| 1 | // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "uniform_p.h" |
| 5 | #include "qabstracttexture.h" |
| 6 | #include <QVariant> |
| 7 | |
| 8 | QT_BEGIN_NAMESPACE |
| 9 | |
| 10 | namespace Qt3DRender { |
| 11 | namespace Render { |
| 12 | |
| 13 | namespace { |
| 14 | |
| 15 | const int qNodeIdTypeId = qMetaTypeId<Qt3DCore::QNodeId>(); |
| 16 | const int qVector3DTypeId = qMetaTypeId<Vector3D>(); |
| 17 | const int qVector4DTypeId = qMetaTypeId<Vector4D>(); |
| 18 | const int qMatrix4x4TypeId = qMetaTypeId<Matrix4x4>(); |
| 19 | |
| 20 | // glUniform*fv/glUniform*iv/glUniform*uiv -> only handles sizeof(float)/sizeof(int) |
| 21 | int byteSizeForMetaType(int type) |
| 22 | { |
| 23 | if (type == qMatrix4x4TypeId) |
| 24 | return sizeof(Matrix4x4); |
| 25 | if (type == qVector3DTypeId) |
| 26 | return sizeof(Vector3D); |
| 27 | if (type == qVector4DTypeId) |
| 28 | return sizeof(Vector4D); |
| 29 | if (type == qNodeIdTypeId) |
| 30 | return sizeof(Qt3DCore::QNodeId); |
| 31 | |
| 32 | switch (type) { |
| 33 | case QMetaType::Bool: |
| 34 | case QMetaType::Int: |
| 35 | case QMetaType::UInt: |
| 36 | case QMetaType::ULongLong: |
| 37 | case QMetaType::LongLong: |
| 38 | case QMetaType::Long: |
| 39 | case QMetaType::ULong: |
| 40 | case QMetaType::Short: |
| 41 | case QMetaType::UShort: |
| 42 | case QMetaType::Char: |
| 43 | case QMetaType::UChar: |
| 44 | return sizeof(int); |
| 45 | |
| 46 | case QMetaType::Float: |
| 47 | case QMetaType::Double: // Assumes conversion to float |
| 48 | return sizeof(float); |
| 49 | |
| 50 | case QMetaType::QPoint: |
| 51 | case QMetaType::QSize: |
| 52 | return 2 * sizeof(int); |
| 53 | |
| 54 | case QMetaType::QRect: |
| 55 | return 4 * sizeof(int); |
| 56 | |
| 57 | case QMetaType::QPointF: |
| 58 | case QMetaType::QSizeF: |
| 59 | case QMetaType::QVector2D: |
| 60 | return 2 * sizeof(float); |
| 61 | |
| 62 | case QMetaType::QVector3D: |
| 63 | return 3 * sizeof(float); |
| 64 | |
| 65 | case QMetaType::QRectF: |
| 66 | case QMetaType::QVector4D: |
| 67 | case QMetaType::QColor: |
| 68 | return 4 * sizeof(float); |
| 69 | case QMetaType::QMatrix4x4: |
| 70 | return 16 * sizeof(float); |
| 71 | |
| 72 | default: |
| 73 | Q_UNREACHABLE_RETURN(-1); |
| 74 | } |
| 75 | } |
| 76 | |
| 77 | } // anonymous |
| 78 | |
| 79 | UniformValue UniformValue::fromVariant(const QVariant &variant) |
| 80 | { |
| 81 | // Texture/Buffer case |
| 82 | const int type = variant.userType(); |
| 83 | |
| 84 | if (type == qNodeIdTypeId) |
| 85 | return UniformValue(variant.value<Qt3DCore::QNodeId>()); |
| 86 | |
| 87 | if (type == qMatrix4x4TypeId) |
| 88 | return UniformValue(variant.value<Matrix4x4>()); |
| 89 | |
| 90 | if (type == qVector3DTypeId) |
| 91 | return UniformValue(variant.value<Vector3D>()); |
| 92 | |
| 93 | if (type == qVector4DTypeId) |
| 94 | return UniformValue(variant.value<Vector4D>()); |
