44 | */ |
45 | void QInputDeviceIntegration::registerBackendType(const QMetaObject &metaObject, const Qt3DCore::QBackendNodeMapperPtr &functor) |
46 | { |
47 | Q_D(QInputDeviceIntegration); |
48 | d->m_aspect->registerBackendType(obj: metaObject, functor); |
49 | } |
50 | |
51 | /*! |
52 | Called by the InputAspect object after the integration has been created with \a aspect. |
53 | */ |
54 | void QInputDeviceIntegration::initialize(QInputAspect *aspect) |
55 | { |
56 | Q_D(QInputDeviceIntegration); |
57 | d->m_aspect = aspect; |
58 | onInitialize(); |
59 | } |
60 | |
61 | /*! |
62 | * \brief QInputDeviceIntegration::inputAspect |
63 | * \return the Input Aspect associated with the InputDeviceIntegration |
64 | */ |
65 | QInputAspect *QInputDeviceIntegration::inputAspect() const |
66 | { |
67 | Q_D(const QInputDeviceIntegration); |
68 | return d->m_aspect; |
69 | } |
70 | |
71 | } // namespace Qt3DInput |
72 | |
73 | /*! |
74 | \fn Qt3DInput::QInputDeviceIntegration::createPhysicalDevice(const QString &name) |
75 | |
76 | Create the Physical device identified by \a name. |
77 | |
78 | If not recognized return nullptr |
79 | */ |
80 | |
81 | /*! |
82 | \fn Qt3DInput::QInputDeviceIntegration::physicalDevices() const |
83 | |
84 | Returns the list of node ids for physical devices associated with this QInputDeviceIntegration. |
85 | */ |
86 | |
87 | /*! |
88 | \fn Qt3DInput::QInputDeviceIntegration::physicalDevice(Qt3DCore::QNodeId id) const |
89 | |
90 | Returns the QAbstractPhysicalDevice identified by the given \a id if it is related to this QInputDeviceIntegration. |
91 | */ |
92 | |
93 | QT_END_NAMESPACE |
94 | |
95 | #include "moc_qinputdeviceintegration_p.cpp" |
96 | |