| 1 | // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qdispatchcompute.h" |
| 5 | #include "qdispatchcompute_p.h" |
| 6 | |
| 7 | QT_BEGIN_NAMESPACE |
| 8 | |
| 9 | namespace Qt3DRender { |
| 10 | /*! |
| 11 | \class Qt3DRender::QDispatchCompute |
| 12 | \inmodule Qt3DRender |
| 13 | \since 5.7 |
| 14 | \ingroup framegraph |
| 15 | \brief FrameGraph node to issue work for the compute shader on GPU. |
| 16 | |
| 17 | A Qt3DRender::QDispatchCompute allows work to be issued for the compute shader to |
| 18 | run on the GPU. The workGroupX, workGroupY and workGroupZ properties specify the work group |
| 19 | sizes for the compute shader invocation. QComputeCommand components need to be added |
| 20 | to entities to instruct Qt3D to select the materials and geometry from the entities |
| 21 | for the compute invocation. The work group sizes for the shader invocation will be |
| 22 | the maximum of the work group sizes specified in QDispatchCompute and QComputeCommand. |
| 23 | |
| 24 | */ |
| 25 | |
| 26 | /*! |
| 27 | \qmltype DispatchCompute |
| 28 | \inqmlmodule Qt3D.Render |
| 29 | \nativetype Qt3DRender::QDispatchCompute |
| 30 | \inherits FrameGraphNode |
| 31 | \since 5.7 |
| 32 | \brief FrameGraph node to issue work for the compute shader on GPU. |
| 33 | |
| 34 | A DispatchCompute allows work to be issued for the compute shader to run on the GPU. |
| 35 | The workGroupX, workGroupY and workGroupZ properties specify the work group sizes for |
| 36 | the compute shader invocation. ComputeCommand components need to be added |
| 37 | to entities to instruct Qt3D to select the materials and geometry from the entities |
| 38 | for the compute invocation. The work group sizes for the shader invocation will be |
| 39 | the maximum of the work group sizes specified in DispatchCompute and ComputeCommand. |
| 40 | */ |
| 41 | |
| 42 | /*! |
| 43 | \qmlproperty int DispatchCompute::workGroupX |
| 44 | Specifies X workgroup size. |
| 45 | */ |
| 46 | |
| 47 | /*! |
| 48 | \qmlproperty int DispatchCompute::workGroupY |
| 49 | Specifies Y workgroup size. |
| 50 | */ |
| 51 | |
| 52 | /*! |
| 53 | \qmlproperty int DispatchCompute::workGroupZ |
| 54 | Specifies Z workgroup size. |
| 55 | */ |
| 56 | |
| 57 | /*! |
| 58 | The constructor creates an instance with the specified \a parent. |
| 59 | */ |
| 60 | QDispatchCompute::QDispatchCompute(Qt3DCore::QNode *parent) |
| 61 | : QFrameGraphNode(*new QDispatchComputePrivate(), parent) |
| 62 | { |
| 63 | } |
| 64 | |
| 65 | /*! \internal */ |
| 66 | QDispatchCompute::~QDispatchCompute() |
| 67 | { |
| 68 | } |
| 69 | |
| 70 | int QDispatchCompute::workGroupX() const |
| 71 | { |
| 72 | Q_D(const QDispatchCompute); |
| 73 | return d->m_workGroupX; |
| 74 | } |
| 75 | |
| 76 | int QDispatchCompute::workGroupY() const |
| 77 | { |
| 78 | Q_D(const QDispatchCompute); |
| 79 | return d->m_workGroupY; |
| 80 | } |
| 81 | |
| 82 | int QDispatchCompute::workGroupZ() const |
| 83 | { |
| 84 | Q_D(const QDispatchCompute); |
| 85 | return d->m_workGroupZ; |
| 86 | } |
| 87 | |
| 88 | /*! |
| 89 | \property Qt3DRender::QDispatchCompute::workGroupX |
| 90 | Specifies X workgroup. |
| 91 | */ |
| 92 | void QDispatchCompute::setWorkGroupX(int workGroupX) |
| 93 | { |
| 94 | Q_D(QDispatchCompute); |
| 95 | if (d->m_workGroupX != workGroupX) { |
| 96 | d->m_workGroupX = workGroupX; |
| 97 | emit workGroupXChanged(); |
| 98 | } |
| 99 | } |
| 100 | |
| 101 | /*! |
| 102 | \property Qt3DRender::QDispatchCompute::workGroupY |
| 103 | Specifies Y workgroup. |
| 104 | */ |
| 105 | void QDispatchCompute::setWorkGroupY(int workGroupY) |
| 106 | { |
| 107 | Q_D(QDispatchCompute); |
| 108 | if (d->m_workGroupY != workGroupY) { |
| 109 | d->m_workGroupY = workGroupY; |
| 110 | emit workGroupYChanged(); |
| 111 | } |
| 112 | } |
| 113 | |
| 114 | /*! |
| 115 | \property Qt3DRender::QDispatchCompute::workGroupZ |
| 116 | Specifies Z workgroup. |
| 117 | */ |
| 118 | void QDispatchCompute::setWorkGroupZ(int workGroupZ) |
| 119 | { |
| 120 | Q_D(QDispatchCompute); |
| 121 | if (d->m_workGroupZ != workGroupZ) { |
| 122 | d->m_workGroupZ = workGroupZ; |
| 123 | emit workGroupZChanged(); |
| 124 | } |
| 125 | |
| 126 | } |
| 127 | |
| 128 | } // Qt3DRender |
| 129 | |
| 130 | QT_END_NAMESPACE |
| 131 | |
| 132 | #include "moc_qdispatchcompute.cpp" |
| 133 | |
| 134 | |