| 1 | // Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qnopicking.h" |
| 5 | |
| 6 | |
| 7 | QT_BEGIN_NAMESPACE |
| 8 | |
| 9 | namespace Qt3DRender { |
| 10 | |
| 11 | /*! |
| 12 | \class Qt3DRender::QNoPicking |
| 13 | \inmodule Qt3DRender |
| 14 | \since 5.14 |
| 15 | |
| 16 | \brief When a Qt3DRender::QNoPicking node is present in a FrameGraph |
| 17 | branch, this prevents the render aspect from performing picking selection |
| 18 | for the given branch. |
| 19 | |
| 20 | When disabled, a Qt3DRender::QNoPicking node won't prevent picking from |
| 21 | being performed. Toggling the enabled property is therefore a way to make a |
| 22 | Qt3DRender::QNoPicking active or inactive. |
| 23 | |
| 24 | When using multiple subviewports in the FrameGraph, QNoPicking can be |
| 25 | useful to prevent picking conflicts between overlapping viewports or non |
| 26 | visual ones. It can also be used as an optimization to prevent unnecessary |
| 27 | work for hidden viewports or for sections of the scenes which don't require |
| 28 | any picking. |
| 29 | |
| 30 | \code |
| 31 | Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport(); |
| 32 | Qt3DRender::QCameraSelector *cameraSelector = new Qt3DRender::QCameraSelector(viewport); |
| 33 | Qt3DRender::QNoPicking *noPicking = new Qt3DRender::QNoPicking(cameraSelector); |
| 34 | |
| 35 | Qt3DRender::QClearBuffers *clearBuffers = new Qt3DRender::QClearBuffers(noPicking); |
| 36 | clearBuffers->setBuffers(Qt3DRender::QClearBuffers::ColorDepthBuffer); |
| 37 | |
| 38 | Qt3DRender::QRenderPassFilter *mainPass = new Qt3DRender::QRenderPassFilter(cameraSelector); |
| 39 | .... |
| 40 | Qt3DRender::QRenderPassFilter *previewPass = new Qt3DRender::QRenderPassFilter(cameraSelector); |
| 41 | .... |
| 42 | \endcode |
| 43 | \sa Qt3DRender::QObjectPicker, Qt3DRender::QRayCaster, Qt3DRender::QScreenRayCaster |
| 44 | */ |
| 45 | |
| 46 | /*! |
| 47 | \qmltype NoPicking |
| 48 | \nativetype Qt3DRender::QNoPicking |
| 49 | \inherits FrameGraphNode |
| 50 | \inqmlmodule Qt3D.Render |
| 51 | \since 5.14 |
| 52 | |
| 53 | \brief When a NoPicking node is present in a FrameGraph branch, this |
| 54 | prevents the render aspect from performing picking selection for the given |
| 55 | branch. |
| 56 | |
| 57 | When disabled, a NoPicking node won't prevent picking from being performed. |
| 58 | Toggling the enabled property is therefore a way to make a NoPicking active |
| 59 | or inactive. |
| 60 | |
| 61 | When using multiple subviewports in the FrameGraph, NoPicking can be useful |
| 62 | to prevent picking conflicts between overlapping viewports or non visual |
| 63 | ones. It can also be used as an optimization to prevent unnecessary work for |
| 64 | hidden viewports or for sections of the scenes which don't require any |
| 65 | picking. |
| 66 | |
| 67 | |
| 68 | \code |
| 69 | |
| 70 | Viewport { |
| 71 | CameraSelector { |
| 72 | NoPicking { |
| 73 | ClearBuffers { |
| 74 | buffers: ClearBuffers.ColorDepthBuffer |
| 75 | NoDraw { } // Prevents from drawing anything |
| 76 | } |
| 77 | RenderPassFilter { |
| 78 | ... |
| 79 | } |
| 80 | RenderPassFilter { |
| 81 | ... |
| 82 | } |
| 83 | } |
| 84 | } |
| 85 | } |
| 86 | |
| 87 | \endcode |
| 88 | \sa ObjectPicker, RayCaster, ScreenRayCaster |
| 89 | |
| 90 | */ |
| 91 | |
| 92 | QNoPicking::QNoPicking(Qt3DCore::QNode *parent) |
| 93 | : QFrameGraphNode(parent) |
| 94 | { |
| 95 | } |
| 96 | |
| 97 | QNoPicking::~QNoPicking() |
| 98 | { |
| 99 | } |
| 100 | |
| 101 | } // namespace Qt3DRender |
| 102 | |
| 103 | QT_END_NAMESPACE |
| 104 | |
| 105 | #include "moc_qnopicking.cpp" |
| 106 | |