1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "assimpimporter.h" |
5 | |
6 | #include <Qt3DCore/qentity.h> |
7 | #include <Qt3DCore/qtransform.h> |
8 | #include <Qt3DCore/qattribute.h> |
9 | #include <Qt3DCore/qbuffer.h> |
10 | #include <Qt3DCore/qgeometry.h> |
11 | #include <Qt3DRender/qcameralens.h> |
12 | #include <Qt3DRender/qeffect.h> |
13 | #include <Qt3DRender/qgeometryrenderer.h> |
14 | #include <Qt3DRender/qmaterial.h> |
15 | #include <Qt3DRender/qmesh.h> |
16 | #include <Qt3DRender/qparameter.h> |
17 | #include <Qt3DRender/qtexture.h> |
18 | #include <Qt3DRender/qtextureimagedatagenerator.h> |
19 | #include <Qt3DExtras/qdiffusemapmaterial.h> |
20 | #include <Qt3DExtras/qdiffusespecularmapmaterial.h> |
21 | #include <Qt3DExtras/qphongmaterial.h> |
22 | #include <Qt3DExtras/qmorphphongmaterial.h> |
23 | #include <Qt3DExtras/qnormaldiffusemapmaterial.h> |
24 | #include <Qt3DExtras/qnormaldiffusespecularmapmaterial.h> |
25 | #include <Qt3DAnimation/qkeyframeanimation.h> |
26 | #include <Qt3DAnimation/qmorphinganimation.h> |
27 | #include <QtCore/QFileInfo> |
28 | #include <QtGui/QColor> |
29 | |
30 | #include <qmath.h> |
31 | |
32 | #include <Qt3DCore/private/qabstractnodefactory_p.h> |
33 | #include <Qt3DCore/private/qurlhelper_p.h> |
34 | #include <Qt3DRender/private/renderlogging_p.h> |
35 | |
36 | QT_BEGIN_NAMESPACE |
37 | |
38 | using namespace Qt3DCore; |
39 | using namespace Qt3DExtras; |
40 | |
41 | namespace Qt3DRender { |
42 | |
43 | /*! |
44 | \class Qt3DRender::AssimpImporter |
45 | \inmodule Qt3DRender |
46 | \since 5.5 |
47 | \internal |
48 | |
49 | \brief Provides a generic way of loading various 3D assets |
50 | format into a Qt3D scene. |
51 | |
52 | It should be noted that Assimp aiString is explicitly defined to be UTF-8. |
53 | */ |
54 | |
55 | Q_LOGGING_CATEGORY(AssimpImporterLog, "Qt3D.AssimpImporter" , QtWarningMsg) |
56 | |
57 | namespace { |
58 | |
59 | const QString ASSIMP_MATERIAL_DIFFUSE_COLOR = QLatin1String("kd" ); |
60 | const QString ASSIMP_MATERIAL_SPECULAR_COLOR = QLatin1String("ks" ); |
61 | const QString ASSIMP_MATERIAL_AMBIENT_COLOR = QLatin1String("ka" ); |
62 | const QString ASSIMP_MATERIAL_EMISSIVE_COLOR = QLatin1String("emissive" ); |
63 | const QString ASSIMP_MATERIAL_TRANSPARENT_COLOR = QLatin1String("transparent" ); |
64 | const QString ASSIMP_MATERIAL_REFLECTIVE_COLOR = QLatin1String("reflective" ); |
65 | |
66 | const QString ASSIMP_MATERIAL_DIFFUSE_TEXTURE = QLatin1String("diffuseTexture" ); |
67 | const QString ASSIMP_MATERIAL_AMBIENT_TEXTURE = QLatin1String("ambientTex" ); |
68 | const QString ASSIMP_MATERIAL_SPECULAR_TEXTURE = QLatin1String("specularTexture" ); |
69 | const QString ASSIMP_MATERIAL_EMISSIVE_TEXTURE = QLatin1String("emissiveTex" ); |
70 | const QString ASSIMP_MATERIAL_NORMALS_TEXTURE = QLatin1String("normalsTex" ); |
71 | // Keep the old "normalsTex" parameter name to keep backwards compatibility, add "normalTexture" as a new one |
72 | const QString ASSIMP_MATERIAL_NORMALS_TEXTURE2 = QLatin1String("normalTexture" ); |
73 | const QString ASSIMP_MATERIAL_OPACITY_TEXTURE = QLatin1String("opacityTex" ); |
74 | const QString ASSIMP_MATERIAL_REFLECTION_TEXTURE = QLatin1String("reflectionTex" ); |
75 | const QString ASSIMP_MATERIAL_HEIGHT_TEXTURE = QLatin1String("heightTex" ); |
76 | const QString ASSIMP_MATERIAL_LIGHTMAP_TEXTURE = QLatin1String("opacityTex" ); |
77 | const QString ASSIMP_MATERIAL_DISPLACEMENT_TEXTURE = QLatin1String("displacementTex" ); |
78 | const QString ASSIMP_MATERIAL_SHININESS_TEXTURE = QLatin1String("shininessTex" ); |
79 | |
80 | const QString ASSIMP_MATERIAL_IS_TWOSIDED = QLatin1String("twosided" ); |
81 | const QString ASSIMP_MATERIAL_IS_WIREFRAME = QLatin1String("wireframe" ); |
82 | |
83 | const QString ASSIMP_MATERIAL_OPACITY = QLatin1String("opacity" ); |
84 | const QString ASSIMP_MATERIAL_SHININESS = QLatin1String("shininess" ); |
85 | const QString ASSIMP_MATERIAL_SHININESS_STRENGTH = QLatin1String("shininess_strength" ); |
86 | const QString ASSIMP_MATERIAL_REFRACTI = QLatin1String("refracti" ); |
87 | const QString ASSIMP_MATERIAL_REFLECTIVITY = QLatin1String("reflectivity" ); |
88 | |
89 | const QString ASSIMP_MATERIAL_NAME = QLatin1String("name" ); |
90 | |
91 | const QString VERTICES_ATTRIBUTE_NAME = QAttribute::defaultPositionAttributeName(); |
92 | const QString NORMAL_ATTRIBUTE_NAME = QAttribute::defaultNormalAttributeName(); |
93 | const QString TANGENT_ATTRIBUTE_NAME = QAttribute::defaultTangentAttributeName(); |
94 | const QString TEXTCOORD_ATTRIBUTE_NAME = QAttribute::defaultTextureCoordinateAttributeName(); |
95 | const QString COLOR_ATTRIBUTE_NAME = QAttribute::defaultColorAttributeName(); |
96 | |
97 | /* |
98 | * Returns a QMatrix4x4 from \a matrix; |
99 | */ |
100 | QMatrix4x4 aiMatrix4x4ToQMatrix4x4(const aiMatrix4x4 &matrix) noexcept |
101 | { |
102 | return QMatrix4x4(matrix.a1, matrix.a2, matrix.a3, matrix.a4, |
103 | matrix.b1, matrix.b2, matrix.b3, matrix.b4, |
104 | matrix.c1, matrix.c2, matrix.c3, matrix.c4, |
105 | matrix.d1, matrix.d2, matrix.d3, matrix.d4); |
106 | } |
107 | |
108 | /* |
109 | * Returns a QString from \a str; |
110 | */ |
111 | inline QString aiStringToQString(const aiString &str) |
112 | { |
113 | return QString::fromUtf8(utf8: str.data, size: int(str.length)); |
114 | } |
115 | |
116 | QMaterial *createBestApproachingMaterial(const aiMaterial *assimpMaterial) |
117 | { |
118 | aiString path; // unused but necessary |
119 | const bool hasNormalTexture = (assimpMaterial->GetTexture(type: aiTextureType_NORMALS, index: 0, path: &path) == AI_SUCCESS); |
120 | const bool hasDiffuseTexture = (assimpMaterial->GetTexture(type: aiTextureType_DIFFUSE, index: 0, path: &path) == AI_SUCCESS); |
121 | const bool hasSpecularTexture = (assimpMaterial->GetTexture(type: aiTextureType_SPECULAR, index: 0, path: &path) == AI_SUCCESS); |
122 | |
123 | if (hasNormalTexture && hasDiffuseTexture && hasSpecularTexture) |
124 | return QAbstractNodeFactory::createNode<QNormalDiffuseSpecularMapMaterial>(type: "QNormalDiffuseSpecularMapMaterial" ); |
125 | if (hasNormalTexture && hasDiffuseTexture) |
126 | return QAbstractNodeFactory::createNode<QNormalDiffuseMapMaterial>(type: "QNormalDiffuseMapMaterial" ); |
127 | if (hasDiffuseTexture && hasSpecularTexture) |
128 | return QAbstractNodeFactory::createNode<QDiffuseSpecularMapMaterial>(type: "QDiffuseSpecularMapMaterial" ); |
129 | if (hasDiffuseTexture) |
130 | return QAbstractNodeFactory::createNode<QDiffuseMapMaterial>(type: "QDiffuseMapMaterial" ); |
131 | return QAbstractNodeFactory::createNode<QPhongMaterial>(type: "QPhongMaterial" ); |
132 | } |
133 | |
134 | QString texturePath(const aiString &path) |
135 | { |
136 | QString p = aiStringToQString(str: path); |
137 | p.replace(before: QLatin1String("\\" ), after: QLatin1String("/" )); |
138 | if (p.startsWith(c: '/')) |
139 | p.remove(i: 0, len: 1); |
140 | return p; |
141 | } |
142 | |
143 | /* |
144 | * Returns the Qt3DRender::QParameter with named \a name if contained by the material |
145 | * \a material. If the material doesn't contain the named parameter, a new |
146 | * Qt3DRender::QParameter is created and inserted into the material. |
147 | */ |
148 | QParameter *findNamedParameter(const QString &name, QMaterial *material) |
149 | { |
150 | // Does the material contain the parameter ? |
151 | const auto params = material->parameters(); |
152 | for (QParameter *p : params) { |
153 | if (p->name() == name) |
