1// Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB).
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3
4#include "rendercommand_p.h"
5#include "rhigraphicspipeline_p.h"
6
7QT_BEGIN_NAMESPACE
8
9namespace Qt3DRender {
10namespace Render {
11namespace Rhi {
12
13bool RenderCommand::Pipeline::isValid() const noexcept
14{
15 struct {
16 bool operator()(RHIGraphicsPipeline* pipeline) const noexcept {
17 return pipeline && pipeline->pipeline();
18 }
19 bool operator()(RHIComputePipeline* pipeline) const noexcept {
20 return pipeline && pipeline->pipeline();
21 }
22 bool operator()(std::monostate) const noexcept {
23 return false;
24 }
25 } visitor;
26 return this->visit(f&: visitor);
27}
28
29RenderCommand::RenderCommand()
30 : m_rhiShader(nullptr),
31 m_stateSet(nullptr),
32 m_depth(0.0f),
33 m_changeCost(0),
34 m_type(RenderCommand::Draw),
35 m_workGroups(),
36 m_primitiveCount(0),
37 m_primitiveType(QGeometryRenderer::Triangles),
38 m_restartIndexValue(-1),
39 m_firstInstance(0),
40 m_firstVertex(0),
41 m_verticesPerPatch(0),
42 m_instanceCount(0),
43 m_indexOffset(0),
44 m_indexAttributeByteOffset(0),
45 m_indexAttributeDataType(Qt3DCore::QAttribute::UnsignedShort),
46 m_indirectAttributeByteOffset(0),
47 m_drawIndexed(false),
48 m_drawIndirect(false),
49 m_primitiveRestartEnabled(false),
50 m_isValid(false),
51 indexAttribute(nullptr),
52 indexBuffer(nullptr),
53 m_commandUBO(),
54 pipeline()
55
56{
57 m_workGroups[0] = 0;
58 m_workGroups[1] = 0;
59 m_workGroups[2] = 0;
60}
61
62RenderCommand::~RenderCommand()
63{
64 if (shaderResourceBindings)
65 shaderResourceBindings->deleteLater();
66}
67
68bool RenderCommand::isValid() const noexcept
69{
70 return m_isValid && m_rhiShader && pipeline.isValid();
71}
72
73bool operator==(const RenderCommand &a, const RenderCommand &b) noexcept
74{
75 return (a.m_rhiShader == b.m_rhiShader && a.m_material == b.m_material
76 && a.m_stateSet == b.m_stateSet && a.m_geometry == b.m_geometry
77 && a.m_geometryRenderer == b.m_geometryRenderer
78 && a.m_indirectDrawBuffer == b.m_indirectDrawBuffer
79 && a.m_activeAttributes == b.m_activeAttributes && a.m_depth == b.m_depth
80 && a.m_changeCost == b.m_changeCost && a.m_shaderId == b.m_shaderId
81 && a.m_workGroups[0] == b.m_workGroups[0] && a.m_workGroups[1] == b.m_workGroups[1]
82 && a.m_workGroups[2] == b.m_workGroups[2] && a.m_primitiveCount == b.m_primitiveCount
83 && a.m_primitiveType == b.m_primitiveType
84 && a.m_restartIndexValue == b.m_restartIndexValue
85 && a.m_firstInstance == b.m_firstInstance && a.m_firstVertex == b.m_firstVertex
86 && a.m_verticesPerPatch == b.m_verticesPerPatch
87 && a.m_instanceCount == b.m_instanceCount && a.m_indexOffset == b.m_indexOffset
88 && a.m_indexAttributeByteOffset == b.m_indexAttributeByteOffset
89 && a.m_drawIndexed == b.m_drawIndexed && a.m_drawIndirect == b.m_drawIndirect
90 && a.m_primitiveRestartEnabled == b.m_primitiveRestartEnabled
91 && a.m_isValid == b.m_isValid && a.m_computeCommand == b.m_computeCommand);
92}
93
94bool operator==(const AttributeInfo &a, const AttributeInfo &b)
95{
96 return a.nameId == b.nameId &&
97 a.classification == b.classification &&
98 a.stride == b.stride &&
99 a.offset == b.offset &&
100 a.divisor == b.divisor;
101}
102
103bool operator!=(const AttributeInfo &a, const AttributeInfo &b)
104{
105 return !(a == b);
106}
107
108} // namespace Rhi
109} // namespace Render
110} // namespace Qt3DRender
111
112QT_END_NAMESPACE
113

source code of qt3d/src/plugins/renderers/rhi/renderer/rendercommand.cpp