1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "assimpimporter.h" |
5 | |
6 | #include <Qt3DCore/qentity.h> |
7 | #include <Qt3DCore/qtransform.h> |
8 | #include <Qt3DCore/qattribute.h> |
9 | #include <Qt3DCore/qbuffer.h> |
10 | #include <Qt3DCore/qgeometry.h> |
11 | #include <Qt3DRender/qcameralens.h> |
12 | #include <Qt3DRender/qeffect.h> |
13 | #include <Qt3DRender/qgeometryrenderer.h> |
14 | #include <Qt3DRender/qmaterial.h> |
15 | #include <Qt3DRender/qmesh.h> |
16 | #include <Qt3DRender/qparameter.h> |
17 | #include <Qt3DRender/qtexture.h> |
18 | #include <Qt3DRender/qtextureimagedatagenerator.h> |
19 | #include <Qt3DExtras/qdiffusemapmaterial.h> |
20 | #include <Qt3DExtras/qdiffusespecularmapmaterial.h> |
21 | #include <Qt3DExtras/qphongmaterial.h> |
22 | #include <Qt3DExtras/qmorphphongmaterial.h> |
23 | #include <Qt3DExtras/qnormaldiffusemapmaterial.h> |
24 | #include <Qt3DExtras/qnormaldiffusespecularmapmaterial.h> |
25 | #include <Qt3DAnimation/qkeyframeanimation.h> |
26 | #include <Qt3DAnimation/qmorphinganimation.h> |
27 | #include <QtCore/QFileInfo> |
28 | #include <QtGui/QColor> |
29 | |
30 | #include <qmath.h> |
31 | |
32 | #include <Qt3DCore/private/qabstractnodefactory_p.h> |
33 | #include <Qt3DCore/private/qurlhelper_p.h> |
34 | #include <Qt3DRender/private/renderlogging_p.h> |
35 | |
36 | QT_BEGIN_NAMESPACE |
37 | |
38 | |
39 | namespace Qt3DRender { |
40 | |
41 | using namespace Qt3DCore; |
42 | using namespace Qt3DExtras; |
43 | |
44 | /*! |
45 | \class Qt3DRender::AssimpImporter |
46 | \inmodule Qt3DRender |
47 | \since 5.5 |
48 | \internal |
49 | |
50 | \brief Provides a generic way of loading various 3D assets |
51 | format into a Qt3D scene. |
52 | |
53 | It should be noted that Assimp aiString is explicitly defined to be UTF-8. |
54 | */ |
55 | |
56 | Q_LOGGING_CATEGORY(AssimpImporterLog, "Qt3D.AssimpImporter", QtWarningMsg) |
57 | |
58 | namespace { |
59 | |
60 | const QString ASSIMP_MATERIAL_DIFFUSE_COLOR = QLatin1String("kd"); |
61 | const QString ASSIMP_MATERIAL_SPECULAR_COLOR = QLatin1String("ks"); |
62 | const QString ASSIMP_MATERIAL_AMBIENT_COLOR = QLatin1String("ka"); |
63 | const QString ASSIMP_MATERIAL_EMISSIVE_COLOR = QLatin1String("emissive"); |
64 | const QString ASSIMP_MATERIAL_TRANSPARENT_COLOR = QLatin1String("transparent"); |
65 | const QString ASSIMP_MATERIAL_REFLECTIVE_COLOR = QLatin1String("reflective"); |
66 | |
67 | const QString ASSIMP_MATERIAL_DIFFUSE_TEXTURE = QLatin1String("diffuseTexture"); |
68 | const QString ASSIMP_MATERIAL_AMBIENT_TEXTURE = QLatin1String("ambientTex"); |
69 | const QString ASSIMP_MATERIAL_SPECULAR_TEXTURE = QLatin1String("specularTexture"); |
70 | const QString ASSIMP_MATERIAL_EMISSIVE_TEXTURE = QLatin1String("emissiveTex"); |
71 | const QString ASSIMP_MATERIAL_NORMALS_TEXTURE = QLatin1String("normalsTex"); |
72 | // Keep the old "normalsTex" parameter name to keep backwards compatibility, add "normalTexture" as a new one |
73 | const QString ASSIMP_MATERIAL_NORMALS_TEXTURE2 = QLatin1String("normalTexture"); |
74 | const QString ASSIMP_MATERIAL_OPACITY_TEXTURE = QLatin1String("opacityTex"); |
75 | const QString ASSIMP_MATERIAL_REFLECTION_TEXTURE = QLatin1String("reflectionTex"); |
76 | const QString ASSIMP_MATERIAL_HEIGHT_TEXTURE = QLatin1String("heightTex"); |
77 | const QString ASSIMP_MATERIAL_LIGHTMAP_TEXTURE = QLatin1String("opacityTex"); |
78 | const QString ASSIMP_MATERIAL_DISPLACEMENT_TEXTURE = QLatin1String("displacementTex"); |
79 | const QString ASSIMP_MATERIAL_SHININESS_TEXTURE = QLatin1String("shininessTex"); |
80 | |
81 | const QString ASSIMP_MATERIAL_IS_TWOSIDED = QLatin1String("twosided"); |
82 | const QString ASSIMP_MATERIAL_IS_WIREFRAME = QLatin1String("wireframe"); |
83 | |
84 | const QString ASSIMP_MATERIAL_OPACITY = QLatin1String("opacity"); |
85 | const QString ASSIMP_MATERIAL_SHININESS = QLatin1String("shininess"); |
86 | const QString ASSIMP_MATERIAL_SHININESS_STRENGTH = QLatin1String("shininess_strength"); |
87 | const QString ASSIMP_MATERIAL_REFRACTI = QLatin1String("refracti"); |
88 | const QString ASSIMP_MATERIAL_REFLECTIVITY = QLatin1String("reflectivity"); |
89 | |
90 | const QString ASSIMP_MATERIAL_NAME = QLatin1String("name"); |
91 | |
92 | const QString VERTICES_ATTRIBUTE_NAME = QAttribute::defaultPositionAttributeName(); |
93 | const QString NORMAL_ATTRIBUTE_NAME = QAttribute::defaultNormalAttributeName(); |
94 | const QString TANGENT_ATTRIBUTE_NAME = QAttribute::defaultTangentAttributeName(); |
95 | const QString TEXTCOORD_ATTRIBUTE_NAME = QAttribute::defaultTextureCoordinateAttributeName(); |
96 | const QString COLOR_ATTRIBUTE_NAME = QAttribute::defaultColorAttributeName(); |
97 | |
98 | /* |
99 | * Returns a QMatrix4x4 from \a matrix; |
100 | */ |
101 | QMatrix4x4 aiMatrix4x4ToQMatrix4x4(const aiMatrix4x4 &matrix) noexcept |
102 | { |
103 | return QMatrix4x4(matrix.a1, matrix.a2, matrix.a3, matrix.a4, |
104 | matrix.b1, matrix.b2, matrix.b3, matrix.b4, |
105 | matrix.c1, matrix.c2, matrix.c3, matrix.c4, |
106 | matrix.d1, matrix.d2, matrix.d3, matrix.d4); |
107 | } |
108 | |
109 | /* |
110 | * Returns a QString from \a str; |
111 | */ |
112 | inline QString aiStringToQString(const aiString &str) |
113 | { |
114 | return QString::fromUtf8(utf8: str.data, size: int(str.length)); |
115 | } |
116 | |
117 | QMaterial *createBestApproachingMaterial(const aiMaterial *assimpMaterial) |
118 | { |
119 | aiString path; // unused but necessary |
120 | const bool hasNormalTexture = (assimpMaterial->GetTexture(type: aiTextureType_NORMALS, index: 0, path: &path) == AI_SUCCESS); |
121 | const bool hasDiffuseTexture = (assimpMaterial->GetTexture(type: aiTextureType_DIFFUSE, index: 0, path: &path) == AI_SUCCESS); |
122 | const bool hasSpecularTexture = (assimpMaterial->GetTexture(type: aiTextureType_SPECULAR, index: 0, path: &path) == AI_SUCCESS); |
123 | |
124 | if (hasNormalTexture && hasDiffuseTexture && hasSpecularTexture) |
125 | return QAbstractNodeFactory::createNode<QNormalDiffuseSpecularMapMaterial>(type: "QNormalDiffuseSpecularMapMaterial"); |
126 | if (hasNormalTexture && hasDiffuseTexture) |
127 | return QAbstractNodeFactory::createNode<QNormalDiffuseMapMaterial>(type: "QNormalDiffuseMapMaterial"); |
128 | if (hasDiffuseTexture && hasSpecularTexture) |
129 | return QAbstractNodeFactory::createNode<QDiffuseSpecularMapMaterial>(type: "QDiffuseSpecularMapMaterial"); |
130 | if (hasDiffuseTexture) |
131 | return QAbstractNodeFactory::createNode<QDiffuseMapMaterial>(type: "QDiffuseMapMaterial"); |
132 | return QAbstractNodeFactory::createNode<QPhongMaterial>(type: "QPhongMaterial"); |
133 | } |
134 | |
135 | QString texturePath(const aiString &path) |
136 | { |
137 | QString p = aiStringToQString(str: path); |
138 | p.replace(before: QLatin1String("\\"), after: QLatin1String( "/")); |
139 | if (p.startsWith(c: '/')) |
140 | p.remove(i: 0, len: 1); |
141 | return p; |
142 | } |
143 | |
144 | /* |
145 | * Returns the Qt3DRender::QParameter with named \a name if contained by the material |
146 | * \a material. If the material doesn't contain the named parameter, a new |
147 | * Qt3DRender::QParameter is created and inserted into the material. |
148 | */ |
149 | QParameter *findNamedParameter(const QString &name, QMaterial *material) |
150 | { |
151 | // Does the material contain the parameter ? |
152 | const auto params = material->parameters(); |
153 | for (QParameter *p : params) { |
154 | if (p->name() == name) |
155 | return p; |
156 | } |
157 | |
158 | // Does the material's effect contain the parameter ? |
159 | if (material->effect()) { |
160 | const QEffect *e = material->effect(); |
161 | const auto params = e->parameters(); |
162 | for (QParameter *p : params) { |