154 | return p; |
155 | } |
156 | |
157 | // Does the material's effect contain the parameter ? |
158 | if (material->effect()) { |
159 | const QEffect *e = material->effect(); |
160 | const auto params = e->parameters(); |
161 | for (QParameter *p : params) { |
162 | if (p->name() == name) |
163 | return p; |
164 | } |
165 | } |
166 | |
167 | // Create and add parameter to material |
168 | QParameter *p = QAbstractNodeFactory::createNode<QParameter>(type: "QParameter" ); |
169 | p->setParent(material); |
170 | p->setName(name); |
171 | material->addParameter(parameter: p); |
172 | return p; |
173 | } |
174 | |
175 | void setParameterValue(const QString &name, QMaterial *material, const QVariant &value) |
176 | { |
177 | QParameter *p = findNamedParameter(name, material); |
178 | p->setValue(value); |
179 | } |
180 | |
181 | QAttribute *createAttribute(Qt3DCore::QBuffer *buffer, |
182 | const QString &name, |
183 | QAttribute::VertexBaseType vertexBaseType, |
184 | uint vertexSize, |
185 | uint count, |
186 | uint byteOffset = 0, |
187 | uint byteStride = 0, |
188 | QNode *parent = nullptr) |
189 | { |
190 | QAttribute *attribute = QAbstractNodeFactory::createNode<QAttribute>(type: "QAttribute" ); |
191 | attribute->setBuffer(buffer); |
192 | attribute->setName(name); |
193 | attribute->setVertexBaseType(vertexBaseType); |
194 | attribute->setVertexSize(vertexSize); |
195 | attribute->setCount(count); |
196 | attribute->setByteOffset(byteOffset); |
197 | attribute->setByteStride(byteStride); |
198 | attribute->setParent(parent); |
199 | return attribute; |
200 | } |
201 | |
202 | QAttribute *createIndexAttribute(Qt3DCore::QBuffer *buffer, |
203 | QAttribute::VertexBaseType vertexBaseType, |
204 | uint vertexSize, |
205 | uint count, |
206 | uint byteOffset = 0, |
207 | uint byteStride = 0, |
208 | QNode *parent = nullptr) |
209 | { |
210 | QAttribute *attribute = QAbstractNodeFactory::createNode<QAttribute>(type: "QAttribute" ); |
211 | attribute->setBuffer(buffer); |
212 | attribute->setVertexBaseType(vertexBaseType); |
213 | attribute->setVertexSize(vertexSize); |
214 | attribute->setCount(count); |
215 | attribute->setByteOffset(byteOffset); |
216 | attribute->setByteStride(byteStride); |
217 | attribute->setParent(parent); |
218 | return attribute; |
219 | } |
220 | |
221 | QTextureWrapMode::WrapMode wrapModeFromaiTextureMapMode(int mode) |
222 | { |
223 | switch (mode) { |
224 | case aiTextureMapMode_Wrap: |
225 | return QTextureWrapMode::Repeat; |
226 | case aiTextureMapMode_Mirror: |
227 | return QTextureWrapMode::MirroredRepeat; |
228 | case aiTextureMapMode_Decal: |
229 | return QTextureWrapMode::ClampToBorder; |
230 | case aiTextureMapMode_Clamp: |
231 | default: |
232 | return QTextureWrapMode::ClampToEdge; |
233 | } |
234 | } |
235 | |
236 | } // anonymous |
237 | |
238 | QStringList AssimpImporter::assimpSupportedFormatsList = AssimpImporter::assimpSupportedFormats(); |
239 | |
240 | /*! |
241 | * Returns a QStringlist with the suffixes of the various supported asset formats. |
242 | */ |
243 | QStringList AssimpImporter::assimpSupportedFormats() |
244 | { |
245 | QStringList formats; |
246 | |
247 | formats.reserve(asize: 60); |
248 | formats.append(QStringLiteral("3d" )); |
249 | formats.append(QStringLiteral("3ds" )); |
250 | formats.append(QStringLiteral("ac" )); |
251 | formats.append(QStringLiteral("ac3d" )); |
252 | formats.append(QStringLiteral("acc" )); |
253 | formats.append(QStringLiteral("ase" )); |
254 | formats.append(QStringLiteral("ask" )); |
255 | formats.append(QStringLiteral("assbin" )); |
256 | formats.append(QStringLiteral("b3d" )); |
257 | formats.append(QStringLiteral("blend" )); |
258 | formats.append(QStringLiteral("bvh" )); |
259 | formats.append(QStringLiteral("cob" )); |
260 | formats.append(QStringLiteral("csm" )); |
261 | formats.append(QStringLiteral("dae" )); |
262 | formats.append(QStringLiteral("dxf" )); |
263 | formats.append(QStringLiteral("enff" )); |
264 | formats.append(QStringLiteral("fbx" )); |
265 | formats.append(QStringLiteral("hmp" )); |
266 | formats.append(QStringLiteral("irr" )); |
267 | formats.append(QStringLiteral("irrmesh" )); |
268 | formats.append(QStringLiteral("lwo" )); |
269 | formats.append(QStringLiteral("lws" )); |
270 | formats.append(QStringLiteral("lxo" )); |
271 | formats.append(QStringLiteral("md2" )); |
272 | formats.append(QStringLiteral("md3" )); |
273 | formats.append(QStringLiteral("md5anim" )); |
274 | formats.append(QStringLiteral("md5camera" )); |
275 | formats.append(QStringLiteral("md5mesh" )); |
276 | formats.append(QStringLiteral("mdc" )); |
277 | formats.append(QStringLiteral("mdl" )); |
278 | formats.append(QStringLiteral("mesh.xml" )); |
279 | formats.append(QStringLiteral("mot" )); |
280 | formats.append(QStringLiteral("ms3d" )); |
281 | formats.append(QStringLiteral("ndo" )); |
282 | formats.append(QStringLiteral("nff" )); |
283 | formats.append(QStringLiteral("obj" )); |
284 | formats.append(QStringLiteral("off" )); |
285 | formats.append(QStringLiteral("ogex" )); |
286 | formats.append(QStringLiteral("pk3" )); |
287 | formats.append(QStringLiteral("ply" )); |
288 | formats.append(QStringLiteral("prj" )); |
289 | formats.append(QStringLiteral("q3o" )); |
290 | formats.append(QStringLiteral("q3s" )); |
291 | formats.append(QStringLiteral("raw" )); |
292 | formats.append(QStringLiteral("scn" )); |
293 | formats.append(QStringLiteral("sib" )); |
294 | formats.append(QStringLiteral("smd" )); |
295 | formats.append(QStringLiteral("stl" )); |
296 | formats.append(QStringLiteral("ter" )); |
297 | formats.append(QStringLiteral("uc" )); |
298 | formats.append(QStringLiteral("vta" )); |
299 | formats.append(QStringLiteral("x" )); |
300 | formats.append(QStringLiteral("xml" )); |
301 | |
302 | return formats; |
303 | } |
304 | |
305 | class AssimpRawTextureImage : public QAbstractTextureImage |
306 | { |
307 | Q_OBJECT |
308 | public: |
309 | explicit AssimpRawTextureImage(QNode *parent = 0); |
310 | |
311 | QTextureImageDataGeneratorPtr dataGenerator() const final; |
312 | |
313 | void setData(const QByteArray &data); |
314 | |
315 | private: |
316 | QByteArray m_data; |
317 | |
318 | class AssimpRawTextureImageFunctor : public QTextureImageDataGenerator |
319 | { |
320 | public: |
321 | explicit AssimpRawTextureImageFunctor(const QByteArray &data); |
322 | |
323 | QTextureImageDataPtr operator()() final; |
324 | bool operator ==(const QTextureImageDataGenerator &other) const final; |
325 | |
326 | QT3D_FUNCTOR(AssimpRawTextureImageFunctor) |
327 | private: |
328 | QByteArray m_data; |
329 | }; |
330 | }; |
331 | |
332 | /*! |
333 | * Constructor. Initializes a new instance of AssimpImporter. |
334 | */ |
335 | AssimpImporter::AssimpImporter() : QSceneImporter(), |
336 | m_sceneParsed(false), |
337 | m_scene(nullptr) |
338 | { |
339 | } |
340 | |
341 | /*! |
342 | * Destructor. Cleans the parser properly before destroying it. |
343 | */ |
344 | AssimpImporter::~AssimpImporter() |
345 | { |
346 | cleanup(); |
347 | } |
348 | |
349 | /*! |
350 | * Returns \c true if the extensions are supported |
351 | * by the Assimp Assets importer. |
352 | */ |
353 | bool AssimpImporter::areAssimpExtensions(const QStringList &extensions) |
354 | { |
355 | for (const auto &ext : std::as_const(t: extensions)) |
356 | if (AssimpImporter::assimpSupportedFormatsList.contains(str: ext.toLower())) |
357 | return true; |
358 | return false; |
359 | } |
360 | |
361 | /*! |