| 95 | |
| 96 | UniformValue v; |
| 97 | switch (type) { |
| 98 | case QMetaType::Bool: |
| 99 | v.data<bool>()[0] = variant.toBool(); |
| 100 | break; |
| 101 | case QMetaType::Int: |
| 102 | case QMetaType::UInt: |
| 103 | case QMetaType::Long: |
| 104 | case QMetaType::LongLong: |
| 105 | case QMetaType::Short: |
| 106 | case QMetaType::ULong: |
| 107 | case QMetaType::ULongLong: |
| 108 | case QMetaType::UShort: |
| 109 | case QMetaType::Char: |
| 110 | case QMetaType::UChar: |
| 111 | v.data<int>()[0] = variant.toInt(); |
| 112 | v.m_storedType = Int; |
| 113 | break; |
| 114 | case QMetaType::Float: |
| 115 | case QMetaType::Double: // Convert double to floats |
| 116 | v.m_data[0] = variant.toFloat(); |
| 117 | break; |
| 118 | case QMetaType::QPoint: { |
| 119 | const QPoint p = variant.toPoint(); |
| 120 | v.data<int>()[0] = p.x(); |
| 121 | v.data<int>()[1] = p.y(); |
| 122 | break; |
| 123 | } |
| 124 | case QMetaType::QSize: { |
| 125 | const QSize s = variant.toSize(); |
| 126 | v.data<int>()[0] = s.width(); |
| 127 | v.data<int>()[1] = s.height(); |
| 128 | break; |
| 129 | } |
| 130 | case QMetaType::QRect: { |
| 131 | const QRect r = variant.toRect(); |
| 132 | v.data<int>()[0] = r.x(); |
| 133 | v.data<int>()[1] = r.y(); |
| 134 | v.data<int>()[2] = r.width(); |
| 135 | v.data<int>()[3] = r.height(); |
| 136 | break; |
| 137 | } |
| 138 | case QMetaType::QSizeF: { |
| 139 | const QSizeF s = variant.toSize(); |
| 140 | v.m_data[0] = s.width(); |
| 141 | v.m_data[1] = s.height(); |
| 142 | break; |
| 143 | } |
| 144 | case QMetaType::QPointF: { |
| 145 | const QPointF p = variant.toPointF(); |
| 146 | v.m_data[0] = p.x(); |
| 147 | v.m_data[1] = p.y(); |
| 148 | break; |
| 149 | } |
| 150 | case QMetaType::QRectF: { |
| 151 | const QRectF r = variant.toRect(); |
| 152 | v.m_data[0] = r.x(); |
| 153 | v.m_data[1] = r.y(); |
| 154 | v.m_data[2] = r.width(); |
| 155 | v.m_data[3] = r.height(); |
| 156 | break; |
| 157 | } |
| 158 | case QMetaType::QVector2D: { |
| 159 | const QVector2D vec2 = variant.value<QVector2D>(); |
| 160 | v.m_data[0] = vec2.x(); |
| 161 | v.m_data[1] = vec2.y(); |
| 162 | break; |
| 163 | } |
| 164 | case QMetaType::QVector3D: { |
| 165 | const QVector3D vec3 = variant.value<QVector3D>(); |
| 166 | v.m_data[0] = vec3.x(); |
| 167 | v.m_data[1] = vec3.y(); |
| 168 | v.m_data[2] = vec3.z(); |
| 169 | break; |
| 170 | } |
| 171 | case QMetaType::QVector4D: { |
| 172 | const QVector4D vec4 = variant.value<QVector4D>(); |
| 173 | v.m_data[0] = vec4.x(); |
| 174 | v.m_data[1] = vec4.y(); |
| 175 | v.m_data[2] = vec4.z(); |
| 176 | v.m_data[3] = vec4.w(); |
| 177 | break; |
| 178 | } |
| 179 | case QMetaType::QColor: { |
| 180 | const QColor col = variant.value<QColor>(); |
| 181 | v.m_data[0] = col.redF(); |
| 182 | v.m_data[1] = col.greenF(); |
| 183 | v.m_data[2] = col.blueF(); |