163 | if (p->name() == name) |
164 | return p; |
165 | } |
166 | } |
167 | |
168 | // Create and add parameter to material |
169 | QParameter *p = QAbstractNodeFactory::createNode<QParameter>(type: "QParameter"); |
170 | p->setParent(material); |
171 | p->setName(name); |
172 | material->addParameter(parameter: p); |
173 | return p; |
174 | } |
175 | |
176 | void setParameterValue(const QString &name, QMaterial *material, const QVariant &value) |
177 | { |
178 | QParameter *p = findNamedParameter(name, material); |
179 | p->setValue(value); |
180 | } |
181 | |
182 | QAttribute *createAttribute(Qt3DCore::QBuffer *buffer, |
183 | const QString &name, |
184 | QAttribute::VertexBaseType vertexBaseType, |
185 | uint vertexSize, |
186 | uint count, |
187 | uint byteOffset = 0, |
188 | uint byteStride = 0, |
189 | QNode *parent = nullptr) |
190 | { |
191 | QAttribute *attribute = QAbstractNodeFactory::createNode<QAttribute>(type: "QAttribute"); |
192 | attribute->setBuffer(buffer); |
193 | attribute->setName(name); |
194 | attribute->setVertexBaseType(vertexBaseType); |
195 | attribute->setVertexSize(vertexSize); |
196 | attribute->setCount(count); |
197 | attribute->setByteOffset(byteOffset); |
198 | attribute->setByteStride(byteStride); |
199 | attribute->setParent(parent); |
200 | return attribute; |
201 | } |
202 | |
203 | QAttribute *createIndexAttribute(Qt3DCore::QBuffer *buffer, |
204 | QAttribute::VertexBaseType vertexBaseType, |
205 | uint vertexSize, |
206 | uint count, |
207 | uint byteOffset = 0, |
208 | uint byteStride = 0, |
209 | QNode *parent = nullptr) |
210 | { |
211 | QAttribute *attribute = QAbstractNodeFactory::createNode<QAttribute>(type: "QAttribute"); |
212 | attribute->setBuffer(buffer); |
213 | attribute->setVertexBaseType(vertexBaseType); |
214 | attribute->setVertexSize(vertexSize); |
215 | attribute->setCount(count); |
216 | attribute->setByteOffset(byteOffset); |
217 | attribute->setByteStride(byteStride); |
218 | attribute->setParent(parent); |
219 | return attribute; |
220 | } |
221 | |
222 | QTextureWrapMode::WrapMode wrapModeFromaiTextureMapMode(int mode) |
223 | { |
224 | switch (mode) { |
225 | case aiTextureMapMode_Wrap: |
226 | return QTextureWrapMode::Repeat; |
227 | case aiTextureMapMode_Mirror: |
228 | return QTextureWrapMode::MirroredRepeat; |
229 | case aiTextureMapMode_Decal: |
230 | return QTextureWrapMode::ClampToBorder; |
231 | case aiTextureMapMode_Clamp: |
232 | default: |
233 | return QTextureWrapMode::ClampToEdge; |
234 | } |
235 | } |
236 | |
237 | } // anonymous |
238 | |
239 | QStringList AssimpImporter::assimpSupportedFormatsList = AssimpImporter::assimpSupportedFormats(); |
240 | |
241 | /*! |
242 | * Returns a QStringlist with the suffixes of the various supported asset formats. |
243 | */ |
244 | QStringList AssimpImporter::assimpSupportedFormats() |
245 | { |
246 | QStringList formats; |
247 | |
248 | formats.reserve(asize: 60); |
249 | formats.append(QStringLiteral("3d")); |
250 | formats.append(QStringLiteral("3ds")); |
251 | formats.append(QStringLiteral("ac")); |
252 | formats.append(QStringLiteral("ac3d")); |
253 | formats.append(QStringLiteral("acc")); |
254 | formats.append(QStringLiteral("ase")); |
255 | formats.append(QStringLiteral("ask")); |
256 | formats.append(QStringLiteral("assbin")); |
257 | formats.append(QStringLiteral("b3d")); |
258 | formats.append(QStringLiteral("blend")); |
259 | formats.append(QStringLiteral("bvh")); |
260 | formats.append(QStringLiteral("cob")); |
261 | formats.append(QStringLiteral("csm")); |
262 | formats.append(QStringLiteral("dae")); |
263 | formats.append(QStringLiteral("dxf")); |
264 | formats.append(QStringLiteral("enff")); |
265 | formats.append(QStringLiteral("fbx")); |
266 | formats.append(QStringLiteral("hmp")); |
267 | formats.append(QStringLiteral("irr")); |
268 | formats.append(QStringLiteral("irrmesh")); |
269 | formats.append(QStringLiteral("lwo")); |
270 | formats.append(QStringLiteral("lws")); |
271 | formats.append(QStringLiteral("lxo")); |
272 | formats.append(QStringLiteral("md2")); |
273 | formats.append(QStringLiteral("md3")); |
274 | formats.append(QStringLiteral("md5anim")); |
275 | formats.append(QStringLiteral("md5camera")); |
276 | formats.append(QStringLiteral("md5mesh")); |
277 | formats.append(QStringLiteral("mdc")); |
278 | formats.append(QStringLiteral("mdl")); |
279 | formats.append(QStringLiteral("mesh.xml")); |
280 | formats.append(QStringLiteral("mot")); |
281 | formats.append(QStringLiteral("ms3d")); |
282 | formats.append(QStringLiteral("ndo")); |
283 | formats.append(QStringLiteral("nff")); |
284 | formats.append(QStringLiteral("obj")); |
285 | formats.append(QStringLiteral("off")); |
286 | formats.append(QStringLiteral("ogex")); |
287 | formats.append(QStringLiteral("pk3")); |
288 | formats.append(QStringLiteral("ply")); |
289 | formats.append(QStringLiteral("prj")); |
290 | formats.append(QStringLiteral("q3o")); |
291 | formats.append(QStringLiteral("q3s")); |
292 | formats.append(QStringLiteral("raw")); |
293 | formats.append(QStringLiteral("scn")); |
294 | formats.append(QStringLiteral("sib")); |
295 | formats.append(QStringLiteral("smd")); |
296 | formats.append(QStringLiteral("stl")); |
297 | formats.append(QStringLiteral("ter")); |
298 | formats.append(QStringLiteral("uc")); |
299 | formats.append(QStringLiteral("vta")); |
300 | formats.append(QStringLiteral("x")); |
301 | formats.append(QStringLiteral("xml")); |
302 | |
303 | return formats; |
304 | } |
305 | |
306 | class AssimpRawTextureImage : public QAbstractTextureImage |
307 | { |
308 | Q_OBJECT |
309 | public: |
310 | explicit AssimpRawTextureImage(QNode *parent = 0); |
311 | |
312 | QTextureImageDataGeneratorPtr dataGenerator() const final; |
313 | |
314 | void setData(const QByteArray &data); |
315 | |
316 | private: |
317 | QByteArray m_data; |
318 | |
319 | class AssimpRawTextureImageFunctor : public QTextureImageDataGenerator |
320 | { |
321 | public: |
322 | explicit AssimpRawTextureImageFunctor(const QByteArray &data); |
323 | |
324 | QTextureImageDataPtr operator()() final; |
325 | bool operator ==(const QTextureImageDataGenerator &other) const final; |
326 | |
327 | QT3D_FUNCTOR(AssimpRawTextureImageFunctor) |
328 | private: |
329 | QByteArray m_data; |
330 | }; |
331 | }; |
332 | |
333 | /*! |
334 | * Constructor. Initializes a new instance of AssimpImporter. |
335 | */ |
336 | AssimpImporter::AssimpImporter() : QSceneImporter(), |
337 | m_sceneParsed(false), |
338 | m_scene(nullptr) |
339 | { |
340 | } |
341 | |
342 | /*! |
343 | * Destructor. Cleans the parser properly before destroying it. |
344 | */ |
345 | AssimpImporter::~AssimpImporter() |
346 | { |
347 | cleanup(); |
348 | } |
349 | |
350 | /*! |
351 | * Returns \c true if the extensions are supported |
352 | * by the Assimp Assets importer. |
353 | */ |
354 | bool AssimpImporter::areAssimpExtensions(const QStringList &extensions) |
355 | { |
356 | for (const auto &ext : std::as_const(t: extensions)) |
357 | if (AssimpImporter::assimpSupportedFormatsList.contains(str: ext.toLower())) |
358 | return true; |
359 | return false; |
360 | } |
361 | |
362 | /*! |
363 | * Sets the \a source used by the parser to load the asset file. |
364 | * If the file is valid, this will trigger parsing of the file. |
365 | */ |
366 | void AssimpImporter::setSource(const QUrl &source) |
367 | { |
368 | const QString path = Qt3DCore::QUrlHelper::urlToLocalFileOrQrc(url: source); |
369 | QFileInfo file(path); |
370 | m_sceneDir = file.absoluteDir(); |
371 | if (!file.exists()) { |
372 | qCWarning(AssimpImporterLog) << "File missing "<< path; |
373 | return ; |
374 | } |
375 | readSceneFile(file: path); |
376 | } |
377 | |
