1 | // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qframeaction.h" |
5 | |
6 | #include "qframeaction_p.h" |
7 | |
8 | QT_BEGIN_NAMESPACE |
9 | |
10 | namespace Qt3DLogic { |
11 | |
12 | QFrameActionPrivate::QFrameActionPrivate() |
13 | : QComponentPrivate() |
14 | { |
15 | } |
16 | |
17 | /*! |
18 | \namespace Qt3DLogic::Logic |
19 | \inmodule Qt3DLogic |
20 | |
21 | \brief Used to import and use the module's QML types. |
22 | */ |
23 | /*! |
24 | \class Qt3DLogic::QFrameAction |
25 | \inmodule Qt3DLogic |
26 | \since 5.5 |
27 | \brief Provides a way to have a synchronous function executed each frame. |
28 | |
29 | The QFrameAction provides a way to perform tasks each frame in a |
30 | synchronized way with the Qt3D backend. This is useful to implement some |
31 | aspects of application logic and to prototype functionality that can later |
32 | be folded into an additional Qt3D aspect. |
33 | |
34 | For example, the QFrameAction can be used to animate a property in sync |
35 | with the Qt3D engine where a Qt Quick animation element is not perfectly |
36 | synchronized and may lead to stutters in some cases. |
37 | |
38 | To execute your own code each frame connect to the QFrameAction::triggered signal. |
39 | */ |
40 | |
41 | /*! |
42 | \qmltype FrameAction |
43 | \inqmlmodule Qt3D.Logic |
44 | \instantiates Qt3DLogic::QFrameAction |
45 | \inherits Component3D |
46 | \since 5.5 |
47 | \brief Provides a way to have a synchronous function executed each frame. |
48 | |
49 | The FrameAction provides a way to perform tasks each frame in a |
50 | synchronized way with the Qt3D backend. This is useful to implement some |
51 | aspects of application logic and to prototype functionality that can later |
52 | be folded into an additional Qt3D aspect. |
53 | |
54 | For example, the FrameAction can be used to animate a property in sync |
55 | with the Qt3D engine where a Qt Quick animation element is not perfectly |
56 | synchronized and may lead to stutters in some cases. |
57 | |
58 | To execute your own code each frame connect to the FrameAction::triggered signal. |
59 | */ |
60 | |
61 | /*! |
62 | Constructs a new QFrameAction instance with parent \a parent. |
63 | */ |
64 | QFrameAction::QFrameAction(QNode *parent) |
65 | : QComponent(*new QFrameActionPrivate, parent) |
66 | { |
67 | } |
68 | |
69 | /*! \internal */ |
70 | QFrameAction::~QFrameAction() |
71 | { |
72 | } |
73 | |
74 | /*! \internal */ |
75 | QFrameAction::QFrameAction(QFrameActionPrivate &dd, QNode *parent) |
76 | : QComponent(dd, parent) |
77 | { |
78 | } |
79 | |
80 | /*! |
81 | \internal |
82 | This function will be called in a synchronous manner once each frame by |
83 | the Logic aspect. |
84 | */ |
85 | void QFrameAction::onTriggered(float dt) |
86 | { |
87 | // Emit signal so that QML instances get the onTriggered() signal |
88 | // handler called |
89 | emit triggered(dt); |
90 | } |
91 | |
92 | /*! |
93 | \qmlsignal Qt3D.Logic::FrameAction::triggered(real dt) |
94 | This signal is emitted each frame with \a dt being the time (in seconds) since the last triggering. |
95 | */ |
96 | |
97 | /*! |
98 | \fn Qt3DLogic::QFrameAction::triggered(float dt) |
99 | This signal is emitted each frame with \a dt being the time (in seconds) since the last triggering. |
100 | */ |
101 | } // namespace Qt3DLogic |
102 | |
103 | QT_END_NAMESPACE |
104 | |
105 | #include "moc_qframeaction.cpp" |
106 | |