1// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3
4
5#include "qlogicaspect.h"
6#include "qlogicaspect_p.h"
7
8#include <Qt3DLogic/qframeaction.h>
9#include <Qt3DCore/qnode.h>
10#include <QtCore/QThread>
11#include <QtGui/QWindow>
12
13#include <Qt3DLogic/private/executor_p.h>
14#include <Qt3DLogic/private/handler_p.h>
15#include <Qt3DLogic/private/manager_p.h>
16#include <Qt3DCore/private/qchangearbiter_p.h>
17#include <Qt3DCore/private/qscene_p.h>
18#include <Qt3DCore/private/qservicelocator_p.h>
19
20QT_BEGIN_NAMESPACE
21
22using namespace Qt3DCore;
23
24namespace Qt3DLogic {
25
26/*!
27 \class Qt3DLogic::QLogicAspect
28 \inherits Qt3DCore::QAbstractAspect
29 \inmodule Qt3DLogic
30 \brief Responsible for handling frame synchronization jobs.
31 \since 5.7
32*/
33
34QLogicAspectPrivate::QLogicAspectPrivate()
35 : QAbstractAspectPrivate()
36 , m_time(0)
37 , m_manager(new Logic::Manager)
38 , m_executor(new Logic::Executor)
39 , m_callbackJob(new Logic::CallbackJob)
40{
41 m_callbackJob->setManager(m_manager.data());
42 m_manager->setExecutor(m_executor.data());
43}
44
45void QLogicAspectPrivate::onEngineAboutToShutdown()
46{
47 m_executor->setScene(nullptr);
48}
49
50void QLogicAspectPrivate::registerBackendTypes()
51{
52 Q_Q(QLogicAspect);
53 q->registerBackendType<QFrameAction>(functor: QBackendNodeMapperPtr(new Logic::HandlerFunctor(m_manager.data())));
54}
55
56/*!
57 Constructs a new Qt3DLogic::QLogicAspect instance with \a parent.
58*/
59QLogicAspect::QLogicAspect(QObject *parent)
60 : QLogicAspect(*new QLogicAspectPrivate(), parent) {}
61
62/*! \internal */
63QLogicAspect::QLogicAspect(QLogicAspectPrivate &dd, QObject *parent)
64 : QAbstractAspect(dd, parent)
65{
66 Q_D(QLogicAspect);
67 setObjectName(QStringLiteral("Logic Aspect"));
68 d->registerBackendTypes();
69 d_func()->m_manager->setLogicAspect(this);
70}
71
72/*! \internal */
73QLogicAspect::~QLogicAspect()
74{
75}
76
77/*! \internal */
78std::vector<QAspectJobPtr> QLogicAspect::jobsToExecute(qint64 time)
79{
80 Q_D(QLogicAspect);
81 const qint64 deltaTime = time - d->m_time;
82 const float dt = static_cast<float>(deltaTime) / 1.0e9;
83 d->m_manager->setDeltaTime(dt);
84 d->m_time = time;
85
86 // Create jobs that will get executed by the threadpool
87 if (d->m_manager->hasFrameActions())
88 return {d->m_callbackJob};
89
90 return {};
91}
92
93/*! \internal */
94void QLogicAspect::onRegistered()
95{
96}
97
98/*! \internal */
99void QLogicAspect::onEngineStartup()
100{
101 Q_D(QLogicAspect);
102 d->m_executor->setScene(d->m_arbiter->scene());
103}
104
105} // namespace Qt3DLogic
106
107QT_END_NAMESPACE
108
109QT3D_REGISTER_NAMESPACED_ASPECT("logic", QT_PREPEND_NAMESPACE(Qt3DLogic), QLogicAspect)
110
111#include "moc_qlogicaspect.cpp"
112

source code of qt3d/src/logic/qlogicaspect.cpp