378 | /*! |
379 | * Sets the \a basePath used by the parser to load the asset file. |
380 | * If the file specified in \a data is valid, this will trigger parsing of the file. |
381 | */ |
382 | void AssimpImporter::setData(const QByteArray &data, const QString &basePath) |
383 | { |
384 | readSceneData(data, basePath); |
385 | } |
386 | |
387 | /*! |
388 | * Returns \c true if the extension in QStringList \a extensions is supported by |
389 | * the assimp parser. |
390 | */ |
391 | bool AssimpImporter::areFileTypesSupported(const QStringList &extensions) const |
392 | { |
393 | return AssimpImporter::areAssimpExtensions(extensions); |
394 | } |
395 | |
396 | /*! |
397 | * Returns a Entity node which is the root node of the scene |
398 | * node specified by \a id. If \a id is empty, the scene is assumed to be |
399 | * the root node of the scene. |
400 | * |
401 | * Returns \c nullptr if \a id was specified but no node matching it was found. |
402 | */ |
403 | Qt3DCore::QEntity *AssimpImporter::scene(const QString &id) |
404 | { |
405 | // m_aiScene shouldn't be null. |
406 | // If it is either, the file failed to be imported or |
407 | // setFilePath was not called |
408 | if (m_scene == nullptr || m_scene->m_aiScene == nullptr) |
409 | return nullptr; |
410 | |
411 | aiNode *rootNode = m_scene->m_aiScene->mRootNode; |
412 | // if id specified, tries to find node |
413 | if (!id.isEmpty() && |
414 | !(rootNode = rootNode->FindNode(name: id.toUtf8().constData()))) { |
415 | qCDebug(AssimpImporterLog) << Q_FUNC_INFO << " Couldn't find requested scene node"; |
416 | return nullptr; |
417 | } |
418 | |
419 | // Builds the Qt3D scene using the Assimp aiScene |
420 | // and the various dicts filled previously by parse |
421 | Qt3DCore::QEntity *n = node(node: rootNode); |
422 | if (m_scene->m_animations.size() > 0) { |
423 | qWarning() << "No target found for "<< m_scene->m_animations.size() << " animations!"; |
424 | |
425 | for (Qt3DAnimation::QKeyframeAnimation *anim : std::as_const(t&: m_scene->m_animations)) |
426 | delete anim; |
427 | m_scene->m_animations.clear(); |
428 | } |
429 | return n; |
430 | } |
431 | |
432 | /*! |
433 | * Returns a Node from the scene identified by \a id. |
434 | * Returns \c nullptr if the node was not found. |
435 | */ |
436 | Qt3DCore::QEntity *AssimpImporter::node(const QString &id) |
437 | { |
438 | if (m_scene == nullptr || m_scene->m_aiScene == nullptr) |
439 | return nullptr; |
440 | parse(); |
441 | aiNode *n = m_scene->m_aiScene->mRootNode->FindNode(name: id.toUtf8().constData()); |
442 | return node(node: n); |
443 | } |
444 | |
445 | template <typename T> |
446 | void findAnimationsForNode(QList<T *> &animations, QList<T *> &result, const QString &name) |
447 | { |
448 | for (T *anim : animations) { |
449 | if (anim->targetName() == name) { |
450 | result.push_back(anim); |
451 | animations.removeAll(anim); |
452 | } |
453 | } |
454 | } |
455 | |
456 | /*! |
457 | * Returns a Node from an Assimp aiNode \a node. |
458 | */ |
459 | Qt3DCore::QEntity *AssimpImporter::node(aiNode *node) |
460 | { |
461 | if (node == nullptr) |
462 | return nullptr; |
463 | QEntity *entityNode = QAbstractNodeFactory::createNode<Qt3DCore::QEntity>(type: "QEntity"); |
464 | entityNode->setObjectName(aiStringToQString(str: node->mName)); |
465 | |
466 | // Add Meshes to the node |
467 | for (uint i = 0; i < node->mNumMeshes; i++) { |
468 | uint meshIndex = node->mMeshes[i]; |
469 | QGeometryRenderer *mesh = loadMesh(meshIndex); |
470 | |
471 | // mesh material |
472 | QMaterial *material; |
473 | |
474 | QList<Qt3DAnimation::QMorphingAnimation *> morphingAnimations |
475 | = mesh->findChildren<Qt3DAnimation::QMorphingAnimation *>(); |
476 | if (morphingAnimations.size() > 0) { |
477 | material = new Qt3DExtras::QMorphPhongMaterial(entityNode); |
478 | |
479 | QList<Qt3DAnimation::QMorphingAnimation *> animations; |
480 | findAnimationsForNode<Qt3DAnimation::QMorphingAnimation>(animations&: m_scene->m_morphAnimations, |
481 | result&: animations, |
482 | name: aiStringToQString(str: node->mName)); |
483 | const auto morphTargetList = morphingAnimations.at(i: 0)->morphTargetList(); |
484 | for (Qt3DAnimation::QMorphingAnimation *anim : std::as_const(t&: animations)) { |
485 | anim->setParent(entityNode); |
486 | anim->setTarget(mesh); |
487 | anim->setMorphTargets(morphTargetList); |
488 | } |
489 | |
490 | for (int j = 0; j < animations.size(); ++j) { |
491 | QObject::connect(sender: animations[j], signal: &Qt3DAnimation::QMorphingAnimation::interpolatorChanged, |
492 | context: (Qt3DExtras::QMorphPhongMaterial *)material, |
493 | slot: &Qt3DExtras::QMorphPhongMaterial::setInterpolator); |
494 | } |
495 | morphingAnimations[0]->deleteLater(); |
496 | } else { |
497 | uint materialIndex = m_scene->m_aiScene->mMeshes[meshIndex]->mMaterialIndex; |
498 | material = loadMaterial(materialIndex); |
499 | } |
500 | |
501 | if (node->mNumMeshes == 1) { |
502 | if (material) |
503 | entityNode->addComponent(comp: material); |
504 | // mesh |
505 | entityNode->addComponent(comp: mesh); |
506 | } else { |
507 | QEntity *childEntity = QAbstractNodeFactory::createNode<Qt3DCore::QEntity>(type: "QEntity"); |
508 | childEntity->setObjectName(entityNode->objectName() + QLatin1String("_Child") + QString::number(i)); |
509 | if (material) |
510 | childEntity->addComponent(comp: material); |
511 | childEntity->addComponent(comp: mesh); |
512 | childEntity->setParent(entityNode); |
513 | |
514 | Qt3DCore::QTransform *transform |
515 | = QAbstractNodeFactory::createNode<Qt3DCore::QTransform>(type: "QTransform"); |
516 | childEntity->addComponent(comp: transform); |
517 | } |
518 | } |
519 | |
520 | // Add Children to Node |
521 | for (uint i = 0; i < node->mNumChildren; i++) { |
522 | // this-> is necessary here otherwise |
523 | // it conflicts with the variable node |
524 | QEntity *child = this->node(node: node->mChildren[i]); |
525 | // Are we sure each child are unique ??? |
526 | if (child != nullptr) |
527 | child->setParent(entityNode); |
528 | } |
529 | |
530 | // Add Transformations |
531 | const QMatrix4x4 qTransformMatrix = aiMatrix4x4ToQMatrix4x4(matrix: node->mTransformation); |
532 | Qt3DCore::QTransform *transform = QAbstractNodeFactory::createNode<Qt3DCore::QTransform>(type: "QTransform"); |
533 | transform->setMatrix(qTransformMatrix); |
534 | entityNode->addComponent(comp: transform); |
535 | |
536 | QList<Qt3DAnimation::QKeyframeAnimation *> animations; |
537 | findAnimationsForNode<Qt3DAnimation::QKeyframeAnimation>(animations&: m_scene->m_animations, |
538 | result&: animations, |
539 | name: aiStringToQString(str: node->mName)); |
540 | |
541 | for (Qt3DAnimation::QKeyframeAnimation *anim : std::as_const(t&: animations)) { |
542 | anim->setTarget(transform); |
543 | anim->setParent(entityNode); |
544 | } |
545 | |
546 | // Add Camera |
547 | auto camera = loadCamera(node); |
548 | if (camera) |
549 | camera->setParent(entityNode); |
550 | |
551 | // TO DO : Add lights .... |
552 | |
553 | return entityNode; |
554 | } |
555 | |
556 | /*! |
557 | * Reads the scene file pointed by \a path and launches the parsing of |
558 | * the scene using Assimp, after having cleaned up previously saved values |
559 | * from eventual previous parsings. |
560 | */ |
561 | void AssimpImporter::readSceneFile(const QString &path) |
562 | { |
563 | cleanup(); |
564 | |
565 | m_scene = new SceneImporter(); |
566 | |
567 | // SET THIS TO REMOVE POINTS AND LINES -> HAVE ONLY TRIANGLES |
568 | m_scene->m_importer->SetPropertyInteger(AI_CONFIG_PP_SBP_REMOVE, iValue: aiPrimitiveType_LINE|aiPrimitiveType_POINT); |
569 | // SET CUSTOM FILE HANDLER TO HANDLE FILE READING THROUGH QT (RESOURCES, SOCKET ...) |