362 | * Sets the \a source used by the parser to load the asset file. |
363 | * If the file is valid, this will trigger parsing of the file. |
364 | */ |
365 | void AssimpImporter::setSource(const QUrl &source) |
366 | { |
367 | const QString path = Qt3DCore::QUrlHelper::urlToLocalFileOrQrc(url: source); |
368 | QFileInfo file(path); |
369 | m_sceneDir = file.absoluteDir(); |
370 | if (!file.exists()) { |
371 | qCWarning(AssimpImporterLog) << "File missing " << path; |
372 | return ; |
373 | } |
374 | readSceneFile(file: path); |
375 | } |
376 | |
377 | /*! |
378 | * Sets the \a basePath used by the parser to load the asset file. |
379 | * If the file specified in \a data is valid, this will trigger parsing of the file. |
380 | */ |
381 | void AssimpImporter::setData(const QByteArray &data, const QString &basePath) |
382 | { |
383 | readSceneData(data, basePath); |
384 | } |
385 | |
386 | /*! |
387 | * Returns \c true if the extension in QStringList \a extensions is supported by |
388 | * the assimp parser. |
389 | */ |
390 | bool AssimpImporter::areFileTypesSupported(const QStringList &extensions) const |
391 | { |
392 | return AssimpImporter::areAssimpExtensions(extensions); |
393 | } |
394 | |
395 | /*! |
396 | * Returns a Entity node which is the root node of the scene |
397 | * node specified by \a id. If \a id is empty, the scene is assumed to be |
398 | * the root node of the scene. |
399 | * |
400 | * Returns \c nullptr if \a id was specified but no node matching it was found. |
401 | */ |
402 | Qt3DCore::QEntity *AssimpImporter::scene(const QString &id) |
403 | { |
404 | // m_aiScene shouldn't be null. |
405 | // If it is either, the file failed to be imported or |
406 | // setFilePath was not called |
407 | if (m_scene == nullptr || m_scene->m_aiScene == nullptr) |
408 | return nullptr; |
409 | |
410 | aiNode *rootNode = m_scene->m_aiScene->mRootNode; |
411 | // if id specified, tries to find node |
412 | if (!id.isEmpty() && |
413 | !(rootNode = rootNode->FindNode(name: id.toUtf8().constData()))) { |
414 | qCDebug(AssimpImporterLog) << Q_FUNC_INFO << " Couldn't find requested scene node" ; |
415 | return nullptr; |
416 | } |
417 | |
418 | // Builds the Qt3D scene using the Assimp aiScene |
419 | // and the various dicts filled previously by parse |
420 | Qt3DCore::QEntity *n = node(node: rootNode); |
421 | if (m_scene->m_animations.size() > 0) { |
422 | qWarning() << "No target found for " << m_scene->m_animations.size() << " animations!" ; |
423 | |
424 | for (Qt3DAnimation::QKeyframeAnimation *anim : std::as_const(t&: m_scene->m_animations)) |
425 | delete anim; |
426 | m_scene->m_animations.clear(); |
427 | } |
428 | return n; |
429 | } |
430 | |
431 | /*! |
432 | * Returns a Node from the scene identified by \a id. |
433 | * Returns \c nullptr if the node was not found. |
434 | */ |
435 | Qt3DCore::QEntity *AssimpImporter::node(const QString &id) |
436 | { |
437 | if (m_scene == nullptr || m_scene->m_aiScene == nullptr) |
438 | return nullptr; |
439 | parse(); |
440 | aiNode *n = m_scene->m_aiScene->mRootNode->FindNode(name: id.toUtf8().constData()); |
441 | return node(node: n); |
442 | } |
443 | |
444 | template <typename T> |
445 | void findAnimationsForNode(QList<T *> &animations, QList<T *> &result, const QString &name) |
446 | { |
447 | for (T *anim : animations) { |
448 | if (anim->targetName() == name) { |
449 | result.push_back(anim); |
450 | animations.removeAll(anim); |
451 | } |
452 | } |
453 | } |
454 | |
455 | /*! |
456 | * Returns a Node from an Assimp aiNode \a node. |
457 | */ |
458 | Qt3DCore::QEntity *AssimpImporter::node(aiNode *node) |
459 | { |
460 | if (node == nullptr) |
461 | return nullptr; |
462 | QEntity *entityNode = QAbstractNodeFactory::createNode<Qt3DCore::QEntity>(type: "QEntity" ); |
463 | entityNode->setObjectName(aiStringToQString(str: node->mName)); |
464 | |
465 | // Add Meshes to the node |
466 | for (uint i = 0; i < node->mNumMeshes; i++) { |
467 | uint meshIndex = node->mMeshes[i]; |
468 | QGeometryRenderer *mesh = loadMesh(meshIndex); |
469 | |
470 | // mesh material |
471 | QMaterial *material; |
472 | |
473 | QList<Qt3DAnimation::QMorphingAnimation *> morphingAnimations |
474 | = mesh->findChildren<Qt3DAnimation::QMorphingAnimation *>(); |
475 | if (morphingAnimations.size() > 0) { |
476 | material = new Qt3DExtras::QMorphPhongMaterial(entityNode); |
477 | |
478 | QList<Qt3DAnimation::QMorphingAnimation *> animations; |
479 | findAnimationsForNode<Qt3DAnimation::QMorphingAnimation>(animations&: m_scene->m_morphAnimations, |
480 | result&: animations, |
481 | name: aiStringToQString(str: node->mName)); |
482 | const auto morphTargetList = morphingAnimations.at(i: 0)->morphTargetList(); |
483 | for (Qt3DAnimation::QMorphingAnimation *anim : std::as_const(t&: animations)) { |
484 | anim->setParent(entityNode); |
485 | anim->setTarget(mesh); |
486 | anim->setMorphTargets(morphTargetList); |
487 | } |
488 | |
489 | for (int j = 0; j < animations.size(); ++j) { |
490 | QObject::connect(sender: animations[j], signal: &Qt3DAnimation::QMorphingAnimation::interpolatorChanged, |
491 | context: (Qt3DExtras::QMorphPhongMaterial *)material, |
492 | slot: &Qt3DExtras::QMorphPhongMaterial::setInterpolator); |
493 | } |
494 | morphingAnimations[0]->deleteLater(); |
495 | } else { |
496 | uint materialIndex = m_scene->m_aiScene->mMeshes[meshIndex]->mMaterialIndex; |
497 | material = loadMaterial(materialIndex); |
498 | } |
499 | |
500 | if (node->mNumMeshes == 1) { |
501 | if (material) |
502 | entityNode->addComponent(comp: material); |
503 | // mesh |
504 | entityNode->addComponent(comp: mesh); |
505 | } else { |
506 | QEntity *childEntity = QAbstractNodeFactory::createNode<Qt3DCore::QEntity>(type: "QEntity" ); |
507 | childEntity->setObjectName(entityNode->objectName() + QLatin1String("_Child" ) + QString::number(i)); |
508 | if (material) |
509 | childEntity->addComponent(comp: material); |
510 | childEntity->addComponent(comp: mesh); |
511 | childEntity->setParent(entityNode); |
512 | |
513 | Qt3DCore::QTransform *transform |
514 | = QAbstractNodeFactory::createNode<Qt3DCore::QTransform>(type: "QTransform" ); |
515 | childEntity->addComponent(comp: transform); |
516 | } |
517 | } |
518 | |
519 | // Add Children to Node |
520 | for (uint i = 0; i < node->mNumChildren; i++) { |
521 | // this-> is necessary here otherwise |
522 | // it conflicts with the variable node |
523 | QEntity *child = this->node(node: node->mChildren[i]); |
524 | // Are we sure each child are unique ??? |
525 | if (child != nullptr) |
526 | child->setParent(entityNode); |
527 | } |
528 | |
529 | // Add Transformations |
530 | const QMatrix4x4 qTransformMatrix = aiMatrix4x4ToQMatrix4x4(matrix: node->mTransformation); |
531 | Qt3DCore::QTransform *transform = QAbstractNodeFactory::createNode<Qt3DCore::QTransform>(type: "QTransform" ); |
532 | transform->setMatrix(qTransformMatrix); |
533 | entityNode->addComponent(comp: transform); |
534 | |
535 | QList<Qt3DAnimation::QKeyframeAnimation *> animations; |
536 | findAnimationsForNode<Qt3DAnimation::QKeyframeAnimation>(animations&: m_scene->m_animations, |
537 | result&: animations, |
538 | name: aiStringToQString(str: node->mName)); |
539 | |
540 | for (Qt3DAnimation::QKeyframeAnimation *anim : std::as_const(t&: animations)) { |
541 | anim->setTarget(transform); |
542 | anim->setParent(entityNode); |
543 | } |
544 | |
545 | // Add Camera |
546 | auto camera = loadCamera(node); |