| 184 | v.m_data[3] = col.alphaF(); |
| 185 | break; |
| 186 | } |
| 187 | case QMetaType::QMatrix4x4: { |
| 188 | const QMatrix4x4 mat44 = variant.value<QMatrix4x4>(); |
| 189 | // Use constData because we want column-major layout |
| 190 | v.m_data.resize(sz: 16); |
| 191 | memcpy(dest: v.data<float>(), src: mat44.constData(), n: 16 * sizeof(float)); |
| 192 | break; |
| 193 | } |
| 194 | case QMetaType::QVariantList: { |
| 195 | const QVariantList variants = variant.toList(); |
| 196 | if (variants.empty()) |
| 197 | break; |
| 198 | |
| 199 | const int listEntryType = variants.first().userType(); |
| 200 | |
| 201 | // array of textures |
| 202 | if (listEntryType == qNodeIdTypeId) |
| 203 | v.m_valueType = NodeId; |
| 204 | |
| 205 | v.m_elementByteSize = byteSizeForMetaType(type: listEntryType); |
| 206 | const int stride = v.m_elementByteSize / sizeof(float); |
| 207 | |
| 208 | // Resize v.m_data |
| 209 | v.m_data.resize(sz: stride * variants.size()); |
| 210 | |
| 211 | int idx = 0; |
| 212 | for (const QVariant &variant : variants) { |
| 213 | Q_ASSERT_X(variant.userType() == listEntryType, |
| 214 | Q_FUNC_INFO, |
| 215 | "Uniform array doesn't contain elements of the same type" ); |
| 216 | UniformValue vi = UniformValue::fromVariant(variant); |
| 217 | memcpy(dest: v.data<float>() + idx, src: vi.data<float>(), n: stride * sizeof(float)); |
| 218 | idx += stride; |
| 219 | } |
| 220 | break; |
| 221 | } |
| 222 | |
| 223 | default: { |
| 224 | if (variant.userType() == qMetaTypeId<QMatrix3x3>()) { |
| 225 | const QMatrix3x3 mat33 = variant.value<QMatrix3x3>(); |
| 226 | // Use constData because we want column-major layout |
| 227 | v.m_data.resize(sz: 9); |
| 228 | memcpy(dest: v.data<float>(), src: mat33.constData(), n: 9 * sizeof(float)); |
| 229 | break; |
| 230 | } |
| 231 | if (variant.userType() == qMetaTypeId<Qt3DRender::QAbstractTexture *>()) { |
| 232 | // silently ignore null texture pointers as they are common while textures are loading |
| 233 | if (variant.value<Qt3DRender::QAbstractTexture *>() == nullptr) |
| 234 | break; |
| 235 | } |
| 236 | qWarning() << "Unknown uniform type or value:" << variant << "Please check your QParameters" ; |
| 237 | } |
| 238 | } |
| 239 | return v; |
| 240 | } |
| 241 | |
| 242 | template<> |
| 243 | void UniformValue::setData<QMatrix4x4>(const QVector<QMatrix4x4> &v) |
| 244 | { |
| 245 | m_data.resize(sz: 16 * v.size()); |
| 246 | m_valueType = ScalarValue; |
| 247 | int offset = 0; |
| 248 | const int byteSize = 16 * sizeof(float); |
| 249 | float *data = m_data.data(); |
| 250 | for (const auto &m : v) { |
| 251 | memcpy(dest: data + offset, src: m.constData(), n: byteSize); |
| 252 | offset += 16; |
| 253 | } |
| 254 | } |
| 255 | |
| 256 | } // namespace Render |
| 257 | } // namespace Qt3DRender |
| 258 | |
| 259 | QT_END_NAMESPACE |
| 260 | |