570 | m_scene->m_importer->SetIOHandler(new AssimpHelper::AssimpIOSystem()); |
571 | |
572 | // type and aiProcess_Triangulate discompose polygons with more than 3 points in triangles |
573 | // aiProcess_SortByPType makes sure that meshes data are triangles |
574 | m_scene->m_aiScene = m_scene->m_importer->ReadFile(pFile: path.toUtf8().constData(), |
575 | pFlags: aiProcess_SortByPType| |
576 | aiProcess_Triangulate| |
577 | aiProcess_GenSmoothNormals| |
578 | aiProcess_FlipUVs); |
579 | if (m_scene->m_aiScene == nullptr) { |
580 | qCWarning(AssimpImporterLog) << "Assimp scene import failed"<< m_scene->m_importer->GetErrorString(); |
581 | QSceneImporter::logError(error: QString::fromUtf8(utf8: m_scene->m_importer->GetErrorString())); |
582 | return ; |
583 | } |
584 | parse(); |
585 | } |
586 | |
587 | /*! |
588 | * Reads the scene file pointed by \a path and launches the parsing of |
589 | * the scene using Assimp, after having cleaned up previously saved values |
590 | * from eventual previous parsings. |
591 | */ |
592 | void AssimpImporter::readSceneData(const QByteArray& data, const QString &basePath) |
593 | { |
594 | Q_UNUSED(basePath); |
595 | cleanup(); |
596 | |
597 | m_scene = new SceneImporter(); |
598 | |
599 | // SET THIS TO REMOVE POINTS AND LINES -> HAVE ONLY TRIANGLES |
600 | m_scene->m_importer->SetPropertyInteger(AI_CONFIG_PP_SBP_REMOVE, iValue: aiPrimitiveType_LINE|aiPrimitiveType_POINT); |
601 | // SET CUSTOM FILE HANDLER TO HANDLE FILE READING THROUGH QT (RESOURCES, SOCKET ...) |
602 | m_scene->m_importer->SetIOHandler(new AssimpHelper::AssimpIOSystem()); |
603 | |
604 | // type and aiProcess_Triangulate discompose polygons with more than 3 points in triangles |
605 | // aiProcess_SortByPType makes sure that meshes data are triangles |
606 | m_scene->m_aiScene = m_scene->m_importer->ReadFileFromMemory(pBuffer: data.data(), pLength: data.size(), |
607 | pFlags: aiProcess_SortByPType| |
608 | aiProcess_Triangulate| |
609 | aiProcess_GenSmoothNormals| |
610 | aiProcess_FlipUVs); |
611 | if (m_scene->m_aiScene == nullptr) { |
612 | qCWarning(AssimpImporterLog) << "Assimp scene import failed"; |
613 | return ; |
614 | } |
615 | parse(); |
616 | } |
617 | |
618 | /*! |
619 | * Cleans the various dictionaries holding the scene's information. |
620 | */ |
621 | void AssimpImporter::cleanup() |
622 | { |
623 | m_sceneParsed = false; |
624 | delete m_scene; |
625 | m_scene = nullptr; |
626 | } |
627 | |
628 | /*! |
629 | * Parses the aiScene provided py Assimp and converts Assimp |
630 | * values to Qt3D values. |
631 | */ |
632 | void AssimpImporter::parse() |
633 | { |
634 | if (!m_sceneParsed) { |
635 | // Set parsed flags |
636 | m_sceneParsed = !m_sceneParsed; |
637 | |
638 | for (uint i = 0; i < m_scene->m_aiScene->mNumAnimations; i++) |
639 | loadAnimation(animationIndex: i); |
640 | } |
641 | } |
642 | |
643 | /*! |
644 | * Converts the provided Assimp aiMaterial identified by \a materialIndex to a |
645 | * Qt3D material |
646 | * \sa Material |
647 | */ |
648 | QMaterial *AssimpImporter::loadMaterial(uint materialIndex) |
649 | { |
650 | // Generates default material based on what the assimp material contains |
651 | aiMaterial *assimpMaterial = m_scene->m_aiScene->mMaterials[materialIndex]; |
652 | QMaterial *material = createBestApproachingMaterial(assimpMaterial); |
653 | // Material Name |
654 | copyMaterialName(material, assimpMaterial); |
655 | copyMaterialColorProperties(material, assimpMaterial); |
656 | copyMaterialBoolProperties(material, assimpMaterial); |
657 | copyMaterialFloatProperties(material, assimpMaterial); |
658 | |
659 | // Add textures to materials dict |
660 | copyMaterialTextures(material, assimpMaterial); |
661 | |
662 | return material; |
663 | } |
664 | |
665 | /*! |
666 | * Converts the Assimp aiMesh mesh identified by \a meshIndex to a QGeometryRenderer |
667 | * \sa QGeometryRenderer |
668 | */ |
669 | QGeometryRenderer *AssimpImporter::loadMesh(uint meshIndex) |
670 | { |
671 | aiMesh *mesh = m_scene->m_aiScene->mMeshes[meshIndex]; |
672 | |
673 | QGeometryRenderer *geometryRenderer = QAbstractNodeFactory::createNode<QGeometryRenderer>(type: "QGeometryRenderer"); |
674 | QGeometry *meshGeometry = QAbstractNodeFactory::createNode<QGeometry>(type: "QGeometry"); |
675 | meshGeometry->setParent(geometryRenderer); |
676 | Qt3DCore::QBuffer *vertexBuffer = QAbstractNodeFactory::createNode<Qt3DCore::QBuffer>(type: "QBuffer"); |
677 | vertexBuffer->setParent(meshGeometry); |
678 | Qt3DCore::QBuffer *indexBuffer = QAbstractNodeFactory::createNode<Qt3DCore::QBuffer>(type: "QBuffer"); |
679 | indexBuffer->setParent(meshGeometry); |
680 | |
681 | geometryRenderer->setGeometry(meshGeometry); |
682 | |
683 | // Primitive are always triangles with the current Assimp's configuration |
684 | |
685 | // Vertices and Normals always present with the current Assimp's configuration |
686 | aiVector3D *vertices = mesh->mVertices; |
687 | aiVector3D *normals = mesh->mNormals; |
688 | aiColor4D *colors = mesh->mColors[0]; |
689 | // Tangents and TextureCoord not always present |
690 | bool hasTangent = mesh->HasTangentsAndBitangents(); |
691 | bool hasTexture = mesh->HasTextureCoords(index: 0); |
692 | bool hasColor = (colors != NULL); // NULL defined by Assimp |
693 | aiVector3D *tangents = hasTangent ? mesh->mTangents : nullptr; |
694 | aiVector3D *textureCoord = hasTexture ? mesh->mTextureCoords[0] : nullptr; |
695 | |
696 | // Add values in raw float array |
697 | ushort chunkSize = 6 + (hasTangent ? 3 : 0) + (hasTexture ? 2 : 0) + (hasColor ? 4 : 0); |
698 | QByteArray bufferArray; |
699 | bufferArray.resize(size: chunkSize * mesh->mNumVertices * sizeof(float)); |
700 | float *vbufferContent = reinterpret_cast<float*>(bufferArray.data()); |
701 | for (uint i = 0; i < mesh->mNumVertices; i++) { |
702 | uint idx = i * chunkSize; |
703 | // position |
704 | vbufferContent[idx] = vertices[i].x; |
705 | vbufferContent[idx + 1] = vertices[i].y; |
706 | vbufferContent[idx + 2] = vertices[i].z; |
707 | // normals |
708 | vbufferContent[idx + 3] = normals[i].x; |
709 | vbufferContent[idx + 4] = normals[i].y; |
710 | vbufferContent[idx + 5] = normals[i].z; |
711 | |
712 | if (hasTangent) { |
713 | vbufferContent[idx + 6] = tangents[i].x; |
714 | vbufferContent[idx + 7] = tangents[i].y; |
715 | vbufferContent[idx + 8] = tangents[i].z; |
716 | } |
717 | if (hasTexture) { |
718 | char offset = (hasTangent ? 9 : 6); |
719 | vbufferContent[idx + offset] = textureCoord[i].x; |
720 | vbufferContent[idx + offset + 1] = textureCoord[i].y; |
721 | } |
722 | if (hasColor) { |
723 | char offset = 6 + (hasTangent ? 3 : 0) + (hasTexture ? 2 : 0); |
724 | vbufferContent[idx + offset] = colors[i].r; |
725 | vbufferContent[idx + offset + 1] = colors[i].g; |
726 | vbufferContent[idx + offset + 2] = colors[i].b; |
727 | vbufferContent[idx + offset + 3] = colors[i].a; |
728 | } |
729 | } |
730 | |
731 | vertexBuffer->setData(bufferArray); |
732 | |
733 | // Add vertex attributes to the mesh with the right array |
734 | QAttribute *positionAttribute = createAttribute(buffer: vertexBuffer, name: VERTICES_ATTRIBUTE_NAME, |
735 | vertexBaseType: QAttribute::Float, vertexSize: 3, |
736 | count: mesh->mNumVertices, |
737 | byteOffset: 0, |
738 | byteStride: chunkSize * sizeof(float)); |
739 | |
740 | QAttribute *normalAttribute = createAttribute(buffer: vertexBuffer, name: NORMAL_ATTRIBUTE_NAME, |
741 | vertexBaseType: QAttribute::Float, vertexSize: 3, |
742 | count: mesh->mNumVertices, |
743 | byteOffset: 3 * sizeof(float), |
744 | byteStride: chunkSize * sizeof(float)); |
745 | |
746 | meshGeometry->addAttribute(attribute: positionAttribute); |