547 | if (camera) |
548 | camera->setParent(entityNode); |
549 | |
550 | // TO DO : Add lights .... |
551 | |
552 | return entityNode; |
553 | } |
554 | |
555 | /*! |
556 | * Reads the scene file pointed by \a path and launches the parsing of |
557 | * the scene using Assimp, after having cleaned up previously saved values |
558 | * from eventual previous parsings. |
559 | */ |
560 | void AssimpImporter::readSceneFile(const QString &path) |
561 | { |
562 | cleanup(); |
563 | |
564 | m_scene = new SceneImporter(); |
565 | |
566 | // SET THIS TO REMOVE POINTS AND LINES -> HAVE ONLY TRIANGLES |
567 | m_scene->m_importer->SetPropertyInteger(AI_CONFIG_PP_SBP_REMOVE, iValue: aiPrimitiveType_LINE|aiPrimitiveType_POINT); |
568 | // SET CUSTOM FILE HANDLER TO HANDLE FILE READING THROUGH QT (RESOURCES, SOCKET ...) |
569 | m_scene->m_importer->SetIOHandler(new AssimpHelper::AssimpIOSystem()); |
570 | |
571 | // type and aiProcess_Triangulate discompose polygons with more than 3 points in triangles |
572 | // aiProcess_SortByPType makes sure that meshes data are triangles |
573 | m_scene->m_aiScene = m_scene->m_importer->ReadFile(pFile: path.toUtf8().constData(), |
574 | pFlags: aiProcess_SortByPType| |
575 | aiProcess_Triangulate| |
576 | aiProcess_GenSmoothNormals| |
577 | aiProcess_FlipUVs); |
578 | if (m_scene->m_aiScene == nullptr) { |
579 | qCWarning(AssimpImporterLog) << "Assimp scene import failed" << m_scene->m_importer->GetErrorString(); |
580 | QSceneImporter::logError(error: QString::fromUtf8(utf8: m_scene->m_importer->GetErrorString())); |
581 | return ; |
582 | } |
583 | parse(); |
584 | } |
585 | |
586 | /*! |
587 | * Reads the scene file pointed by \a path and launches the parsing of |
588 | * the scene using Assimp, after having cleaned up previously saved values |
589 | * from eventual previous parsings. |
590 | */ |
591 | void AssimpImporter::readSceneData(const QByteArray& data, const QString &basePath) |
592 | { |
593 | Q_UNUSED(basePath); |
594 | cleanup(); |
595 | |
596 | m_scene = new SceneImporter(); |
597 | |
598 | // SET THIS TO REMOVE POINTS AND LINES -> HAVE ONLY TRIANGLES |
599 | m_scene->m_importer->SetPropertyInteger(AI_CONFIG_PP_SBP_REMOVE, iValue: aiPrimitiveType_LINE|aiPrimitiveType_POINT); |
600 | // SET CUSTOM FILE HANDLER TO HANDLE FILE READING THROUGH QT (RESOURCES, SOCKET ...) |
601 | m_scene->m_importer->SetIOHandler(new AssimpHelper::AssimpIOSystem()); |
602 | |
603 | // type and aiProcess_Triangulate discompose polygons with more than 3 points in triangles |
604 | // aiProcess_SortByPType makes sure that meshes data are triangles |
605 | m_scene->m_aiScene = m_scene->m_importer->ReadFileFromMemory(pBuffer: data.data(), pLength: data.size(), |
606 | pFlags: aiProcess_SortByPType| |
607 | aiProcess_Triangulate| |
608 | aiProcess_GenSmoothNormals| |
609 | aiProcess_FlipUVs); |
610 | if (m_scene->m_aiScene == nullptr) { |
611 | qCWarning(AssimpImporterLog) << "Assimp scene import failed" ; |
612 | return ; |
613 | } |
614 | parse(); |
615 | } |
616 | |
617 | /*! |
618 | * Cleans the various dictionaries holding the scene's information. |
619 | */ |
620 | void AssimpImporter::cleanup() |
621 | { |
622 | m_sceneParsed = false; |
623 | delete m_scene; |
624 | m_scene = nullptr; |
625 | } |
626 | |
627 | /*! |
628 | * Parses the aiScene provided py Assimp and converts Assimp |
629 | * values to Qt3D values. |
630 | */ |
631 | void AssimpImporter::parse() |
632 | { |
633 | if (!m_sceneParsed) { |
634 | // Set parsed flags |
635 | m_sceneParsed = !m_sceneParsed; |
636 | |
637 | for (uint i = 0; i < m_scene->m_aiScene->mNumAnimations; i++) |
638 | loadAnimation(animationIndex: i); |
639 | } |
640 | } |
641 | |
642 | /*! |
643 | * Converts the provided Assimp aiMaterial identified by \a materialIndex to a |
644 | * Qt3D material |
645 | * \sa Material |
646 | */ |
647 | QMaterial *AssimpImporter::loadMaterial(uint materialIndex) |
648 | { |
649 | // Generates default material based on what the assimp material contains |
650 | aiMaterial *assimpMaterial = m_scene->m_aiScene->mMaterials[materialIndex]; |
651 | QMaterial *material = createBestApproachingMaterial(assimpMaterial); |
652 | // Material Name |
653 | copyMaterialName(material, assimpMaterial); |
654 | copyMaterialColorProperties(material, assimpMaterial); |
655 | copyMaterialBoolProperties(material, assimpMaterial); |
656 | copyMaterialFloatProperties(material, assimpMaterial); |
657 | |
658 | // Add textures to materials dict |
659 | copyMaterialTextures(material, assimpMaterial); |
660 | |
661 | return material; |
662 | } |
663 | |
664 | /*! |
665 | * Converts the Assimp aiMesh mesh identified by \a meshIndex to a QGeometryRenderer |
666 | * \sa QGeometryRenderer |
667 | */ |
668 | QGeometryRenderer *AssimpImporter::loadMesh(uint meshIndex) |
669 | { |
670 | aiMesh *mesh = m_scene->m_aiScene->mMeshes[meshIndex]; |
671 | |
672 | QGeometryRenderer *geometryRenderer = QAbstractNodeFactory::createNode<QGeometryRenderer>(type: "QGeometryRenderer" ); |
673 | QGeometry *meshGeometry = QAbstractNodeFactory::createNode<QGeometry>(type: "QGeometry" ); |
674 | meshGeometry->setParent(geometryRenderer); |
675 | Qt3DCore::QBuffer *vertexBuffer = QAbstractNodeFactory::createNode<Qt3DCore::QBuffer>(type: "QBuffer" ); |
676 | vertexBuffer->setParent(meshGeometry); |
677 | Qt3DCore::QBuffer *indexBuffer = QAbstractNodeFactory::createNode<Qt3DCore::QBuffer>(type: "QBuffer" ); |
678 | indexBuffer->setParent(meshGeometry); |
679 | |
680 | geometryRenderer->setGeometry(meshGeometry); |
681 | |
682 | // Primitive are always triangles with the current Assimp's configuration |
683 | |
684 | // Vertices and Normals always present with the current Assimp's configuration |
685 | aiVector3D *vertices = mesh->mVertices; |
686 | aiVector3D *normals = mesh->mNormals; |
687 | aiColor4D *colors = mesh->mColors[0]; |
688 | // Tangents and TextureCoord not always present |
689 | bool hasTangent = mesh->HasTangentsAndBitangents(); |
690 | bool hasTexture = mesh->HasTextureCoords(pIndex: 0); |
691 | bool hasColor = (colors != NULL); // NULL defined by Assimp |
692 | aiVector3D *tangents = hasTangent ? mesh->mTangents : nullptr; |
693 | aiVector3D *textureCoord = hasTexture ? mesh->mTextureCoords[0] : nullptr; |
694 | |
695 | // Add values in raw float array |
696 | ushort chunkSize = 6 + (hasTangent ? 3 : 0) + (hasTexture ? 2 : 0) + (hasColor ? 4 : 0); |
697 | QByteArray bufferArray; |
698 | bufferArray.resize(size: chunkSize * mesh->mNumVertices * sizeof(float)); |
699 | float *vbufferContent = reinterpret_cast<float*>(bufferArray.data()); |
700 | for (uint i = 0; i < mesh->mNumVertices; i++) { |
701 | uint idx = i * chunkSize; |
702 | // position |
703 | vbufferContent[idx] = vertices[i].x; |
704 | vbufferContent[idx + 1] = vertices[i].y; |
705 | vbufferContent[idx + 2] = vertices[i].z; |
706 | // normals |
707 | vbufferContent[idx + 3] = normals[i].x; |
708 | vbufferContent[idx + 4] = normals[i].y; |
709 | vbufferContent[idx + 5] = normals[i].z; |
710 | |
711 | if (hasTangent) { |
712 | vbufferContent[idx + 6] = tangents[i].x; |
713 | vbufferContent[idx + 7] = tangents[i].y; |
714 | vbufferContent[idx + 8] = tangents[i].z; |
715 | } |
716 | if (hasTexture) { |
717 | char offset = (hasTangent ? 9 : 6); |
718 | vbufferContent[idx + offset] = textureCoord[i].x; |
719 | vbufferContent[idx + offset + 1] = textureCoord[i].y; |
720 | } |
721 | if (hasColor) { |
