1 | // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "executor_p.h" |
5 | |
6 | #include <Qt3DLogic/qframeaction.h> |
7 | #include <Qt3DCore/qnode.h> |
8 | #include <QtCore/qsemaphore.h> |
9 | |
10 | #include <Qt3DCore/private/qscene_p.h> |
11 | |
12 | QT_BEGIN_NAMESPACE |
13 | |
14 | |
15 | namespace Qt3DLogic { |
16 | namespace Logic { |
17 | |
18 | using namespace Qt3DCore; |
19 | |
20 | Executor::Executor(QObject *parent) |
21 | : QObject(parent) |
22 | , m_scene(nullptr) |
23 | { |
24 | } |
25 | |
26 | /*! |
27 | Called from context of main thread |
28 | */ |
29 | void Executor::processLogicFrameUpdates(const QList<QNodeId> &nodeIds, float dt) |
30 | { |
31 | if (!m_scene || nodeIds.isEmpty()) |
32 | return; |
33 | |
34 | const QList<QNode *> nodes = m_scene->lookupNodes(ids: nodeIds); |
35 | for (QNode *node : nodes) { |
36 | QFrameAction *frameAction = qobject_cast<QFrameAction *>(object: node); |
37 | if (frameAction && frameAction->isEnabled()) |
38 | frameAction->onTriggered(dt); |
39 | } |
40 | } |
41 | |
42 | } // namespace Logic |
43 | } // namespace Qt3DLogic |
44 | |
45 | QT_END_NAMESPACE |
46 | |
47 | #include "moc_executor_p.cpp" |
48 |