1 | // Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include <Qt3DRender/private/stringtoint_p.h> |
5 | #include "gllights_p.h" |
6 | |
7 | #define LIGHT_POSITION_NAME QLatin1String(".position") |
8 | #define LIGHT_TYPE_NAME QLatin1String(".type") |
9 | #define LIGHT_COLOR_NAME QLatin1String(".color") |
10 | #define LIGHT_INTENSITY_NAME QLatin1String(".intensity") |
11 | #define LIGHT_DIRECTION_NAME QLatin1String(".direction") |
12 | #define LIGHT_LINEAR_ATTENUATION_NAME QLatin1String(".linearAttenuation") |
13 | #define LIGHT_QUADRATIC_ATTENUATION_NAME QLatin1String(".quadraticAttenuation") |
14 | #define LIGHT_CONSTANT_ATTENUATION_NAME QLatin1String(".constantAttenuation") |
15 | #define LIGHT_CUT_OFF_ANGLE_NAME QLatin1String(".cutOffAngle") |
16 | |
17 | #define DECLARE_LIGHT_STRUCT_NAME(idx)\ |
18 | QLatin1String("lights[") + QLatin1Char(char('0' + idx)) + QLatin1Char(']') |
19 | |
20 | #define DECLARE_LIGHT_POSITION_NAME(idx)\ |
21 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_POSITION_NAME) |
22 | |
23 | #define DECLARE_LIGHT_TYPE_NAME(idx)\ |
24 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_TYPE_NAME) |
25 | |
26 | #define DECLARE_LIGHT_COLOR_NAME(idx)\ |
27 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_COLOR_NAME) |
28 | |
29 | #define DECLARE_LIGHT_INTENSITY_NAME(idx)\ |
30 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_INTENSITY_NAME) |
31 | |
32 | #define DECLARE_LIGHT_DIRECTION_NAME(idx)\ |
33 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_DIRECTION_NAME) |
34 | |
35 | #define DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(idx)\ |
36 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_LINEAR_ATTENUATION_NAME) |
37 | |
38 | #define DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(idx)\ |
39 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_QUADRATIC_ATTENUATION_NAME) |
40 | |
41 | #define DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(idx)\ |
42 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_CONSTANT_ATTENUATION_NAME) |
43 | |
44 | #define DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(idx)\ |
45 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_CUT_OFF_ANGLE_NAME) |
46 | |
47 | #define DECLARE_LIGHT_STRUCT_UNROLL_NAME(idx)\ |
48 | QLatin1String("light_") + QLatin1Char(char('0' + idx)) |
49 | |
50 | #define DECLARE_LIGHT_POSITION_UNROLL_NAME(idx)\ |
51 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_POSITION_NAME) |
52 | |
53 | #define DECLARE_LIGHT_TYPE_UNROLL_NAME(idx)\ |
54 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_TYPE_NAME) |
55 | |
56 | #define DECLARE_LIGHT_COLOR_UNROLL_NAME(idx)\ |
57 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_COLOR_NAME) |
58 | |
59 | #define DECLARE_LIGHT_INTENSITY_UNROLL_NAME(idx)\ |
60 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_INTENSITY_NAME) |
61 | |
62 | #define DECLARE_LIGHT_DIRECTION_UNROLL_NAME(idx)\ |
63 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_DIRECTION_NAME) |
64 | |
65 | #define DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(idx)\ |
66 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_LINEAR_ATTENUATION_NAME) |
67 | |
68 | #define DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(idx)\ |
69 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_QUADRATIC_ATTENUATION_NAME) |
70 | |
71 | #define DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(idx)\ |
72 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_CONSTANT_ATTENUATION_NAME) |