722 | char offset = 6 + (hasTangent ? 3 : 0) + (hasTexture ? 2 : 0); |
723 | vbufferContent[idx + offset] = colors[i].r; |
724 | vbufferContent[idx + offset + 1] = colors[i].g; |
725 | vbufferContent[idx + offset + 2] = colors[i].b; |
726 | vbufferContent[idx + offset + 3] = colors[i].a; |
727 | } |
728 | } |
729 | |
730 | vertexBuffer->setData(bufferArray); |
731 | |
732 | // Add vertex attributes to the mesh with the right array |
733 | QAttribute *positionAttribute = createAttribute(buffer: vertexBuffer, name: VERTICES_ATTRIBUTE_NAME, |
734 | vertexBaseType: QAttribute::Float, vertexSize: 3, |
735 | count: mesh->mNumVertices, |
736 | byteOffset: 0, |
737 | byteStride: chunkSize * sizeof(float)); |
738 | |
739 | QAttribute *normalAttribute = createAttribute(buffer: vertexBuffer, name: NORMAL_ATTRIBUTE_NAME, |
740 | vertexBaseType: QAttribute::Float, vertexSize: 3, |
741 | count: mesh->mNumVertices, |
742 | byteOffset: 3 * sizeof(float), |
743 | byteStride: chunkSize * sizeof(float)); |
744 | |
745 | meshGeometry->addAttribute(attribute: positionAttribute); |
746 | meshGeometry->addAttribute(attribute: normalAttribute); |
747 | |
748 | if (hasTangent) { |
749 | QAttribute *tangentsAttribute = createAttribute(buffer: vertexBuffer, name: TANGENT_ATTRIBUTE_NAME, |
750 | vertexBaseType: QAttribute::Float, vertexSize: 3, |
751 | count: mesh->mNumVertices, |
752 | byteOffset: 6 * sizeof(float), |
753 | byteStride: chunkSize * sizeof(float)); |
754 | meshGeometry->addAttribute(attribute: tangentsAttribute); |
755 | } |
756 | |
757 | if (hasTexture) { |
758 | QAttribute *textureCoordAttribute = createAttribute(buffer: vertexBuffer, name: TEXTCOORD_ATTRIBUTE_NAME, |
759 | vertexBaseType: QAttribute::Float, vertexSize: 2, |
760 | count: mesh->mNumVertices, |
761 | byteOffset: (hasTangent ? 9 : 6) * sizeof(float), |
762 | byteStride: chunkSize * sizeof(float)); |
763 | meshGeometry->addAttribute(attribute: textureCoordAttribute); |
764 | } |
765 | |
766 | if (hasColor) { |
767 | QAttribute *colorAttribute = createAttribute(buffer: vertexBuffer, name: COLOR_ATTRIBUTE_NAME, |
768 | vertexBaseType: QAttribute::Float, vertexSize: 4, |
769 | count: mesh->mNumVertices, |
770 | byteOffset: (6 + (hasTangent ? 3 : 0) + (hasTexture ? 2 : 0)) * sizeof(float), |
771 | byteStride: chunkSize * sizeof(float)); |
772 | meshGeometry->addAttribute(attribute: colorAttribute); |
773 | } |
774 | |
775 | QAttribute::VertexBaseType indiceType; |
776 | QByteArray ibufferContent; |
777 | uint indices = mesh->mNumFaces * 3; |
778 | // If there are less than 65535 indices, indices can then fit in ushort |
779 | // which saves video memory |
780 | if (indices >= USHRT_MAX) { |
781 | indiceType = QAttribute::UnsignedInt; |
782 | ibufferContent.resize(size: indices * sizeof(quint32)); |
783 | for (uint i = 0; i < mesh->mNumFaces; i++) { |
784 | aiFace face = mesh->mFaces[i]; |
785 | Q_ASSERT(face.mNumIndices == 3); |
786 | memcpy(dest: &reinterpret_cast<quint32*>(ibufferContent.data())[i * 3], src: face.mIndices, n: 3 * sizeof(uint)); |
787 | } |
788 | } |
789 | else { |
790 | indiceType = QAttribute::UnsignedShort; |
791 | ibufferContent.resize(size: indices * sizeof(quint16)); |
792 | for (uint i = 0; i < mesh->mNumFaces; i++) { |
793 | aiFace face = mesh->mFaces[i]; |
794 | Q_ASSERT(face.mNumIndices == 3); |
795 | for (uint j = 0; j < face.mNumIndices; j++) |
796 | reinterpret_cast<quint16*>(ibufferContent.data())[i * 3 + j] = face.mIndices[j]; |
797 | } |
798 | } |
799 | |
800 | indexBuffer->setData(ibufferContent); |
801 | |
802 | // Add indices attributes |
803 | QAttribute *indexAttribute = createIndexAttribute(buffer: indexBuffer, vertexBaseType: indiceType, vertexSize: 1, count: indices); |
804 | indexAttribute->setAttributeType(QAttribute::IndexAttribute); |
805 | |
806 | meshGeometry->addAttribute(attribute: indexAttribute); |
807 | |
808 | if (mesh->mNumAnimMeshes > 0) { |
809 | |
810 | aiAnimMesh *animesh = mesh->mAnimMeshes[0]; |
811 | |
812 | if (animesh->mNumVertices != mesh->mNumVertices) |
813 | return geometryRenderer; |
814 | |
815 | Qt3DAnimation::QMorphingAnimation *morphingAnimation |
816 | = new Qt3DAnimation::QMorphingAnimation(geometryRenderer); |
817 | QList<QString> names; |
818 | |
819 | QList<Qt3DAnimation::QMorphTarget *> targets; |
820 | uint voff = 0; |
821 | uint noff = 0; |
822 | uint tanoff = 0; |
823 | uint texoff = 0; |
824 | uint coloff = 0; |
825 | uint offset = 0; |
826 | if (animesh->mVertices) { |
827 | names.push_back(t: VERTICES_ATTRIBUTE_NAME); |
828 | offset += 3; |
829 | } |
830 | if (animesh->mNormals) { |
831 | names.push_back(t: NORMAL_ATTRIBUTE_NAME); |
832 | noff = offset; |
833 | offset += 3; |
834 | } |
835 | if (animesh->mTangents) { |
836 | names.push_back(t: TANGENT_ATTRIBUTE_NAME); |
837 | tanoff = offset; |
838 | offset += 3; |
839 | } |
840 | if (animesh->mTextureCoords[0]) { |
841 | names.push_back(t: TEXTCOORD_ATTRIBUTE_NAME); |
842 | texoff = offset; |
843 | offset += 2; |
844 | } |
845 | if (animesh->mColors[0]) { |
846 | names.push_back(t: COLOR_ATTRIBUTE_NAME); |
847 | coloff = offset; |
848 | } |
849 | |
850 | ushort clumpSize = (animesh->mVertices ? 3 : 0) |
851 | + (animesh->mNormals ? 3 : 0) |
852 | + (animesh->mTangents ? 3 : 0) |
853 | + (animesh->mColors[0] ? 4 : 0) |
854 | + (animesh->mTextureCoords[0] ? 2 : 0); |
855 | |
856 | |
857 | for (uint i = 0; i < mesh->mNumAnimMeshes; i++) { |
858 | aiAnimMesh *animesh = mesh->mAnimMeshes[i]; |
859 | Qt3DAnimation::QMorphTarget *target = new Qt3DAnimation::QMorphTarget(geometryRenderer); |
860 | targets.push_back(t: target); |
861 | QList<QAttribute *> attributes; |
862 | QByteArray targetBufferArray; |
863 | targetBufferArray.resize(size: clumpSize * mesh->mNumVertices * sizeof(float)); |
864 | float *dst = reinterpret_cast<float *>(targetBufferArray.data()); |
865 | |
866 | for (uint j = 0; j < mesh->mNumVertices; j++) { |
867 | if (animesh->mVertices) { |
868 | *dst++ = animesh->mVertices[j].x; |
869 | *dst++ = animesh->mVertices[j].y; |
870 | *dst++ = animesh->mVertices[j].z; |
871 | } |
872 | if (animesh->mNormals) { |
873 | *dst++ = animesh->mNormals[j].x; |
874 | *dst++ = animesh->mNormals[j].y; |
875 | *dst++ = animesh->mNormals[j].z; |
876 | } |
877 | if (animesh->mTangents) { |
878 | *dst++ = animesh->mTangents[j].x; |
879 | *dst++ = animesh->mTangents[j].y; |
880 | *dst++ = animesh->mTangents[j].z; |
881 | } |
882 | if (animesh->mTextureCoords[0]) { |
883 | *dst++ = animesh->mTextureCoords[0][j].x; |
884 | *dst++ = animesh->mTextureCoords[0][j].y; |
885 | } |
886 | if (animesh->mColors[0]) { |
887 | *dst++ = animesh->mColors[0][j].r; |
888 | *dst++ = animesh->mColors[0][j].g; |
889 | *dst++ = animesh->mColors[0][j].b; |
890 | *dst++ = animesh->mColors[0][j].a; |
891 | } |
892 | } |
893 | |
894 | Qt3DCore::QBuffer *targetBuffer |
895 | = QAbstractNodeFactory::createNode<Qt3DCore::QBuffer>(type: "QBuffer" ); |
896 | targetBuffer->setData(targetBufferArray); |
897 | targetBuffer->setParent(meshGeometry); |
898 | |
899 | if (animesh->mVertices) { |
900 | attributes.push_back(t: createAttribute(buffer: targetBuffer, name: VERTICES_ATTRIBUTE_NAME, |
901 | vertexBaseType: QAttribute::Float, vertexSize: 3, |
902 | count: animesh->mNumVertices, byteOffset: voff * sizeof(float), |
903 | byteStride: clumpSize * sizeof(float), parent: meshGeometry)); |
904 | } |
905 | if (animesh->mNormals) { |
906 | attributes.push_back(t: createAttribute(buffer: targetBuffer, name: NORMAL_ATTRIBUTE_NAME, |
