1// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3
4#include "executor_p.h"
5
6#include <Qt3DLogic/qframeaction.h>
7#include <Qt3DCore/qnode.h>
8#include <QtCore/qsemaphore.h>
9
10#include <Qt3DCore/private/qscene_p.h>
11
12QT_BEGIN_NAMESPACE
13
14using namespace Qt3DCore;
15
16namespace Qt3DLogic {
17namespace Logic {
18
19Executor::Executor(QObject *parent)
20 : QObject(parent)
21 , m_scene(nullptr)
22{
23}
24
25/*!
26 Called from context of main thread
27*/
28void Executor::processLogicFrameUpdates(const QList<QNodeId> &nodeIds, float dt)
29{
30 if (!m_scene || nodeIds.isEmpty())
31 return;
32
33 const QList<QNode *> nodes = m_scene->lookupNodes(ids: nodeIds);
34 for (QNode *node : nodes) {
35 QFrameAction *frameAction = qobject_cast<QFrameAction *>(object: node);
36 if (frameAction && frameAction->isEnabled())
37 frameAction->onTriggered(dt);
38 }
39}
40
41} // namespace Logic
42} // namespace Qt3DLogic
43
44QT_END_NAMESPACE
45
46#include "moc_executor_p.cpp"
47

source code of qt3d/src/logic/executor.cpp