73 | |
74 | #define DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(idx)\ |
75 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_CUT_OFF_ANGLE_NAME) |
76 | |
77 | QT_BEGIN_NAMESPACE |
78 | |
79 | namespace Qt3DRender { |
80 | namespace Render { |
81 | namespace OpenGL { |
82 | |
83 | int GLLights::LIGHT_COUNT_NAME_ID = StringToInt::lookupId(str: QLatin1String("lightCount" )); |
84 | |
85 | QString GLLights::LIGHT_STRUCT_NAMES[MAX_LIGHTS] = { |
86 | DECLARE_LIGHT_STRUCT_NAME(0), |
87 | DECLARE_LIGHT_STRUCT_NAME(1), |
88 | DECLARE_LIGHT_STRUCT_NAME(2), |
89 | DECLARE_LIGHT_STRUCT_NAME(3), |
90 | DECLARE_LIGHT_STRUCT_NAME(4), |
91 | DECLARE_LIGHT_STRUCT_NAME(5), |
92 | DECLARE_LIGHT_STRUCT_NAME(6), |
93 | DECLARE_LIGHT_STRUCT_NAME(7) |
94 | }; |
95 | |
96 | int GLLights::LIGHT_POSITION_NAMES[MAX_LIGHTS] = { |
97 | DECLARE_LIGHT_POSITION_NAME(0), |
98 | DECLARE_LIGHT_POSITION_NAME(1), |
99 | DECLARE_LIGHT_POSITION_NAME(2), |
100 | DECLARE_LIGHT_POSITION_NAME(3), |
101 | DECLARE_LIGHT_POSITION_NAME(4), |
102 | DECLARE_LIGHT_POSITION_NAME(5), |
103 | DECLARE_LIGHT_POSITION_NAME(6), |
104 | DECLARE_LIGHT_POSITION_NAME(7) |
105 | }; |
106 | |
107 | int GLLights::LIGHT_TYPE_NAMES[MAX_LIGHTS] = { |
108 | DECLARE_LIGHT_TYPE_NAME(0), |
109 | DECLARE_LIGHT_TYPE_NAME(1), |
110 | DECLARE_LIGHT_TYPE_NAME(2), |
111 | DECLARE_LIGHT_TYPE_NAME(3), |
112 | DECLARE_LIGHT_TYPE_NAME(4), |
113 | DECLARE_LIGHT_TYPE_NAME(5), |
114 | DECLARE_LIGHT_TYPE_NAME(6), |
115 | DECLARE_LIGHT_TYPE_NAME(7) |
116 | }; |
117 | |
118 | int GLLights::LIGHT_COLOR_NAMES[MAX_LIGHTS] = { |
119 | DECLARE_LIGHT_COLOR_NAME(0), |
120 | DECLARE_LIGHT_COLOR_NAME(1), |
121 | DECLARE_LIGHT_COLOR_NAME(2), |
122 | DECLARE_LIGHT_COLOR_NAME(3), |
123 | DECLARE_LIGHT_COLOR_NAME(4), |
124 | DECLARE_LIGHT_COLOR_NAME(5), |
125 | DECLARE_LIGHT_COLOR_NAME(6), |
126 | DECLARE_LIGHT_COLOR_NAME(7) |
127 | }; |
128 | |
129 | int GLLights::LIGHT_INTENSITY_NAMES[MAX_LIGHTS] = { |
130 | DECLARE_LIGHT_INTENSITY_NAME(0), |
131 | DECLARE_LIGHT_INTENSITY_NAME(1), |
132 | DECLARE_LIGHT_INTENSITY_NAME(2), |
133 | DECLARE_LIGHT_INTENSITY_NAME(3), |
134 | DECLARE_LIGHT_INTENSITY_NAME(4), |
135 | DECLARE_LIGHT_INTENSITY_NAME(5), |
136 | DECLARE_LIGHT_INTENSITY_NAME(6), |
137 | DECLARE_LIGHT_INTENSITY_NAME(7) |
138 | }; |
139 | |
140 | int GLLights::LIGHT_DIRECTION_NAMES[MAX_LIGHTS] = { |
141 | DECLARE_LIGHT_DIRECTION_NAME(0), |
142 | DECLARE_LIGHT_DIRECTION_NAME(1), |
143 | DECLARE_LIGHT_DIRECTION_NAME(2), |
144 | DECLARE_LIGHT_DIRECTION_NAME(3), |
145 | DECLARE_LIGHT_DIRECTION_NAME(4), |
146 | DECLARE_LIGHT_DIRECTION_NAME(5), |
147 | DECLARE_LIGHT_DIRECTION_NAME(6), |
148 | DECLARE_LIGHT_DIRECTION_NAME(7) |
149 | }; |
150 | |
151 | int GLLights::LIGHT_LINEAR_ATTENUATION_NAMES[MAX_LIGHTS] = { |
152 | DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(0), |
153 | DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(1), |
154 | DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(2), |
155 | DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(3), |
156 | DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(4), |
157 | DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(5), |
158 | DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(6), |
159 | DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(7) |
160 | }; |
161 | |
162 | int GLLights::LIGHT_QUADRATIC_ATTENUATION_NAMES[MAX_LIGHTS] = { |
163 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(0), |
164 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(1), |