907 | vertexBaseType: QAttribute::Float, vertexSize: 3, |
908 | count: animesh->mNumVertices, byteOffset: noff * sizeof(float), |
909 | byteStride: clumpSize * sizeof(float), parent: meshGeometry)); |
910 | } |
911 | if (animesh->mTangents) { |
912 | attributes.push_back(t: createAttribute(buffer: targetBuffer, name: TANGENT_ATTRIBUTE_NAME, |
913 | vertexBaseType: QAttribute::Float, vertexSize: 3, |
914 | count: animesh->mNumVertices, byteOffset: tanoff * sizeof(float), |
915 | byteStride: clumpSize * sizeof(float), parent: meshGeometry)); |
916 | } |
917 | if (animesh->mTextureCoords[0]) { |
918 | attributes.push_back(t: createAttribute(buffer: targetBuffer, name: TEXTCOORD_ATTRIBUTE_NAME, |
919 | vertexBaseType: QAttribute::Float, vertexSize: 2, |
920 | count: animesh->mNumVertices, byteOffset: texoff * sizeof(float), |
921 | byteStride: clumpSize * sizeof(float), parent: meshGeometry)); |
922 | } |
923 | if (animesh->mColors[0]) { |
924 | attributes.push_back(t: createAttribute(buffer: targetBuffer, name: COLOR_ATTRIBUTE_NAME, |
925 | vertexBaseType: QAttribute::Float, vertexSize: 4, |
926 | count: animesh->mNumVertices, byteOffset: coloff * sizeof(float), |
927 | byteStride: clumpSize * sizeof(float), parent: meshGeometry)); |
928 | } |
929 | target->setAttributes(attributes); |
930 | } |
931 | morphingAnimation->setMorphTargets(targets); |
932 | morphingAnimation->setTargetName(aiStringToQString(str: mesh->mName)); |
933 | morphingAnimation->setTarget(geometryRenderer); |
934 | } |
935 | |
936 | qCDebug(AssimpImporterLog) << Q_FUNC_INFO << " Mesh " << aiStringToQString(str: mesh->mName) |
937 | << " Vertices " << mesh->mNumVertices << " Faces " |
938 | << mesh->mNumFaces << " Indices " << indices; |
939 | |
940 | return geometryRenderer; |
941 | } |
942 | |
943 | /*! |
944 | * Converts the provided Assimp aiTexture at \a textureIndex to a Texture |
945 | * \sa Texture |
946 | */ |
947 | QAbstractTexture *AssimpImporter::loadEmbeddedTexture(uint textureIndex) |
948 | { |
949 | aiTexture *assimpTexture = m_scene->m_aiScene->mTextures[textureIndex]; |
950 | QAbstractTexture *texture = QAbstractNodeFactory::createNode<QTexture2D>(type: "QTexture2D" ); |
951 | AssimpRawTextureImage *imageData = new AssimpRawTextureImage(); |
952 | |
953 | bool isCompressed = assimpTexture->mHeight == 0; |
954 | uint textureSize = assimpTexture->mWidth * |
955 | (isCompressed ? 1 : assimpTexture->mHeight); |
956 | // Set texture to RGBA8888 |
957 | QByteArray textureContent; |
958 | textureContent.reserve(asize: textureSize * 4); |
959 | for (uint i = 0; i < textureSize; i++) { |
960 | uint idx = i * 4; |
961 | aiTexel texel = assimpTexture->pcData[i]; |
962 | textureContent[idx] = texel.r; |
963 | textureContent[idx + 1] = texel.g; |
964 | textureContent[idx + 2] = texel.b; |
965 | textureContent[idx + 3] = texel.a; |
966 | } |
967 | imageData->setData(textureContent); |
968 | texture->addTextureImage(textureImage: imageData); |
969 | |
970 | return texture; |
971 | } |
972 | |
973 | /*! |
974 | * Loads the light in the current scene located at \a lightIndex. |
975 | */ |
976 | QAbstractLight *AssimpImporter::loadLight(uint lightIndex) |
977 | { |
978 | aiLight *light = m_scene->m_aiScene->mLights[lightIndex]; |
979 | // TODO: Implement me! |
980 | Q_UNUSED(light); |
981 | return nullptr; |
982 | } |
983 | |
984 | /*! |
985 | * Converts the provided Assimp aiCamera in a node to a camera entity |
986 | */ |
987 | Qt3DCore::QEntity *AssimpImporter::loadCamera(aiNode *node) |
988 | { |
989 | aiCamera *assimpCamera = nullptr; |
990 | |
991 | for (uint i = 0; i < m_scene->m_aiScene->mNumCameras; ++i) { |
992 | auto camera = m_scene->m_aiScene->mCameras[i]; |
993 | if (camera->mName == node->mName) { |
994 | assimpCamera = camera; |
995 | break; |
996 | } |
997 | } |
998 | |
999 | if (assimpCamera == nullptr) |
1000 | return nullptr; |
1001 | |
1002 | QEntity *camera = QAbstractNodeFactory::createNode<Qt3DCore::QEntity>(type: "QEntity" ); |
1003 | QCameraLens *lens = QAbstractNodeFactory::createNode<QCameraLens>(type: "QCameraLens" ); |
1004 | |
1005 | lens->setObjectName(aiStringToQString(str: assimpCamera->mName)); |
1006 | lens->setPerspectiveProjection(fieldOfView: qRadiansToDegrees(radians: assimpCamera->mHorizontalFOV), |
1007 | aspect: qMax(a: assimpCamera->mAspect, b: 1.0f), |
1008 | nearPlane: assimpCamera->mClipPlaneNear, |
1009 | farPlane: assimpCamera->mClipPlaneFar); |
1010 | camera->addComponent(comp: lens); |
1011 | |
1012 | QMatrix4x4 m; |
1013 | m.lookAt(eye: QVector3D(assimpCamera->mPosition.x, assimpCamera->mPosition.y, assimpCamera->mPosition.z), |
1014 | center: QVector3D(assimpCamera->mLookAt.x, assimpCamera->mLookAt.y, assimpCamera->mLookAt.z), |
1015 | up: QVector3D(assimpCamera->mUp.x, assimpCamera->mUp.y, assimpCamera->mUp.z)); |
1016 | Qt3DCore::QTransform *transform = QAbstractNodeFactory::createNode<Qt3DCore::QTransform>(type: "QTransform" ); |
1017 | transform->setMatrix(m); |
1018 | camera->addComponent(comp: transform); |
1019 | |
1020 | return camera; |
1021 | } |
1022 | |
1023 | int findTimeIndex(const QList<float> ×, float time) { |
1024 | for (int i = 0; i < times.size(); i++) { |
1025 | if (qFuzzyCompare(p1: times[i], p2: time)) |
1026 | return i; |
1027 | } |
1028 | return -1; |
1029 | } |
1030 | |
1031 | void insertAtTime(QList<float> &positions, QList<Qt3DCore::QTransform *> &tranforms, |
1032 | Qt3DCore::QTransform *t, float time) |
1033 | { |
1034 | if (positions.size() == 0) { |
1035 | positions.push_back(t: time); |
1036 | tranforms.push_back(t); |
1037 | } else if (time < positions.first()) { |
1038 | positions.push_front(t: time); |
1039 | tranforms.push_front(t); |
1040 | } else if (time > positions.last()) { |
1041 | positions.push_back(t: time); |
1042 | tranforms.push_back(t); |
1043 | } else { |
1044 | qWarning() << "Insert new key in the middle of the keyframe not implemented." ; |
1045 | } |
1046 | } |
1047 | |
1048 | // OPTIONAL |
1049 | void AssimpImporter::loadAnimation(uint animationIndex) |
1050 | { |
1051 | aiAnimation *assimpAnim = m_scene->m_aiScene->mAnimations[animationIndex]; |
1052 | qCDebug(AssimpImporterLog) << "load Animation: " << aiStringToQString(str: assimpAnim->mName); |
1053 | double tickScale = 1.0; |
1054 | if (!qFuzzyIsNull(d: assimpAnim->mTicksPerSecond)) |
1055 | tickScale = 1.0 / assimpAnim->mTicksPerSecond; |
1056 | |
1057 | /* keyframe animations */ |
1058 | for (uint i = 0; i < assimpAnim->mNumChannels; ++i) { |
1059 | aiNodeAnim *nodeAnim = assimpAnim->mChannels[i]; |
1060 | aiNode *targetNode = m_scene->m_aiScene->mRootNode->FindNode(name: nodeAnim->mNodeName); |
1061 | |
1062 | Qt3DAnimation::QKeyframeAnimation *kfa = new Qt3DAnimation::QKeyframeAnimation(); |
1063 | QList<float> positions; |
1064 | QList<Qt3DCore::QTransform *> transforms; |
1065 | if ((nodeAnim->mNumPositionKeys > 1) |
1066 | || !(nodeAnim->mNumPositionKeys == 1 && nodeAnim->mPositionKeys[0].mValue.x == 0 |
1067 | && nodeAnim->mPositionKeys[0].mValue.y == 0 |
1068 | && nodeAnim->mPositionKeys[0].mValue.z == 0)) { |
1069 | for (uint j = 0; j < nodeAnim->mNumPositionKeys; j++) { |
1070 | positions.push_back(t: nodeAnim->mPositionKeys[j].mTime); |
1071 | Qt3DCore::QTransform *t = new Qt3DCore::QTransform(); |
1072 | t->setTranslation(QVector3D(nodeAnim->mPositionKeys[j].mValue.x, |
1073 | nodeAnim->mPositionKeys[j].mValue.y, |
1074 | nodeAnim->mPositionKeys[j].mValue.z)); |
1075 | transforms.push_back(t); |