747 | meshGeometry->addAttribute(attribute: normalAttribute); |
748 | |
749 | if (hasTangent) { |
750 | QAttribute *tangentsAttribute = createAttribute(buffer: vertexBuffer, name: TANGENT_ATTRIBUTE_NAME, |
751 | vertexBaseType: QAttribute::Float, vertexSize: 3, |
752 | count: mesh->mNumVertices, |
753 | byteOffset: 6 * sizeof(float), |
754 | byteStride: chunkSize * sizeof(float)); |
755 | meshGeometry->addAttribute(attribute: tangentsAttribute); |
756 | } |
757 | |
758 | if (hasTexture) { |
759 | QAttribute *textureCoordAttribute = createAttribute(buffer: vertexBuffer, name: TEXTCOORD_ATTRIBUTE_NAME, |
760 | vertexBaseType: QAttribute::Float, vertexSize: 2, |
761 | count: mesh->mNumVertices, |
762 | byteOffset: (hasTangent ? 9 : 6) * sizeof(float), |
763 | byteStride: chunkSize * sizeof(float)); |
764 | meshGeometry->addAttribute(attribute: textureCoordAttribute); |
765 | } |
766 | |
767 | if (hasColor) { |
768 | QAttribute *colorAttribute = createAttribute(buffer: vertexBuffer, name: COLOR_ATTRIBUTE_NAME, |
769 | vertexBaseType: QAttribute::Float, vertexSize: 4, |
770 | count: mesh->mNumVertices, |
771 | byteOffset: (6 + (hasTangent ? 3 : 0) + (hasTexture ? 2 : 0)) * sizeof(float), |
772 | byteStride: chunkSize * sizeof(float)); |
773 | meshGeometry->addAttribute(attribute: colorAttribute); |
774 | } |
775 | |
776 | QAttribute::VertexBaseType indiceType; |
777 | QByteArray ibufferContent; |
778 | uint indices = mesh->mNumFaces * 3; |
779 | // If there are less than 65535 indices, indices can then fit in ushort |
780 | // which saves video memory |
781 | if (indices >= USHRT_MAX) { |
782 | indiceType = QAttribute::UnsignedInt; |
783 | ibufferContent.resize(size: indices * sizeof(quint32)); |
784 | for (uint i = 0; i < mesh->mNumFaces; i++) { |
785 | aiFace face = mesh->mFaces[i]; |
786 | Q_ASSERT(face.mNumIndices == 3); |
787 | memcpy(dest: &reinterpret_cast<quint32*>(ibufferContent.data())[i * 3], src: face.mIndices, n: 3 * sizeof(uint)); |
788 | } |
789 | } |
790 | else { |
791 | indiceType = QAttribute::UnsignedShort; |
792 | ibufferContent.resize(size: indices * sizeof(quint16)); |
793 | for (uint i = 0; i < mesh->mNumFaces; i++) { |
794 | aiFace face = mesh->mFaces[i]; |
795 | Q_ASSERT(face.mNumIndices == 3); |
796 | for (uint j = 0; j < face.mNumIndices; j++) |
797 | reinterpret_cast<quint16*>(ibufferContent.data())[i * 3 + j] = face.mIndices[j]; |
798 | } |
799 | } |
800 | |
801 | indexBuffer->setData(ibufferContent); |
802 | |
803 | // Add indices attributes |
804 | QAttribute *indexAttribute = createIndexAttribute(buffer: indexBuffer, vertexBaseType: indiceType, vertexSize: 1, count: indices); |
805 | indexAttribute->setAttributeType(QAttribute::IndexAttribute); |
806 | |
807 | meshGeometry->addAttribute(attribute: indexAttribute); |
808 | |
809 | if (mesh->mNumAnimMeshes > 0) { |
810 | |
811 | aiAnimMesh *animesh = mesh->mAnimMeshes[0]; |
812 | |
813 | if (animesh->mNumVertices != mesh->mNumVertices) |
814 | return geometryRenderer; |
815 | |
816 | Qt3DAnimation::QMorphingAnimation *morphingAnimation |
817 | = new Qt3DAnimation::QMorphingAnimation(geometryRenderer); |
818 | QList<QString> names; |
819 | |
820 | QList<Qt3DAnimation::QMorphTarget *> targets; |
821 | uint voff = 0; |
822 | uint noff = 0; |
823 | uint tanoff = 0; |
824 | uint texoff = 0; |
825 | uint coloff = 0; |
826 | uint offset = 0; |
827 | if (animesh->mVertices) { |
828 | names.push_back(t: VERTICES_ATTRIBUTE_NAME); |
829 | offset += 3; |
830 | } |
831 | if (animesh->mNormals) { |
832 | names.push_back(t: NORMAL_ATTRIBUTE_NAME); |
833 | noff = offset; |
834 | offset += 3; |
835 | } |
836 | if (animesh->mTangents) { |
837 | names.push_back(t: TANGENT_ATTRIBUTE_NAME); |
838 | tanoff = offset; |
839 | offset += 3; |
840 | } |
841 | if (animesh->mTextureCoords[0]) { |
842 | names.push_back(t: TEXTCOORD_ATTRIBUTE_NAME); |
843 | texoff = offset; |
844 | offset += 2; |
845 | } |
846 | if (animesh->mColors[0]) { |
847 | names.push_back(t: COLOR_ATTRIBUTE_NAME); |
848 | coloff = offset; |
849 | } |
850 | |
851 | ushort clumpSize = (animesh->mVertices ? 3 : 0) |
852 | + (animesh->mNormals ? 3 : 0) |
853 | + (animesh->mTangents ? 3 : 0) |
854 | + (animesh->mColors[0] ? 4 : 0) |
855 | + (animesh->mTextureCoords[0] ? 2 : 0); |
856 | |
857 | |
858 | for (uint i = 0; i < mesh->mNumAnimMeshes; i++) { |
859 | aiAnimMesh *animesh = mesh->mAnimMeshes[i]; |
860 | Qt3DAnimation::QMorphTarget *target = new Qt3DAnimation::QMorphTarget(geometryRenderer); |
861 | targets.push_back(t: target); |
862 | QList<QAttribute *> attributes; |
863 | QByteArray targetBufferArray; |
864 | targetBufferArray.resize(size: clumpSize * mesh->mNumVertices * sizeof(float)); |
865 | float *dst = reinterpret_cast<float *>(targetBufferArray.data()); |
866 | |
867 | for (uint j = 0; j < mesh->mNumVertices; j++) { |
868 | if (animesh->mVertices) { |
869 | *dst++ = animesh->mVertices[j].x; |
870 | *dst++ = animesh->mVertices[j].y; |
871 | *dst++ = animesh->mVertices[j].z; |
872 | } |
873 | if (animesh->mNormals) { |
874 | *dst++ = animesh->mNormals[j].x; |
875 | *dst++ = animesh->mNormals[j].y; |
876 | *dst++ = animesh->mNormals[j].z; |
877 | } |
878 | if (animesh->mTangents) { |
879 | *dst++ = animesh->mTangents[j].x; |
880 | *dst++ = animesh->mTangents[j].y; |
881 | *dst++ = animesh->mTangents[j].z; |
882 | } |
883 | if (animesh->mTextureCoords[0]) { |
884 | *dst++ = animesh->mTextureCoords[0][j].x; |
885 | *dst++ = animesh->mTextureCoords[0][j].y; |
886 | } |
887 | if (animesh->mColors[0]) { |
888 | *dst++ = animesh->mColors[0][j].r; |
889 | *dst++ = animesh->mColors[0][j].g; |
890 | *dst++ = animesh->mColors[0][j].b; |
891 | *dst++ = animesh->mColors[0][j].a; |
892 | } |
893 | } |
894 | |
895 | Qt3DCore::QBuffer *targetBuffer |
896 | = QAbstractNodeFactory::createNode<Qt3DCore::QBuffer>(type: "QBuffer"); |
897 | targetBuffer->setData(targetBufferArray); |
898 | targetBuffer->setParent(meshGeometry); |
899 | |
900 | if (animesh->mVertices) { |
901 | attributes.push_back(t: createAttribute(buffer: targetBuffer, name: VERTICES_ATTRIBUTE_NAME, |
902 | vertexBaseType: QAttribute::Float, vertexSize: 3, |
903 | count: animesh->mNumVertices, byteOffset: voff * sizeof(float), |
904 | byteStride: clumpSize * sizeof(float), parent: meshGeometry)); |
905 | } |
906 | if (animesh->mNormals) { |
907 | attributes.push_back(t: createAttribute(buffer: targetBuffer, name: NORMAL_ATTRIBUTE_NAME, |
908 | vertexBaseType: QAttribute::Float, vertexSize: 3, |
909 | count: animesh->mNumVertices, byteOffset: noff * sizeof(float), |
910 | byteStride: clumpSize * sizeof(float), parent: meshGeometry)); |
911 | } |
912 | if (animesh->mTangents) { |
913 | attributes.push_back(t: createAttribute(buffer: targetBuffer, name: TANGENT_ATTRIBUTE_NAME, |
914 | vertexBaseType: QAttribute::Float, vertexSize: 3, |
915 | count: animesh->mNumVertices, byteOffset: tanoff * sizeof(float), |
916 | byteStride: clumpSize * sizeof(float), parent: meshGeometry)); |
917 | } |
918 | if (animesh->mTextureCoords[0]) { |
919 | attributes.push_back(t: createAttribute(buffer: targetBuffer, name: TEXTCOORD_ATTRIBUTE_NAME, |
920 | vertexBaseType: QAttribute::Float, vertexSize: 2, |
921 | count: animesh->mNumVertices, byteOffset: texoff * sizeof(float), |
922 | byteStride: clumpSize * sizeof(float), parent: meshGeometry)); |
923 | } |
924 | if (animesh->mColors[0]) { |
925 | attributes.push_back(t: createAttribute(buffer: targetBuffer, name: COLOR_ATTRIBUTE_NAME, |
926 | vertexBaseType: QAttribute::Float, vertexSize: 4, |
927 | count: animesh->mNumVertices, byteOffset: coloff * sizeof(float), |
928 | byteStride: clumpSize * sizeof(float), parent: meshGeometry)); |
929 | } |
