| 1 | // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qfrustumculling.h" |
| 5 | |
| 6 | QT_BEGIN_NAMESPACE |
| 7 | |
| 8 | namespace Qt3DRender { |
| 9 | /*! |
| 10 | \class Qt3DRender::QFrustumCulling |
| 11 | \inmodule Qt3DRender |
| 12 | \since 5.7 |
| 13 | \ingroup framegraph |
| 14 | \brief Enable frustum culling for the FrameGraph. |
| 15 | |
| 16 | A QFrustumCulling class enables frustum culling of the drawable entities based on |
| 17 | the camera view and QGeometry bounds of the entities. If QFrustumCulling is present in |
| 18 | the FrameGraph, only the entities whose QGeometry bounds intersect with the camera |
| 19 | frustum, i.e. the view of the camera, are drawn. If QFrustumCulling is not present, |
| 20 | all drawable entities will be drawn. The camera is selected by a QCameraSelector |
| 21 | frame graph node in the current hierarchy. Frustum culling can save a lot of GPU |
| 22 | processing time when the rendered scene is complex. |
| 23 | |
| 24 | \sa QCameraSelector |
| 25 | */ |
| 26 | |
| 27 | /*! |
| 28 | \qmltype FrustumCulling |
| 29 | \inqmlmodule Qt3D.Render |
| 30 | \nativetype Qt3DRender::QFrustumCulling |
| 31 | \inherits FrameGraphNode |
| 32 | \since 5.7 |
| 33 | \brief Enable frustum culling for the FrameGraph. |
| 34 | |
| 35 | A FrustumCulling type enables frustum culling of the drawable entities based on |
| 36 | the camera view and Geometry bounds of the entities. If FrustumCulling is present in |
| 37 | the FrameGraph, only the entities whose Geometry bounds intersect with the camera |
| 38 | frustum, i.e. the view of the camera, are drawn. If FrustumCulling is not present, |
| 39 | all drawable entities will be drawn. The camera is selected by a CameraSelector |
| 40 | frame graph node in the current hierarchy. Frustum culling can save a lot of GPU |
| 41 | processing time when the rendered scene is complex. |
| 42 | |
| 43 | \sa CameraSelector |
| 44 | */ |
| 45 | |
| 46 | /*! |
| 47 | The constructor creates an instance with the specified \a parent. |
| 48 | */ |
| 49 | QFrustumCulling::QFrustumCulling(Qt3DCore::QNode *parent) |
| 50 | : QFrameGraphNode(parent) |
| 51 | { |
| 52 | } |
| 53 | |
| 54 | /*! \internal */ |
| 55 | QFrustumCulling::~QFrustumCulling() |
| 56 | { |
| 57 | } |
| 58 | |
| 59 | } // Qt3DRender |
| 60 | |
| 61 | QT_END_NAMESPACE |
| 62 | |
| 63 | #include "moc_qfrustumculling.cpp" |
| 64 | |
| 65 | |