1076 | } |
1077 | } |
1078 | if ((nodeAnim->mNumRotationKeys > 1) || |
1079 | !(nodeAnim->mNumRotationKeys == 1 && nodeAnim->mRotationKeys[0].mValue.x == 0 |
1080 | && nodeAnim->mRotationKeys[0].mValue.y == 0 |
1081 | && nodeAnim->mRotationKeys[0].mValue.z == 0 |
1082 | && nodeAnim->mRotationKeys[0].mValue.w == 1)) { |
1083 | for (uint j = 0; j < nodeAnim->mNumRotationKeys; j++) { |
1084 | int index = findTimeIndex(times: positions, time: nodeAnim->mRotationKeys[j].mTime); |
1085 | if (index >= 0) { |
1086 | Qt3DCore::QTransform *t = transforms[index]; |
1087 | t->setRotation(QQuaternion(nodeAnim->mRotationKeys[j].mValue.w, |
1088 | nodeAnim->mRotationKeys[j].mValue.x, |
1089 | nodeAnim->mRotationKeys[j].mValue.y, |
1090 | nodeAnim->mRotationKeys[j].mValue.z)); |
1091 | } else { |
1092 | Qt3DCore::QTransform *t = new Qt3DCore::QTransform(); |
1093 | t->setRotation(QQuaternion(nodeAnim->mRotationKeys[j].mValue.w, |
1094 | nodeAnim->mRotationKeys[j].mValue.x, |
1095 | nodeAnim->mRotationKeys[j].mValue.y, |
1096 | nodeAnim->mRotationKeys[j].mValue.z)); |
1097 | insertAtTime(positions, tranforms&: transforms, t, time: nodeAnim->mRotationKeys[j].mTime); |
1098 | } |
1099 | } |
1100 | } |
1101 | if ((nodeAnim->mNumScalingKeys > 1) |
1102 | || !(nodeAnim->mNumScalingKeys == 1 && nodeAnim->mScalingKeys[0].mValue.x == 1 |
1103 | && nodeAnim->mScalingKeys[0].mValue.y == 1 |
1104 | && nodeAnim->mScalingKeys[0].mValue.z == 1)) { |
1105 | for (uint j = 0; j < nodeAnim->mNumScalingKeys; j++) { |
1106 | int index = findTimeIndex(times: positions, time: nodeAnim->mScalingKeys[j].mTime); |
1107 | if (index >= 0) { |
1108 | Qt3DCore::QTransform *t = transforms[index]; |
1109 | t->setScale3D(QVector3D(nodeAnim->mScalingKeys[j].mValue.x, |
1110 | nodeAnim->mScalingKeys[j].mValue.y, |
1111 | nodeAnim->mScalingKeys[j].mValue.z)); |
1112 | } else { |
1113 | Qt3DCore::QTransform *t = new Qt3DCore::QTransform(); |
1114 | t->setScale3D(QVector3D(nodeAnim->mScalingKeys[j].mValue.x, |
1115 | nodeAnim->mScalingKeys[j].mValue.y, |
1116 | nodeAnim->mScalingKeys[j].mValue.z)); |
1117 | insertAtTime(positions, tranforms&: transforms, t, time: nodeAnim->mScalingKeys[j].mTime); |
1118 | } |
1119 | } |
1120 | } |
1121 | for (int j = 0; j < positions.size(); ++j) |
1122 | positions[j] = positions[j] * tickScale; |
1123 | kfa->setFramePositions(positions); |
1124 | kfa->setKeyframes(transforms); |
1125 | kfa->setAnimationName(QString(assimpAnim->mName.C_Str())); |
1126 | kfa->setTargetName(QString(targetNode->mName.C_Str())); |
1127 | m_scene->m_animations.push_back(t: kfa); |
1128 | } |
1129 | /* mesh morph animations */ |
1130 | for (uint i = 0; i < assimpAnim->mNumMorphMeshChannels; ++i) { |
1131 | aiMeshMorphAnim *morphAnim = assimpAnim->mMorphMeshChannels[i]; |
1132 | aiNode *targetNode = m_scene->m_aiScene->mRootNode->FindNode(name: morphAnim->mName); |
1133 | aiMesh *mesh = m_scene->m_aiScene->mMeshes[targetNode->mMeshes[0]]; |
1134 | |
1135 | Qt3DAnimation::QMorphingAnimation *morphingAnimation = new Qt3DAnimation::QMorphingAnimation; |
1136 | QList<float> positions; |
1137 | positions.resize(size: morphAnim->mNumKeys); |
1138 | // set so that weights array is allocated to correct size in morphingAnimation |
1139 | morphingAnimation->setTargetPositions(positions); |
1140 | for (unsigned int j = 0; j < morphAnim->mNumKeys; ++j) { |
1141 | aiMeshMorphKey &key = morphAnim->mKeys[j]; |
1142 | positions[j] = key.mTime * tickScale; |
1143 | |
1144 | QList<float> weights; |
1145 | weights.resize(size: key.mNumValuesAndWeights); |
1146 | for (int k = 0; k < weights.size(); k++) { |
1147 | const unsigned int value = key.mValues[k]; |
1148 | if (value < key.mNumValuesAndWeights) |
1149 | weights[value] = key.mWeights[k]; |
1150 | } |
1151 | morphingAnimation->setWeights(positionIndex: j, weights); |
1152 | } |
1153 | |
1154 | morphingAnimation->setTargetPositions(positions); |
1155 | morphingAnimation->setAnimationName(QString(assimpAnim->mName.C_Str())); |
1156 | morphingAnimation->setTargetName(QString(targetNode->mName.C_Str())); |
1157 | morphingAnimation->setMethod((mesh->mMethod == aiMorphingMethod_MORPH_NORMALIZED) |
1158 | ? Qt3DAnimation::QMorphingAnimation::Normalized |
1159 | : Qt3DAnimation::QMorphingAnimation::Relative); |
1160 | m_scene->m_morphAnimations.push_back(t: morphingAnimation); |
1161 | } |
1162 | } |
1163 | |
1164 | /*! |
1165 | * Sets the object name of \a material to the name of \a assimpMaterial. |
1166 | */ |
1167 | void AssimpImporter::copyMaterialName(QMaterial *material, aiMaterial *assimpMaterial) |
1168 | { |
1169 | aiString name; |
1170 | if (assimpMaterial->Get(AI_MATKEY_NAME, pOut&: name) == aiReturn_SUCCESS) { |
1171 | // May not be necessary |
1172 | // Kept for debug purposes at the moment |
1173 | material->setObjectName(aiStringToQString(str: name)); |
1174 | qCDebug(AssimpImporterLog) << Q_FUNC_INFO << "Assimp Material " << material->objectName(); |
1175 | } |
1176 | } |
1177 | |
1178 | /*! |
1179 | * Fills \a material color properties with \a assimpMaterial color properties. |
1180 | */ |
1181 | void AssimpImporter::copyMaterialColorProperties(QMaterial *material, aiMaterial *assimpMaterial) |
1182 | { |
1183 | aiColor3D color; |
1184 | if (assimpMaterial->Get(AI_MATKEY_COLOR_DIFFUSE, pOut&: color) == aiReturn_SUCCESS) |
1185 | setParameterValue(name: ASSIMP_MATERIAL_DIFFUSE_COLOR, material, value: QColor::fromRgbF(r: color.r, g: color.g, b: color.b)); |
1186 | if (assimpMaterial->Get(AI_MATKEY_COLOR_SPECULAR, pOut&: color) == aiReturn_SUCCESS) |
1187 | setParameterValue(name: ASSIMP_MATERIAL_SPECULAR_COLOR, material, value: QColor::fromRgbF(r: color.r, g: color.g, b: color.b)); |
1188 | if (assimpMaterial->Get(AI_MATKEY_COLOR_AMBIENT, pOut&: color) == aiReturn_SUCCESS) |
1189 | setParameterValue(name: ASSIMP_MATERIAL_AMBIENT_COLOR, material, value: QColor::fromRgbF(r: color.r, g: color.g, b: color.b)); |
1190 | if (assimpMaterial->Get(AI_MATKEY_COLOR_EMISSIVE, pOut&: color) == aiReturn_SUCCESS) |
1191 | setParameterValue(name: ASSIMP_MATERIAL_EMISSIVE_COLOR, material, value: QColor::fromRgbF(r: color.r, g: color.g, b: color.b)); |
1192 | if (assimpMaterial->Get(AI_MATKEY_COLOR_TRANSPARENT, pOut&: color) == aiReturn_SUCCESS) |
1193 | setParameterValue(name: ASSIMP_MATERIAL_TRANSPARENT_COLOR, material, value: QColor::fromRgbF(r: color.r, g: color.g, b: color.b)); |
1194 | if (assimpMaterial->Get(AI_MATKEY_COLOR_REFLECTIVE, pOut&: color) == aiReturn_SUCCESS) |
1195 | setParameterValue(name: ASSIMP_MATERIAL_REFLECTIVE_COLOR, material, value: QColor::fromRgbF(r: color.r, g: color.g, b: color.b)); |
1196 | } |
1197 | |
1198 | /*! |
1199 | * Retrieves a \a material bool property. |
1200 | */ |
1201 | void AssimpImporter::copyMaterialBoolProperties(QMaterial *material, aiMaterial *assimpMaterial) |
1202 | { |
1203 | int value; |
1204 | if (assimpMaterial->Get(AI_MATKEY_TWOSIDED, pOut&: value) == aiReturn_SUCCESS) |
1205 | setParameterValue(name: ASSIMP_MATERIAL_IS_TWOSIDED, material, value: (value == 0) ? false : true); |
1206 | if (assimpMaterial->Get(AI_MATKEY_ENABLE_WIREFRAME, pOut&: value) == aiReturn_SUCCESS) |
1207 | setParameterValue(name: ASSIMP_MATERIAL_IS_WIREFRAME, material, value: (value == 0) ? false : true); |
1208 | } |
1209 | |
1210 | void AssimpImporter::copyMaterialShadingModel(QMaterial *material, aiMaterial *assimpMaterial) |
1211 | { |
1212 | Q_UNUSED(material); |
1213 | Q_UNUSED(assimpMaterial); |
1214 | // TODO |