930 | target->setAttributes(attributes); |
931 | } |
932 | morphingAnimation->setMorphTargets(targets); |
933 | morphingAnimation->setTargetName(aiStringToQString(str: mesh->mName)); |
934 | morphingAnimation->setTarget(geometryRenderer); |
935 | } |
936 | |
937 | qCDebug(AssimpImporterLog) << Q_FUNC_INFO << " Mesh "<< aiStringToQString(str: mesh->mName) |
938 | << " Vertices "<< mesh->mNumVertices << " Faces " |
939 | << mesh->mNumFaces << " Indices "<< indices; |
940 | |
941 | return geometryRenderer; |
942 | } |
943 | |
944 | /*! |
945 | * Converts the provided Assimp aiTexture at \a textureIndex to a Texture |
946 | * \sa Texture |
947 | */ |
948 | QAbstractTexture *AssimpImporter::loadEmbeddedTexture(uint textureIndex) |
949 | { |
950 | aiTexture *assimpTexture = m_scene->m_aiScene->mTextures[textureIndex]; |
951 | QAbstractTexture *texture = QAbstractNodeFactory::createNode<QTexture2D>(type: "QTexture2D"); |
952 | AssimpRawTextureImage *imageData = new AssimpRawTextureImage(); |
953 | |
954 | bool isCompressed = assimpTexture->mHeight == 0; |
955 | uint textureSize = assimpTexture->mWidth * |
956 | (isCompressed ? 1 : assimpTexture->mHeight); |
957 | // Set texture to RGBA8888 |
958 | QByteArray textureContent; |
959 | textureContent.reserve(asize: textureSize * 4); |
960 | for (uint i = 0; i < textureSize; i++) { |
961 | uint idx = i * 4; |
962 | aiTexel texel = assimpTexture->pcData[i]; |
963 | textureContent[idx] = texel.r; |
964 | textureContent[idx + 1] = texel.g; |
965 | textureContent[idx + 2] = texel.b; |
966 | textureContent[idx + 3] = texel.a; |
967 | } |
968 | imageData->setData(textureContent); |
969 | texture->addTextureImage(textureImage: imageData); |
970 | |
971 | return texture; |
972 | } |
973 | |
974 | /*! |
975 | * Loads the light in the current scene located at \a lightIndex. |
976 | */ |
977 | QAbstractLight *AssimpImporter::loadLight(uint lightIndex) |
978 | { |
979 | aiLight *light = m_scene->m_aiScene->mLights[lightIndex]; |
980 | // TODO: Implement me! |
981 | Q_UNUSED(light); |
982 | return nullptr; |
983 | } |
984 | |
985 | /*! |
986 | * Converts the provided Assimp aiCamera in a node to a camera entity |
987 | */ |
988 | Qt3DCore::QEntity *AssimpImporter::loadCamera(aiNode *node) |
989 | { |
990 | aiCamera *assimpCamera = nullptr; |
991 | |
992 | for (uint i = 0; i < m_scene->m_aiScene->mNumCameras; ++i) { |
993 | auto camera = m_scene->m_aiScene->mCameras[i]; |
994 | if (camera->mName == node->mName) { |
995 | assimpCamera = camera; |
996 | break; |
997 | } |
998 | } |
999 | |
1000 | if (assimpCamera == nullptr) |
1001 | return nullptr; |
1002 | |
1003 | QEntity *camera = QAbstractNodeFactory::createNode<Qt3DCore::QEntity>(type: "QEntity"); |
1004 | QCameraLens *lens = QAbstractNodeFactory::createNode<QCameraLens>(type: "QCameraLens"); |
1005 | |
1006 | lens->setObjectName(aiStringToQString(str: assimpCamera->mName)); |
1007 | lens->setPerspectiveProjection(fieldOfView: qRadiansToDegrees(radians: assimpCamera->mHorizontalFOV), |
1008 | aspect: qMax(a: assimpCamera->mAspect, b: 1.0f), |
1009 | nearPlane: assimpCamera->mClipPlaneNear, |
1010 | farPlane: assimpCamera->mClipPlaneFar); |
1011 | camera->addComponent(comp: lens); |
1012 | |
1013 | QMatrix4x4 m; |
1014 | m.lookAt(eye: QVector3D(assimpCamera->mPosition.x, assimpCamera->mPosition.y, assimpCamera->mPosition.z), |
1015 | center: QVector3D(assimpCamera->mLookAt.x, assimpCamera->mLookAt.y, assimpCamera->mLookAt.z), |
1016 | up: QVector3D(assimpCamera->mUp.x, assimpCamera->mUp.y, assimpCamera->mUp.z)); |
1017 | Qt3DCore::QTransform *transform = QAbstractNodeFactory::createNode<Qt3DCore::QTransform>(type: "QTransform"); |
1018 | transform->setMatrix(m); |
1019 | camera->addComponent(comp: transform); |
1020 | |
1021 | return camera; |
1022 | } |
1023 | |
1024 | int findTimeIndex(const QList<float> ×, float time) { |
1025 | for (int i = 0; i < times.size(); i++) { |
1026 | if (qFuzzyCompare(p1: times[i], p2: time)) |
1027 | return i; |
1028 | } |
1029 | return -1; |
1030 | } |
1031 | |
1032 | void insertAtTime(QList<float> &positions, QList<Qt3DCore::QTransform *> &tranforms, |
1033 | Qt3DCore::QTransform *t, float time) |
1034 | { |
1035 | if (positions.size() == 0) { |
1036 | positions.push_back(t: time); |
1037 | tranforms.push_back(t); |
1038 | } else if (time < positions.first()) { |
1039 | positions.push_front(t: time); |
1040 | tranforms.push_front(t); |
1041 | } else if (time > positions.last()) { |
1042 | positions.push_back(t: time); |
1043 | tranforms.push_back(t); |
1044 | } else { |
1045 | qWarning() << "Insert new key in the middle of the keyframe not implemented."; |
1046 | } |
1047 | } |
1048 | |
1049 | // OPTIONAL |
1050 | void AssimpImporter::loadAnimation(uint animationIndex) |
1051 | { |
1052 | aiAnimation *assimpAnim = m_scene->m_aiScene->mAnimations[animationIndex]; |
1053 | qCDebug(AssimpImporterLog) << "load Animation: "<< aiStringToQString(str: assimpAnim->mName); |
1054 | double tickScale = 1.0; |
1055 | if (!qFuzzyIsNull(d: assimpAnim->mTicksPerSecond)) |
1056 | tickScale = 1.0 / assimpAnim->mTicksPerSecond; |
1057 | |
1058 | /* keyframe animations */ |
1059 | for (uint i = 0; i < assimpAnim->mNumChannels; ++i) { |
1060 | aiNodeAnim *nodeAnim = assimpAnim->mChannels[i]; |
1061 | aiNode *targetNode = m_scene->m_aiScene->mRootNode->FindNode(name: nodeAnim->mNodeName); |
1062 | |
1063 | Qt3DAnimation::QKeyframeAnimation *kfa = new Qt3DAnimation::QKeyframeAnimation(); |
1064 | QList<float> positions; |
1065 | QList<Qt3DCore::QTransform *> transforms; |
1066 | if ((nodeAnim->mNumPositionKeys > 1) |
1067 | || !(nodeAnim->mNumPositionKeys == 1 && nodeAnim->mPositionKeys[0].mValue.x == 0 |
1068 | && nodeAnim->mPositionKeys[0].mValue.y == 0 |
1069 | && nodeAnim->mPositionKeys[0].mValue.z == 0)) { |
1070 | for (uint j = 0; j < nodeAnim->mNumPositionKeys; j++) { |
1071 | positions.push_back(t: nodeAnim->mPositionKeys[j].mTime); |
1072 | Qt3DCore::QTransform *t = new Qt3DCore::QTransform(); |
1073 | t->setTranslation(QVector3D(nodeAnim->mPositionKeys[j].mValue.x, |
1074 | nodeAnim->mPositionKeys[j].mValue.y, |
1075 | nodeAnim->mPositionKeys[j].mValue.z)); |
1076 | transforms.push_back(t); |
1077 | } |
1078 | } |
1079 | if ((nodeAnim->mNumRotationKeys > 1) || |
1080 | !(nodeAnim->mNumRotationKeys == 1 && nodeAnim->mRotationKeys[0].mValue.x == 0 |
1081 | && nodeAnim->mRotationKeys[0].mValue.y == 0 |
1082 | && nodeAnim->mRotationKeys[0].mValue.z == 0 |
1083 | && nodeAnim->mRotationKeys[0].mValue.w == 1)) { |
1084 | for (uint j = 0; j < nodeAnim->mNumRotationKeys; j++) { |
1085 | int index = findTimeIndex(times: positions, time: nodeAnim->mRotationKeys[j].mTime); |
1086 | if (index >= 0) { |
1087 | Qt3DCore::QTransform *t = transforms[index]; |
1088 | t->setRotation(QQuaternion(nodeAnim->mRotationKeys[j].mValue.w, |
1089 | nodeAnim->mRotationKeys[j].mValue.x, |
1090 | nodeAnim->mRotationKeys[j].mValue.y, |
1091 | nodeAnim->mRotationKeys[j].mValue.z)); |
1092 | } else { |
1093 | Qt3DCore::QTransform *t = new Qt3DCore::QTransform(); |
1094 | t->setRotation(QQuaternion(nodeAnim->mRotationKeys[j].mValue.w, |
1095 | nodeAnim->mRotationKeys[j].mValue.x, |
1096 | nodeAnim->mRotationKeys[j].mValue.y, |
1097 | nodeAnim->mRotationKeys[j].mValue.z)); |
1098 | insertAtTime(positions, tranforms&: transforms, t, time: nodeAnim->mRotationKeys[j].mTime); |
1099 | } |
1100 | } |
1101 | } |
1102 | if ((nodeAnim->mNumScalingKeys > 1) |
1103 | || !(nodeAnim->mNumScalingKeys == 1 && nodeAnim->mScalingKeys[0].mValue.x == 1 |
1104 | && nodeAnim->mScalingKeys[0].mValue.y == 1 |
1105 | && nodeAnim->mScalingKeys[0].mValue.z == 1)) { |
1106 | for (uint j = 0; j < nodeAnim->mNumScalingKeys; j++) { |
