| 1 | // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qinputsettings.h" |
| 5 | #include "qinputsettings_p.h" |
| 6 | |
| 7 | QT_BEGIN_NAMESPACE |
| 8 | |
| 9 | namespace Qt3DInput { |
| 10 | |
| 11 | /*! |
| 12 | \class Qt3DInput::QInputSettings |
| 13 | \inmodule Qt3DInput |
| 14 | \inherits Qt3DCore::QComponent |
| 15 | \brief QInputSettings class holds the pointer to an input event source object. |
| 16 | \since 5.7 |
| 17 | |
| 18 | The QInputSettings component must be set as a component of the scene root entity. |
| 19 | It stores a pointer to the object that acts as the source of input events to be handled |
| 20 | by various input classes. For example, a QWindow instance can be an event source. |
| 21 | |
| 22 | \sa QMouseDevice, QKeyboardDevice |
| 23 | */ |
| 24 | |
| 25 | /*! |
| 26 | \qmltype InputSettings |
| 27 | \inqmlmodule Qt3D.Input |
| 28 | \inherits Component3D |
| 29 | \nativetype Qt3DInput::QInputSettings |
| 30 | \brief InputSettings holds the pointer to an input event source object. |
| 31 | \since 5.7 |
| 32 | |
| 33 | The InputSettings component must be set as a component of the scene root entity. |
| 34 | It stores a pointer to the object that acts as the source of input events to be handled |
| 35 | by various input classes. For example, a Window instance can be an event source. |
| 36 | |
| 37 | \sa MouseDevice, KeyboardDevice |
| 38 | */ |
| 39 | |
| 40 | QInputSettingsPrivate::QInputSettingsPrivate() |
| 41 | : Qt3DCore::QComponentPrivate() |
| 42 | , m_eventSource(nullptr) |
| 43 | { |
| 44 | } |
| 45 | |
| 46 | QInputSettings::QInputSettings(Qt3DCore::QNode *parent) |
| 47 | : Qt3DCore::QComponent(*new QInputSettingsPrivate(), parent) |
| 48 | { |
| 49 | } |
| 50 | |
| 51 | QInputSettings::~QInputSettings() |
| 52 | { |
| 53 | } |
| 54 | |
| 55 | /*! |
| 56 | \property Qt3DInput::QInputSettings::eventSource |
| 57 | |
| 58 | Holds the current event source. An event source is an object that is capable |
| 59 | of receiving various input events, such as mouse or keyboard events. |
| 60 | Typically it is a QWindow instance. |
| 61 | */ |
| 62 | |
| 63 | /*! |
| 64 | \qmlproperty QtObject InputSettings::eventSource |
| 65 | |
| 66 | Holds the current event source. An event source is an object that is capable |
| 67 | of receiving various input events, such as mouse or keyboard events. |
| 68 | Typically it is a Window instance. |
| 69 | */ |
| 70 | QObject *QInputSettings::eventSource() const |
| 71 | { |
| 72 | Q_D(const QInputSettings); |
| 73 | return d->m_eventSource; |
| 74 | } |
| 75 | |
| 76 | void QInputSettings::setEventSource(QObject *eventSource) |
| 77 | { |
| 78 | Q_D(QInputSettings); |
| 79 | if (d->m_eventSource != eventSource) { |
| 80 | if (d->m_eventSource) |
| 81 | QObject::disconnect(d->m_connection); |
| 82 | d->m_eventSource = eventSource; |
| 83 | emit eventSourceChanged(eventSource); |
| 84 | d->m_connection = QObject::connect(sender: eventSource, signal: &QObject::destroyed, |
| 85 | context: this, slot: &QInputSettings::eventSourceDestroyed); |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | void QInputSettings::eventSourceDestroyed() |
| 90 | { |
| 91 | Q_D(QInputSettings); |
| 92 | QObject::disconnect(d->m_connection); |
| 93 | d->m_eventSource = nullptr; |
| 94 | emit eventSourceChanged(nullptr); |
| 95 | } |
| 96 | |
| 97 | } // Qt3DInput |
| 98 | |
| 99 | |
| 100 | QT_END_NAMESPACE |
| 101 | |
| 102 | #include "moc_qinputsettings.cpp" |
| 103 | |