165 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(2), |
166 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(3), |
167 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(4), |
168 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(5), |
169 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(6), |
170 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(7) |
171 | }; |
172 | |
173 | int GLLights::LIGHT_CONSTANT_ATTENUATION_NAMES[MAX_LIGHTS] = { |
174 | DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(0), |
175 | DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(1), |
176 | DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(2), |
177 | DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(3), |
178 | DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(4), |
179 | DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(5), |
180 | DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(6), |
181 | DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(7) |
182 | }; |
183 | |
184 | int GLLights::LIGHT_CUT_OFF_ANGLE_NAMES[MAX_LIGHTS] = { |
185 | DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(0), |
186 | DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(1), |
187 | DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(2), |
188 | DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(3), |
189 | DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(4), |
190 | DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(5), |
191 | DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(6), |
192 | DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(7) |
193 | }; |
194 | |
195 | QString GLLights::LIGHT_STRUCT_UNROLL_NAMES[MAX_LIGHTS] = { |
196 | DECLARE_LIGHT_STRUCT_UNROLL_NAME(0), |
197 | DECLARE_LIGHT_STRUCT_UNROLL_NAME(1), |
198 | DECLARE_LIGHT_STRUCT_UNROLL_NAME(2), |
199 | DECLARE_LIGHT_STRUCT_UNROLL_NAME(3), |
200 | DECLARE_LIGHT_STRUCT_UNROLL_NAME(4), |
201 | DECLARE_LIGHT_STRUCT_UNROLL_NAME(5), |
202 | DECLARE_LIGHT_STRUCT_UNROLL_NAME(6), |
203 | DECLARE_LIGHT_STRUCT_UNROLL_NAME(7) |
204 | }; |
205 | |
206 | int GLLights::LIGHT_POSITION_UNROLL_NAMES[MAX_LIGHTS] = { |
207 | DECLARE_LIGHT_POSITION_UNROLL_NAME(0), |
208 | DECLARE_LIGHT_POSITION_UNROLL_NAME(1), |
209 | DECLARE_LIGHT_POSITION_UNROLL_NAME(2), |
210 | DECLARE_LIGHT_POSITION_UNROLL_NAME(3), |
211 | DECLARE_LIGHT_POSITION_UNROLL_NAME(4), |
212 | DECLARE_LIGHT_POSITION_UNROLL_NAME(5), |
213 | DECLARE_LIGHT_POSITION_UNROLL_NAME(6), |
214 | DECLARE_LIGHT_POSITION_UNROLL_NAME(7) |
215 | }; |
216 | |
217 | int GLLights::LIGHT_TYPE_UNROLL_NAMES[MAX_LIGHTS] = { |
218 | DECLARE_LIGHT_TYPE_UNROLL_NAME(0), |
219 | DECLARE_LIGHT_TYPE_UNROLL_NAME(1), |
220 | DECLARE_LIGHT_TYPE_UNROLL_NAME(2), |
221 | DECLARE_LIGHT_TYPE_UNROLL_NAME(3), |
222 | DECLARE_LIGHT_TYPE_UNROLL_NAME(4), |
223 | DECLARE_LIGHT_TYPE_UNROLL_NAME(5), |
224 | DECLARE_LIGHT_TYPE_UNROLL_NAME(6), |
225 | DECLARE_LIGHT_TYPE_UNROLL_NAME(7) |
226 | }; |
227 | |
228 | int GLLights::LIGHT_COLOR_UNROLL_NAMES[MAX_LIGHTS] = { |
229 | DECLARE_LIGHT_COLOR_UNROLL_NAME(0), |
230 | DECLARE_LIGHT_COLOR_UNROLL_NAME(1), |
231 | DECLARE_LIGHT_COLOR_UNROLL_NAME(2), |
232 | DECLARE_LIGHT_COLOR_UNROLL_NAME(3), |
233 | DECLARE_LIGHT_COLOR_UNROLL_NAME(4), |
234 | DECLARE_LIGHT_COLOR_UNROLL_NAME(5), |
235 | DECLARE_LIGHT_COLOR_UNROLL_NAME(6), |
236 | DECLARE_LIGHT_COLOR_UNROLL_NAME(7) |
237 | }; |
238 | |
239 | int GLLights::LIGHT_INTENSITY_UNROLL_NAMES[MAX_LIGHTS] = { |