1107 | int index = findTimeIndex(times: positions, time: nodeAnim->mScalingKeys[j].mTime); |
1108 | if (index >= 0) { |
1109 | Qt3DCore::QTransform *t = transforms[index]; |
1110 | t->setScale3D(QVector3D(nodeAnim->mScalingKeys[j].mValue.x, |
1111 | nodeAnim->mScalingKeys[j].mValue.y, |
1112 | nodeAnim->mScalingKeys[j].mValue.z)); |
1113 | } else { |
1114 | Qt3DCore::QTransform *t = new Qt3DCore::QTransform(); |
1115 | t->setScale3D(QVector3D(nodeAnim->mScalingKeys[j].mValue.x, |
1116 | nodeAnim->mScalingKeys[j].mValue.y, |
1117 | nodeAnim->mScalingKeys[j].mValue.z)); |
1118 | insertAtTime(positions, tranforms&: transforms, t, time: nodeAnim->mScalingKeys[j].mTime); |
1119 | } |
1120 | } |
1121 | } |
1122 | for (int j = 0; j < positions.size(); ++j) |
1123 | positions[j] = positions[j] * tickScale; |
1124 | kfa->setFramePositions(positions); |
1125 | kfa->setKeyframes(transforms); |
1126 | kfa->setAnimationName(QString(assimpAnim->mName.C_Str())); |
1127 | kfa->setTargetName(QString(targetNode->mName.C_Str())); |
1128 | m_scene->m_animations.push_back(t: kfa); |
1129 | } |
1130 | /* mesh morph animations */ |
1131 | for (uint i = 0; i < assimpAnim->mNumMorphMeshChannels; ++i) { |
1132 | aiMeshMorphAnim *morphAnim = assimpAnim->mMorphMeshChannels[i]; |
1133 | aiNode *targetNode = m_scene->m_aiScene->mRootNode->FindNode(name: morphAnim->mName); |
1134 | aiMesh *mesh = m_scene->m_aiScene->mMeshes[targetNode->mMeshes[0]]; |
1135 | |
1136 | Qt3DAnimation::QMorphingAnimation *morphingAnimation = new Qt3DAnimation::QMorphingAnimation; |
1137 | QList<float> positions; |
1138 | positions.resize(size: morphAnim->mNumKeys); |
1139 | // set so that weights array is allocated to correct size in morphingAnimation |
1140 | morphingAnimation->setTargetPositions(positions); |
1141 | for (unsigned int j = 0; j < morphAnim->mNumKeys; ++j) { |
1142 | aiMeshMorphKey &key = morphAnim->mKeys[j]; |
1143 | positions[j] = key.mTime * tickScale; |
1144 | |
1145 | QList<float> weights; |
1146 | weights.resize(size: key.mNumValuesAndWeights); |
1147 | for (int k = 0; k < weights.size(); k++) { |
1148 | const unsigned int value = key.mValues[k]; |
1149 | if (value < key.mNumValuesAndWeights) |
1150 | weights[value] = key.mWeights[k]; |
1151 | } |
1152 | morphingAnimation->setWeights(positionIndex: j, weights); |
1153 | } |
1154 | |
1155 | morphingAnimation->setTargetPositions(positions); |
1156 | morphingAnimation->setAnimationName(QString(assimpAnim->mName.C_Str())); |
1157 | morphingAnimation->setTargetName(QString(targetNode->mName.C_Str())); |
1158 | morphingAnimation->setMethod((mesh->mMethod == aiMorphingMethod_MORPH_NORMALIZED) |
1159 | ? Qt3DAnimation::QMorphingAnimation::Normalized |
1160 | : Qt3DAnimation::QMorphingAnimation::Relative); |
1161 | m_scene->m_morphAnimations.push_back(t: morphingAnimation); |
1162 | } |
1163 | } |
1164 | |
1165 | /*! |
1166 | * Sets the object name of \a material to the name of \a assimpMaterial. |
1167 | */ |
1168 | void AssimpImporter::copyMaterialName(QMaterial *material, aiMaterial *assimpMaterial) |
1169 | { |
1170 | aiString name; |
1171 | if (assimpMaterial->Get(AI_MATKEY_NAME, pOut&: name) == aiReturn_SUCCESS) { |
1172 | // May not be necessary |
1173 | // Kept for debug purposes at the moment |
1174 | material->setObjectName(aiStringToQString(str: name)); |
1175 | qCDebug(AssimpImporterLog) << Q_FUNC_INFO << "Assimp Material "<< material->objectName(); |
1176 | } |
1177 | } |
1178 | |
1179 | /*! |
1180 | * Fills \a material color properties with \a assimpMaterial color properties. |
1181 | */ |
1182 | void AssimpImporter::copyMaterialColorProperties(QMaterial *material, aiMaterial *assimpMaterial) |
1183 | { |
1184 | aiColor3D color; |
1185 | if (assimpMaterial->Get(AI_MATKEY_COLOR_DIFFUSE, pOut&: color) == aiReturn_SUCCESS) |
1186 | setParameterValue(name: ASSIMP_MATERIAL_DIFFUSE_COLOR, material, value: QColor::fromRgbF(r: color.r, g: color.g, b: color.b)); |
1187 | if (assimpMaterial->Get(AI_MATKEY_COLOR_SPECULAR, pOut&: color) == aiReturn_SUCCESS) |
1188 | setParameterValue(name: ASSIMP_MATERIAL_SPECULAR_COLOR, material, value: QColor::fromRgbF(r: color.r, g: color.g, b: color.b)); |
1189 | if (assimpMaterial->Get(AI_MATKEY_COLOR_AMBIENT, pOut&: color) == aiReturn_SUCCESS) |
1190 | setParameterValue(name: ASSIMP_MATERIAL_AMBIENT_COLOR, material, value: QColor::fromRgbF(r: color.r, g: color.g, b: color.b)); |
1191 | if (assimpMaterial->Get(AI_MATKEY_COLOR_EMISSIVE, pOut&: color) == aiReturn_SUCCESS) |
1192 | setParameterValue(name: ASSIMP_MATERIAL_EMISSIVE_COLOR, material, value: QColor::fromRgbF(r: color.r, g: color.g, b: color.b)); |
1193 | if (assimpMaterial->Get(AI_MATKEY_COLOR_TRANSPARENT, pOut&: color) == aiReturn_SUCCESS) |
1194 | setParameterValue(name: ASSIMP_MATERIAL_TRANSPARENT_COLOR, material, value: QColor::fromRgbF(r: color.r, g: color.g, b: color.b)); |
1195 | if (assimpMaterial->Get(AI_MATKEY_COLOR_REFLECTIVE, pOut&: color) == aiReturn_SUCCESS) |
1196 | setParameterValue(name: ASSIMP_MATERIAL_REFLECTIVE_COLOR, material, value: QColor::fromRgbF(r: color.r, g: color.g, b: color.b)); |
1197 | } |
1198 | |
1199 | /*! |
1200 | * Retrieves a \a material bool property. |
1201 | */ |
1202 | void AssimpImporter::copyMaterialBoolProperties(QMaterial *material, aiMaterial *assimpMaterial) |
1203 | { |
1204 | int value; |
1205 | if (assimpMaterial->Get(AI_MATKEY_TWOSIDED, pOut&: value) == aiReturn_SUCCESS) |
1206 | setParameterValue(name: ASSIMP_MATERIAL_IS_TWOSIDED, material, value: (value == 0) ? false : true); |
1207 | if (assimpMaterial->Get(AI_MATKEY_ENABLE_WIREFRAME, pOut&: value) == aiReturn_SUCCESS) |
1208 | setParameterValue(name: ASSIMP_MATERIAL_IS_WIREFRAME, material, value: (value == 0) ? false : true); |
1209 | } |
1210 | |
1211 | void AssimpImporter::copyMaterialShadingModel(QMaterial *material, aiMaterial *assimpMaterial) |
1212 | { |
1213 | Q_UNUSED(material); |
1214 | Q_UNUSED(assimpMaterial); |
1215 | // TODO |
1216 | // Match each shading function with a default shader |
1217 | |
1218 | // AssimpIO::assimpMaterialAttributesMap[AI_MATKEY_SHADING_MODEL] = &AssimpIO::getMaterialShadingModel; |
1219 | // AssimpIO::assimpMaterialAttributesMap[AI_MATKEY_BLEND_FUNC] = &AssimpIO::getMaterialBlendingFunction; |
1220 | } |
1221 | |
1222 | void AssimpImporter::copyMaterialBlendingFunction(QMaterial *material, aiMaterial *assimpMaterial) |
1223 | { |
1224 | Q_UNUSED(material); |
1225 | Q_UNUSED(assimpMaterial); |
1226 | // TO DO |
1227 | } |
1228 | |
1229 | /*! |
1230 | * |
1231 | */ |
1232 | void AssimpImporter::copyMaterialTextures(QMaterial *material, aiMaterial *assimpMaterial) |
1233 | { |
1234 | static const aiTextureType textureType[] = {aiTextureType_AMBIENT, |
1235 | aiTextureType_DIFFUSE, |
1236 | aiTextureType_DISPLACEMENT, |
1237 | aiTextureType_EMISSIVE, |
1238 | aiTextureType_HEIGHT, |
1239 | aiTextureType_LIGHTMAP, |
1240 | aiTextureType_NORMALS, |
1241 | aiTextureType_OPACITY, |
1242 | aiTextureType_REFLECTION, |
1243 | aiTextureType_SHININESS, |
1244 | aiTextureType_SPECULAR}; |
1245 | |
1246 | if (m_scene->m_textureToParameterName.isEmpty()) { |
1247 | m_scene->m_textureToParameterName.insert(key: aiTextureType_AMBIENT, value: ASSIMP_MATERIAL_AMBIENT_TEXTURE); |
1248 | m_scene->m_textureToParameterName.insert(key: aiTextureType_DIFFUSE, value: ASSIMP_MATERIAL_DIFFUSE_TEXTURE); |
1249 | m_scene->m_textureToParameterName.insert(key: aiTextureType_DISPLACEMENT, value: ASSIMP_MATERIAL_DISPLACEMENT_TEXTURE); |
1250 | m_scene->m_textureToParameterName.insert(key: aiTextureType_EMISSIVE, value: ASSIMP_MATERIAL_EMISSIVE_TEXTURE); |
1251 | m_scene->m_textureToParameterName.insert(key: aiTextureType_HEIGHT, value: ASSIMP_MATERIAL_HEIGHT_TEXTURE); |