1215 | // Match each shading function with a default shader |
1216 | |
1217 | // AssimpIO::assimpMaterialAttributesMap[AI_MATKEY_SHADING_MODEL] = &AssimpIO::getMaterialShadingModel; |
1218 | // AssimpIO::assimpMaterialAttributesMap[AI_MATKEY_BLEND_FUNC] = &AssimpIO::getMaterialBlendingFunction; |
1219 | } |
1220 | |
1221 | void AssimpImporter::copyMaterialBlendingFunction(QMaterial *material, aiMaterial *assimpMaterial) |
1222 | { |
1223 | Q_UNUSED(material); |
1224 | Q_UNUSED(assimpMaterial); |
1225 | // TO DO |
1226 | } |
1227 | |
1228 | /*! |
1229 | * |
1230 | */ |
1231 | void AssimpImporter::copyMaterialTextures(QMaterial *material, aiMaterial *assimpMaterial) |
1232 | { |
1233 | static const aiTextureType textureType[] = {aiTextureType_AMBIENT, |
1234 | aiTextureType_DIFFUSE, |
1235 | aiTextureType_DISPLACEMENT, |
1236 | aiTextureType_EMISSIVE, |
1237 | aiTextureType_HEIGHT, |
1238 | aiTextureType_LIGHTMAP, |
1239 | aiTextureType_NORMALS, |
1240 | aiTextureType_OPACITY, |
1241 | aiTextureType_REFLECTION, |
1242 | aiTextureType_SHININESS, |
1243 | aiTextureType_SPECULAR}; |
1244 | |
1245 | if (m_scene->m_textureToParameterName.isEmpty()) { |
1246 | m_scene->m_textureToParameterName.insert(key: aiTextureType_AMBIENT, value: ASSIMP_MATERIAL_AMBIENT_TEXTURE); |
1247 | m_scene->m_textureToParameterName.insert(key: aiTextureType_DIFFUSE, value: ASSIMP_MATERIAL_DIFFUSE_TEXTURE); |
1248 | m_scene->m_textureToParameterName.insert(key: aiTextureType_DISPLACEMENT, value: ASSIMP_MATERIAL_DISPLACEMENT_TEXTURE); |
1249 | m_scene->m_textureToParameterName.insert(key: aiTextureType_EMISSIVE, value: ASSIMP_MATERIAL_EMISSIVE_TEXTURE); |
1250 | m_scene->m_textureToParameterName.insert(key: aiTextureType_HEIGHT, value: ASSIMP_MATERIAL_HEIGHT_TEXTURE); |
1251 | m_scene->m_textureToParameterName.insert(key: aiTextureType_LIGHTMAP, value: ASSIMP_MATERIAL_LIGHTMAP_TEXTURE); |
1252 | m_scene->m_textureToParameterName.insert(key: aiTextureType_NORMALS, value: ASSIMP_MATERIAL_NORMALS_TEXTURE); |
1253 | m_scene->m_textureToParameterName.insert(key: aiTextureType_OPACITY, value: ASSIMP_MATERIAL_OPACITY_TEXTURE); |
1254 | m_scene->m_textureToParameterName.insert(key: aiTextureType_REFLECTION, value: ASSIMP_MATERIAL_REFLECTION_TEXTURE); |
1255 | m_scene->m_textureToParameterName.insert(key: aiTextureType_SHININESS, value: ASSIMP_MATERIAL_SHININESS_TEXTURE); |
1256 | m_scene->m_textureToParameterName.insert(key: aiTextureType_SPECULAR, value: ASSIMP_MATERIAL_SPECULAR_TEXTURE); |
1257 | } |
1258 | |
1259 | for (unsigned int i = 0; i < sizeof(textureType)/sizeof(textureType[0]); i++) { |
1260 | aiString path; |
1261 | if (assimpMaterial->GetTexture(type: textureType[i], index: 0, path: &path) == AI_SUCCESS) { |
1262 | const QString fullPath = m_sceneDir.absoluteFilePath(fileName: texturePath(path)); |
1263 | // Load texture if not already loaded |
1264 | QAbstractTexture *tex = QAbstractNodeFactory::createNode<QTexture2D>(type: "QTexture2D" ); |
1265 | QTextureImage *texImage = QAbstractNodeFactory::createNode<QTextureImage>(type: "QTextureImage" ); |
1266 | texImage->setSource(QUrl::fromLocalFile(localfile: fullPath)); |
1267 | texImage->setMirrored(false); |
1268 | tex->addTextureImage(textureImage: texImage); |
1269 | |
1270 | // Set proper wrapping mode |
1271 | QTextureWrapMode wrapMode(QTextureWrapMode::Repeat); |
1272 | int xMode = 0; |
1273 | int yMode = 0; |
1274 | |
1275 | if (assimpMaterial->Get(AI_MATKEY_MAPPINGMODE_U(textureType[i], 0), pOut&: xMode) == aiReturn_SUCCESS) |
1276 | wrapMode.setX(wrapModeFromaiTextureMapMode(mode: xMode)); |
1277 | if (assimpMaterial->Get(AI_MATKEY_MAPPINGMODE_V(textureType[i], 0), pOut&: yMode) == aiReturn_SUCCESS) |
1278 | wrapMode.setY(wrapModeFromaiTextureMapMode(mode: yMode)); |
1279 | |
1280 | tex->setWrapMode(wrapMode); |
1281 | |
1282 | qCDebug(AssimpImporterLog) << Q_FUNC_INFO << " Loaded Texture " << fullPath; |
1283 | const QString parameterName = m_scene->m_textureToParameterName[textureType[i]]; |
1284 | setParameterValue(name: parameterName, material, value: QVariant::fromValue(value: tex)); |
1285 | |
1286 | if (parameterName == ASSIMP_MATERIAL_NORMALS_TEXTURE) { |
1287 | setParameterValue(name: ASSIMP_MATERIAL_NORMALS_TEXTURE2, material, value: QVariant::fromValue(value: tex)); |
1288 | } |
1289 | } |
1290 | } |
1291 | } |
1292 | |
1293 | /*! |
1294 | * Retrieves a \a material float property. |
1295 | */ |
1296 | void AssimpImporter::copyMaterialFloatProperties(QMaterial *material, aiMaterial *assimpMaterial) |
1297 | { |
1298 | float value = 0; |
1299 | if (assimpMaterial->Get(AI_MATKEY_OPACITY, pOut&: value) == aiReturn_SUCCESS) |
1300 | setParameterValue(name: ASSIMP_MATERIAL_OPACITY, material, value); |
1301 | if (assimpMaterial->Get(AI_MATKEY_SHININESS, pOut&: value) == aiReturn_SUCCESS) |
1302 | setParameterValue(name: ASSIMP_MATERIAL_SHININESS, material, value); |
1303 | if (assimpMaterial->Get(AI_MATKEY_SHININESS_STRENGTH, pOut&: value) == aiReturn_SUCCESS) |
1304 | setParameterValue(name: ASSIMP_MATERIAL_SHININESS_STRENGTH, material, value); |
1305 | if (assimpMaterial->Get(AI_MATKEY_REFRACTI, pOut&: value) == aiReturn_SUCCESS) |
1306 | setParameterValue(name: ASSIMP_MATERIAL_REFRACTI, material, value); |
1307 | if (assimpMaterial->Get(AI_MATKEY_REFLECTIVITY, pOut&: value) == aiReturn_SUCCESS) |
1308 | setParameterValue(name: ASSIMP_MATERIAL_REFLECTIVITY, material, value); |
1309 | } |
1310 | |
1311 | AssimpRawTextureImage::AssimpRawTextureImage(QNode *parent) |
1312 | : QAbstractTextureImage(parent) |
1313 | { |
1314 | } |
1315 | |
1316 | QTextureImageDataGeneratorPtr AssimpRawTextureImage::dataGenerator() const |
1317 | { |
1318 | return QTextureImageDataGeneratorPtr(new AssimpRawTextureImageFunctor(m_data)); |
1319 | } |
1320 | |
1321 | void AssimpRawTextureImage::setData(const QByteArray &data) |
1322 | { |
1323 | if (data != m_data) { |
1324 | m_data = data; |
1325 | notifyDataGeneratorChanged(); |
1326 | } |
1327 | } |
1328 | |
1329 | AssimpRawTextureImage::AssimpRawTextureImageFunctor::AssimpRawTextureImageFunctor(const QByteArray &data) |
1330 | : QTextureImageDataGenerator() |
1331 | , m_data(data) |
1332 | { |
1333 | } |
1334 | |
1335 | QTextureImageDataPtr AssimpRawTextureImage::AssimpRawTextureImageFunctor::operator()() |
1336 | { |
1337 | QTextureImageDataPtr dataPtr = QTextureImageDataPtr::create(); |
1338 | // Note: we assume 4 components per pixel and not compressed for now |
1339 | dataPtr->setData(data: m_data, blockSize: 4, isCompressed: false); |
1340 | return dataPtr; |
1341 | } |
1342 | |
1343 | bool AssimpRawTextureImage::AssimpRawTextureImageFunctor::operator ==(const QTextureImageDataGenerator &other) const |
1344 | { |
1345 | const AssimpRawTextureImageFunctor *otherFunctor = functor_cast<AssimpRawTextureImageFunctor>(other: &other); |
1346 | return (otherFunctor != nullptr && otherFunctor->m_data == m_data); |
1347 | } |
1348 | |
1349 | AssimpImporter::SceneImporter::SceneImporter() |
1350 | : m_importer(new Assimp::Importer()) |
1351 | , m_aiScene(nullptr) |
1352 | { |
1353 | // The Assimp::Importer manages the lifetime of the aiScene object |
1354 | } |
1355 | |
1356 | |
1357 | |
1358 | AssimpImporter::SceneImporter::~SceneImporter() |
1359 | { |
1360 | delete m_importer; |
1361 | } |
1362 | |
1363 | } // namespace Qt3DRender |
1364 | |
1365 | QT_END_NAMESPACE |
1366 | |
1367 | #include "moc_assimpimporter.cpp" |
1368 | |
1369 | #include "assimpimporter.moc" |
1370 | |