240 | DECLARE_LIGHT_INTENSITY_UNROLL_NAME(0), |
241 | DECLARE_LIGHT_INTENSITY_UNROLL_NAME(1), |
242 | DECLARE_LIGHT_INTENSITY_UNROLL_NAME(2), |
243 | DECLARE_LIGHT_INTENSITY_UNROLL_NAME(3), |
244 | DECLARE_LIGHT_INTENSITY_UNROLL_NAME(4), |
245 | DECLARE_LIGHT_INTENSITY_UNROLL_NAME(5), |
246 | DECLARE_LIGHT_INTENSITY_UNROLL_NAME(6), |
247 | DECLARE_LIGHT_INTENSITY_UNROLL_NAME(7) |
248 | }; |
249 | |
250 | int GLLights::LIGHT_DIRECTION_UNROLL_NAMES[MAX_LIGHTS] = { |
251 | DECLARE_LIGHT_DIRECTION_UNROLL_NAME(0), |
252 | DECLARE_LIGHT_DIRECTION_UNROLL_NAME(1), |
253 | DECLARE_LIGHT_DIRECTION_UNROLL_NAME(2), |
254 | DECLARE_LIGHT_DIRECTION_UNROLL_NAME(3), |
255 | DECLARE_LIGHT_DIRECTION_UNROLL_NAME(4), |
256 | DECLARE_LIGHT_DIRECTION_UNROLL_NAME(5), |
257 | DECLARE_LIGHT_DIRECTION_UNROLL_NAME(6), |
258 | DECLARE_LIGHT_DIRECTION_UNROLL_NAME(7) |
259 | }; |
260 | |
261 | int GLLights::LIGHT_LINEAR_ATTENUATION_UNROLL_NAMES[MAX_LIGHTS] = { |
262 | DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(0), |
263 | DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(1), |
264 | DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(2), |
265 | DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(3), |
266 | DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(4), |
267 | DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(5), |
268 | DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(6), |
269 | DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(7) |
270 | }; |
271 | |
272 | int GLLights::LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAMES[MAX_LIGHTS] = { |
273 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(0), |
274 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(1), |
275 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(2), |
276 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(3), |
277 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(4), |
278 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(5), |
279 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(6), |
280 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(7) |
281 | }; |
282 | |
283 | int GLLights::LIGHT_CONSTANT_ATTENUATION_UNROLL_NAMES[MAX_LIGHTS] = { |
284 | DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(0), |
285 | DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(1), |
286 | DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(2), |
287 | DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(3), |
288 | DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(4), |
289 | DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(5), |
290 | DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(6), |
291 | DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(7) |
292 | }; |
293 | |
294 | int GLLights::LIGHT_CUT_OFF_ANGLE_UNROLL_NAMES[MAX_LIGHTS] = { |
295 | DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(0), |
296 | DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(1), |
297 | DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(2), |
298 | DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(3), |
299 | DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(4), |
300 | DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(5), |
301 | DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(6), |
302 | DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(7) |
303 | }; |
304 | |
305 | } // namespace OpenGL |
306 | } // namespace Render |
307 | } // namespace Qt3DRender |
308 | |
309 | QT_END_NAMESPACE |
310 | |