1252 | m_scene->m_textureToParameterName.insert(key: aiTextureType_LIGHTMAP, value: ASSIMP_MATERIAL_LIGHTMAP_TEXTURE); |
1253 | m_scene->m_textureToParameterName.insert(key: aiTextureType_NORMALS, value: ASSIMP_MATERIAL_NORMALS_TEXTURE); |
1254 | m_scene->m_textureToParameterName.insert(key: aiTextureType_OPACITY, value: ASSIMP_MATERIAL_OPACITY_TEXTURE); |
1255 | m_scene->m_textureToParameterName.insert(key: aiTextureType_REFLECTION, value: ASSIMP_MATERIAL_REFLECTION_TEXTURE); |
1256 | m_scene->m_textureToParameterName.insert(key: aiTextureType_SHININESS, value: ASSIMP_MATERIAL_SHININESS_TEXTURE); |
1257 | m_scene->m_textureToParameterName.insert(key: aiTextureType_SPECULAR, value: ASSIMP_MATERIAL_SPECULAR_TEXTURE); |
1258 | } |
1259 | |
1260 | for (unsigned int i = 0; i < sizeof(textureType)/sizeof(textureType[0]); i++) { |
1261 | aiString path; |
1262 | if (assimpMaterial->GetTexture(type: textureType[i], index: 0, path: &path) == AI_SUCCESS) { |
1263 | const QString fullPath = m_sceneDir.absoluteFilePath(fileName: texturePath(path)); |
1264 | // Load texture if not already loaded |
1265 | QAbstractTexture *tex = QAbstractNodeFactory::createNode<QTexture2D>(type: "QTexture2D"); |
1266 | QTextureImage *texImage = QAbstractNodeFactory::createNode<QTextureImage>(type: "QTextureImage"); |
1267 | texImage->setSource(QUrl::fromLocalFile(localfile: fullPath)); |
1268 | texImage->setMirrored(false); |
1269 | tex->addTextureImage(textureImage: texImage); |
1270 | |
1271 | // Set proper wrapping mode |
1272 | QTextureWrapMode wrapMode(QTextureWrapMode::Repeat); |
1273 | int xMode = 0; |
1274 | int yMode = 0; |
1275 | |
1276 | if (assimpMaterial->Get(AI_MATKEY_MAPPINGMODE_U(textureType[i], 0), pOut&: xMode) == aiReturn_SUCCESS) |
1277 | wrapMode.setX(wrapModeFromaiTextureMapMode(mode: xMode)); |
1278 | if (assimpMaterial->Get(AI_MATKEY_MAPPINGMODE_V(textureType[i], 0), pOut&: yMode) == aiReturn_SUCCESS) |
1279 | wrapMode.setY(wrapModeFromaiTextureMapMode(mode: yMode)); |
1280 | |
1281 | tex->setWrapMode(wrapMode); |
1282 | |
1283 | qCDebug(AssimpImporterLog) << Q_FUNC_INFO << " Loaded Texture "<< fullPath; |
1284 | const QString parameterName = m_scene->m_textureToParameterName[textureType[i]]; |
1285 | setParameterValue(name: parameterName, material, value: QVariant::fromValue(value: tex)); |
1286 | |
1287 | if (parameterName == ASSIMP_MATERIAL_NORMALS_TEXTURE) { |
1288 | setParameterValue(name: ASSIMP_MATERIAL_NORMALS_TEXTURE2, material, value: QVariant::fromValue(value: tex)); |
1289 | } |
1290 | } |
1291 | } |
1292 | } |
1293 | |
1294 | /*! |
1295 | * Retrieves a \a material float property. |
1296 | */ |
1297 | void AssimpImporter::copyMaterialFloatProperties(QMaterial *material, aiMaterial *assimpMaterial) |
1298 | { |
1299 | float value = 0; |
1300 | if (assimpMaterial->Get(AI_MATKEY_OPACITY, pOut&: value) == aiReturn_SUCCESS) |
1301 | setParameterValue(name: ASSIMP_MATERIAL_OPACITY, material, value); |
1302 | if (assimpMaterial->Get(AI_MATKEY_SHININESS, pOut&: value) == aiReturn_SUCCESS) |
1303 | setParameterValue(name: ASSIMP_MATERIAL_SHININESS, material, value); |
1304 | if (assimpMaterial->Get(AI_MATKEY_SHININESS_STRENGTH, pOut&: value) == aiReturn_SUCCESS) |
1305 | setParameterValue(name: ASSIMP_MATERIAL_SHININESS_STRENGTH, material, value); |
1306 | if (assimpMaterial->Get(AI_MATKEY_REFRACTI, pOut&: value) == aiReturn_SUCCESS) |
1307 | setParameterValue(name: ASSIMP_MATERIAL_REFRACTI, material, value); |
1308 | if (assimpMaterial->Get(AI_MATKEY_REFLECTIVITY, pOut&: value) == aiReturn_SUCCESS) |
1309 | setParameterValue(name: ASSIMP_MATERIAL_REFLECTIVITY, material, value); |
1310 | } |
1311 | |
1312 | AssimpRawTextureImage::AssimpRawTextureImage(QNode *parent) |
1313 | : QAbstractTextureImage(parent) |
1314 | { |
1315 | } |
1316 | |
1317 | QTextureImageDataGeneratorPtr AssimpRawTextureImage::dataGenerator() const |
1318 | { |
1319 | return QTextureImageDataGeneratorPtr(new AssimpRawTextureImageFunctor(m_data)); |
1320 | } |
1321 | |
1322 | void AssimpRawTextureImage::setData(const QByteArray &data) |
1323 | { |
1324 | if (data != m_data) { |
1325 | m_data = data; |
1326 | notifyDataGeneratorChanged(); |
1327 | } |
1328 | } |
1329 | |
1330 | AssimpRawTextureImage::AssimpRawTextureImageFunctor::AssimpRawTextureImageFunctor(const QByteArray &data) |
1331 | : QTextureImageDataGenerator() |
1332 | , m_data(data) |
1333 | { |
1334 | } |
1335 | |
1336 | QTextureImageDataPtr AssimpRawTextureImage::AssimpRawTextureImageFunctor::operator()() |
1337 | { |
1338 | QTextureImageDataPtr dataPtr = QTextureImageDataPtr::create(); |
1339 | // Note: we assume 4 components per pixel and not compressed for now |
1340 | dataPtr->setData(data: m_data, blockSize: 4, isCompressed: false); |
1341 | return dataPtr; |
1342 | } |
1343 | |
1344 | bool AssimpRawTextureImage::AssimpRawTextureImageFunctor::operator ==(const QTextureImageDataGenerator &other) const |
1345 | { |
1346 | const AssimpRawTextureImageFunctor *otherFunctor = functor_cast<AssimpRawTextureImageFunctor>(other: &other); |
1347 | return (otherFunctor != nullptr && otherFunctor->m_data == m_data); |
1348 | } |
1349 | |
1350 | AssimpImporter::SceneImporter::SceneImporter() |
1351 | : m_importer(new Assimp::Importer()) |
1352 | , m_aiScene(nullptr) |
1353 | { |
1354 | // The Assimp::Importer manages the lifetime of the aiScene object |
1355 | } |
1356 | |
1357 | |
1358 | |
1359 | AssimpImporter::SceneImporter::~SceneImporter() |
1360 | { |
1361 | delete m_importer; |
1362 | } |
1363 | |
1364 | } // namespace Qt3DRender |
1365 | |
1366 | QT_END_NAMESPACE |
1367 | |
1368 | #include "moc_assimpimporter.cpp" |
1369 | |
1370 | #include "assimpimporter.moc" |
1371 |
Definitions
- AssimpImporterLog
- ASSIMP_MATERIAL_DIFFUSE_COLOR
- ASSIMP_MATERIAL_SPECULAR_COLOR
- ASSIMP_MATERIAL_AMBIENT_COLOR
- ASSIMP_MATERIAL_EMISSIVE_COLOR
- ASSIMP_MATERIAL_TRANSPARENT_COLOR
- ASSIMP_MATERIAL_REFLECTIVE_COLOR
- ASSIMP_MATERIAL_DIFFUSE_TEXTURE
- ASSIMP_MATERIAL_AMBIENT_TEXTURE
- ASSIMP_MATERIAL_SPECULAR_TEXTURE
- ASSIMP_MATERIAL_EMISSIVE_TEXTURE
- ASSIMP_MATERIAL_NORMALS_TEXTURE
- ASSIMP_MATERIAL_NORMALS_TEXTURE2
- ASSIMP_MATERIAL_OPACITY_TEXTURE
- ASSIMP_MATERIAL_REFLECTION_TEXTURE
- ASSIMP_MATERIAL_HEIGHT_TEXTURE
- ASSIMP_MATERIAL_LIGHTMAP_TEXTURE
- ASSIMP_MATERIAL_DISPLACEMENT_TEXTURE
- ASSIMP_MATERIAL_SHININESS_TEXTURE
- ASSIMP_MATERIAL_IS_TWOSIDED
- ASSIMP_MATERIAL_IS_WIREFRAME
- ASSIMP_MATERIAL_OPACITY
- ASSIMP_MATERIAL_SHININESS
- ASSIMP_MATERIAL_SHININESS_STRENGTH
- ASSIMP_MATERIAL_REFRACTI
- ASSIMP_MATERIAL_REFLECTIVITY
- ASSIMP_MATERIAL_NAME
- VERTICES_ATTRIBUTE_NAME
- NORMAL_ATTRIBUTE_NAME
- TANGENT_ATTRIBUTE_NAME
- TEXTCOORD_ATTRIBUTE_NAME
- COLOR_ATTRIBUTE_NAME
- aiMatrix4x4ToQMatrix4x4
- aiStringToQString
- createBestApproachingMaterial
- texturePath
- findNamedParameter
- setParameterValue
- createAttribute
- createIndexAttribute
- wrapModeFromaiTextureMapMode
- assimpSupportedFormatsList
- assimpSupportedFormats
- AssimpRawTextureImage
- AssimpRawTextureImageFunctor
- AssimpImporter
- ~AssimpImporter
- areAssimpExtensions
- setSource
- setData
- areFileTypesSupported
- scene
- node
- findAnimationsForNode
- node
- readSceneFile
- readSceneData
- cleanup
- parse
- loadMaterial
- loadMesh
- loadEmbeddedTexture
- loadLight
- loadCamera
- findTimeIndex
- insertAtTime
- loadAnimation
- copyMaterialName
- copyMaterialColorProperties
- copyMaterialBoolProperties
- copyMaterialShadingModel
- copyMaterialBlendingFunction
- copyMaterialTextures
- copyMaterialFloatProperties
- AssimpRawTextureImage
- dataGenerator
- setData
- AssimpRawTextureImageFunctor
- operator()
- operator ==
- SceneImporter
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